JP6523367B2 - 仮想環境ユーザインターフェースのズーム制御 - Google Patents
仮想環境ユーザインターフェースのズーム制御 Download PDFInfo
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Description
Claims (15)
- コンピューティングシステムであって、仮想ゲーム環境を提供するように構成されたプロセッサ及びメモリを含み、前記仮想ゲーム環境は、実行されるとき、放射状ズームコントローラを含むグラフィカルユーザインターフェースを含み、前記放射状ズームコントローラは、ユーザがズームビューを選択的に制御することを可能にするように構成され、前記放射状ズームコントローラは、前記ユーザが前記仮想ゲーム環境内でアクションを制御することを可能にする起動ボタンと同心関係に置かれる弓形スライダを含み、特定レベルの前記ズームビューが素早く設定され、前記放射状ズームコントローラとマルチタッチ入力との組み合わせを用いてさらに微細に調節され、前記ズームビューは、当該コンピューティングシステムのディスプレイ上でどこでも受信されるマルチタッチ入力ジェスチャを用いて選択的に調整され、前記ズームビューは、前記ズームビューに対する微細な調整のために前記弓形スライダのスライダタブを用いて微細に調節される、コンピューティングシステム。
- 前記ズームビューは銃器の視点からであり、前記アクションは前記銃器の発射を含む、請求項1に記載のコンピューティングシステム。
- 前記ズームビューは、スコープを通したターゲットのビューを表す、請求項1に記載のコンピューティングシステム。
- 前記弓形スライダは、拡大レベルを示す区分を含む、請求項1に記載のコンピューティングシステム。
- 前記放射状ズームコントローラは、前記グラフィカルユーザインターフェースがプレーヤの視点からのビューを含むゼロのズームレベルに設定される、請求項1に記載のコンピューティングシステム。
- 前記放射状ズームコントローラは、ビューがスコープビューに変わるゼロより大きいズームレベルに設定される、請求項1に記載のコンピューティングシステム。
- 前記放射状ズームコントローラは、前記ズームビューに含まれるターゲットに対する距離測定を含み、前記距離測定は前記ターゲットと前記ユーザとの間の距離を含む、請求項1に記載のコンピューティングシステム。
- 前記弓形スライダは、ユーザからのタップ入力を受信して前記ズームビューを特定の拡大レベルに選択的に置くことができる、請求項1に記載のコンピューティングシステム。
- 前記弓形スライダはユーザから第1の指で入力を受信し、前記起動ボタンは前記ユーザから第2の指で入力を受信する、請求項1に記載のコンピューティングシステム。
- 仮想ゲーム環境を提供することであって、前記仮想ゲーム環境は、実行されるとき、放射状ズームコントローラを含むグラフィカルユーザインターフェースを含み、前記放射状ズームコントローラは、前記仮想ゲーム環境内でのアクションを制御する起動ボタンと同心関係に置かれる弓形スライダを含む、ことと、
前記弓形スライダから第1のユーザ入力を受信することと、
前記第1のユーザ入力に基づいてズームビューの拡大を選択的に制御することと、
前記起動ボタンから第2のユーザ入力を受信することであって、前記アクションは武器再装填と武器変更とのうち任意のものを含む、ことと、
前記第2のユーザ入力に基づいて前記仮想ゲーム環境内で前記アクションを引き起こすことと、
タップジェスチャユーザ入力を受信することと、
前記タップジェスチャユーザ入力に基づいて銃器を発射することと、
を含み、
前記起動ボタンは、前記弓形スライダがユーザから第1の指で前記第1のユーザ入力を受信し、かつ前記起動ボタンが前記ユーザから第2の指で前記第2のユーザ入力を受信するように、前記弓形スライダの内側に置かれる、方法。 - 前記ズームビューは前記銃器の視点からである、請求項10に記載の方法。
- 前記ズームビューは、前記銃器のスコープを通したターゲットのビューを表す、請求項11に記載の方法。
- 拡大レベルを示す区分を前記弓形スライダ上に提供すること、をさらに含む請求項10に記載の方法。
- 前記放射状ズームコントローラがゼロのズームレベルに設定されるとき、プレーヤの視点である初期ビューを提供すること、をさらに含む請求項10に記載の方法。
- ユーザから離れてある距離に置かれたターゲットを含む仮想ゲーム環境の初期ビューを含むグラフィカルユーザインターフェースを生成することと、
前記グラフィカルユーザインターフェース内に放射状ズームコントローラを提供することであって、前記放射状ズームコントローラは、前記仮想ゲーム環境内でのアクションを制御する起動ボタンと同心関係に置かれる圧力感知弓形スライダを含み、前記圧力感知弓形スライダは拡大レベルを含む、ことと、
前記圧力感知弓形スライダからユーザ入力を受信してズームビューの拡大レベルを選択することであって、前記ユーザ入力はタッチ及び圧力入力を含み、前記ズームビューは武器のスコープビューであり、前記ズームビューは前記ターゲットを含む、ことと、
前記ユーザが前記圧力感知弓形スライダを動かし、前記タッチ及び圧力入力を適用するとき、前記ズームビューの拡大レベルを選択的に調整することと、
を含み、
前記アクションは前記武器の発砲を含み、前記起動ボタンは、前記圧力感知弓形スライダがユーザから第1の指で前記ユーザ入力を受信し、かつ前記起動ボタンが前記ユーザから第2の指でユーザ入力を受信するように、前記圧力感知弓形スライダの内側に置かれる、方法。
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US15/145,699 US9919213B2 (en) | 2016-05-03 | 2016-05-03 | Zoom controls for virtual environment user interfaces |
US15/145,699 | 2016-05-03 |
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Cited By (3)
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US10744412B2 (en) | 2016-06-28 | 2020-08-18 | Hothead Games Inc. | Systems and methods for customized camera views and customizable objects in virtualized environments |
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US11077371B2 (en) | 2016-06-28 | 2021-08-03 | Hothead Games Inc. | Systems and methods for customized camera views in virtualized environments |
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US9919213B2 (en) | 2016-05-03 | 2018-03-20 | Hothead Games Inc. | Zoom controls for virtual environment user interfaces |
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2016
- 2016-05-03 US US15/145,699 patent/US9919213B2/en active Active
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2017
- 2017-04-17 JP JP2017081022A patent/JP6523367B2/ja active Active
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Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US10761699B2 (en) | 2012-02-06 | 2020-09-01 | Hothead Games Inc. | Virtual opening of boxes and packs of cards |
US10744412B2 (en) | 2016-06-28 | 2020-08-18 | Hothead Games Inc. | Systems and methods for customized camera views and customizable objects in virtualized environments |
US11077371B2 (en) | 2016-06-28 | 2021-08-03 | Hothead Games Inc. | Systems and methods for customized camera views in virtualized environments |
US11745103B2 (en) | 2016-06-28 | 2023-09-05 | Hothead Games Inc. | Methods for providing customized camera views in virtualized environments based on touch-based user input |
Also Published As
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US20170319961A1 (en) | 2017-11-09 |
JP2017201513A (ja) | 2017-11-09 |
KR20170124964A (ko) | 2017-11-13 |
WO2017190228A1 (en) | 2017-11-09 |
US9919213B2 (en) | 2018-03-20 |
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