JP5196874B2 - Game machine - Google Patents

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JP5196874B2
JP5196874B2 JP2007142606A JP2007142606A JP5196874B2 JP 5196874 B2 JP5196874 B2 JP 5196874B2 JP 2007142606 A JP2007142606 A JP 2007142606A JP 2007142606 A JP2007142606 A JP 2007142606A JP 5196874 B2 JP5196874 B2 JP 5196874B2
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game
image
special
winning
effect
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JP2008295598A (en
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弘一 鈴木
浩 水上
義政 田中
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京楽産業.株式会社
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Description

  The present invention relates to a pachinko gaming machine and relates to a game effect displayed on an image display device when a specific special game is won.

Conventionally, in pachinko machines, special symbols start to change with the establishment of the starting condition that a game ball wins at the start winning opening, and stops at a specific symbol (for example, a set of three symbols such as “777”). By doing so, it is configured to shift to a jackpot state which is a special gaming state. And in the configuration of recent pachinko machines, there are several types of jackpots, even if it is generally a jackpot.For example, the big prize opening will be open for a certain period, or the special prize opening Whether a winning of several game balls is detected is regarded as a single release action (this single release action is called one round), and repeated 15 times to make a big hit game 15 rounds or after the big hit game state ends There are 15 round probability jackpots with probability variation games as bonus games, two round jackpot games, and two round probability variation jackpots with probability variation games as bonus games after the jackpot game state ends.
The probability-variable gaming state refers to a gaming state in which the winning probability of the jackpot gaming state increases after the jackpot gaming state ends, and in some cases, the probability of establishment of the starting condition also increases.
In addition, the above-mentioned 2-round probability fluctuation jackpot is set to be extremely short because the opening time per winning prize is set extremely short. Therefore, from the player's point of view, it can be felt as if a sudden probability fluctuation state has been won, so it is called “surprise (sudden probability fluctuation) jackpot”. Note that Patent Document 1 discloses “surprise big hit”.
JP 2005-168619 A

Since the above-described sudden hit is widely used in various pachinko gaming machines, it has been widely recognized by general players in recent years. Therefore, nowadays, rather than the impression that you suddenly won the probability fluctuation state, you might give the player a bad impression that you won the jackpot without winning the ball despite winning the jackpot? In addition, many of the players interrupted the launching of the game ball during the jackpot presentation and operation in the case of such a successful win because there is almost no expectation of the ball.
The present invention has been made in view of the above-described points, and an object of the present invention is to provide a pachinko gaming machine to which a new game property is given when winning a winning big hit.

In order to achieve the above object, according to the present invention, the special symbol starts to fluctuate with the establishment of the start condition, and the special winning opening is determined when the special symbol stops in a predetermined manner. A special game state that is shifted to the special game state to be opened, and after the special game state, the first special game having a long opening time of the big prize opening in the special game state, A game machine configured to execute a second special game in which the opening time of the special winning opening in the special game state is shorter than the first special game, and an image display means for displaying an image; Storage means for storing a plurality of notification image data for notifying whether or not the second special game has been won, and privilege game state image data used in the privilege game state, and in the special winning mouth Provided Comprising a detection means for detecting game balls that winning the mouth, and a control means for controlling images to be displayed on said image display means, the control means, the when the second special game is executed According to the detected number of game balls detected by the detection means, predetermined notification image data is read out from the plurality of notification image data stored in the storage means, and the notification image is displayed on the image display means. In addition to performing control, an effect lottery with different winning probabilities for each of the notification images is performed, and when the effect lottery is won, the bonus game state image data stored in the storage means is read out to the image display means. while performing control to display the benefits image, when the detected number of playing balls which are detected by the detecting means when the second special game is executed is equal to or greater than a predetermined number, performs the effect random And performing the control stored in said storage means reads out the image data for award gaming state display the benefits image on the image display unit without the.

According to the present invention, when a second special game is executed, the player is provided with a new interest that a privilege image is displayed on the image display means in accordance with the number of game balls won in the grand prize opening. Is possible.

