JP5252162B2 - Game machine - Google Patents

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JP5252162B2
JP5252162B2 JP2006254523A JP2006254523A JP5252162B2 JP 5252162 B2 JP5252162 B2 JP 5252162B2 JP 2006254523 A JP2006254523 A JP 2006254523A JP 2006254523 A JP2006254523 A JP 2006254523A JP 5252162 B2 JP5252162 B2 JP 5252162B2
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state
time
opening
big hit
control
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JP2008073162A (en
JP2008073162A5 (en
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高明 市原
雄司 加藤
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株式会社大一商会
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Description

  The present invention is a game area formed on the front surface of a game board and into which a game ball fired from a launching means is shot, a plurality of types of winning holes provided in the game area, and a start of the plurality of types of winning holes Profit grant determination means for determining whether or not to control to a profit grant state for giving a predetermined profit to the player based on the game ball entering the winning opening, and determination by the profit grant determination means And a variable display device capable of deriving and displaying a predetermined display result after a predetermined period has elapsed after starting variable display of a plurality of types of symbol information, and controlling the profit provision state by the profit provision determination means. The present invention relates to a gaming machine that derives and displays a specific display result on the variable display device based on the determination.

  Conventionally, in general, a pachinko machine as an example of a gaming machine equipped with a symbol display device performs a variable display of symbols on the symbol display device based on the winning of a game ball at the start winning opening, and the symbol display result is a big hit symbol Then, a big hit gaming state (specific game state) is generated, and the big prize opening device is controlled to open (special operation), whereby a large amount of prize balls are paid out to the player.

In such a gaming machine, when the symbol display result is a special jackpot symbol, the payout of the winning ball is reduced by lowering the opening time and the number of times of opening of the jackpot device than the normal jackpot gaming state. There has been proposed one that generates a jackpot gaming state and controls the gaming state after the end of the jackpot gaming state to a high probability state that has a higher probability of winning the jackpot than the normal gaming state (see, for example, Patent Document 1). .
JP 2005-160740 A

  In the gaming machine of the above-mentioned Patent Document 1, the big hit game is not notified when the big hit gaming state is generated when the big winning game state in which the opening time and the number of times of opening of the big winning opening are lowered than the normal big hit gaming state is generated. It is difficult to recognize that a state has occurred, and it is possible to give an impression that a high probability state has suddenly occurred. However, it is understood that a big hit gaming state in which the opening time and the number of times of opening of the big prize opening are lower than the normal big hit gaming state occurs when the symbol display result becomes a special big hit symbol by continuing the game. Therefore, when a special jackpot symbol is displayed, there is a risk that the game entertainment will not be enhanced because the prize ball is paid out less than in the normal jackpot game state.

  The present invention has been made in view of the above circumstances, and an object of the present invention is to provide a gaming machine capable of executing a jackpot gaming state with a low profit value without deteriorating the gaming interest.

(Solution 1)
A game area (game area 12) formed on the front surface of the game board (game board 4) and into which a game ball launched from the launch means (launch control device 104) is shot, and a plurality of types of winnings provided in the game area Mouths (upper left / middle winning port 13a, lower left winning port 13b, right winning port 13c, upper starting port 72, lower starting port 73, etc.), and a start winning port (upper starting port 72, based on the game ball has entered the special lower starting opening 73 or the like) (is YES at step S101) Toraku determining means for determining for determining whether to grant the predetermined profit (winning balls) to the player ( hit judging processing by the main control MPU101a and determining whether or not portions and whether and Koatari a jackpot running (step S105)), perform the variable display of the multi several symbol information (decorative symbol) In response to the determination result of the winning determination means. Display the results deriving display, variable display device (image display device 42), said variable display device display control means for displaying control (effect control processed by the sub-integration MPU111a (step S602) from the main control MPU101a running A portion for controlling the display of the image display device 42 based on the effect command for instructing the transmitted variation pattern),
An open state (a state in which a game ball can be entered into the big prize opening), which is disposed in the game area, and a closed state in which it is difficult to accept the game ball (a game to the big prize opening) A prize opening opening / closing device (big prize opening opening / closing device 75) that can be changed to a state where it is difficult to enter a ball),
A prize winning opening detecting means (count switch 75a) for detecting a game ball received by the prize winning opening and closing device;
Clocking means for measuring an elapsed time (opening time) after controlling the large winning opening / closing device to the open state (a part for counting down the open timer by the main control MPU 101a (step S224));
Counting means for counting the number of open / close operations (round execution times) of the special prize opening / closing device (parts for counting down the open counter by the main control MPU 101a (steps S210 and S266));
Opening / closing state control means for repeatedly executing a process (round) for controlling opening / closing of the special winning opening / closing device (round) by the main control MPU 101a (a process for opening a special winning opening by the main control MPU 101a (step S55), a process for opening a special winning opening) (step S56) And a part for executing the post-opening process for the special winning opening (step S57)),
When the determination to grant the first profit is made by the winning determination means, the process for controlling the special prize opening / closing device to be opened until the elapsed time measured by the timing means reaches the first time is specified. The first short opening profit granting state (probability 2R big hit A) in which the game ball can hardly be expected to enter the big winning opening and closing device by executing over the opening and closing times, and the elapsed time measured by the time measuring means By executing the process of controlling the large winning opening / closing device to the open state until the second time longer than the first time is reached over the specified number of open / close times, it is greater than the first short open profit granting state. First profit value deciding means (main control MPU 101a) that decides either the first long-opening profit granting state (probability 2R jackpot C) where the expected value of the game ball entering the winning opening / closing device is high. A portion) to determine the type of jackpot based on granted value determination random number in step S122 in symbol stop symbol setting process,
When it is determined by the winning determination means that the second profit having a profit value lower than the first profit is given, the big prize is received until the elapsed time measured by the time measuring means reaches the first time. A second short-opening profit granting state (small hit A) in which a game ball is hardly expected to enter the prize opening opening / closing device by executing the process for controlling the opening / closing device to the open state over the specific opening / closing times. ) And the second short opening by executing a process for controlling the special prize opening / closing device to the open state until the elapsed time measured by the time measuring means reaches the second time. Second profit value determining means (mainly) that determines either the second long open profit grant state (small hit C) in which the expected value of the game ball entering the big prize opening / closing device is higher than the profit grant state Control MPU 101a A portion) to determine the type of Koatari based on more grant value determination random number with a special symbol stop step S125 the symbol setting process,
The probability of determining that the profit is granted by the winning determination means after the end of the first short open profit grant state and the first long open profit grant state is higher than normal (low probability state (normal state, short time state)) High probability control means for controlling to a high high probability state (high probability state) (the main control MPU 101a sets a probability variation flag when the probability variation 15R big hit, probability variation 2R big hit A, probability variation 2R big hit B, and probability variation 2R big hit C are terminated. If the probability variation flag is reset when the non-probability variation 15R big hit ends, and the probability variation flag is not set when the hit determination processing is executed in step S105 of the special symbol normal processing, the low probability shown in FIG. It is determined whether or not to win using the hourly determination table. If the probability variation flag is set, the high probability hourly judgment shown in FIG. A portion) for judging whether or not a hit using a table,
When controlling to the high probability state by the high probability control means, a high probability notification determination means for determining whether or not to notify that (steps S972 to S974 of effect determination processing by the sub-integrated MPU 111a, and steps S978 to step S978) Part for executing S979),
A high-probability notification means for performing the notification based on the determination that the high-probability notification determination means notifies the control to the high-probability state (the portion that executes step S962 of the round effect process by the sub integrated MPU 111a); With
The first benefit value determination means, said first determining the first long open profit applied state at a higher rate than to determine the short open interests applied state (ratio to form probability variation 2R jackpot C and the probability variation 2R jackpot A Jackpot type determination table (see FIG. 12A) set 2.5 times higher than the ratio is determined)
The second profit value determining means determines the second short open profit granting state at a higher rate than the second long open profit grant state (the ratio that the small hit A becomes the small hit C) A small hitting type is determined using a small hitting type determination table (see FIG. 12B) set to be 2.5 times higher than
The high-probability notification determination unit is configured so that the total number of game balls detected by the large winning opening detection unit during the execution of the first short opening profit granting state and the first long opening profit granting state is a specific number or more. The total number of game balls detected by the special winning opening detection means during execution of the first short opening profit granting state and the first long opening profit granting state is higher than the case where the total number is less than the specific number. A gaming machine, characterized in that it is determined to notify that it is controlled to a high probability state .

According to the gaming machine described in Solution 1, the prize winning opening / closing device is controlled to be opened for a specific number of times of opening / closing until the elapsed time measured by the timing means reaches the first time. The first short opening profit granting state in which game balls can hardly be expected to enter the mouth opening and closing device, and the big winning opening opening and closing device until the elapsed time measured by the timing means reaches a second time longer than the first time. The first long-opening profit granting state in which the expected value of the game ball entering the big prize opening / closing device is higher than the first short-opening profit granting state by executing the process for controlling the open state over a specific number of opening / closing times. And a process of controlling the open / closed opening / closing device to the open state until the elapsed time measured by the time measuring means reaches the first time over a specified number of opening / closing times, I can almost expect to enter The second short-opening profit granting state and the process for controlling the special prize opening / closing device to the open state until the elapsed time measured by the time measuring means reaches the second time are executed for a specific number of times of opening and closing. Since the game ball is controlled to either the second long open profit grant state in which the expected value of the game ball entering the prize winning opening / closing device is higher than the open profit grant state , the game variation increases and the first short open It is interesting whether it is controlled to the profit grant state or the first long open profit grant state, and when it is controlled to the first long open profit grant state, it is controlled to the first short open profit grant state . It is possible to improve the gaming interest than the case. Moreover, in order to control to a high probability state after completion | finish of a 1st short open profit grant state and a 1st long open profit grant state , it grants during execution of the 1st short open profit grant state and a 1st long open profit grant state. Even when profits are low, expectations for a high probability state can be raised, and interest is not reduced.
Also, first perform the same control in the short open interests applied state and a second short open interests applied state, performs the same control with the first long open profit applied state and a second length open profit applied state Therefore, it is difficult to determine whether the executed state is the first short open profit granting state or the second short open profit granting state , and whether the first long open profit granting state is second. It becomes difficult to determine whether the long open profit is granted .
Further, the first profit value determining means to determine the first length open profit applied state at a higher rate than the first short open interests applied state, the second profit value determining means than the second short open interests applied state Is determined to be in the second long open profit grant state at a low rate. In other words, while the ratio first profit value determining means that determine the high profit value applied first long open profit applied state is high, the second profit value determining means low profit value applied first a high proportion that determine the special benefits granted state. Therefore, when the period from when the big prize opening / closing device is controlled to the open state to when the big prize opening / closing device is controlled to be closed is long, there is a possibility that the first long open profit granting state is being executed. When the opening / closing control is executed for a long period of time from when the winning opening opening / closing device is controlled to the open state until the closing opening of the winning opening opening / closing device is controlled, the expectation for the high probability state is increased. Interest can be improved.
In addition, the first profit value determining means controls to the first long open profit grant state in which the period from when the prize winning opening / closing device is controlled to the open state at a high rate until the special prize opening opening / closing device is controlled to the closed state is long . Therefore, it is possible to allow a large number of game balls to enter the big prize opening / closing device during the execution of the first long open profit grant state . In addition, in order to determine that the higher probability state is notified as the total number of game balls detected by the special winning opening detection means increases during the execution of the first short open profit grant state and the first long open profit grant state. , You can be interested in the game to enter the winning prize opening and closing device.

(Solution 2)
A process in which the process of controlling the special prize opening / closing device to the open state until the elapsed time measured by the time measuring means reaches a third time longer than the first time and the second time is larger than the specific opening / closing frequency. It is further provided with a special profit granting state in which the expected value of the game ball entering the grand prize opening / closing device is extremely high by executing over the number of times of opening and closing,
The first profit value determining means, when the determination of granting the first profit is made by the winning judgment means, the special profit granting state, the first short open profit granting state, and the first long Decide on whether to give open profit,
2. The gaming machine according to claim 1, wherein the high probability control means controls to the high probability state even after the special benefit granting state ends .

According to the gaming machine described in the solving means 2, the third time in which the elapsed time measured by the time measuring means is longer than the first time and the second time when the determination to give the first profit is made by the winning determination means. The expected entry value of the game ball into the prize winning opening / closing device is extremely high by executing the process of controlling the opening / closing device of the winning prize opening to an open state until reaching the maximum number of opening / closing times more than the specific opening / closing number. It is possible to control to the special benefit granting state and to the high probability state even after the special benefit granting state ends.

(Solution 3)
Variable display time determination means (variation pattern by main control MPU 101a) for determining variable display time (variation time) from the start of variable display of the plurality of types of symbol information by the display control means until the display result is derived and displayed. A part for executing step S141 to step S148 of the setting process to determine a variation pattern),
Time-shortening control means for determining a shortened variable display time shorter than the normal variable display time by the variable display time determining means (if the time-short state control is executed in step S146 of the variation pattern setting process by the main control MPU 101a, the reduction will not be shortened. If the fluctuation pattern is determined (step S147), and if the time-short state control is not being executed, the fluctuation pattern is determined to be a deviation pattern (step S148))
Said time time reduction number counting means for counting the variable display number of the plurality of types of image information contained performed during by that the time-shortening control to short the control means (main control MPU101a by special symbol command control processing in variation pattern (step S16) A portion of subtracting 1 from the time-count counter in step S152 of the variation pattern setting process before transmitting the instruction command to instruct the peripheral control board 111),
Time-shortening counter at the end condition determining section (step S153 fluctuation pattern setting process by the main controller MPU101a which said time the variable table 示回 number counted by the short number counting means is whether determine constant reaches a predetermined number of times (100 times) A portion for determining whether or not the value of 0 is 0),
Before Symbol time reduction control means, wherein the variable table 示回 number in the time-shortening control Ri by the end condition judgment means terminates the reduction control when it is determined to reach the predetermined number of times (change pattern setting process In step S153, when it is determined that the value of the time reduction counter has become 0, the time reduction end flag is set in step S154, and if the time reduction end flag is set in step S183 of the special symbol stop process, the time reduction state flag is set. Off (step S185)),
If the time-short count counting means performs the shortening control by the time-shortening control means when ending the first short-opening profit granting state and the first long-opening profit granting state (post-opening process step of the big prize opening) the variable table 示回 number of values of the time-shortening number counter not zero) in the time-shortening control S256 to initialize and counted again from the initial value (the value of the time-shortening counter at step S257 the special winning opening open postprocessing And the number of executions of variable display in the time-saving state is counted from 0), and the time-shortening control means performs the shortening control when the first short-opening profit granting state and the first long-opening profit granting state are finished. If not (if the value of the time-shortening counter at step S256 the special winning opening open post-0) and the second short open interests applied state and the second long open profit applied state to a final The time-shortening does not initialize the variable table 示回 number in the control (winning opening when the value of the open post-processing time reduction counter at step S256 of is determined to be 0 and after winning opening open in the case of In step S254, when it is determined that it is not a big hit, that is, a small hit, the process of updating the time-count counter is not performed in step S257), whereby the second short-open profit granting state and the second long-open The solution means 1 or the solution means 2 which counts the number of variable displays during the time-shortening control only when the time-shortening control is being performed by the time-shortening control means when ending the profit granting state. The gaming machine described.

According to the gaming machine described in Solution 3, when variable control is performed with a shortened variable display time shorter than the normal variable display time when the shortening control is performed by the time-shortening control unit, and a predetermined number of variable displays are performed to exit the speed control in a variable table 示回 number is increased, it is possible to improve the game playability.
The first short open interests applied state and the first length variable table 示回 number initialization to again Initial of time reduction control in if the reduction control by time reduction control means when to terminate an open profit added state while counting from the value, initializes the variable table 示回 number in time reduction control unless shortened controlled by time reduction control means when exiting first short open interests applied state and the first long open profit applied state Therefore , the shortening control is not performed after the first short open profit granting state and the first long open profit granting state . Also, since not initialize the variable table 示回 number in time reduction control when the exit the second short open interests applied state and a second length open profit applied state, the second short open interests applied state and a second length open benefit imparted to be counted continuously the number of variable Henhyo 示回 the second after the end of the short open interests applied state and a second length open profit applied state if the said reduction control by time reduction control means when exiting state On the other hand, when the second short opening profit granting state and the second long opening profit granting state are terminated, if the shortening control means is not used for the shortening control, the second short opening profit granting state and the second long opening profit granting state are terminated. No shortening control.
If the time-shortening control is always performed after the first short-open profit grant state and the first long-open profit grant state , the first short-open profit grant state and the first long-open profit grant state are executed. the one second even it is difficult short open interests applied state and a second length open interests added state it is determined whether the running, the second short open benefit imparted when not in time reduction control after these ends It is understood that the state and the second long open profit granting state have been executed. By grasping that the second short open profit granting state and the second long open profit granting state have been executed, the expectation for the high probability state may be reduced, and the interest may be reduced.
According to this configuration, the first short open profit granting state and the first long open profit grant are provided if the time-shortening control means is used for the shortening control when the first short open profit granting state and the first long open profit granting state are terminated. and reduction control after the state of completion, the first short open interests applied state and the first long open interests first unless shortened controlled by time reduction control means when exiting added state short open interests applied state and the first long open Since the shortening control is not performed after the end of the profit granting state , whether or not the shortening control is performed after the end of the first short-opening profit granting state and the first long-opening profit granting state , the second short-opening profit granting state, and the second long-opening profit Whether the first short open profit granting state and the first long open profit granting state have been executed or whether the second short open profit granting state and the second long open profit granting state have been executed based on whether or not the shortening control has been performed after the grant state ends. Falcon It is difficult to determine. Therefore, it becomes possible to maintain the expectation for the high probability state, and the interest is improved.

(Solution 4)
A light emitting member (LED and frame lamp 27 mounted on 119a to 119k) for decorating the gaming machine;
A light emission control means for controlling the light emitting member in a predetermined manner (a lamp control process (a part for executing step S604) by the sub-integrated MPU 111a),
The light emission control means drives and controls the light emitting member in a shortened mode when the shortening control is performed by the time-shortening control means, and a normal mode different from the shortening mode when the shortening control is not performed by the time-shortening control means. The game machine according to claim 3, wherein the light emitting member is driven and controlled.

According to the gaming machine described in the solution means 4, the light emitting member is driven and controlled in a shortened manner when the time-shortening control means is shortened, and the light-emitting member is driven and controlled in the normal manner when the time-shortening control means is not shortened. Therefore, it can be easily recognized that variable display of a plurality of types of symbol information is executed in a shortened variable display time.
In addition, when the shortening control is performed by the time-shortening control means regardless of whether the low-profit granting state or after the special-profit granting state is finished, the light emitting member is driven and controlled in a shortened manner and shortened by the time-shortening control means. Since the light emitting member is driven and controlled in the normal mode when not controlled, it is difficult to determine whether the light emitting member is controlled to the low profit granting state or the special profit granting state, and whether it is controlled to the high probability state. It becomes difficult to determine whether or not the game is stopped.

(Solution 5)
The display control means is a display control for notifying that the big prize opening and closing device is controlled to be opened and closed before the profit granting state control means starts controlling the low profit granting state and the special profit granting state ( The gaming machine according to any one of Solution 1 to Solution 4, wherein display control of “Aim at an attacker!” (FIGS. 35B and 36B) is performed.

  According to the gaming machine described in Solution 5, before the control of the low profit granting state and the special profit granting state is started and the special winning opening opening / closing device is controlled to the open state, the special winning opening opening / closing device is controlled to the open state. In order to execute the display control to notify the fact with the variable display device, in order not to realize that the winning opening opening / closing device is controlled to the open state, the winning winning opening / closing device is controlled to the open state, and then the big winning prize is Even if it is a case where it is controlled to a profit grant state where the period until the mouth opening and closing device is controlled to be closed, only a few game balls can be entered in the big winning opening and closing device, and rarely a notification effect mode Thus, it is possible to prevent the interest from deteriorating due to the display control of the variable display device not being performed.

  As described above, according to the present invention, when controlling the low-profit granting state in which the number of times of opening / closing of the big winning opening / closing device is small, from controlling the big winning opening / closing device to the open state to controlling to the closed state. By controlling the elapsed time for different types of low-profit states, the game variation increases, and we are interested in the elapsed time from when the prize opening opening / closing device is controlled to the closed state. Therefore, it is possible to execute a big hit gaming state with a low profit value without deteriorating the gaming interest.

  In addition, when it is determined to be in the low profit grant state by the grant value determination means, the profit grant state in which the period from the control of the big prize opening / closing device to the open state at a high rate until the big prize opening / closing device is controlled to the closed state is long Therefore, it is possible to allow a large number of game balls to enter the grand prize opening / closing device during execution of the profit granting state. Further, when the high probability notification determining means determines that the control to the high probability state is notified, it is a mode according to the total number of game balls that have entered the large winning opening / closing device during execution of the profit granting state. In order to display-control the variable display device in the notification effect mode that notifies the control to the high probability state after the profit granting state ends, the expectation for the profit granting state is increased when the display control of the variable display device is performed in the notification effect mode. Can improve the game entertainment. In addition, it is a mode according to the total number of game balls that have entered the big prize opening / closing device during execution of the profit granting state when it is not determined that the high probability notification determination means notifies the control to the high probability state. Because it is difficult to determine whether to control to a high probability state after the end of the profit granting state, it is difficult to stop the game and improve the operating rate of the gaming machine because the variable display device is controlled in a non-notifying effect mode Can be made.

  Hereinafter, preferred embodiments of the present invention will be described with reference to the drawings. First, the overall configuration of the pachinko machine according to the embodiment will be described with reference to FIGS. 1 to 3. FIG. 1 is a front view showing a pachinko machine. FIG. 2 is a perspective view showing the pachinko machine with the main body frame and the front frame opened. FIG. 3 is a rear view showing the rear surface configuration of the pachinko machine.

