JP5913346B2 - 拡張現実表示のための自動可変仮想焦点 - Google Patents
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Description
[0048] 図1は、仮想物体の可変焦点を与えるシステム10の一実施形態のコンポーネント例を示すブロック図である。システム10は、頭部装着ディスプレイ・デバイス2のような、ワイヤ6によって処理ユニット4と通信可能な透過ディスプレイ・デバイスを含む。他の実施形態では、頭部装着ディスプレイ・デバイス2は処理ユニット4とワイヤレス通信によって通信する。頭部装着ディスプレイ・デバイス2は、一実施形態では、めがねの形状となっており、フレーム115が本システムのエレメントを保持するためのサポート、および電気接続のための導線を備えており、ユーザーの頭部に装着され、ユーザーがディスプレイを透視しこれによってユーザーの前方にある空間の実際の直接視(direct view)を有することができるようになっている。「実際の直接視」という用語の使用は、作られた物体の画像表現を見るのではなく、人間の目で直接実世界の物体を見る能力を指す。例えば、ガラスを通して室内を見ると、ユーザーはその部屋の実際の直接視を有することができ、一方テレビジョンにおいて部屋のビデオを見ることは、その部屋の実際の直接視ではない。頭部装着ディスプレイ・デバイス2のこれ以上の詳細については、以下で説明する。
[0080] 図3Cは、ニアアイ・ディスプレイのマイクロディスプレイ・アセンブリーの一部として使用する複屈折レンズ・システムの一例である。複屈折材料は、異方性であり、即ち、方向に依存する。例示的な構造として、光を光線と記述すると、複屈折レンズは、光を通常光線と異常光線とに分解する。1つの異方性軸または光軸について、異なる屈折率、したがって異なる焦点距離が、異なる偏光に対して、つまり、1つは軸に対して平行な偏光、もう1つは軸に対して垂直な偏光に対して、存在することができる。図3Cの例では、レンズ122aおよび122bは複屈折材料で作られたレンズであり、矢印で示すように異なる偏光を有する。この2つのレンズの例では、4つの異なる屈折率または焦点距離を選択のために予め決めることができる。異なる焦点距離には各々、処理ユニット4による選択のために、異なる焦点領域と関連付けることができる。偏光の組み合わせは、図3Cに示すように、レンズ122aおよび122bの垂直偏光、図3Cに示すものとは逆の垂直偏光、一方向に同じ偏光を有する2枚のレンズ、そして他方の偏光方向に同じ偏光を有する2枚のレンズとすることができる。一実施形態では、可変仮想焦点調節器は、電圧を各レンズに印加して、選択された偏光を実施することができる。他の実施形態では、物理的な応力を加えて、レンズの偏光を変化させることもできる。
[0083] 再度、前述のように、マイクロディスプレイ・アセンブリーの各々は、仮想画像がユーザーの焦点領域、例えば、パナムの融合エリア、人間の単一視のエリアに現れるように、そのそれぞれの目の視野(perspective)に対する処理を実行する。
[00138] ユーザーの視野内に目標位置を有する少なくとも1つの仮想物体がある場合、次にステップ954において、処理ユニット4において実行するソフトウェアのようなシステムは、ユーザーの視野内におけるユーザーの現在の焦点領域を判定する。図15および図16において以下で更に論ずるが、各目に対する追跡カメラ134によって取り込まれたデーターに基づく目追跡処理が、ユーザーの現在の焦点領域を与えることができる。例えば、瞳間の収斂(convergence)は、ユーザーの顔の位置を示すデーターと共に、焦点曲線、ホロプター上の焦点距離まで三角測量するために使用することができる。焦点領域、パナムの融合エリアは、この焦点から計算することができる。パナムの融合エリアは、人間の目によって使用される両眼立体視に対する単一視のエリアである。
Claims (12)
- 拡張現実システムによって仮想物体を可変焦点で表示するための方法であって、
1つ以上のプロセッサーが、前記拡張現実システムのニアアイ・ディスプレイ・デバイスのユーザー視野内において1つ以上の仮想物体の三次元位置を特定するステップであって、前記ニアアイ・ディスプレイ・デバイスが、マイクロディスプレイ・アセンブリーと、該マイクロディスプレイ・アセンブリーから1つ以上の画像を受けるように光学的に結合されたディスプレイ・ユニットとを含み、前記マイクロディスプレイ・アセンブリーが1つ以上の光処理エレメントを含み、該1つ以上の光処理エレメントが、少なくとも1つの光学エレメントと、該少なくとも1つの光学エレメントと光路内において整列したマイクロディスプレイ・ユニットとを含む、ステップと、
