JP5886458B1 - ゲーム装置及びプログラム - Google Patents

ゲーム装置及びプログラム Download PDF

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Publication number
JP5886458B1
JP5886458B1 JP2015125917A JP2015125917A JP5886458B1 JP 5886458 B1 JP5886458 B1 JP 5886458B1 JP 2015125917 A JP2015125917 A JP 2015125917A JP 2015125917 A JP2015125917 A JP 2015125917A JP 5886458 B1 JP5886458 B1 JP 5886458B1
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JP
Japan
Prior art keywords
character
game
player
mode
players
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2015125917A
Other languages
English (en)
Japanese (ja)
Other versions
JP2017006428A (ja
Inventor
幸太郎 谷口
幸太郎 谷口
真理 格和
真理 格和
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Bandai Co Ltd
Original Assignee
Bandai Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Bandai Co Ltd filed Critical Bandai Co Ltd
Priority to JP2015125917A priority Critical patent/JP5886458B1/ja
Application granted granted Critical
Publication of JP5886458B1 publication Critical patent/JP5886458B1/ja
Priority to PCT/JP2016/060773 priority patent/WO2016208249A1/ja
Priority to CN201680027103.4A priority patent/CN107530583A/zh
Priority to TW105111536A priority patent/TWI612991B/zh
Publication of JP2017006428A publication Critical patent/JP2017006428A/ja
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/47Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
JP2015125917A 2015-06-23 2015-06-23 ゲーム装置及びプログラム Active JP5886458B1 (ja)

Priority Applications (4)

Application Number Priority Date Filing Date Title
JP2015125917A JP5886458B1 (ja) 2015-06-23 2015-06-23 ゲーム装置及びプログラム
PCT/JP2016/060773 WO2016208249A1 (ja) 2015-06-23 2016-03-31 ゲーム装置及びプログラム
CN201680027103.4A CN107530583A (zh) 2015-06-23 2016-03-31 游戏装置和程序
TW105111536A TWI612991B (zh) 2015-06-23 2016-04-13 遊戲裝置及程式

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2015125917A JP5886458B1 (ja) 2015-06-23 2015-06-23 ゲーム装置及びプログラム

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2016021213A Division JP6649785B2 (ja) 2016-02-05 2016-02-05 ゲーム装置、プログラム及びゲームシステム

Publications (2)

Publication Number Publication Date
JP5886458B1 true JP5886458B1 (ja) 2016-03-16
JP2017006428A JP2017006428A (ja) 2017-01-12

Family

ID=55523956

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2015125917A Active JP5886458B1 (ja) 2015-06-23 2015-06-23 ゲーム装置及びプログラム

Country Status (4)

Country Link
JP (1) JP5886458B1 (zh)
CN (1) CN107530583A (zh)
TW (1) TWI612991B (zh)
WO (1) WO2016208249A1 (zh)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110312554A (zh) * 2017-03-23 2019-10-08 株式会社万代 游戏装置、游戏用物品以及程序

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6673874B2 (ja) * 2017-06-30 2020-03-25 株式会社バンダイ ゲーム装置、プログラム及びゲームシステム
JP6656276B2 (ja) * 2018-02-01 2020-03-04 株式会社バンダイ ゲームシステム、ゲーム装置及びプログラム
JP7111487B2 (ja) * 2018-03-28 2022-08-02 株式会社バンダイナムコエンターテインメント コンピュータシステム、ゲームシステム、プログラム、及び抽選処理実行制御方法
JP6768982B1 (ja) * 2020-03-19 2020-10-14 株式会社Cygames プログラム検証のための方法、プログラム、システム及びサーバ
JP7204966B1 (ja) * 2022-01-31 2023-01-16 株式会社バンダイ プログラム及びゲーム装置

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000157721A (ja) * 1998-11-26 2000-06-13 Namco Ltd ゲーム装置及び情報記憶媒体
JP2001087558A (ja) * 1999-09-27 2001-04-03 Bandai Co Ltd ゲームシステム及びゲームシステムのカード印刷方法
JP2008023131A (ja) * 2006-07-21 2008-02-07 Sega Corp ゲーム機
JP2009136556A (ja) * 2007-12-07 2009-06-25 Taito Corp カラー電子ペーパを用いたカードゲームシステム
JP2014004168A (ja) * 2012-06-25 2014-01-16 Konami Digital Entertainment Co Ltd ゲーム機、それに用いられる制御方法、及びコンピュータプログラム
JP5728601B1 (ja) * 2014-04-07 2015-06-03 株式会社タカラトミーアーツ ゲーム装置

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3781336B2 (ja) * 1999-09-20 2006-05-31 株式会社スクウェア・エニックス ビデオゲームにおける能力値制御方法、能力値制御プログラムを記憶した記録媒体及びゲーム装置
JP4199762B2 (ja) * 2005-11-11 2008-12-17 株式会社コナミデジタルエンタテインメント アーケードゲーム機及びゲームシステム
JP6017815B2 (ja) * 2012-03-30 2016-11-02 株式会社コナミデジタルエンタテインメント アミューズメントシステム
TW201350173A (zh) * 2012-06-08 2013-12-16 shi-jie Zhang 對戰式遊戲結構及其執行方法

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000157721A (ja) * 1998-11-26 2000-06-13 Namco Ltd ゲーム装置及び情報記憶媒体
JP2001087558A (ja) * 1999-09-27 2001-04-03 Bandai Co Ltd ゲームシステム及びゲームシステムのカード印刷方法
JP2008023131A (ja) * 2006-07-21 2008-02-07 Sega Corp ゲーム機
JP2009136556A (ja) * 2007-12-07 2009-06-25 Taito Corp カラー電子ペーパを用いたカードゲームシステム
JP2014004168A (ja) * 2012-06-25 2014-01-16 Konami Digital Entertainment Co Ltd ゲーム機、それに用いられる制御方法、及びコンピュータプログラム
JP5728601B1 (ja) * 2014-04-07 2015-06-03 株式会社タカラトミーアーツ ゲーム装置

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
JPN6015038402; 「Vジャンプブックス[ゲームシリーズ] プレイステーション2 テニスの王子様 Smash Hit!」 第1刷, 20030729, p.64, 株式会社 集英社 *

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110312554A (zh) * 2017-03-23 2019-10-08 株式会社万代 游戏装置、游戏用物品以及程序
CN110312554B (zh) * 2017-03-23 2023-01-24 株式会社万代 游戏装置、游戏用物品以及记录介质

Also Published As

Publication number Publication date
JP2017006428A (ja) 2017-01-12
TWI612991B (zh) 2018-02-01
WO2016208249A1 (ja) 2016-12-29
TW201700140A (zh) 2017-01-01
CN107530583A (zh) 2018-01-02

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