WO2016013332A1 - Dispositif de jeu, système de jeu et programme - Google Patents

Dispositif de jeu, système de jeu et programme Download PDF

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Publication number
WO2016013332A1
WO2016013332A1 PCT/JP2015/067306 JP2015067306W WO2016013332A1 WO 2016013332 A1 WO2016013332 A1 WO 2016013332A1 JP 2015067306 W JP2015067306 W JP 2015067306W WO 2016013332 A1 WO2016013332 A1 WO 2016013332A1
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WO
WIPO (PCT)
Prior art keywords
game
character
information
user
game device
Prior art date
Application number
PCT/JP2015/067306
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English (en)
Japanese (ja)
Inventor
中村 幸恵
剛 廣瀬
Original Assignee
株式会社バンダイ
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社バンダイ filed Critical 株式会社バンダイ
Priority to CN201580028481.XA priority Critical patent/CN106457044A/zh
Publication of WO2016013332A1 publication Critical patent/WO2016013332A1/fr

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

Definitions

  • the present invention relates to a game device, a game system, and a program, and more particularly to a technique for improving convenience related to a game device installed in a store or the like.
  • Patent Document 1 There is a game device that allows a user to experience a game using a character in a state where the item is worn by causing the game device to recognize an article with a symbol of an item in the game.
  • Patent Document 1 In such a game, in order to enable a user to use a character with a desired outfit, various parts of the character such as a hairstyle and an expression can be customized by a predetermined operation in addition to the items.
  • Patent Document 1 Since many game devices installed in a store as in Patent Document 1 are configured so that one or two players can play a game, depending on the number of devices installed in the store, game play is possible. Need to wait in order and queue up. *
  • the customization function or the communication battle function as described above is implemented, for example, in addition to the play time of a game as a so-called pure game like the rhythm game described in Patent Document 1, the time required for customization or desired The time to find the opponent will be added to one game play. That is, when the time required for one game play increases, the customer rotation number (running) assumed by the publisher cannot be achieved, and there is a possibility that the profit of the publisher or the profit of the installed store may be reduced. In addition, as the time required for one game play increases, the waiting time of users who want to play a game and are queued up also increases, which may reduce the interest of the user. It was. *
  • Embodiments of the present invention have been made in view of the above-described problems, and an object thereof is to provide a game device, a game system, and a program that improve the convenience of a game device installed in a store or the like.
  • a game device is a game device that executes a process related to a game in response to payment of a price, and is a first device that specifies a user who plays the game.
  • the communication means for acquiring the setting information related to the game associated with the first specific information acquired by the acquisition means from the external device, and the setting information acquired by the communication means The setting information is configured to be changeable by a user who plays the game via a web page that can be connected by a communication terminal different from the game device. It is characterized by information.
  • an operation character is attached to an operation character by recognizing a card that is an article related to the item to be attached to a character (operation character) used in a game as an example of a game device.
  • An example in which the present invention is applied to a game device that executes a so-called rhythm game using an operation character will be described.
  • FIG. 1 is a diagram showing a system configuration of a game system including the game device 100 according to the embodiment of the present invention. *
  • the game apparatus 100 is configured to be connectable to a server 300 via a network 200 by a communication unit 108 described later.
  • the communication unit 108 is described as being connectable to the network 200 to which the game apparatus 100 is connected, but the embodiment of the present invention is not limited to this.
  • the game device 100 may be connected to the network 200 via a relay device that constructs an arbitrary local network in which the game devices 100 in the store participate. Good.
  • the relay device causes a toy or a so-called smartphone having a wireless communication function used by the user to execute a predetermined application.
  • the relay device may be configured to be connected to the network 200.
  • the server 300 is configured to be connectable from the game devices 100 installed in various places, and the game play is performed using a predetermined IC card (personal card) having specific information for uniquely identifying the user. For the user who performed the game, information such as the game play history of the user is managed.
  • the server 300 generates a Web page (personal page) that allows a user who has played a game using a personal card for the first time to view a part of information managed by the server.
  • the personal page is generated by the server 300, and each user uses account information such as specific information to provide a web service (game SNS) related to a game such as a so-called social networking service.
  • game SNS web service
  • a personal page including information that can be browsed only by the user can be accessed by logging in from the client terminal 400 used by the user.
  • the implementation of the present invention is not limited to this, and the Web service is provided to the user by a server different from the server 300, and the server 300 instructs the server to generate a personal page.
  • the personal page may be generated. The details of the personal page will be described later together with the game outline.
  • the client terminal 400 may be assumed to have various modes such as a PC, a portable terminal, a toy having a functional configuration connectable to the network 200, and the like. *
  • FIG. 2 is a block diagram showing a functional configuration of the game device 100 and the server 300 according to the present embodiment. *
  • the control unit 101 is a control device such as a CPU, for example, and controls the operation of each block included in the game device 100. Specifically, the control unit 101 controls the operation of each block by, for example, reading the operation program of each block stored in the storage medium 102 and developing it in the memory 103 and executing it. *
  • the storage medium 102 is a storage device that can hold data permanently, such as a nonvolatile memory or an HDD. In addition to the operation program for each block that the game apparatus 100 has, the storage medium 102 records information such as parameters necessary for the operation of each block and various graphics data used in the game executed by the game apparatus 100. To do.