  As shown in FIG. 1, the pachinko machine 1 includes an outer frame 2, a main body frame 3, a game board 4, a front frame 5, and the like. The outer frame 2 is formed in a vertically rectangular frame shape by upper, lower, left and right frame members, and has a lower plate 6 that receives the lower surface of the main body frame 3 at the lower front side of the outer frame 2. A main body frame 3 is attached to the front side of the outer frame 2 by a hinge mechanism 7 so as to be opened and closed forward. The outer frame 2 may be a member formed of a light metal such as resin or aluminum instead of the wooden frame material.

  The main body frame 3 includes a front frame body 8, a game board mounting frame 9, and a mechanism mounting frame 10, and is configured by integrally molding these with a synthetic resin material. The front frame body 8 formed on the front side of the main body frame 3 is formed in a rectangular frame shape having a size corresponding to the outer shape excluding the support plate 6 on the front side of the outer frame 2 and can be opened and closed with respect to the outer frame 2. It is configured. Note that the opening and closing of the main body frame 3 with respect to the outer frame 2 is detected by an inner frame opening switch 36 (only the reference numeral is shown in FIG. 5).

  The main body frame 3 is integrally formed of a synthetic resin material, and a game board mounting frame 9 is formed on the front side and a mechanism mounting frame 10 is formed on the rear side. As a result, the synthetic resin main body frame 3 includes a conventional front frame (sometimes called an inner frame, a front frame, etc.) and a mechanism plate (sometimes called a back mechanism plate, a back set plate, etc.). It has a function.

  A game board 4 is attached to the game board mounting frame 9 integrally formed at the rear part of the front frame body 8 so as to be detachable and replaceable from the front. In addition, two engaging protrusions 33 are formed on the left side of the game board mounting frame 9 and two engagement recesses (not shown) are formed on the right side of the game board mounting frame 9. Has been. Further, two engaging recesses 34 corresponding to the engaging protrusions 33 are formed on the left side of the board surface (front surface) of the game board 4 (see FIG. 4), and on the right side of the board surface of the game board 4 Two engaging hooks 35 corresponding to the engaging recesses are formed on the upper and lower sides. The engaging hook 35 detachably engages the game board 4 and the game board mounting frame 9 with each other.

  A locking hook 38 is formed at the lower left portion of the game board 4 (see FIG. 4), and an urging lock portion 37 corresponding to the locking hook 38 is provided at the lower left portion of the game board mounting frame 9. ing. When the game board 4 is mounted on the game board mounting frame 9, the urging lock portion 37 urges the locking hook 38 downward to lock it. Then, by urging the locking hook 38 downward by the urging lock portion 37, it is possible to lock the game board 4 while applying a downward urging force. Thereby, the game board 4 is brought into close contact with the lower edge portion of the game board mounting frame 9 and pressed and fixed downward.

  A guide rail 11 having an outer rail and an inner rail is provided on the surface of the game board 4. In addition, a heavy bass speaker 14 is attached to one side of the front lower portion of the front frame body 8 located below the game board mounting frame 9. A launch rail 15 that guides the game ball toward the launch path of the game board 4 is attached to the upper portion in the lower region of the front surface of the front frame 8 in an inclined manner. On the other hand, a lower front member 16 is attached to a lower portion in the lower area of the front surface of the front frame body 8. A lower pan 17 is provided substantially at the center of the front surface of the lower front member 16, and an operation handle 18 is provided closer to one side.

  Further, as shown in FIG. 2, the main body frame 3 is locked to the outer frame 2 on the rear surface of the main body frame 3 (front frame body 8) opposite to the side on which the hinge mechanism 7 is provided. The locking device 19 having both the function to perform and the function to lock the front frame 5 to the main body frame 3 is mounted. The locking device 19 includes a plurality of upper and lower body frame locking hooks 21 that are detachably engaged with a closing tool 20 provided on the outer frame 2 to lock the main body frame 3 in a closed state, and an open side of the front frame 5. There are provided a plurality of upper and lower door locking hooks 23 that are detachably engaged with a closing tool 22 provided on the rear surface and lock the front frame 5 in a closed state.

  Thus, when the key is inserted into the key hole of the cylinder lock 24 and rotated in one direction, the engagement between the main body frame locking hook 21 and the closing tool 20 of the outer frame 2 is released, and the main body frame 3 is moved. When the key is unlocked and the key is rotated in the opposite direction, the engagement between the door locking hook 23 and the closing tool 22 of the front frame 5 is released, and the front frame 5 is unlocked. It has become. The front end portion of the cylinder lock 24 is exposed to the front surface of the lower front member 16 through the front frame 8 and the lower front member 16 so that the unlocking operation can be performed by inserting a key from the front of the pachinko machine 1. Are arranged.

  A front frame 5 is attached to one side of the front surface of the main body frame 3 by a hinge mechanism 25 so as to be opened and closed forward. The front frame 5 includes a door body frame 26 and an upper plate 28. The door main body frame 26 is formed of a pressed metal frame member, and is formed to have a size that covers a portion extending from the upper end of the front frame body 8 to the upper edge of the lower front member 16. A substantially circular opening window 30 capable of seeing through a gaming area 12 to be described later from the front is formed in the approximate center of the door body frame 26. A window frame 31 having a rectangular frame shape larger than the opening window 30 is provided on the rear side of the door main body frame 26. A transparent plate 32 such as glass or a transparent resin plate is attached to the window frame 31. Note that the opening and closing of the front frame 5 relative to the main body frame 3 is detected by a door opening switch 39 (only the reference numeral is shown in FIG. 5).

  On the front side of the door body frame 26, a frame lamp 27 for decorating the pachinko machine 1 on both the left and right sides around the opening window 30, an upper plate 28 on the lower side, and a middle / high tone speaker 29 on the upper side are mounted. Yes. The frame lamp 27 is controlled to be turned on / off according to the effect mode of the effect executed by the image display device 42 described later. The middle / high tone speaker 29 and the above-described heavy bass speaker 14 are controlled by the image display device 42. The sound output control of a plurality of types of sound output modes is executed in accordance with the effect mode of the effects executed in step S2. In this way, by performing the lighting / extinguishing control of the frame lamp 27 and the sound output control of the middle / high tone speaker 29 and the heavy bass speaker 14 in synchronization with the effect executed by the image display device 42, the effect of the effect is achieved. Is to improve the interest of the player and the interest of the player. Further, the middle / high tone speaker 29 and the heavy / low tone speaker 14 also output a warning sound for notifying that an illegal act has been executed, an information sound for notifying that an error state relating to a game has occurred, and the like.

  Next, the rear surface configuration of the main body frame 3 will be described. As shown in FIG. 3, a ball tank for storing game balls supplied from a ball lifting device installed on the game island is provided on the upper rear surface side of the main body frame 3. 105, a tank rail 106 that connects the ball tank 105 and the payout device 103 and allows a game ball stored in the ball tank to flow down is disposed. The payout device 103 (ball payout means) connected to the ball tank 105 by the tank rail 106 is formed in a unit shape, and is based on a signal that receives a game ball from the tank rail 106 and instructs the payout of the game ball. Pay out a predetermined number of game balls.

  A substrate protective cover 107 in which a substrate or the like is incorporated is provided below the tank rail 106. The substrate protection cover 107 plays a role of preventing these substrates from being damaged by the spheres dropped from the tank rail 106 and preventing illegal acts on the respective substrates. The board protective cover 107 projects to the rear side of the pachinko machine 1, and the main control board 101 is arranged below the board protective cover 107. Further, a peripheral control board 111 (only the reference numerals are shown in FIG. 5) is arranged on the rear side of the game board 4 of the main control board 101. Thus, the upper part of the main control board 101 and the peripheral control board 111 is covered by the board protective cover 107 protruding to the rear side of the pachinko machine 1, and the main control board 101 and the peripheral control board 111 are separated by the spheres dropped from the tank rail 106. Prevents damage.

  Further, a firing control device 104 (launching means) is attached to the lower side of the back surface of the main body frame 3. The launch control device 104 is configured by integrating a launch hammer that launches a ball sent to the launch position and a launch motor that imparts a reciprocating rotation to the launch hammer, and is associated with the operation handle 18. ing. In addition, a payout control board 102 is provided on the right side of the launch control device 104. The payout control board 102 drives and controls the payout device 103 based on the reception of a signal instructing payout of game balls from the main control board 101.

  Next, various components and devices provided in the game board 4 will be described with reference to FIG. FIG. 4 is a front view showing the game board 4.

  A guide rail 11 is erected in a circular shape on the surface of the game board 4. The guide rail 11 includes an outer rail 11a and an inner rail 11b, and a backflow prevention valve 11c that prevents the game ball from entering a region surrounded by the outer rail 11a and the inner rail 11b is provided at the tip of the inner rail 11b. Is provided. Moreover, the game area | region 12 is formed in the area | region enclosed by the inner rail 11b and the backflow prevention valve 11c. The game area 12 is partitioned by various members into an area where the game ball can roll and another area (an area where the game ball cannot roll). Specifically, a regulation wall member 40 having a predetermined thickness forward from the front surface of the game board 4 and penetrating through the center is erected at the central portion of the game area 12 so that the game area 12 is It is partitioned. That is, when the game ball flowing down the game area 12 contacts the restriction wall member 40, the restriction wall member 40 is formed so as to be guided to one of the left and right sides of the restriction wall member 40 and not enter the restriction wall member 40. Has been.

  In addition, an opening (not shown) through which a game ball can enter is opened in a part of the regulation wall member 40, and the game ball that has entered from the opening is provided along the inner wall of the regulation wall member 40. By this, it is guided to the lower inner surface of the restriction wall member 40. The guide member 40d is a cylindrical member formed of a transparent synthetic resin, and is configured to be able to visually recognize a game ball that rolls inside. In addition, a winning assist stage 40e having a shelf shape on which a game ball can roll is formed on the inner surface of the lower portion of the regulating wall member 40. The winning auxiliary stage 40e is formed with an auxiliary groove 40f inclined forward and downward at the center thereof. The auxiliary groove 40f is located immediately above the upper starting opening 72, which will be described later, and releases a game ball that rolls on the winning auxiliary stage 40e directly above the upper starting opening 72 to win the upper starting opening 72. It is to assist.

  In this embodiment, the guiding member 40d is made of a transparent synthetic resin so that the game ball rolling inside can be visually recognized. However, the gaming ball rolling inside the guiding member 40d can be visually recognized. If so, the guide member 40d may have a different configuration. For example, a plurality of slit-like openings may be formed on the side surface of the guide member 40d so that a game ball rolling inside can be made visible.

  An image display device 42 capable of controlling display of a plurality of types of images is disposed in the inner region of the restriction wall member 40. Since the image display device 42 is provided inside the regulation wall member 40 that prevents the game ball from entering, it is possible to prevent a problem that the game ball flows down in front of the image display device 42 and it is difficult to visually recognize the display content. Further, the image display device 42 of this embodiment is constituted by a liquid crystal display device (LCD) capable of displaying an image, and a plurality of types of decorative patterns that can be identified in each of the three regions of left, middle, and right. (For example, symbols “0” to “9”) are displayed in a variable manner.

  A special symbol display 41, a special figure holding memory LED 47, and a status display LED 43 are provided at the lower right portion of the restriction wall member 40. The special symbol display 41 is composed of four LEDs, and variably displays the special symbols by driving and controlling the LEDs in a predetermined manner. The special figure hold memory LED 47 is composed of four LEDs, and displays the number of special figure hold memories described later by controlling the number of LEDs to be lit. The status display LED 43 is composed of one LED, and drives the LED in a manner corresponding to the gaming state.

  In addition, a normal symbol display 44 and a general-purpose holding memory LED 48 are provided on the upper right side of the regulating wall member 40 (a back surface decoration member 50 described later). The normal symbol display 44 is composed of two upper and lower LEDs, and variably displays normal symbols by driving and controlling the LEDs in a predetermined manner. The general-purpose reserved memory LED 48 is composed of two upper and lower LEDs, and displays a general-purpose reserved memory number to be described later by driving and controlling the LEDs in a predetermined manner.

  A gate 74 is provided on the left side of the restriction wall member 40. The gate 74 protrudes from the game area 12 to form a passing area through which a game ball can pass, and a gate switch 74 a that detects the game ball that has passed through the passing area of the gate 74 is provided. It should be noted that the normal symbol change display on the normal symbol display 44 described above is started based on the fact that the game ball has passed through the gate 74 and the game ball is detected by the gate switch 74a. That is, the normal symbol display on the normal symbol display 44 is permitted in accordance with the detection of the game ball by the gate switch 74a. In this example, the normal symbol display 44 is composed of two upper and lower LEDs, and executes normal symbol variation display by alternately lighting the upper and lower LEDs. When the variable display is stopped with the upper LED of the normal symbol display 44 turned on, it is a win, and the variable display is stopped with the lower LED of the normal symbol display 44 turned on. In some cases, it will be out of place.

  A variable winning ball apparatus 71 having an upper start port 72 and a lower start port 73 is disposed below the center of the regulation wall member 40. In the variable winning ball apparatus 71, the upper start opening 72 is provided in a state where it can always accept a game ball flowing down from above. On the other hand, the lower start port 73 is provided below the upper start port 72, and movable pieces 71a are provided on both sides thereof, and the upper and left and right sides are closed. That is, in the variable winning ball device 71, the lower start port 73 is provided in a state in which a game ball cannot be received. The movable piece 71a is rotated about the lower part by a normal electric accessory solenoid 71b, the variable winning ball apparatus 71 is in an open state where a game ball can be received in the lower start port 73, and a game ball in the lower start port 73. Is controlled to one of the unoccupied blocked state. The game ball won in the upper start port 72 is detected by the upper start port switch 72a, and the game ball won in the lower start port 73 is detected by the lower start port switch 73a.

  Note that the special symbol change display on the special symbol display 41 described above indicates that a game ball is won at the upper start opening 72 and the game ball is detected by the upper start opening switch 72a, and a game is displayed at the lower start opening 73. This is started based on the fact that a ball is won and a game ball is detected by the lower start port switch 73a. That is, the special symbol display on the special symbol display 41 is permitted in accordance with the detection of the game ball by the upper start port switch 72a and the lower start port switch 73a. In this example, the special symbol display 41 is constituted by four LEDs, and executes the variable symbol display by controlling the four LEDs in a predetermined manner.

  A prize winning opening / closing device 75 is disposed on the upper portion of the regulation wall member 40. The special winning opening / closing device 75 is either in an open state in which the game ball can be received or in a closed state in which the game ball cannot be received (it may be more difficult to receive than the open state). It is the device which controls to the state of Specifically, the prize winning opening and closing device 75 is a game ball that includes a blocking member (not shown) protruding above the prize winning opening and movable pieces (not shown) arranged on the left and right sides of the prize winning opening. In the open state where the game balls can be received by rotating the movable pieces arranged on the left and right sides of the big prize opening by the big prize opening solenoid 76a and the closed state where the game balls cannot be accepted And control. The game ball that has won the big winning opening is detected by the count switch 75a. Also, a predetermined number (for example, 13) of game balls are paid out based on the winning of the game balls at the special winning opening and the detection by the count switch 75a.

  Further, at the lowermost part of the game area 12, there is provided an out port 77 through which the game balls that have flowed down the game area 12 and have not won any winning holes or winning devices are discharged from the game area 12. The game area 12 is also provided with a plurality of general winning ports (upper left / left middle winning port 13a, lower left winning port 13b, right winning port 13c) that can receive game balls from above, and any of the general winning ports. A predetermined number (for example, 10) of game balls is paid out based on the winning of the game balls. Note that the game ball that has won the upper left / left middle winning port 13a is detected by the upper left / left middle winning port switch 13d, and the game ball that has won the lower left winning port 13b is detected by the lower left winning port switch 13e. A game ball won in the mouth 13c is detected by the right winning mouth switch 13f. In this example, the variable winning ball device 71 and the general winning ports 13a to 13c described above are formed integrally with the plate-like panel 70 so as to form a winning area where a game ball can be won.

  In addition, a plurality of obstacle nails that change the flow-down direction of the game ball are planted on the front surface (the side where the game area 12 is formed) of the game board 4. In addition, the game balls 4 won in the general winning ports 13a to 13c and various winning ports (upper starting port 72, lower starting port 73, large winning port) described above are detected by the respective ball detecting switches, and then the game board 4 However, all these game balls are detected by an all winning opening winning number counting switch 45a (only reference numerals are shown in FIG. 5) provided on the back of the game board 4.

  Next, the main substrate 100 and the peripheral substrate 110 provided on the back side of the pachinko machine 1 will be described. FIG. 5 is a block diagram showing the main board 100 and the peripheral board 110.

  The main board 100 includes a main control board 101 and a payout control board 102 as shown in FIG. As shown in FIG. 5, the main control board 101 includes a main control MPU 101a as a microprocessor and a main control I / O port 101b as an input / output device (I / O device). The main control MPU 101a includes a ROM that stores various processing programs and various commands, and a RAM that temporarily stores data. It also has a built-in function to prevent fraud.

  Via the main control I / O port 101b, the count switch 75a, the upper start port switch 72a, the lower start port switch 73a, the gate switch 74a, the upper left / left middle winning port switch 13d, the lower left winning port switch 13e, and the right winning port switch 13f, detection signals from the all winning opening winning number counting switch 45a, the magnetic detection switch 45b, the door opening switch 39, and the inner frame opening switch 36 are respectively input.

  It should be noted that the all winning opening winning number counting switch 45a has a plurality of types of winning openings provided in the game area 12 (in this example, the general winning openings 13a to 13c, the upper starting opening 72, the lower starting opening 73, and the large winning opening). The main control MPU 101a counts the number of winning balls based on the detection of the gaming balls by the all winning mouth winning number counting switch 45a. The magnetic detection switch 45b is provided on the rear side of the game board 4 and in the vicinity of the upper start opening 72 and the lower start opening 73 in the game area 12, and detects a magnetic change. In other words, the magnetic detection switch 45b is a switch that detects that an illegal act of illegally winning a game ball at the upper start opening 72 and the lower start opening 73 using a magnet or the like is performed. The main control MPU 101a When the switch 45b detects that the magnetism has changed, a process of notifying that fraud has been made is performed.

  Further, the main control MPU 101a, based on the detection signal described above, via the main control I / O port 101b, the ordinary electric accessory solenoid 71b, the special prize opening solenoid 76a, the special symbol display LED board 46 (special symbol display 41 and A special symbol hold LED 47), a normal symbol display LED substrate 49 (a normal symbol display 44 and a general symbol hold LED 48), and a status LED substrate (a status indicator LED 43); A drive signal for driving (not) is output.

  Various commands are exchanged between the main control board 101 and the payout control board 102, that is, bidirectionally, and between the main control board 101 and the peripheral control board 111, the main control board 101 and the peripheral control board are exchanged. Various commands are output to 111, that is, in one direction.

  As shown in FIG. 5, the payout control board 102 includes a payout control MPU 102a as a microprocessor and a payout control I / O port 102b as an I / O device. The payout control MPU 102a incorporates a ROM that stores various processing programs and various commands, and a RAM that temporarily stores data. It also has a built-in function to prevent fraud.

  A command for driving the payout device 103 (payout motor) output from the main control board 101 is input via the payout control I / O port 102b. The payout control MPU 102a is based on this command, and the payout control I / O port 102b. A drive signal for driving the payout device 103 (payout motor) is output via. As a result, the payout device 103 pays out a prize ball. In addition, the payout control MPU 102a pays out a ball when a loan request signal is input from a prepaid card unit (not shown). The payout control MPU 102a receives this command when an abnormality occurs (for example, a magnetic change has been detected by the magnetic detection switch) output from the main control board 101 via the payout control I / O port 102b. Based on the command, a drive stop signal for stopping the drive of the firing control device 104 (shooting motor) is output via the payout control I / O port 102b. Thereby, the driving of the launch control device 104 is stopped when an abnormality occurs.

  As shown in FIG. 5, the peripheral board 110 includes a peripheral control board 111. As shown in FIG. 5, the peripheral control board 111 includes a sub-integrated MPU 111a as a microprocessor, a sub-integrated ROM 111b that stores various processing programs and various commands, a sound source IC 111c that performs high-quality sound, and the sound source IC 111c. A sound ROM 111d that stores sound information such as music to be referred to and sound effects is provided.

  When the sub-integrated MPU 111a receives a command from the main control board 101, the sub-integrated MPU 111a creates a display command related to the display effect based on the command and outputs it to the liquid crystal display board 120. The liquid crystal display substrate 120 controls the LED module (image display device 42) in accordance with a display command output from the sub-integrated MPU 111a, and performs a variation display of decorative symbols, an image display of characters, and the like.

  Further, the sub-integrated MPU 111a has a parallel input / output port, a serial input / output port, and the like, and upon receiving a command from the main control board 101, creates an effect command related to the effect based on this command. Is output from the parallel input / output port to the sound source IC 111c. The sound source IC 111c reads the sound information from the sound ROM 111d in accordance with the effect command output from the sub-integrated MPU 111a, and receives the music and sound effects according to various effects from the above-described heavy bass speaker 14 and middle / high sound speaker 29. Control to exit. In addition, the sub-integrated MPU 111a outputs drive data for driving the frame lamp 27 (described as a frame decoration board 27a in FIG. 5) in accordance with the effect command.

  In addition, the sub-integrated MPU 111a uses various LEDs that light decorate the pachinko machine 1 from the serial input / output port to the lamp drive board 119 in accordance with the production command (for example, the game board upper left LED board 119a, game board left middle LED board 119b). , Gaming board left LED board 119c, gaming board lower left LED board 119d, gaming board lower LED board 119e, lower right decoration LED board 119f, right warp LED board 119g, upper right decoration upper LED board 119h, upper right decoration middle LED board 119i, upper right decoration ON / OFF data for turning on / off (ON / OFF) LEDs mounted on the decorative LED board 119j and the LED board 119k in the special prize opening, and various motors (for example, the special prize mouth distribution motor 59a) are driven. Driving data to be output.

