KR100811573B1 - 게임 콘트롤러, 엔터테인먼트 시스템, 게임 실행 방법 및 게임 소프트웨어 프로그램을 다운로딩하는 방법 - Google Patents
게임 콘트롤러, 엔터테인먼트 시스템, 게임 실행 방법 및 게임 소프트웨어 프로그램을 다운로딩하는 방법 Download PDFInfo
- Publication number
- KR100811573B1 KR100811573B1 KR1020017001922A KR20017001922A KR100811573B1 KR 100811573 B1 KR100811573 B1 KR 100811573B1 KR 1020017001922 A KR1020017001922 A KR 1020017001922A KR 20017001922 A KR20017001922 A KR 20017001922A KR 100811573 B1 KR100811573 B1 KR 100811573B1
- Authority
- KR
- South Korea
- Prior art keywords
- game
- controller
- game software
- game machine
- software program
- Prior art date
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/31—Communication aspects specific to video games, e.g. between several handheld game devices at close range
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/402—Communication between platforms, i.e. physical link to protocol
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/552—Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Information Transfer Between Computers (AREA)
- Computer And Data Communications (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Stored Programmes (AREA)
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP99-167224 | 1999-06-14 | ||
JP16722499 | 1999-06-14 | ||
JP2000-118514 | 2000-04-14 | ||
JP2000118514A JP2001058087A (ja) | 1999-06-14 | 2000-04-14 | ゲームコントローラ、エンタテインメントシステム及びゲーム実行方法、並びにゲームソフトプログラムダウンロード方法 |
Publications (2)
Publication Number | Publication Date |
---|---|
KR20010072495A KR20010072495A (ko) | 2001-07-31 |
KR100811573B1 true KR100811573B1 (ko) | 2008-03-10 |
Family
ID=26491332
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020017001922A KR100811573B1 (ko) | 1999-06-14 | 2000-05-25 | 게임 콘트롤러, 엔터테인먼트 시스템, 게임 실행 방법 및 게임 소프트웨어 프로그램을 다운로딩하는 방법 |
Country Status (12)
Country | Link |
---|---|
US (1) | US6776716B1 (fr) |
EP (1) | EP1109606B1 (fr) |
JP (1) | JP2001058087A (fr) |
KR (1) | KR100811573B1 (fr) |
CN (1) | CN1150051C (fr) |
AU (1) | AU763845B2 (fr) |
BR (1) | BR0006817B1 (fr) |
CA (1) | CA2340064C (fr) |
DE (1) | DE60037714T2 (fr) |
ES (1) | ES2296621T3 (fr) |
ID (1) | ID29850A (fr) |
WO (1) | WO2000076611A1 (fr) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2013052388A1 (fr) * | 2011-10-02 | 2013-04-11 | Microsoft Corporation | Jeu asynchrone avec affichage de rival |
Families Citing this family (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7218739B2 (en) | 2001-03-09 | 2007-05-15 | Microsoft Corporation | Multiple user authentication for online console-based gaming |
US20040043817A1 (en) * | 2002-09-03 | 2004-03-04 | Daniel Willis | Autoconfiguration method for interactive on-line gaming systems |
KR100486171B1 (ko) * | 2002-11-27 | 2005-04-29 | 김철림 | 게임기 관리장치 |
US7337330B2 (en) * | 2003-03-10 | 2008-02-26 | Cyberview Technology, Inc. | Universal game download system for legacy gaming machines |
US7921302B2 (en) * | 2003-03-10 | 2011-04-05 | Igt | Universal game download methods and system for legacy gaming machines |
JP4578794B2 (ja) | 2003-09-30 | 2010-11-10 | ソニー株式会社 | マルチシステム、データ格納部アクセス装置およびデータ格納部アクセス方法 |
JP4181176B2 (ja) * | 2004-02-12 | 2008-11-12 | 株式会社コナミデジタルエンタテインメント | 通信回線を用いたゲームの管理方法 |
US20050221895A1 (en) * | 2004-04-02 | 2005-10-06 | Microsoft Corporation | Binding of wireless game controller to host |
US7563975B2 (en) * | 2005-09-14 | 2009-07-21 | Mattel, Inc. | Music production system |
JP2007075530A (ja) * | 2005-09-16 | 2007-03-29 | Aruze Corp | ゲーム機 |
AU2013237705B2 (en) * | 2006-03-20 | 2016-06-23 | Mudalla Technology, Inc. | Universal game download system for legacy gaming machines using rom and nvram emulation |
US20090124369A1 (en) * | 2007-11-09 | 2009-05-14 | Bally Gaming, Inc. | Reconfigurable Gaming Machine Method |
US8123620B2 (en) | 2008-12-23 | 2012-02-28 | Nintendo Co., Ltd. | Enhanced video game jukebox-type system and methodology |
CN102940968B (zh) * | 2011-10-02 | 2016-08-03 | 微软技术许可有限责任公司 | 与对手显示异步地玩游戏 |