  • the memory 103 is a storage device used for various data storage such as a volatile memory. The memory 103 is used not only as a development area for the operation program of each block, but also as a storage area for temporarily storing data output in the operation of each block. *
  • Various game information DB104 is a database which manages various information, such as the item which concerns on the game performed in the game device 100 of this embodiment, the effect which this item brings on a game, the event which generate
  • data managed for one item may have a data structure as shown in FIG.
  • a plurality of types of rhythm games are prepared, and specific change values 1112 of parameter changes of each type are managed in association with the type ID 1111 indicating the type of each game.
  • the various game information DB 104 indicates that, for example, when an item in a specific combination is used in the game, correction to parameter changes reflected in the game is made. Information may be further managed. Specifically, for example, in a team audit to be described later, for every character belonging to a team member, an avatar indicating a so-called form is wearing a specific item, or each member has at least one item of a specific attribute Information that changes an event occurrence parameter on the game may be included so that a specific event occurs when a predetermined condition for the game is satisfied, such as wearing. *
  • the drawing unit 105 is, for example, a GPU or the like, and is a drawing device that performs a drawing process and generates a screen related to a game.
  • the drawing unit 105 draws a game screen related to the game of the present embodiment. More specifically, the drawing unit 105 reads out necessary drawing objects according to information such as in-game parameters corresponding to the progress of the game and executes appropriate arithmetic processing during the execution of the game processing described later, and performs drawing. . *
  • the display unit 106 is a display device included in the game device 100 such as an LCD. A game screen drawn by the drawing unit 105 is displayed on the display unit 106. In the present embodiment, the display unit 106 is described as being built in the game apparatus 100, but may be any display apparatus externally connected to the game apparatus 100. *
  • the operation input unit 107 is a user interface that the game apparatus 100 has, such as buttons for performing operation input such as operation input during rhythm game, menu selection, event selection, and selection item selection.
  • the operation input unit 107 detects an operation input made on various user interfaces, the operation input unit 107 outputs a control signal corresponding to the operation input to the control unit 101.
  • the game apparatus 100 is described as including various interfaces as physical operation members.
  • the game apparatus 100 includes, for example, a touch input detection sensor that detects a touch input made on the screen of the display unit 106. Also good.
  • the communication unit 108 is a communication interface with an external device included in the game apparatus 100. As described above, the communication unit 108 can be connected to the server 300 which is an external device via the network 200 such as the Internet regardless of wired wireless, and can transmit and receive data. In the game device 100 of the present embodiment, when one game play is performed in the communication unit 108, at least one data communication is performed with the server 300 and information necessary for the game play is received. *
  • the recognition unit 109 detects that a card is placed on a predetermined part provided in the game apparatus 100 and recognizes the card.
  • a card in addition to the personal card described above, there is a card (item card) related to an item to be attached to the operation character when playing the game, and the recognition unit 109 recognizes both for simplicity.
  • the recognition unit 109 does not need to be configured by one piece of hardware, and recognizes an individual card and an item card by different pieces of hardware, for example, by performing a predetermined calculation to identify each card. It may be configured to acquire information to be specified.
  • the personal card stores, for example, specific information (user specific information) necessary for specifying the user on the built-in IC chip, and is placed at a predetermined position of the game apparatus 100 at the start of the game play or during the game play.
  • the item card is configured to be able to recognize information (item specifying information) necessary for uniquely specifying an item corresponding to the design of the card by, for example, a barcode or a two-dimensional code. That is, in the present embodiment, the recognition unit 109 recognizes the personal card and the item card with a predetermined sensor, and performs user-specific information and card specification by performing predetermined operations such as decryption processing and pattern information conversion processing, for example. Get information. *
  • information such as items that can be used by the user for game play in the game device 100 is a card as an item that the game device 100 can discharge from a discharge unit (not shown) or an item that can be obtained through another sales channel.
  • the present invention is not limited to this.
  • the game apparatus 100 is an apparatus capable of generating a three-dimensional object such as a so-called 3D printer
  • the article may be a figure related to the item, a similar figure available through another sales channel, or the like. May be configured such that various types of specific information can be obtained from the figure.
  • the game apparatus 100 has a sorter of a plurality of types of toys and is configured to be able to selectively output a toy relating to a predetermined item
  • the article can be obtained through the toy or another sales channel.
  • the recognition unit 109 may be configured such that various types of specific information can be obtained from the toy.
  • the server control unit 301 is a control device such as a CPU, and controls the operation of each block included in the server 300. Specifically, the server control unit 301 controls the operation of each block by, for example, reading the operation program for each block stored in the server storage medium 302 and developing it in the server memory 303 for execution. *
  • the server storage medium 302 is a storage device that can hold data permanently, such as a nonvolatile memory or an HDD.
  • the server storage medium 302 includes information such as parameters necessary for the operation of each block and game play performed on the game device 100 connected via the network 200. Ranking information and the like evaluated based on a predetermined standard are stored.
