KR100811573B1 - 게임 콘트롤러, 엔터테인먼트 시스템, 게임 실행 방법 및 게임 소프트웨어 프로그램을 다운로딩하는 방법 - Google Patents

게임 콘트롤러, 엔터테인먼트 시스템, 게임 실행 방법 및 게임 소프트웨어 프로그램을 다운로딩하는 방법 Download PDF

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KR100811573B1
KR100811573B1 KR1020017001922A KR20017001922A KR100811573B1 KR 100811573 B1 KR100811573 B1 KR 100811573B1 KR 1020017001922 A KR1020017001922 A KR 1020017001922A KR 20017001922 A KR20017001922 A KR 20017001922A KR 100811573 B1 KR100811573 B1 KR 100811573B1
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South Korea
Prior art keywords
game
controller
game software
game machine
software program
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KR1020017001922A
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English (en)
Korean (ko)
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KR20010072495A (ko
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키타카츠히로
토비시마타카아키
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소니 가부시끼 가이샤
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/402Communication between platforms, i.e. physical link to protocol
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/552Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)
  • Computer And Data Communications (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Stored Programmes (AREA)
KR1020017001922A 1999-06-14 2000-05-25 게임 콘트롤러, 엔터테인먼트 시스템, 게임 실행 방법 및 게임 소프트웨어 프로그램을 다운로딩하는 방법 KR100811573B1 (ko)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
JP99-167224 1999-06-14
JP16722499 1999-06-14
JP2000-118514 2000-04-14
JP2000118514A JP2001058087A (ja) 1999-06-14 2000-04-14 ゲームコントローラ、エンタテインメントシステム及びゲーム実行方法、並びにゲームソフトプログラムダウンロード方法

Publications (2)

Publication Number Publication Date
KR20010072495A KR20010072495A (ko) 2001-07-31
KR100811573B1 true KR100811573B1 (ko) 2008-03-10

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KR1020017001922A KR100811573B1 (ko) 1999-06-14 2000-05-25 게임 콘트롤러, 엔터테인먼트 시스템, 게임 실행 방법 및 게임 소프트웨어 프로그램을 다운로딩하는 방법

Country Status (12)

Country Link
US (1) US6776716B1 (fr)
EP (1) EP1109606B1 (fr)
JP (1) JP2001058087A (fr)
KR (1) KR100811573B1 (fr)
CN (1) CN1150051C (fr)
AU (1) AU763845B2 (fr)
BR (1) BR0006817B1 (fr)
CA (1) CA2340064C (fr)
DE (1) DE60037714T2 (fr)
ES (1) ES2296621T3 (fr)
ID (1) ID29850A (fr)
WO (1) WO2000076611A1 (fr)

Cited By (1)

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WO2013052388A1 (fr) * 2011-10-02 2013-04-11 Microsoft Corporation Jeu asynchrone avec affichage de rival

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US7218739B2 (en) 2001-03-09 2007-05-15 Microsoft Corporation Multiple user authentication for online console-based gaming
US20040043817A1 (en) * 2002-09-03 2004-03-04 Daniel Willis Autoconfiguration method for interactive on-line gaming systems
KR100486171B1 (ko) * 2002-11-27 2005-04-29 김철림 게임기 관리장치
US7337330B2 (en) * 2003-03-10 2008-02-26 Cyberview Technology, Inc. Universal game download system for legacy gaming machines
US7921302B2 (en) * 2003-03-10 2011-04-05 Igt Universal game download methods and system for legacy gaming machines
JP4578794B2 (ja) 2003-09-30 2010-11-10 ソニー株式会社 マルチシステム、データ格納部アクセス装置およびデータ格納部アクセス方法
JP4181176B2 (ja) * 2004-02-12 2008-11-12 株式会社コナミデジタルエンタテインメント 通信回線を用いたゲームの管理方法
US20050221895A1 (en) * 2004-04-02 2005-10-06 Microsoft Corporation Binding of wireless game controller to host
US7563975B2 (en) * 2005-09-14 2009-07-21 Mattel, Inc. Music production system
JP2007075530A (ja) * 2005-09-16 2007-03-29 Aruze Corp ゲーム機
AU2013237705B2 (en) * 2006-03-20 2016-06-23 Mudalla Technology, Inc. Universal game download system for legacy gaming machines using rom and nvram emulation
US20090124369A1 (en) * 2007-11-09 2009-05-14 Bally Gaming, Inc. Reconfigurable Gaming Machine Method
US8123620B2 (en) 2008-12-23 2012-02-28 Nintendo Co., Ltd. Enhanced video game jukebox-type system and methodology
CN102940968B (zh) * 2011-10-02 2016-08-03 微软技术许可有限责任公司 与对手显示异步地玩游戏
CN102611682B (zh) * 2011-12-12 2015-10-21 Tcl集团股份有限公司 一种在公共交通工具上实现交互式游戏的方法
CN104174163B (zh) * 2014-08-26 2017-02-15 重庆金瓯科技发展有限责任公司 游戏手柄键值自动配置系统及方法

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US4572509A (en) * 1982-09-30 1986-02-25 Sitrick David H Video game network
WO1999008231A1 (fr) * 1997-08-08 1999-02-18 Sega Enterprises, Ltd. Dispositif memoire, controleur et dispositif electronique

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JP2625847B2 (ja) * 1988-03-31 1997-07-02 ソニー株式会社 情報伝送装置
JP2550821B2 (ja) * 1991-12-27 1996-11-06 株式会社セガ・エンタープライゼス テレビゲーム装置
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JPH08294581A (ja) * 1995-03-02 1996-11-12 Nasuka:Kk 通信ゲーム機システム
JP2845175B2 (ja) 1995-08-25 1999-01-13 株式会社オプテック ゲーム機用コントローラ
AUPN546195A0 (en) 1995-09-13 1995-10-12 Micro Forte Pty Limited Communication system and method
WO1997023853A1 (fr) * 1995-12-22 1997-07-03 Philips Electronics N.V. Systeme de communication entre un groupe d'appareils
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US4572509A (en) * 1982-09-30 1986-02-25 Sitrick David H Video game network
WO1999008231A1 (fr) * 1997-08-08 1999-02-18 Sega Enterprises, Ltd. Dispositif memoire, controleur et dispositif electronique

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2013052388A1 (fr) * 2011-10-02 2013-04-11 Microsoft Corporation Jeu asynchrone avec affichage de rival

Also Published As

Publication number Publication date
CN1313780A (zh) 2001-09-19
AU763845B2 (en) 2003-07-31
EP1109606A1 (fr) 2001-06-27
EP1109606B1 (fr) 2008-01-09
JP2001058087A (ja) 2001-03-06
DE60037714T2 (de) 2009-01-08
CA2340064C (fr) 2011-03-29
DE60037714D1 (de) 2008-02-21
BR0006817A (pt) 2001-06-05
WO2000076611A1 (fr) 2000-12-21
AU4949400A (en) 2001-01-02
BR0006817B1 (pt) 2008-11-18
KR20010072495A (ko) 2001-07-31
CA2340064A1 (fr) 2000-12-21
ID29850A (id) 2001-10-18
ES2296621T3 (es) 2008-05-01
CN1150051C (zh) 2004-05-19
US6776716B1 (en) 2004-08-17

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