CN102611682B (zh) * | 2011-12-12 | 2015-10-21 | Tcl集团股份有限公司 | 一种在公共交通工具上实现交互式游戏的方法 |
CN104174163B (zh) * | 2014-08-26 | 2017-02-15 | 重庆金瓯科技发展有限责任公司 | 游戏手柄键值自动配置系统及方法 |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4572509A (en) * | 1982-09-30 | 1986-02-25 | Sitrick David H | Video game network |
WO1999008231A1 (fr) * | 1997-08-08 | 1999-02-18 | Sega Enterprises, Ltd. | Dispositif memoire, controleur et dispositif electronique |
Family Cites Families (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2625847B2 (ja) * | 1988-03-31 | 1997-07-02 | ソニー株式会社 | 情報伝送装置 |
JP2550821B2 (ja) * | 1991-12-27 | 1996-11-06 | 株式会社セガ・エンタープライゼス | テレビゲーム装置 |
GB2274068A (en) | 1993-01-12 | 1994-07-13 | Txc Corp | Video game machine. |
US5581270A (en) * | 1993-06-24 | 1996-12-03 | Nintendo Of America, Inc. | Hotel-based video game and communication system |
US6587872B2 (en) * | 1994-06-20 | 2003-07-01 | Faith Inc. | Network system and network management method |
US5618045A (en) * | 1995-02-08 | 1997-04-08 | Kagan; Michael | Interactive multiple player game system and method of playing a game between at least two players |
JPH08294581A (ja) * | 1995-03-02 | 1996-11-12 | Nasuka:Kk | 通信ゲーム機システム |
JP2845175B2 (ja) | 1995-08-25 | 1999-01-13 | 株式会社オプテック | ゲーム機用コントローラ |
AUPN546195A0 (en) | 1995-09-13 | 1995-10-12 | Micro Forte Pty Limited | Communication system and method |
WO1997023853A1 (fr) * | 1995-12-22 | 1997-07-03 | Philips Electronics N.V. | Systeme de communication entre un groupe d'appareils |
EP1332778B1 (fr) * | 1996-03-05 | 2004-12-08 | Sega Enterprises, Ltd. | Manette et unité d'extension pour manette |
US6241610B1 (en) * | 1996-09-20 | 2001-06-05 | Nintendo Co., Ltd. | Three-dimensional image processing system having dynamically changing character polygon number |
JP3793313B2 (ja) * | 1997-02-18 | 2006-07-05 | 株式会社メガチップス | ゲームカセット装置 |
-
2000
- 2000-04-14 JP JP2000118514A patent/JP2001058087A/ja active Pending
- 2000-05-25 KR KR1020017001922A patent/KR100811573B1/ko not_active IP Right Cessation
- 2000-05-25 US US09/762,841 patent/US6776716B1/en not_active Expired - Fee Related
- 2000-05-25 WO PCT/JP2000/003367 patent/WO2000076611A1/fr active IP Right Grant
- 2000-05-25 ES ES00931565T patent/ES2296621T3/es not_active Expired - Lifetime
- 2000-05-25 CN CNB00801101XA patent/CN1150051C/zh not_active Expired - Fee Related
- 2000-05-25 AU AU49494/00A patent/AU763845B2/en not_active Ceased
- 2000-05-25 BR BRPI0006817-9A patent/BR0006817B1/pt not_active IP Right Cessation
- 2000-05-25 ID IDW20010339A patent/ID29850A/id unknown
- 2000-05-25 CA CA2340064A patent/CA2340064C/fr not_active Expired - Fee Related
- 2000-05-25 EP EP00931565A patent/EP1109606B1/fr not_active Expired - Lifetime
- 2000-05-25 DE DE60037714T patent/DE60037714T2/de not_active Expired - Lifetime
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4572509A (en) * | 1982-09-30 | 1986-02-25 | Sitrick David H | Video game network |
WO1999008231A1 (fr) * | 1997-08-08 | 1999-02-18 | Sega Enterprises, Ltd. | Dispositif memoire, controleur et dispositif electronique |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2013052388A1 (fr) * | 2011-10-02 | 2013-04-11 | Microsoft Corporation | Jeu asynchrone avec affichage de rival |
Also Published As
Publication number | Publication date |
---|---|
CN1313780A (zh) | 2001-09-19 |
AU763845B2 (en) | 2003-07-31 |
EP1109606A1 (fr) | 2001-06-27 |
EP1109606B1 (fr) | 2008-01-09 |
JP2001058087A (ja) | 2001-03-06 |
DE60037714T2 (de) | 2009-01-08 |
CA2340064C (fr) | 2011-03-29 |
DE60037714D1 (de) | 2008-02-21 |
BR0006817A (pt) | 2001-06-05 |
WO2000076611A1 (fr) | 2000-12-21 |
AU4949400A (en) | 2001-01-02 |
BR0006817B1 (pt) | 2008-11-18 |
KR20010072495A (ko) | 2001-07-31 |
CA2340064A1 (fr) | 2000-12-21 |
ID29850A (id) | 2001-10-18 |
ES2296621T3 (es) | 2008-05-01 |
CN1150051C (zh) | 2004-05-19 |
US6776716B1 (en) | 2004-08-17 |
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