  • the server memory 303 is a storage device used for various data storage such as a volatile memory.
  • the server memory 303 is not only a development area for the operation program of each block, but also a storage area for temporarily storing data output in the operation of each block as well as a development area for the operation program of each block. Is also used. *
  • the user DB 304 stores information (user information) related to a user who played a game using a personal card in each game device 100 connected to a store or the like so that the game can be played. It is a database managed in association with specific information.
  • the user DB 304 stores data having a data structure as shown in FIG. 11B associated with the user specifying information 1121 obtained by recognizing the user's personal card for one user. to manage.
  • each piece of user information is associated with the user specifying information 1121 and used character information 1122 indicating information on the character generated by the user for game play, as shown in FIG. Personal page information 1123 indicating the address, configuration, etc.
  • a friend list 1125 indicating users who have established a so-called friend relationship by playing a game simultaneously on one game device 100, and forcibly participating in a team audition described later by satisfying specific conditions on the game Team Mates showing characters that can be 1126, schedule information 1127 including information such as an event date in the game, a game play schedule set by the user, and other schedules, and a list of owned charms for managing charms given as a bonus when a predetermined achievement related to the game is achieved 1128 is managed.
  • a charm is an equipment of a character that produces an effect regardless of which item the operating character is wearing, unlike when the operating character is wearing the item by recognizing the item card. . *
  • the used character information 1122 is associated with the character ID 1131 that identifies each of the plurality of operation characters, and the character Character name 1132 indicating the name of the character, parameter information 1133 indicating the basic parameters specific to the character in the game, avatar information 1134 indicating the hairstyle and facial expression, display pose, background image, etc. when the item is not attached to the character, set Charm information 1135 indicating a charm that has been used, and wearing item information 1136 indicating an item worn when the character was last used.
  • the personal page information 1123 includes address information 1141 indicating the address of the personal page and characters to be displayed on the personal page among the characters included in the used character information 1122 (characters shown as display characters 313 in the example of FIG. 3A).
  • Display character ID 1142 for specifying a personal information and customization information 1143 such as a room layout, layout ornaments, and a tagline in a personal page.
  • the user can make a transition to an operation character list page (not shown) by performing an operation input for selecting the setting button 311 on a personal page as shown in FIG. 3A, for example.
  • the operation character list page is configured to be able to generate a new operation character, change the character name 1132 of the already generated operation character, the avatar information 1134 and the charm information 1135, and confirm the parameter information 1133.
  • the page is configured to be able to determine a display character ID 1142 indicating an operation character to be displayed on the personal page. For example, information on changes made on the operation character list page displayed on the display device of the client terminal 400 is transmitted to the server 300 via the network 200, and the server control unit 301 corresponds to the user of the corresponding user based on the received information. Update information. *
  • the friend list 1125 includes information for specifying other users' display characters displayed on the friend list 312 included in the personal page, for example.
  • a friend type 1152 indicating whether a friend relationship is established (both IC and user) by playing a game simultaneously using both personal cards in one game device 100.
  • both the Web and the user can be forcibly included as an audition participating character when the user performs a scout audit to be described later.
  • a logical offer flag 1153 indicating whether or not an instruction (participation request (offer)) to be included is included is included is included. *
  • the team mate list 1126 is a list of characters that can be processed to be forcibly included in team member candidates when a user performs a team audit, which will be described later, as in the friend list 1125.
  • FIG. It has a data structure as shown.
  • teammates tactically determine the system of attire for the team to avoid complicating processing when the game play time competes or when the character is deleted.
  • various information of the character is determined based on information such as items that were worn when registered as teammates, and added to the teammate list 1126.
  • the upper limit of one team member is provided from the viewpoint of reducing the data amount of user information managed for each user or avoiding the complexity in selecting team members, but the above game SNS. Therefore, the server control unit 301 performs a process of canceling the character from the teammate for a character that satisfies a certain condition, such as a character that is not selected as a team member by the user, for example. Therefore, a mate continuation value 1168 is included in each character of the team mate list 1126. The mate continuation value 1168 is changed to a maximum value by the server control unit 301 when the user selects the character as a team member in the team audition, for example.
  • the mate continuation value 1168 is configured such that a predetermined value is subtracted from the current value by the server control unit 301 in a data update process that is executed each time the date changes, for example. That is, the mate continuation value 1168 is data whose value decreases with time when the corresponding character is not used for team audition. Then, the control unit 101 deletes the character whose mate continuation value 1168 is a predetermined value or less from the mate continuation value 1168 when the user accesses the personal page or plays the game on the game device 100, for example. By comprising in this way, the character which is not selected as a team member by the user as mentioned above can be cancelled
  • the user specifying information 1161 and the information of the friend type 1162 are added to the friend list 1125. That's fine. Or about the user with whom friend relation is materialized, you may be comprised so that user specific information and a friend classification may be managed by both the friend list 1125 and the teammate list 1126.
