KR100758169B1 - 비디오 게임장치와 화상표현 방법 및 프로그램 제어방법과기억매체 - Google Patents
비디오 게임장치와 화상표현 방법 및 프로그램 제어방법과기억매체 Download PDFInfo
- Publication number
- KR100758169B1 KR100758169B1 KR1020010009106A KR20010009106A KR100758169B1 KR 100758169 B1 KR100758169 B1 KR 100758169B1 KR 1020010009106 A KR1020010009106 A KR 1020010009106A KR 20010009106 A KR20010009106 A KR 20010009106A KR 100758169 B1 KR100758169 B1 KR 100758169B1
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- KR
- South Korea
- Prior art keywords
- character
- display
- target
- displayed
- image
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2000-046623 | 2000-02-23 | ||
JP2000046623A JP2001232056A (ja) | 2000-02-23 | 2000-02-23 | ビデオゲーム装置及び画像表現方法及びプログラム制御方法及び記憶媒体 |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020070058043A Division KR100773286B1 (ko) | 2000-02-23 | 2007-06-13 | 비디오 게임장치와 화상표현 방법 및 프로그램 제어방법과기억매체 |
Publications (2)
Publication Number | Publication Date |
---|---|
KR20010085489A KR20010085489A (ko) | 2001-09-07 |
KR100758169B1 true KR100758169B1 (ko) | 2007-09-12 |
Family
ID=18569003
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020010009106A Expired - Fee Related KR100758169B1 (ko) | 2000-02-23 | 2001-02-23 | 비디오 게임장치와 화상표현 방법 및 프로그램 제어방법과기억매체 |
KR1020070058043A Expired - Fee Related KR100773286B1 (ko) | 2000-02-23 | 2007-06-13 | 비디오 게임장치와 화상표현 방법 및 프로그램 제어방법과기억매체 |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020070058043A Expired - Fee Related KR100773286B1 (ko) | 2000-02-23 | 2007-06-13 | 비디오 게임장치와 화상표현 방법 및 프로그램 제어방법과기억매체 |
Country Status (2)
Country | Link |
---|---|
JP (1) | JP2001232056A (enrdf_load_stackoverflow) |
KR (2) | KR100758169B1 (enrdf_load_stackoverflow) |
Families Citing this family (15)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3470107B2 (ja) | 2001-03-29 | 2003-11-25 | 株式会社スクウェア・エニックス | ビデオゲーム装置およびその制御方法、ならびにビデオゲームのプログラムおよびそのプログラムを記録したコンピュータ読取り可能な記録媒体。 |
JP3931796B2 (ja) | 2002-11-28 | 2007-06-20 | 株式会社セガ | アクションゲームの制御プログラム |
JP4555667B2 (ja) * | 2004-11-29 | 2010-10-06 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
JP4344780B2 (ja) * | 2004-12-13 | 2009-10-14 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
JP4445898B2 (ja) * | 2005-05-24 | 2010-04-07 | 任天堂株式会社 | ポインティングデバイスに対する入力を用いたゲームプログラムおよびゲーム装置 |
JP5204381B2 (ja) | 2006-05-01 | 2013-06-05 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム及びゲーム処理方法 |
AU2008203836A1 (en) | 2007-08-17 | 2009-03-05 | Aristocrat Technologies Australia Pty Limited | A gaming system |
AU2009201551A1 (en) | 2008-05-02 | 2009-11-19 | Aristocrat Technologies Australia Pty Limited | A gaming system and a method of monitoring a gaming device |
JP5558008B2 (ja) * | 2009-01-26 | 2014-07-23 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及びゲームシステム |
JP2012085823A (ja) | 2010-10-19 | 2012-05-10 | Sony Computer Entertainment Inc | 情報処理システム、情報処理方法、情報処理プログラム、情報処理プログラムを記憶したコンピュータ読み取り可能な記録媒体 |
JP5548762B2 (ja) * | 2012-12-25 | 2014-07-16 | 任天堂株式会社 | ゲームプログラム及びゲーム装置 |
JP2014236931A (ja) * | 2013-06-10 | 2014-12-18 | 株式会社セガ | ゲームプログラム及びゲーム装置 |
KR200485638Y1 (ko) | 2016-01-14 | 2018-02-02 | 농업회사법인 강화마니(주) | 가래떡 절단장치 |
CN109395382A (zh) * | 2018-09-12 | 2019-03-01 | 苏州蜗牛数字科技股份有限公司 | 一种针对摇杆的线性优化方法 |
CN110141852B (zh) * | 2019-05-08 | 2022-07-15 | 万鹤龄 | 一种第三人称射击游戏在触屏上的操作方法和控制装置 |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH09131466A (ja) * | 1995-09-07 | 1997-05-20 | Namco Ltd | シューティングゲーム装置及びその演算方法 |
JPH09285643A (ja) * | 1996-04-23 | 1997-11-04 | Taito Corp | ビデオゲーム機における破壊飛翔体の制御方法及び装置 |
JPH10277262A (ja) * | 1997-04-03 | 1998-10-20 | Enix:Kk | ビデオゲーム装置およびプログラムを格納した記録媒体 |
JP2000040169A (ja) * | 1995-05-24 | 2000-02-08 | Sega Enterp Ltd | 画像処理装置及びそれを用いたゲ―ム装置 |
KR20010021809A (ko) * | 1998-05-13 | 2001-03-15 | 이리마지리 쇼우이치로 | 총형 콘트롤러 및 게임 장치 |
Family Cites Families (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH01176619A (ja) * | 1987-12-29 | 1989-07-13 | Aisin Seiki Co Ltd | センサの防水構造 |
-
2000
- 2000-02-23 JP JP2000046623A patent/JP2001232056A/ja active Pending
-
2001
- 2001-02-23 KR KR1020010009106A patent/KR100758169B1/ko not_active Expired - Fee Related
-
2007
- 2007-06-13 KR KR1020070058043A patent/KR100773286B1/ko not_active Expired - Fee Related
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2000040169A (ja) * | 1995-05-24 | 2000-02-08 | Sega Enterp Ltd | 画像処理装置及びそれを用いたゲ―ム装置 |
JPH09131466A (ja) * | 1995-09-07 | 1997-05-20 | Namco Ltd | シューティングゲーム装置及びその演算方法 |
JPH09285643A (ja) * | 1996-04-23 | 1997-11-04 | Taito Corp | ビデオゲーム機における破壊飛翔体の制御方法及び装置 |
JPH10277262A (ja) * | 1997-04-03 | 1998-10-20 | Enix:Kk | ビデオゲーム装置およびプログラムを格納した記録媒体 |
KR20010021809A (ko) * | 1998-05-13 | 2001-03-15 | 이리마지리 쇼우이치로 | 총형 콘트롤러 및 게임 장치 |
Also Published As
Publication number | Publication date |
---|---|
KR20070078751A (ko) | 2007-08-01 |
KR20010085489A (ko) | 2001-09-07 |
KR100773286B1 (ko) | 2007-11-05 |
JP2001232056A (ja) | 2001-08-28 |
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