前記1つ以上のプロセッサーが、前記ユーザー視野内において前記ニアアイ・ディスプレイ・デバイスを装着したユーザーの三次元の現在の焦点領域を、ユーザーの目の位置を追跡することによって決定するステップと、
前記1つ以上の仮想物体の内どれがユーザーの前記現在の焦点領域内にあるかを、
前記ユーザー視野内の前記1つ以上の仮想物体の前記三次元位置に基づいて特定するステップと、
前記1つ以上のプロセッサーの制御の下で、前記マイクロディスプレイ・アセンブリーの前記光路内の前記1つ以上の光処理エレメントの位置を動かすことにより、前記現在の焦点領域において画像データーを生成するために前記マイクロディスプレイ・アセンブリーの焦点領域を調節するステップと、
前記マイクロディスプレイ・アセンブリーが、前記1つ以上の仮想物体に関して、一連のレイヤで構成された画像データーを互いに異なった焦点領域において生成するステップであって、これにより前記マイクロディスプレイ・アセンブリーの調節された前記焦点領域において前記現在の焦点領域内にあると特定された前記1つ以上の仮想物体が合焦状態で生成され、前記現在の焦点領域外の前記1つ以上の仮想物体がぼけた状態で生成される、ステップと、
前記1つ以上の仮想物体の生成された前記画像データーを、前記マイクロディスプレイ・アセンブリーから受け前記ディスプレイ・ユニットにより表示するステップと、
を含む、方法。 - 請求項1記載の方法において、前記1つ以上のプロセッサーが前記ユーザー視野内において前記ニアアイ・ディスプレイ・デバイスを装着したユーザーの三次元の現在の焦点領域を、ユーザーの目の位置を追跡することによって決定するステップは、更に、
ユーザーの前記三次元の現在の焦点領域を、パナムの融合エリアに基づいて決定するステップ、
を含む、方法。 - 請求項1記載の方法であって、更に、
少なくとも1つの人為的被写体深度技法を、前記ユーザー視野内にあるが、ユーザーの前記現在の焦点領域の外にある仮想物体に、前記現在の焦点領域からの距離の関数として適用するステップを含む、方法。 - 仮想物体の可変焦点を与える拡張現実システムであって、
ニアアイ・サポート構造と、
1つ以上のプロセッサーと、
ユーザーの目によって透視されるように、前記ニアアイ・サポート構造によって位置決めされた透視ディスプレイ・ユニットと、
1つ以上の画像を生成するためのマイクロディスプレイ・アセンブリーであって、該マイクロディスプレイ・アセンブリーが、前記ニアアイ・サポート構造によって支持され、前記透視ディスプレイ・ユニットにユーザーの現在の焦点領域のための画像データーを出力するため前記透視ディスプレイ・ユニットに光学的に結合され、前記マイクロディスプレイ・アセンブリーが、1つ以上の光処理エレメントを含み、該1つ以上の光処理エレメントが、マイクロディスプレイと、少なくとも1つの光学エレメントと、可変仮想焦点調節器とを含み、前記少なくとも1つの光学エレメントと前記マイクロディスプレイが、光路内において整列し、前記可変仮想焦点調節器が、前記1つ以上のプロセッサーの制御の下で前記光路において前記1つ以上の光処理エレメントの位置を動かすことによって、1つ以上の仮想物体をユーザーの前記現在の焦点領域内に置くために、前記マイクロディスプレイ・アセンブリーの焦点領域を変化させる、マイクロディスプレイ・アセンブリーと、
を含み、
前記1つ以上のプロセッサーが、前記1つ以上の仮想物体に関して、一連のレイヤで構成された画像データーを互いに異なった焦点領域において生成するため、前記マイクロディスプレイ・アセンブリーを制御し、これにより前記マイクロディスプレイ・アセンブリーの変化させた前記焦点領域において前記現在の焦点領域内にあると特定された前記1つ以上の仮想物体が合焦状態で生成され、前記現在の焦点領域外の前記1つ以上の仮想物体がぼけた状態で生成され、
前記ディスプレイ・ユニットが、前記マイクロディスプレイ・アセンブリーからの生成された前記画像データーを受け、該生成された画像データーを表示し、
前記ディスプレイ・ユニットが、
前記可変仮想焦点調節器を制御するためにドライバーであって、前記プロセッサーが、ソフトウェアの制御の下で、ユーザーの前記現在の焦点領域内に少なくとも1つの仮想物体を含むように、前記マイクロディスプレイに命令する、ドライバーと、
三次元仮想画像を表示するために前記光路を介して前記マイクロディスプレイ・アセンブリーに光学的に結合されたディスプレイと、
を含む、拡張現実システム。 - 請求項4記載の拡張現実システムであって、更に、