  • the teammate list 1126 can forcibly include the characters included in the list as a candidate for an audition team member when the user performs a team audition as described above. For example, a logical offer flag 1169 indicating whether or not an instruction (participation request (offer)) has been made is included. *
  • a user who has a friend relationship included in the friend list 312 is a character indicated by the display character ID 1142 included in the user information at the time of updating the current or predetermined data for each user. Is displayed with the avatar.
  • the user browses the personal page for the public of the corresponding user as shown in FIG. can do.
  • the personal page for publishing other users as shown in FIG. 3B does not need to be configured to be accessible only to the users displayed in the friend list 312 due to the nature of SNS.
  • the button 321 (operation input to) allows the user of the page to apply for a request for establishing a friendship relationship between the user and the Web. May be.
  • the game system according to the present embodiment is configured so that other users can make an offer to the display character 323 of the user of the page by using the button 322 of the personal page regardless of the presence or absence of the friend relationship. Good. *
  • an event in the game confirmation of a day when the user has played the game on any of the game devices 100, other personal schedules, etc. can be input from a link (not shown) on the personal page. 4 to a schedule page as shown in FIG.
  • Information input to the schedule page and information necessary for displaying the page are stored in the schedule information 1127.
  • the user can input a game play schedule on the game device 100.
  • the server control unit 301 plays When the information on the history is received, information on the date of the game play is added to the schedule information 1127, and the game play is performed as scheduled.
  • FIG. 4 In the example of FIG. 4, an item 401 is arranged on the date when the game play is scheduled by the user, and the star 402 is shown on the date when the user actually played the game on any game device 100. .
  • a special event targeting all users held in the game is shown as an item 403. *
  • the server communication unit 305 is a communication interface with an external device included in the server 300. As described above, the server communication unit 305 can be connected to each game device 100 via the network 200 such as the Internet regardless of wired wireless, and can transmit and receive data. In this embodiment, since the server 300 also functions as an HTTP server for the game SNS, the server communication unit 305 establishes a connection when there is a connection request from the client terminal 400 via the network 200, and the corresponding Web The page information is returned to the client terminal 400. *
  • Game Outline In the game device 100 according to the present embodiment, a single game play that a user can experience is paid for a predetermined amount of coins or medals at a coin insertion slot (not shown), or Triggered when it is detected that a payment has been made with a predetermined point card.
  • the user can cause the game apparatus 100 to provide a service corresponding to the selected menu by selecting one of the menu items “Purchase item card”, “1P play”, and “2P play”. it can. *
  • “Purchase item card” is a service that allows an item card to be discharged from an output unit (not shown) without playing a game, and an item card can be obtained without playing a game.
  • the service allows the user to discharge not only one item card but also a predetermined number of items in one game play, and pays the price each time one additional card is discharged. It may be configured to be able to do so.
  • privilege information managed in association with the user specifying information in the server 300 is given as the number of ejected cards in one game play increases. The privilege information is different from attaching the item to the operating character by recognizing the item card, and the effect is generated even if the operating character is wearing any item. Then, “Charm” is applicable.
  • the application of the charm to the operation character is configured so as to be customizable in the personal page described above.
  • a charm as a privilege is not limited to this.
  • a rhythm game which will be described later, depending on the result of a rhythm game, or randomly after a rhythm game or by a campaign related to a predetermined game content. It may be a thing.
  • the present embodiment when an item card purchase is selected, it is assumed that one game play ends without playing a rhythm game in consideration of the customer rotation speed, but the implementation of the present invention is not limited to this.
  • the game may be configured such that a rhythm game or the like is possible after purchasing the card. *
  • Both “1P play” and “2P play” are services that allow the user to play a rhythm game by selecting his / her own operating character and attaching various items to the character using an item card. is there.
  • “1P play” only one user can play a game
  • 2P play two users can play a game using different user interfaces of the same game device 100. is there.
  • “1P play” or “2P play” is selected, one item card is ejected to the user who plays the game or each of the users. That is, the game apparatus 100 of the present embodiment is configured such that the user can always obtain one item card in one game play without selecting the purchase of the card.
  • the content of the game provided in the game device 100 according to the present embodiment corresponds to the audition in the same manner as the game described in Patent Document 1, in which the operation character is dressed as desired by an item card and then participates in “audition”.
  • Each user's evaluation parameter is updated according to the game result (score) in the audition, and the user can compete with the other users who play the game on the same game device arranged throughout the country.
  • the results of the rhythm game are not only based on the success or failure of the operation input at a predetermined timing according to the rhythm, but also the combination of items attached to the operation character that is activated by the successful operation input to the predetermined rhythm mark.
  • the evaluation is performed in consideration of the presence / absence of the corresponding special effect and the presence / absence of the above-mentioned charm attached to the operation character.
  • multiple types of themes cute, cool, sexy, pop
  • wearing items that are compatible with the preset themes It is configured to improve the evaluation accordingly.
  • scout audition mode a predetermined number of characters selected from the characters used by other users for game play, game original NPCs, and media mix compatible NPCs are used as opponents (other characters participating in the same audition).
  • This is a mode for playing rhythm games.
  • the game is cleared (audition passed) by achieving a result equal to or higher than a predetermined evaluation.
