JP4764381B2 - 画像処理装置、画像処理方法及びプログラム - Google Patents
画像処理装置、画像処理方法及びプログラム Download PDFInfo
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- JP4764381B2 JP4764381B2 JP2007149334A JP2007149334A JP4764381B2 JP 4764381 B2 JP4764381 B2 JP 4764381B2 JP 2007149334 A JP2007149334 A JP 2007149334A JP 2007149334 A JP2007149334 A JP 2007149334A JP 4764381 B2 JP4764381 B2 JP 4764381B2
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- 238000003672 processing method Methods 0.000 title description 4
- 210000001508 eye Anatomy 0.000 description 84
- 210000000744 eyelid Anatomy 0.000 description 19
- 238000000034 method Methods 0.000 description 19
- 230000003287 optical effect Effects 0.000 description 18
- 230000015654 memory Effects 0.000 description 7
- 210000005252 bulbus oculi Anatomy 0.000 description 6
- 238000010586 diagram Methods 0.000 description 5
- 210000003128 head Anatomy 0.000 description 4
- 238000004364 calculation method Methods 0.000 description 3
- 238000004088 simulation Methods 0.000 description 3
- 230000004397 blinking Effects 0.000 description 2
- 230000004044 response Effects 0.000 description 2
- 230000015572 biosynthetic process Effects 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 238000003786 synthesis reaction Methods 0.000 description 1
- 230000003936 working memory Effects 0.000 description 1
Images
Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/10—Constructive solid geometry [CSG] using solid primitives, e.g. cylinders, cubes
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/60—Shadow generation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6623—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating a group of characters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Computer Graphics (AREA)
- Geometry (AREA)
- Software Systems (AREA)
- Processing Or Creating Images (AREA)
- Image Generation (AREA)
Description
S105で設定された透過度(半透明合成の割合)に従って影ポリゴン60(図7や図10参照)が選手キャラクタオブジェクト46の目領域50に対して半透明合成された画像が表される。すなわち、ゲーム画面に表される選手キャラクタオブジェクト46の目領域50には、影ポリゴン60の影領域64が半透明合成されており、その結果として、まぶたや目頭等による影が選手キャラクタオブジェクト46の目に生じている様子がゲーム画面に表される。
Claims (5)
- 仮想3次元空間に配置されたキャラクタオブジェクトの目領域に生じる影を表現するための影ポリゴンを、前記キャラクタオブジェクトの前記目領域の少なくとも一部を覆う位置に配置する影ポリゴン配置手段と、
前記仮想3次元空間を所与の視点から見た様子を表す画像を生成する画像生成手段と、
を含むことを特徴とする画像処理装置。 - 請求項1に記載の画像処理装置において、
前記目領域の形状を変化させる目領域形状制御手段を含み、
前記影ポリゴン配置手段は、前記影ポリゴンの形状を前記目領域の形状の変化に基づいて変化させる手段を含む、
ことを特徴とする画像処理装置。 - 請求項2に記載の画像処理装置において、
前記影ポリゴン配置手段は、前記目領域の頂点の位置の変化方向及び変化量を取得する手段を含み、前記影ポリゴンの頂点の位置を、その頂点に対応する前記目領域の頂点の位置の変化方向及び変化量に基づいて変化させることを特徴とする画像処理装置。 - 請求項2又は3に記載の画像処理装置において、
前記影ポリゴンのうちの、前記影ポリゴンの端からの距離が基準距離以内である領域に、前記目領域に生じる影は表され、
前記影ポリゴン配置手段は、前記基準距離を前記目領域の大きさに基づいて変化させる手段を含む、
ことを特徴とする画像処理装置。 - 仮想3次元空間に配置されたキャラクタオブジェクトの目領域に生じる影を表現するための影ポリゴンを、前記キャラクタオブジェクトの前記目領域の少なくとも一部を覆う位置に配置する影ポリゴン配置手段、及び、
前記仮想3次元空間を所与の視点から見た様子を表す画像を生成する画像生成手段、
としてコンピュータを機能させるためのプログラム。
Priority Applications (7)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007149334A JP4764381B2 (ja) | 2007-06-05 | 2007-06-05 | 画像処理装置、画像処理方法及びプログラム |
EP08704447A EP2164047A4 (en) | 2007-06-05 | 2008-02-05 | IMAGE PROCESSOR, IMAGE PROCESSING METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM |
KR1020097009949A KR101050978B1 (ko) | 2007-06-05 | 2008-02-05 | 화상 처리 장치, 화상 처리 방법, 프로그램 및 정보 기억 매체 |
CN2008800013822A CN101578634B (zh) | 2007-06-05 | 2008-02-05 | 图像处理装置及图像处理方法 |
PCT/JP2008/051820 WO2008149576A1 (ja) | 2007-06-05 | 2008-02-05 | 画像処理装置、画像処理方法、プログラム及び情報記憶媒体 |
US12/663,207 US20100177097A1 (en) | 2007-06-05 | 2008-02-05 | Image processor, image processing method, program, and information storage medium |
TW097116743A TW200902127A (en) | 2007-06-05 | 2008-05-07 | Image processing device, image processing method and information storage medium |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007149334A JP4764381B2 (ja) | 2007-06-05 | 2007-06-05 | 画像処理装置、画像処理方法及びプログラム |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2008304999A JP2008304999A (ja) | 2008-12-18 |