  The right warp LED substrate 119g is provided on the right side of the regulation wall member 40, and light-decorates the game area on the right side of the regulation wall member 40. The upper right decoration upper LED board 119h, the upper right decoration middle LED board 119i, and the upper right decoration lower LED board 119j are provided on the rear surface side of the upper right decoration member 40c described later, and light-decorate the upper right decoration member 40c. . The LED board 119k in the special prize opening is provided on the rear side of the special prize opening / closing device 75, and light-decorates the special prize opening.

  In addition, detection from the prize winning mouth distribution motor sensor 59b for detecting the position of the prize winning mouth distribution motor 59a, the distribution device entry switch 59c, the distribution device entry switch 58d, the specific effect switch 62d, and the specific effect discharge switch 55d. The signal is input to the peripheral control board 111 via the lamp driving board 119. When the sub-integrated MPU 111a receives detection signals from the big winning in-mouth distribution motor sensor 59b, the sorting device entry switch 59c, the sorting device entry switch 58d, the specific effect switch 62d, and the specific effect discharge switch 55d, A control signal is output to the intraoral distribution motor 59a, the liquid crystal display substrate 120, and the like.

  As described above, in the present embodiment, the special symbol display 41 for variably displaying the special symbol is controlled by the main control MPU 101a mounted on the main board 100, while various types of the restriction wall member 40 and the back decoration member 50 are provided. The devices (special prize opening / closing device 75, image display device 42, etc.) are controlled by the sub-integrated MPU 111a mounted on the peripheral board 110. For this reason, while being able to reduce the control burden of the main board | substrate 100 (main control MPU101a), by various apparatuses provided in the control wall member 40 and the back surface decoration member 50 by control of the peripheral board | substrate 110 (subintegrated MPU111a). A variety of effects can be executed, and a configuration that does not reduce the interest in the effects can be achieved.

  Here, a game realized by the game board 4 provided with the above-described various components and devices will be described. When the player operates the operation handle 18, a game ball is launched by the launch control device 104 provided on the back side of the pachinko machine 1. The game ball launched from the launch control device 104 is discharged to the upper part of the game area 12 through the area surrounded by the launch rail 15 and the outer rail 11a and the inner rail 11b of the guide rail 11, and passes through the game area 12 to the obstacle nail. It flows down toward the out port 77 while colliding with each other. When the game ball flowing down the game area 12 passes through the gate 74 and is detected by the gate switch 74a, the normal symbol display 44 starts to display the variation of the normal symbol.

  When the game ball is detected by the gate switch 74a, the normal random number per symbol is extracted from the counter that updates the normal random number per symbol within a predetermined range. Then, when normal symbol display on the normal symbol display unit 44 is started, it is determined whether or not to win based on a determination random number per normal symbol. As a result of the variable display, a mode according to the determination result To stop the LED. Specifically, when it is determined to be a win, the fluctuation display of the normal symbol is stopped while the upper LED of the normal symbol display 44 is turned on. In the state where the lower LED of 44 is turned on, the normal symbol variation display is stopped.

  Further, when the normal symbol display 44 is executing the normal symbol variation display, and when the variable winning ball apparatus 71 is controlled to open and close based on the result of the normal symbol display 44 being a win. It is possible to store up to a predetermined number (4 in this embodiment) of the normal random numbers determined based on the fact that the game ball has passed through the gate 74 and the game switch is detected by the gate switch 74a. The number of random numbers to be determined per ordinary symbol to be stored (the number of ordinary figure storage) is displayed by the ordinary figure storage LED 48. As described above, the general-purpose storage memory LED 48 is constituted by two LEDs. In this example, turning on the upper LED indicates that the number of reserved maps is 1, and turning on the upper and lower two LEDs indicates that the number of reserved drawings is 2, By flashing the LED and turning on the lower LED, it is indicated that the number of ordinary reserved memory is 3, and by flashing the upper and lower two LEDs, it is indicated that the number of ordinary reserved memory is 4.

  The normal symbol change display on the normal symbol display 44 is stopped after a predetermined period of time, and when the display result of the normal symbol at the time of stoppage is “winning”, the variable winning ball apparatus 71 is kept for a predetermined time (for example, 0.5 seconds) Control to open state. On the other hand, when the display result of the normal symbol display 44 becomes “displaced”, the closed state in which the game balls cannot be received at the lower start port 73 is maintained without controlling the variable winning ball device 71 to the open state. However, the upper start opening 72 is in a state where it can accept a game ball.

  That is, the lower start port 73 is controlled to be opened for a predetermined time (for example, 0.5 seconds) when the display result corresponding to the normal symbol display 44 is stopped and displayed. Specifically, based on the fact that the display result corresponding to the normal symbol display 44 is stopped and displayed, the normal electric accessory solenoid 71b is moved and the movable piece 71a is rotated to open the variable winning ball apparatus 71. Control to the state. Then, when the predetermined period has elapsed, the ordinary electric accessory solenoid 71b is moved again to rotate the movable piece 71a, and the variable winning ball apparatus 71 is controlled to be closed. By controlling the variable winning ball device 71 to the open state, the game ball can be received in the lower start port 73, and by controlling the variable winning ball device 71 to the closed state, the game ball cannot be received. Become.

  In addition, when a game ball flowing down the game area 12 wins the upper start opening 72 or the lower start opening 73, the special symbol display 41 can start a special symbol change display (for example, a big hit game and a small hit game) If the game is not in the winning game state and the state where the special symbol and the decorative symbol are not being displayed, the special symbol display 41 starts to display the special symbol, and the image display device 42 displays the decorative symbol. Display of the special symbol on the special symbol display 41 and the variation display of the decorative symbol on the image display device 42 are stopped after a predetermined period of time.

  In the present embodiment, two winning winning openings, an upper starting opening 72 and a lower starting opening 73 provided in the variable winning ball apparatus 71, are provided as winning openings for which the variation display of special symbols is permitted. The number of start winning openings provided in the variable winning ball apparatus 71 is not limited to these, and for example, only one of the upper starting opening 72 and the lower starting opening 73 may be provided. Further, based on the fact that a game ball is won at the upper start port 72 and detected by the upper start port switch 72a, and a game ball is won at the lower start port 73 and detected by the lower start port switch 73a. A predetermined number (for example, three) of game balls are paid out. In addition, when a game ball is won at the upper start port 72 and a game ball is detected by the upper start port switch 72a, a game ball is won at the lower start port 73, and a game ball is detected by the lower start port switch 73a. Different numbers of game balls may be paid out at different times. For example, when a game ball wins in the upper start opening 72 and a game ball is detected by the upper start opening switch 72a, three game balls are paid out, and the game ball wins in the lower start opening 73, and the lower start opening switch When a game ball is detected by 73a, four game balls may be paid out.

  When a game ball is detected by the upper start port switch 72a and the lower start port switch 73a, the hit determination random number is extracted from a counter that updates the hit determination random number within a predetermined range. Further, when the special symbol display 41 starts to display the variation of the special symbol (and when the image display device 42 starts to display the variation of the decorative symbol), it is based on the hit determination random number (15R big hit 2R big hit, small hit), the lighting of the LED of the special symbol display 41 is controlled in a manner corresponding to the determination result as a result of the variable display, and the determination result is displayed on the image display device 42. The corresponding decorative design is derived and displayed. Specifically, when it is determined to be a hit (15R big hit, 2R big hit, small hit), the four LEDs of the special symbol display 41 are turned on and displayed in a specific manner, and the image display device 42 is displayed. The specific display result of the decorative design is derived and displayed on the screen. On the other hand, when it is determined that it is out of place, the four LEDs of the special symbol display device 41 are lit and displayed in a mode different from the specific mode (out-of-band design), and the display result of the image display device 42 in a shifted state (Out of symbol: non-specific display result, in this embodiment, a combination of at least two types of identification information (design)) is derived and displayed. Thus, the display result of the special symbol on the special symbol display device 41 corresponds to the display result of the decorative symbol on the image display device 42.

  Further, the decorative symbols that are variably displayed on the image display device 42 are symbols for effect different from the special symbols that are variably displayed on the special symbol display 41. The contents are displayed to the player with the effect being further enhanced by using the decorative design for the effect. That is, when the four LEDs of the special symbol display 41 are lit and displayed in a specific manner, the transition control to the big hit gaming state (15R big hit gaming state, 2R big hit gaming state) or the small hit gaming state is performed. Even if the display result of the decorative symbol on the image display device 42 becomes the specific display result, if the four LEDs of the special symbol display 41 are lit and displayed in a manner different from the specific manner, Transition control to the gaming state is not performed.

  Furthermore, in this embodiment, the specific mode of lighting and displaying by the four LEDs of the special symbol display 41 is a high-profit non-special mode different from the high-profit special mode (15R probability variation pattern) and the high-profit special mode. (15R uncertain variable symbol), low profit special mode (2R big hit symbol), and special mode (small hit symbol).

  When the four LEDs of the special symbol display 41 are lit and displayed in the high profit special mode (15R probability variation symbol) among the specific modes, the display result of the specific display result is displayed on the image display device 42 as the display result of the decorative symbol. Among them, the high profit special display result (15R probability variable symbol: in this embodiment, the combination of the same odd number symbols) is derived and displayed, and the four LEDs of the special symbol display 41 are in a low profit special mode (in a specific mode) In the case of lighting display with 2R jackpot symbol, the low profit display result among the specific display results as the display result of the decorative symbol on the image display device 42 (2R jackpot symbol (combination of a predetermined decorative symbol out of the off symbol)) In this embodiment, a combination of symbols including “1”, “2”, and “3” (for example, “123”, “213”, etc.) is derived and displayed.

  In addition, when the four LEDs of the special symbol display 41 are lit and displayed in a high-profit non-special mode (15R non-probable symbol) among specific modes, specific display is performed as a display result of the decorative symbols on the image display device 42. Among the results, a high-profit non-special display result (15R non-probable variation: in this embodiment, a combination of the same even number) is derived and displayed, and the four LEDs of the special symbol display 41 are special among the specific modes. In the case of lit display in a mode (small hit symbol), a special display result (a combination of a predetermined decorative symbol among small symbols) is displayed as a display result of the decorative symbol on the image display device 42. ): In this embodiment, a combination of symbols including “1”, “2”, and “3” (for example, “123”, “213”, etc.) is derived and displayed in the same manner as the 2R jackpot symbol.

  In this embodiment, the low profit display result displayed on the image display device 42 corresponding to the low profit special mode displayed on the special symbol display 41 and the special mode displayed on the special symbol display 41 are displayed. And a special display result displayed on the image display device 42 corresponding to the same symbol combination (a combination of symbols including “1”, “2”, and “3”, for example, “123”, “213” Etc.). Therefore, it is difficult for a player who is viewing the image display device 42 to know whether the game state is a small hit game state or a 2R big hit game state.

  When the four LEDs of the special symbol display 41 are lit and displayed in the high profit special mode and the low profit special mode, they are controlled to the big hit gaming state, and after the big hit gaming state is finished, the normal state and the short time state to be described later A high probability state determined as a big hit (15R big hit, 2R big hit) with a high probability (in this embodiment, in a high probability state, a big hit is determined with a probability of 1/80 (15R big hit, 2R big hit), a normal state, and In the short-time state, control is performed to a big hit (determined as 15R big hit, 2R big hit) with a probability of 1/400.

  In addition, when the four LEDs of the special symbol display 41 are lit and displayed in a highly profitable non-special manner, they are controlled to the big hit gaming state, and after the big hit gaming state, the special symbol display 41 changes the special symbol display. Until the predetermined number of times (for example, 100 times) is executed, the fluctuation time from the start of the special symbol display until the special symbol is stopped and the normal symbol display 44 starts the normal symbol fluctuation display. From the normal state to the time when the normal symbol is stopped and displayed is controlled to a shorter time than the normal state. The decorative symbol variation display by the image display device 42 is synchronized with the special symbol variation display by the special symbol indicator 41. Specifically, when the special symbol display 41 starts to display the variation of the special symbol, the image display device 42 starts to display the variation of the decorative symbol, and when the special symbol display 41 stops and displays the special symbol. The decorative design is stopped and displayed by the display device 42. That is, the variation time of the special symbol by the special symbol display device 41 and the variation time of the decorative symbol by the image display device 42 are the same time, and the variation time of the special symbol by the special symbol display device 41 is shortened in a short time state. As a result, the decorative symbol variation time by the image display device 42 is also shortened.

  Further, in the time-short state, control for further extending the opening time for the lower start port 73 to be in the open state is longer than the normal state (in this embodiment, 0.5 seconds in the normal state and 5 seconds in the time-short state). ), And a control for increasing the probability that the result of the normal symbol variation display on the normal symbol display unit 44 is a hit (in this embodiment, the upper LED of the normal symbol display unit 44 is turned on). . The normal state is a gaming state different from the high probability state and the short time state. In the short-time state, the probability of being determined to be a big hit (15R big hit, 2R big hit) is the same as the normal state (low probability), so the normal state and the short-time state may be collectively referred to as a low probability state. .

  In this embodiment, the big hit gaming state based on the fact that the four LEDs of the special symbol indicator 41 are lit and displayed in the high profit special mode (15R probability variation symbol) is executed, and after the big hit gaming state ends, the high hit gaming state is executed. In the case of controlling to the probability state, the time-short state control is also performed in parallel. That is, when the four LEDs of the special symbol display 41 are lit and displayed in a high profit special mode, the control of the short time state and the high probability state until the special symbol variation display is executed a predetermined number of times after the big hit gaming state is finished. The control in the short-time state is terminated when the number of executions of the special symbol variable display after the end of the jackpot gaming state reaches a predetermined number of times, and the control in the high-probability state is performed independently. To do it. Note that the control in the high-probability state may be ended when the control in the short-time state is ended. That is, a high probability state that is determined to be a big hit (15R big hit, 2R big hit) with a higher probability than the normal state and the short-time state until the special symbol variation display is executed a predetermined number of times (for example, 100 times) after the big hit gaming state ends. You may make it control to.

  On the other hand, when the big hit gaming state based on the fact that the four LEDs of the special symbol display 41 are lit and displayed in the low profit special mode (2R big hit symbol) is controlled, and the high probability state is controlled after the big hit gaming state ends. Depending on the gaming state when the big hit gaming state is finished, there are a case where the control of the short time state is performed in parallel and a case where the control of the short time state is not performed simultaneously. Specifically, the gaming state is determined when the jackpot gaming state based on the fact that the four LEDs of the special symbol display 41 are lit and displayed in the low profit special mode (2R jackpot symbol), and the control of the time-saving state is performed. If the short-hit gaming state is completed, the short-time state control is performed in parallel with the high-probability state control, and if the short-time state control is not performed, the high-probability state control is performed after the big-hit gaming state is finished. Do it alone.

  Further, not limited to the above-described example, in the short time state, the special symbol display 41 and the image display device 42 are controlled so that the variation time of the special symbol and the decorative symbol is shorter than the normal state, and the normal symbol on the normal symbol display 44 is displayed. Control for shortening the variation time from the normal state, control for increasing the probability that the result of the variation display of the normal symbol on the normal symbol display unit 44 is a hit, and the opening time for the variable winning ball apparatus 71 to be in the open state One of the above-described control for extending the time in the normal state, and the control for increasing the number of times the variable winning ball apparatus 71 is opened in the open state, or any combination (or all) may be executed. You may do it.

  In addition, when the four LEDs of the special symbol display 41 are lit and displayed in a special manner, the small winning game state is controlled. Note that after the end of the small hit gaming state, the game state before the start of the small hit gaming state is continued. That is, when the gaming state is the high probability state and the small hit gaming state is reached, the high probability state is continuously controlled after the small hit gaming state ends. Also, if the game state is the short time game state and the small hit game state is reached, after the small hit game state ends, the short time state end condition (the number of executions of the special symbol variation display reaches the predetermined number of times). If the condition for termination of the time-saving state is satisfied after the end of the small hit gaming state, the control is performed to the normal state. In this way, unlike the big hit gaming state, the small hit gaming state is not directly attributable to a change in the gaming state, but simply gives an opportunity to get a prize ball.

  In this embodiment, the left, middle, and right decorative symbols corresponding to the three display areas of the image display device 42 are controlled to stop in the order of the left decorative symbol → the right decorative symbol → the middle decorative symbol. . The stop symbol of the decorative symbol is a state in which all the decorative symbols of the left, middle and right are stopped and displayed by stopping the display of the middle decorative symbol after starting the variable display of the left, middle and right decorative symbols. A combination of symbols.

  Further, when the special symbol display on the special symbol display 41 is being executed, or when the big hit gaming state (15R big hit gaming state, 2R big hit gaming state) and the small hit gaming state are being executed, The random number for winning determination extracted based on the fact that a game ball is won in the lower start port 73 and the game ball is detected by the upper start port switch 72a and the lower start port switch 73a (predetermined condition is satisfied) (In this embodiment, up to four) can be stored, and the number of random numbers for hit determination stored (number of special figure hold memory) is displayed by a special figure hold memory LED 47. As described above, the special figure hold memory LED is constituted by four LEDs. In this example, turning on one LED indicates that the number of special figure hold memory is 1, indicating that turning on two LEDs indicates that the number of special figure hold memory is 2, 3 Turning on the LED indicates that the number of special figure hold memory is 3, and turning on the four LEDs indicates that the number of special figure hold memory is 4. As described above, the special figure holding memory LED 47 has a predetermined number of established conditions (a game ball is won at the upper start opening 72 or the lower start opening 73), but the number of memories that have not yet started the special symbol variation display (special display). The figure holding storage number) is displayed.

  In this embodiment, in the big hit game state and the small hit game state based on the four LEDs of the special symbol display 41 being lit and displayed in a specific manner, the big winning opening solenoid 76a is provided on both the left and right sides of the big winning opening. The movable piece to be arranged is rotated to control the open state so that the game ball can be received in the big prize opening. In addition, when the four LEDs of the special symbol display 41 are lit and displayed in the high profit special mode and the high profit non-special mode among the specific modes, the 15R big hit game state is controlled, and the big prize opening is controlled to the open state. When a predetermined time (for example, 30 seconds) elapses or when a predetermined number (for example, 10) of game balls have won the grand prize opening, the right and left of the big prize opening is again determined by the big prize opening solenoid 76a. The movable piece arranged on both sides is rotated to control the closed state in which the game ball cannot be received in the big prize opening. One round (1R) in the big hit gaming state is from the control to the open state in which the game ball can be received in the big winning opening until the closed state in which the game ball cannot be received in the big winning opening. The 15R jackpot gaming state ends when 15 rounds (15R) are executed.

  In addition, when the four LEDs of the special symbol display 41 are lit and displayed in the low profit special mode among the specific modes, the 2R big hit gaming state is controlled and the special winning opening is controlled to the open state for a predetermined time ( For example, when any one of 300 ms, 500 ms, and 900 ms elapses, the movable pieces arranged on both the left and right sides of the big prize opening are rotated again by the big prize opening solenoid 76a and the game balls cannot be received in the big prize opening. Control to blocked state. The 2R jackpot gaming state ends when two rounds (2R) are executed.

  In addition, when the four LEDs of the special symbol display 41 are lit and displayed in a special mode among the specific modes, the small winning game state is controlled, and the special winning opening is controlled to be open for a predetermined time (for example, When either 300 ms, 500 ms, or 900 ms has elapsed, the movable pieces placed on the left and right sides of the big prize opening are rotated again by the big prize opening solenoid 76a to block the game balls into the big prize opening. To control. In the small hit gaming state in this embodiment, the control (round) in which the big winning opening is opened and then closed is repeated twice.

  In this embodiment, in the 2R big hit game state, the period from the open state to the closed state and the closed state in the small hit game state, from the open state to the closed state. Are the same (if they are indistinguishable (eg, within 100 ms), they are considered the same). In addition, in the 2R big hit gaming state, the waiting time from closing the big winning opening to being opened again, and in the small hit gaming state, waiting time from closing the big winning opening to the opened state again. Are the same (if they are indistinguishable (eg, within 100 ms), they are regarded as the same). Therefore, it becomes difficult to grasp whether the game is controlled to the 2R big hit gaming state or the small hit gaming state, and when it is grasped as the small hit gaming state, it is not controlled to the high probability state. This can prevent the player's interest from being lowered.

  In addition, in the 2R big hit game state and the small hit game state, when the open time from the open state to the closed state is 300 ms, the game ball can almost be expected to enter the big win port. (For example, 1 to 2 pieces), when the opening time from the open state to the closed state is 500 ms, a small number of balls can be expected (for example, 1 to 4 pieces), In the case where the opening time from the open state of the big winning opening to the closed state is 900 ms, more balls can be expected (for example, 1 to 6 balls). Thus, in this embodiment, as the 2R big hit game state and the small hit game state, the expected value for the game ball entering into the big prize opening, in other words, by entering the game ball into the big prize mouth Control is made to one of a plurality of states with different expected values for the number of prize balls obtained (different profit values). Therefore, even when the 2R big hit gaming state and the small hit gaming state are executed, it is possible to be interested in the opening time from the opening of the big winning opening to the closing state, and with a long opening time. When the 2R big hit game state and the small hit game state are executed, some prize balls can be expected, so that the player's interest can be improved.

  As described above, the state display LED 43 drives the LED in a manner corresponding to the gaming state, but does not actively inform the player of the gaming state. In other words, in this embodiment, the state display LED 43 is arranged in the lower right part of the game area 12, and an area where the game ball can roll is formed in the left area of the game area 12 formed on the game board 4. Since the area where the game ball can roll is scarcely formed in the right area of 12, the player who is paying attention to the rolling of the image display device 42 and the game ball hardly notices the state of the status display LED 43. Also, in order not to inform the player that the state display LED 43 is driven in a manner corresponding to the gaming state, even if the player notices that the state display LED 43 is driven, it is driven in a manner corresponding to the gaming state. It is difficult to notice that Further, in this embodiment, it is not notified whether the control is set to the short-time state or the high-probability state after the end of the jackpot gaming state (2R jackpot gaming state, 15R jackpot gaming state). Therefore, it becomes difficult to grasp the current game state, and it becomes difficult to stop the game.

