JP5535272B2 - ゲーム制御装置、ゲーム制御方法、プログラム、ゲームシステム - Google Patents

ゲーム制御装置、ゲーム制御方法、プログラム、ゲームシステム Download PDF

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Publication number
JP5535272B2
JP5535272B2 JP2012115472A JP2012115472A JP5535272B2 JP 5535272 B2 JP5535272 B2 JP 5535272B2 JP 2012115472 A JP2012115472 A JP 2012115472A JP 2012115472 A JP2012115472 A JP 2012115472A JP 5535272 B2 JP5535272 B2 JP 5535272B2
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ability value
time information
battle
value
game
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JP2012115472A
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English (en)
Japanese (ja)
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JP2013240471A (ja
Inventor
暢也 北村
久晴 下瀬
英之 鈴木
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Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
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Priority to JP2012115472A priority Critical patent/JP5535272B2/ja
Priority to PCT/JP2013/063442 priority patent/WO2013176002A1/fr
Publication of JP2013240471A publication Critical patent/JP2013240471A/ja
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
JP2012115472A 2012-05-21 2012-05-21 ゲーム制御装置、ゲーム制御方法、プログラム、ゲームシステム Active JP5535272B2 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2012115472A JP5535272B2 (ja) 2012-05-21 2012-05-21 ゲーム制御装置、ゲーム制御方法、プログラム、ゲームシステム
PCT/JP2013/063442 WO2013176002A1 (fr) 2012-05-21 2013-05-14 Dispositif de commande de jeu, procédé de commande de jeu, programme, support d'enregistrement et système de jeu

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2012115472A JP5535272B2 (ja) 2012-05-21 2012-05-21 ゲーム制御装置、ゲーム制御方法、プログラム、ゲームシステム

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2014086040A Division JP2014147832A (ja) 2014-04-18 2014-04-18 ゲーム制御装置、ゲーム制御方法、プログラム、ゲームシステム

Publications (2)

Publication Number Publication Date
JP2013240471A JP2013240471A (ja) 2013-12-05
JP5535272B2 true JP5535272B2 (ja) 2014-07-02

Family

ID=49623696

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2012115472A Active JP5535272B2 (ja) 2012-05-21 2012-05-21 ゲーム制御装置、ゲーム制御方法、プログラム、ゲームシステム

Country Status (2)

Country Link
JP (1) JP5535272B2 (fr)
WO (1) WO2013176002A1 (fr)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5701438B1 (ja) * 2014-07-25 2015-04-15 株式会社バンダイ ゲーム装置、ゲームシステム及びプログラム

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5693774B1 (ja) * 2014-06-27 2015-04-01 グリー株式会社 コンピュータ、その制御方法及び制御プログラム
JP5752864B1 (ja) * 2015-02-03 2015-07-22 グリー株式会社 コンピュータ、その制御方法及び制御プログラム
JP5895087B2 (ja) * 2015-05-19 2016-03-30 グリー株式会社 コンピュータ、その制御方法及び制御プログラム
JP2020028785A (ja) * 2019-11-29 2020-02-27 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム制御装置、及びプログラム
KR102369476B1 (ko) * 2020-01-07 2022-03-04 주식회사 컴투스홀딩스 이전 시즌의 게임 캐릭터의 능력치를 감소시키기 위해 신규 시즌의 게임 캐릭터에게 부여되는 능력을 이용하여 게임을 진행하는 방법 및 시스템

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TW200817072A (en) * 2006-08-08 2008-04-16 Sega Corp Network game system

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5701438B1 (ja) * 2014-07-25 2015-04-15 株式会社バンダイ ゲーム装置、ゲームシステム及びプログラム
WO2016013332A1 (fr) * 2014-07-25 2016-01-28 株式会社バンダイ Dispositif de jeu, système de jeu et programme
JP2016063850A (ja) * 2014-07-25 2016-04-28 株式会社バンダイ ゲーム装置、ゲームシステム及びプログラム

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Publication number Publication date
JP2013240471A (ja) 2013-12-05
WO2013176002A1 (fr) 2013-11-28

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