KR100758169B1 - 비디오 게임장치와 화상표현 방법 및 프로그램 제어방법과기억매체 - Google Patents

비디오 게임장치와 화상표현 방법 및 프로그램 제어방법과기억매체 Download PDF

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KR100758169B1
KR100758169B1 KR1020010009106A KR20010009106A KR100758169B1 KR 100758169 B1 KR100758169 B1 KR 100758169B1 KR 1020010009106 A KR1020010009106 A KR 1020010009106A KR 20010009106 A KR20010009106 A KR 20010009106A KR 100758169 B1 KR100758169 B1 KR 100758169B1
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target
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Korean (ko)
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KR20010085489A (ko
Inventor
데쯔야 가꾸
히사시 엔도
가즈히로 이자끼
야스마사 마쯔모리
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가부시키가이샤 세가
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)
KR1020010009106A 2000-02-23 2001-02-23 비디오 게임장치와 화상표현 방법 및 프로그램 제어방법과기억매체 Expired - Fee Related KR100758169B1 (ko)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2000-046623 2000-02-23
JP2000046623A JP2001232056A (ja) 2000-02-23 2000-02-23 ビデオゲーム装置及び画像表現方法及びプログラム制御方法及び記憶媒体

Related Child Applications (1)

Application Number Title Priority Date Filing Date
KR1020070058043A Division KR100773286B1 (ko) 2000-02-23 2007-06-13 비디오 게임장치와 화상표현 방법 및 프로그램 제어방법과기억매체

Publications (2)

Publication Number Publication Date
KR20010085489A KR20010085489A (ko) 2001-09-07
KR100758169B1 true KR100758169B1 (ko) 2007-09-12

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ID=18569003

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Application Number Title Priority Date Filing Date
KR1020010009106A Expired - Fee Related KR100758169B1 (ko) 2000-02-23 2001-02-23 비디오 게임장치와 화상표현 방법 및 프로그램 제어방법과기억매체
KR1020070058043A Expired - Fee Related KR100773286B1 (ko) 2000-02-23 2007-06-13 비디오 게임장치와 화상표현 방법 및 프로그램 제어방법과기억매체

Family Applications After (1)

Application Number Title Priority Date Filing Date
KR1020070058043A Expired - Fee Related KR100773286B1 (ko) 2000-02-23 2007-06-13 비디오 게임장치와 화상표현 방법 및 프로그램 제어방법과기억매체

Country Status (2)

Country Link
JP (1) JP2001232056A (enrdf_load_stackoverflow)
KR (2) KR100758169B1 (enrdf_load_stackoverflow)

Families Citing this family (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3470107B2 (ja) 2001-03-29 2003-11-25 株式会社スクウェア・エニックス ビデオゲーム装置およびその制御方法、ならびにビデオゲームのプログラムおよびそのプログラムを記録したコンピュータ読取り可能な記録媒体。
JP3931796B2 (ja) 2002-11-28 2007-06-20 株式会社セガ アクションゲームの制御プログラム
JP4555667B2 (ja) * 2004-11-29 2010-10-06 任天堂株式会社 ゲームプログラムおよびゲーム装置
JP4344780B2 (ja) * 2004-12-13 2009-10-14 任天堂株式会社 ゲーム装置およびゲームプログラム
JP4445898B2 (ja) * 2005-05-24 2010-04-07 任天堂株式会社 ポインティングデバイスに対する入力を用いたゲームプログラムおよびゲーム装置
JP5204381B2 (ja) 2006-05-01 2013-06-05 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム及びゲーム処理方法
AU2008203836A1 (en) 2007-08-17 2009-03-05 Aristocrat Technologies Australia Pty Limited A gaming system
AU2009201551A1 (en) 2008-05-02 2009-11-19 Aristocrat Technologies Australia Pty Limited A gaming system and a method of monitoring a gaming device
JP5558008B2 (ja) * 2009-01-26 2014-07-23 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲームシステム
JP2012085823A (ja) 2010-10-19 2012-05-10 Sony Computer Entertainment Inc 情報処理システム、情報処理方法、情報処理プログラム、情報処理プログラムを記憶したコンピュータ読み取り可能な記録媒体
JP5548762B2 (ja) * 2012-12-25 2014-07-16 任天堂株式会社 ゲームプログラム及びゲーム装置
JP2014236931A (ja) * 2013-06-10 2014-12-18 株式会社セガ ゲームプログラム及びゲーム装置
KR200485638Y1 (ko) 2016-01-14 2018-02-02 농업회사법인 강화마니(주) 가래떡 절단장치
CN109395382A (zh) * 2018-09-12 2019-03-01 苏州蜗牛数字科技股份有限公司 一种针对摇杆的线性优化方法
CN110141852B (zh) * 2019-05-08 2022-07-15 万鹤龄 一种第三人称射击游戏在触屏上的操作方法和控制装置

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH09131466A (ja) * 1995-09-07 1997-05-20 Namco Ltd シューティングゲーム装置及びその演算方法
JPH09285643A (ja) * 1996-04-23 1997-11-04 Taito Corp ビデオゲーム機における破壊飛翔体の制御方法及び装置
JPH10277262A (ja) * 1997-04-03 1998-10-20 Enix:Kk ビデオゲーム装置およびプログラムを格納した記録媒体
JP2000040169A (ja) * 1995-05-24 2000-02-08 Sega Enterp Ltd 画像処理装置及びそれを用いたゲ―ム装置
KR20010021809A (ko) * 1998-05-13 2001-03-15 이리마지리 쇼우이치로 총형 콘트롤러 및 게임 장치

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH01176619A (ja) * 1987-12-29 1989-07-13 Aisin Seiki Co Ltd センサの防水構造

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000040169A (ja) * 1995-05-24 2000-02-08 Sega Enterp Ltd 画像処理装置及びそれを用いたゲ―ム装置
JPH09131466A (ja) * 1995-09-07 1997-05-20 Namco Ltd シューティングゲーム装置及びその演算方法
JPH09285643A (ja) * 1996-04-23 1997-11-04 Taito Corp ビデオゲーム機における破壊飛翔体の制御方法及び装置
JPH10277262A (ja) * 1997-04-03 1998-10-20 Enix:Kk ビデオゲーム装置およびプログラムを格納した記録媒体
KR20010021809A (ko) * 1998-05-13 2001-03-15 이리마지리 쇼우이치로 총형 콘트롤러 및 게임 장치

Also Published As

Publication number Publication date
KR20070078751A (ko) 2007-08-01
KR20010085489A (ko) 2001-09-07
KR100773286B1 (ko) 2007-11-05
JP2001232056A (ja) 2001-08-28

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