  • a predetermined condition related to the opponent character when the result of the user's operation character satisfies a predetermined condition related to the opponent character, an event is generated after the rhythm game ends, and the character is used as a team member candidate in the team audition.
  • a state team mate
  • information indicating that the character is a team mate is associated with the user identification information, and if the user makes a request to participate in the team audition (offer) in advance on the personal page, the team in the team audition Can appear as a member candidate. Also, at this time, if a friend relationship is not established with the user corresponding to the character, the user can apply for a request for establishment of the friend relationship of the user even if the friend type is Web on the game device 100. It's okay. *
  • a predetermined number (four) of team members are selected from the characters displayed as candidate team members, so that a rhythm game can be performed with a total of five character units. It is a mode to perform.
  • the game is cleared by achieving a result equal to or higher than a predetermined evaluation.
  • the characters that are team member candidates are not limited to the characters that have made an offer to participate in the team audit described above, and a predetermined number of characters are displayed as candidates. For example, a character for which the above-described friend relationship is established may be included in the team member candidates.
  • a character used by another user in the same game device 100 or a character used by another user in another game device 100 connectable via the network 200 is in a stage where an audition is performed, for example. It may be extracted according to a theme and included in team member candidates. At this time, if the character selected by the team member is a character registered as a user's teammate, control is performed so that the evaluation in the rhythm game is easily increased compared to a character not registered as a teammate. May be. Alternatively, when a friend relationship is established between the user who has generated the character selected by the team member and the user who is playing the game, the character is generated by a user who has not established a friend relationship.
  • the game performance can be improved in the team audition mode. Therefore, sharing of a sense of unity related to user interaction and game play can be further enhanced.
  • the scout audition mode and the team audition mode do not use the game device 100 installed in a store or the like, for example, forcibly participating in the audition or being included in the team member candidate.
  • it can be determined in advance by using the service by accessing the game SNS from the client terminal 400.
  • the operation related to the determination may be configured by moving to an offer friend and teammate list page as shown in FIG. 5 that can be accessed from a personal page via a link (not shown), for example. .
  • a link not shown
  • the server control unit 301 when the server control unit 301 receives a request from the client terminal 400, the display of the page generates information related to the configuration by referring to the friend list 1125 and the teammate list 1126 from the user information of the corresponding user. It may be realized by transmitting to the client terminal 400.
  • the user can confirm the user who is in a friend relationship with his / her teammate and his / her character, and any of the friend types based on the identification indications 503 and 504 (Web and user, IC and user). Confirmation can be made, and an offer request button 505 or an offer cancellation button 506 can be used to select whether to offer or cancel the requested team audition or scout audition.
  • information related to the change of the offer state made on the list page in the display device of the client terminal 400 is transmitted to the server 300 via the network 200, and the server control unit 301 is based on the received information.
  • the server control unit 301 is based on the received information.
  • the game system of this embodiment is a character of a user who has been included in a team member in the team audition played by the user as shown in FIG. 507 may also be configured to register as a teammate.
  • the user may perform an operation input on the application button 508 on the page so that the user corresponding to the character can apply for a friend relationship establishment request.
  • Game Process A specific process of the game process executed in the game apparatus 100 of the present embodiment having such a configuration will be described with reference to the flowchart of FIG.
  • the processing corresponding to the flowchart can be realized by the control unit 101 reading, for example, a corresponding processing program stored in the storage medium 102, developing it in the memory 103, and executing it.
  • the game process will be described as being started when it is detected that a predetermined amount of coins, medals, or the like has been paid at a coin insertion slot (not shown) provided in the game device, for example. *
  • step S ⁇ b> 601 the control unit 101 determines which menu of “item card purchase”, “1P play”, and “2P play” has been selected for the current game play. If the selected menu is “Purchase item card”, the control unit 101 moves the process to S602. If the selected menu is “1P play”, the process moves to S605. If the selected menu is “2P play”, the process moves to S614. Transfer. *
  • step S602 the control unit 101 performs an item card discharge process.
  • step S603 the control unit 101 determines whether the number of cards ejected in the current game play has reached the upper limit number. If it is determined that the number of ejected cards has reached the upper limit, the control unit 101 completes the game process, and if it is determined that the number has not reached, the process proceeds to S604. *
  • step S604 the control unit 101 receives an operation input as to whether or not to discharge an additional card, and determines which operation input has been made. If the control unit 101 determines that an operation input related to discharging an additional card has been made, the process returns to S602 after payment for the card purchase has been made. If the control unit 101 determines that an operation input indicating that no additional cards are to be discharged is made, the game process is completed. *
  • step S ⁇ b> 606 the recognition unit 109 determines whether a personal card is placed at a predetermined position on the game apparatus 100. If the recognizing unit 109 determines that a personal card is placed, the recognizing unit 109 recognizes the card in S607, acquires user specifying information, and then acquires the user specifying information (player specifying information) of the user who is playing the information. Stored in the memory 103 and the process proceeds to S608.