Hereinafter, embodiments of the pachinko gaming machine of the present invention will be described.
FIG. 1 is an overall front view showing an example of a pachinko gaming machine according to an embodiment of the present invention.
A pachinko gaming machine 1 shown in this figure has a rectangular frame 2, and a game board 3 is detachably attached to a window hole of the frame 2 from the back side.
The game board 3 is provided with a guide rail protruding forward along the outer peripheral edge of the game area. The guide rail is composed of an outer rail R1 and an inner rail R2 that guide the game ball launched from the launching device to the upper part of the game area or guide the game ball to the out port 19 for collecting the out ball.
A glass frame (not shown) is attached to the front side of the game board 3 so as to be opened and closed. Also, a lower part of the game board 3 is provided with a saucer part 4 for storing game balls, a launch lever 5 for launching game balls of the saucer part 4 and the like. Further, on the front lower plate 6 between the tray 4 and the launch lever 5, a button switch 7 for a gaming machine, a purchase button for a game ball, a purchase cancel button, and a game ball in the tray 4 are moved from the bottom to the outside. A ball removal button is provided for removal.
A symbol display device 9 is arranged at a substantially central portion of the game board 3. The symbol display device 9 includes a liquid crystal display panel such as a liquid crystal display device, for example, and displays a special symbol image (not shown) in a normal operation state. Also, during the big hit game, a big hit game state moving image or the like is displayed.

Below the symbol display device 9, a variable winning device 11 for variably displaying the special symbol of the symbol display device 9 is provided. On the left side of the symbol display device 9, a gate 14 is provided for operating the normal symbols displayed on the normal symbol display device 10.
Below the variable winning device 11, there is provided a large winning opening 15 having an open / close door that is opened when a big hit state, which is one of the special gaming states.
The variable winning device 11 includes an upper start pocket (upper start port forming member) 13 for variably displaying the symbol display device 9 and an electric tulip 17 having a pair of left and right open / close claws (movable pieces). .
In addition, the game board 3 is provided with a normal winning port 18, an out port 19, and the like, and a windmill and a large number of game nails (not shown) project. The game nail slows down the falling speed of the game ball and changes the falling direction in a complicated manner to enhance the interest in game progression.

The normal symbol displayed on the normal symbol display device 10 can variably display one or more symbols, and the symbol is a random number on condition that the gate 14 as a normal symbol start port detects a game ball. It is variable and stopped for a predetermined time by control or the like.
As a normal symbol, a numerical symbol, an alphabet symbol, a character symbol, and other appropriate game symbols are used. Then, when the normal symbol is in a predetermined mode by random number control on the condition that the game ball has passed through the gate 14, the movable piece made of the electric tulip 17 provided in the variable winning device 11 is opened for a predetermined time. Is configured to do.
The special symbol displayed on the symbol display device 9 is configured to be in a big hit state when the stop symbol is a predetermined symbol combination, for example, the same symbol combination. The special symbol is displayed by random number control or the like on condition that the game ball is detected at the lower start port (not shown) through which the game ball is guided by the opening operation of the upper start pocket 13 or the electric tulip 17 of the variable winning device 11. Is scrolled for a predetermined time (variable) with a predetermined fluctuation pattern, such as scrolling, and stops at a symbol. At that time, when two stop symbols become the same on the active line, a reach state occurs, and in this reach state, the last stop symbol on the active line is already stopped. A jackpot condition occurs when they are the same. In addition, as a special symbol, a numerical symbol, an alphabet symbol, a character symbol, etc. can be used.

FIG. 2 is a diagram showing the structure of the big prize opening of the pachinko gaming machine according to the present embodiment, where (a) is a front view, (b) is an AA sectional view, and (c) is a BB sectional view. It is.
As shown in FIG. 2, in the grand prize opening 15, two big prize openings SW15a and 15a are provided as switches for counting the winnings of the game balls P. Counting is performed by passing one of SW15a and 15a. The reason why the two big winning openings SW15a, 15a are provided in the big winning opening 15 is to quickly count the game balls P that have won the big winning opening 15. In the present embodiment, any one of the special winning openings SW 15 a and 15 a is used as the effect SW (detection means) 16.