前記マイクロディスプレイ・アセンブリーの少なくとも1つの光処理エレメントを支持するアーマチャーであって、前記可変仮想焦点調節器の制御の下にある、アーマチャーを含む、拡張現実システム。 - 請求項4記載の拡張現実システムであって、前記可変仮想焦点調節器は圧電アクチュエーターである、拡張現実システム。
- 請求項4記載の拡張現実システムにおいて、
更に、前記可変仮想焦点調節器を制御するドライバーにレートを供給する、前記1つ以上のプロセッサーの制御の下のタイミング・ジェネレーターを含み、
前記可変仮想焦点調節器が、前記マイクロディスプレイ・アセンブリーの前記光路内における変位の範囲にわたって、前記レートで前記マイクロディスプレイ・アセンブリーの少なくとも1つの光処理エレメントを動かし、前記変位の範囲が、焦点領域の範囲に対応し、
前記焦点領域の範囲が、1つの焦点領域を含み、該1つの焦点領域において、前記マイクロディスプレイが生成する画像が、ユーザーの前記現在の焦点領域において前記ディスプレイ・ユニットにより表示される画像データーを生じ、
前記1つ以上のプロセッサーが、前記変位の範囲内の各変位に達したときに、前記範囲のそれぞれの1つの焦点領域に配置されるように特定された任意の仮想物体を含む画像を生成するように、前記マイクロディスプレイに命令する、拡張現実システム。 - 請求項4記載の拡張現実システムにおいて、
前記マイクロディスプレイ・アセンブリーの前記少なくとも1つの光学エレメントが、挿入可能なレンズの組を含み、前記可変仮想焦点調節器が、前記組内のそれぞれの挿入可能なレンズを前記光路内へあるいは前記光路外へ動かすためのそれぞれのアームを含み、
前記可変仮想焦点調節器が、1つ以上のプロセッサーの制御の下で前記光路において前記1つ以上の光処理エレメントを動かすことによって、1つ以上の仮想物体をユーザーの前記現在の焦点領域内に置くために、前記マイクロディスプレイ・アセンブリーの前記焦点領域を変化させることが、更に、前記マイクロディスプレイ・アセンブリーの前記焦点領域を変化させるため前記光路に関して前記組内のそれぞれの挿入可能なレンズの位置を動かすための前記それぞれのアームを動かすことを含む、
拡張現実システム。 - 請求項4記載の拡張現実システムにおいて、
前記マイクロディスプレイ・アセンブリーの前記少なくとも1つの光学エレメントが、前記可変仮想焦点調節器の制御の下にある回転可能なサポート内にレンズの組を含み、
前記可変仮想焦点調節器が、1つ以上のプロセッサーの制御の下で前記光路において前記1つ以上の光処理エレメントを動かすことによって、1つ以上の仮想物体をユーザーの現在の焦点領域内に置くために、前記マイクロディスプレイ・アセンブリーの焦点領域を変化させることが、更に、前記可変仮想焦点調節器が、前記マイクロディスプレイ・アセンブリーの前記焦点領域を変化させるため前記レンズの組のうちのレンズを前記光路において変化させるため前記回転可能のサポートを回転させることを含む、
拡張現実システム。 - 請求項7記載の拡張現実システムにおいて、前記ディスプレイ・ユニットは、前記変位の範囲によって生成された前記画像を前記少なくとも1つの目の位置へ投射する、拡張現実システム。
- 請求項7記載の拡張現実システムにおいて、
前記マイクロディスプレイが、前記変位の範囲によって生成された異なる画像の合焦部分を含む複合画像を生成し、
前記ディスプレイ・ユニットが、前記少なくとも1つの目の位置に前記複合画像を投射する、拡張現実システム。 - 請求項1〜3のいずれかに記載の方法をプロセッサーに実行させるための命令をエンコードされた1つ以上のコンピュータ読み取り可能の不揮発性記憶媒体。
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HK1172098A1 (en) | 2013-04-12 |
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IL225995A (en) | 2017-03-30 |
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TW201224516A (en) | 2012-06-16 |
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EP2638693A1 (en) | 2013-09-18 |
CN102566049B (zh) | 2015-05-13 |
US20120113092A1 (en) | 2012-05-10 |
IL225995A0 (en) | 2013-06-27 |
JP2014505381A (ja) | 2014-02-27 |
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