  As a specific mode of the state display LED 43, for example, in the 15R big hit gaming state, the state display LED 43 is lit in red, and in the 2R big hit gaming state, the state display LED 43 blinks in red. In the small hit game state, it blinks in green. In the normal state, the state display LED 43 is turned off, in the short time state, the state display LED 43 is lit in green, and in the high probability state, it is lit in blue. In addition, you may comprise so that LED driven according to the hit type (15R big hit, 2R big hit, small hit) and LED driven according to a game state may be provided separately.

  Next, an example of control processing executed by the main control board 101 (particularly the main control MPU 101a) will be described. FIG. 6A is a flowchart showing the processing procedure for the control performed by the main control MPU 101a of the main control board 101 when the pachinko machine 1 is powered on.

  As shown in FIG. 6A, the main control board 101 according to this embodiment first initializes data stored in various registers and RAM as the process of step S1. Next, as a process in step S2, a random number that is a number to be updated within a predetermined numerical range is updated.

  In other words, in the main control board 101 according to this embodiment, random numbers (random numbers for winning determination, assigned value determination random numbers) used for the lottery process for the display mode when the variable symbol display of the special symbols is stopped, the special symbols Random numbers used for the lottery process for winning the win that is used as the trigger for the operation of the movable piece 71a, which is provided for the lottery process for a predetermined time (variable time) required for the variable display control of A random number counter for holding random numbers such as (normal random number per symbol) is provided. Therefore, in the process of step S2, the random number counter is operated in such a manner that only random numbers (variation pattern determining random numbers) that are not related to the winning of these random numbers are updated.

  Note that after the processes of steps S1 and S2 are performed in this way, only the process of step S2 is basically repeated. However, in this embodiment, the following timer interrupt control is performed every 4 ms, for example.

  FIG. 6B is a flowchart showing a processing procedure for timer interrupt control periodically performed by the main control MPU 101 a of the main control board 101.

  As shown in FIG. 6B, in this interrupt control, first, a register saving process is performed as the process of step S11. Next, in step S12, the gate switch 74a, the upper start port switch 72a, the lower start port switch 72b, the count switch 75a, the lower left winning port switch 13e, the upper left / left middle winning port switch 13d, and the all winning ports Detection signals from various switches such as the winning number counting switch 45a are input. Then, as a process in step S13, a random number update process for updating the value of the random number counter is performed. In the process of step S13, among the above random numbers, random numbers related to the display mode when the variable symbol display of the special symbol and the normal symbol is stopped (a random number for winning determination, a random number for determining a given value, a random number for determining normal symbols) ) Is updated, the random number counter is operated.

  Then, after the random number is updated in this way, the main control MPU 101a of the main control board 101 performs the special symbol process processing including the lottery processing relating to the display mode at the time of stopping the variable symbol variable display as the processing of step S14. Execute. Although this special symbol process will be described later, here, basically, the corresponding processing is selectively performed based on the special symbol process flag indicating the progress of the game stored in the RAM of the main control MPU 101a. Will be executed.

  Next, the main control MPU 101a of the main control board 101 executes a normal symbol process including a lottery process for winning a win as an operation trigger of the movable piece 71a as the process of step S15. The normal symbol process will be described later, but basically, the corresponding process is selectively executed according to the normal symbol process flag indicating the progress of the game. In addition, the main control MPU 101a of the main control board 101 is configured so that the drive frequency of the movable piece 71a is higher during a predetermined period after the end of the big hit gaming state (excluding a part of the 2R big hit gaming state). A lottery process is executed (so-called short-time state). In this embodiment, the time required for the normal symbol variation display control is shortened by a predetermined period after the end of the jackpot gaming state, and the opening time of the movable piece 71a is extended to shorten the time-saving state. Is to be realized.

  When the special symbol process (step S14) and the normal symbol process (step S15) are performed, the main control MPU 101a of the main control board 101 next performs the special symbol process in step S16. Then, processing for transmitting a command set in a predetermined area of the RAM to the peripheral substrate 110 or the like is performed. Next, as a process of step S17, a process of transmitting a command set in a predetermined area of the RAM in the normal symbol process process to the peripheral board 110, for example, is performed.

  Also, the main control MPU 101a of the main control board 101 outputs information such as hit information (15R big hit, 2R big hit, small hit) supplied to the hall management computer, for example, as the process of step S18 next. Process.

  Then, the main control MPU 101a of the main control board 101 performs the processing of step S19 as the upper start port switch 72a, the lower start port switch 73a, the count switch 75a, the lower left winning port switch 13e, the upper left / left center. When a detection signal such as the winning opening switch 13d is in an ON state, a payout control command is output to the payout control board 102 so that a prize ball corresponding to the signal is paid out to the player. As a result, the payout control MPU 102a mounted on the payout control board 102 outputs a drive signal from the payout control I / O port 102b to the payout device 103, and pays out a prize ball to the player.

  The main control MPU 101a of the main control board 101 executes a storage process for checking increase / decrease in the number of reserved storages as the process of step S20. Next, as a process of step S21, a test terminal process that is a process of outputting a test signal for enabling the control state of the pachinko machine 1 to be confirmed outside the gaming machine is executed. After that, the drive control of the actuator that operates constantly is performed (step S22), the contents of the register are restored (step S23), and the control is finished when the interrupt permission state is set (step S24). It becomes.

  With the above control, in this embodiment, the game control process is started every 4 ms. In this embodiment, the game control process is executed by an interrupt process by a timer. However, in the interrupt process, for example, only a flag indicating that an interrupt has occurred may be set. However, in this case, the game control process is executed in the main process.

  FIG. 7 is a flowchart showing the procedure for the special symbol process (step S14).

  Now, assuming that the random numbers used for various lottery processes have been updated (step S13), as shown in FIG. 7, the main control MPU 101a of the main control board 101 first starts with the upper start port switch 72a or the above. Under the condition that the detection signal from the lower start port switch 73a is in an ON state (the ball enters the start port) (step S30), for example, a random number for determining the hit of a special symbol is obtained from the random number counter and stored in the RAM. The starting port passage processing such as storing in the storage is executed (step S40). After that, one of the following nine process processes is selectively executed according to the special symbol process flag described above.

1. Random selection of display mode at the time of suspension of variable control of the special symbol based on the read random number for determination of winning, the random number for determining the assigned value, etc. stored in the RAM of the main control MPU 101a Special symbol normal processing (step S50)
2. Results of decision processing for types of jackpots and small hits based on the above-mentioned random numbers for determining the assigned value, results of lottery processing for display modes at the time of stoppage of special symbol variation control, and results of decision processing for types of jackpots and jackpots The special symbol stop symbol setting process (step S51) in which the determination process of the mode when the variable control of the special symbol is stopped is performed based on
3. A lottery process for a variation mode of a special symbol displayed on the special symbol display unit 41 based on the random number for determining the variation pattern or a variation mode of an effect display executed on the image display device 42 corresponding to the special symbol. Variation pattern setting process (step S52)
4). Special symbol variation processing that waits until the variation display of the special symbol on the special symbol display 41 is stopped (step S53)
5. The special symbol display is the above-mentioned special symbol display mode when the special symbol variation control is stopped based on the result of the lottery processing on the display mode when the special symbol variation control is stopped and the result of the decision processing on the type of big hit and small hit Special symbol stop processing for stopping the display of the variation of the special symbol so as to be displayed at 41 (step S54)
6). When the result of the lottery process for the display mode at the time of the special symbol variable display stop becomes a predetermined specific mode (15R big hit, 2R big hit, small hit), it shifts to the above big hit gaming state and small hit gaming state Pre-opening process for a special prize opening that waits until the peripheral board 110 notifies the player that the player is willing to do so (step S55)
7. When the result of the lottery process for the display mode when the variable symbol display is stopped becomes a predetermined specific mode (15R big hit, 2R big hit, small hit), the big prize opening / closing device 75 causes the above-mentioned big prize opening Is a process of opening the big prize opening that is controlled to the open state (step S56)
8). The post-opening process for the big prize opening that waits until the peripheral board 110 notifies the player that the big hit gaming state and the small hit gaming state are finished (step S57).
The special symbol process flag is operated to indicate that the special symbol normal processing (step S50) should be performed in the processing of step S1 (see FIG. 6).

  Next, specific aspects of the above-described start-port passage processing (step S40) and these nine process processing (steps S50 to S57) will be described in detail separately for those processing. FIG. 8 is a flowchart showing a procedure for the start-port passage process (step S40).

  Now, in the process of step S30, it is determined that the upper start port switch 72a or the lower start port switch 73a is in an on state, and that a game ball has entered the upper start port 72 or the lower start port 73. As shown in FIG. 8, the main control MPU 101a of the main control board 101 first obtains the counter value by the special hold number counter from the RAM of the main control MPU 101a as the process of step S41. Then, based on the counter value, it is determined whether or not the number of reserved special symbols is “4” which is the maximum value.

  In the process of step S41, when it is determined that the number of reserved special symbols is not the maximum value, the following steps S42 to S44 are performed to newly put the special symbol variable display control on hold. Processing will be performed. That is, first, as the process of step S42, the special reservation number counter is counted up. Next, as the processing of step S43, the hit determination random number and the assigned value determination random number are acquired from the random number counter. Then, as the processing of step S44, each random number thus obtained is stored in a random number storage area corresponding to the counter value by the special reserved number counter in the storage area of the RAM of the main control MPU 101a.

  However, if it is determined in the process of step S41 that the number of the special symbol hold is the maximum value, the special symbol variable display control is not newly held. That is, this processing is ended when it is determined that the number of special symbols held is the maximum value without changing the special symbol variable display control to a new holding state.

  FIG. 9 is a flowchart showing the procedure of the special symbol normal process (step S50).

  When the special symbol process flag indicates that the special symbol normal process should be performed, as shown in FIG. 9, the main control MPU 101a of the main control board 101 first performs the process of step S101. The main control MPU 101a of the main control board 101 determines whether or not there is a variable display control of the special symbol in the hold state based on the counter value by the special hold number counter. As a result, if it is determined that there is a variable display control of the special symbol that is on hold, then as a process of step S102, the special symbol stored in the random number storage area of the RAM of the main control MPU 101a is processed. A random number stored first among random numbers (for example, a random number for winning determination, a random number for determining assigned value) related to the display mode when the variable display is stopped is read from the RAM. Then, as the processing of steps S103 and S104, the special reserved number counter is counted down, and the display mode at the time of stopping the variable display of the special symbol stored in the random number storage area of the RAM of the main control MPU 101a is concerned. A random number is shifted in a first-in first-out manner. As a result, the suspension of the special symbol variable display control is released.

  After that, as the process of step S107, the lottery process for the small hit and the big win is performed based on the read special design random number for the special symbol. In the lottery process, the read hit determination random number is compared with the hit determination value (not shown) stored in the ROM of the main control MPU 101a. Then, as a result of the comparison, when the read hit determination random number matches the hit determination value indicating that the jackpot is won, a jackpot flag indicating that the jackpot is being set is set (step S107). On the other hand, when the read hit determination random number coincides with the hit determination value indicating that the small hit is won, the small hit flag indicating that the small hit state is present in the RAM of the main control MPU 101a. Is set (step S109). Normally, when the big symbol flag or the small symbol flag is set in this way, and then the special symbol process flag is updated so that the process shifts to the special symbol stop symbol setting process (step S51) (step S110), This process ends. However, there are cases where the read hit determination random number coincides with a hit determination value indicating that the hit random number does not correspond to either the small hit or the big hit, and in this case, it matches the determination value. At that time, the above-described special symbol process flag is updated so that the process shifts to the special symbol stop symbol setting process (step S51).

  In this embodiment, as shown in FIG. 10, only 400 types of random numbers for determining the hit of the special symbol are prepared. On the other hand, in the ROM of the main control MPU 101a, at the low probability (normal state and short time state), one of the two types of randomness values coincides with the hit determination value indicating that the small hit is won. The hit determination values are registered so that the random number value matches the hit determination value indicating that the big win is won, and the 397 types of random number values match the hit determination value indicating that they are out of place. In addition, at the time of high probability (high probability state), two of the random number values coincide with the winning judgment value indicating that the small hit is won, and the hit determination indicating that the five types of random values are won the big hit The hit determination values are registered so as to coincide with the hit determination values indicating that the 393 types of random values are out of the above. As described above, in this embodiment, in the high probability state, the hit determination value indicating that the big hit is won is increased to five times the low probability (normal state and short time state).

  In this embodiment, the hit determination value indicating that a small hit is won at a high probability and the hit determination value indicating that a small win is won at a low probability are set to be the same, but the present invention is not limited to this. The probability of hitting a small hit at a high probability is low by setting the hit judgment value indicating that a small hit is won at a high probability than the judgment value indicating a winning at a low probability. You may make it higher than the probability of occurrence of small hits, or set the hit judgment value indicating that you won a small hit at a high probability to be less than the judgment value that indicates that you won a small hit at a low probability Accordingly, the probability of occurrence of a small hit at the time of high probability may be made lower than the probability of occurrence of a small hit at the time of low probability.

  FIG. 11 is a flowchart showing the procedure of the special symbol stop symbol setting process (step S51).

  When the special symbol process flag indicates that the special symbol stop symbol setting process should be performed, as shown in FIG. 11, the main control MPU 101a of the main control board 101 first changes the special symbol. The result of the lottery process of the display mode when the display is stopped is determined. The lottery process is determined by determining whether the big hit flag is set (step S121) and whether the small hit flag is set (step S124).

If the jackpot flag is set, the main control MPU 101a determines the jackpot type based on the assigned value determination random number and the jackpot type determination table shown in FIG. 12A (step S122). The big hit type determination table is stored in the ROM of the main control MPU 101a. As shown in FIG.
1. Control to the 15R jackpot gaming state, and control to the high probability state after the 15R jackpot gaming state ends. 2. Control to the 15R jackpot gaming state. Control to the 15R jackpot gaming state and enter the time-saving state after the 15R jackpot gaming state ends. Non-probability variable 15R jackpot to be controlled 3. The 2R jackpot game state in which the opening time for each round (the time from when the winning prize opening is controlled to the closed state) is 300 ms is controlled. Probability 2R jackpot A that controls to the high probability state after the state ends
4. Opening time per round (time from controlling the big winning opening to the open state until controlling to the closed state) is controlled to 2R big hit gaming state of 500 ms, and after the 2R big hit gaming state, Probabilistic 2R jackpot B to control to the probability state
5. Opening time per round (time from controlling the big winning opening to the open state until controlling to the closed state) is controlled to 2R big hit gaming state of 900 ms, and after the 2R big hit gaming state, the high time Probabilistic 2R jackpot C to control to the probability state
The special symbol variation control stop mode (special symbol stop symbol) corresponding to the determined jackpot type is determined (step S123).

If the small hit flag is set (step S124), the main control MPU 101a determines the type of the small hit based on the random number for determining the assigned value and the small hit type determination table shown in FIG. (Step S125). The small hit type determination table is stored in the ROM of the main control MPU 101a. As shown in FIG.
1. Small hit A that controls the small winning game state of 300 ms from the time when the big prize opening is controlled to the open state to the time when it is controlled to the closed state
2. Small hit B that controls the small winning game state of 500 ms from the time when the big prize opening is controlled to the open state to the time when it is controlled to the closed state
3. Small hit C for controlling the small winning game state of 900 ms from the time when the big prize opening is controlled to the open state to the time when it is closed.
Any one of the three types of small hits is determined, and the special symbol variation control stop mode (special symbol stop symbol) according to the determined small hit type is determined (step S126).

  Further, if the big hit flag and the small hit flag are not set, the main control MPU 101a determines the mode (the special symbol stop symbol) at the time of stopping the variable control of the special symbol according to the deviation (step S127).

  The jackpot type determination table of this embodiment includes a total number of judgment values distributed to a probability variation 15R jackpot, a probability variation 2R jackpot A, a probability variation 2R jackpot B, and a probability variation 2R jackpot C that are controlled to a high probability state after the jackpot gaming state ends. The total number of judgment values distributed to the non-probability variable 15R big hit that is controlled to the short time state (low probability state) after the big hit gaming state is set to be the same. In other words, when the jackpot is won, the percentage of jackpots that are controlled to a high probability state after the jackpot gaming state ends is set to 50%.

  In addition, among the big hits that are controlled to a high probability state after the big hit gaming state is finished, 30 judgment values are assigned to the big hit (probability variation 15R big hit) that executes the big hit gaming state of 15 rounds, and after the big hit gaming state ends, Of the big hits controlled to the probability state, 20 judgment values are assigned to the big hits (probability variation 2R big hit A, probability variation 2R big hit B, probability variation 2R big hit C) that execute the two round big hit gaming state. That is, the percentage of big hits (probability variation 2R big hit A, probability variation 2R big hit B, probability variation 2R big hit C) to execute the big round gaming state of two rounds out of big hits that are controlled to a high probability state after the big hit gaming state is 40% A big hit (probability variation 2R big hit A, probability variation 2R big hit B, probability variation 2R big hit C) that executes a two round big hit gaming state when the big hit is set and controls the high probability state after the big hit gaming state ends. Is set to 20%.

  Of the big hits that are executed in two rounds of the big hit gaming state and controlled to a high probability state after the big hit gaming state ends, the big winning gate is controlled to be opened in one round of the big hit gaming state and then the big win Opening time until the winning opening is controlled to be closed is set to 300 ms. 4 decision values are assigned to the probability variation 2R big hit A, and the big winning opening is controlled to open in one round of the big hit gaming state. 6 decision values are assigned to the probable 2R jackpot B with an opening time of 500 ms from when the winning prize opening is controlled to the closed state, and the winning prize opening is opened in one round of the jackpot gaming state. Ten determination values are assigned to the probability variation 2R big hit C of 900 ms, which is the longest opening time from the control until the winning opening is controlled to be closed.

  In other words, when the big hit game state of two rounds is executed and the big win is controlled to a high probability state after the big hit game state is finished, the big winning opening is controlled to be opened in one round of the big hit game state. The ratio of the probability variation 2R big hit A of 300 ms that is the shortest opening time until the big winning opening is controlled to be closed is set to 20%, and the big winning opening is controlled to open in one round of the big hit gaming state The rate at which the opening time from when the winning prize opening is controlled to the closed state is set to 30%, the probability change 2R big hit B of 500 ms is set to 30%, and the big winning opening is controlled to open in one round of the big hit gaming state The ratio of the most probable 2R big hit C for 900 ms is set to 50%, and the ratio of the most probable 2R big hit C is the most probable 2R large. It is set 2.5 times higher than the proportion of the Ri A. For this reason, when the big hit game state of two rounds is executed and the big hit is controlled to a high probability state after the big hit gaming state is finished, the ratio determined to the big hit with a longer opening time is high. Specifically, the ratio determined to the probability variation 2R big hit C with a longer opening time is higher than the probability variation 2R big hit A with a short opening time set.

  In addition, the small hit type determination table of this embodiment has the longest opening time from when the big winning opening is controlled to the closed state after controlling the big winning opening in one round of the small hit gaming state. 50 judgment values are assigned to the short 300ms small hit A, and it is opened until the big winning opening is controlled to be closed after the big winning opening is controlled in one round of the small hit gaming state. Six judgment values are assigned to the small hit B of 500 ms, from when the big prize opening is controlled to the open state in one round of the small hit gaming state until the big winning opening is controlled to be closed. Ten judgment values are assigned to the small hit C of 900 ms with the longest open time.

  In other words, in the case of a small hit, a small hit of 300 ms is the shortest opening time from when the big prize opening is controlled to open in one round of the small hit gaming state until the big prize opening is controlled to be closed. The rate of A is set to 50%, and a small hit of 500 ms from the time when the big prize opening is controlled to the open state in one round of the small hit gaming state until the big prize opening is controlled to be closed. The ratio of B is set to 30%, and the opening time from the time when the big prize opening is controlled to the open state in one round of the small hit gaming state until the big prize opening is controlled to be closed is 900 ms. The ratio of small hit C is set to 20%, and the ratio of small hit A is set to 2.5 times higher than the ratio of small hit C. Therefore, in the case of a small hit, the ratio determined for the small hit with a shorter opening time is high. Specifically, the ratio determined to the small hit A with a shorter opening time is higher than the small hit C with a longer opening time set.

  Further, in this embodiment, in the jackpot type determination table, a longer opening time is set in the case where the jackpot game state of two rounds is executed and a high probability state is controlled after the jackpot game state is finished. In the small hit type determination table, the ratio determined for the small hit with a shorter opening time is higher in the small hit type determination table, whereas the ratio determined for the big hit is higher. Configured as follows. Further, as described above, in this embodiment, the opening time of probability variation 2R big hit A and the opening time of small hit A, the opening time of probability variation 2R big hit B and the opening time of small hit B, the opening time of probability variation 2R big hit C and The opening time of the small hit C is the same time. In this embodiment, when 2R big hit and small hit are made, it is not notified whether the 2R big hit or the small hit. Therefore, it is difficult for the player to determine whether the small hit gaming state is being executed or whether the big hit gaming state is being executed.

  When the 2R big hit game state is executed, the game state is controlled to a high probability state after the end of the two rounds of big hit game state, and when the small hit game state is executed, the previous game state is continued. That is, when the 2R big hit gaming state is executed, the transition control is performed to an advantageous state for the player after the end of the two round big hit gaming state, but the state does not change when the small hit gaming state is executed. Therefore, the degree of advantage is different. Therefore, the player plays a game while hoping for a 2R jackpot or 15R jackpot rather than a jackpot. In addition, the previous gaming state is continued after the end of the small hit gaming state. Therefore, if the control in the short time state is always executed after the 2R big hit gaming state is finished, it can be easily determined whether the 2R big hit gaming state is executed or the small hit gaming state is executed. In this embodiment, when the 2R jackpot gaming state is finished, the current gaming state is confirmed, and if the time-short state control is executed, the time shortening is performed in parallel with the control of the high probability state after the 2R jackpot gaming state is finished. It is difficult to determine whether the 2R big hit gaming state is executed or the small hit gaming state is executed by performing the state control and performing the high probability state control alone unless the time reduction state control is executed. In addition, in the case of 2R big hit gaming state, the ratio determined for the 2R big hit in which the opening time of the longer big prize opening opening / closing device 75 is set is increased, and in the small hit gaming state, the shorter big prize opening opening / closing device is set. Since the ratio determined for the small hits with 75 opening times set is increased, the expectation for the high probability state is increased when the opening / closing control of the two rounds of the big prize opening is executed with a longer opening time. , It is possible to improve the game playability.

  Here, the determination process for the special symbol variation control stop mode (special symbol stop symbol) is performed based on the symbol determination table shown in FIG. 13 stored in the ROM of the main control MPU 101a. . In this symbol determination table, the numbers “1 to 4” indicate the four LEDs (7-segment LED and dot LED) constituting the special symbol display 41, respectively.

  That is, in this symbol determination table, the display mode information indicating the display mode (the four LEDs are lit and extinguished) when the variable symbol display of the special symbol is stopped includes a lottery result based on the hit determination random number and the assigned value determination random number ( Are stored in association with each other in accordance with the type of big hit, the type of big hit, and the disparity). In this respect, the main control MPU 101a of the main control board 101 according to this embodiment obtains the display mode information associated with the lottery result from the symbol determination table, thereby changing the display of the special symbol. The display mode (lighting and extinguishing of four LEDs) at the time of stop is determined. Thereby, the determination process about the display mode (stop symbol) at the time of stopping the variable symbol display of the special symbol is performed.

  The special symbol stored in the symbol determination table at the time of variable control stop is one-to-one correspondence to each lottery result (type of big hit, type of small hit, or off), but is not limited to this. Instead, a plurality of modes may be associated with each lottery result (a type of big hit, a type of big hit, or a loss). For example, two modes at the time of stopping the variable control of the special symbol are associated with the probability variation 15R big hit, and when it is decided to make the probability variation 15R big hit, it is decided to one of the two modes by lottery or the like It may be.

  After the stop symbol determination process is performed in this way, as the process of step S128, these lottery results (indicating either the type of big hit, the type of small hit, or the losing) and the decision items based on the lottery result A command is set so that (a special symbol stop symbol or the like) is transmitted to the peripheral board 110. As a result, an effect based on the matter thus determined is performed by the image display device 42. After that, when the above-described special symbol process flag is updated so that the process shifts to the variation pattern setting process (step S52) as the process of step S126, this process is terminated.

  In this embodiment, in step S105 of the special symbol normal process, it is determined whether or not to make a big hit based on the random number for hit determination, and when it is determined that the big hit, in step S122 of the special symbol stop symbol setting process. The type of jackpot (probable variation 15R big hit, non-probable variation 15R big hit, probability variation 2R big hit A, probability variation 2R big hit B, probability variation 2R big hit C) is determined based on the random number for determining the assigned value, and hit determination is made in step S105 of the special symbol normal processing. It is determined whether or not a small hit is made based on the random number for use, and when it is determined that the small hit is made, in step S125 of the special symbol stop symbol setting process, the type of small hit (the small hit A, Small hits B, small hits C) are determined, but any hits and big hits, big hit types and small hit types can be determined. The present invention is not limited to. For example, it may be configured to determine whether or not to make a big hit based on a hit determination random number, and whether or not to make a big hit, and whether to make a small hit and a kind of small hit.

  FIG. 14 is a flowchart showing the procedure of the variation pattern setting process (step S52).

  When the special symbol process flag indicates that the variation pattern setting process should be performed, as shown in FIG. 14, the main control MPU 101 a of the main control board 101 first performs the process of step S <b> 141 as follows. The random number for determining the variation pattern is acquired from the random number counter. When the jackpot flag is set (step S142), the lottery process for the variation pattern of the special symbol is performed based on the acquired variation pattern determination random number (step S143). Here, the lottery process for the special symbol fluctuation pattern is performed based on the big hit hour fluctuation pattern table (not shown) stored in the ROM of the main control MPU 101a. Here, in this table, a plurality of variation time information indicating a predetermined time (variation time) required for the variation display control of the special symbol is stored in association with each of the variation pattern determining random numbers. ing. In this regard, the main control MPU 101a of the main control board 101 according to this embodiment obtains the variation time information associated with the obtained variation pattern determination random number from the table, thereby obtaining the special control. Determine the pattern variation pattern. As a result, the lottery process for the variation pattern of the special symbol is performed.

  In the process of step S142, when the big hit flag is not set or when the big hit flag is set (step S144), the special symbol is based on the obtained random number for determining the variation pattern. The lottery process for the fluctuation pattern is performed (step S145). However, here, the lottery process for the variation pattern of the special symbol is performed based on the variation pattern table at the time of the small hit stored in the ROM of the main control MPU 101a. Here, in this table, a plurality of variation time information indicating a predetermined time (variation time) required for the variation display control of the special symbol is stored in association with each of the variation pattern determining random numbers. ing. In this regard, the main control MPU 101a of the main control board 101 according to this embodiment obtains the variation time information associated with the obtained variation pattern determination random number from the table, thereby obtaining the special control. Determine the pattern variation pattern. As a result, the lottery process for the variation pattern of the special symbol is performed.

  In addition, when the big hit flag and the small hit flag are not set in step S142 and step S144, the fluctuation time from the start of the special symbol change display to the stop display of the special symbol is shortened from the normal state. It is determined whether or not the time-short state control (including the case where the time-short state control is executed in the high probability state) is being executed (step S146). If the time-short state control is being executed, it is determined to be a shortened deviation variation pattern in which the fluctuation time is shorter than that in the normal state (step S147). If the time-short state control is not being executed, a normal deviation variation pattern is determined. (Step S148).

  In this embodiment, when the short-time state control is executed and the big hit flag and the small hit flag are not set, that is, in the case of a loss, the fluctuation pattern of the fluctuation time shorter than the normal state is determined. However, when the control in the short-time state is executed, the fluctuation pattern shorter than that in the normal state may be determined even when the big hit and the small hit are made.

  Then, when the lottery process for the variation pattern of the special symbol is performed in this way, as the processing of step S149, the variation display control of the special symbol in the special symbol display 41 is started, and the determined special symbol is determined. Is set as a command (variation pattern command) to the peripheral substrate 110, and the variation time of the determined variation pattern is set in the variation timer (step S150). As a result, effect control is performed in the image display device 42 for the variation time thus determined. When the special symbol variable display control is started, it is next determined in step S151 whether or not the counter value of the time-count counter for which the number of continuations in the time-saving state is set is “0”. If the counter value is not “0”, the time counter is counted down (step S152), and it is further determined whether the counter value of the simultaneous short counter is “0” (step S153). . As a result, if the counter value is “0”, a time reduction end flag indicating that the control of the time reduction state is ended is set (step S154).

  If it is determined in the processing of step S151 that the counter value of the time reduction counter is “0”, or if it is determined in step S153 that the time reduction counter is not “0”, Then, the process proceeds to step S155. Then, when the above-described special symbol process flag is updated so that the process shifts to the special symbol variation processing (step S53) (step S155), this processing is terminated.

  FIG. 15 is a flowchart showing the procedure of the special symbol variation process (step S53).

  When the special symbol process flag indicates that the special symbol variation process is to be performed, as shown in FIG. 1 is subtracted from the variation timer in which the variation time corresponding to the variation pattern determined in the lottery process (step S52) for the variation pattern is set. If it is determined that the variation time timer is 0, that is, the lottery variation time has elapsed (step S172), the process proceeds to step S173. That is, in the process of step S173, when the above-described special symbol process flag is updated so that the process shifts to the special symbol stop process (step S54), this process is terminated.

  FIG. 16 is a flowchart showing the procedure of the special symbol stop process (step S54).

  When the special symbol process flag indicates that the special symbol stop process should be performed, as shown in FIG. 16, the main control MPU 101a of the main control board 101 first performs the process of step S181. In addition to performing display control for causing the special symbol display 41 to display the stop symbol determined in the special symbol stop symbol setting process, the image display device 42 derives a display result corresponding to the special symbol stop symbol. A stop display command for instructing display is set as a command to the peripheral board 110 (step S182).

  Next, the main control MPU 101a of the main control board 101 turns off the short time end flag (step S184) and turns off the short time state flag (step S185) when the short time end flag is set (step S183). As a result, the time-short state control is terminated.

  Further, when the big hit flag is set (step S186), the main control MPU 101a of the main control board 101 sets a big hit start command indicating that the big hit gaming state is started (step S187). The waiting time until the start of the state (the time for displaying the effect of starting the big hit gaming state) is set in the interval timer (step S188). Then, when the above-described special symbol process flag is updated so that the process shifts to the pre-opening process for the special winning opening (step S55) (step S189), this process is terminated. The jackpot start command is a command transmitted to the peripheral board 110 and is prepared individually according to the type of jackpot (probability variation 15R big hit, non-probability variation 15R big hit, probability variation 2R big hit A, probability variation 2R big hit B, probability variation 2R big hit C). Has been. In step S187, a big hit start command (probable change 15R big hit start command, non-probable change 15R big hit C start) according to the type of big hit (probable change 15R big hit, probability variable 2R big hit A, probability variable 2R big hit B, probability variable 2R big hit C) Command, probability variation 2R big hit A start command, probability variation 2R big hit B start command, probability variation 2R big hit C start command). Thereby, the effect of the big hit gaming state according to the type of the big hit instructed by the big hit start command is executed by the decoration lamp 353, the image display device 42, the effect lamp 354, the speakers 14, 29, and the like.

  If the small hit flag is set when the big hit flag is not set (step S190), a small hit start command indicating that the small hit gaming state is started is set (step S191). The waiting time until the start of the gaming state (the time for displaying the effect of starting the small hit gaming state) is set in the interval timer (step S192). Then, when the above-described special symbol process flag is updated so that the process shifts to the pre-opening process for the special winning opening (step S55) (step S189), this process is terminated. The small hit start command is a command transmitted to the peripheral board 110 and is prepared individually according to the type of the small hit (small hit A, small hit B, small hit C). In step S191, a small hit start command (small hit A start command, small hit B start command, small hit C start command) according to the small hit type (small hit A, small hit B, small hit C) is set. . Thereby, the effect of the small hit gaming state corresponding to the type of the small hit designated by the small hit start command is executed by the decoration lamp 353, the image display device 42, the effect lamp 354, the speakers 14, 29, and the like.

  If the big hit flag and the small hit flag are not set (step S190), when the special symbol process flag is updated so that the process shifts to the special symbol normal process (step S50) (step S193). This process is terminated.

  FIG. 17 is a flowchart showing a procedure for the pre-opening process for the special winning opening (step S55).

  When the special symbol process flag indicates that the pre-payment opening pre-processing is to be performed, as shown in FIG. 17, the main control MPU 101a of the main control board 101 first performs the process of step S201. 1 is subtracted from the interval timer indicating the waiting time until the winning opening is opened by the winning opening / closing device 75, and the interval timer is 0, that is, whether the waiting time set in the interval timer has elapsed. Is determined (step S202).

  When the standby time set in the interval timer has elapsed, the main control MPU 101a of the main control board 101 sets a round start command indicating that a big hit gaming state round is started if the big hit (step S203) (step S203). S204). The round start command is a command transmitted to the peripheral board 110, and depends on the type of jackpot (probability variation 15R big hit, non-probability variation 15R big hit, probability variation 2R big hit A, probability variation 2R big hit B, probability variation 2R big hit C) and round to be executed Prepared individually. In step S204, a round start command corresponding to the type of jackpot (probability variation 15R big hit, non-probability variation 15R big hit, probability variation 2R big hit A, probability variation 2R big hit B, probability variation 2R big hit C) and the round to be executed (one round in step S204) Set. Thereby, the effect of the jackpot gaming state according to the type of jackpot instructed by the round start command and the round to be executed is executed by the decoration lamp 353, the image display device 42, the effect lamp 354, the speakers 14, 29, and the like.

  As the round start command (15R big hit round start command) of 15R big hit (probable variation 15R big hit, non-probable variation 15R big hit), 15R big hit 1 round start command, 15R big hit 2 round start command, 15R big hit 3 round start command, 15R big hit 4 round start command, 15R jackpot 5 round start command, 15R jackpot 6 round start command, 15R jackpot 7 round start command, 15R jackpot 8 round start command, 15R jackpot 9 round start command, 15R jackpot 10 round start command, 15R jackpot 11 Round start command, 15R jackpot 12 round start command, 15R jackpot 13 round start command, 15R jackpot 14 round start command, and 15R jackpot 15 round Start command is prepared. In addition, 2R big hit 1 round start command and 2R big hit 2 round start command are prepared as round start commands (2R big hit round start command) of 2R big hit (Probability 2R big hit A, Probability 2R big hit B, Probability 2R big hit C) Yes.

  Next, the main control MPU 101a of the main control board 101 sets the number of round executions corresponding to the type of jackpot in the opening counter (step S205), and the opening time corresponding to the type of jackpot (by the big prize opening / closing device 75 The time from when the big prize opening is controlled to the open state until it is controlled to the closed state is set in the open timer (step S206).

  Further, the main control MPU 101a of the main control board 101 starts a round of the small hit gaming state if the big hit is not made when the standby time set in the interval timer has elapsed, that is, if the small hit is made. The round start command shown is set (step S207). The round start command is a command transmitted to the peripheral board 110 and is prepared individually according to the type of small hits (small hit A, small hit B, small hit C) and the round to be executed. In step S207, a round start command corresponding to the type of small hit (small hit A, small hit B, small hit C) and the round to be executed (one round in step S207) is set. Thereby, the effect of the small hit gaming state according to the type of the small hit designated by the round start command and the round to be executed is executed by the decoration lamp 353, the image display device 42, the effect lamp 354, the speakers 14, 29, and the like. . Note that as a small hit (small hit A, small hit B, small hit C) round start command (small hit round start command), a small hit one round start command and a small hit two round start command are prepared.

  Next, the main control MPU 101a of the main control board 101 sets the number of rounds executed in accordance with the type of small hits (in this example, twice) in the release counter (step S208), and according to the type of small hits. The opening time (the time from when the prize winning opening / closing device 75 controls the prize winning opening to the open state until it is controlled to the closed state) is set in the opening timer (step S209).

  When the above setting process is completed, the main control MPU 101a of the main control board 101 decrements the release counter by 1 (step S210), and sets the entrance counter for counting the number of entrances to the big winning opening to 0. (Step S211), the prize winning opening / closing device 75 is driven to control the prize winning opening to the open state (Step S212). Thereafter, when the above-described special symbol process flag is updated so that the process shifts to the process for opening the special prize opening (step S56) (step S213), the process is terminated.

  When it is determined that the interval timer is not 0, that is, the standby time set in the interval timer has not elapsed, the pre-opening process for the big prize opening is terminated without executing the subsequent processes.

  FIG. 18 is a flowchart showing the procedure of the above-described special winning opening opening process (step S56). Note that, as described above, this special winning opening opening process is performed by repeatedly executing the round game.

  When the special symbol process flag indicates that the process for opening the special winning opening is to be performed, as shown in FIG. 18, the main control MPU 101a of the main control board 101 first performs the process of step S221. Then, based on the detection signal from the count switch 75a, it is determined whether or not a game ball has entered the special winning opening. Then, on the condition that there is a pitch, as a process of step S222, a pitch counter that counts the number of pitched game balls into the big prize opening as a counter value is counted up, and the value of the pitch counter is 10 or more If so (step S223), the process proceeds to step S226 to perform processing for ending the round.

  If the value of the winning counter is less than 10, the opening timer is decremented by 1 (step S224), and the opening timer value is 0, that is, the opening time of the big winning opening set in the opening timer has elapsed. In step S225, the special winning opening / closing device 75 is driven to control the special winning opening in the closed state (step S226). Next, the main control MPU 101a of the main control board 101 determines whether or not the open counter is 0, that is, whether or not the number of round executions set according to the type of big hit and small hit has ended (step S227).

  When the release counter is 0 and the big hit gaming state is being executed (step S228), the main control MPU 101a of the main control board 101 sets a big hit end command (step S229). The jackpot end command is a command transmitted to the peripheral board 110 and is prepared individually according to the type of jackpot (probability variation 15R big hit, non-probability variation 15R big hit, probability variation 2R big hit A, probability variation 2R big hit B, probability variation 2R big hit C). Has been. Note that the jackpot end command transmitted when the 2R jackpot gaming state is finished is individually prepared according to the type of jackpot and the total number of game balls that have entered the big prize opening during the execution of the 2R jackpot gaming state. ing. As will be described in detail later, in this embodiment, whether or not to notify the control to the high probability state at a different rate according to the total number of game balls that have entered the big prize opening during execution of the 2R big hit game state. In the case of determining and notifying the control to the high probability state, an effect of notifying the control to the high probability state is executed when the 2R jackpot is finished.

  In step S229, when the 15R big hit game state is ended, a big hit end command (probability variable 15R big hit end command, non-probability variable 15R big hit end command) according to the type of big hit (probability variable 15R big hit, non-probability variable 15R big hit) is set. When ending the 2R big hit gaming state, the big hit end commands (probability 2R big hit A end command, probable variation 2R big hit A end command, probability variation 2R big hit B end command) according to the type of big hit (probability 2R big hit A, probability variation 2R big hit B, probability variation 2R big hit C) , A jackpot end command corresponding to the total number of game balls that have entered the big prize opening during execution of the 2R jackpot gaming state. As a result, when the 15R jackpot gaming state is finished, an effect when the jackpot gaming state is finished according to the type of jackpot is executed by the decoration lamp 353, the image display device 42, the presentation lamp 354, the speakers 14, 29, and the like. In the case of ending the 2R jackpot gaming state, the decoration lamp 353 provides an effect when the jackpot gaming state is terminated according to the type of jackpot and the number of game balls that have entered the big prize opening during execution of the 2R jackpot gaming state. The image display device 42, the effect lamp 354, the speakers 14 and 29, and the like are executed.

  In this embodiment, a jackpot end command is provided according to the total number of game balls that have entered the jackpot during execution of the type of jackpot and the 2R jackpot game state, and when the 2R jackpot game state is terminated, A command to be transmitted to the control board 111, but to instruct the execution of an effect when the 2R jackpot gaming state is ended, and a command to notify the number of game balls that have entered the big prize opening during the execution of the 2R jackpot gaming state May be provided separately. In this case, when the round of the 2R jackpot gaming state is finished, that is, when the process of opening the big winning opening is finished, the main control MPU 101a is executing the rounds (in this example, twice). A command for notifying the total number of game balls that have entered the big prize opening may be transmitted to the peripheral control board 111, and when the 2R big hit game state is ended, the main control MPU 101a is executing the 2R big hit game state. A command for notifying the total number of game balls that have entered the big prize opening may be transmitted to the peripheral control board 111, or each time a game ball enters the big prize opening during execution of the 2R big hit gaming state. Alternatively, the main control MPU 101a may send a command to the peripheral control board 111 for notifying that a game ball has entered the big winning opening.

  Next, the main control MPU 101a of the main control board 101 sets an end standby time corresponding to the type of jackpot in the interval timer (step S230), and the process shifts to the big winning opening opening post-processing (step S57). When the above-described special symbol process flag is updated (step S231), this process is terminated.

  If the small hit game state is executed when the open / close counter is 0 in step S227, the main control MPU 101a of the main control board 101 sets a small hit end command (step S232). The small hit end command is a command transmitted to the peripheral board 110 and enters the big winning opening during the execution of the small hit type (small hit A, small hit B, small hit C) and the small hit gaming state. It is prepared individually according to the total number of game balls played. As will be described in detail later, in this embodiment, the effect executed when the small hit game state is ended is varied according to the total number of game balls that have entered the big prize opening during the small hit game state. ing. In step S232, the total number of game balls that have entered the big winning opening during execution of the small hit gaming state among the small hit end commands according to the types of small hits (small hit A, small hit B, small hit C). Set the corresponding small hit end command. As a result, the effect at the time of ending the small hit gaming state according to the type of the small hit specified by the small hit end command and the number of game balls that have entered the big winning opening during execution of the small hit gaming state is decorated. It is executed by the lamp 353, the image display device 42, the effect lamp 354, the speakers 14, 29, and the like.

  In this embodiment, when a small hit end command is provided according to the total number of game balls that have entered the big prize opening during execution of the type of small hit and the small hit gaming state, Is transmitted to the peripheral control board 111, but a command for instructing execution of the effect when the small hit gaming state is ended and the number of game balls that have entered the big winning opening during the small hit gaming state are notified. You may comprise so that a command may be provided separately. In this case, when the round of the small hit gaming state is finished, that is, when the process of opening the big winning opening is finished, the main control MPU 101a is executing the round (in this example, twice) during the round. A command for notifying the total number of game balls that have entered the big winning opening may be transmitted to the peripheral control board 111, and when the small hit game state is ended, the main control MPU 101a is executing the small hit game state. A command for notifying the total number of game balls that have entered the big winning opening may be transmitted to the peripheral control board 111, or each time a game ball enters the big winning opening during the small hit gaming state. Alternatively, the main control MPU 101a may transmit a command to the peripheral control board 111 for notifying that a game ball has entered the big winning opening.

  Next, the main control MPU 101a of the main control board 101 sets an end waiting time corresponding to the type of small hits in the interval timer (step S233), and the process shifts to the large winning opening opening post-processing (step S57). When the above-described special symbol process flag is updated (step S231), this process is terminated.