  • the drawing unit 105 may generate a display related to the notification and display it on the display unit 106. If the recognizing unit 109 determines that no personal card is placed, the process proceeds to S608. *
  • step S608 the control unit 101 determines which of the scout audition mode and the team audition mode has been selected. When it is determined that the scout audition mode has been selected, the control unit 101 moves the process to S609, and when it determines that the team audition mode has been selected, the control unit 101 moves the process to S610. *
  • step S609 the control unit 101 executes an audition process related to the scout audition mode.
  • step S ⁇ b> 701 the control unit 101 selects the type of audition theme to be received, selects its own operation character to participate in the audition of the theme, and selects an item to be attached to the operation character based on the recognition result of the item card by the recognition unit 109. An operation input related to the determination is accepted.
  • the control unit 101 transmits the information to the server 300 via the communication unit 108, requests the corresponding user information, receives it, and receives the memory. It is assumed that it is stored in 103.
  • the drawing unit 105 generates a list screen of the user's used characters reflecting the avatar information 1134 and the charm information 1135 of each character based on the used character information 1122 of the received user information, and causes the display unit 106 to display it.
  • the control unit 101 determines an operation character based on an operation input made on the screen.
  • the drawing unit 105 indicates that the change has been reflected.
  • a notification (UPDATE! Etc.) may be attached to the corresponding character and displayed. *
  • control unit 101 performs a process for determining an opponent character to participate in the audition of the selected theme in the scout audition mode.
  • step S ⁇ b> 702 the control unit 101 determines whether there is a user who has been offered an offer for scout audition. Specifically, the control unit 101 first determines whether or not user information corresponding to the player specifying information is stored in the memory 103. If the data is stored, the control unit 101 refers to the friend list 1125 of the user information, and makes a determination in this step based on whether or not the data whose offer flag 1153 is true is included. If the control unit 101 determines that there is a user for whom an offer has been made, the control unit 101 moves the process to S703, and if it determines that there is no user, moves the process to S705. *
  • step S ⁇ b> 703 the control unit 101 adds a display character related to the user for whom an offer is made as an opponent character to participate in the audition. Specifically, the control unit 101 transmits user specifying information 1151 of data for which the value of the offer flag 1153 is true to the server 300, and information related to the character indicated by the display character ID 1142 in the corresponding user information. (Character information) is acquired. The control unit 101 stores the character information in the memory 103 as the opponent character information. In the processing of this step, when the number of users who are offered is greater than the upper limit number of opponent characters, the wearing items according to the audition theme selected by the user from the character information acquired for each user A character having the information 1136 may be preferentially selected as an opponent character. *
  • step S ⁇ b> 704 the control unit 101 determines whether the number of characters related to the user who has been offered and stored in the memory 103 as the opponent character has reached the upper limit number of opponent characters. If the control unit 101 determines that the number of opponent characters has reached the upper limit, the process proceeds to S706, and if it is determined that the number is not enough, the process proceeds to S705. *
  • step S ⁇ b> 705 the control unit 101 stores character information acquired from the server 300 under a predetermined condition in the memory 103 until the number of opponent characters reaches the upper limit.
  • the predetermined condition is, for example, a character having the wearing item information 1136 in accordance with the selected audition theme, or a user display character indicating that the various status information 1124 included in the user information has the same rank. Etc., various conditions may be used. Further, the server control unit 301 may determine whether or not a predetermined condition is satisfied based on a request made from the game device 100, for example. *
  • step S706 the control unit 101 executes processing related to the rhythm game for the scout audition based on the selected theme.
  • the progress of the rhythm game is controlled so that the opponent character determined in the processing of S702 to S705 appears on the stage.
  • the control unit 101 performs processing for determining whether or not the operation input made by the user is successful.
  • the control unit 101 completes the audition process and returns the process to the game process.
  • control unit 101 executes an audition process related to the team audition mode in S610.
  • control unit 101 After the selection of the audition theme and operation character and the determination of the wearing item are completed in 701, the control unit 101 performs processing for determining characters as team member candidates in the team audition in the following processes of S801 to S804. .
  • step S ⁇ b> 801 the control unit 101 determines whether there is a character that has been offered to the team audition. Specifically, the control unit 101 first determines whether or not user information corresponding to the player specifying information is stored in the memory 103. If it is stored, the control unit 101 refers to the team mate list 1126 of the user information, and makes a determination in this step depending on whether or not the data whose offer flag 1169 is true is included. If the control unit 101 determines that there is a character for which an offer has been made, it moves the process to S802, and if it determines that there is no character, it moves the process to S804. *
  • step S ⁇ b> 802 the control unit 101 stores the character information (including user identification information 1161, character name 1163, parameter information 1164, avatar information 1165, charm information 1166, and wearing item information 1167) of the character for which the offer has been made in the memory 103. Add to the list of candidate team members stored in. If the number of characters being offered is larger than the upper limit number of candidate team members, the character information having the wearing item information 1167 along the audition theme selected by the user is preferentially added to the list. What should I do? *
  • step S ⁇ b> 803 the control unit 101 determines whether the character information added to the team member candidate list has reached a predetermined upper limit number of team member candidates. If it is determined that the character information added to the list has reached the upper limit number of team member candidates, the control unit 101 moves the process to S805, and if it determines that the character information is insufficient, the process moves to S804. *
  • step S804 the control unit 101 adds character information acquired from the server 300 according to a predetermined condition until the number of character information included in the team member candidate list reaches the upper limit.