FIG. 3 is a block diagram illustrating a configuration of a game control device that performs operation control of the pachinko gaming machine according to the present embodiment.
In the game control apparatus shown in FIG. 3, a game control board 21 is provided as a main control means for controlling the progress of the game, and a symbol control board 31 and a voice are provided as sub-control means for controlling various effects of the game. A control board 41, a lamp control board 51, a prize ball control board 61, and the like are provided.
The game control board 21 includes a CPU 22, a ROM 23, a RAM 24, and input / output interfaces (hereinafter referred to as “I / O”) 25 and 26, and performs main control of the pachinko gaming machine 1. The I / O 25 of the game control board 21 includes a lower start SW 12 a provided in the electric tulip 17 of the variable prize apparatus 11, an upper start SW 13 a provided in the upper start pocket 13, and the game board 3. The start gate SW14a is connected. In addition, in order to open and close the open / close doors of the normal winning ports SW18a and 18b provided in the normal winning port 18 of the game board 3 and the large winning port SW15a and the effect SW 16 provided in the large winning port 15, respectively. And a start opening solenoid 17a for opening and closing the electric tulip 17 provided in the variable winning apparatus 11 are connected.

On the other hand, the I / O 26 of the symbol control board 31 and the I / O 65 of the prize ball control board 61 are connected to the I / O 26 of the game control board 21.
The symbol control board 31 is for performing display control of the symbol display device 9 and the like, and has a CPU 32, a ROM (storage means) 33, a RAM 34, I / O 35, 36, and 37, and the I / O 36 has a liquid crystal display. The symbol display device 9 constituted by the apparatus and the normal symbol display device 10 constituted by 7 segments shown in the figure are connected.
The I / O 37 is connected to the I / O 45 of the sound control board 41 and the I / O 55 of the lamp control board 51.
The ROM 33 stores various moving image data to be displayed on the symbol display device 9. For example, in the jackpot gaming state, jackpot gaming state moving image data (special gaming state moving image data) displayed on the symbol display device 9, special gaming state voice data output from the speaker 8, and the like are stored. .
Further, in the present embodiment, a plurality of bonus game state image data used in a probability variation game that is a bonus game after a big hit is stored. Further, for example, in the case where two round jackpots are won, lottery effect image data for notifying whether or not the two round jackpot is a sudden jackpot that gives a probability variation is stored.

The sound control board 41 includes a CPU 42, a ROM 43, a RAM 44, and I / O 45 and 46, and controls sound of the speaker 8 connected to the I / O 46, control of the vibration means 47 built in the launch lever 5, and the like. Do.
The lamp control board 51 includes a CPU 52, ROM 53, RAM 54, I / O 55, 56, and various lamps connected to the I / O 56, for example, a decorative lamp (LED) 57, a glass frame lamp 58 that decorates the frame 2, a side The lamp 59 and the like are controlled.
The prize ball control board 61 includes a CPU 62, a ROM 63, a RAM 64, and I / O 65 and 66, and performs drive control of a payout drive motor 67 connected to the I / O 66 based on a control signal from the game control board 21. . The I / O 66 is connected to a fixed position detection SW 68a, a payout ball detection SW 68b, a ball presence detection SW 68c, a full tank detection SW 68d, and the like.
In the pachinko gaming machine 1 configured as described above, the start condition is such that a game ball is detected by the lower start SW 12a provided at the lower start port of the variable winning device 11 or the upper start SW 13a provided at the upper start pocket 13. As a result, the CPU 22 of the game control board 21 extracts a random number value for lottery. Then, if the jackpot is won, transition to the jackpot gaming state (special gaming state) in which the jackpot 15 is repeatedly variably operated from the closed state to the opened state for a predetermined number of rounds based on the lottery bonus lottery performed thereafter. Is configured to do. Here, the round refers to, for example, a period until a predetermined number of game balls are won in the grand prize opening 15 in the open state, or a period until a predetermined time elapses after the grand prize opening 15 is opened.

In addition, in recent pachinko gaming machine configurations, there are several types of jackpots even if they are generally jackpots, and jackpots with probability-changing games as bonus games after the 15-round jackpot game state ends (probability jackpots) The probability of winning a bonus game (probability jackpot) and a 15-round jackpot game are as follows. Bonus with time-reduced game as bonus game after completion of state (short-time jackpot) Bonus game with time-reduced game as bonus game with 2-round jackpot game (collision jackpot), 2 rounds of loss (4 seconds x 2 times), etc. There is a small hit that only performs the opening operation of the big prize opening.
The general purpose of this small bonus is to open a two-round big prize opening and a random winning game with probability-changing games, as well as to make a two-round big prize opening and change the gaming state. In order to produce a sense of thrill by guessing which game state it is, or not knowing at all, by making it difficult to distinguish between two big hits and small hits on appearance Used for.
Here, the probability varying gaming state refers to a gaming state in which the establishment probability of the start condition and the winning probability of the jackpot gaming state are both increased after the jackpot gaming state ends. The time-reduced gaming state refers to a gaming state in which the starting condition is established a predetermined number of times after the big hit gaming state ends.

FIG. 4 is a flowchart showing game processing executed by the game control device of the pachinko gaming machine according to the present embodiment. In addition, the process demonstrated below is implement | achieved when CPU22 of the game control board 21 or CPU32 of the symbol control board 31 runs the program stored in each ROM23 and ROM33, for example.
First, the CPU 22 of the game control board 21 proceeds to step S2 and determines whether or not the number of reserves is less than “4” when the winning of the game ball is detected in the start SWs 12a and 13a in step S1. If the reserved number is less than “4”, the process proceeds to step S3, and the reserved number is set to “+1”, and the process proceeds to step S4. On the other hand, if the winning of the game ball is not detected in step S1, or if the reserved number is “4” in step S2, the process proceeds to step S4 without increasing the reserved number by “+1”.
If it is determined in step S4 that there is one or more pending numbers, the process proceeds to step S5, and a special symbol variation lottery process is executed. If the number of holds is “0”, the process returns to step S1 and continues. After executing the special symbol variation lottery process, the process proceeds to step S6, and after the number of reserves is set to “−1”, a lottery random number obtained by the special symbol variation lottery process in step S5 is acquired in the subsequent step S7.
In step S8, it is determined whether or not the acquired random number is “0”. If it is determined that the acquired random number is “0”, it is determined as a jackpot, and the process proceeds to step S9, where the special symbol variation jackpot is determined. Set the flag value to “1”. Then, in the subsequent step S10, a symbol variation start process of the symbol display device 9 is performed, and in step S11, the symbol display device 9 stops the specific symbol. Thereafter, in step S12, the big hit flag value “0” is set, and in the subsequent step S13, the big hit bonus lottery process is executed.

The jackpot bonus lottery process is a lottery of the number of rounds at the time of a jackpot or a bonus game to be given after the different game state. Specifically, lottery such as the presence / absence of probability variation, the number of rounds, and the number of short times is performed.
Then, in subsequent steps S14 to S16, after performing a jackpot effect start process, a jackpot process such as opening a big prize opening, and a game state suggestion effect lottery process, the process returns to step S1. Details of the game state suggestion effect lottery process will be described later.
On the other hand, if it is determined in step S8 that the acquired random number is not “0”, the process proceeds to step S17 to determine whether or not the acquired random number is “1 to 20”. Here, if it is determined that the acquired random number is “1-20”, it is determined that a small hit is a type of loss, the process proceeds to step S18, and an effect is selected from the small hit corresponding variation pattern, and subsequent steps S19 to S19 are performed. In S21, after performing a small hit effect starting process, a small hit process such as opening a big prize opening, and a game state suggesting effect lottery process, the process returns to step S1.
If it is determined in step S17 that the acquired random number is not “1-20”, the process proceeds to step S22, the acquired random number “21-99” is determined to be lost, and the process proceeds to step S23. After selecting the effect from the pattern, the process returns to step S1.
In addition, as a variation pattern corresponding to small hits here, when the reach production with a flashy production called so-called super reach is lost, or when it stops at a pattern arrangement called a specific chance eye although it is not a big hit A method of performing a small hit as a disappointing prize may be used.
FIG. 5 is a diagram showing an example of an effect image at the time of winning a small win. As the effect image at the time of winning a small win, the game ball is urged to win a big winning opening as shown in FIG. Such an image, or an image clearly informing that the loss is as shown in FIG.

Next, characteristic game effects of the pachinko gaming machine according to the present embodiment will be described.
For the purpose of the conventional big hit, the focus is on making it appear as if it has suddenly shifted to the probability fluctuation state. Therefore, opening control such as opening the grand prize winning opening 15 twice in a short time is only a probability. It was only a means used to change to a fluctuating state. For this reason, the sudden jackpot gave the player a disappointing jackpot and impression that there was no ball even though it was a huge jackpot. Therefore, in the present embodiment, at the time of this big hit, new game characteristics are provided to the player by giving not only a prize ball but also some kind of privilege according to the number of winning prizes to the big winning opening 15. It is what I did.
Accordingly, in the pachinko gaming machine 1 according to the present embodiment, a lottery process is performed in which the jackpot is won in the normal gaming state, and the jackpot won by the above-mentioned jackpot bonus lottery process is a promising big hit or a sudden big hit. In the present embodiment, when winning a winning big win, in the jackpot gaming state, when the winning of the game ball P is detected in the effect SW 16 in the big winning opening 15, in the probability varying gaming state to be given thereafter A premium image is displayed on the symbol display device 9.

FIG. 6 is a diagram showing an example of a premium image, where (a) shows an example of a premium image when no winning is detected, and (b) and (c) show an example of a premium image when no winning is detected. .
In this case, if there is no winning detection even if the winning is successful, only one character is displayed on the screen as shown in FIG. 6 (a), but there is one or more winning detections. If they match, a new random number is acquired, and 2 characters as shown in FIG. 6B or 3 images as shown in FIG. 6C are selected at a ratio of 2: 1. It is like that.
As described above, in the pachinko gaming machine according to the present embodiment, when the player wins a big hit, he / she provides the player with a new pleasure (expectation) that allows him / her to see a premium image. It is possible to dispel the bad impression that there is no game from the player.
In the first game effect process, a case where a premium image is reproduced has been described as an example. However, for example, a game can be performed by outputting data such as a QR code and reading the data using a dedicated reader or a mobile phone. A privilege such as a standby screen or an incoming melody may be added to the user.

FIG. 7 is a flowchart of the first game effect process as described above. Note that the first game effect process shown in FIG. 7 is realized by replacing the processes in steps S13 to S16 of the game process shown in FIG. 4 with the processes described below.
In this case, as a jackpot bonus lottery process surrounded by a broken line, first, in step S31, a lottery random number is acquired, and in the subsequent step S32, it is determined whether or not the acquired random number is “0 to 39”. If the acquired random number is “0 to 39”, in step S33, the jackpot A (15 rounds, probability fluctuation) is won, and in the subsequent step S34, the jackpot effect A is selected.
The jackpot effect A is a jackpot when the probability variation is won, and as the effect image, a moving image displayed as “Occasion! Congratulations!” As shown in FIG. 8A is displayed. Then, in the final round of jackpot, by displaying an image such as “Congratulations on probability variation!” As shown in FIG. 8C, it is clarified that the probability variation is given to the player after the jackpot ends. A moving image is displayed.
On the other hand, when it is determined in step S31 that the acquired random number is not “0 to 39”, the process proceeds to step S35, and it is determined whether or not the acquired random number is “40 to 79” in step S35. If the acquired random number is “40 to 79”, in step S36, the big hit B (15 rounds, fluctuations in time) is won, and in the subsequent step S37, the big hit effect B is selected.

The jackpot effect B is a jackpot when winning the short-term fluctuation, and as the effect image, a moving image displaying “Big hit! Congratulations!” As shown in FIG. 8A is displayed. And in the final round of the jackpot, by displaying an image such as “Congratulations on 100 bonuses” as shown in FIG. 8 (b), it is confirmed that the time fluctuation was given to the player after the jackpot ended. A moving image to be clarified is displayed.
When it is determined in step S35 that the acquired random number is not “40 to 79”, the process proceeds to step S38, where the acquired random number is “80 to 99” in step S38, and in step S39, the big hit C (2 Round, probability variation) is won, and in step S40, the jackpot effect C is selected.
The jackpot effect C is an abrupt jackpot, and as the effect image, for example, an image that prompts a game ball to be awarded to the big prize opening as shown in FIG.
After the jackpot bonus lottery process is completed, whether or not the jackpot effect C is selected in step S43 after performing the jackpot effect start process in step S41 and the jackpot operation process such as opening the jackpot in step S42. Perform detection. When it is determined in step S43 that the jackpot effect C has been selected, the process proceeds to step S44, where it is determined whether or not a game ball is detected in the effect SW 16 in the big prize opening 15, and a game ball is detected. In some cases, a specific image (premium image) is selected and displayed as a display image to be displayed in the probability variation gaming state. This makes it possible to realize the first game effect described above.

Next, the second game effect of the pachinko gaming machine according to this embodiment will be described.
In the first game effect described above, a premium video is displayed in the probability-variable game state only when a winning of a game ball is detected in the effect SW 16 in the big prize opening 15 when winning a winning big hit. It was. On the other hand, in the second game effect, whether or not the probability variation is won according to the game ball detected in the effect SW 16 in the winning prize opening 15 when the winning big hit is won. It is designed to produce an effect.
For this reason, in the second game effect, a predetermined effect table is selected from a plurality of effect tables based on the detection result of the effect SW 16, and a plurality of notifications stored in the ROM 33 according to the selected effect table. Predetermined notification image data is read out from the image data and displayed on the symbol display device 9. Then, when winning the winning big hit, an effect lottery with different winning probabilities for each effect table is performed, and only when the effect lottery is won, the probability variation state image data stored in the ROM 33 is read and the symbol display device 9 is displayed. In addition, even if it is lost in this effect lottery, if it is won in a big hit, it will operate in a probability fluctuation state internally. That is, it becomes a non-notification state of a probability variation gaming state called hidden probability variation.

FIG. 9 is a diagram showing an example of a lottery effect image that is displayed when a winning combination is won.
The lottery effect image shown in FIG. 9A is a lottery effect image in the case where the game ball cannot be detected in the effect SW 16 in the big winning opening 15 at the time of the big hit, and the notification of the probability variation in this case is as follows. For example, it is performed with a probability of 1/10. Also, the lottery effect image shown in FIG. 9B is a lottery effect image when one game ball is detected in the effect SW 16 in the big winning opening 15 at the time of a big hit, and the notification of the probability variation in this case is For example, the lottery effect is performed with a probability of 1/5. Further, the lottery effect image shown in FIG. 9C is a lottery effect image when two game balls are detected in the effect SW 16 in the big prize opening 15 at the time of a big hit, and the notification of the probability variation in this case is as follows. It is performed with a probability of 1/2. When each of the lottery effects is won, a display as shown in FIG. 10 (a) notifies that the player has won the probability variation gaming state. In addition, when a predetermined number or more of the game balls are detected in the effect SW 16 in the big winning opening 15 at the time of a big hit (three or more in the present embodiment), as shown in FIG. You may make it alert | report that it was won by the probability variation game state by displaying.
Note that the lottery effect image shown in FIG. 9 is merely an example, and it goes without saying that the image can be considered in various ways.

When considering the small hit effect as in the second embodiment, the lottery effects of FIGS. 9A to 9C are basically used in common, and the probability variation when winning the small hit is changed. As the notification selection ratio, since a selection table with all jackpot probabilities being “0” is used, FIG. 10B is always selected. Further, at this time, when a predetermined number or more of the game balls are detected in the effect SW 16 in the special winning opening 15 (three or more in this embodiment), for example, as shown in FIG. It may be configured to notify that there is not.
In other words, according to the configuration of the present embodiment, when a predetermined number or more of the game balls are detected in the effect SW 16 in the special winning opening 15, the game state is either the probability variation state or the normal probability state. Since the effect is notified, the player can also know the exact gaming state.
As a result, a challenge such as trying how many game balls can be won at the time of opening the two-round big winning opening, which is difficult to determine whether it is a sudden hit or not, is to obtain the judgment material of the current gaming state It is configured as a new challenge game.
According to this configuration, when winning a winning big hit, whether or not the probability variation is won with different winning probabilities depending on the number of winning game balls detected in the effect SW 16 into the big winning opening 15. By notifying this, it becomes possible to provide a new game characteristic to the player when winning the winning big hit, and wipe out the bad impression that there is no ball at the time of the winning big hit from the player. be able to.
Also, in addition to the big hit, the lottery effect image is displayed at the time of big hits and small hits as described above, and it becomes complicated whether or not the big hit is won and the game performance can be improved. , It is possible to make the player play for a long time without getting bored.

FIG. 11 is a flowchart showing a second game effect process of the pachinko gaming machine according to the present embodiment. Note that the second game effect process is realized by replacing the processes in steps S44 to S45 of the first game process shown in FIG. 7 with the processes described below. For this reason, description about the process from step S31 to S43 is omitted here.
In this case, when it is determined in step S43 that the jackpot effect C has been selected, the process proceeds to step S51 of the game state suggestion effect lottery process surrounded by a broken line. In step S51, it is determined whether or not a game ball has been detected in the effect SW 16 in the special winning opening 15, and if no game ball has been detected, the process proceeds to step S52 to indicate a game state suggestion in the effect selection table C1. A lottery of production will be performed. That is, the lottery effect image shown in FIG.

On the other hand, when the game ball P is detected in the effect SW 16 in the big prize opening 15 in step S51, the process proceeds to step S53, and one game ball P detected in the effect SW 16 in the big prize opening 15 is found. It is determined whether or not. Here, in the case of one, the process proceeds to step S54, and a lottery of game state suggesting effects is performed in the effect selection table C2. That is, the lottery effect image shown in FIG.
On the other hand, if the number of game balls P detected in the effect SW 16 in the big prize opening 15 is not one in step S53, the process proceeds to step S55 and detected in the effect SW 16 in the big prize opening 15. It is determined whether or not there are two game balls P. Here, in the case of two, the process proceeds to step S56, and a lottery of game state suggesting effects is performed in the effect selection table C3. That is, the lottery effect image shown in FIG.
Next, in step S57, it is determined whether or not a lottery for a game state suggestion effect has been won. If it has been won, the process proceeds to step S58 to perform a game state suggestion effect. That is, an image as shown in FIG. 10A is displayed to indicate that the probability variation is won.
On the other hand, if there are not two game balls in which the game balls P are detected in the effect SW 16 in the special winning opening 15 in step S55, the process proceeds to step S59 to determine that there are three or more game balls. Produce suggestions. As a result, the second game effect described above can be realized.

1 is an overall front view showing an example of a pachinko gaming machine according to an embodiment of the present invention. It is the figure which showed the structure of the big winning opening of the pachinko game machine of this embodiment, (a) is a front view, (b) is AA sectional drawing, (c) is BB sectional drawing. It is the block diagram which showed the structure of the game control apparatus which performs operation | movement control of the pachinko gaming machine of this embodiment. It is the flowchart which showed the process which a game control apparatus performs in order to implement | achieve the operation | movement in the pachinko gaming machine of this embodiment. (A) And (b) is a figure showing an example of an effect image at the time of winning a small hit. (A)-(c) is the figure which showed an example of the premium image. It is the flowchart which showed the 1st game effect process of the pachinko gaming machine of this embodiment. (A)-(c) is the figure which showed an example of the production image at the time of jackpot winning. (A)-(c) is the figure which showed an example of the lottery effect image displayed at the time of winning a winning hit. (A) And (b) is the figure which showed an example of the image which shows the winning and non-winning of winning big hit. It is the flowchart which showed the 2nd game production process of the pachinko gaming machine of this embodiment.

Explanation of symbols

  DESCRIPTION OF SYMBOLS 1 ... Pachinko machine, 2 ... Frame, 3 ... Game board, 4 ... Dish part, 5 ... Launch lever, 6 ... Front lower plate, 7 ... Button switch for game machines, 8 ... Speaker, 10 ... Normal symbol display device, DESCRIPTION OF SYMBOLS 11 ... Variable winning apparatus, 12 ... Lower start SW, 12a ... Start SW, 13 ... Upper start pocket, 13a ... Upper start SW, 14 ... Gate, 14a ... Start gate SW, 15 ... Grand prize opening, 15a ... Grand prize opening SW, 15b ... Large prize opening solenoid, 16 ... Production SW, 17 ... Electric tulip, 17a ... Start opening solenoid, 18 ... Normal prize opening, 18a ... Normal prize opening SW, 19 ... Out opening, 21 ... Game control board 22 ... CPU, 23 ... ROM, 24 ... RAM, 25, 26 ... I / O, 31 ... Design control board, CPU32 ... CPU, 33 ... ROM, 34 ... RAM, 35, 36, 37 ... I / O, 41 ... Voice system Board, 42 ... CPU, 43 ... ROM, 44 ... RAM, 45, 46 ... I / O, 47 ... Vibration means, 51 ... Direction control board, 52 ... CPU, 53 ... ROM, 54 ... RAM, 55, 56 ... I / O, 57 ... decoration lamp (LED), 58 ... glass frame lamp, 59 ... side lamp, 61 ... prize ball control board, 62 ... CPU, 63 ... ROM, 64 ... RAM, 65, 66 ... I / O, 67 ... Discharge drive motor, 68a ... Fixed position detection SW, 68b ... Discharge ball detection SW, 68c ... Detection SW, 68d ... Full tank detection SW

Claims (1)

  1. When the special symbol starts to fluctuate with the establishment of the start condition, and the special symbol stops in a predetermined manner, the special game state is shifted to the special gaming state where the special winning opening is opened a predetermined number of times, and the special gaming state As a special game that subsequently shifts to a predetermined privilege gaming state, the first special game with a long opening time of the big prize opening in the special gaming state and the opening time of the big winning opening in the special gaming state are the first A second special game shorter than the special game of the game machine configured to be executable,
    Image display means for displaying an image;
    Storage means for storing a plurality of notification image data for notifying whether or not the second special game is won, and privilege game state image data used in the privilege game state;
    A detecting means provided in the grand prize opening for detecting a game ball won in the grand prize opening;
    Control means for controlling the image displayed on the image display means,
    The control means includes
    The predetermined notification image data from among a plurality of broadcast image data stored in the storage means in response to the detection number of the detected gaming ball by the detection means when the second special game is executed In addition to performing control to read and display the notification image on the image display means, the effect lottery with different winning probabilities for each notification image is performed, and when the effect lottery is won, the privilege stored in the storage means While the game state image data is read out and a privilege image is displayed on the image display means, a predetermined number of game balls are detected by the detection means when the second special game is executed. In the above case, it is possible to perform control for reading the privilege gaming state image data stored in the storage means and displaying the privilege image on the image display means without performing the effect lottery. Game machine and said.
JP2007142606A 2007-05-29 2007-05-29 Game machine Expired - Fee Related JP5196874B2 (en)

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JP2013121527A (en) * 2013-02-05 2013-06-20 Kyoraku Sangyo Kk Game machine

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JP2010167098A (en) * 2009-01-22 2010-08-05 Sammy Corp Pachinko game machine
JP5244629B2 (en) * 2009-01-22 2013-07-24 京楽産業.株式会社 Pachinko machine
JP5252565B2 (en) * 2009-01-28 2013-07-31 サミー株式会社 Bullet ball machine
JP5387238B2 (en) * 2009-08-04 2014-01-15 株式会社三洋物産 Game machine
JP6002435B2 (en) * 2012-05-16 2016-10-05 京楽産業.株式会社 Game machine
JP2013236813A (en) * 2012-05-16 2013-11-28 Kyoraku Sangyo Kk Game machine
JP2013135979A (en) * 2013-04-11 2013-07-11 Sammy Corp Pinball game machine
JP6184937B2 (en) * 2014-12-17 2017-08-23 サミー株式会社 Bullet ball machine

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JP2006314379A (en) * 2005-05-10 2006-11-24 Aruze Corp Game machine
JP2007029170A (en) * 2005-07-22 2007-02-08 Aruze Corp Game machine
JP4775885B2 (en) * 2005-09-05 2011-09-21 豊丸産業株式会社 Game machine
JP4327164B2 (en) * 2006-01-16 2009-09-09 株式会社エース電研 Game machine
JP5252162B2 (en) * 2006-09-20 2013-07-31 株式会社大一商会 Game machine

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JP2013121527A (en) * 2013-02-05 2013-06-20 Kyoraku Sangyo Kk Game machine

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