  If the open / close counter is not 0 in step S227 and the big hit gaming state is being executed (step S234), a round end command is set (step S235). The round end command is a command transmitted to the peripheral board 110, and depends on the type of jackpot (probability variation 15R big hit, non-probability variation 15R big hit, probability variation 2R big hit A, probability variation 2R big hit B, probability variation 2R big hit C) and the round to be finished Prepared individually. In step S235, a round end command is set according to the type of big hit (probability variation 15R big hit, non-probability variation 15R big hit, probability variation 2R big hit A, probability variation 2R big hit B, probability variation 2R big hit C) and the round to be executed. Thereby, the effect of the jackpot gaming state according to the type of jackpot instructed by the round end command and the round to be ended is executed by the decoration lamp 353, the image display device 42, the effect lamp 354, the speakers 14, 29, and the like.

  As round end commands (15R big hit round end command) of 15R big hit (15R big hit, non-probable 15R big hit), 15R big hit 1 round end command, 15R big hit 2 round end command, 15R big hit 3 round end command, 15R big hit 4 round end command, 15R jackpot 5 round finish command, 15R jackpot 6 round finish command, 15R jackpot 7 round finish command, 15R jackpot 8 round finish command, 15R jackpot 9 round finish command, 15R jackpot 10 round finish command, 15R jackpot 11 A round end command, a 15R jackpot 12 round end command, a 15R jackpot 13 round end command, and a 15R jackpot 14 round end command are prepared. As a round end command (2R big hit round end command) of 2R big hit (probability variation 2R big hit A, probability variation 2R big hit B, probability variation 2R big hit C), a 2R big hit one round end command is prepared.

  Next, the main control MPU 101a of the main control board 101 controls the round waiting time corresponding to the type of the big hit (the big prize opening is controlled to be closed by the big prize opening and closing device 75 and then the big prize opening is controlled to be opened again. Is set in the interval timer (step S236), and when the above-described special symbol process flag is updated so that the process shifts to the post-opening process for the special winning opening (step S57) (step S231), The process ends.

  In addition, when the open / close counter is not 0 in step S227 and the small hit gaming state is executed (step S234), a round end command is set (step S237). The round end command is a command transmitted to the peripheral board 110 and is individually prepared according to the type of small hits (small hit A, small hit B, small hit C) and the round to be ended. In step S237, a round end command is set according to the type of small hits (small hit A, small hit B, small hit C) and the round to be ended. Thereby, the effect of the small hit gaming state according to the type of the small hit designated by the round end command and the round to be ended is executed by the decoration lamp 353, the image display device 42, the effect lamp 354, the speakers 14, 29, and the like. . As a round end command (small hit round end command) for a small hit (small hit A, small hit B, small hit C), a small hit one round end command is prepared.

  Next, the main control MPU 101a of the main control board 101 controls the round waiting time corresponding to the type of the small hit (the big prize opening is controlled to be closed by the big prize opening / closing device 75 and then the big prize opening is again opened. (Time until control) is set in the interval timer (step S238), and when the above-described special symbol process flag is updated so that the process shifts to the above-described special winning opening opening post-processing (step S57) (step S231), This process ends.

  If it is determined in step S225 that the release timer is not 0, that is, the release time set in the release timer has not elapsed, the process is terminated without executing the subsequent processes. As a result, when a timer interrupt occurs next time, the special winning opening releasing process is executed again.

  As described above, in this embodiment, in the big hit game state and the small hit game state, the release time set in the release timer has elapsed, and the number of game balls entering the big prize opening is a predetermined number (this example In this case, when one of the values reaches 10), the currently executed round is terminated. That is, when the opening time set in the opening timer has elapsed and when the number of balls entered into the grand prize opening reaches a predetermined number (10 in this example), it is determined that the round end condition is satisfied, Performs processing to end the current round. In the small hit game state and the 2R big hit game state, it is not determined that the condition for ending the round is satisfied when the number of game balls entering the big winning opening reaches a predetermined number (10 in this example). In addition, it may be determined that the round end condition is satisfied only when the release time set in the release timer has elapsed, and the current round may be ended.

  FIG. 19 is a flowchart showing a procedure for the post-opening process for the special winning opening (step S57).

  When the special symbol process flag indicates that the processing after the special winning opening is to be performed, as shown in FIG. 19, the main control MPU 101a of the main control board 101 first performs the process of step S251. 1 is subtracted from the interval timer indicating the waiting time until the winning opening is opened by the winning opening / closing device 75, and the interval timer is 0, that is, whether the waiting time set in the interval timer has elapsed. Is determined (step S252). If the interval timer is not 0, it is determined that the standby time set in the interval timer has not elapsed, and the processing is terminated without executing the subsequent processing.

  The main control MPU 101a of the main control board 101 determines that the standby time set in the interval timer has elapsed, and ends the jackpot gaming state based on the value of the release counter being 0 (step S253). (Step S254), it is determined whether or not to end the 2R big hit gaming state (Step S255). As described above, in this embodiment, there is a case where the control of the short time state is performed after the end of the 2R big hit gaming state and the case where the control of the short time state is not performed according to the gaming state when the 2R big hit gaming state is ended. . That is, when ending the 2R big hit gaming state, the time reduction state flag and the time reduction number counter are updated on condition that the value of the time reduction number counter is not 0 or less (step S257). On the other hand, if the value of the time reduction counter is 0 or less when the 2R big hit gaming state is ended, the process proceeds to step S258 without updating the time reduction state flag and the time reduction counter. In step S257, a time reduction state flag is set, and a predetermined number of times (for example, 50 times) is set as a time reduction number counter. By executing step S257, the time-short state control is started, and by not executing step S257, the time-short state control is not started. Further, when the 15R big hit gaming state is ended, the processing of step S257 is executed to update the short time state flag and the short time number counter, and the control of the short time state is started after the 15R big hit gaming state is ended. Thereafter, the big hit flag is turned off (step S258), and the process proceeds to step S260.

  Further, the main control MPU 101a of the main control board 101 determines that the standby time set in the interval timer has elapsed and, based on the fact that the value of the release counter is 0 (step S253), determines the small hit gaming state. When the process ends (step S254), the small hit flag is turned off (step S259), and when the above-described special symbol process flag is updated so that the process shifts to the special symbol normal process (step S50) (step S260). ), This process is terminated.

  Further, if the big hit gaming state is executed when the release counter is not 0 in step S253 (step S261), the type of big hit (probability variation 15R big hit, non-probability variation 15R big hit, probability variation 2R big hit A, probability variation 2R big hit B, The round start command corresponding to the probability variation 2R big hit C) and the round to be executed is set (step S262). Then, an opening time corresponding to the type of jackpot is set in the opening timer (step S263), and the process proceeds to step S266.

  If the small hit gaming state is executed when the release counter is not 0 in step S253 (step S261), the type of small hit (small hit A, small hit B, small hit C) and the round to be executed ( A round start command corresponding to 2 rounds in the case of step S264 is set (step S264). Then, an opening time corresponding to the type of small hit is set in the opening timer (step S265), the opening counter is decremented by 1 (step S266), and the big winning opening / closing device 75 is driven to open the big winning opening. Control is performed (step S267). Then, when the above-described special symbol process flag is updated so that the process shifts to the special winning opening opening process (step S56) (step S268), the process is terminated.

  In step S268, the special symbol process flag is updated so that the process shifts to the process for opening the big prize opening, whereby the process for opening the big prize opening is executed when the next timer interruption occurs. In the special winning opening opening process, the special symbol process flag is updated so that the process shifts to the special winning opening opening post-processing based on the fact that the round end condition is satisfied. In other words, in the big hit gaming state and the small hit gaming state, after executing the first round (one round) by executing the big winning opening opening process based on the contents set in the big winning opening opening pre-processing, By repeatedly executing the post-opening process and the big prize opening opening process, the big hit gaming state and the small hit gaming state round are executed.

  Although not shown, the main control MPU 101a sets the probability variation flag when the probability variation 15R big hit, the probability variation 2R big hit A, the probability variation 2R big hit B, and the probability variation 2R big hit C are finished, and ends the non-probability variation 15R big hit. Reset the probability change flag. If the probability variation flag is not set when the hit determination process is executed in step S105 of the special symbol normal process, it is determined whether or not to win using the low probability time hit determination table shown in FIG. If the probability variation flag is set, it is determined whether or not to win using the high probability time hit determination table shown in FIG. Thereby, control of a high probability state comes to be performed.

  Further, the main control MPU 101a does not update the probability change flag when the small hit A, the small hit B, and the small hit C are finished. That is, when the small hit A, the small hit B, and the small hit C are finished, the probability variation flag is not set or reset. Therefore, if the small hit A, the small hit B, and the small hit C are controlled to a high probability state (without resetting the probability variation flag if the probability variation flag is set), If the control of the high probability state is continuously executed after the completion, and the small hit A, the small hit B, and the small hit C are not controlled to the high probability state (the probability change flag is not set unless the probability change flag is set). Do not execute high probability state control after the end of the small hit gaming state (without setting a flag).

  FIG. 20 is a flowchart showing the procedure for the normal symbol process (step S15).

  Now, assuming that the above-described special symbol process is executed (step S14), as shown in FIG. 20, the main control MPU 101a of the main control board 101 first has a detection signal from the gate switch 74a turned on ( On the condition that there is a passage at the gate 74 (step S300), for example, a start gate passage process such as obtaining a normal random number per symbol from the random number counter and storing it in the RAM of the main control MPU 101a is performed. Execute (Step S310). After that, one of the following four process processes is selectively executed according to the above-described normal symbol process flag.

1. Normal symbol waiting process (step S320) in which a lottery process or the like for winning the winning is performed based on the normal symbol determination random number stored in the RAM of the main control MPU 101a.
2. Normal symbol variation processing that waits until the variation display of the ordinary symbol on the ordinary symbol display 44 is stopped (step S330).
3. A normal symbol stop process for stopping the normal symbol variation display so that the normal symbol corresponding to the result of the lottery processing related to the winning is displayed on the normal symbol display 44 (step S340).
4). Movable piece drive process in which drive control of the movable piece 71a is performed (step S350)
The normal symbol process flag is operated to indicate that the normal symbol waiting process (step S320) should be performed in the process of step S1 (see FIG. 6).

  Next, specific aspects of the start gate passage process (step S310) and the four process processes (steps S320 to S350) will be described in detail separately for those processes.

  FIG. 21 is a flowchart showing the procedure of the start gate passage process (step S310).

  Now, in the process of step S300, if it is determined that the gate switch 74a is on and the game ball has passed through the gate 74, as shown in FIG. In step S311, the control MPU 101a first obtains the counter value by the normal hold number counter from the RAM of the main control MPU 101a. Then, based on this counter value, it is determined whether or not the above-described number of normal symbols is “4” which is the maximum value.

  In the process of step S311, when it is determined that the number of normal symbols held is not the maximum value, the following steps S312 to S314 are performed to newly put the normal symbol variable display control on hold. Processing will be performed. That is, first, as the processing of step S312, the normal holding number counter is counted up. Next, as a process of step S313, the determination random number per normal symbol is acquired from the random number counter. Then, as the processing of step S314, the determination random number per normal symbol obtained in this way is stored in the random number storage area corresponding to the counter value by the normal holding number counter in the storage area of the RAM of the main control MPU 101a. At this point, this process ends.

  However, when it is determined in the process of step S311 that the number of normal symbols held is the maximum value, the normal symbol variation display control is not newly held. In other words, this processing is terminated when it is determined that the number of normal symbols held is the maximum value without performing the processing of steps S312 to S314.

  FIG. 22 is a flowchart showing the procedure of the normal symbol waiting process (step S320).

  When the normal symbol process flag indicates that the normal symbol standby process should be performed, as shown in FIG. 22, the main control MPU 101a of the main control board 101 first performs the process of step S401. Then, it is determined whether or not there is a variable display control of the normal symbol in the holding state based on the counter value by the normal holding number counter. As a result, when it is determined that there is a variable display control of the normal symbol in the hold state, as a process of next step S402, per normal symbol stored in the random number storage area of the RAM of the main control MPU 101a. The random number stored first among the determination random numbers is read from the RAM of the main control MPU 101a. Then, as the processing of steps S403 and S404, the normal holding number counter is counted down, and the determination random number per normal symbol stored in the random number storage area of the RAM of the main control MPU 101a is first-in first-out (First-In First). Shift operation is performed in the -Out) mode. As a result, the suspension of the normal symbol variation display control is released.

  After that, as a process in step S405, a lottery process for the winning combination is performed based on the read normal random number per symbol. In the lottery process, the read random number for normal symbol determination is compared with the determination value (not shown) stored in the ROM of the main control MPU 101a. As a result of the comparison, when the read random number for normal symbol determination matches the winning determination value indicating that the winning is won (step S406), the winning indicating that the winning state is present is obtained. A flag is set (step S407).

  When the operation of the hit flag is performed in this way, the normal symbol variation pattern (the variation time required for the variation display control of the ordinary symbol, the opening time of the movable piece 71a, etc.) is then processed as steps S408 to S410. Is determined according to the information indicated by the time-short state flag.

  For example, when the time-short state flag indicates that the time-short state is not in the time-short state (step S408), a predetermined normal time variation pattern is set (step S410). In this normal time variation pattern, for example, “21700” ms is set as the variation time required for the above-described normal symbol variation display control, and “180” ms is set as the opening time of the movable piece 71a.

  On the other hand, when the time-short state flag indicates that the time-short state is in the time-short state (step S408), a predetermined time-shortening variation pattern is set (step S409). In this short time variation pattern, for example, “4512” ms is set as the variation time required for the normal symbol variation display control, and “184” ms is set as the opening time of the movable piece 71a. As a result, a lottery (ordinary symbol lottery) that is more advantageous in the time-short state than in the time-short state is performed.

  Then, when the variation pattern of the normal symbol is determined in this way, the variation display control of the normal symbol is executed according to the determined variation pattern as a process of step S411. Next, as the process of step S412, when the above-described normal symbol process flag is updated so that the process shifts to the normal symbol variation process (step S330), this process ends.

  FIG. 23 is a flowchart showing the procedure of the normal symbol variation process (step S330).

  When the normal symbol process flag indicates that the normal symbol variation process should be performed, as shown in FIG. After the lottery process (step S320) for the variation pattern is performed, the process waits until the variation time lottered in the process elapses. If it is determined in the process of step S421 that the lottered variation time has elapsed, the process proceeds to step S422. That is, in the process of step S422, when the above-described normal symbol process flag is updated so that the process shifts to the normal symbol stop process (step S340), this process ends.

  FIG. 24 is a flowchart showing the procedure of the normal symbol stop process (step S340).

  When the normal symbol process flag indicates that the normal symbol stop process should be performed, as shown in FIG. 24, the main control MPU 101a of the main control board 101 first performs the process of step S431. Display control is performed to display a symbol corresponding to the state of the hit flag on the normal symbol display 44 (see FIG. 4).

  After that, when the hit flag is set (step S432), when the above-described normal symbol process flag is updated so that the process shifts to the movable piece driving process (step S350) (step S433), This process ends. On the other hand, when the hit flag is not set (step S432), when the above-described normal symbol process flag is updated so that the process shifts to the normal symbol waiting process (step S320) (step S434), The process ends.

  FIG. 25 is a flowchart showing the procedure of the movable piece driving process (step S350).

  When the normal symbol process flag indicates that the movable piece driving process should be performed, as shown in FIG. 25, the main control MPU 101a of the main control board 101 first performs the process of step S441. It is determined whether or not the normal electric accessory solenoid 71b is in an on state. When the ordinary electric accessory solenoid 71b is off, the solenoid 71b is turned on to drive the movable piece 71a (step S445).

  On the other hand, in the process of step S441, if the ordinary electric accessory solenoid 71b is in the ON state, the process waits until the drive end condition for the movable piece 71a is satisfied as the process of step S442. The driving end condition is, for example, that a predetermined number of game balls enter the upper start opening 72 and the lower start opening 73, and a predetermined time after the solenoid 71b is turned on. One of the following conditions is satisfied. Then, when such a drive end condition is satisfied, next, as a process in step S443, the ordinary electric accessory solenoid 71b is turned off. After that, when the above-described normal symbol process flag is updated so that the process shifts to the normal symbol waiting process (step S320) (step S444), this processing is ended.

  Next, processing executed by the sub-integrated MPU 111a mounted on the peripheral control board 111 will be described. FIG. 26 is a flowchart showing the processing procedure for the control performed by the sub-integrated MPU 111a of the peripheral control board 111 when the pachinko machine 1 is turned on.

  As shown in FIG. 26, when power supply to the pachinko machine 1 is started, the sub-integrated MPU 111a performs an initial setting process (step S501). In the initial setting process, a process of clearing the RAM of the sub-integrated MPU 111a mounted on the peripheral control board 111 is performed. Note that interrupts are prohibited during this initial setting process, and interrupts are permitted after the initial setting process. When the initial setting process (step S501) ends, a loop process for monitoring whether or not the 16 ms elapsed flag T is set is started (step S502).

  In this embodiment, the sub-integrated MPU 111a generates an interrupt every 2 ms and executes a 2 ms steady process. In the 2 ms steady process, a process of counting up the 16 ms progress monitoring counter (adding 1 to the 16 ms progress monitoring counter) is executed, and when the value of the 16 ms progress monitoring counter reaches 8, that is, 16 ms elapses. While the flag T is set, a 16 ms progress monitoring counter is reset (set to 0). In this way, the 16 ms elapsed flag T is set (set) to “1” every 16 ms in the 2 ms steady process, and is normally set (reset) to “0”. If the 16 ms elapsed flag is set in step S502 (the 16 ms elapsed flag T is “1”), the 16 ms elapsed flag is reset (step S503), and then the 16 ms steady process is performed (step S504).

  In the 16 ms steady process, a process for controlling the image display device 42, lamps / LEDs (LEDs and frame lamps 27 mounted on 119a to 119k), speakers 14, 29, and the like based on the effect command received from the main board 100 is performed. Executed. When the 16 ms steady process ends, the process returns to step S502 again, and the above-described steps S503 to S504 are repeated every time the 16 ms elapse flag T is set, that is, every 16 ms. On the other hand, if the 16 ms elapsed flag T is not set in step S502 (the 16 ms elapsed flag T is “0”), the loop processing is performed until the 16 ms elapsed flag T is set.

  FIG. 27 is a flowchart illustrating an example of a 16 ms steady process executed every 16 ms in the sub main process. In the 16 ms steady process, the sub-integrated MPU 111a executes the processes in steps S601 to S606. In the command analysis process in step S601, the effect command received from the main board 100 is analyzed. In the effect control process of step S602, a control process related to the image display device 42 is executed based on the effect command (variation pattern command) indicating the variation pattern of the special symbol received by being set and transmitted in step S149.

  In the sound control process in step S603, a control process related to the speakers 14 and 29 is executed. In the lamp control process in step S604, a control process related to lamps / LEDs (LEDs and frame lamps 27 mounted on 119a to 119k) provided in the pachinko machine 1 is executed. In the information output process of step S605, a process of transmitting a lighting signal of a lamp / LED (LED and frame lamp 27 mounted on 119a to 119k) to the lamp driving substrate 119 is executed. In the random number update process of step S606, a process of updating random numbers used for various settings in the effect control process (step S602) is executed.

  In addition, the process of step S601-step S606 in a 16ms regular process is complete | finished within 16 ms. Even if it takes 16 ms or more from the start of the 16 ms steady process to the end of the 16 ms steady process, the 16 ms steady process is immediately executed from the beginning when the 16 ms has elapsed since the start of the 16 ms steady process (command of step S601). Do not execute (from analysis process). That is, when 16 ms elapses during execution of the 16 ms steady process, only the 16 ms elapse flag is set, and when it is determined in step S502 that the 16 ms elapse flag is set after the end of the 16 ms steady process, the 16 ms steady process is performed. To start.

  In this embodiment, the random number update process (step S606) is executed in the 16 ms steady process to update various random numbers. However, the timing (timing) for updating the various random numbers is limited to this. It is not something that can be done. For example, various random numbers may be updated in one or both of the loop process in the sub-main process and the 16 ms steady process.

  FIG. 28 is a flowchart illustrating an example of the effect control process (step S602). In the effect control process, the sub-integrated MPU 111a selectively executes one of the following four process processes according to the effect control process flag indicating the progress of the game stored in the built-in RAM. Become.

1. Based on the production command (variation pattern command) for instructing the variation pattern of the special symbol analyzed in the command analysis process, the image display device 42, the lamp / LED (LED and frame lamp 27 mounted on 119a to 119k), Fluctuation effect start processing in which processing for controlling the speakers 14, 29, etc. is performed (step S700)
2. The elapsed time since the start of the control of the image display device 42, the lamps / LEDs (LEDs and frame lamps 27 mounted on 119a to 119k), the speakers 14, 29, etc. is measured, and the image display device according to the elapsed time 42, a process during varying effects in which a process for controlling the lamp / LED (LED and frame lamp 27 mounted on 119a to 119k), speakers 14, 29, etc. is performed (step S701).
3. Fluctuation effect end process (step for performing a process of deriving and displaying a predetermined display result based on receiving the big hit start command and the small hit start command and updating the effect control process flag so that the round effect process is started) S702).

  4). Round effect processing that executes effects in the big hit gaming state and the small hit gaming state, and updates the effect control process flag so that the variable effect start process is started when the big hit gaming state and the small hit gaming state are finished. (Step S703).

  The effect control process flag is operated to indicate that the variation effect start process (step S700) should be performed in the process of step S501 (see FIG. 26).

  In this embodiment, a big hit start command (15R big hit start command; probable change 15R big hit start command, non-probable change 15R big hit start command) corresponding to 15R big hit (probability variation 15R big hit, non-probability variation 15R big hit) in the above-described variation effect end processing. ), The sub-integrated MPU 111a controls the image display device 42, lamps / LEDs (LEDs and frame lamps 27 mounted on 119a to 119k), speakers 14, 29, etc., and starts 15R big hit. Inform you. On the other hand, a big hit start command (2R big hit start command; a probable 2R big hit A start command, a probable variation 2R big hit A start command, and a probable variation 2R big hit B start according to the 2R big hit (probability variation 2R big hit A, probability variation 2R big hit B, probability variation 2R big hit C) Command, probability change 2R big hit C start command) and small hits start command (small hit A start command, small hit B start command, small hit C start command) according to small hit (small hit A, small hit B, small hit C) ), The sub-integrated MPU 111a notifies the image display device 42, the lamp / LED (LED and frame lamp 27 mounted on 119a to 119k) without notifying whether the 2R big hit or the small hit is made. The speakers 14, 29, etc. are controlled to execute a predetermined effect. Therefore, it becomes difficult for the player to determine whether the player is 2R big hit or small hit.

  Further, in this embodiment, when the time-short state control is executed (when the game state is the time-short state or when the game state is a high probability state, the time-short state control is performed in parallel. In the case), the sub-integrated MPU 111a does not execute the control of the above-mentioned short-time state on the image display device 42, the lamp / LED (the LED and the frame lamp 27 mounted on the 119a to 119k), and the speakers 14 and 29. Control is performed in a mode different from the case where the normal state and the gaming state are high probability states and the control of the high probability state is performed independently. Specifically, when the control of the short time state is being executed, the mode of the image display device 42 (background color, mode of image), the sound output mode of the speakers 14 and 29, and the lamp / LED (mounted on the 119a to 119k) The lighting mode (color, lighting pattern) and the like of the LED and the frame lamp 27) to be controlled are controlled in a mode different from that when the time-short state control is not executed. As a result, it is possible to determine whether or not the time-short state control is being executed.

  On the other hand, when the control in the high-probability state is performed and the control in the short-time state is not performed in parallel, the sub-integrated MPU 111a is mounted on the image display device 42, the lamp / LED (119a to 119k). The LED and the frame lamp 27) and the speakers 14 and 29 are driven in the mode when the control of the short time state is not executed as in the normal state. Therefore, when the image display device 42, the lamp / LED (the LED and the frame lamp 27 mounted on the 119a to 119k), and the speakers 14 and 29 are driven in the mode when the control in the short-time state is not executed. It becomes difficult to determine whether the state is a high probability state or a short time state, and it is difficult for the player to stop the game. Further, in the present embodiment, in the 2R big hit game state, the percentage that the big win opening / closing device 75 is opened is longer, whereas in the small hit gaming state, the big win opening / closing device 75 Since the percentage of small hits with a shorter opening time is executed, it is possible to focus attention on the opening time of the special winning opening / closing device 75, and when the opening / closing control of the big winning opening for two rounds is executed with a long opening time. The expectation for a high-probability state is raised, and the game entertainment is improved.

  Although not shown, the main control MPU 101a mounted on the main control board 101 transmits a command notifying the gaming state to the peripheral control board 111. Specifically, when the main control MPU 101a ends the big hit gaming state, specifically, when the big hit flag is turned off in step S258 of the big winning opening opening post-processing, the time reduction after the big hit gaming state ends. When the control of the state and the control of the high probability state are not executed, a command indicating that the control is performed in the normal state is set and transmitted to the peripheral control board 111, and the control in the short time state is independently performed after the end of the big hit gaming state. In the case of execution (when controlling to the time reduction state), a command indicating that the control of the time reduction state is executed is set and transmitted to the peripheral control board 111, and the control of the high probability state and the time reduction are completed after the end of the big hit gaming state. When executing state control, set a command indicating execution of time-short state control and a command indicating execution of high-probability state control. When the control is transmitted to the peripheral control board 111 and the high probability state control is executed independently after the big hit gaming state is finished, a command indicating that the control of the high probability state is executed is set and transmitted to the peripheral control board 111. To do. Based on these commands, the sub-integrated MPU 111a drives the image display device 42, lamps / LEDs (LEDs and frame lamps 27 mounted on 119a to 119k), and speakers 14 and 29 in a manner corresponding to the gaming state.

  In this embodiment, the main control MPU 101a mounted on the main control board 101 transmits a command for notifying the gaming state to the peripheral control board 111 every time the special symbol display 41 starts to display the variation of the special symbol. To do. Specifically, the gaming state is confirmed before the command (variation pattern command) for instructing the variation pattern set in step S149 of the variation pattern setting process is transmitted to the peripheral control board 111, and the control of the short-time state and the high-level control are performed. When the probability state control is not executed, a command indicating the normal state is set, and when the time-short state control is executed independently, a command indicating that the time-short state control is executed is set. When the high-probability state control and the short-time state control are being executed, a command indicating that the high-probability state control is being executed and a command indicating that the short-time state control is being executed are set. When the high-probability state control is executed independently, a command for executing the high-probability state control is set. The command set in this way is transmitted to the peripheral control board 111 before the command (variation pattern command) for instructing the fluctuation pattern is transmitted to the peripheral control board 111.

  In this example, when the control in the high probability state and the control in the short time state are executed in parallel, the command indicating that the control in the high probability state is executed and the control in the short time state are executed. A command indicating this is transmitted to the peripheral control board 111, but when the high-probability state control and the short-time state control are executed in parallel, the high-probability state control and the short-time state control are executed. It is also possible to transmit a single command indicating that the peripheral control board 111 is present.

  In this embodiment, the command for notifying the gaming state transmitted every time the special symbol display 41 starts to display the variation of the special symbol is the command set in step S128 of the special symbol stop symbol setting process ( A command for notifying a lottery result and a decision based on the lottery result) and a command (variation pattern command) set in step S149 of the variation pattern setting process may be provided separately, or a special symbol stop A command set in step S128 of the symbol setting process is provided for each gaming state, and a command corresponding to a gaming state, a lottery result, and a determination item based on the lottery result is transmitted to the peripheral control board 111, thereby allowing the sub-integrated MPU 111a to play a game. It may be configured to notify the state, or may be selected in step S149 of the variation pattern setting process. It provided the variation pattern commands bets for each gaming state may be configured to notify the gaming state to the sub-integration MPU111a by transmitting a variation pattern command gaming state and was determined to peripheral control board 111.

  Further, in this embodiment, the special symbol display 41 is configured to transmit a command for notifying the game state every time the special symbol variation display is started. A command for notifying the game state may be transmitted only when the game state is changed when the game is performed. Specifically, when the control of the short-time state is terminated because the value of the time-count counter is 0 in step S153 of the variation pattern setting process, if the control of the high-probability state is executed, A command indicating that control is being executed is transmitted to the peripheral control board 111, and if high probability control is not being executed, a command indicating that it is in the normal state is transmitted to the peripheral control board 111. May be.

  FIG. 29 is a flowchart showing the procedure of the variation effect start process (step S700).

  When the effect control process flag indicates that the change effect start process should be performed, as shown in FIG. 29, the sub-integrated MPU 111a of the peripheral control board 111 first changes as the process of step S901. It is determined whether a pattern command is received. If the variation pattern command has been received, the variation time indicated by the received variation pattern command is set in the effect timer (step S902), and the effect control executed by the image display device 42 according to the received variation pattern command is performed. Process data for which an aspect is set is selected (step S903). Then, display control of the image display device 42 is started based on the selected process data (step S904). The process data is stored in the sub-integrated ROM 111b of the peripheral control board 111 in association with the variation pattern command received from the main control MPU 101a of the main board 101. The sub-integrated MPU 111a selects process data associated with the variation pattern command received from the main control MPU 101a of the main board 101, and executes display control of the image display device 42 based on the selected process data. If the variation pattern command has not been received in step S901, the process is terminated without executing the subsequent processes.

  Next, the sub-integrated MPU 111a determines whether the received variation pattern command is a variation pattern command for notifying that the received variation pattern command is 15R big hit (probability variation 15R big hit, non-probability variation 15R big hit) (step S905). Is determined (step S906). If the received variation pattern command is a variation pattern command for notifying that the probability variation 15R jackpot is received, the 15R probability variation symbol as a stop symbol is determined, and the received variation pattern command is notified that the probability variation 15R jackpot is received. If the change pattern command is, the 15R uncertain variable symbol as the stop symbol is determined. As described above, in this embodiment, one of the same odd symbols as the 15R probability variable symbol that is stopped and displayed on the image display device 42 is determined, and the same even symbol combination as the 15R non-probable symbol is determined. Decide on one of them.

  If there is no fluctuation pattern command for notifying that the fluctuation pattern command received in step S905 is 15R big hit (probability 15R big hit, non-probability 15R big hit), 2R big hit (probability 2R big hit A, probability variation 2R big hit B, probability variation) If 2R big hit C) or small hit (small hit A, small hit B, small hit C) (step S911), 2R big hit symbol and small hit symbol as stop symbols are determined (step S912). As described above, in this embodiment, a combination of symbols including “1”, “2”, and “3” as 2R big hit symbols and small hit symbols that are stopped and displayed on the image display device 42 is determined. To do. Then, the process proceeds to step S909.

  Thereafter, the sub-integrated MPU 111a sets a round effect flag (step S909), and when the effect control process flag is updated so that the process shifts to the changing effect processing (step S701) (step S910), The process ends. The round effect flag is a flag indicating that the big hit gaming state or the small hit gaming state is controlled after the end of the variable display.

  In addition, a fluctuation pattern command for notifying that the received fluctuation pattern command is 15R big hit (probability variation 15R big hit, non-probability variation 15R big hit) and 2R big hit (probability 2R big hit A, certain variation 2R big hit B, certain variation 2R big hit C) or small If it is not a variation pattern command for notifying that it is a hit (small hit A, small hit B, small hit C), the off symbol as the stop symbol is determined. As described above, in this embodiment, the missing symbol to be stopped and displayed on the image display device 42 is determined as one of a combination of at least two types of symbols. Then, the process proceeds to step S910, and when the above-described effect control process flag is updated so that the process shifts to the changing effect in-process (step S701) (step S910), the process is terminated.

  FIG. 30 is a flowchart showing a procedure for the above-described process during variation effect (step S701).

  When the effect control process flag indicates that the process during the changing effect should be performed, as shown in FIG. 30, the sub-integrated MPU 111a of the peripheral control board 111 first performs the process of step S921. 1 is subtracted from the effect timer in which the variation time indicated by the variation pattern received from the main control MPU 101a of the main board 101 is set. If the effect timer is not 0, that is, if it is determined that the variation time instructed from the main control MPU 101a of the main board 101 has not elapsed (step S922), the process proceeds to step S923. That is, in the process of step S923, the display control of the image display device 42 is continuously executed based on the process data, whereby the decorative symbol variable display is executed.

  On the other hand, when it is determined that the effect timer is 0, that is, the variation time instructed from the main control MPU 101a of the main board 101 has elapsed (step S922), the process proceeds to step S924. That is, in the process of step S924, this process ends when the above-described effect control process flag is updated so that the process shifts to the variation effect end process (step S702).

  FIG. 31 is a flowchart showing the procedure of the above-described variation effect end process (step S702).

  When the effect control process flag indicates that the variation effect end process should be performed, as shown in FIG. 31, the sub-integrated MPU 111a of the peripheral control board 111 first performs the process of step S931. If the stop display command is received from the main control MPU 101a of the main board 101, the stop symbol determined in step S907, step S908, step S912, and step S913 of the variation effect start process is derived and displayed on the image display device 42 (step S913). S932).

  Next, the sub integrated MPU 111a of the peripheral control board 111 turns off the round effect flag (step S934) when the round effect flag is set (step S933). If the 15R big hit start command (probability change 15R big hit start command, non-probability change 15R big hit start command) has been received (step S935), the 15R big hit flag is set (step S937), and the image display device 42 hits the 15R big hit. Is displayed (step S937). Thereafter, when the above-described effect control process flag is updated so that the process shifts to the round effect process (step S703), this process is ended (step S938).

  In addition, when the 15R big hit start command (probability change 15R big hit start command, non-probability change 15R big hit start command) is not received, the 2R big hit start command (probability 2R big hit A start command, positive change 2R big hit B start command, positive change 2R big hit If the C start command is received (step S940), the 2R big hit flag is set (step S941), and the display effect when the 2R big hit is started is executed by the image display device 42 (step S942). Thereafter, when the above-described effect control process flag is updated so that the process shifts to the round effect process (step S703), this process is ended (step S938).

  Also, 15R jackpot start command (probability variation 15R jackpot start command, non-probability variation 15R jackpot start command) and 2R jackpot start command (probability variation 2R jackpot A start command, probability variation 2R jackpot B start command, probability variation 2R jackpot C start command) are received. If not, the small hit flag is set (step S943), and the display effect when the small hit is started on the image display device 42 is executed (step S944). Thereafter, when the above-described effect control process flag is updated so that the process shifts to the round effect process (step S703), this process is ended (step S938). In this embodiment, the same display effect is executed when 2R big hit is started and when small hit is started. This makes it difficult to determine whether 2R big hit or small hit is started.

  If the round effect flag is not set in step S933, the process ends when the effect control process flag is updated so that the process shifts to the variable effect start process (step S700) (step S939). ). If a stop display command has not been received from the main control MPU 101a of the main board 101 in step S931, the process ends without executing the transfer process. As described above, the sub-integrated MPU 111a of the peripheral control board 111 performs display control of the image display device 42 based on the command (effect command) received from the main control MPOU 101a of the main board 101, and displays the decorative design in a variable manner. Derives and displays the symbol stop symbol.

  FIG. 32 is a flowchart showing the procedure of the round effect process (step S703).

  When the process flag indicates that the round effect process should be performed, the sub-integrated MPU 111a of the peripheral control board 111 receives a round start command (from the main control MPU 101a of the main board 101 as shown in FIG. 15R jackpot round start command, 2R jackpot round start command, and small hit round start command) are received (step S951), the round indicated by the received round start command, the type of jackpot and the type of jackpot An effect at the start of the corresponding round is executed (step S952).

  If a round end command (15R big hit round end command, 2R big hit round end command, small hit end command) has been received from the main control MPU 101a of the main board 101 (step S953), it is instructed by the received round end command. The effect at the end of the round according to the round, the type of jackpot and the type of jackpot is executed (step S954).

  Also, a big hit end command (probability variation 15R big hit end command, non-probability variable 15R big hit end command, probability variation 2R big hit A end command, probability variation 2R big hit B end command, probability variation 2R big hit C end command) is received from the main control MPU 101a of the main board 101. If the 15R big hit flag is set (step S956), that is, when the 15R big hit flag ends, the 15R big hit flag is turned off (step S957), and the type of the big hit is set. The effect at the end of the 15R big hit is executed (step S958). Specifically, when the probability variation 15R jackpot is finished, an effect of notifying the control to a high probability state is executed, and when the non-probability variation 15R jackpot is finished, a notification of controlling to the time reduction state is notified. Perform the production. Then, when the above-described effect control process flag is updated so that the process shifts to the variable effect start process (step S700), this process ends (step S959).

  Further, when a small hit end command (small hit A end command, small hit B end command, small hit C end command) is received from the main control MPU 101a of the main board 101 (step S960), and main control of the main board 101 When the jackpot end command (probability variation 15R big hit end command, non-probability variation 15R big hit end command, probability variation 2R big hit A end command, probability variation 2R big hit B end command, probability variation 2R big hit C end command) is received from the MPU 101a (step S955) ) When the 15R big hit flag is not set (step S956), an effect determination process for determining an effect after the end of the small hit and big hit is executed (step S961). In the effect determination process, it is determined whether or not an effect of notifying whether or not to control to a high probability state is executed, and a process of determining an effect according to the determination result is executed. Thereafter, the effect determined in the effect determination process is executed (step S962), and this process ends when the above-described effect control process flag is updated so that the process shifts to the variable effect start process (step S700) (step S962). S959).

  FIG. 33 is a flowchart showing the procedure of the effect determination process (step S961).

  In the effect determination process, the sub-integrated MPU 111a of the peripheral control board 111 first has a game ball that has entered the big prize opening during execution of the 2R big hit gaming state if the 2R big hit flag is set as the process of step S971. The 2R big hit determination table corresponding to the total number is selected (step S972).

  Here, the 2R big hit determination table will be described. FIG. 34A is a 2R big hit determination table. As described above, in this embodiment, it is determined whether or not to notify the control to the high probability state at a different rate according to the total number of game balls that have entered the big winning opening during execution of the 2R big hit game state. . In step S972, a table corresponding to the total number of game balls that have entered the big winning opening during execution of the 2R big hit game state is selected from the 2R big hit game determination table shown in FIG.

  As shown in FIG. 34 (A), in this embodiment, a table selected when the total number of game balls that have entered the big prize opening during execution of the 2R big hit game state is one, There are five types of tables: a table selected at times, a table selected at three, a table selected at four, and a table selected at five or more. ing. In addition, the number of determination values distributed to the corresponding table increases as the total number of game balls that have entered the big prize opening during execution of the 2R big hit game state increases. For example, when the number of game balls that have entered the grand prize opening during execution of the 2R jackpot gaming state is 3, ten judgment values are assigned, and the game entered the big prize opening during execution of the 2R jackpot gaming state. When the number of game balls is 5 or more, 30 judgment values are assigned, and when the number of incoming balls is 5 or more, more judgment values are assigned than when the number of incoming balls is 3. As a result, during the execution of the 2R big hit game state, the ratio of executing the effect of notifying the control to the high probability state increases as the total number of game balls that have entered the big prize opening increases.

  The sub-integrated MPU 111a of the peripheral control board 111 selects a 2R big hit determination table according to the number of entered balls, and then extracts an effect determination random number to be compared with the determination value assigned to the 2R big hit determination table (step S973). By comparing with the 2R big hit determination table selected in step S972, it is determined whether or not an effect of informing the control to the high probability state is executed (step S974). The effect determination random number has a range of “0” to “99” and is updated by the random number update process (step S606).

  And when it determines with performing the effect which notifies that it controls to a high probability state, it determines to perform the notification effect according to the number of entering balls (step S975), and sets 2R big hit flag and small hit flag. The process is turned off to end the process (step S976). On the other hand, when it is determined not to execute the effect of notifying the control to the high probability state, it is determined to execute the non-notification effect according to the number of entered balls (step S979), the 2R big hit flag and the small hit The flag is turned off and the process is terminated (step S976).

  Further, if the 2R big hit flag is not set in step S971, that is, if the small hit gaming state is to be ended, if the control in the high probability state is executed (step S977), the number corresponding to the number of entered balls A small hit determination table is selected (step S978). And it progresses to step S973 and it is determined whether the production which notifies to control to a high probability state is performed.

  Here, the small hit determination table will be described. FIG. 34B is a small hit determination table. In this embodiment, it is determined whether or not to notify the control to the high probability state at a different rate according to the total number of game balls that have entered the big prize opening during execution of the small hit gaming state. In step S978, a table corresponding to the total number of game balls that have entered the big winning opening during execution of the small hit gaming state is selected from the small hit determination table shown in FIG.

  As shown in FIG. 34 (B), in this embodiment, the table selected when the total number of game balls that entered the big prize opening during execution of the small hit game state is one, There are five types of tables: a table selected at times, a table selected at three, a table selected at four, and a table selected at five or more. ing. In addition, the number of determination values distributed to the corresponding table increases as the total number of game balls that have entered the big winning opening during the small hit game state increases. For example, when the number of game balls that have entered the big prize opening during execution of the small hit gaming state is three, one judgment value is assigned, and the player entered the big prize opening during the small hit gaming state. When the number of game balls is 5 or more, 10 judgment values are assigned, and when the number of incoming balls is 5 or more, more judgment values are assigned than when the number of incoming balls is 3. Thereby, the ratio of executing the effect of notifying the control to the high probability state increases as the total number of game balls that have entered the big prize opening during execution of the small hit gaming state increases.

  In this embodiment, the number of determination values assigned to the small hit determination table is smaller than the number of determination values distributed to the 2R big hit determination table when compared with the same number of balls. Yes. Therefore, when the 2R big hit gaming state is executed, the ratio of executing the effect of notifying the control to the high probability state is higher than when the small hit gaming state is executed. It should be noted that when the 2R big hit gaming state is executed, the ratio of executing the effect of notifying the control to the high probability state may be lower than when the small hit gaming state is executed. When the 2R big hit game state is executed by determining whether or not to execute the effect of notifying that the determination table and the small hitting time determination table are separately controlled with a single determination table to the high probability state It is also possible to determine whether or not to execute an effect that notifies the control to the high probability state at the same rate when the small hit gaming state is executed.

  Further, when the small hit gaming state is terminated, if the high probability state control is not executed (step S977), the non-notification effect according to the number of entered balls is executed without executing the determination of step S974. (Step S979), the 2R big hit flag and the small hit flag are turned off, and the process is terminated (step S976).

  When exiting the small hit gaming state, it is determined whether or not to notify that the high probability state is not controlled after the small hit gaming state is ended even when the high probability state control is not executed. Although it may be configured as described above, it is not desirable because there is a possibility of reducing the interest of the player by notifying that the control is not performed in a high probability state. In addition, it is determined whether or not a predetermined effect is to be executed when the small hit gaming state is finished. If it is determined that the predetermined effect is to be executed, the control in the high probability state may be executed. An effect of notifying that (the effect of notifying that there is a possibility of controlling to a high probability state without notification when controlling to a high probability state, for example, an effect of displaying “That may be?”) Is executed. It may be.

  As described above, in this embodiment, the 2R big hit game state and the small hit game state are different depending on the number of game balls that are executed in accordance with the number of game balls that have entered the big winning opening and the 2R big hit game state. Whether to notify the control to the high probability state using the 2R big hit determination table in which determination values are set at different ratios according to the number of game balls that have entered the big winning opening during the execution of the gaming state If the control of the high probability state is executed when the small hit game state is ended, the determination is made at a different ratio according to the number of game balls that have entered the big winning opening during the small hit game state. It is advantageous as a result of the effect display when it is determined whether to notify the control to the high probability state using the small hitting time determination table in which the value is set, and to notify the control to the high probability state. Various aspects . Hereinafter, the effect display executed by the image display device 42 will be described.

  FIGS. 35 and 36 are examples of effects executed by the image display device 42 during the execution of the 2R big hit gaming state and the small hit gaming state. As described above, in this embodiment, when the 2R big hit gaming state and the small hit gaming state are started, that is, the big hit starting according to the 2R big hit (probability 2R big hit A, probability variation 2R big hit B, probability variation 2R big hit C). When receiving the small hit start command corresponding to the command and the small hit (A small hit, B, small hit C), the sub-integrated MPU 111a informs whether the 2R big hit gaming state or the small hit gaming state. The predetermined effect is executed without doing.

  Specifically, as shown in FIGS. 35 (A) and 36 (A), a big hit start command and a small hit (small) according to 2R big hit (probability 2R big hit A, probability variation 2R big hit B, probability variation 2R big hit C). The sub-integrated MPU 111a controls to display the “chance time” on the image display device 42 when a small hit start command corresponding to the hit A, small hit B, small hit C) is received. This notifies the player that the state is controlled to some state (advantageous state).

  Next, as shown in FIGS. 35B and 36B, the sub-integrated MPU 111a controls to display “Aim at an attacker!” On the image display device 42. As is well known, “Attacker” is a popular name for a special winning opening, and by displaying this, the player is directed to play a game aiming to enter the big winning opening. Further, the display control of “Aim at the attacker!” By the sub-integrated MPU 111a is executed before the main winning opening / closing device 75 is driven by the main control MPU 101a to control the large winning opening to the open state. As a result, after the sub-integrated MPU 111a notifies the player to play the game with the aim of entering the big winning opening, the main winning MP opening / closing device 75 is driven by the main control MPU 101a so that the gaming ball is put into the big winning opening. Open to accept.

  The sub-integrated MPU 111a executes display control of “Aim at the attacker!” On the image display device 42 and then ends the 2R big hit gaming state and the small hit gaming state (receives the big hit end command and the small hit end command). Until the image display device 42 performs a predetermined effect display. For example, as shown in FIGS. 35 (C) to 36 (E) and FIGS. 36 (C) to 36 (E), the display control of the slot machine is executed on the image display device 42, and “probably change when it hits!”. The display control is executed, and when the result of the variation of the slot machine is a hit, it is notified that the state is controlled to a high probability state. Then, based on the reception of the big hit end command and the small hit end command, an effect display for displaying a predetermined result by changing the slot machine as the effect display determined in the effect determination process (step S961) is executed.

  Specifically, the number of winning lines of the slot machine displayed on the image display device 42 is changed according to the number of game balls that have entered the big prize opening during the execution of the 2R big hit game state and the small hit game state. Thereafter, effect display is performed to display a predetermined result by changing the slot machine. In this example, five winning lines “upper”, “middle”, “lower”, “lower right”, and “up right” are set as the winning lines of the slot machine displayed on the image display device 42. If the number of game balls that have entered the big prize opening during execution of the 2R big hit game state and the small hit game state is 1, only the winning line of the “middle stage” is valid, This is a win (an advantageous mode) when the slot machine stops with the same symbols on the winning line. In addition, it is only hit when the slot machine stops with the same symbol on the valid winning line, and the slot with the same symbol on any of the invalid winning lines Even if the machine stops, it is not hit.

  Similarly, if the number of game balls that have entered the big prize opening during execution of the 2R big hit game state and the small hit game state is two, the two winning lines of “upper stage” and “middle stage” are valid. If the number of game balls that have entered the big prize opening during the execution of the 2R big hit game state and the small hit game state is three, the three winning “upper”, “middle”, and “lower” If the line is valid and the number of game balls that have entered the big prize opening during execution of the 2R big hit game state and the small hit game state is 4, the “upper”, “middle”, “lower” and If the four winning lines “down to the right” are valid and the number of game balls that entered the big prize opening during execution of the 2R big hit game state and the small hit game state is 5 or more, the “upper” , “Middle”, “Lower”, “Right-down”, and “Right-up” all five winning lines Effect display is performed that is.

  The sub integrated MPU 111a executes the effect determination process (step S961) based on the reception of the jackpot end command and the jackpot end command. If the jackpot end command is received, the sub integrated MPU 111a is instructed by the jackpot end command. Based on the 2R big hit time determination table according to the number of entered balls, it is determined whether to notify the control to the high probability state, and if the small hit end command is received, the high probability state control is executed. Whether or not to notify the control to the high probability state based on the small hitting time determination table corresponding to the number of balls entered by the small hitting end command. And when it determines with notifying that it controls to a high-probability state, the alerting | reporting effect according to the number of entered balls is performed.

  Specifically, it is instructed by the jackpot end command and the jackpot end command that five or more game balls have entered the big winning opening during the execution of the 2R jackpot gaming state and the jackpot gaming state. If it is determined to notify the control to the high probability state, all five winning lines of “upper”, “middle”, “lower”, “lower right”, and “upward” are valid. And the slot machine is changed (FIG. 35D). Thereafter, it is notified that the winning is achieved by stopping the slot machine in a state where the same symbols are aligned on any of the valid winning lines (FIG. 35E). Further, when the variation result of the slot machine is a win, the image display device 42 is notified of the control to the high probability state by performing display control of “get certain change!” (FIG. 35 (R)).

  Further, the sub-integrated MPU 111a performs the above-described effect determination process (step S961) and notifies the control to the high probability state based on the 2R jackpot determination table corresponding to the number of balls instructed by the jackpot end command. And when it is determined not to notify the control to the high probability state, when the small hit end command is received when the control of the high probability state is not executed, and the control of the high probability state is performed. When running, determine whether to notify the control to the high probability state based on the small hit time determination table corresponding to the number of balls instructed by the small hit end command, and control to the high probability state When it is determined not to be notified, a non-notification effect according to the number of entered balls is executed.

  Specifically, the big hit end command and the small hit end command indicate that one game ball has entered the big winning opening during the execution of the 2R big hit gaming state and the small hit gaming state, and the non-notification effect is executed. If it is decided to do so, the fact that only the “middle stage” winning line is valid is notified and the slot machine is changed (FIG. 36D). Thereafter, a mode is displayed in which it is difficult to determine whether or not it is a win by stopping the slot machine in a state where “????” is displayed on the valid winning line (FIG. 36E). ). Then, display control is performed on the image display device 42 as “?” (FIG. 36F). In this way, when the variation result of the slot machine is out of the way, it is displayed that it is difficult to determine whether or not it is controlled to the high probability state without notifying that the control is not performed to the high probability state. Therefore, it becomes difficult for the player to grasp whether or not the game is controlled to a high probability state, and it is difficult to stop the game.

  As described above, in this embodiment, the same control (the number of times the big winning opening / closing device 75 is opened, the opening time, etc.) is executed in the 2R big hit gaming state and the small hit gaming state, and the 2R big hit gaming state is won. Control one of the two types of 2R big hit gaming states with different opening times from controlling the mouth to the open state to controlling it to the closed state, and controlling the big prize opening to the open state as a small hit gaming state 2R big hit gaming state is executed by the control in the 2R big hit gaming state and the small hit gaming state in order to control any one of a plurality of types of small hit gaming states with different opening times until the control is closed It is difficult to determine whether or not the small hit gaming state is executed.

  In addition, when 2R big hit is executed and high probability state control is executed, and when small hit is executed when high probability state control is executed, that is, 2R big hit gaming state and small hit gaming state Since the non-notification effect is also executed when the control in the high probability state is executed after the end, when “?” Is displayed on the image display device 42 and it is not notified whether the control is performed in the high probability state. However, since it is difficult to accurately grasp whether the 2R big hit game state is executed or the small hit game state is executed, it is difficult to stop the game.

  In addition, when the high probability state control is not executed when the small hit gaming state is ended, the non-notification effect is executed, but when the predetermined condition is satisfied, the high probability state You may make it notify that control is not performed. For example, if the high probability state control is not executed when the small hit gaming state is finished, the number of gaming balls that have entered the big winning opening during the small hit gaming state is higher than a predetermined number. You may make it notify that it does not control to a probability state. There is a possibility that the game interest will be lowered by notifying that it is not controlled to a high probability state, but it is possible to grasp the timing to stop the game by grasping that it is not controlled to the high probability state, and the profits gained from now It is possible to stop the game without reducing it.

  As described above, according to the present invention, control is made to a plurality of jackpot gaming states in which the number of rounds to be executed is different, and in the 2R jackpot gaming state in which the number of rounds to be executed is small, the big prize opening / closing device 75 is open during the execution of the round. Since it is configured to control any one of a plurality of types of jackpot gaming states with different opening times, it is controlled to a 2R jackpot gaming state with a low profit value due to a small number of rounds executed. As a result, the number of winning balls that can be won will change, and it will be noticed whether or not the 2R big hit game state that is more advantageous for the long opening time when the big opening opening / closing device 75 is controlled to be in the open state will be noticed. When the opening / closing device 75 is controlled to the open state and the opening time is controlled to the 2R big hit gaming state, the opening time when the big prize opening / closing device 75 is controlled to the open state It is possible to improve the game playability than when controlled in a short 2R jackpot gaming state.

  Also, during the execution of a round, the number of rounds executed in the small hit gaming state by controlling to one of a plurality of types of small hit gaming states in which the opening time of the special prize opening / closing device 75 is controlled to be in the open state. And the number of rounds executed in the 2R big hit game state, and the opening time during which the big prize opening and closing device 75 is controlled to be open during the round in the small hit game state and the 2R big hit game Since the opening time during which the big prize opening / closing device 75 is controlled to be opened during the round in the state is the same, it is determined whether the small hit gaming state is being executed or the 2R big hit gaming state is being executed. Is difficult.

  Further, when controlling to the small hit gaming state, the big winning opening and closing device 75 is controlled to the small hit gaming state with a shorter opening time to be controlled to the open state, whereas it is controlled to the 2R big hit gaming state. In this case, since the big winning opening / closing device 75 is controlled to the big hit gaming state having a longer opening time that is controlled to the open state, the opening time for controlling the large winning opening / closing device 75 to the open state is long. Can improve the expectation for the 2R big hit gaming state. Also, since the 2R big hit gaming state is controlled to the high probability state, the expectation for the high probability state is increased and the game is difficult to stop if the opening time when the big prize opening / closing device 75 is controlled to the open state is long. .

  Further, the image display device 42 and the lamps / LEDs (LEDs and frame lamps 27 mounted on 119a to 119k) are different from the case where the time-short state control is not executed when the time-short state control is executed. The speakers 14 and 29 are driven. On the other hand, when high probability state control is being executed, the image display device 42, lamps / LEDs (LEDs and frames mounted on 119a to 119k are operated in the same manner as when high probability state control is not being executed. The lamp 27), the speakers 14, 29 and the like are driven. Therefore, even if control of the high probability state is started after the end of the 2R big hit gaming state, it is difficult to grasp the high probability state and it is difficult to stop the game.

  The number of executions of the special symbol variable display executed by the special symbol display unit 41 during execution of the short-time state control when the short-time state control is executed when the 2R big-hit gaming state is ended when the short-time state control is executed. If the predetermined number of times has not been reached, the control in the short time state is executed after the 2R big hit gaming state is finished. On the other hand, when the control of the short-time state is not executed and when the control of the short-time state is executed, the 2R big hit gaming state is entered, and when the control of the short time state is finished when the 2R big hit gaming state is finished, the special symbol display 41 When the number of executions of the special symbol variation display that has been executed has reached a predetermined number of times, the control of the short time state is not executed after the end of the 2R big hit gaming state. Since the previous gaming state is continued without changing the gaming state in the small hit gaming state, the gaming state after the end of the 2R big hit gaming state is made different depending on the gaming state when the 2R big hit gaming state is ended. Therefore, it is difficult to determine whether the game is controlled to the 2R big hit game state or the small hit game state, in other words, whether it is controlled to the high probability state, and it is difficult to stop the game. .

The perspective view which shows the state by which the front frame was opened about one Embodiment of the game machine concerning this invention. The front view of the gaming machine of the embodiment. The front view which expands and shows the game area | region of the gaming machine of the embodiment. The perspective view which isolate | separates and shows the main body frame and game board of the game machine of the embodiment. It is a rear view which shows the whole rear side of the gaming machine of the embodiment. (A) is a flowchart showing the procedure of main processing executed by the MPU of the main control board of the embodiment. FIG. 6B is a flowchart showing the procedure of interrupt processing periodically performed by the MPU of the main control board of the embodiment. The flowchart which shows the procedure about the special symbol process process performed by MPU of the main control board of the embodiment. The flowchart which shows the procedure about the start port passage process performed by MPU of the main control board of the embodiment. The flowchart which shows the procedure about the special symbol normal process performed by MPU of the main control board of the embodiment. The table used for the lottery process about a display mode. The flowchart which shows the procedure about the special symbol stop symbol setting process performed by MPU of the main control board of the embodiment. A table used for lottery processing for big hit types and small hit types. The table used for the determination process about a stop symbol. It is a flowchart which shows the procedure about the fluctuation pattern setting process performed by MPU of the main control board of the embodiment. It is a flowchart which shows the procedure about the special symbol fluctuation | variation process performed by MPU of the main control board of the embodiment. It is a flowchart which shows the procedure about the special symbol stop process performed by MPU of the main control board of the embodiment. It is a flowchart which shows the procedure about the big prize opening pre-processing performed by MPU of the main control board of the embodiment. It is a flowchart which shows the procedure about the process during big winning opening opening performed by MPU of the main control board of the embodiment. It is a flowchart which shows the procedure about the big winning opening opening post-process performed by MPU of the main control board of the embodiment. It is a flowchart which shows the procedure about the normal symbol process process performed by MPU of the main control board of the embodiment. It is a flowchart which shows the procedure about the start gate passage process performed by MPU of the main control board of the embodiment. It is a flowchart which shows the procedure about the normal symbol waiting process performed by MPU of the main control board of the embodiment. It is a flowchart which shows the procedure about the normal symbol fluctuation | variation process performed by MPU of the main control board of the embodiment. It is a flowchart which shows the procedure about the normal symbol stop process performed by MPU of the main control board of the embodiment. It is a flowchart which shows the procedure about the movable piece drive process performed by MPU of the main control board of the embodiment. It is a flowchart which shows the procedure about the sub main process performed by MPU of the peripheral control board of the embodiment. It is a flowchart which shows the procedure about the 16ms steady process performed by MPU of the peripheral control board of the embodiment. It is a flowchart which shows the procedure about the effect control process performed by MPU of the periphery control board of the embodiment. It is a flowchart which shows the procedure about the change production start process performed by MPU of the periphery control board of the embodiment. It is a flowchart which shows the procedure about the process during change production performed by MPU of the periphery control board of the embodiment. It is a flowchart which shows the procedure about the fluctuation production end process performed by MPU of the periphery control board of the embodiment. It is a flowchart which shows the procedure about the round production process performed by MPU of the periphery control board of the embodiment. It is a flowchart which shows the procedure about the effect determination process performed by MPU of the periphery control board of the embodiment. The table used for the decision process about production. It is an example of a notification effect. It is an example of a non-notification effect.

Explanation of symbols

DESCRIPTION OF SYMBOLS 1 Pachinko machine 2 Outer frame 3 Main body frame 4 Game board 5 Front frame 8 Front frame body 9 Game board installation frame 10 Mechanism installation frame 11 Guide rail 12 Game area 14 Low sound speaker 18 Operation handle 27 Frame lamp 27a Frame decoration board 29 Loudspeaker 40 Regulating wall member 41 Special symbol display 44 Normal symbol display 46 Special symbol display LED board 48 Universal symbol hold LED
49 Normal symbol display LED board 71 Variable winning ball device 71a Movable piece 71b Normal electric accessory solenoid 72 Upper starting port 72a Upper starting port switch 73 Lower starting port 73a Lower starting port switch 74 Gate 74a Gate switch 75 Large winning port opening / closing device 75a Count switch 76a Large winning opening solenoid 100 Main board 101 Main control board 101a Main control MPU
101b Main control I / O port 102 Dispensing control board 103 Dispensing apparatus 104 Launch control apparatus 110 Peripheral board 111 Peripheral control board 111a Sub-integrated MPU
111b Sub-integrated ROM
111c Sound source IC
111d sound ROM
119 Lamp drive board 119a Game board upper left LED board 119b Game board left middle LED board 119c Game board left LED board 119d Game board lower left LED board 119e Game board lower LED board 119f Right lower decoration LED board 119g Right warp LED board 119h Upper right decoration upper LED board 119i Upper right decoration middle LED board 119j Upper right decoration lower LED board 119k Grand prize winning mouth LED board 120 Liquid crystal control board

Claims (3)

  1. A game area formed on the front surface of the game board and into which game balls fired from the launching means are driven,
    A plurality of types of winning holes provided in the game area;
    And Toraku determining means for determining whether or not to apply a predetermined benefit to the player based on the game ball has entered the special start winning port among the plurality several winning opening,
    A variable display device capable of deriving displaying the display result according to the determination result of the Toraku determination means performs variable display of multiple several design information,
    Display control means for displaying controls the variable display device,
    A prize opening opening / closing device disposed in the gaming area and capable of changing between an open state in which a game ball can be received and a closed state in which it is difficult to receive the game ball;
    A prize winning opening detecting means for detecting a game ball received by the prize winning opening and closing device;
    A time measuring means for measuring an elapsed time since controlling the large winning opening / closing device to the open state;
    Counting means for counting the number of times of opening and closing the prize winning opening and closing device;
    An opening / closing control means for repeatedly executing the process for controlling the opening / closing of the prize winning opening / closing device a plurality of times;
    When the determination to grant the first profit is made by the winning determination means, the process for controlling the special prize opening / closing device to be opened until the elapsed time measured by the timing means reaches the first time is specified. The first short opening profit granting state in which a game ball can hardly be expected to enter the prize winning opening and closing device by executing over the opening and closing times, and the elapsed time measured by the timing means from the first time The process for controlling the open / closed opening / closing device to the open state until the long second time is reached is executed over the specific opening / closing number of times to enter the open / close opening for the special winning opening than in the first short opening profit granting state. First profit value determining means for determining one of the first long-opening profit granting state with a high expected entry value of the game ball of
    When it is determined by the winning determination means that the second profit having a profit value lower than the first profit is given, the big prize is received until the elapsed time measured by the time measuring means reaches the first time. A second short-opening profit granting state in which almost no game balls can be expected to enter the prize opening opening / closing device by executing the process for controlling the opening / closing device in the open state over the specific opening / closing times, and the time counting The process for controlling the large winning opening / closing device to the open state until the elapsed time measured by the means reaches the second time is performed over the specific opening / closing number of times, so that the second short open profit grant state is achieved. Second profit value determining means for determining one of a second long-opening profit granting state in which the expected value of the game ball entering the big prize opening / closing device is high,
    High probability control means for controlling the probability that the profit is judged to be given by the winning judgment means after completion of the first short open profit grant state and the first long open profit grant state to a high probability state higher than normal; ,
    High probability notification determination means for determining whether or not to notify that when the high probability control means controls to the high probability state;
    A high-probability notification unit that performs the notification based on the determination that the high-probability notification determination unit notifies the control to the high-probability state ,
    The first benefit value determining means determines said first long open profit applied state at a higher rate than that determined in the first short open interests applied state,
    The second profit value determining means determines the second short open profit granting state at a higher rate than determining the second long open profit grant state ,
    The high-probability notification determination unit is configured so that the total number of game balls detected by the large winning opening detection unit during the execution of the first short opening profit granting state and the first long opening profit granting state is a specific number or more. The total number of game balls detected by the special winning opening detection means during execution of the first short opening profit granting state and the first long opening profit granting state is higher than the case where the total number is less than the specific number. A gaming machine, characterized in that it is determined to notify that it is controlled to a high probability state .
  2. A process in which the process of controlling the special prize opening / closing device to the open state until the elapsed time measured by the time measuring means reaches a third time longer than the first time and the second time is larger than the specific opening / closing frequency. It is further provided with a special profit granting state in which the expected value of the game ball entering the grand prize opening / closing device is extremely high by executing over the number of times of opening and closing,
    The first profit value determining means, when the determination of granting the first profit is made by the winning judgment means, the special profit granting state, the first short open profit granting state, and the first long Decide on whether to give open profit,
    The gaming machine according to claim 1, wherein the high probability control means controls the high probability state even after the special benefit granting state is finished .
  3. Variable display time determining means for determining a variable display time from the start of variable display of the plurality of types of symbol information by the display control means until the display result is derived and displayed;
    A time-shortening control means for executing a time-shortening control for causing the variable display time determining means to determine a shortened variable display time shorter than the normal variable display time ;
    A time reduction number counting means for counting the variable display number of said time said plurality of symbols information executed by that during the time-shortening control the short control means,
    Comprising a termination condition determining means for said time the variable table 示回 number counted by the short number counting means is whether determine constant reaches a predetermined number of times, and
    Before Symbol time reduction control means, the reduction control ends when the variable table 示回 number by Ri during the time-shortening control the termination condition determining means is determined to reach the predetermined number of times,
    The time-shortening number counting means, the first said variable Display of the time-shortening control means the time-shortening control in long as the reduction control by when exiting short open interests applied state and the first long open profit applied state It counted again from the initial value the number of times is initialized, if not the reduction control and the second by the time-shortening control means when terminating the first short open interests applied state and the first long open profit applied state 2 short open interests applied state and said second long opening profit 2 wherein said by when to end the added state does not initialize the variable table 示回 number in the time-shortening control short open interests applied state and said second claim 1, characterized in that counting the variable impressions in the time-shortening control only continues if you are the time-shortening controlled by the time-shortening control means to exit the long open benefit applied state or The gaming machine according to claim 2.
JP2006254523A 2006-09-20 2006-09-20 Game machine Active JP5252162B2 (en)

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JP5837275B2 (en) * 2009-04-02 2015-12-24 株式会社平和 Game machine
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JP2016107055A (en) * 2014-11-28 2016-06-20 株式会社三洋物産 Game machine
JP2016107054A (en) * 2014-11-28 2016-06-20 株式会社三洋物産 Game machine
JP6535851B2 (en) * 2015-03-26 2019-07-03 株式会社高尾 Ball game machine
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