  • the predetermined condition is, for example, a character having a friend relationship as described above, a character used by another user in the same game device 100, or another game device 100 that can be connected via the network 200.
  • Character information such as characters used by other users in step 1 may be extracted according to the theme of the stage where audition is performed, for example, and added until the list of team member candidates reaches the upper limit. *
  • step S ⁇ b> 805 the control unit 101 determines a character that participates in the audition as a team member from among the determined team member candidate characters according to an operation input made by the user.
  • the team member determination screen may be, for example, a screen as shown in FIG. 9.
  • the user can input each of the four characters by operating the change button 902. Team members can be determined while sequentially displaying team member candidates. Further, for example, as shown in FIG. 5, when an offer is made to the character 509 having the name “ ⁇ ” among the teammates, when the corresponding character 903 is displayed on the screen of FIG. A notification 904 indicating that the character is an offer may be displayed.
  • the control unit 101 moves the process to S806 after the team member is confirmed or when a predetermined time limit for the confirmation has elapsed. *
  • step S806 the control unit 101 transmits the character information of the character determined as the team member to the server 300 via the communication unit 108, and requests to update the team information list 1126 of the user information corresponding to the user specifying information. Specifically, when the character is already included in the teammate list 1126 as a teammate, the control unit 101 causes the server control unit 301 to change the mate continuation value 1168 of the corresponding data to the maximum value. Request. When the character is not yet included as a teammate in the teammate list 1126, the control unit 101 requests the server control unit 301 to add data corresponding to the character to the teammate list 1126. May be. *
  • step S807 the control unit 101 executes processing related to the rhythm game for the team audition based on the selected theme.
  • the progress of the rhythm game is controlled so that the characters of the team members determined in S805 appear on the stage.
  • the control unit 101 performs processing for determining whether or not the operation input made by the user is successful.
  • the control unit 101 completes the audition process and returns the process to the game process.
  • the control unit 101 evaluates the play result (score) of the rhythm game and causes the display unit 106 to display the result in S611 of the game process. .
  • the control unit 101 determines whether or not the grade evaluation satisfies a condition for generating a predetermined event.
  • the predetermined event includes, for example, an event (scout) that a character entered by an offer among opponent characters in the scout audition becomes a teammate.
  • the occurrence condition of the event is such that, for example, it is less likely to occur when the friend relationship is established with the user corresponding to the character entered by the offer than when the friend relationship is established. Conditions may be set.
  • the predetermined event may include an event in which a user corresponding to the opponent character applies for a request for establishing a friendship between the user and the friend type of the Web.
  • the determination of the occurrence of the event may be made according to the evaluation of the grade, or it is determined that it always occurs when there is no friendship with the user corresponding to the character. Also good.
  • the control unit 101 moves the process to S613 when it is determined that the evaluation of the score satisfies the condition for generating the predetermined event, and moves the process to S619 when it is determined that the condition is not satisfied.
  • the control unit 101 generates a predetermined event.
  • the predetermined event is a scout event
  • the character information corresponding to the character is transmitted to the server 300 via the communication unit 108, and the information on the character is stored in the teammate list 1126 of the user information corresponding to the user. Let them be added.
  • control is performed so that, for example, a special charm is given to the user who generated the character.
  • the control unit 101 when transmitting the character information described above, the control unit 101 also transmits user identification information 1151 of the user who generated the character, and updates the possession charm list 1128 of the user information corresponding to the identification information.
  • the server control unit 301 is instructed. Granting of such a privilege may be configured to be given to a user who has generated the added character not only at the time of scouting but also when added to a team member in a team audition.
  • the privilege is also given to the user, and the activity of exchange between users And improving the interest of the user in the game.
  • the control unit 101 performs item card discharge processing for each of the two users in S614.
  • the recognition unit 109 determines whether a personal card is placed at a predetermined position of the game apparatus 100. If the recognizing unit 109 determines that a personal card is placed, the recognizing unit 109 recognizes the card in S616, acquires the user specifying information, and then acquires the user specifying information (player specifying information) of the user who is playing the information. Stored in the memory 103 and the process proceeds to S617. If the recognizing unit 109 determines that it is not placed, the process proceeds to S617. *
  • step S617 the control unit 101 executes an audit process related to 2P play. *
  • step S ⁇ b> 1001 the control unit 101 selects items to be attached to each operation character based on the selection of the type of audition theme to be received, the selection of each user's operation character to participate in the audition, and the recognition result of the item card by the recognition unit 109. An operation input related to the determination is accepted.
  • the control unit 101 transmits the information to the server 300 via the communication unit 108, requests the corresponding user information, receives it, and receives the memory. It is assumed that it is stored in 103. *
  • step S ⁇ b> 1002 the control unit 101 receives an operation input related to determination of the audition play method by the user, acquires information indicating which of cooperative play and battle play is selected, and stores the information in the memory 103.
  • step S ⁇ b> 1003 the control unit 101 determines whether or not player specifying information for both of the two users is stored in the memory 103. If the control unit 101 determines that the player specifying information of both users is stored in the memory 103, the control unit 101 moves the process to S1004, and if it determines that at least one of the player specifying information is not stored, the control unit 101 performs the processing. To S1005. *
  • step S ⁇ b> 1004 the control unit 101 establishes a user friendship relationship between the two users related to the current game play and the IC type of the friend. Specifically, the control unit 101 transmits the player specifying information of both users to the server 300 via the communication unit 108, and sends the server control unit 301 to the friend list 1125 of the user information corresponding to each player specifying information.
  • users who have played a game simultaneously on the same game device 100 are also registered as teammates.
  • control unit 101 transmits information on the operation characters of both users to the server 300, and sends the information on the operation characters of each other to the server control unit 301 in the teammate list 1126 of the user information corresponding to each player specifying information. Add and update. *
  • step S1005 the control unit 101 executes processing related to the rhythm game for the audition based on the information on the play method stored in step S1002 and the selected theme. Unlike the 1P play, the progress of the rhythm game is controlled so that only two user operation characters appear on the stage. During execution of the rhythm game, the control unit 101 performs processing for determining whether or not the operation input made by the user is successful. When the rhythm game is completed, the control unit 101 completes the audition process and returns the process to the game process. *
  • the control unit 101 evaluates the play result (result) of the rhythm game and causes the display unit 106 to display the result in S618 of the game process.
  • the control unit 101 refers to the schedule information 1127 of the user information in S619. Then, it is determined whether or not the game play schedule is included in the game play date (current date). When the date when the game play is scheduled is the date when the game play is scheduled, the control unit 101 moves the process to S620 and when the game play is not scheduled. Moves the process to S621.
  • the control unit 101 transmits play history information including results and information on the date of game play to the server 300 via the communication unit 108, and various status information 1124 and schedule information of user information corresponding to the user. 1127 is updated by the server control unit 301.
  • the server control unit 301 is controlled to give a new charm to the possessed charm list 1128 of the user information, and the game process is completed.
  • the control unit 101 sends the play history information including the play results and the information on the date of the game play to the server via the communication unit 108 in S621.
  • the server control unit 301 updates various status information 1124 and schedule information 1127 of the user information corresponding to the user, and completes the game process.
  • the game device executes a process related to the game in accordance with the payment of the consideration.
  • the game device first acquires first specific information for specifying a user who plays a game, and acquires setting information related to the game associated with the acquired first specific information from an external device. And based on the acquired setting information, the process which concerns on a game is performed.
  • the setting information is configured such that the content can be changed by a user who plays the game via a Web page that can be connected by a communication terminal different from the game device.
  • the present invention is not limited to the above-described embodiments, and various changes and modifications can be made without departing from the spirit and scope of the present invention.
  • the game device according to the present invention can also be realized by a program that causes one or more computers to function as the game device.
  • the program can be provided / distributed by being recorded on a computer-readable recording medium or through a telecommunication line.
  • SYMBOLS 100 Game device, 101: Control part, 102: Storage medium, 103: Memory, 104: Various game information DB, 105: Drawing part, 106: Display part, 107: Operation input part, 108: Communication part, 109: Recognition Part, 200: network, 300: server, 301: server control part, 302: server storage medium, 303: server memory, 304: user DB, 305: server communication part, 400: client terminal

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

[Problème] Améliorer la facilité d'utilisation d'un dispositif de jeu qui est installé dans un magasin, etc. [Solution] La présente invention concerne un dispositif de jeu qui exécute un processus lié à un jeu en réponse à un paiement de compensation. Dans un premier temps, le dispositif de jeu acquiert des premières informations de spécifications qui spécifient un utilisateur qui joue à un jeu, et acquiert, à partir d'un dispositif externe, des informations de paramétrage liées au jeu qui sont associées aux premières informations de spécifications acquises. Ensuite, le processus lié au jeu est exécuté sur la base des informations de paramétrage acquises. Les informations de paramétrage sont configurées de sorte que le contenu puisse être modifié par un utilisateur jouant au jeu par l'intermédiaire d'une page Web qui peut être accessible par un terminal de communication autre que le dispositif de jeu.
PCT/JP2015/067306 2014-07-25 2015-06-16 Dispositif de jeu, système de jeu et programme WO2016013332A1 (fr)

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JP2014152397A JP5701438B1 (ja) 2014-07-25 2014-07-25 ゲーム装置、ゲームシステム及びプログラム
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US10765939B2 (en) * 2018-01-12 2020-09-08 Gree, Inc. Information processing system, terminal device, computer-readable non-transitory storage medium, and information processing method
CN109614171B (zh) 2018-12-07 2021-09-14 腾讯科技(深圳)有限公司 虚拟道具转移方法、装置、电子设备及计算机存储介质
CN112870705B (zh) * 2021-03-18 2023-04-14 腾讯科技(深圳)有限公司 对局结算界面的显示方法、装置、设备及介质

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JP5701438B1 (ja) 2015-04-15

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