JP4764381B2 true JP4764381B2 (ja) | 2011-08-31 |
Family
ID=40093405
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2007149334A Active JP4764381B2 (ja) | 2007-06-05 | 2007-06-05 | 画像処理装置、画像処理方法及びプログラム |
Country Status (7)
Country | Link |
---|---|
US (1) | US20100177097A1 (ja) |
EP (1) | EP2164047A4 (ja) |
JP (1) | JP4764381B2 (ja) |
KR (1) | KR101050978B1 (ja) |
CN (1) | CN101578634B (ja) |
TW (1) | TW200902127A (ja) |
WO (1) | WO2008149576A1 (ja) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101819535B1 (ko) | 2011-06-30 | 2018-01-17 | 삼성전자주식회사 | 표정 제어점에 기초한 강체 영역의 표현 방법 및 장치 |
KR102180576B1 (ko) * | 2020-05-18 | 2020-11-18 | 주식회사 일루니 | 사용자의 플레잉에 기초하여 재프로그래밍되는 인터랙티브 콘텐츠 제공 방법 및 장치 |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001188917A (ja) * | 1999-12-28 | 2001-07-10 | Square Co Ltd | 3次元コンピュータ画像処理のプログラムを記録したコンピュータ読み取り可能な記録媒体および影描画処理方法およびビデオゲーム装置 |
JP2001197296A (ja) * | 1999-10-29 | 2001-07-19 | Fuji Photo Film Co Ltd | 画像処理方法および装置 |
JP2003256866A (ja) * | 2002-02-27 | 2003-09-12 | Namco Ltd | 画像生成情報、ゲーム情報、情報記憶媒体、画像生成装置、およびゲーム装置 |
Family Cites Families (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH10188028A (ja) * | 1996-10-31 | 1998-07-21 | Konami Co Ltd | スケルトンによる動画像生成装置、該動画像を生成する方法、並びに該動画像を生成するプログラムを記憶した媒体 |
JP2000331175A (ja) * | 1999-05-19 | 2000-11-30 | Sony Computer Entertainment Inc | 輪郭線生成用データ生成方法及び装置、記録システム、該データの記録されたコンピュータ可読実行媒体、並びに該データに基づいてオブジェクトに輪郭を付すエンタテインメント・システム |
JP3417883B2 (ja) * | 1999-07-26 | 2003-06-16 | コナミ株式会社 | 画像作成装置、画像作成方法、画像作成プログラムが記録されたコンピュータ読み取り可能な記録媒体およびビデオゲーム装置 |
EP1074943A3 (en) * | 1999-08-06 | 2004-03-24 | Canon Kabushiki Kaisha | Image processing method and apparatus |
US6898300B1 (en) * | 1999-10-29 | 2005-05-24 | Fuji Photo Film Co., Ltd. | Image processing method and apparatus |
US7792335B2 (en) * | 2006-02-24 | 2010-09-07 | Fotonation Vision Limited | Method and apparatus for selective disqualification of digital images |
JP4350595B2 (ja) | 2004-06-01 | 2009-10-21 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御方法及びプログラム |
US20070273711A1 (en) * | 2005-11-17 | 2007-11-29 | Maffei Kenneth C | 3D graphics system and method |
JP4833674B2 (ja) * | 2006-01-26 | 2011-12-07 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
-
2007
- 2007-06-05 JP JP2007149334A patent/JP4764381B2/ja active Active
-
2008
- 2008-02-05 US US12/663,207 patent/US20100177097A1/en not_active Abandoned
- 2008-02-05 KR KR1020097009949A patent/KR101050978B1/ko active IP Right Grant
- 2008-02-05 WO PCT/JP2008/051820 patent/WO2008149576A1/ja active Application Filing
- 2008-02-05 EP EP08704447A patent/EP2164047A4/en not_active Withdrawn
- 2008-02-05 CN CN2008800013822A patent/CN101578634B/zh active Active
- 2008-05-07 TW TW097116743A patent/TW200902127A/zh unknown
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001197296A (ja) * | 1999-10-29 | 2001-07-19 | Fuji Photo Film Co Ltd | 画像処理方法および装置 |
JP2001188917A (ja) * | 1999-12-28 | 2001-07-10 | Square Co Ltd | 3次元コンピュータ画像処理のプログラムを記録したコンピュータ読み取り可能な記録媒体および影描画処理方法およびビデオゲーム装置 |
JP2003256866A (ja) * | 2002-02-27 | 2003-09-12 | Namco Ltd | 画像生成情報、ゲーム情報、情報記憶媒体、画像生成装置、およびゲーム装置 |
Also Published As
Publication number | Publication date |
---|---|
CN101578634B (zh) | 2012-04-04 |
EP2164047A1 (en) | 2010-03-17 |
WO2008149576A1 (ja) | 2008-12-11 |
KR101050978B1 (ko) | 2011-07-21 |
US20100177097A1 (en) | 2010-07-15 |
KR20090075860A (ko) | 2009-07-09 |
CN101578634A (zh) | 2009-11-11 |
TW200902127A (en) | 2009-01-16 |
JP2008304999A (ja) | 2008-12-18 |
EP2164047A4 (en) | 2012-09-26 |
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Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |