JP6535851B2 - Ball game machine - Google Patents

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JP6535851B2
JP6535851B2 JP2015063707A JP2015063707A JP6535851B2 JP 6535851 B2 JP6535851 B2 JP 6535851B2 JP 2015063707 A JP2015063707 A JP 2015063707A JP 2015063707 A JP2015063707 A JP 2015063707A JP 6535851 B2 JP6535851 B2 JP 6535851B2
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博康 水野
博康 水野
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株式会社高尾
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本発明は弾球遊技機、特に始動口への入賞に起因して大当りを生起させるか否かの抽選を通常遊技状態又は該通常遊技状態よりも遊技者に有利な特典遊技状態のいずれかの遊技状態で実施する弾球遊技機に関する。   The present invention relates to a ball game machine, and in particular, a lottery for determining whether or not a jackpot is caused due to a winning on the starting opening, either a normal gaming state or a bonus gaming state advantageous to the player over the normal gaming state. The present invention relates to a bullet ball game machine implemented in a gaming state.

一般的な弾球遊技機であるパチンコ遊技機は、遊技球が始動口へ入賞すると複数の乱数値が抽出され、該乱数値に基づいて当否判定を行い、該当否判定の結果に基づいて図柄表示装置で特別図柄の変動を開始した後に、該結果を示す特別図柄を確定表示し、大当りであれば大当り図柄の種類に基づいて大入賞口を開放する大当り遊技を実行する機種が主流である。   In pachinko gaming machines, which are common ball and ball game machines, multiple random numbers are extracted when the game ball wins the starting opening, and a judgment is made based on the random numbers, and a pattern is determined based on the result of the judgment. After starting to change the special symbol on the display device, the special symbol showing the result is decided and displayed, and if it is a big hit, the type that executes the big hit game to open the big winning opening based on the type of the big hit symbol is mainstream .

また、大当り遊技終了後に遊技者に有利な遊技状態を特典として付与する機能を備えたものがある。この特典は例えば、通常遊技状態に比べ大当りが生起する確率がアップする高確率遊技状態(確変状態)、始動口となる可変入賞装置の作動時間及び作動回数を増加させることによって始動口への入球率が通常遊技状態に比べアップする開放延長状態、及び確変状態と開放延長状態を組合せた遊技状態となる。   In addition, there is one having a function of providing a player with an advantageous gaming state as a bonus after the end of the big hit game. This benefit is, for example, a high probability gaming state (probable change state) in which the probability that a big hit will occur is increased compared to the normal gaming state, and the activation time and number of operations of the variable winning device serving as the starting opening are increased. It will be a game state that combines the open extension state where the ball rate is higher than the normal game state, and the combination of the probability change state and the open extension state.

始動口への遊技球の入球に起因して抽出した乱数に基づいて、全ての遊技進行内容を決定するパチンコ遊技機に対して、所謂「ハネもの(ヒコーキタイプ)」と呼ばれるパチンコ遊技機では、始動口への遊技球の入球に基づいて大入賞口のワンショット動作を行い、該ワンショット動作中に大入賞口に入球した遊技球が大入賞口内の特定領域に入球したことに基づいて大当りを生起させる遊技性となり、役物に入球した遊技球の転動を主な遊技性とするパチンコ遊技機を求める声も少なくない。   A pachinko gaming machine called so-called "hikaki type" for a pachinko gaming machine that determines all the game progressing contents based on random numbers extracted due to the game ball entering the starting opening The one-shot operation of the large winning opening based on the entry of the gaming ball to the starting opening, and the gaming ball entering the large winning opening during the one-shot operation entering a specific area in the large opening There is also a demand for pachinko gaming machines that have a game characteristic based on which a jackpot is caused, and a main game characteristic is the rolling of a game ball entering a bonus.

このような状況において、始動口への遊技球の入球に起因して全ての遊技進行内容を決定しながらも、遊技球の転動状況に注目させるパチンコ遊技機があり<特許文献1>、遊技の結果に影響を与えない遊技球の転動を、演出を目的として使用している。   In such a situation, there is a pachinko gaming machine that focuses on the rolling condition of the game ball while determining all the game progress details due to the game ball entering the starting opening <Patent Document 1>, The rolling of the game ball which does not affect the result of the game is used for the purpose of presentation.

特開2009−219597号公報JP, 2009-219597, A

しかしながら、特許文献1のパチンコ遊技機においては、遊技球の転動状況に注目させたとしても、遊技者が期待できるのは演出効果のみであり、遊技球の転動が遊技の結果に影響を与えることがないため、遊技者の遊技球の転動に対する興味を十分に満足させていないという問題がある。   However, in the pachinko gaming machine of Patent Document 1, even if attention is paid to the rolling condition of the gaming ball, what the player can expect is only a rendering effect, and the rolling of the gaming ball affects the outcome of the game. There is a problem that the player's interest in rolling of the game ball is not sufficiently satisfied because it is not given.

本発明は、上記した問題を鑑み、始動口への遊技球の入球に起因して抽出した乱数に基づいて、大当り遊技を生起させるか否かを判定しながらも、該大当り遊技中の遊技球の転動が遊技の結果に影響を与える構成とし、遊技球が遊技者の利益獲得に有利となるように転動しなくても、その後の遊技を期待感を持って進行することが可能な弾球遊技機を提供することを目的とする。   In view of the above problems, the present invention determines whether or not to cause a big hit game based on the random numbers extracted due to the entry of the game ball into the starting opening, while playing the big hit game The rolling of the ball affects the outcome of the game, and even if the game ball does not roll so as to be advantageous to the player's profit gaining, it is possible to progress the subsequent game with a sense of expectation It aims at providing a good ball and ball game machine.

請求項1記載の弾球式遊技機は、
遊技領域に始動口と、特定領域を備えた大入賞口とを設け、
前記始動口への入球に起因して、通常遊技状態又は該通常遊技状態よりも遊技者に有利な高確率遊技状態いずれかの遊技状態で当否判定を行う当否判定手段と、
該当否判定の結果が大当りであれば大当り遊技を実行する大当り遊技制御手段と、小当りであれば所定の開放態様で前記大入賞口が開放する小当り遊技を実行する小当り遊技制御手段と、
前記大入賞口の開放回数又は/及び開放態様が異なる複数種類の前記大当り遊技の中から実施する前記大当り遊技を選択する大当り遊技選択手段と、
所定の大当り遊技終了後に遊技状態を前記高確率遊技状態に移行させる高確率移行手段と、
を備えた弾球遊技機であって、
前記大当り遊技制御手段は、
前記大入賞口に入球した遊技球が前記特定領域に入球したことに起因して次回のラウンドに移行し、前記特定領域に入球しなかった場合には当該ラウンドを最終ラウンドとして大当り遊技を終了するラウンド継続手段を備え、
記所定の大当り遊技には、前記大入賞口の作動を開始するラウンドで擬似小当り作動として前記大入賞口が前記小当り遊技の開放態様で開放する擬似小当り大当り遊技を含み、
前記大入賞口に入球した遊技球を前記特定領域に振り分ける振分手段と、
前記擬似小当り作動を行う擬似小当りラウンドにおいて、前記特定領域に遊技球が入球した場合に前記高確率遊技状態への移行を示す高確率報知を行う高確率報知手段と、入球しない場合に該高確率報知とは異なる特別報知を行う特別報知手段と、
を備え、
該特別報知手段は、
前記小当り遊技中に遊技球が前記特定領域に入球しなかった場合も前記特別報知を実施する
ことを特徴とする弾球遊技機である。
The ball and ball game machine according to claim 1 is
Providing a starting opening and a special winning opening with a specific area in the game area,
Judgment means for making a pass / fail judgment in the normal gaming state or the high probability gaming state advantageous to the player than the normal gaming state due to entering the starting opening in the gaming state;
A big hit game control means for executing a big hit game if the result of the determination is a big hit, and a small hit game control means for executing a small hit game in which the big winning opening is opened in a predetermined opening mode if a small hit ,
A jackpot game selection means for selecting the jackpot game to be executed from among the plurality of jackpot games of which the number of opening of the big winning opening or / and the opening aspect is different;
High probability transition means for transitioning the gaming state to the high probability gaming state after the predetermined big hit game is over,
A ball and ball game machine equipped with
Said big hit game control means,
When the game ball entered the special winning opening enters the specific area, it shifts to the next round, and when it does not enter the specific area, the round is considered as the final round and the big hit game Have a round continuation means to finish the
The prior Symbol predetermined jackpot gaming includes pseudo Koatari jackpot gaming said that the special winning hole as a pseudo Koatari operating round to start operation of the special winning hole is opened in an open aspect of the Koatari game,
A sorting means for sorting the gaming ball having entered the special winning opening into the specific area;
In the case of the high probability notification means for performing the high probability notification indicating the transition to the high probability gaming state when the game ball enters the specific area in the pseudo small hit round in which the pseudo small hit operation is performed, Special notification means for giving a special notification different from the high probability notification;
Equipped with
The special notification means is
The bullet ball game machine is characterized in that the special notification is performed also when the game ball does not enter the specific area during the small hit game.

始動口への入球に起因して抽出する乱数値は、大当りを生起させるか否かを抽選するための当否(大当り)判定用乱数の他に、該大当り判定用乱数の抽選結果に応じた確定表示図柄の種類と、図柄の変動内容を決定するために用いる乱数であればよく、例えば大当り図柄決定用乱数、小当り図柄決定用乱数、リーチ決定用乱数、変動パターン決定用乱数としてもよい。   The random number value extracted due to the entry to the starting opening is in accordance with the lottery result of the big hit judgment random number, in addition to the random decision (big hit) judgment random number for drawing whether or not to cause a big hit. It is sufficient if it is a random number used to determine the type of the fixed display symbol and the variation content of the symbol, for example, a big hit symbol determination random number, a small hit symbol determination random number, a reach determination random number, and a variation pattern determination random number .

大当り遊技選択手段が選択する大当り遊技の大入賞口の開放回数は、特定領域に遊技球が入球した場合にラウンド継続手段によって継続可能な最大継続回数としてもよい。また、大当り遊技選択手段は、大当り図柄の種類に基づいて大入賞口の開放回数又は/及び開放態様が異なる大当り遊技を選択してもよく、高確率移行手段も同様に大当り図柄の種類に基づいて大当り遊技終了後に高確率遊技状態に移行させてもよく、複数種類ある大当り遊技は、その種類ごとに大当り遊技終了後に高確率遊技状態に移行するものとしないものとが設定されていてもよい。   The number of times of opening of the big hit game of the big hit game selected by the big hit game selection means may be the maximum number of continuations which can be continued by the round continuation means when the game ball enters the specific area. In addition, the big hit game selection means may select the big hit game where the number of opening of the big winning opening and / or the opening mode is different based on the type of big hit symbol, and the high probability transition means is similarly based on the type of big hit symbol It may be made to shift to the high probability gaming state after the big hit game is over, and there may be a plurality of types of big hit games that are not to shift to the high probability gaming state after the big hit game is over for each type. .

ラウンド継続手段は、大当り遊技中に大入賞口内の特定領域に遊技球が入球した場合、当該ラウンド中の大入賞口への規定数の入球、若しくは規定時間の経過に基づいて当該ラウンドにおける大入賞口の作動を終了すると、次回のラウンドを開始し、特定領域に遊技球が入球しなかった場合、当該ラウンドを最終ラウンドとして大当り遊技を終了させる。また、特定領域に遊技球が入球したことに起因して乱数を抽出し、該乱数の値に基づいて次回ラウンドに移行するか否かを判定する構成としてもよく。該構成とした場合、1回のラウンド中に該判定が当選するまで何度も該判定を実施可能とする構成としてもよく、遊技者に複数回のチャンスを与えることができる。   The round continuation means is, when the game ball enters a specific area in the big winning opening during the big hit game, the number of entering the specified number of big winning openings in the round, or the lapse of the specified time in the round When the operation of the special winning opening is finished, the next round is started, and when the game ball does not enter the specific area, the big hit game is ended with the round being the final round. In addition, a random number may be extracted due to the game ball entering the specific area, and it may be determined whether to shift to the next round based on the value of the random number. In such a configuration, the determination may be performed many times until the determination is won during one round, and the player can be given multiple opportunities.

振分手段は、大入賞口に入球した遊技球が、特定領域に入球する場合と入球しない場合とが存在するように遊技球を振分ける構成であればよく、入球させる振分態様と入球させない振分態様とに切替を行う構成としてもよいし、所定の確率で特定領域に入球する振替態様を複数種類設ける構成としてもよい。また、大入賞口内に配置した可動片を制御して特定領域への入球可能状態と入球不可能状態とに変化させてもよい。   The sorting means may be any configuration as long as the gaming ball entering the big winning opening is configured to distribute the gaming ball such that the case of entering the specific area and the case of not entering the specific area exist; Switching may be performed between the mode and the sorting mode that does not enter the ball, or a plurality of types of transfer modes may be provided for entering the specific area with a predetermined probability. In addition, the movable piece disposed in the special winning opening may be controlled to be changed into a state capable of entering the ball into the specific area and a state not capable of entering the ball.

高確率遊技状態に移行する所定の大当り遊技で行う擬似小当り作動は、大当り遊技として作動する大入賞口が小当り遊技と同一の動作を行い、特定領域を備えた大入賞口が作動する大当り遊技の初回ラウンドにおいて、該大入賞口が作動し、該作動において特定領域に遊技球が入球せず該初回ラウンドが最終ラウンドとなった場合は、遊技者は実施された擬似小当り動作のみを行った大当り遊技と小当り遊技との判別ができない構成となる。従って、遊技者が擬似小当り動作のみの大当り遊技と小当り遊技とから獲得する賞球は同等に少ないが、通常遊技状態において小当り遊技が生起しても該小当り遊技後は通常遊技状態のままだが、擬似小当り動作のみを行った大当り遊技が終了した場合は高確率遊技状態となる。   The simulated small hit operation performed in the predetermined big hit game transitioning to the high probability gaming state is the big hit opening operated as the big hit game performs the same operation as the small hit game, and the big hit opening operated the large winning opening with the specific area In the first round of the game, when the big winning opening is activated, and the game ball does not enter the specific area in the operation and the first round becomes the final round, the player only performs the simulated small hit operation. It becomes the composition which can not distinguish with the big hit game and the small hit game which were done. Therefore, although the prize balls earned by the player from the big hit game and the small hit game of only the pseudo small hit operation are equally small, even if the small hit game occurs in the normal game state, the normal game state after the small hit game It will remain, but if the big hit game which only performed the pseudo small hit operation is over, it will be a high probability gaming state.

高確率報知手段は、高確率報知を大当り遊技中に特定領域に遊技球が入球した時点で行ってもよいし、当該大当り遊技の作動が終了した終了インターバル時に行ってもよいし、大当り遊技が終了し実際に高確率遊技状態となってから行ってもよい。   The high probability informing means may perform high probability informing when the game ball enters the specific area during the big hit game, or may perform at the end interval when the operation of the big hit game is completed, or the big hit game May be done after the game is over and the high probability gaming state is actually finished.

特別報知手段は、特別報知を、擬似小当り動作のみを行った大当り遊技終了後(特定領域に遊技球が入球しなかった場合)の高確率遊技状態ではあるがそれを報知しない状態(所謂、高確率潜伏状態)と、小当り遊技終了後の通常遊技状態とで所謂潜伏報知を行ってもよい。   The special notification means is a high probability gaming state after the end of the big hit game (only when the game ball does not enter the specific area) when the special notification is performed only in the pseudo small hit operation (not-called state (so-called The so-called latency notification may be performed in the high probability latent state) and the normal gaming state after the small hit game is over.

請求項2記載の弾球式遊技機は、
前記請求項1記載の弾球遊技機において、
前記小当り遊技時の前記振分手段は、該小当り遊技開始から前記擬似小当り大当り遊技の前記擬似小当りラウンドと同一の振分態様を行い、該小当り遊技中に前記大入賞口に遊技球が入球すると前記特定領域に遊技球を入球させない振分態様に変化する
ことを特徴とする弾球遊技機である。
The ball and ball game machine according to claim 2 is
In the ballistic game machine according to claim 1,
The distribution means at the time of the small hit game performs the same distribution mode as the pseudo small hit round of the pseudo small hit big hit big game from the small hit play start, and during the small hit play the big winning opening The ball game machine is characterized in that when the game ball enters the ball, it changes to a distribution mode in which the game ball does not enter the specific area.

擬似小当りラウンドと小当り遊技とでは、大入賞口に遊技球が入球した場合の特定領域への入球率が異なる構成となり、擬似小当りラウンドで大入賞口に遊技球が入球した場合は、振分手段が特定領域に遊技球を誘導する態様に変化する構成も考えられる。   In the simulated small hit round and the small hit game, the ball entry rate to a specific area when the game ball enters the big winning opening is different, and the game ball entered the big winning opening in the simulated small hit round In this case, a configuration may be considered in which the sorting means changes to a mode in which the gaming ball is guided to the specific area.

請求項3記載の弾球式遊技機は、
前記請求項1又は請求項2記載の弾球遊技機において、
前記擬似小当り大当り遊技の前記擬似小当りラウンドで前記特定領域に遊技球が入球すると、移行する次回のラウンドでは、前記振分手段の振分態様が前記擬似小当りラウンドとは異なる
ことを特徴とする弾球遊技機である。
The ball and ball game machine according to claim 3 is
In the ballistic game machine according to claim 1 or 2,
When the game ball enters the specific area in the pseudo small hit round of the pseudo small hit big hit game, the distribution mode of the sorting means is different from the pseudo small hit round in the next round to shift. It is a bullet ball game machine characterized by the above.

擬似小当りラウンドと以降のラウンドとで、大入賞口に遊技球が入球した場合の特定領域への入球率が異なる構成となる。   The ball entering rate to a specific area when the game ball enters the big winning opening is different between the pseudo small hit round and the subsequent rounds.

請求項4記載の弾球式遊技機は、
請求項1乃至請求項3のいずれか一項に記載の弾球遊技機において、
前記始動口を可変入賞装置とし、
入球に起因して該可変入賞装置の作動判定を行う作動口を前記遊技領域に配し、
前記大当り遊技終了後に、前記可変入賞装置の作動時間が通常遊技状態に比べて長く設定された開放延長状態に移行させる開放延長状態移行手段を備え、
前記擬似小当り大当り遊技の終了後は前記開放延長状態移行手段を行わない
ことを特徴とする弾球遊技機である。
The ball and ball game machine according to claim 4 is
The ballistic gaming machine according to any one of claims 1 to 3.
The starting opening is a variable winning device,
An operation opening for performing operation determination of the variable winning device due to ball entry is disposed in the game area,
The game machine further comprises open extension state transition means for shifting the operation time of the variable winning device to the open extension state set to be longer than the normal gaming state after the big hit game ends,
The bullet ball game machine is characterized in that the open extension state transition means is not performed after the end of the simulated small hit big hit game.

始動口が可変入賞装置で構成される場合、大当り遊技終了後に開放延長状態とするか否かは、大当り図柄決定手段により決定した大当り図柄の種類に応じて、決定する構成としてもよい。また、決定した大当り図柄の種類に応じて開放延長状態に移行するか否か、さらに開放延長状態に移行する場合には、移行する期間(例えば、特別図柄が100回の変動を行うまで、又は次回の大当りが生起するまで等)までをも決定する構成が好適である。   When the starting opening is configured by the variable winning device, whether or not to open and extend the state after the end of the big hit game may be determined according to the type of big hit symbol determined by the big hit symbol determining means. In addition, depending on the type of jackpot symbol determined whether to shift to the open extension state, and further transition to the open extension state, the transition period (for example, until the special symbol changes 100 times, or It is preferable to have a configuration that also determines until the next big hit occurs.

請求項5記載の弾球式遊技機は、
請求項1乃至請求項3のいずれか一項に記載の弾球遊技機において、
前記始動口を可変入賞装置とし、
入球に起因して該可変入賞装置の作動判定を行う作動口を前記遊技領域に配し、
前記大当り遊技終了後に、前記可変入賞装置の作動時間が通常遊技状態に比べて長く設定された開放延長状態に移行させる開放延長状態移行手段と、
を備え、
前記擬似小当り大当り遊技が前記擬似小当りラウンドで終了した場合は、前記開放延長状態移行手段を行わない
ことを特徴とする弾球遊技機である。
The ball and ball game machine according to claim 5 is
The ballistic gaming machine according to any one of claims 1 to 3.
The starting opening is a variable winning device,
An operation opening for performing operation determination of the variable winning device due to ball entry is disposed in the game area,
The open extension state transition means for transitioning the operation time of the variable winning device to the open extension state set to be longer than the normal gaming state after the big hit game ends,
Equipped with
When the pseudo small hit big hit game is finished in the pseudo small hit round, the open extension state transition means is not performed.

請求項6記載の弾球式遊技機は、
請求項1乃至請求項5のいずれか一項に記載の弾球遊技機において、
前記始動口として、
入球率が常時一定な第1始動口と、
変入賞装置からなる第2始動口と、を設け
前記第1始動口への遊技球の入球に起因して行われた前記当否判定の結果を報知する第1特別図柄と、
前記第2始動口への遊技球の入球に起因して行われた前記当否判定の結果を報知する第2特別図柄と、を備え、
前記大当り遊技選択手段は、
前記第2特別図柄が大当りの場合は前記擬似小当り大当り遊技を選択しない
ことを特徴とする弾球遊技機である。
A ball-and-ball game machine according to claim 6,
A ball game machine according to any one of claims 1 to 5,
As the starting port,
The first starting port, where the ball entry rate is always constant,
A first special symbol for notifying the results of the advisability judgment made due to incoming ball game balls to the first start hole and a second start hole consisting of variable winning devices, the provided,
And a second special symbol for notifying the results of the advisability judgment made due to incoming ball game balls to the second start hole,
Said big hit game selection means,
When the second special symbol is a big hit, the simulated small hit big hit game is not selected.

請求項7記載の弾球式遊技機は、
請求項1乃至請求項6のいずれか一項に記載の弾球遊技機において、
前記大入賞口として、
前記特定領域を備えない第1大入賞口と、
前記特定領域を備えた第2大入賞口と、
を備え、
前記大当り遊技制御手は、
前記第1大入賞口の作動を行ってから前記第2大入賞口を作動させる
ことを特徴とする弾球遊技機である。
A ball-and-ball game machine according to claim 7,
A ball game machine according to any one of claims 1 to 6,
As the big winning opening,
A first large winning opening not having the specific area;
A second large winning opening provided with the specific area;
Equipped with
The big hit game control hand stage,
The bullet ball game machine is characterized in that the second large winning opening is activated after the first large winning opening is activated.

大当り遊技制御手は第1大入賞口を作動させてから第2大入賞口を作動させるが、擬似小当り大当り遊技を行う場合は、大当り図柄停止から該擬似小当り大当り遊技を開始するタイミングが、小当り図柄停止から小当り遊技を開始するタイミングと略同一であることが望ましい。この場合、第1大入賞口が先に開放していることを遊技者に気づかれないように第1大入賞口の開放は報知しない構成が好適である。   The big hit game control operator activates the first big prize port and then activates the second big prize port, but when playing a fake small hit big hit game, the timing to start the false small hit big hit game from the big hit symbol stop is It is desirable that it is substantially the same as the timing to start the small hit game from the small hit symbol stop. In this case, it is preferable that the opening of the first large winning opening is not notified so that the player does not notice that the first large winning opening has been opened first.

請求項8記載の弾球式遊技機は、
請求項7記載の弾球遊技機において、
遊技の進行を司る主制御装置と、
該主制御装置から受信する信号に基づいて演出機器を制御するサブ制御装置と、
該サブ制御装置によって制御される演出用の可動体と、を備え、
前記小当り遊技制御手段は前記小当り遊技として前記第2大入賞口の作動を実行するようにし、
前記サブ制御装置は、前記当否判定による小当り判定が報知されてから該判定に応じて前記第2大入賞口の前記小当り遊技が実施されるまでの間と、前記当否判定による大当り判定に応じた前記第1大入賞口の作動中と、において前記可動体を作動させる
ことを特徴とする弾球遊技機である。
A ball-and-ball game machine according to claim 8
In the bullet ball game machine according to claim 7,
A main control unit that controls the progress of the game;
A sub control device that controls the rendering device based on a signal received from the main control device;
A movable body for presentation controlled by the sub-control device;
The small hit game control means executes the operation of the second big winning opening as the small hit game,
The sub-control device receives a notification of the small hit determination based on the success or failure determination and until the small hit game of the second large winning opening is implemented according to the determination, and the big hit determination based on the success or failure determination The bullet ball game machine is characterized in that the movable body is operated during the operation of the first large winning opening according to.

サブ制御装置は主制御装置から受信する信号に応じて複数の演出機器を制御する構成とし、複数の演出機器には特別図柄に対応した擬似図柄(演出図柄)を表示する演出図柄表示装置も含まれる。   The sub control unit is configured to control a plurality of effect devices in response to a signal received from the main control unit, and the effect devices also include a effect symbol display device that displays a pseudo symbol (effect symbol) corresponding to a special symbol in the effect devices. Be

請求項1に記載の弾球遊技機によれば、始動口への遊技球の入球に起因して大当りの生起を判定しながらも、大入賞口へ入球した遊技球が特定領域に入球したか否かによって遊技者が獲得する大当り出玉に大きな影響を与えるとともに、大入賞口へ入球した遊技球が特定領域に入球せず遊技者の意にそぐわなかった場合でも、内部的に高確率遊技状態に移行している潜伏状態が期待できるため、継続する遊技における期待感を持続させることができる。   According to the ball and ball game machine of claim 1, the game ball entering the big winning opening enters the specific area while determining the occurrence of the big hit due to the ball entering the starting opening. Whether the ball has a big influence on the big hit balls won by the player, and even if the game ball entered the large winning opening did not enter the specific area and did not agree with the intention of the player, the inside Since the latent state which has been shifted to the high probability gaming state can be expected, the sense of expectation in the continuing game can be maintained.

請求項2に記載の弾球遊技機によれば、請求項1と同様の効果を奏しながら、小当り遊技では遊技球が特定領域に入球しても大当り遊技のように新たなラウンドが開始されないため、遊技球が特定領域に入球しないように振分手段を制御することが望ましいが、そうしてしまうと、振分態様から小当り遊技であることがわかってしまう。そのため、小当り遊技時においては、大入賞口に遊技球が入球するまでは振分態様を大当り遊技と同一とし、振分態様からは小当り遊技と大当り遊技の判別ができないようにすることで、該判別を行うために大入賞口に遊技を入球させるという遊技性を提供することができる。   According to the ball-and-ball game machine according to claim 2, while having the same effect as claim 1, in the small hit game, even if the game ball enters a specific area, a new round starts like a big hit game Although it is desirable to control the distributing means so that the game ball does not enter the specific area, since it is not done, it will be understood from the distribution mode that it is a small hit game. Therefore, during the small hit game, until the game ball enters the big winning opening, the distribution mode is the same as the big hit game, and from the distribution mode it is not possible to distinguish between the small hit game and the big hit game. In order to perform the determination, it is possible to provide the game feature of entering a game into the big winning opening.

請求項3に記載の弾球遊技機によれば、請求項1又は請求項2と同様の効果を奏しながら、例えば、初回ラウンドで遊技球が特定領域に入球すれば、以降のラウンドは特定領域への入球を容易とすることで、最高開放回数まで到達するためのハードルを初回ラウンドに設定したり、ラウンドが進むほど入球を困難にする等、大当り遊技時の遊技性を適宜設定することができる。   According to the ball and ball game machine according to claim 3, for example, if the game ball enters the specific area in the first round while achieving the same effect as claim 1 or claim 2, the subsequent rounds are specified By making it easy to enter the game area, set the hurdles to reach the maximum opening frequency in the first round, or make it more difficult to enter the ball as the round progresses, and set the game characteristics of the big hit game appropriately can do.

請求項4に記載の弾球遊技機によれば、請求項1乃至請求項3のいずれか一項と同様の効果を奏しながら、初回ラウンドで擬似小当り動作を行う擬似小当り大当り遊技が終了した場合は開放延長状態には移行しないようにすることで、初回ラウンドの擬似小当り動作のみで大当り遊技が終わった場合は小当り遊技と判別することができなくなる。   According to the ball-and-ball game machine according to claim 4, the pseudo small hitting big hit big game which ends the pseudo small hitting operation with the first round while producing the same effect as any one of claim 1-claim 3 ends If the player does not shift to the open extension state, it can not be determined as a small hit game if the big hit game is ended only by the pseudo small hit operation of the first round.

請求項5に記載の弾球遊技機によれば、請求項1乃至請求項3のいずれか一項と同様の効果を奏しながら、初回ラウンドで擬似小当り動作を行う擬似小当り大当り遊技では、初回ラウンドで特定領域に遊技球が入球すれば、以降どのラウンドで大当り遊技が終了しても開放延長状態に移行するが、初回ラウンドで特定領域に遊技球が入球せず、擬似小当り動作のみで大当り遊技が終了すると開放延長状態とはならないため、小当り遊技と判別することができなくなる。   According to the ball-and-ball game machine of claim 5, in the pseudo small hit big hit game where the pseudo small hit operation is performed in the first round while achieving the same effect as any one of claims 1 to 3, If the game ball enters the specific area in the first round, the game moves to the open extension state regardless of the round after which the big hit game ends, but the game ball does not enter the specific area in the first round, the pseudo small hit When the big hit game ends only with the operation, the open extension state is not set, so it can not be determined as a small hit game.

請求項6に記載の弾球遊技機によれば、第2特別図柄が主に変動する開放延長状態では、小当り遊技と判別できない擬似小当り作動を行う擬似小当り大当り遊技を出現させないことで、開放延長状態の特性である次回の大当りをより速く獲得するという性能を損なうことがなく、通常遊技状態においては、第1特別図柄を主とした遊技を進行することで、請求項1乃至請求項5のいずれか一項と同様の効果を発揮することができる。   According to the ball and ball game machine according to claim 6, in the open extension state in which the second special symbol mainly fluctuates, by not causing the appearance of the pseudo small hit big hit game which performs the pseudo small hit operation which can not be distinguished as the small hit game. The ability to acquire the next big hit faster, which is a characteristic of the open extension state, is not impaired, and in the normal gaming state, claim 1 to claim 1 by advancing the game mainly based on the first special symbol. The same effect as any one of item 5 can be exhibited.

請求項7に記載の弾球遊技機によれば、請求項1乃至請求項6のいずれか一項と同様の効果を奏しながら、大当り遊技時は特定領域を備えない第1大入賞口が作動してから特定領域を備えた第2大入賞口が作動するため、第2大入賞口作動時に特定領域に入球せず、以降の第2大入賞口の作動へ移行しなくても、第1大入賞口の作動によって所定数の賞球数を確保することができる。   According to the ball and ball game machine of claim 7, the first big winning opening without the specific area is activated during the big hit game while achieving the same effect as any one of claims 1 to 6. After that, the second big winning opening with a specific area is activated, so the player does not enter the specific area when the second large winning opening is activated, and does not shift to the operation of the second large winning opening thereafter. A predetermined number of winning balls can be secured by the operation of one large winning opening.

請求項8に記載の弾球遊技機によれば、請求項7と同様の効果を奏しながら、大当り遊技において第2大入賞口が擬似小当り作動を行う場合その前に第1大入賞口が作動する構成となり、そのため、擬似小当りを実際の小当りと錯覚させるためには第1大入賞口の作動に気づかないように極短時間の作動にする必要があるが、第1大入賞口の作動音は発生してしまいこの作動音で擬似小当りであることがわかってしまう可能性がある。この状況に対して、小当り遊技で第2大入賞口が作動する前と、擬似小当り作動前の第1大入賞口の作動中とで可動体を作動させることにより、該可動体の作動音によって擬似小当り作動前に行われる第1大入賞口の作動音に気が付かないようにすることができる。   According to the ball and ball game machine of claim 8, when the second large winning opening performs a simulated small hit operation in the big hit game while achieving the same effect as the seventh claim, the first large winning opening is It is necessary to operate so that it is necessary to operate in a very short time so as not to notice the operation of the first large winning opening, in order to make the pseudo small hitting be perceived as an actual small hitting, but the first large winning opening There is a possibility that the operation noise is generated, and it can be recognized by this operation noise that it is a pseudo small hit. In this situation, the movable body is operated by operating the movable body before the second large winning opening is activated in the small hit game and during the operation of the first large winning opening before the pseudo small hitting operation. The sound can prevent the user from noticing the operation sound of the first large winning opening that is performed before the pseudo small hit operation.

遊技盤1の正面図。The front view of the game board 1. 振分装置92の動作を説明する図。FIG. 7 is a view for explaining the operation of the distribution device 92. パチンコ機の電気的構成を示すブロック図。The block diagram which shows the electric constitution of a pachinko machine. パチンコ機の作動内容を示す図表。Chart showing operation contents of pachinko machine. 主制御装置80が実行するメインルーチンを示すフローチャート。The flowchart which shows the main routine which main controller 80 performs. 主制御装置80が実行する始動入賞処理を示すフローチャート。The flowchart which shows the starting winning a prize process which main controller 80 performs. 主制御装置80が実行する特図当否判定処理を示すフローチャート1。The flowchart 1 which shows the special figure propriety judgment processing which main controller 80 performs. 主制御装置80が実行する特図当否判定処理を示すフローチャート2。The flowchart 2 which shows the special figure propriety judgment processing which main controller 80 performs. 主制御装置80が実行する特図当否判定処理を示すフローチャート3。The flowchart 3 which shows the special figure propriety judgment processing which main controller 80 performs. 主制御装置80が実行する特図当否判定処理を示すフローチャート4。The flowchart 4 which shows the special figure propriety judgment processing which main controller 80 performs. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート1。The flowchart 1 which shows the special game processing 1 which the main control apparatus 80 performs in Example 1. FIG. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート2。The flowchart 2 which shows the special game processing 1 which the main control apparatus 80 performs in Example 1. FIG. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート3。The flowchart 3 which shows the special game processing 1 which the main control apparatus 80 performs in Example 1. FIG. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート4。The flowchart 4 which shows the special game processing 1 which the main control apparatus 80 performs in Example 1. FIG. 実施例1において主制御装置80が実行する特別遊技処理1を示すフローチャート5。The flowchart 5 which shows the special game processing 1 which the main control apparatus 80 performs in Example 1. FIG. 主制御装置80が実行する継続口入球確認処理を示すフローチャート。The flowchart which shows the continuous ball entry confirmation process which the main control apparatus 80 performs. 実施例1における大当り遊技の内容を示す図表。The table showing the contents of the big hit game in the first embodiment. 演出図柄表示装置6における表示例1。Display example 1 in the effect symbol display device 6. 演出図柄表示装置6における表示例2。Display example 2 in the effect symbol display device 6. 実施例2において主制御装置80が実行する特別遊技処理2を示すフローチャート1。The flowchart 1 which shows the special game processing 2 which the main control apparatus 80 performs in Example 2. FIG. 実施例2における大当り遊技の内容を示す図表。The table showing the contents of the big hit game in the second embodiment. 実施例2における第2大入賞口91と振分羽根94の動作内容を示すタイミングチャートTiming chart showing the operation contents of the second big winning opening 91 and the distributing blade 94 in the second embodiment

以下、本発明の実施形態について図面を用いて説明する。尚、本発明の実施の形態は、下記の実施形態に何ら限定されることはなく、本発明の技術的範囲に属する限り種々の形態を採りうる。   Hereinafter, embodiments of the present invention will be described with reference to the drawings. The embodiments of the present invention are not limited to the following embodiments at all, and can take various forms within the technical scope of the present invention.

図1は、本実施例におけるパチンコ機の遊技盤1の正面図である。なお、このパチンコ機の全体的な構成は公知技術に沿っているので図示及び説明は割愛する。遊技盤1には公知のガイドレール2a、2bによって囲まれた略円形の遊技領域3が設けられ、図示しない多数の遊技釘が植設されている。遊技領域3の略中央には、窓部を有する液晶枠飾り5が設けられており、演出図柄表示装置6(図3参照)のLCD画面が遊技者から視認可能に構成され、図示しない公知のワープ入口、ワープ通路、ステージ等も設けられている。   FIG. 1 is a front view of a game board 1 of a pachinko machine in the present embodiment. In addition, since the whole structure of this pachinko machine is according to a well-known technique, illustration and description are omitted. The game board 1 is provided with a substantially circular game area 3 surrounded by known guide rails 2a and 2b, and a large number of game nails (not shown) are implanted. A liquid crystal frame decoration 5 having a window portion is provided substantially in the center of the game area 3, and the LCD screen of the effect symbol display device 6 (see FIG. 3) is configured to be visible to the player. A warp inlet, a warp passage, a stage, etc. are also provided.

液晶枠飾り5の下には、第1始動口11(本発明の始動口及び第1始動口に相当)とその下に開閉可能な羽根部材を備えた可変入賞装置となる普通電動役物(本発明の可変入賞装置に相当)で構成された第2始動口12(本発明の始動口及び第2始動口に相当)とが配置され、液晶枠飾り5の左方には、普通図柄作動用ゲート17(本発明の作動口に相当)が配置されている。なお、第2始動口12は、普通電動役物の羽根部材が開放しないと遊技球が第2始動口12に入球できない構成となっているが、これに限るわけではない。   Under the liquid crystal frame decoration 5, the ordinary motorized part (a variable winning device comprising a first starting opening 11 (corresponding to the starting opening and the first starting opening of the present invention) and a wing member which can be opened and closed under it The second starting port 12 (corresponding to the starting port and the second starting port according to the present invention) constituted by the variable winning device according to the present invention is disposed, A gate 17 (corresponding to the operation port of the present invention) is disposed. In addition, although the 2nd starting opening 12 becomes a structure which a game ball can not enter into the 2nd starting opening 12 if the blade | wing member of a normally-powered prize is not open, it is not necessarily limited to this.

液晶枠飾り5の右下(第1始動口11の右方)には、第1大入賞口14(本発明の第1大入賞口に相当)が配置され、その下方には、継続口94を備えた振分装置92(本発明の振分手段に相当)を設けた第2大入賞口91(本発明の特定領域を備えた大入賞口又は第2大入賞口に相当)が配置されている。また、第1始動口11の左方には、3個の一般入賞口31,32,33が配置され、第1大入賞口14の右方には1個の一般入賞口34が設けられている。なお、これらの一般入賞口31から34は、入球率が変化しない普通入賞口である。   The first large winning opening 14 (corresponding to the first large winning opening of the present invention) is disposed at the lower right of the liquid crystal frame decoration 5 (right of the first starting opening 11), and the continuation opening 94 is located below the first large winning opening 14. A second large winning opening 91 (corresponding to a large winning opening with a specific area of the present invention or a second large winning opening) provided with a sorting device 92 (corresponding to the sorting means of the present invention) ing. In addition, three general winning openings 31, 32, and 33 are disposed on the left side of the first starting opening 11, and one general winning opening 34 is provided on the right of the first large winning opening 14 There is. These general winning openings 31 to 34 are normal winning openings in which the ball entry rate does not change.

遊技領域の右下部には、複数個のLEDからなる普通図柄表示装置7と、普通図柄保留数表示装置8と、第1特別図柄保留数表示装置18と、第2特別図柄保留数表示装置19と、7セグメント表示装置からなる第1特別図柄表示装置9、第2特別図柄表示装置10とが配置されている。   In the lower right part of the game area, a normal symbol display 7 comprising a plurality of LEDs, a normal symbol hold number display 8, a first special symbol hold number display 18, and a second special symbol hold number display 19 A first special symbol display device 9 and a second special symbol display device 10, each consisting of a 7-segment display device, are arranged.

上記のように遊技盤1を構成することによって、普通図柄作動ゲート17に遊技球が入球(普通図柄作動スイッチ17a(図3参照)が遊技球を検出)すると、普通図柄表示装置7で普通図柄が変動表示を開始し、所定時間後に停止した普通図柄の態様に応じて、普通電動役物の羽根部材が駆動して、第2始動口12への入球が可能となるように構成されている。   By configuring the game board 1 as described above, when the game ball enters the normal symbol operation gate 17 (when the normal symbol operation switch 17a (see FIG. 3) detects the game ball), the normal symbol display device 7 The symbol starts variable display, and according to the aspect of the normal symbol stopped after a predetermined time, the blade member of the ordinary electric role is driven to be able to enter the second starting opening 12 ing.

普通電動役物の羽根部材が駆動する開放時間は、通常時においては、0.2秒の開放を1回(ショート開放)、時短状態で作動する開放延長機能では1回の普通図柄の当りで1.0秒の開放を3回実施する(図4参照)。   The opening time driven by the blade member of the ordinary electric product is usually 0.2 seconds of opening once (short opening), and the opening extension function operated in the short time state is once per hit of the normal pattern. The opening for 1.0 second is performed three times (see FIG. 4).

第1始動口11に遊技球が入球(第1始動口スイッチ11a(図3参照)が遊技球を検出)すると、第1特別図柄表示装置9において第1特別図柄が変動を開始し、所定時間後に停止する。また、第2始動口12である普通電動役物に遊技球が入球(第2始動口スイッチ12a(図3参照)が遊技球を検出)すると、第2特別図柄表示装置10において第2特別図柄が変動表示を開始し、所定時間後に停止する。   When the game ball enters the first start hole 11 (the first start hole switch 11a (see FIG. 3) detects the game ball), the first special symbol in the first special symbol display device 9 starts to fluctuate, and is thus determined. Stop after hours. In addition, when the game ball enters the ordinary electric combination that is the second start opening 12 (the second start opening switch 12a (see FIG. 3) detects the game ball), the second special symbol display device 10 receives the second special The symbol starts fluctuating display and stops after a predetermined time.

第1特別図柄及び第2特別図柄の変動中は、演出図柄表示装置6において各々の特別図柄の変動に連動した擬似図柄の演出変動を表示する。これにより、遊技者は、遊技領域3の中央に配置された演出図柄表示装置6上の擬似図柄によって当りハズレを認識することになる。また、第1特別図柄と第2特別図柄は、第1始動口11と第2始動口12への入球順に関係なく、第2特別図柄の変動(当否判定)を優先して実施する。具体的には、第1特別図柄の保留記憶がある場合、第2特別図柄の変動が停止し且つ第2特別図柄保留記憶が無い状態となって、第1特別図柄保留記憶分の変動を開始する。第1特別図柄及び第2特別図柄が大当り表示態様となると、第1大入賞口14及びと第2大入賞口91が後述する内容で作動する。   While the first special symbol and the second special symbol are fluctuating, the effect symbol display device 6 displays the effect fluctuation of the pseudo symbol interlocked with the fluctuation of each special symbol. As a result, the player recognizes the hit by the pseudo symbol on the effect symbol display device 6 disposed at the center of the game area 3. In addition, regardless of the order of ball entry into the first starting opening 11 and the second starting opening 12, the first special symbol and the second special symbol give priority to the variation (judgment determination) of the second special symbol. Specifically, when there is a retention memory of the first special symbol, the variation of the second special symbol is stopped and there is no second special symbol suspension storage, and the variation for the first special symbol suspension storage is started Do. When the first special symbol and the second special symbol become the big hit display mode, the first large winning opening 14 and the second large winning opening 91 operate with the contents to be described later.

次に、図2を用いて、継続口94を備えた振分装置92を説明する。振分装置92の内側上部にはワープ出口92aが設けられており、第2大入賞口91に入球した遊技球は全てワープ出口92aから振分装置92内に流れ込む。ワープ出口92aの下方には一対の振分羽根93(本発明の振分手段に相当)が設けられており、第2大入賞口91の開閉動作時に作動する。   Next, the distribution device 92 provided with the continuation port 94 will be described with reference to FIG. A warp outlet 92a is provided at the upper inside of the sorting device 92, and all the game balls entering the second large winning opening 91 flow into the sorting device 92 from the warp outlet 92a. A pair of distribution blades 93 (corresponding to the distribution means of the present invention) is provided below the warp outlet 92 a and operates at the time of the opening and closing operation of the second large winning opening 91.

振分羽根93が閉鎖されているとき(図(a))にワープ出口92aから遊技球が流出すると、ハズレ口92bに導かれるため遊技球は継続口94には入球しない。開放されているとき(図(b))にワープ出口92aから遊技球が流出すると、Vで示された継続口94(本発明の特定領域に相当)に入球する。従って、図(a)の閉鎖状態と図(b)の開放状態とで各々の時間を設定し交互に組み合わせることで継続口94への遊技球の入球率が設定できる。なお、振分装置92に誘導される遊技球は、第2カウントスイッチ91aで検出済の遊技球となる。   If the gaming ball flows out from the warp outlet 92a when the sorting blade 93 is closed (figure (a)), the gaming ball does not enter the continuous opening 94 because it is guided to the lost port 92b. When the gaming ball flows out from the warp outlet 92a when it is open (figure (b)), it enters the continuation port 94 (corresponding to the specific area of the present invention) indicated by V. Therefore, the ball entry rate of the gaming ball to the continuation port 94 can be set by setting and alternately combining each time in the closed state of FIG. (A) and the open state of FIG. (B). The gaming ball guided by the distribution device 92 is the gaming ball already detected by the second count switch 91a.

次に、図3を用いて、本実施例におけるパチンコ遊技機の電気配線を示すブロック図を示し説明する。図3には煩雑になる電源の供給系統に関する記載は行わないが、電源が必要な制御装置若しくはアクチュエータ類には、電源装置(図示せず)から直接的又は間接的に供給される構成となっている。   Next, a block diagram showing the electrical wiring of the pachinko gaming machine according to the present embodiment will be described with reference to FIG. Although FIG. 3 does not describe the complicated power supply system, control devices or actuators requiring a power supply are directly or indirectly supplied from a power supply (not shown). ing.

主制御装置80の入力端には、遊技盤中継端子板74を介して第1始動口11に入球した遊技球を検出する第1特図始動スイッチ11aと、第2始動口12である普通電動役物に入球した遊技球を検出する第2特図始動スイッチ12aと、普通図柄作動ゲート17に入球した遊技球を検出する普通図柄作動スイッチ17aと、第1大入賞口14に入球した遊技球を検出する第1カウントスイッチ14aと、第2大入賞口91に入球した遊技球を検出する第2カウントスイッチ91aと、第2大入賞口91内の振分装置92に配置された継続口94に入球した遊技球を検出する継続口スイッチ94aと、一般入賞口31,32,33,34に入球した遊技球を検出する一般入賞口スイッチ31aとが接続されている。   At the input end of the main control unit 80, a first special view start switch 11a for detecting a game ball entering the first start opening 11 via the game board relay terminal board 74, and a second start opening 12 normally The second special view start switch 12a for detecting the game ball entering the motorized role, the normal symbol operation switch 17a for detecting the game ball entering the normal symbol operation gate 17, and the first large winning opening 14 are inserted. The first count switch 14a for detecting a gaming ball which has been balled, the second count switch 91a for detecting a gaming ball which has entered the second large winning opening 91, and the sorting device 92 in the second large winning opening 91 A continuation port switch 94a for detecting the game ball entered in the continued port 94 and a general prize port switch 31a for detecting the game ball entered in the general prize ports 31, 32, 33, 34 are connected. .

また、裏配線中継端子板75を介してガラス枠が開放していることを検出するガラス枠開放スイッチ35と、内枠が開放していることを検出する内枠開放スイッチ36と、が接続されている。なお、主制御装置80の入力端に接続された各種入賞検出スイッチ(第1特図始動スイッチ11a、第2特図始動スイッチ12a、普通図柄作動スイッチ17a、第1カウントスイッチ14a、第2カウントスイッチ91a、継続口スイッチ94a、一般入賞口スイッチ31a)は、電波(電磁波)ゴトに有効(遊技球検出状態時のみ電波の影響を受ける)なスイッチとしてノーマルクローズタイプ(NCタイプ)の近接スイッチ(遊技球通過孔を備えた形状)を用いている。   Also, a glass frame opening switch 35 for detecting that the glass frame is open via the back wiring relay terminal plate 75 and an inner frame opening switch 36 for detecting that the inner frame is open are connected. ing. The various winning detection switches (first special view start switch 11a, second special view start switch 12a, ordinary symbol operation switch 17a, first count switch 14a, second count switch) connected to the input end of the main control device 80 91a, the continuation opening switch 94a, the general winning opening switch 31a) is a proximity switch (game) of a normally closed type (NC type) as an effective switch (received by the influence of the radio wave only in the game ball detection state) A shape provided with a ball passage hole is used.

主制御装置80の出力端には、遊技盤中継端子板74を介して第1大入賞口14の扉部材を駆動する第1大入賞口ソレノイド14bと、第2大入賞口91の扉部材を駆動する第2大入賞口ソレノイド91bと、振分装置92内の振分羽根93を駆動する振分羽根ソレノイド93bと、第2始動口12となる普通電動役物の羽根部材を駆動する普通電役ソレノイド12bとが接続されており、図柄表示装置中継端子板90を介して第1特別図柄を表示する第1特図表示装置9と、第1特別図柄の保留記憶数を表示する第1特図保留数表示装置18と、第2特別図柄を表示する第2特図表示装置10と、第2特別図柄の保留記憶数を表示する第2特図保留数表示装置19と、普通図柄を表示する普通図柄表示装置7と、普通図柄の保留記憶数を表示する普図保留数表示装置8とが接続されており、裏配線中継端子板75及び外部接続端子板78を介して図示しないホールコンピュータ87と、が接続されている。   At the output end of the main control unit 80, the first big winning opening solenoid 14b for driving the door member of the first big winning opening 14 through the game board relay terminal board 74, and the door member of the second big winning opening 91. The second large winning opening solenoid 91b to be driven, the distributing blade solenoid 93b to drive the distributing blade 93 in the distributing device 92, and the ordinary electric motor to drive the blade member of the ordinary electric part to be the second start opening 12 First special figure display device 9 displaying the first special symbol via symbol display device relay terminal board 90 and the first special symbol displaying the number of reserved memories of the first special symbol The number-of-holds display 18, the second special view display 10 which displays the second special symbol, the second-special-order number of hold display 19 which displays the number of pending storages of the second special symbol, and the normal symbol Normal symbol display 7 to be displayed, and the number of reserved storage of normal symbols And Prussian view number of holding the display device 8 which is connected, the hall computer 87 (not shown) via the back wiring relay terminal board 75 and the external connection terminal board 78, are connected.

主制御装置80はCPU、ROM、RAM等の電気部品を備えており、搭載するROMに記憶されたプログラムに従ってCPUにて処理を実行し、入力される各種検出信号などに基づいて遊技の進行に関わる各種コマンド等を生成し、払出制御装置51及びサブ統合制御装置83に出力する。ここで、主制御装置80と払出制御装置81とは双方向通信回路として構成され、主制御装置80とサブ統合制御装置83とは主制御装置80からサブ統合制御装置83への一方向通信回路として構成されている。   The main control device 80 is equipped with electrical components such as a CPU, a ROM, a RAM, etc., executes processing by the CPU according to a program stored in the mounted ROM, and proceeds to play a game based on various detection signals etc. It generates various commands and the like related to it and outputs them to the payout control device 51 and the sub integrated control device 83. Here, the main control unit 80 and the payout control unit 81 are configured as a two-way communication circuit, and the main control unit 80 and the sub integrated control unit 83 are one-way communication circuits from the main control unit 80 to the sub integrated control unit 83. Is configured as.

払出制御装置81の入力端には、裏配線中継端子板を介して球タンク又はタンクレール内の遊技球が不足していることを検出する球切れスイッチと、裏配線中継端子板及び払出中継端子板76を介して払い出した遊技球を検出する払出スイッチと、各種端子板を介することなく下皿への経路に遊技球が多数あることを検出する満杯スイッチとが接続されている。払出制御装置81の出力端には、裏配線中継端子板75及び払出中継端子板76を介して遊技球を上皿へと払い出す払出モータが接続されている。   At the input end of the payout control device 81, a ball disconnection switch for detecting that the game ball in the ball tank or tank rail is insufficient via the back wiring relay terminal board, the back wiring relay terminal board, and the payout relay terminal A payout switch for detecting gaming balls paid out via the plate 76 and a full switch for detecting that there are a large number of gaming balls in the path to the lower plate without connecting various terminal boards are connected. A payout motor is connected to the output end of the payout control device 81 via the back wiring relay terminal plate 75 and the payout relay terminal plate 76 for discharging the gaming balls to the upper tray.

払出制御装置81はCPU、ROM、RAM等の電気部品を備えており、搭載するROMに記憶されたプログラムに従ってCPUにて処理を実行し、入力される各種検出信号ならびに主制御装置80から入力されるコマンドに基づいて遊技球の払い出しに関わる各種コマンド等を生成し、主制御装置80及び発射制御装置84に出力する。ここで、払出制御装置81と主制御装置80とは双方向通信回路として構成され、払出制御装置81と発射制御装置84とは払出制御装置81から発射制御装置84への一方向通信回路として構成されている。   The payout control device 81 includes electrical components such as a CPU, a ROM, and a RAM, and the CPU executes processing according to a program stored in the mounted ROM, and various detection signals are input and are input from the main control device 80. On the basis of the command, various commands related to the payout of the game ball are generated and output to the main control unit 80 and the launch control unit 84. Here, the payout control device 81 and the main control device 80 are configured as a two-way communication circuit, and the payout control device 81 and the firing control device 84 are configured as a one-way communication circuit from the payout control device 81 to the firing control device 84. It is done.

また、払出制御装置81は、外部接続端子板78を介して賞球に関する情報などをホールコンピュータ87に送信するほか、発射制御装置84に対して発射停止信号を送信する。発射制御装置84は発射モータを制御して、遊技球を遊技領域3に遊技球を発射させる。なお、発射制御装置84には払出制御装置81以外に発射ハンドルからの回動量信号、タッチスイッチからのタッチ信号、発射停止スイッチから発射停止スイッチ信号が入力される。   Further, the payout control device 81 transmits information on the winning balls and the like to the hall computer 87 via the external connection terminal plate 78, and transmits a firing stop signal to the firing control device 84. The launch control device 84 controls the launch motor to launch the gaming ball in the gaming area 3. In addition to the payout control device 81, the firing control device 84 receives a rotation amount signal from the firing handle, a touch signal from the touch switch, and a firing stop switch signal from the firing stop switch.

回動量信号は、遊技者が発射ハンドルを操作することで出力され、タッチ信号は遊技者が発射ハンドルに触ることで出力され、発射停止スイッチ信号は、遊技者が発射停止スイッチを押すことで出力される。なお、タッチ信号が発射制御装置84に入力されていなければ、遊技球は発射できないほか、発射停止スイッチ信号が入力されているときには、遊技者が発射ハンドルを触っていても遊技球は発射出来ないようになっている。   The rotation amount signal is output when the player operates the release handle, the touch signal is output when the player touches the release handle, and the release stop switch signal is output when the player presses the release stop switch. Be done. The game ball can not be fired unless a touch signal is input to the launch control device 84, and when the launch stop switch signal is input, the game sphere can not be launched even if the player touches the launch handle. It is supposed to be.

サブ統合制御装置83の入力端には、遊技者により操作可能な遊技スイッチ67aが接続されている。サブ統合制御装置83の出力端には、図示しない意匠枠及び遊技盤1に備えられる各種LED・ランプ26と、前面枠及びスピーカユニットに備えられるスピーカ66と、が接続されている。尚、サブ統合制御装置83と主制御装置80とは主制御装置80からサブ統合制御装置83への一方向通信回路として構成され、サブ統合制御装置83と演出図柄制御装置82とはサブ統合制御装置83から演出図柄制御装置82への一方向通信回路として構成されている。   At the input end of the sub integrated control device 83, a game switch 67a operable by the player is connected. The output terminal of the sub integrated control device 83 is connected to various types of LEDs and lamps 26 provided on a design frame and the game board 1 (not shown), and a speaker 66 provided on the front frame and the speaker unit. The sub integrated control device 83 and the main control device 80 are configured as a one-way communication circuit from the main control device 80 to the sub integrated control device 83, and the sub integrated control device 83 and the rendering symbol control device 82 are sub integrated control. It is configured as a one-way communication circuit from the device 83 to the rendering symbol control device 82.

サブ統合制御装置83はCPU、ROM、RAM等の電気部品を備えており、搭載するROMに記憶されたプログラムに従ってCPUにて処理を実行し、入力される遊技スイッチ67aの入力ならびに主制御装置80から入力されるコマンドに基づいて演出に関わる各種コマンド等を生成し、演出図柄制御装置82に出力する。   The sub integrated control device 83 is provided with electrical components such as a CPU, a ROM, a RAM, etc., executes processing by the CPU according to a program stored in the mounted ROM, and the input of the game switch 67a to be input and the main control device 80 The various commands etc. in connection with an effect are produced | generated based on the command input from, and it outputs to the production | presentation symbol control apparatus 82. FIG.

また、サブ統合制御装置83には、音量を調節する音量調節スイッチ83aが備えられ、音量調節スイッチ83aの状態(位置)を検出し、その検出結果とスピーカ66へ送信する内容とを判断し、スピーカ66から出力する音量をソフト的に制御するように構成されている。   Further, the sub integrated control device 83 is provided with a volume adjustment switch 83a for adjusting the volume, detects the state (position) of the volume adjustment switch 83a, and determines the detection result and the content to be transmitted to the speaker 66. The sound volume output from the speaker 66 is configured to be controlled by software.

演出図柄制御装置82は、サブ統合制御装置83から受信したデータ及びコマンド(共に主制御装置80から送信されてきたものとサブ統合制御装置83が生成したものとがある)に基づいて演出図柄表示装置6を制御して疑似図柄等の演出画像を表示する。   The effect symbol control device 82 displays effect symbols based on data and commands received from the sub integrated control device 83 (both of which are transmitted from the main control device 80 and those generated by the sub integrated control device 83). The apparatus 6 is controlled to display an effect image such as a pseudo symbol.

なお、本機は機外に賞球を払出す構成となっているが、所定数の遊技球を機内に封入し、発射した遊技球を遊技機内で回収して循環的に使用することで遊技を行う封入式遊技機としても、何ら問題なく本発明の効果を発揮する。   In addition, although this machine is configured to pay out the prize balls outside the machine, a predetermined number of game balls are enclosed in the machine, and the fired game balls are collected in the game machine and used cyclically. The effects of the present invention can be exhibited without any problem as a sealed game machine that performs

次に、図4の図表を用いて、遊技機の作動内容の概要について説明する。本実施形態におけるパチンコ機は確率変動機として構成され、第1始動口11及び第2始動口12への遊技球入球に基づく当否判定は、通常遊技状態(低確率遊技状態)(本発明の通常遊技状態に相当)と、該通常遊技状態に比べて大当りとなる確率が高い高確率遊技状態(本発明の高確率遊技状態に相当)とのいずれかの遊技状態で実施される。本実施例では通常(低)確率が1/300、高確率が1/30に設定されている。なお、小当り確率は、通常遊技状態と高確率遊技状態とで同一の1/300となり、当選すると第2大入賞口91が1.6秒間作動する。   Next, the outline of the operation contents of the gaming machine will be described using the chart of FIG. The pachinko machine in the present embodiment is configured as a probability varying machine, and the pass / fail determination based on the game ball entry into the first starting port 11 and the second starting port 12 is normal gaming state (low probability gaming state) (of the present invention It is carried out in one of the gaming states of the normal gaming state) and the high probability gaming state (corresponding to the high probability gaming state of the present invention) having a high probability of being a big hit compared to the normal gaming state. In this embodiment, the normal (low) probability is set to 1/300 and the high probability is set to 1/30. The small hit probability is the same 1/300 in the normal gaming state and the high probability gaming state, and when it is won, the second large winning opening 91 operates for 1.6 seconds.

また、普通電動役物(第2始動口12)の作動契機と作動時間を変化させる開放延長機能を備えており、開放延長機能未作動時では、普通図柄の1回の当りに対して普通電動役物は0.2秒の開放動作を1回行い、開放延長機能作動時(本発明の開放延長状態に相当)では、普通図柄の1回の当りに対して普通電動役物は1.0秒の開放動作を3回行うよう設定されている。また、開放延長機能が作動する遊技状態(開放延長状態)での第1及び第2特別図柄の変動パターン(変動時間)は、開放延長機能が未作動時の遊技状態で使用する変動パターン選択テーブルよりも平均変動時間が短くなるように設定された変動パターン選択テーブルを用いて選択される構成となっている。これにより、開放延長機能作動時の単位時間あたりの特別図柄の変動回数が、開放延長機能未作動時よりも増加する構成(時短状態)となっており、この時短機能は、開放延長機能の作動開始と終了の契機と同じくして作動する。   In addition, it has an open extension function that changes the operation trigger and operation time of the normal motorized part (second start port 12), and when the open extension function is not activated, the normal electric motor is operated against one hit of the normal symbol. The utility performs one 0.2 second opening operation, and at the time of the open extension function operation (corresponding to the open extension state of the present invention), the normal motorized symbol is 1.0 for one hit of the normal symbol. The second release operation is set to be performed three times. In addition, the variation pattern (variation time) of the first and second special symbols in the gaming state (opening extension state) in which the opening extension function operates is a variation pattern selection table used in the gaming state when the opening extension function is not in operation. It is configured to be selected using a variation pattern selection table set so that the average variation time is shorter than that. As a result, the number of times of variation of the special symbol per unit time at the time of opening extension function activation is configured to be more than that when opening extension function is not working (short time state), and at this time the short function is operation of opening extension function It works in the same way as the start and end triggers.

尚、開放延長機能作動時には、普通図柄の変動時間を短縮(単位時間当りの普通図柄の変動回数が増加)する時短機能も作動する構成となっている。具体的には、開放延長機能未作動時となる通常時の普通図柄の変動時間は6.2秒に設定され、開放延長機能作動時の普通図柄の変動時間は0.7秒に設定されている。これにより、開放延長機能作動時では単位時間当りの普通図柄の変動回数が増加し、普通電動役物の作動契機を大きく増加させている。これにより、単位時間当たりの普通電動役物への入球率が増加し、第2特別図柄の変動回数が増えるとともに持球の減少が抑えられる。   In addition, at the time of the open extension function operation, when the fluctuation time of the normal symbol is shortened (the number of times of fluctuation of the normal symbol per unit time increases), the short function is also operated. Specifically, the variation time of the normal symbol when the open extension function is not activated is set to 6.2 seconds, and the variation time of the normal symbol when the open extension function is activated is set to 0.7 seconds. There is. As a result, at the time of the open extension function operation, the number of times of fluctuation of the normal symbol per unit time is increased, and the operation opportunity of the ordinary electric vehicle is greatly increased. As a result, the ball entering rate to the ordinary motorized symbol per unit time increases, and the number of times of variation of the second special symbol increases, and the decrease in ball holding is suppressed.

また、本実施例のパチンコ遊技機は、大当り図柄の種類に応じて大当り遊技の内容(最高ラウンド数、及びラウンド毎の作動時間)と、大当り遊技終了後の遊技状態(高確率状態に移行するか否か、開放延長状態(時短状態)に移行するか否か)とが設定される構成となっている。   In addition, the pachinko game machine of this example, the contents of the big hit game (the maximum number of rounds and the operation time for each round) and the game state after the big hit game end (high probability state transitions according to the type of big hit symbol) And whether or not to shift to the open / extended state (shorted state) is set.

また、大当り図柄に応じて設定される大当り遊技は、いずれも第1ラウンドは第1大入賞口14が作動し、第2ラウンド以降は継続口94を備えた第2大入賞口91が作動する構成となっている(本発明の「前記第1大入賞口の作動を行ってから前記第2大入賞口を作動させる」に相当)。   In addition, in the big hit game set according to the big hit symbol, the first big winning opening 14 is activated in the first round, and the second big winning opening 91 provided with the continuation opening 94 is activated after the second round. It has a configuration (corresponding to "operating the second large winning opening after performing the operation of the first large winning opening" of the present invention).

さらに、第2大入賞口91が次回のラウンドに移行するためには、第2大入賞口91に入球した遊技球が継続口94へ入球することが条件となる。第2大入賞口91が作動する各ラウンドで継続口94に遊技球が入球すれば、設定された最高ラウンドまで大当り遊技が継続し、第2大入賞口91の作動中に継続口94に遊技球が入球しなければ、入球しなかった当該ラウンドが最終ラウンドとなり大当り遊技を終了する(本発明のラウンド継続手段の内容に相当)。大当り図柄と大当り遊技及び大当り遊技終了後の遊技状態の関係については、図を用いて後述する。   Furthermore, in order for the second big winning opening 91 to shift to the next round, it is a condition that the gaming ball entering the second big winning opening 91 enters the continuing opening 94. If the game ball enters the continuation port 94 in each round in which the second large winning opening 91 operates, the big hit game continues until the set highest round, and the continuation opening 94 is in operation during the second large winning opening 91 If the game ball does not enter, the round which did not enter becomes the final round and the big hit game is ended (corresponding to the contents of the round continuation means of the present invention). The relationship between the jackpot symbol and the jackpot game and the game state after the jackpot game will be described later with reference to the drawings.

次に、図5に示したフローチャートを用いて、主制御装置80が実行する「メインルーチン」を説明する。「メインルーチン」はマイコンによるハード割り込みが実行されると、まず正常割り込みであるか否かが判断される(S10)。この判断処理は、メモリとしてのRAMの所定領域の値が所定値であるか否かを判断することにより行われ、マイコンにより実行される処理が本処理に移行したとき、通常の処理を実行して良いのか否かを判断するためのものである。正常割り込みでない場合としては、電源投入時又はノイズ等によるマイコンの暴走等が考えられるが、マイコンの暴走は近年の技術の向上によりほとんど無いものと考えて良いので、ほとんどが電源投入時である。電源投入時にはRAMの所定領域の値が所定値と異なる値となっている。   Next, the "main routine" executed by main controller 80 will be described using the flowchart shown in FIG. In the "main routine", when a hardware interrupt is executed by the microcomputer, it is first determined whether the interrupt is a normal interrupt (S10). This determination process is performed by determining whether or not the value of a predetermined area of the RAM as a memory is a predetermined value, and when the process executed by the microcomputer shifts to this process, the normal process is executed. It is for judging whether it is good or not. In the case of a non-normal interrupt, it is conceivable that the microcomputer runs out upon power-on or due to noise, etc. However, since it is considered that there is almost no runaway of the microcomputer due to the recent improvement of technology, most are power-on. When the power is turned on, the value of the predetermined area of the RAM is different from the predetermined value.

S10が否定判定、即ち、正常割り込みでないと判断されると(S10:no)、初期設定(例えば、前記メモリの所定領域への所定値を書き込み、特別図柄及び普通図柄を初期図柄とする等のメモリの作業領域への各初期値の書き込み等)が為され(S15)、残余処理(初期乱数更新処理(S80))に移行する。   If it is determined that S10 is not a negative determination, that is, it is not a normal interrupt (S10: no), initial setting (for example, writing a predetermined value to a predetermined area of the memory and setting special symbols and ordinary symbols as initial symbols) Writing of each initial value to the work area of the memory, etc.) is performed (S15), and the process proceeds to the remaining process (initial random number update process (S80)).

正常割り込みとの肯定判断がなされると(S10:yes)、初期値乱数更新処理(S20)、大当り決定用乱数更新処理(S25)、大当り図柄決定用乱数1更新処理(S30)、大当り図柄決定用乱数2更新処理(S35)、小当り図柄判定用乱数更新処理(S40)、当り決定用乱数更新処理(S45)、リーチ判定用乱数更新処理(S50)、変動パターン決定用乱数更新処理(S55)が行われる。   When an affirmative judgment with normal interruption is made (S10: yes), initial value random number update processing (S20), random number update processing for big hit determination (S25), random number 1 update processing for big hit symbol determination (S30), big hit symbol determination Random number 2 update processing (S35), small hit symbol determination random number update processing (S40), winning determination random number update processing (S45), reach determination random number update processing (S50), variation pattern determination random number update processing (S55) ) Is done.

続く入賞確認処理(S60)では、第1始動口11、第2始動口12への入賞、及び普通図柄作動ゲート17、第1大入賞口14、第2大入賞口91、継続口94への入球、及びパチンコ機50に設けられ主制御装置80に接続された各スイッチ類の入力処理が実行される。続いて、当否判定処理(S65)、画像出力処理等の各出力処理(S70)、不正監視処理(S75)を行って、次に割り込み信号が入力されるまでの残余時間内には初期乱数更新処理(S80)をループ処理する。   In the subsequent winning confirmation process (S60), winning to the first start opening 11, the second starting opening 12, and the normal symbol operation gate 17, the first large winning opening 14, the second large winning opening 91, to the continuation opening 94 The ball entry processing and the input processing of each switch provided in the pachinko machine 50 and connected to the main control device 80 are executed. Subsequently, each output process (S70) such as a pass / fail judgment process (S65), an image output process, etc., a fraud monitoring process (S75) is performed, and the initial random number is updated within the remaining time until the next interrupt signal is input. The processing (S80) is looped.

次に図6に示したフローチャートを用いて、主制御装置80が実行する始動入賞処理を説明する。始動入賞処理は、第1始動口11、第2始動口12に遊技球が入球したとき、又は普通図柄作動ゲート17を遊技球が通過したときに取得する当否乱数等の種々の乱数を、保留記憶として主制御装置80に格納(記憶)する処理となる。また本処理では、記憶した乱数が予め設定された値か否かを、後述する当否判定処理を実施する以前に判定する先読判定処理を行う。また、始動入賞処理では、第1始動口11及び第2始動口12への入球に起因する各種コマンドをサブ統合制御装置83に送信する処理を行う。以後、第1始動口11に遊技球が入球したときに格納される保留記憶を第1保留記憶、第2始動口12に遊技球が入球したときに格納される保留記憶を第2保留記憶、普通図柄作動ゲート17を遊技球が通過したときに格納される保留記憶を普図保留記憶として説明する。   Next, the start winning process executed by main controller 80 will be described using the flowchart shown in FIG. In the start winning process, when the gaming ball enters the first starting opening 11 and the second starting opening 12, or when the gaming ball passes the normal symbol operation gate 17, various random numbers such as a random number etc. This processing is processing for storing (storing) in the main control device 80 as pending storage. Further, in the present process, a preread determination process is performed to determine whether or not the stored random number is a preset value before performing a yes / no determination process described later. Also, in the start winning process, processing is performed to transmit various commands resulting from the ball entering the first start port 11 and the second start port 12 to the sub integrated control device 83. Thereafter, the first hold storage is stored when the game ball enters the first start opening 11, and the second hold memory when the game ball enters the second start opening 12 The storage, which is stored when the gaming ball passes through the storage, the normal symbol operation gate 17, will be described as a common drawing storage.

本実施形態においては、普通図柄保留数表示装置8、第1特図保留数表示装置18、第2特図保留数表示装置19による各々の点灯数の最大個数は4個(最大保留記憶数が4個)となっているが、これに限るわけではなく、例えばそれぞれの最大記憶個数が8個であってもよい。また、それぞれの保留記憶数が0であっても、第1始動口11、第2始動口12に遊技球が入賞したとき、又は普通図柄作動ゲート17に遊技球が入球したときに抽出される当否乱数等の種々の乱数は、最大値未満の記憶数がある場合と同様に主制御装置80に格納される。   In the present embodiment, the maximum number of lightings by each of the normal symbol holding number display 8, the first special view holding number display 18, and the second special view holding number display 19 is four (the maximum holding memory number is However, the present invention is not limited to this. For example, the maximum storage number of each may be eight. In addition, even when the number of reserved memories is 0, it is extracted when the game ball is won in the first start hole 11 and the second start hole 12 or when the game ball enters the normal symbol operation gate 17 The various random numbers such as the success or failure random number are stored in the main control unit 80 as in the case where there is a memory number less than the maximum value.

始動入賞処理を開始すると、第1始動口スイッチ11aが遊技球を検出したか否か判定する(S100)。否定判定なら(S100:no)S130に進み、肯定判定なら(S100:yes)、主制御装置80に格納されている第1保留記憶の数が上限値(=4個)未満か否か判定する(S105)。否定判定なら(S105:no)S130に進み、肯定判定であれば(S105:yes)、抽出した大当り判定用乱数、大当り図柄決定用乱数1、大当り図柄決定用乱数2、小当り図柄判定用乱数、リーチ決定用乱数、変動パターン決定用乱数を第1保留記憶として記憶し、第1保留記憶の数を示す第1保留記憶カウンタに1を加算する(S110)。   When the start winning process is started, it is determined whether or not the first start port switch 11a has detected a game ball (S100). If the determination is negative (S100: no), the process proceeds to S130, and if the determination is affirmative (S100: yes), it is determined whether the number of first pending storages stored in main controller 80 is less than the upper limit (= 4). (S105). If it is negative determination (S105: no), it proceeds to S130, and if it is positive determination (S105: yes), it extracts the random number for big hit decision which is extracted, random number 1 for big hit design decision, random number 2 for big hit design decision, random number for small hit design decision The reach determination random number and the variation pattern determination random number are stored as the first hold storage, and 1 is added to the first hold storage counter indicating the number of the first hold storage (S110).

S110に続いては、記憶した第1保留記憶の先読判定を行う(S115)。具体的には、S110で記憶した大当り判定用乱数の値が大当りを生起させる値か否かを確認し、大当り値なら大当り図柄の種類を確認する。大当り判定がハズレなら、小当りを生起する値か否かを確認し、ハズレならリーチ決定用乱数がスーパーリーチとなる値か否かを確認する。スーパーリーチでなければ、リーチとなる値か否かを確認し、変動パターン決定用乱数の値から変動時間を確認する。上記判定を行うことによって、保留記憶した乱数が、遊技者が大当りの期待が持てる特定の値か否か(はずれでも大当りを期待させる演出が可能な否か)を確認する。   Following S110, pre-reading determination of the stored first holding storage is performed (S115). Specifically, it is checked whether or not the value of the jackpot determination random number stored in S110 is a value that causes a jackpot, and if it is a jackpot value, the kind of jackpot symbol is confirmed. If the big hit judgment is a loss, it is confirmed whether or not it is a value that causes a small hit, and if it is a lost, it is confirmed whether or not the random number for reach determination is a super reach value. If it is not a super reach, check whether it is a reach value or not, and check the change time from the value of the change pattern determination random number. By performing the above determination, it is checked whether the random number reserved and stored is a specific value that the player can expect the jackpot (whether it is possible to produce a jackpot expectation even if it is lost).

続いて、S115の判定結果に基づいて第1先読判定コマンドを生成してサブ統合制御装置83に送信し(S120)、S110で加算した第1保留記憶カウンタの値を示す第1保留数指示コマンドをサブ統合制御装置83に送信する(S125)。   Subsequently, a first prefetch determination command is generated based on the determination result of S115 and transmitted to the sub integrated control apparatus 83 (S120), and the first suspension number instruction indicating the value of the first suspension storage counter added in S110 The command is transmitted to the sub integrated control apparatus 83 (S125).

S125の処理、又はS100、S105の否定判定(S100:no、S105:no)に続いては、第2始動口スイッチ12aが遊技球を検出したか否か判定する(S130)。否定判定なら(S130:no)、S160に進み、肯定判定なら(S130:yes)、主制御装置80に格納されている第2保留記憶の数が上限値(=4個)未満か否か判定する(S135)。否定判定なら(S135:no)、S160に進み、肯定判定であれば(S135:yes)、抽出した大当り判定用乱数、大当り図柄決定用乱数1、大当り図柄決定用乱数2、小当り図柄判定用乱数、リーチ決定用乱数、変動パターン決定用乱数を第2保留記憶として記憶し、第2保留記憶数を示す第2保留記憶カウンタに1を加算し(S140)、S110と同様に記憶した第2保留記憶の先読判定を行う(S145)。   Following the processing of S125, or the negative determination (S100: no, S105: no) of S100, S105, it is determined whether the second start port switch 12a has detected a gaming ball (S130). If the determination is negative (S130: no), the process proceeds to S160. If the determination is affirmative (S130: yes), it is determined whether the number of second pending storages stored in main controller 80 is less than the upper limit (= 4). (S135). If the determination is negative (S135: no), the process proceeds to S160. If the determination is affirmative (S135: yes), the extracted jackpot determination random number, the big hit symbol determination random number 1, the big hit symbol determination random number 2, the small hit symbol determination A random number, a random number for reach determination, and a random number for variation pattern determination are stored as a second hold storage, and 1 is added to a second hold storage counter indicating the second hold storage number (S140). Pre-reading determination of pending storage is performed (S145).

続いて、S145の判定結果に基づいて第2先読判定コマンドを生成してサブ統合制御装置83に送信し(S150)、S140で加算した第2保留記憶カウンタの値を示す第2保留数指示コマンドをサブ統合制御装置83に送信して(S155)、S160に進む。   Subsequently, a second prefetch determination command is generated based on the determination result of S145 and transmitted to the sub integrated control apparatus 83 (S150), and the second suspension number instruction indicating the value of the second suspension storage counter added in S140 The command is transmitted to the sub integrated control apparatus 83 (S155), and the process proceeds to S160.

S160では、普通図柄作動スイッチ17aが遊技球を検出したか否か判定する(S160)。否定判定なら(S160:no)リターンに抜け、肯定判定なら(S160:yes)、主制御装置80に格納されている普図保留記憶数が上限値(=4個)未満か否か判定する(S165)。否定判定なら(S165:no)リターンに抜け、肯定判定であれば(S165:yes)、抽出した当り判定用乱数と当り図柄決定用乱数とを普図保留記憶として記憶し、普図保留記憶数を示す普図保留記憶カウンタに1を加算し(S170)、加算した普図保留記憶カウンタの値を示す普図保留記憶数指示コマンドをサブ統合制御装置83に送信し(S175)、リターンする。   In S160, it is determined whether or not the normal symbol operation switch 17a has detected the gaming ball (S160). If the determination is negative (S160: no), the process exits to return, and if the determination is affirmative (S160: yes), it is determined whether the number of common drawing reserve storages stored in main controller 80 is less than the upper limit (= 4) S165). If the determination is negative (S165: no), the process exits to return, and if the determination is affirmative (S165: yes), the extracted random number for hit determination and the random number for symbol determination are stored as common drawing reserve storage, Is added to the common drawing reservation storage counter (S170), the common drawing reservation storage number indicating command indicating the value of the common drawing reservation storage counter is sent to the sub integrated control apparatus 83 (S175), and the process returns.

サブ統合制御装置83は第1及び第2保留記憶数指示コマンドを受信すると、受信したコマンドが示す保留記憶数に応じて演出図柄表示装置6上で表示する保留図柄の数を変化させる指示信号を演出図柄制御装置82に送信する。また、本実施例では、演出図柄表示装置6上では普通図柄の保留記憶数表示は行わないが、普図保留記憶数指示コマンドの受信に応じて表示する構成としてもよいし、普図保留記憶数指示コマンド自体を送信しない構成としてもよい。また、普図の先読判定を実施し判定結果をサブ統合制御装置に送信する構成も考えられる。これにより、普通電動役物(第2始動口12)の開放を期待させる先読予告演出の実施が可能となる。   When the sub integrated control device 83 receives the first and second pending storage number instruction commands, an instruction signal for changing the number of pending symbols displayed on the effect symbol display device 6 according to the pending storage number indicated by the received command Transmit to the effect symbol control device 82. In addition, in this embodiment, the symbol display storage number display of the normal symbol is not performed on the effect symbol display device 6, but it may be configured to be displayed in response to the reception of the common drawing suspension storage number instruction command. The number indication command itself may not be transmitted. Further, a configuration may also be considered in which a pre-reading determination of a common drawing is performed and the determination result is transmitted to the sub integrated control device. As a result, it is possible to carry out a pre-reading advance notice effect that expects the opening of the normal motorized part (the second start opening 12).

次に図7,8,9,10を用いて主制御装置80が行う特図当否判定処理を説明する。この処理は、本発明における当否判定手段に相当し大当り遊技選択手段を含む処理となり、主制御装置80が第1始動口11又は第2始動口12への遊技球の入球時に取得した大当り判定用乱数と当否判定時の遊技状態(通常遊技状態か高確率遊技状態か)とに応じて大当りを生起させるか否か判定(本発明の当否判定に相当)し、判定結果が大当りなら、大当り図柄判定用乱数に基づいて大当り遊技の内容及び大当り遊技終了後の遊技状態を選択し、選択した大当り遊技に対応した複数の大当り図柄の中から確定表示を行う大当り図柄を決定する。   Next, with reference to FIGS. 7, 8, 9 and 10, the special-design pass / fail determination process performed by main controller 80 will be described. This processing corresponds to the hit determination means in the present invention and includes a big hit game selection means, and the main control device 80 determines the big hit obtained when the game ball enters the first starting opening 11 or the second starting opening 12 Whether or not to generate a big hit according to the random number for use and the gaming state (normal gaming state or high probability gaming state) at the time of success or failure determination (corresponding to the success or failure determination of the present invention), if the determination result is a big hit, big hit The contents of the big hit game and the game state after the big hit game end are selected based on the random numbers for symbol determination, and the big hit symbol to be determined and displayed from among a plurality of big hit symbols corresponding to the selected big hit game is determined.

図7に示す特図当否判定処理を開始すると、主制御装置80は条件装置が未作動か否か判定する(S200)。この判定は大当りフラグに基づいて行われる。大当りフラグとは、特別図柄の抽選で当選した場合(取得した大当り判定用乱数の値が予め定められた所定の値と一致していた場合)に立つフラグである。S200が否定判定なら(S200:no)、後述する特別遊技処理に進み、S200が肯定判定であれば(S200:yes)、特別図柄が変動停止中であるか(S205)、確定図柄の非表示期間であるか(S210)の判定が行われる。   When the special drawing suitability determination process shown in FIG. 7 is started, main controller 80 determines whether the condition device is not activated (S200). This determination is made based on the big hit flag. The jackpot flag is a flag that stands in the case of winning in the special symbol lottery (when the value of the acquired jackpot determination random number matches the predetermined value determined in advance). If S200 is a negative determination (S200: no), it proceeds to the special game processing to be described later, and if S200 is a positive determination (S200: yes), does the special symbol change stop (S205), the non-display of the final symbol It is determined whether it is a period (S210).

S205、S210の両方が肯定判定なら(S205:yes、S210:yes)、図8に進み、第2保留記憶があるか否か判定する(S220)。肯定判定なら(S220:yes)、S230に進み、否定判定なら(S220:no)、第1保留記憶があるか否か判定する(S225)。S225が否定判定なら(S225:no)特別遊技処理に進み、肯定判定なら(S225:yes)、S230に進む。このS220とS225の判定順により、第2保留記憶の当否判定を第1保留記憶よりも優先して実施する構成となっている。   If both S205 and S210 are affirmation determination (S205: yes, S210: yes), it will progress to FIG. 8 and it will be determined whether there exists 2nd pending storage (S220). If the determination is affirmative (S220: yes), the process proceeds to S230. If the determination is negative (S220: no), it is determined whether or not there is the first pending storage (S225). If S225 is a negative determination (S225: no), it proceeds to special game processing, and if a positive determination (S225: yes), it proceeds to S230. According to the determination order of S220 and S225, the determination of whether the second hold storage is successful or not is performed in preference to the first hold storage.

S230では、時短フラグが0か否か判定する(S230)。否定判定なら(S230:no)、時短状態中の処理に進むが、この処理は公知の処理と何ら変わりない(選択する変動パターンの時間設定が異なる)ため説明は割愛する。   In S230, it is determined whether or not the time saving flag is 0 (S230). If the determination is negative (S230: no), the process proceeds to the processing in the short time state, but this processing is not different from the known processing (the time setting of the selected variation pattern is different) and the description will be omitted.

時短フラグは、主制御装置80にて記憶される値であり、時短フラグの値が「0」のときは、時短状態ではないことを、時短フラグの値が「1」のときは、時短状態であることを主制御装置80が判断する。時短状態では、普通図柄、第1及び第2特別図柄の変動時間が短縮されるとともに、開放延長機能が作動し普通電動役物の作動回数が増加するとともに作動時間が通常状態よりも延長される。   The time saving flag is a value stored in the main control unit 80. When the value of the time saving flag is "0", it is not a time saving state, and when the value of the time saving flag is "1", the time saving state The main control unit 80 determines that is. In the short time state, the fluctuation time of the normal symbol and the first and second special symbols is shortened, and the open extension function is activated to increase the number of times of actuation of the ordinary electric part and extend the actuation time more than the normal state .

S230が肯定判定なら(S230:yes)判定する第1保留記憶又は第2保留記憶のシフト処理を行い、これにより最も古い第1保留記憶又は第2保留記憶を当否判定の対象とするとともに、対象となった第1又は第2保留記憶数を示す保留記憶カウンタから1を減算し(S235)、該減算した保留記憶カウンタの値を示す保留数指示コマンドをサブ統合制御装置83に送信する(S240)。   If S230 is an affirmative determination (S230: yes), shift processing of the first pending storage or the second pending storage is performed to determine the oldest first pending storage or the second pending storage as the object of the pass / fail determination and Subtract 1 from the pending storage counter indicating the first or second pending storage count (S235), and send a pending count instruction command indicating the value of the decremented storage counter to the sub integrated control apparatus 83 (S240) ).

続く、大当り判定用乱数比較処理では、特図当否判定の対象とした保留記憶の大当り判定用乱数と予め設定された特図当否判定テーブルとを比較して、大当り判定用乱数の値が特図当否判定テーブル内の判定値と一致するか比較する(S245)。特図当否判定テーブルは通常確率(低確率1/300)用と高確率用(1/30)の2種類のテーブルが設定してあり、当否判定時の遊技状態が通常確率状態(通常遊技状態)であれば通常確率用の当否判定テーブルを用いて比較し、高確率遊技状態であれば高確率用の当否判定テーブルを用いて比較する。(本発明における当否判定に該当)   Subsequently, in the big hit determination random number comparison process, the value of the big hit determination random number is a special figure by comparing the big hit determination random number of the pending storage targeted for the special feature on / off determination with the special feature suitability determination table set in advance. It is compared with the judgment value in the success or failure judgment table (S245). There are two kinds of tables for normal probability (low probability 1/300) and high probability (1/30) for the special drawing hit / non-judgment table, and the game state at the time of the pass / fail judgment is the normal probability state (normal game state In the case of), the comparison is made using the probability determination table for the normal probability, and in the case of the high probability gaming state, the comparison is made using the probability determination table for the high probability. (It corresponds to the judgment of the present invention)

続いてS245の比較結果が大当りか否かを判定し(S250)、肯定判定なら(S250:yes)、肯定判定なら(S250:yes)、図柄モード設定処理を行う(S255)。図柄モード設定処理では、判定対象となる第1又は第2保留記憶の大当り図柄決定用乱数1に基づいて、大当り遊技の内容と大当り遊技終了後の遊技状態(図表を用いて後述)を決定する図柄モードを設定する。   Subsequently, it is determined whether the comparison result in S245 is a big hit (S250), and if affirmation determination (S250: yes), if affirmation determination (S250: yes), symbol mode setting processing is performed (S255). In the symbol mode setting process, the content of the big hit game and the gaming state after the big hit game (described later using a chart) are determined on the basis of the random number 1 for the big hit symbol determination of the first or second reserve memory to be determined. Set the symbol mode.

続いて、設定した図柄モードの種類と大当り図柄決定用乱数2に基づいて大当り図柄選択処理を行う(S260)。これは、図柄モードの設定によって決定した大当り遊技の種類を大当り図柄によって報知するために、図柄モードの種類毎に設定された図柄郡の中から確定表示する大当り図柄を決定する処理となる。   Subsequently, the jackpot symbol selection processing is performed based on the set symbol mode type and the jackpot symbol determination random number 2 (S260). This is processing for determining a jackpot symbol to be displayed for confirmation from among symbol groups set for each type of symbol mode, in order to notify the type of the jackpot game determined by the setting of the symbol mode by the jackpot symbol.

次にS255で設定した図柄モードに基づいてモードバッファ設定処理を行う(S265)。モードバッファは当否判定時に確定した大当り遊技終了後の遊技状態の内容を、該遊技状態を設定する大当り遊技終了時まで記憶する装置である(大当り遊技中は遊技状態を設定する確変フラグ及び時短フラグをクリアする必要があるため)。モードバッファとしては、具体的な遊技内容(確変機能および開放延長機能(時短機能)の作動とその作動回数)は記憶せず、具体的な遊技内容に対応した値を記憶する構成となっている。   Next, mode buffer setting processing is performed based on the symbol mode set in S255 (S265). The mode buffer is a device that stores the contents of the gaming state after the end of the big hit game determined at the time of success or failure determination until the end of the big hit game that sets the gaming state (probable change flag and time saving flag to set the gaming state during the big hit game Because you need to clear). As the mode buffer, it does not store the specific game content (the activation of the probability change function and the open extension function (time reduction function) and the number of operations thereof), and is configured to store a value corresponding to the specific game content .

次に、S255で設定した図柄モードに基づいて大当り遊技の内容となる大入賞口の開放パターン設定処理を行い(S270)、当否判定の対象とした保留記憶のリーチ決定用乱数および変動パターン決定用乱数に基づいて、第1特別図柄表示装置9又は第2特別図柄表示装置10、及び演出図柄表示装置6に表示する図柄の変動時間となる変動パターンを、変動パターン選択テーブルから選択する(S275)。   Next, based on the symbol mode set in S255, open pattern setting processing of the big winning opening which becomes the contents of the big hit game (S270), random number for reach determination for the pending storage to be the object of the pass / fail judgment and fluctuation pattern determination From the variation pattern selection table, select the variation pattern that is the variation time of the symbols to be displayed on the first special symbol display device 9 or the second special symbol display device 10 and the effect symbol display device 6 based on the random number (S275) .

次に、選択した大当り図柄および変動パターンの情報を、変動指示コマンドとしてサブ統合制御装置83へ送信する(S280)。この情報を受信したサブ統合制御装置83からの指示に基づいて、演出図柄制御装置82は演出図柄表示装置6を制御し、第1又は第2特別図柄の大当り図柄及び変動パターンの情報に基づいた第1又は第2特図に対応した擬似図柄の演出変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に、主制御装置80は、第1特別図柄表示装置9又は第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。   Next, information on the selected jackpot symbol and variation pattern is transmitted to the sub integrated control device 83 as a variation instruction command (S280). Based on the instruction from the sub integrated control device 83 which has received this information, the effect symbol control device 82 controls the effect symbol display device 6 and based on the information of the big hit symbol and the variation pattern of the first or second special symbol The effect variation display of the pseudo symbol corresponding to the first or second special view is started. Almost simultaneously with the transmission to the sub integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start variation of the special symbol.

S250が否定判定、即ちハズレなら(S250:no)、S245の比較処理の結果が小当りであるか否か判定する(S285)。但し、判定対象が第2保留記憶の場合は小当り判定は行わず、後述するS295に進む。肯定判定なら(S285:yes)、小当り図柄を選択し(S290)、続いて小当り遊技の開放パターン設定処理を行い(S270)、小当り図柄に対応する変動パターン選択処理を行い(S275)、小当り図柄および変動パターンの情報となる変動指示コマンドをサブ統合制御装置83へ送信する(S280)。この情報を受信したサブ統合制御装置83からの指示に基づき演出図柄制御装置82は演出図柄表示装置6を制御し、小当り図柄および変動パターンの情報に基づいた第1又は第2特図に対応した演出図柄の変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に、主制御装置80は、第1特別図柄表示装置9又は、第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。   If S250 is negative, that is, if there is a loss (S250: no), it is determined whether the result of the comparison processing of S245 is a small hit (S285). However, when the determination target is the second hold storage, the small hit determination is not performed, and the process proceeds to S295 described later. If it is affirmation determination (S285: yes), small hitting design is selected (S290), the opening pattern setting processing of the small hitting game is done next (S270), fluctuation pattern selection processing which corresponds to the small hitting design is done (S275) A variation instruction command serving as information on a small hit symbol and variation pattern is transmitted to the sub integrated control device 83 (S280). Based on the instruction from the sub integrated control device 83 that has received this information, the effect symbol control device 82 controls the effect symbol display device 6 to correspond to the first or second special drawing based on the information of the small hit symbol and the fluctuation pattern Start the fluctuation display of the effect pattern. Almost simultaneously with the transmission to the sub integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start variation of the special symbol.

S285が否定判定なら(S285:no)、ハズレ図柄を選択し(S295)、続いてハズレ図柄に対応する変動パターン設定処理を行い(S275)、ハズレに関する図柄及び変動パターンの情報となる変動指示コマンドをサブ統合制御装置83へ送信する(S280)。この情報を受信したサブ統合制御装置83からの指示に基づき演出図柄制御装置82は演出図柄表示装置6を制御し、ハズレ図柄および変動パターンの情報に基づいた第1又は第2特図に対応した擬似図柄の変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に主制御装置80は、第1特別図柄表示装置9又は第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。   If S285 is a negative determination (S285: no), the lost symbol is selected (S295), and then the variation pattern setting processing corresponding to the lost symbol is performed (S275), and the variation instruction command serving as information on symbols and variation patterns related to the loss Are sent to the sub integrated control apparatus 83 (S280). Based on the instruction from the sub integrated control device 83 that has received this information, the effect symbol control device 82 controls the effect symbol display device 6 and corresponds to the first or second special view based on the information of the lost symbol and the change pattern Start the fluctuation display of the pseudo symbol. Almost simultaneously with the transmission to the sub integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start variation of the special symbol.

図7の処理に戻り、S205が否定判定(S205:no)、即ち特別図柄が変動中なら、図9のフローチャートに進み、特図の変動時間(S275で選択した変動パターンに基づく)が経過したか否かを判定し(S300)、否定判定なら(S300:no)特別遊技処理に進み、肯定判定なら(S300:yes)、図柄停止コマンドをサブ統合制御装置83に出力するとともに、第1特図表示装置9又は第2特図表示装置10を制御してS260、S290又はS295で決定した図柄を確定表示させる(S305)。図柄停止コマンドを受信したサブ統合制御装置83は演出図柄制御装置82に予め決めておいた擬似(演出)図柄を確定表示させる指示信号を出力し、演出図柄制御装置82は、その信号により演出図柄表示装置6を制御して擬似(演出)図柄を確定表示させる。これにより、特別図柄と擬似(演出)図柄の変動の開始と終了が同じタイミングになる(同期する)。   Returning to the processing of FIG. 7, if S205 is negative (S205: no), that is, if the special symbol is changing, the process proceeds to the flowchart of FIG. 9, and the variation time of special feature (based on the variation pattern selected in S275) has elapsed. If it is not determined (S300: no), it proceeds to the special game processing, and if it is determined affirmative (S300: yes), it outputs a symbol stop command to the sub integrated control device 83 and The figure display device 9 or the second special view display device 10 is controlled to display the symbol decided in S260, S290 or S295 in a final manner (S305). The sub integrated control device 83 having received the symbol stop command outputs an instruction signal for causing the effect symbol control device 82 to display a predetermined pseudo (effect) symbol, and the effect symbol control device 82 outputs the effect symbol according to the signal. The display device 6 is controlled to display a pseudo (effect) symbol. Thereby, the start and the end of the fluctuation of the special symbol and the pseudo (rendering) symbol become the same timing (synchronize).

S305の処理に続いては、確定表示した特別図柄が大当りを示すか否かを判定し(S310)、肯定判定なら(S310:yes)、確定図柄表示設定処理(確定図柄で表示させておく時間の設定)を行い(S315)、大当りフラグを立てる条件装置作動開始処理を行い(S320)、確変フラグが1か否か(現在が高確率遊技状態であるか否か)を判定する(S325)。S325が肯定判定なら(S325:yes)、確変フラグと時短フラグに0を設定し(S330)特別遊技処理に進む。S325が否定判定なら(S325:no)、時短フラグが1か否か判定し(S335)、否定判定なら(S335:no)特別遊技処理に進み、肯定判定なら(S335:yes)時短フラグに0を設定して(S340)特別遊技処理に進む。   Following the processing of S305, it is determined whether or not the special symbol displayed in a definite manner indicates a big hit (S310). If the determination is affirmative (S310: yes), the finalized symbol display setting process (time for displaying in finalized symbol) Setting (S315), and sets a big hit flag, performs condition device operation start processing (S320), and determines whether or not the probability change flag is 1 (whether or not the present is a high probability gaming state) (S325) . If S325 is affirmation determination (S325: yes), 0 will be set to a definite variation flag and a time saving flag (S330), and it will progress to special game processing. If S325 is a negative determination (S325: no), it is determined whether or not the short time flag is 1 (S335). If a negative determination (S335: no), the process proceeds to special game processing, and if a positive determination (S335: yes) Is set (S340), and the process proceeds to special game processing.

本実施例では時短フラグが立つことで開放延長機能も作動し、時短フラグが落ちると開放延長機能も終了する構成となっている。従って、S330及びS340の処理で開放延長機能も終了する(後述するS365、S385も同様に開放延長機能は終了)。   In the present embodiment, the open extension function is also activated when the short time flag is set, and the open extension function is ended when the short time flag is dropped. Accordingly, the open extension function is also ended in the processing of S330 and S340 (S365 and S385 described later similarly end the open extension function).

S310が否定判定(S310:no)、即ち、確定表示した特別図柄が大当りを示さない場合、確定図柄表示設定処理(確定図柄の表示時間設定)を行い(S345)、確変フラグが1か否か判定する(S350)。S350が肯定判定なら(S350:yes)、確変カウンタから−1するデクリメント処理を行い(S355)、確変カウンタの値が0か否か判定する(S360)。S360が否定判定なら(S360:no)S390に進み、肯定判定なら(S360:yes)、確変フラグと時短フラグの両方に0を設定して(S365)S390に進む。   If S310 is a negative determination (S310: no), that is, the special symbol displayed in a definite manner does not indicate a big hit, the final symbol display setting process (final symbol display time setting) is performed (S345). It determines (S350). If S350 is affirmed determination (S350: yes), the decrement process is performed to decrement the definite variation counter by one (S355), and it is determined whether the value of the probability variation counter is 0 (S360). If S360 is a negative determination (S360: no), the process proceeds to S390, and if a positive determination (S360: yes), both the probability change flag and the time saving flag are set to 0 (S365) and the process proceeds to S390.

S350が否定判定なら(S350:no)、時短フラグが1か否か判定し(S370)、否定判定なら(S370:no)S390にすすみ、肯定判定なら(S370:yes)時短カウンタから−1するデクリメント処理を行い(S375)、時短カウンタの値が0か否か判定する(S380)。S380が否定判定なら(S380:no)S390に進み、肯定判定なら(S380:yes)、時短フラグに0を設定して(S385)S390に進む。   If S350 is a negative determination (S350: no), it is determined whether the short time flag is 1 (S370), and if a negative determination (S370: no), the process proceeds to S390, and if a positive determination (S370: yes) Decrement processing is performed (S375), and it is determined whether the value of the time reduction counter is 0 or not (S380). If S380 is a negative determination (S380: no), the process proceeds to S390, and if a positive determination (S380: yes), the time saving flag is set to 0 (S385), and the process proceeds to S390.

S390では確定表示された特別図柄が小当り図柄か否かを判定し(S390)、否定判定なら(S390:no)特別遊技処理に進み、肯定判定なら(S390:yes)、小当り開始演出指示コマンドをサブ統合制御装置83に送信して小当り遊技開始処理を行ない(S395)特別遊技処理に進む。   In S390, it is determined whether or not the special symbol displayed in the final display is a small hit symbol (S390). If it is negative (S390: no), it proceeds to the special game processing, and if it is a positive determination (S390: yes) The command is transmitted to the sub integrated control device 83 to perform small hit game start processing (S395), and the process proceeds to special game processing.

図7に戻り、S210が否定判定(S210:no)、即ち、特別図柄が確定表示中なら、図10に進みS315又はS345で設定された確定図柄表示時間が終了したか否かを判定する(S400)。否定判定なら(S400:no)特別遊技処理に進み、肯定判定なら(S400:yes)、第1特図表示装置9又は第2特図表示装置10を制御して特別図柄の確定表示を終了させ、サブ統合制御装置83に指示信号を送信して疑似(演出)図柄の確定表示を終了させる確定図柄表示終了処理を行い(S405)特別遊技処理に進む。   Referring back to FIG. 7, if the determination in S210 is negative (S210: no), that is, if the special symbol is being displayed, the process proceeds to FIG. 10 to determine whether the determined symbol display time set in S315 or S345 has ended ( S400). If the determination is negative (S400: no), the process proceeds to the special game processing, and if the determination is affirmative (S400: yes), the first special view display device 9 or the second special view display device 10 is controlled to end the final display of the special symbol. Then, an instruction signal is transmitted to the sub integrated control device 83 to execute finalized symbol display end processing for ending the finalized display of the pseudo (effect) symbol (S405), and proceeds to the special game processing.

以上が、主制御装置80が実行する特別当否判定処理となる。本実施例では、図6に示したように、始動入賞処理時に当否判定結果を報知する図柄の種類と変動パターンを選択する乱数(大当り図柄決定用乱数、小当り図柄判定用乱数、リーチ決定用乱数、変動パターン決定用乱数)を取得したが、これらの乱数を当否判定処理時に取得する構成であってもよい。   The above is the special success / failure determination process executed by the main control device 80. In the present embodiment, as shown in FIG. 6, random numbers for selecting the types of symbols and variation patterns for notifying the result of the winning or not at the start winning process (Rocking symbol determination random number, small hitting symbol determination random number, reach determination Although the random number and the random number for fluctuation pattern determination) are acquired, these random numbers may be acquired at the time of the pass / fail judgment processing.

次に、実施例1において主制御装置80が実行する特別遊技処理1を、図11,12,13,14,15及び図16を用いて説明する。特別遊技処理1は大当り遊技の進行を制御する処理であり、図16の継続口入球確認処理によって継続口94への入球を確認すると、次回のラウンドに移行する構成となっている。   Next, the special game process 1 executed by the main controller 80 in the first embodiment will be described with reference to FIGS. 11, 12, 13, 14, 15 and 16. FIG. The special game process 1 is a process for controlling the progress of the big hit game, and when entering the continuous port 94 is confirmed by the continuous ball entering confirmation process of FIG. 16, it is configured to shift to the next round.

特別遊技処理1を開始すると、大当りフラグに基づいて条件装置が未作動か否かを判定する(S500)。S500が肯定判定なら(S500:yes)、小当り遊技として第2大入賞口91が作動中か否かを判定する(S505)。S505が否定判定なら(S505:no)リターンし、肯定判定なら(S505:yes)、小当り開始インターバル中であるか否かを判定し(S510)、肯定判定なら(S510:yes)、小当り開始インターバル時間が経過したか否かを判定し(S520)、否定判定なら(S520:no)、リターンし、肯定判定なら(S520:yes)、小当り遊技として第2大入賞口91を開放するとともに、サブ統合制御装置83に第2大入賞口小当り演出指示コマンドを送信し(S525)、振分装置92内の振分羽根93を動作パターン1(図を用いて後述)で作動させる処理を行い(S530)リターンする。尚、本実施例での小当り遊技では、第2大入賞口91が1.6秒の開放を行う構成となっている。   When the special game processing 1 is started, it is determined whether or not the condition device is inoperative based on the big hit flag (S500). If S500 is affirmation determination (S500: yes), it will be determined whether the 2nd big winning opening 91 is in operation as a small hit game (S505). If S505 is a negative determination (S505: no), it returns, and if a positive determination (S505: yes), it is determined whether or not a small hit start interval is in progress (S510), if a positive determination (S510: yes), a small hit It is determined whether or not the start interval time has elapsed (S520), and if the determination is negative (S520: no), the process returns, and if the determination is affirmative (S520: yes), the second large winning opening 91 is opened as a small hit game. Together with the sub integrated control unit 83 (S525) to send the second large winning opening small hit effect indication command (S525), the processing of operating the distribution blade 93 in the distribution device 92 with the operation pattern 1 (described later with reference to the figure) (S530) and return. In the small hit game in the present embodiment, the second large winning opening 91 is configured to open for 1.6 seconds.

また、第2大入賞口91の小当り遊技中(及び後述する擬似小当り)における振分羽根93の動作は、第2大入賞口91の開放開始から1.0秒後に継続口94へ誘導する開放態様(図2(b))に変化し、0.5秒間その状態を保持して閉鎖態様(図2(a))に戻る。   In addition, the operation of the distributing blade 93 during the small hit game of the second large winning opening 91 (and the pseudo small hitting described later) is guided to the continuous opening 94 1.0 second after the opening of the second large winning opening 91 starts. Change to the open mode (FIG. 2 (b)), and hold that state for 0.5 seconds to return to the closed mode (FIG.

S510が否定判定なら(S510:no)、小当り動作中か否か(第2大入賞口91が1.6秒の開放を行っているか否か)を判定し(S535)、肯定判定なら(S535:yes)、第2カウントスイッチ91aが遊技球を検出したか否か判定し(S540)、肯定判定なら(S540:yes)、当該小当り遊技時の第2大入賞口91への遊技球の入球数が9個未満か否か判定する(S545)。S540が否定判定(S540:no)、又はS545が肯定判定(S545:yes)なら、第2大入賞口91の小当り遊技の開放時間が経過したか否か判定し(S550)、否定判定なら(S550:no)リターンする。   If S510 is a negative determination (S510: no), it is determined whether a small hit is in operation (whether or not the second large winning opening 91 is opening for 1.6 seconds) (S535), and if an affirmative determination ( S535: yes), it is determined whether or not the second count switch 91a has detected a game ball (S540), and if affirmation determination (S540: yes), the game ball to the second large winning opening 91 at the time of the small hit game It is determined whether or not the number of ball entry is less than 9 (S545). If S540 is a negative determination (S540: no) or S545 is a positive determination (S545: yes), it is determined whether the open time of the small hit game of the second large winning opening 91 has passed (S550), if a negative determination (S550: no) Return.

S545が否定判定(S545:no)、又はS550が肯定判定(S550:yes)なら、小当り遊技を行う第2大入賞口91の閉鎖処理を行い(S555)、続いて小当り終了演出処理を行い(S560)リターンする。   If S545 is a negative determination (S545: no) or S550 is a positive determination (S550: yes), a closing process of the second large winning opening 91 for playing a small hit game is performed (S555), and then a small hitting end effect process Perform (S560) and return.

S535が否定判定で小当り遊技中ではないなら(S535:no)、小当り終了演出の時間が経過したか否かを判定し(S565)、否定判定なら(S565:no)リターンし、肯定判定なら(S565:yes)、小当り遊技終了処理を行ない(S570)リターンに抜ける。   If S535 is a negative determination and the small hit game is not in progress (S535: no), it is determined whether or not the small hit end production time has elapsed (S565), and if a negative determination (S565: no), return and affirmation determination If it is (S565: yes), small hit game end processing is done (S570) it returns to return.

図11のS500が否定判定なら(S500:no)、即ち大当りフラグが立っていれば、図12のフローチャートに進み、第1大入賞口14及び第2大入賞口91が閉鎖中か否か判定し(S600)、肯定判定なら(S600:yes)、大当り遊技の開始演出中か否か判定する(S605)。S605が肯定判定なら(S605:yes)、大当り遊技の開始演出時間が経過したか否かを判定し(S610)、否定判定なら(S610:no)リターンし、肯定判定なら(S610:yes)、第1大入賞口14の開放処理を行うとともに、サブ統合制御装置83に第1大入賞口開放演出を指示するコマンドを送信し(S615)リターンする。   If S500 of FIG. 11 is a negative determination (S500: no), that is, if the big hit flag is set, the process proceeds to the flowchart of FIG. 12, and it is determined whether the first large winning opening 14 and the second large winning opening 91 are closing. If it is affirmation determination (S600: yes), it will be determined whether it is in the start effect of a big hit game (S605). If S605 is affirmed determination (S605: yes), it is determined whether or not the jackpot game start effect time has elapsed (S610), if a negative determination (S610: no) return, if a positive determination (S610: yes), The opening process of the first large winning opening 14 is performed, and a command instructing the first large winning opening opening effect is transmitted to the sub integrated control device 83 (S615), and the process returns.

S605が否定判定なら(S605:no)、即ち、大当り遊技の開始演出中ではないなら、インターバル中か否か判定し(S620)、否定判定なら(S620:no)、即ちインターバル中ではないなら、大当り遊技の終了演出中か否か判定し(S655)、肯定判定なら(S655:yes)、大当り開始演出処理を行いサブ統合制御装置83に大当り開始演出を指示するコマンドを送信し(S660)リターンする。   If S605 is a negative determination (S605: no), that is, if it is not in the start effect of the big hit game, it is determined whether it is in an interval (S620), if a negative determination (S620: no), that is, not in an interval, If it is determined that the big hit game's end effect is in progress (S655), and if it is affirmed determination (S655: yes), the big hit start effect processing is performed and a command instructing the big integrated start effect to the sub integrated control device 83 is transmitted (S660) Do.

S660で主制御装置80がサブ統合制御装置83に大当り開始演出指示コマンドを送信すると、該コマンドを受信したサブ統合制御装置83は、パチンコ機に設けられたランプ、LEDを大当り遊技演出用に激しく発光させたり、大当り遊技用の音をスピーカから出力させる。また、サブ統合制御装置83は、演出図柄制御装置82に信号を送信し、演出図柄表示装置6において大当り開始演出を表示させるが、後述する大当り図柄3,4に基づいて設定された大当り遊技については、第2ラウンドとなる第2大入賞口91の作動を擬似小当り遊技として実施し、実際の小当り遊技との判別を困難な状況とするため、大当り図柄3,4に基づく大当り開始コマンドを受信した場合は大当り開始演出は行わずに小当り開始演出を行い、第2ラウンドで継続口94に遊技球が入球したことに基づいて大当り開始演出を開始する構成としている。   When the main control device 80 transmits a big hit start rendering instruction command to the sub integrated control device 83 in S660, the sub integrated control device 83 that has received the command makes the lamp and LED provided on the pachinko machine violently for a big hit game effect Make it emit light or make a big hit game sound output from the speaker. Also, the sub integrated control device 83 transmits a signal to the effect symbol control device 82 to display the big hit start effect in the effect symbol display device 6, but about the big hit game set based on the big hit symbols 3 and 4 described later Performs the operation of the second large winning opening 91 which will be the second round as a pseudo small hit game, and in order to make it difficult to distinguish the actual small hit game, a big hit start command based on the big hit symbols 3 and 4 When the player receives a big hit start effect, the small hit start effect is performed, and the big hit start effect is started based on the game ball entering the continuation port 94 in the second round.

S620が肯定判定、即ち、インターバル中なら(S620:yes)、インターバル時間が経過したか否か判定し(S625)、否定判定なら(S625:no)リターンし、肯定判定なら(S625:yes)、次回のラウンドが第2大入賞口91が最初の開放を行う第2ラウンドか否か判定し(S630)、肯定判定なら(S630:yes)、次回のラウンドに継続するか否かの判定を行うことなく第2大入賞口91の開放処理を行うため後述するS645に進む。これは、継続口(94)のない第1大入賞口14が作動する第1ラウンドが終了すると、第2大入賞口91が最初の開放を行う第2ラウンドまでは無条件で大当り遊技が継続するためとなる。   If S620 is positive, that is, if the interval is being performed (S620: yes), it is determined whether the interval time has elapsed (S625), if it is negative (S625: no), and if it is positive (S625: yes), It is determined whether the next round is the second round where the second big winning opening 91 is the first opening (S630), and if it is affirmed determination (S630: yes), it is determined whether or not to continue in the next round In order to perform the opening process of the second big winning opening 91 without, it advances to S645 which it mentions later. This is that when the first round in which the first large winning opening 14 without the continuation opening (94) is activated, the big hit game continues unconditionally until the second round in which the second large opening 91 performs the first opening. In order to

S630が否定判定、即ち、次回のラウンドが第3ラウンド以降のラウンドなら(S630:no)、継続フラグが1か否か判定し(S635)、肯定判定なら(S635:yes)、継続フラグに0をセットして(S640)、S645に進む。   If S630 is a negative determination, that is, if the next round is a round after the third round (S630: no), it is determined whether the continuation flag is 1 (S635), and if affirmation determination (S635: yes), the continuation flag is 0 Is set (S640), and the process proceeds to S645.

継続フラグは、主制御装置80が記憶する値であり、値が1なら、第2大入賞口91に入球した遊技球が継続口94に入球したこと(条件成立)に基づいて次回のラウンドに移行することを、値が0なら、次回のラウンドに移行しないことを、主制御装置80が判断する。また、継続口94への遊技球の入球に基づく継続フラグのセットは、継続口入球確認処理で行われ、その内容を図16に示したフローチャートを用いて説明する。   The continuation flag is a value stored by the main control unit 80. If the value is 1, the game ball entered in the second large winning opening 91 enters the continuation opening 94 (condition established), and the next time When the value is 0, the main control unit 80 determines not to shift to the next round. Further, the setting of the continuation flag based on the entry of the game ball into the continuation port 94 is performed in the continuation slot ball confirmation processing, and the contents thereof will be described using the flowchart shown in FIG.

継続口入球確認処理は、継続口入球期間か否か判定することにより、継続口入球期間において起動する(S850)、継続口入球期間は、小当り遊技と最終ラウンド以外の第2大入賞口91の作動開始から作動終了後の所定期間(本実施例では1.5秒)となるが、振分羽根93の閉鎖状態作動まで考慮して設定してもよい(振分羽根93の閉鎖状態における入球不可期間を除く)。   The continuation entrance ball confirmation process is activated in the continuation entrance ball period by determining whether or not it is the continuation entrance ball period (S850), the continuation entrance ball period is the second other than the small hit game and the last round It becomes a predetermined period (1.5 seconds in this embodiment) after the operation start of the big winning opening 91 after the operation end, but it may be set in consideration of the closing state operation of the distribution blade 93 (the distribution blade 93) Except during the closed period in the closed state of).

S850が肯定判定なら(S850:yes)、継続フラグが0か否か判定し(S855)、肯定判定なら(S860:yes)、継続口スイッチ94aが遊技球を検出したか否か判定し(S860)、肯定判定なら(S860:yes)、継続フラグに1をセットし(S865)、サブ統合制御装置83に継続コマンドを送信して(S870)リターンする。S850、S855、S860が否定判定なら(S850:no、S855:no、S860:no)リターンする。以上が継続口入球確認処理となり、図12のS635の判定と合わせて本発明のラウンド継続手段に相当する。   If S850 is affirmed determination (S850: yes), it is determined whether the continuation flag is 0 (S855). If it is affirmed determination (S860: yes), it is determined whether or not the continuation port switch 94a has detected a game ball (S860). If the determination is affirmative (S860: yes), the continuation flag is set to 1 (S865), a continuation command is sent to the sub integrated control unit 83 (S870), and the process returns. If S850, S855, and S860 are negative, the process returns (S850: no, S855: no, S860: no). The above is the continuous entrance ball confirmation processing, which corresponds to the round continuation means of the present invention together with the determination of S635 in FIG.

図12に戻り、S640、又はS630の否定判定に続くS645では、第2大入賞口91の開放処理を行い、第2大入賞口91の開放を開始するとともに、サブ統合制御装置83に第2大入賞口開放演出を指示するコマンドを送信し(S595)リターンする。該コマンドを受信したサブ統合制御装置83は、大当り図柄3,4に基づく第2ラウンドの開始以外では、大当り遊技時の第2大入賞口91開放時の演出態様を各演出機器に指示するが、大当り図柄3,4に基づく第2ラウンドでは小当り遊技との見分けをつかなくするため、小当り遊技と同一の演出態様を各演出機器に指示する。   Referring back to FIG. 12, in S645 following the negative determination in S640 or S630, the second large winning opening 91 is opened, and the second large winning opening 91 starts opening. A command to instruct the special winning opening opening effect is transmitted (S595) and the process returns. The sub integrated control device 83 having received the command instructs each effect device at the time of opening the second large winning opening 91 at the time of the big hit game, except for the start of the second round based on the big hit symbols 3 and 4 In order to make it difficult to distinguish between a small hit game and the second round based on the big hit symbols 3 and 4, the same effect mode as the small hit game is instructed to each effect device.

S645に続いては、振分羽根93の作動処理を行い(S650)リターンする。S650の振分羽根93の作動処理では、小当り遊技時と同一の動作パターン1の作動が行われる。振分羽根93が行う動作パターン1は、図17下部のタイミングチャートに示す動作となり、詳しくは、1.0秒間閉鎖状態(図2(a))の後、0.5秒間の開放状態(図2(b))を一つの動作パターン(動作パターン1)とし、第2大入賞口91の開放開始から第2大入賞口91の作動が終了し継続口94の有効期間が経過するまでこの動作パターンを繰り返す。   Following S645, the operation of the distributing blade 93 is performed (S650), and the process returns. In the operation process of the distributing blade 93 of S650, the operation of the same operation pattern 1 as that of the small hit game is performed. The operation pattern 1 performed by the distributing blade 93 is the operation shown in the timing chart in the lower part of FIG. 17, and more specifically, the open state of 0.5 seconds after the closed state (FIG. 2A) for 1.0 second (FIG. Assuming that 2 (b) is one operation pattern (operation pattern 1), this operation continues from the start of opening of the second large winning opening 91 until the operation of the second large winning opening 91 ends and the valid period of the continuation opening 94 elapses. Repeat the pattern.

図12のS600が否定判定、即ち、第1大入賞口14又は第2大入賞口91のいずれかが開放中なら(S600:no)、図13のフローチャートに進み、第1大入賞口14が開放中か否か、即ち、第1ラウンドの実行中か否か判定し(S700)、肯定判定なら(S700:yes)、第1カウントスイッチ14aが遊技球を検出したか否か判定し(S705)、肯定判定なら(S705:yes)、当該開放中の第1カウントスイッチ14aの検出数が9個未満か否か判定する(S710)。S705の否定判定、又はS710が肯定判定(S710:yes)なら、第1大入賞口14の開放時間が経過したか否か判定し(S715)、否定判定なら(S715:no)リターンし、肯定判定なら(S715:yes)、第1大入賞口14の閉鎖処理を行う(S720)。   If S600 in FIG. 12 is a negative determination, that is, if either the first large winning opening 14 or the second large winning opening 91 is open (S600: no), the process proceeds to the flow chart of FIG. It is determined whether or not the opening is in progress, that is, whether or not the first round is being executed (S700), and if the determination is affirmative (S700: yes), it is determined whether the first count switch 14a has detected the gaming ball (S705) If the determination is affirmative (S705: yes), it is determined whether the number of detections of the first count switch 14a during opening is less than nine (S710). If the negative determination in S705, or S710 is a positive determination (S710: yes), it is determined whether the opening time of the first large winning opening 14 has elapsed (S715), if a negative determination (S715: no) return and affirmation If it is determined (S715: yes), the first big winning opening 14 is closed (S720).

S700が否定判定、即ち、第2ラウンド以降の第2大入賞口が開放中なら(S700:no)、第2カウントスイッチ91aが遊技球を検出したか否か判定し(S725)、肯定判定なら(S725:yes)、当該開放中の第2カウントスイッチ91aの検出数が9個未満か否か判定し(S730)、S725が否定判定(S725)、又はS730が肯定判定なら(S730:yes)、第2大入賞口91の開放時間が経過したか否か判定し(S735)、否定判定なら(S735:no)リターンし、肯定判定なら(S735:yes)、第2大入賞口91の閉鎖処理を行う(S740)。   If S700 is negative, that is, if the second large winning opening after the second round is open (S700: no), it is determined whether the second count switch 91a has detected a game ball (S725), and if it is affirmed determination (S725: yes), it is determined whether the number of detections of the second count switch 91a during opening is less than 9 (S730), S725 is negative (S725), or S730 is positive (S730: yes) Then, it is judged whether or not the opening time of the second big winning opening 91 has passed (S735), and if it is a negative judgment (S735: no), it returns and if it is a positive judgment (S735: yes), closing the second large winning opening 91 A process is performed (S740).

S720、又はS740に続いては、図14のフローチャートに進み、終了した第2大入賞口91の動作が最終ラウンドか否か判定する(S750)。S750の肯定判定(S750:yes)、又は、S635(図12)の否定判定(S635:no)、即ち、第2大入賞口91の作動中に継続口94に遊技球が入球せず(継続フラグ=0)実施した第2大入賞口91の作動が結果的に最終ラウンドとなったなら、大当り終了演出処理を行い、サブ統合制御装置83に大当り終了演出を指示するコマンドを送信し(S755)リターンする。S750が否定判定なら(S750:no)、大当りインターバル処理を行い、サブ統合制御装置83にインターバル演出を開始する指示信号を送信し(S760)リターンする。   Following S720 or S740, the process proceeds to the flowchart of FIG. 14, and it is determined whether the operation of the second large winning opening 91 ended is the final round (S750). The game ball does not enter the continuation port 94 while the second large winning opening 91 is activated (S750: yes) or the negative determination (S635: no) of S635 (FIG. 12). Continuation flag = 0) If the operation of the 2nd big winning opening 91 which was carried out results in the last round, the big hit end production processing is done, the command which directs the big hit ending production to the sub integrated control unit 83 is transmitted ( S 755) Return. If the determination result in S750 is negative (S750: no), a big hit interval process is performed, and an instruction signal for starting interval effect production is sent to the sub integrated control apparatus 83 (S760), and the process returns.

図12に戻り、S655が肯定判定(S655:yes)、即ち、大当り終了演出中なら、図15のフローチャートに進み、大当り終了演出時間が経過したか否か判定し(S800)否定判定なら(S800:no)、リターンに抜ける。   Referring back to FIG. 12, if S655 is affirmed (S655: yes), that is, if the big hit end effect is being performed, the process proceeds to the flowchart of FIG. 15 to determine whether the big hit end effect time has elapsed (S800). : No), I get out of return.

S800が肯定判定なら(S800:yes)、役物連続作動装置の停止処理(S805)と条件装置の作動停止処理(S810)を行って大当り遊技を終了し、S265(図8特図当否判定処理)で設定したモードバッファを参照し(S815)、確変フラグ(S820)、確変カウンタ(S825)、時短フラグ(S830)、時短カウンタ(S835)を設定し、モードバッファをクリアし(S840)、サブ統合制御装置83に終了コマンドと(S845)、設定した確変フラグと時短フラグに基づく状態指定コマンドを(S850)送信しリターンする。   If S800 is affirmation determination (S800: yes), the stop processing (S805) of the bonus product continuous operation device and the operation stop processing (S810) of the condition device are performed and the big hit game is ended, S265 (Fig. 8 special figure propriety judgment processing) (S815), the definite change flag (S820), the definite change counter (S825), the short time flag (S830), and the short time counter (S835), and clear the mode buffer (S840). A state designation command based on the end command (S845) and the set probability change flag and the time saving flag is sent to the integrated control unit 83 (S850), and the process returns.

以上が、実施例1において主制御装置80が実行する特別遊技処理1(及び継続口入球確認処理)の説明となり、第1大入賞口14が作動する第1ラウンドから第2大入賞口91が作動する第2ラウンドまでは無条件で移行するが、第2ラウンド以降では、第2大入賞口91の作動中(詳しくは、第2大入賞口91の作動が終了して継続口94の入球有効期間が経過するインターバル終了まで)に継続口94に遊技球が入球したことを条件として次回のラウンドに継続する構成となっている。   The above is the description of the special game process 1 (and the continuation slot ball confirmation process) executed by the main controller 80 in the first embodiment, and from the first round in which the first big game port 14 operates to the second big game port 91 The second transition is activated unconditionally until the second round of operation, but after the second round, during the operation of the second large winning opening 91 (more specifically, the operation of the second large winning opening 91 ends and the continuation of the opening 94 On the condition that the game ball has entered the continuation port 94 at the end of the interval in which the entry effective period has elapsed), the configuration is to continue to the next round.

次に、図17に示した図表を用いて、大当り図柄の種類に応じた大当り遊技(大当り遊技終了後の遊技状態、及び大当り遊技の内容)を説明する。本実施例では、第1特別図柄の大当り図柄は1から5までの5種類、第2特別図柄の大当り図柄は1と5の2種類となり、各大当り図柄の種類に応じて5種類の大当り遊技を備えている。なお、第2大入賞口91作動時に作動する振分装置92内の振分羽根93の動作パターンは、全ての大当り遊技時において小当り遊技時と同一の動作パターン1が行われ、第2大入賞口91が最大で28秒間開放する場合は、動作パターン1を繰り返し実施する。   Next, using the chart shown in FIG. 17, a big hit game (playing state after the big hit game ends, and the contents of the big hit game) according to the type of big hit symbol will be described. In this embodiment, the big hit symbols of the first special symbol are 5 types from 1 to 5, and the big hit symbols of the second special symbol are 2 types of 1 and 5, and 5 types of big hit games according to the type of each big hit symbol Is equipped. In addition, the operation pattern of the distributing blade 93 in the distributing device 92 activated at the time of the second big winning opening 91 operation is the same as the operation pattern 1 at the time of the small hit game at all the big hit games, and the second large When the winning opening 91 is opened for a maximum of 28 seconds, the operation pattern 1 is repeatedly performed.

特図当否判定処理1において30/100の確率で「大当り図柄1」が選択されると、大当り遊技終了後の遊技状態は、次回の大当りまで高確率遊技状態及び時短状態(開放延長状態)となる(詳しくは、特別図柄が10000回の変動を行うまで継続)。大当り遊技の内容は、第1ラウンドでは第1大入賞口14が最大28秒間(9カウントで終了)の開放動作を行い、第2ラウンド以降は、第2大入賞口91が何れのラウンドも最大28秒間(9カウントで終了)の開放動作を行う。また、継続可能な最高ラウンド(図8特図当否判定処理1のS270で設定されるラウンド)は15ラウンドとなるが、各ラウンドで継続口94に遊技球が入球することを条件として順次次回のラウンドに移行する。   If "big hit symbol 1" is selected with probability of 30/100 in special feature eligibility determination processing 1, the game state after the end of the big hit game is with high probability game state and time saving state (open extension state) until the next big hit (Specifically, it continues until the special symbol changes 10000 times). As for the contents of the big hit game, the first big winning opening 14 performs the opening operation for a maximum of 28 seconds (ends with 9 counts) in the first round, and after the second round, the second big winning opening 91 is the largest in any round Perform an opening operation for 28 seconds (ends with 9 counts). In addition, although the highest round that can be continued (round set in S270 of FIG. 8 special feature eligibility determination processing 1) is 15 rounds, on the condition that the gaming ball enters the continuation port 94 in each round, the next time Transition to the round of

従って、第1ラウンドから第2ラウンドへは無条件で移行するが、第2ラウンドの実施中に第2大入賞口91に入球した遊技球が継続口94に入球しなければ、最高継続ラウンドが15ラウンドであったとしても、第2ラウンドが終了した時点で大当り遊技は終了する。また、第2ラウンドで複数の遊技球が継続口94に入球したとしても、次回ラウンド(第3ラウンド)までの移行条件が成立するだけとなる。この次回ラウンドへの移行条件は、大当り図柄1から5に対応する全ての大当り遊技に共通の構成となる。   Therefore, although the game moves unconditionally from the first round to the second round, if the gaming ball entering the second large winning opening 91 during the second round does not enter the continuation opening 94, the maximum continuation Even if the round is 15 rounds, the big hit game ends when the second round is over. In addition, even if a plurality of gaming balls enter the continuation port 94 in the second round, only the transition conditions for the next round (the third round) will be established. The transition condition to the next round is common to all the big hit games corresponding to the big hit symbols 1 to 5.

特図当否判定処理1において10/100の確率で「大当り図柄2」が選択されると、大当り遊技終了後の遊技状態は、「大当り図柄1」と同様に、次回の大当りまで高確率遊技状態及び時短状態(開放延長状態)となる。大当り遊技の内容は、第1ラウンドでは第1大入賞口14が最大28秒間の開放動作を行い、第2ラウンド以降は、第2大入賞口91が何れのラウンドも最大28秒間の開放動作を行う。また、継続可能な最高ラウンドは8ラウンドとなる。   If "big hit symbol 2" is selected with a probability of 10/100 in special feature hit / not decision processing 1, the gaming state after the big hit game is the high probability gaming state until the next big hit, like "big hit symbol 1" And the short time state (open extension state). As for the contents of the big hit game, in the first round, the first large winning opening 14 performs the opening operation for a maximum of 28 seconds, and after the second round, the second large winning opening 91 performs the opening operation for a maximum of 28 seconds in any round. Do. Also, the highest round that can be continued will be eight rounds.

特図当否判定処理1において5/100の確率で「大当り図柄3」が選択されると、大当り遊技終了後の遊技状態は、次回の大当りまで高確率遊技状態となるが時短状態(開放延長状態)とはならない。大当り遊技の内容は、第1ラウンドでは第1大入賞口14が0.2秒間の開放動作を行い、第2ラウンドでは第2大入賞口91が小当り遊技と同一の1.6秒の開放動作(本発明の擬似小当り作動に相当)を行い、第3ラウンド以降は、第2大入賞口91が何れのラウンドも最大28秒間の開放動作を行う。また、継続可能な最高ラウンドは8ラウンドとなる。   If "big hit symbol 3" is selected with probability of 5/100 in Special figure hit / not-judgement processing 1, the gaming state after the big hit game end becomes high probability gaming state until the next big hit, but time saving state (open extension state It does not become). As for the contents of the big hit game, the first big winning opening 14 performs opening operation for 0.2 seconds in the first round, and in the second round, the second big winning opening 91 opens the same 1.6 seconds as the small hitting game. The operation (corresponding to the pseudo small hit operation of the present invention) is performed, and after the third round, the second large winning opening 91 performs an opening operation for up to 28 seconds in any round. Also, the highest round that can be continued will be eight rounds.

特図当否判定処理1において10/100の確率で「大当り図柄4」が選択されると、上記した「大当り図柄3」とは継続可能な最高ラウンドのみが異なる(最高ラウンドは4ラウンド)大当り遊技が行われる。「大当り図柄3,4」の第2ラウンドが擬似小当りラウンドとなる。   If "big hit pattern 4" is selected with probability of 10/100 in special figure propriety judgment processing 1, only the highest round which can be different from "big hit pattern 3" mentioned above is different (the highest round is 4 rounds) big hit game Is done. The second round of "big hit design 3, 4" becomes the pseudo small hit round.

特図当否判定処理1において45/100の確率で「大当り図柄5」が選択されると、大当り遊技終了後の遊技状態は、高確率遊技状態には移行せず、特別図柄が100回の変動表示を行うまで時短状態(開放延長状態)に移行する。大当り遊技の内容は、第1ラウンドでは第1大入賞口14が最大28秒間の開放動作を行い、第2ラウンド以降は、第2大入賞口91が何れのラウンドも最大28秒間の開放動作を行い、継続口94に入球することで最高15ラウンドまで継続する。   If "big hit symbol 5" is selected with a probability of 45/100 in the special feature eligibility determination processing 1, the gaming state after the end of the big hit game does not shift to the high probability gaming state, and the special symbol changes 100 times Transition to the short time state (open extension state) until the display is performed. As for the contents of the big hit game, in the first round, the first large winning opening 14 performs the opening operation for a maximum of 28 seconds, and after the second round, the second large winning opening 91 performs the opening operation for a maximum of 28 seconds in any round. Perform and continue to the maximum 15 rounds by entering the continuation opening 94.

以上が本実施例における大当り図柄の種類と大当り遊技の種類との関係となり、第2ラウンドで擬似小当り作動を行う「大当り図柄3,4」に対応した大当り遊技は、本発明の擬似小当り大当り遊技に相当し、大当り遊技終了後の遊技状態は、本発明の「擬似小当り大当り遊技の終了後は前記開放延長状態移行手段を行わない」の構成に相当する。なお、第2特別図柄は大当り図柄1と5しかないので第2特別図柄の大当り時は擬似小当り作動を行う大当り遊技は行わず、最大15ラウンド継続の大当り遊技のみを実施する。   The above is the relationship between the type of big hit symbol and the type of big hit game in this embodiment, and the big hit game corresponding to "big hit symbol 3, 4" which performs pseudo small hit operation in the second round is the pseudo small hit of the present invention It corresponds to a big hit game, and the game state after the big hit game is finished corresponds to the configuration of “the open extended state transition means is not performed after the end of the pseudo small hit big hit game” of the present invention. In addition, since the second special symbol has only big hit symbols 1 and 5, when the big hit of the second special symbol does not perform the big hit game which performs the pseudo small hit operation, only the big hit game of maximum 15 round continuation is executed.

また、「大当り図柄3,4」に対応した大当り遊技において、第1ラウンドとして第1大入賞口14が0.2秒の開放を行う場合、第1大入賞口14の開放時に、振分羽根93が閉鎖状態から短期間(例えば、0.2秒)開放状態に変化させるのが好適である。これにより、第1大入賞口14の0.2秒の開放から遊技者の目を逸らし、第1大入賞口14の開放を認識し難くすることによって、直後に実施される第2大入賞口91の擬似小当り動作と実際の小当り遊技との判別を困難にすることができる。   In addition, in the big hit game corresponding to the "big hit symbols 3, 4", when the first big winning opening 14 opens 0.2 seconds as the first round, when the first big winning opening 14 is opened, the sorting blade It is preferable to change 93 from the closed state to the open state for a short time (for example, 0.2 seconds). As a result, the second large winning opening is implemented immediately after turning off the player's eyes from opening 0.2 seconds of the first large winning opening 14 and making it difficult to recognize the opening of the first large winning opening 14. It is possible to make it difficult to determine 91 pseudo small hit operations and the actual small hit game.

さらに、サブ統合制御装置83に接続された演出用の可動役物(本発明の可動体に相当)を遊技盤面に備える構成(例えば、遊技者から一番目につく液晶枠飾り5のA,B部を可動役物としてもよい)としたうえで、サブ統合制御装置83が主制御装置80から小当り開始演出指示コマンド(図9、S395)を受信すると、可動体A,Bを作動させることで可動体A,Bの作動音を発生させ、さらに、「大当り図柄3,4」に対応した大当り遊技において、第1ラウンドとして第1大入賞口14が0.2秒の開放を行う場合も、第1大入賞口開放演出指示コマンド(図12、S615)の受信に応じて可動体A,Bを作動させることで可動体A,Bの作動音を発生させるのが好適ある。   Furthermore, a configuration (for example, A and B of the liquid crystal frame ornament 5 that is most visible from the player) is provided with a movable movable object (corresponding to the movable body of the present invention) for presentation connected to the sub integrated control device 83 on the game board surface. Move the movable bodies A and B when the sub integrated control device 83 receives the small hitting start rendering instruction command (FIG. 9, S 395) from the main control device 80 with the part as the movable part). In the big hit game corresponding to the "big hit symbols 3, 4", the operation sound of the movable bodies A and B is generated, and also when the first big winning opening 14 is opened for 0.2 seconds as the first round. It is preferable to generate the operation sound of the movable bodies A and B by operating the movable bodies A and B in response to the reception of the first large winning opening opening effect instruction command (FIG. 12, S615).

これにより、擬似小当り動作前の第1大入賞口14の開放動作を極短時間にしても第1大入賞口14の作動音が発生してしまいそれにより遊技者が擬似小当りであることに気づいてしまう虞があるが、可動役物を擬似小当り動作及び実際の小当り動作の前に作動させることで第1大入賞口14の作動音に気づかせないようにして擬似小当りと実際の小当りとの判別を困難にすることができる。   As a result, even if the opening operation of the first large winning opening 14 before the pseudo small hitting operation is very short, the operation sound of the first large winning opening 14 is generated, whereby the player is the pseudo small hitting. There is a risk that you will notice that, by operating the movable part before the simulated small hitting action and the actual small hitting action, it will not let you notice the operation sound of the first big winning opening 14, and it will be false small hit and It can make it difficult to distinguish the actual small hit.

次に、図18,19を用いて、演出図柄表示装置6に表示する表示内容について説明する。図18(1)は、第2大入賞口91が作動する大当り遊技中に、サブ制御装置83が主制御装置80から継続コマンド(継続口入球確認処理(図16)、S870)を受信した場合の表示例となる。図例は、第2ラウンド中に継続コマンドを受信した場合を示し、具体的には、画面中央で実施中のラウンド数を示す「2R」を表示し、継続コマンドを受信すると、画面上部に継続報知領域が出現し、該継続報知領域において「次回ラウンド継続」の文言を表示することにより、当該ラウンドが終了すると次回のラウンド(この場合は3ラウンド)が新たに始まることを報知する。   Next, display contents to be displayed on the effect symbol display device 6 will be described with reference to FIGS. In FIG. 18 (1), during the big hit game in which the second big winning opening 91 is activated, the sub control device 83 receives the continuation command (continuation slot entering confirmation processing (FIG. 16), S870) from the main control device 80. It is an example of display of the case. The figure example shows the case where the continuation command is received during the second round, and specifically, “2R” indicating the number of rounds currently being executed is displayed at the center of the screen, and when the continuation command is received, the continuation is made at the top of the screen A notification area appears, and the wording "continuing the next round" is displayed in the continuation notification area to notify that the next round (in this case, three rounds) is newly started when the round ends.

図18(2)は、「大当り図柄1,2」に対応する大当り遊技の終了時(大当り終了演出中)に表示される表示例となる。図18(2)の図例では、画面のほぼ中央にキャラクタを表示するとともに、画面上部に遊技状態報知領域が出現し、該遊技状態報知領域において「確変モードへ」の文言を表示することにより、当該大当り遊技が終了すると高確率遊技状態に移行することを報知する。この報知内容は、本発明の高確率報知手段に相当する。なお、「大当り図柄3,4」に対応した大当り遊技で第3ラウンド以降まで継続した場合は、高確率遊技状態には移行するが時短状態(開放延長状態)に移行しないため、大当り遊技の終了時(大当り終了演出中)に「確変モード」とは報知せず、大当り遊技の終了後から盤面上の所定のランプ及びLEDを点灯させることのみで高確率遊技状態であることを報知する。   FIG. 18 (2) is a display example displayed at the end of the big hit game (during the big hit end effect) corresponding to the "big hit symbol 1, 2". In the example shown in FIG. 18 (2), the character is displayed substantially at the center of the screen, and the gaming state notification area appears at the top of the screen, and the word "to definite variation mode" is displayed in the gaming state notification area. When the big hit game is over, it notifies that it shifts to the high probability game state. This notification content corresponds to the high probability notification means of the present invention. In the big hit game corresponding to the "big hit symbols 3, 4" and continues to the third round or later, it shifts to the high probability gaming state but does not shift to the time saving state (open extension state), so the end of the big hit game The "probable change mode" is not notified at the time (during big hit end effect), and it is notified that the high probability gaming state is made only by lighting predetermined lamps and LEDs on the board after the end of the big hit game.

図19(3)は、「大当り図柄3,4」に対応した大当り遊技(擬似小当り大当り遊技)における第2ラウンドの第2大入賞口91の1回目の開放時(擬似小当り作動時)に遊技球が継続口94に入球しなかった場合、及び小当り遊技時に継続口94に遊技球が入球しなかった場合に大当り終了演出中及び小当り終了演出中に行われる潜伏状態報知の表示例となる。   FIG. 19 (3) shows the first opening of the second large winning opening 91 of the second round in the big hit game (simulated small hit big hit game) corresponding to the "big hit pattern 3, 4" (during simulated small hit operation) If the game ball does not enter the continuation port 94, and if the game ball does not enter the continuation port 94 at the time of the small hit game, the latent state notification performed during the big hit end production and the small hit end production It becomes an example of display.

図例では、(2)とほぼ同一の構成としながら、キャラクタの上部が潜伏報知領域となり、該潜伏報知領域において「潜伏モードへ」の文言を表示することにより、当該大当り遊技が終了すると高確率遊技状態かもしれない状態に移行することを報知する。なお、この報知内容は、本発明の特別報知手段に相当する。なお、小当り遊技時に遊技球が継続口94に入球した場合は、第2大入賞口91の当該開放は小当りであったこと、又は通常確率状態であることを報知する表示を行うのが好適である。また、潜伏確変状態(実際には高確率遊技状態)の小当り遊技で遊技球が継続口94に入球した場合は、高確率遊技状態であることを報知する構成としてもよく、これにより、第2大入賞口91が作動した場合は、継続口94に入球させる意味合いを強化することができる。   In the example shown in the figure, the upper part of the character is the latent notification area while the configuration is substantially the same as (2), and the word "to latent mode" is displayed in the latent notification area, so that the big hit is highly probable. It notifies that it may shift to the state which may be a gaming state. The contents of the notification correspond to the special notification means of the present invention. In addition, when the game ball enters the continuation opening 94 at the time of the small hitting game, the display which indicates that the said opening of the 2nd large winning a prize opening 91 was a small hitting, or a normal probability state is performed Is preferred. In addition, when the game ball enters the continuation port 94 in the small hit game of the latent probability change state (in fact, the high probability game state), it may be configured to notify that it is the high probability game state, When the second big winning opening 91 is activated, the meaning of entering the continuous opening 94 can be strengthened.

以上が実施例1の説明となる。大当り遊技中に第2大入賞口91に入球した遊技球がその転動結果として継続口94には入球せず、擬似小当り遊技までで終了してしまった大当り遊技は、遊技者からみて小当り遊技と判別することは困難となる。このように擬似小当り遊技までで終わってしまった大当り遊技終了後と、実際の小当り遊技終了後との両方で高確率遊技状態の潜伏を示唆する報知を行う構成となっている。この構成は、大当り遊技中に遊技球が遊技者の利益獲得に有利となるように転動しなくても、その後の遊技において期待感をもって進行することが可能な構成といえる。   The above is the description of the first embodiment. The game ball that entered the second big winning opening 91 during the big hit game does not enter the continuation port 94 as a rolling result, but the big hit game which has ended by the pseudo small hit game is from the player It will be difficult to identify it as a small hit game. As described above, the notification indicating the high probability gaming state latency is performed both after the end of the big hit game which has ended up to the pseudo small hit game and after the actual small hit game. This configuration can be said to be a configuration capable of proceeding with a sense of expectation in the subsequent game, even if the game ball does not roll so as to be advantageous for the player's profit acquisition during the big hit game.

次に実施例2について説明する。本実施例に於いて遊技機を構成する部品とその電気的接続は実施例1と共通である。従って、重複する部分は実施例1を援用して説明を進める。   A second embodiment will now be described. In the present embodiment, parts constituting the gaming machine and their electrical connections are the same as in the first embodiment. Therefore, the overlapping parts will be described using the first embodiment.

本実施例が実施例1と異なるのは、小当り遊技時の第2大入賞口91の開放パターンと振分羽根93の作動内容と、大当り図柄の種類と、該種類に応じた大当り遊技の内容(大当り遊技終了後の遊技状態及び振分羽根93の動作内容も含む)となり、以下に図を用いて説明する。   This embodiment differs from the first embodiment in the opening pattern of the second large winning opening 91 at the time of the small hit game, the operation contents of the distributing blade 93, the kind of the big hit symbol, and the big hit game according to the type. The contents (including the game state after the end of the big hit game and the operation contents of the distributing blade 93 are also included) will be described below with reference to the drawings.

本実施例では、図21の上の図表に示すように、小当り図柄を1から10の10種類備え、小当り図柄1から5と、小当り図柄6から10とで第2大入賞口91の小当り動作が異なる内容(第2大入賞口91の開放態様が異なる)となっている。具体的には、小当り図柄1から5の場合は、第2大入賞口91が実施例1と同一の1.2秒の開放を1回行い、小当り図柄6から10の場合は、第2大入賞口91が0.9秒の開放を2回行う(開放間は0.6秒)。また、小当り遊技時の振分羽根93の作動内容は、実施例1で説明した動作パターン1の1種類となるが、小当り遊技時に第2大入賞口91に遊技球が入球した場合においては、実施例1とは異なる作動内容となる。   In this embodiment, as shown in the upper chart of FIG. 21, the second large winning opening 91 is provided with 10 types of small hitting symbols, 1 to 10, small hitting symbols 1 to 5, and small hitting symbols 6 to 10. The small hit operation of is different in content (the opening mode of the second large winning opening 91 is different). Specifically, in the case of small hit symbols 1 to 5, the second large winning opening 91 opens once for 1.2 seconds, which is the same as the first embodiment, and in the case of small hit symbols 6 to 10, 2 large winning opening 91 performs 0.9 seconds of opening twice (0.6 seconds between open). In addition, the operation content of the sorting blade 93 during the small hit game is one kind of the operation pattern 1 described in the first embodiment, but when the game ball enters the second large winning opening 91 during the small hit game The operation content is different from that of the first embodiment.

小当り遊技時の第2大入賞口91の作動時の処理内容を、図20を用いて説明する。図20は本実施例において主制御装置80が実行する特別遊技処理2の一部となる。実施例1で説明した特別遊技処理1と異なるのは、上述したように、小当り遊技中に第2大入賞口91に遊技球が入球した場合の振分羽根93の制御となり、特別遊技処理2では、その制御を第2カウントスイッチ91aが遊技球を検出したか、即ち第2大入賞口91に遊技球が入球したか否かの判定(S940)が肯定判定(S940:yes)の場合に行い、その処理内容は、小当り振分羽根作動終了処理(S945)となる。   The processing content when the second large winning opening 91 is activated at the time of the small hit game will be described using FIG. FIG. 20 is a part of the special game process 2 executed by the main control device 80 in the present embodiment. As described above, what is different from the special game process 1 described in the first embodiment is the control of the distributing blade 93 when the game ball enters the second large winning opening 91 during the small hit game, and the special game is performed. In processing 2, it is determined whether the second count switch 91a has detected the game ball in the control, that is, whether the game ball has entered the second large winning opening 91 (S940) is affirmed determination (S940: yes) The processing content is the small hitting distribution blade operation termination process (S945).

この小当り振分羽根作動終了処理(S945)では、小当り開始から実施例1と同一の動作を行っている振分羽根93の動作を終了させる処理(通常の閉鎖状態に戻る)を行う。この制御により、小当り遊技時の振分羽根93は、小当り遊技開始から擬似小当り大当り遊技の擬似小当りラウンドと同一の振分態様を行いながらも、小当り遊技中に第2大入賞口91に遊技球が入球すると継続口94に遊技球が入球しないように閉鎖状態に戻り、第2大入賞口91に遊技球が入球した時点で振分羽根93が閉鎖状態なら、開放状態には変化しない構成となる。   In the small hitting distributing blade operation end process (S945), a process (returning to the normal closed state) of ending the operation of the distributing blade 93 performing the same operation as the first embodiment from the small hit start is performed. By this control, the sorting blade 93 at the time of the small hit game is the second big prize during the small hit game while performing the same distribution mode as the pseudo small hit round of the pseudo small hit big game from the small hit game start If the game ball enters the opening 91, the game ball returns to the closing state so that the game ball does not enter the continuation opening 94, and if the sorting blade 93 is closed when the game ball enters the second large winning opening 91, The configuration does not change to the open state.

小当り遊技では遊技球が継続口94に入球しても大当り遊技のように新たなラウンドが開始されないため、遊技球が継続口94に入球しないように振分羽根93を制御することが望ましいが、小当り遊技の開始を契機に該制御を行うと、振分羽根93の状態変化から小当り遊技であることがわかってしまう。そのため、小当り遊技時においては、第2大入賞口91に遊技球が入球するまでは振分羽根93の状態を大当り遊技と同一とし、振分羽根93の状態変化からは小当り遊技と大当り遊技の判別ができないようにすることで、該判別を行うために第2大入賞口91に遊技を入球させるという遊技性を創出している。   In the small hit game, even if the game ball enters the continuation port 94, a new round is not started as in the big hit game, so the sorting blade 93 may be controlled so that the game ball does not enter the continuation port 94 Although it is desirable, when the control is performed in response to the start of the small hit game, it will be understood from the state change of the distributing blade 93 that it is a small hit game. Therefore, during the small hit game, until the game ball enters the second big winning opening 91, the state of the distributing wing 93 is made the same as the big hit game, and from the state change of the distributing wing 93 the small hit game and By making it impossible to determine the jackpot game, the game feature of creating a game in the second large winning opening 91 to create the determination is created.

次に、本実施例における大当り図柄の種類と、該種類に応じた大当り遊技の内容を図21を用いて説明する。本実施例では、大当り図柄は1〜7の7種類となり、それぞれの図柄に対応した大当り遊技の内容(大当り遊技終了後の遊技状態も含む)を備えている。「大当り図柄1,2」に対応する大当り遊技は、実施例1の「大当り図柄1,2」に対応する大当り遊技と同一内容となり、「大当り図柄7」に対応する大当り遊技は、図柄の選択確率を除いては、実施例1の「大当り図柄5」に対応する大当り遊技と同一の内容となる。   Next, the type of the jackpot symbol according to the present embodiment and the contents of the jackpot game according to the type will be described with reference to FIG. In the present embodiment, there are seven types of jackpot symbols 1 to 7, and the contents of the jackpot game corresponding to the respective symbols (including the gaming state after the end of the jackpot game) are provided. The big hit game corresponding to the "big hit symbol 1, 2" has the same contents as the big hit game corresponding to the "big hit symbol 1, 2" of the first embodiment, and the big hit game corresponding to the "big hit symbol 7" is a symbol selection Except for the probability, the same contents as the big hit game corresponding to the "big hit symbol 5" of the first embodiment are obtained.

特図当否判定処理2において5/100の確率で「大当り図柄3」が選択されると、大当り遊技終了後の遊技状態は、次回の大当りまで高確率遊技状態となるが、第2ラウンドの擬似小当り中に継続口94に遊技球が入球せずに大当り遊技が終了した場合は、開放延長状態には移行せず図19(3)の潜伏報知を行い、第3ラウンド以降まで大当り遊技が継続した場合は大当り遊技終了後に次回の大当りまで開放延長状態となり、図18(2)の高確率遊技状態報知(確変モード報知)を行う。   If "big hit symbol 3" is selected with a probability of 5/100 in the special feature eligibility determination processing 2, the gaming state after the end of the big hit game will be the high probability gaming state until the next big hit, but the second round simulation If the big hit game is ended without entering the game ball into the continuation port 94 during the small hit, the latent notification in FIG. 19 (3) is made without shifting to the open extension state, and the big hit game until the third round If the game continues, the game is in the open extension state until the next big hit after the big hit game is over, and high probability game state notification (probable change mode notification) of FIG. 18 (2) is performed.

大当り遊技の内容は、第1ラウンドでは第1大入賞口14が0.2秒間の開放動作を行い、第2ラウンドでは第2大入賞口91が1/2の小当り遊技と同一の1.2秒1回の開放動作(本発明の擬似小当り作動に相当)を行い(図22(a)のタイミングチャート(開放パターンB)参照)、第3ラウンド以降は、第2大入賞口91が何れのラウンドも最大28秒間の開放動作を行う。また、継続可能な最高ラウンドは8ラウンドとなる。   The contents of the big hit game are the same as the small hit game in which the first big winning opening 14 performs an opening operation for 0.2 seconds in the first round, and the second big winning opening 91 is 1/2 in the second round. The opening operation (corresponding to the pseudo small hit operation of the present invention) is performed once every two seconds (refer to the timing chart (opening pattern B) of FIG. 22A), and the second big winning opening 91 is Each round performs an opening operation for up to 28 seconds. Also, the highest round that can be continued will be eight rounds.

また、振分羽根93の動作パターンは、第2ラウンドでは動作パターン1を行うが、第3ラウンド以降は図22の下部のタイミングチャートに示すように、1.0秒の閉鎖状態と0.2秒の開放状態を交互に繰り返す動作パターン2を行う。この構成は、本発明の「前記擬似小当り大当り遊技の前記擬似小当りラウンドで前記特定領域に遊技球が入球すると、移行する次回のラウンドでは、前記振分手段の振分態様が前記擬似小当りラウンドとは異なる」に相当する。   The operation pattern of the distributing blade 93 is the operation pattern 1 in the second round, but after the third round, as shown in the timing chart in the lower part of FIG. An operation pattern 2 in which the open state of seconds is alternately repeated is performed. In this configuration, when the game ball enters the specific area in the pseudo small hit round of “the pseudo small hit big hit game of the present invention, the distribution mode of the sorting means is the pseudo in the next round to shift It is different from "small hit round".

特図当否判定処理2において5/100の確率で「大当り図柄4」が選択されると、大当り遊技終了後の遊技状態は、「大当り図柄3」に対応する大当り遊技が終了した場合と同一の内容となり、大当り遊技の内容は、第1ラウンドでは第1大入賞口14が0.2秒間の開放動作を行い、第2ラウンドでは第2大入賞口91が1/2の小当り遊技と同一の0.9秒2回(開放間0.6秒)の開放動作(本発明の擬似小当り作動に相当)を行い(図22(b)のタイミングチャート(開放パターンC)参照)、第3ラウンド以降は、第2大入賞口91が何れのラウンドも最大28秒間の開放動作を行う。また、継続可能な最高ラウンドは4ラウンドとなる。振分羽根93の動作パターンも、「大当り図柄3」に対応する大当り遊技と同一の内容となる   If "big hit symbol 4" is selected with a probability of 5/100 in the special feature hit / not decision processing 2, the gaming state after the big hit game is the same as when the big hit game corresponding to "big hit symbol 3" is finished The contents of the big hit game are the same as the small hit game in which the first big winning opening 14 performs an opening operation for 0.2 seconds in the first round, and the second big winning opening 91 is 1/2 in the second round. Perform the opening operation (corresponding to the pseudo small hitting operation of the present invention) of 0.9 seconds twice (0.6 seconds between the opening) (refer to the timing chart (opening pattern C) of FIG. 22 (b)), After the round, the second large winning opening 91 performs an opening operation for up to 28 seconds in any round. Also, the highest round that can be continued will be 4 rounds. The operation pattern of the distribution blade 93 also has the same content as the big hit game corresponding to the "big hit symbol 3"

特図当否判定処理2において5/100の確率で選択される「大当り図柄5,6」は、最高継続回数が2回の大当り遊技となり、第1ラウンドは第1大入賞口14が0.2秒の開放を行い、第2ラウンドは第2大入賞口91が「大当り図柄5」に対応する大当り遊技では1.2秒の開放(開放パターンB)を行い、「大当り図柄6」に対応する大当り遊技では0.9秒の開放を2回(開放パターンC)行う。また、大当り遊技終了後は、次回の大当りまで高確率遊技状態に移行するが、時短状態(開放延長状態)には移行せず、大当り遊技終了後は図19(3)の潜伏報知を行う。従って、この大当り遊技では、第2ラウンドで第2大入賞口91に入球した遊技球が継続口94に入球しても次回のラウンドに移行せず大当り遊技が終了した状態で潜伏報知が行われるため、さらに小当り遊技との判別が困難となる。   The "big hit symbols 5, 6" selected with a probability of 5/100 in the special feature hit / fail judgment processing 2 is a big hit game with the maximum number of continuations of 2 times, and the first big winning opening 14 is 0.2 for the first round. Open the second, the second round the second big winning opening 91 corresponds to the "big hit symbol 5" In the big hit game 1.2 seconds open (opening pattern B), corresponding to "big hit symbol 6" In the big hit game, an opening of 0.9 seconds is performed twice (opening pattern C). In addition, after the big hit game end, it moves to high probability game state until the next big hit, but does not shift to time saving state (opening extension state), after the big hit game ends it does the latent information in Figure 19 (3). Therefore, in this big hit game, even if the gaming ball that entered the second big winning opening 91 in the second round enters the continuation port 94, it does not shift to the next round, and the hiding notification is done in the state where the big hit game is over. Because it is performed, it becomes more difficult to determine the small hit game.

以上が実施例の説明となる。大当り遊技として第1大入賞口14が0.2秒の開放を行ってから第2大入賞口12が擬似小当り動作のみを行う大入賞口の開放パターンを実施例2だけ(大当り図柄5,6)に設けたが、実施例1にも擬似小当り動作で終了する最高開放回数2回の開放パターンを設けてもよい。その場合、小当り遊技時に継続口94に遊技球が入球しても通常モードであることを報知せず、「潜伏モード」(図19(3))としてもよい。   The above is the description of the embodiment. As a big hit game, the opening pattern of the big winning opening where the second big winning opening 12 only performs the pseudo small hit operation after the first big winning opening 14 opens 0.2 seconds, only the second embodiment (big hit symbol 5, Although provided in 6), also in the first embodiment, an open pattern of maximum open number of 2 times to end in the pseudo small hit operation may be provided. In that case, even if the game ball enters the continuation port 94 at the time of the small hit game, it does not notify that it is the normal mode, and may be the "latency mode" (FIG. 19 (3)).

実施例2において小当り遊技と、「大当り図柄3,4,5,6」に対応する大当り遊技の第2ラウンドで実施する擬似小当り動作では、第2大入賞口91の開放パターンを複数設ける(開放パターンB,C)ことにより継続口91への入球率を変化させたが、第2大入賞口91の開放パターンは1種類のみとし、振分羽根93の動作パターンを複数備えることにより継続口94への入球率を変化させる構成としてもよい。   In the small hit game in the second embodiment and the simulated small hit operation performed in the second round of the big hit game corresponding to "big hit symbols 3, 4, 5, 6", a plurality of opening patterns of the second big winning opening 91 are provided Although the ball entry rate to the continuation port 91 was changed by (opening patterns B and C), the opening pattern of the second large winning opening 91 is only one type, and by providing a plurality of operation patterns of the distributing blade 93 It is good also as composition which changes the ball entering rate to continuation mouth 94.

また、実施例2では、小当り遊技中に第2大入賞口91に遊技球が入球すると、振分羽根93が継続口94に遊技球を入球させない閉鎖状態に変化することで結果的に小当り遊技であることを報知することになり潜伏報知は行わないが、小当り遊技において第2大入賞口91に入球さえすれば、振分羽根93の動作は変化させず、潜伏報知を行わない構成又は小当り遊技であったことを報知する構成としてもよく、この場合も短期間開放の第2大入賞口91に遊技を入球させるという遊技性を創出することができる。   In the second embodiment, when the game ball enters the second large winning opening 91 during the small hit game, the sorting blade 93 changes to a closed state in which the game ball does not enter the continuation port 94. It is reported that it is a small hit game and the latent notification is not made, but if you enter the second big winning opening 91 in the small hit game, the operation of the distributing blade 93 is not changed, the latent notification It is also possible to create a configuration in which the player does not play a game or a configuration informing that it was a small hit game, and also in this case, the game characteristic of entering a game into the second large winning opening 91 opened for a short period can be created.

また、実施例1においても、小当り遊技中に第2大入賞口91に入球した遊技球が継続口94に入球した場合は、当該第2大入賞口91の開放は小当り遊技であったことを報知する構成としてもよく、その効果は、小当り遊技か、高確率遊技状態に移行する擬似小当り作動かの判別を行うために、第2大入賞口91に遊技を入球させ、さらにその転動結果として継続口94に入球させなければならないという遊技性を創出することができる。   Also in the first embodiment, when the game ball entering the second large winning opening 91 during the small hitting game enters the continuing opening 94, the opening of the second large winning opening 91 is a small hitting game. It is good also as composition which reports that it was, and the effect enters the game in the 2nd big winning opening 91 in order to decide whether it is the small hitting game or the pseudo small hitting operation which shifts to high probability game state In addition, as a result of the rolling, it is possible to create the playability that the continuation port 94 has to be entered.

実施例1,2では、継続口94を備えない第1大入賞口14を設け、第2大入賞口91が作動するラウンドの前に作動させたが、第1大入賞口14を設けず継続口94を備えた第2大入賞口91のみで大当り遊技を行う構成も考えられ、実施例のパチンコ遊技機と同様の効果を奏する。   In the first and second embodiments, the first large winning opening 14 not provided with the continuation opening 94 is provided and operated before the round in which the second large winning opening 91 is activated, but the first large winning opening 14 is not provided and continued A configuration in which a big hit game is performed only with the second large winning opening 91 having the opening 94 is also considered, and the same effect as the pachinko gaming machine of the embodiment is exhibited.

また、第1大入賞口14と第2大入賞口81との二つの大入賞口を備えた場合、小当り遊技の作動内容と擬似小当り動作までの大当り遊技の作動内容を全く同一としてもよく、具体的には、小当り遊技の作動内容を大当り遊技に合わせる場合は、小当り遊技として第1大入賞口14が0.2秒の開放を行ってから第2大入賞口91が1.2秒の開放を行う構成としてもよいし、擬似小当り動作までの大当り遊技の作動内容を小当り遊技に合わせるなら、第1大入賞口14の動作を行わずに第2大入賞口の擬似小当り動作を第1ラウンドとして第2大入賞口91のみが作動する大当り遊技を設けてもよい。   Also, in the case of providing two large winning openings of the first large winning opening 14 and the second large winning opening 81, even if the operation content of the small hit game and the operation content of the big hit game up to the pseudo small hit operation are completely the same. Well, specifically, when the operation content of the small hit game is matched to the big hit game, the second big winning opening 91 is 1 after the first big winning opening 14 performs 0.2 seconds as a small hitting game. The configuration may be such that opening for 2 seconds is performed, or if the operation content of the big hit game up to the pseudo small hit operation is matched to the small hit game, the second large winning opening is not performed. A big hit game may be provided in which only the second large winning opening 91 operates with the pseudo small hit operation as the first round.

また、実施例1,2ともに、第2大入賞口91が擬似小当り動作を行う大当り遊技では、第1ラウンドで第1大入賞口14が0.2秒の極短期間の開放を行うタイミングにおいて、振分羽根93が遊技球の誘導に関係のない擬似的な動作を行うことで第1大入賞口14の動作から目を逸らさせ、第2ラウンドとなる第2大入賞口91の1回目の作動があたかも小当り遊技のように見せかける効果を奏したが、この構成は、特定領域を備えない第1大入賞口と、特定領域を備えた第2大入賞口とを備え、大当り遊技制御手は、前記第2大入賞口を作動させる前に前記第1大入賞口を作動させ、当該第1大入賞口の作動期間において、前記特定領域へ遊技球を振り分ける振分手段の振分態様を変化させる構成となる。   Further, in the first and second embodiments, in the big hit game in which the second large winning opening 91 performs a pseudo small hit operation, the timing when the first large winning opening 14 performs an extremely short period of 0.2 seconds in the first round. In the game, the diverting blade 93 performs a pseudo-operation that is not related to the guidance of the game ball and makes the eye look away from the operation of the first large winning opening 14 and one of the second large winning opening 91 that becomes the second round. Although the effect was made to appear as if the second operation was a small hit game, this configuration has a first large winning opening without a specific area and a second large winning opening with a specific area, The control hand operates the first large winning opening before operating the second large winning opening, and distributes the game ball to the specific area during the operation period of the first large winning opening. It becomes the structure which changes an aspect.

以上のように、本発明の弾球遊技機によれば、大入賞口内に継続口と該継続口への遊技球の振分装置を備えた遊技機で、小当り遊技と大当り遊技の大入賞口の開放とで同一の開放態様を実行し、大当り時は継続口に入球することを条件に次回ラウンドに移行することで、大入賞口に入球した遊技球の転動結果が遊技者の意にそぐわないものであったとしても、その状況から新たな遊技性を派生させることが可能な構成となっている。従って、大入賞口内に継続口と該継続口への遊技球の振分装置を備えた弾球遊技機に適用することができる。   As described above, according to the ball and ball game machine of the present invention, a small hit game and a big hit game big win in a gaming machine provided with a continuous slot and a sorting device for gaming balls to the continuous slot in the big prize slot. The same opening mode is executed by opening the mouth, and when it is a big hit, by shifting to the next round on the condition that the ball is entered into the continuing slot, the rolling result of the gaming ball entered into the big winning prize player is the player Even if it does not agree with the meaning of the above, it is possible to derive new gameplay from the situation. Therefore, the present invention can be applied to a ball game machine having a continuous opening and a sorting device for gaming balls to the continuous opening in the special winning opening.

1 遊技盤
9 第1特別図柄表示装置
10 第2特別図柄表示装置
11 第1始動口
12 第2始動口
14 第1大入賞口
80 主制御装置
83 サブ統合制御装置
91 第2大入賞口
92 振分装置
93 振分羽根
94 継続口
1 game board 9 first special symbol display device 10 second special symbol display device 11 first starting opening 12 second starting opening 14 first large winning opening 80 main control device 83 sub integrated control device 91 second large winning opening 92 shaking Divider 93 Divider 94 Continued port

Claims (8)

遊技領域に始動口と、特定領域を備えた大入賞口とを設け、
前記始動口への入球に起因して、通常遊技状態又は該通常遊技状態よりも遊技者に有利な高確率遊技状態いずれかの遊技状態で当否判定を行う当否判定手段と、
該当否判定の結果が大当りであれば大当り遊技を実行する大当り遊技制御手段と、小当りであれば所定の開放態様で前記大入賞口が開放する小当り遊技を実行する小当り遊技制御手段と、
前記大入賞口の開放回数又は/及び開放態様が異なる複数種類の前記大当り遊技の中から実施する前記大当り遊技を選択する大当り遊技選択手段と、
所定の大当り遊技終了後に遊技状態を前記高確率遊技状態に移行させる高確率移行手段と、
を備えた弾球遊技機であって、
前記大当り遊技制御手段は、
前記大入賞口に入球した遊技球が前記特定領域に入球したことに起因して次回のラウンドに移行し、前記特定領域に入球しなかった場合には当該ラウンドを最終ラウンドとして大当り遊技を終了するラウンド継続手段を備え、
記所定の大当り遊技には、前記大入賞口の作動を開始するラウンドで擬似小当り作動として前記大入賞口が前記小当り遊技の開放態様で開放する擬似小当り大当り遊技を含み、
前記大入賞口に入球した遊技球を前記特定領域に振り分ける振分手段と、
前記擬似小当り作動を行う擬似小当りラウンドにおいて、前記特定領域に遊技球が入球した場合に前記高確率遊技状態への移行を示す高確率報知を行う高確率報知手段と、入球しない場合に該高確率報知とは異なる特別報知を行う特別報知手段と、
を備え、
該特別報知手段は、
前記小当り遊技中に遊技球が前記特定領域に入球しなかった場合も前記特別報知を実施する
ことを特徴とする弾球遊技機。
Providing a starting opening and a special winning opening with a specific area in the game area,
Judgment means for making a pass / fail judgment in the normal gaming state or the high probability gaming state advantageous to the player than the normal gaming state due to entering the starting opening in the gaming state;
A big hit game control means for executing a big hit game if the result of the determination is a big hit, and a small hit game control means for executing a small hit game in which the big winning opening is opened in a predetermined opening mode if a small hit ,
A jackpot game selection means for selecting the jackpot game to be executed from among the plurality of jackpot games of which the number of opening of the big winning opening or / and the opening aspect is different;
High probability transition means for transitioning the gaming state to the high probability gaming state after the predetermined big hit game is over,
A ball and ball game machine equipped with
Said big hit game control means,
When the game ball entered the special winning opening enters the specific area, it shifts to the next round, and when it does not enter the specific area, the round is considered as the final round and the big hit game Have a round continuation means to finish the
The prior Symbol predetermined jackpot gaming includes pseudo Koatari jackpot gaming said that the special winning hole as a pseudo Koatari operating round to start operation of the special winning hole is opened in an open aspect of the Koatari game,
A sorting means for sorting the gaming ball having entered the special winning opening into the specific area;
In the case of the high probability notification means for performing the high probability notification indicating the transition to the high probability gaming state when the game ball enters the specific area in the pseudo small hit round in which the pseudo small hit operation is performed, Special notification means for giving a special notification different from the high probability notification;
Equipped with
The special notification means is
The bullet ball gaming machine, wherein the special notification is performed also when the game ball does not enter the specific area during the small hit game.
前記請求項1記載の弾球遊技機において、
前記小当り遊技時の前記振分手段は、該小当り遊技開始から前記擬似小当り大当り遊技の前記擬似小当りラウンドと同一の振分態様を行い、該小当り遊技中に前記大入賞口に遊技球が入球すると前記特定領域に遊技球を入球させない振分態様に変化する
ことを特徴とする弾球遊技機。
In the ballistic game machine according to claim 1,
The distribution means at the time of the small hit game performs the same distribution mode as the pseudo small hit round of the pseudo small hit big hit big game from the small hit play start, and during the small hit play the big winning opening A ball game machine characterized by changing to a distribution mode in which the game ball does not enter the specific area when the game ball enters the ball.
前記請求項1又は請求項2記載の弾球遊技機において、
前記擬似小当り大当り遊技の前記擬似小当りラウンドで前記特定領域に遊技球が入球すると、移行する次回のラウンドでは、前記振分手段の振分態様が前記擬似小当りラウンドとは異なる
ことを特徴とする弾球遊技機。
In the ballistic game machine according to claim 1 or 2,
When the game ball enters the specific area in the pseudo small hit round of the pseudo small hit big hit game, the distribution mode of the sorting means is different from the pseudo small hit round in the next round to shift. A bullet ball game machine that features.
請求項1乃至請求項3のいずれか一項に記載の弾球遊技機において、
前記始動口を可変入賞装置とし、
入球に起因して該可変入賞装置の作動判定を行う作動口を前記遊技領域に配し、
前記大当り遊技終了後に、前記可変入賞装置の作動時間が通常遊技状態に比べて長く設定された開放延長状態に移行させる開放延長状態移行手段を備え、
前記擬似小当り大当り遊技の終了後は前記開放延長状態移行手段を行わない
ことを特徴とする弾球遊技機。
The ballistic gaming machine according to any one of claims 1 to 3.
The starting opening is a variable winning device,
An operation opening for performing operation determination of the variable winning device due to ball entry is disposed in the game area,
The game machine further comprises open extension state transition means for shifting the operation time of the variable winning device to the open extension state set to be longer than the normal gaming state after the big hit game ends,
A bullet ball game machine characterized in that the open extension state transition means is not performed after the end of the pseudo small hit big hit game.
請求項1乃至請求項3のいずれか一項に記載の弾球遊技機において、
前記始動口を可変入賞装置とし、
入球に起因して該可変入賞装置の作動判定を行う作動口を前記遊技領域に配し、
前記大当り遊技終了後に、前記可変入賞装置の作動時間が通常遊技状態に比べて長く設定された開放延長状態に移行させる開放延長状態移行手段と、
を備え、
前記擬似小当り大当り遊技が前記擬似小当りラウンドで終了した場合は、前記開放延長状態移行手段を行わない
ことを特徴とする弾球遊技機。
The ballistic gaming machine according to any one of claims 1 to 3.
The starting opening is a variable winning device,
An operation opening for performing operation determination of the variable winning device due to ball entry is disposed in the game area,
The open extension state transition means for transitioning the operation time of the variable winning device to the open extension state set to be longer than the normal gaming state after the big hit game ends,
Equipped with
When the pseudo small hit big hit game ends in the pseudo small hit round, the open extension state transition means is not performed.
請求項1乃至請求項5のいずれか一項に記載の弾球遊技機において、
前記始動口として、
入球率が常時一定な第1始動口と、
変入賞装置からなる第2始動口と、を設け
前記第1始動口への遊技球の入球に起因して行われた前記当否判定の結果を報知する第1特別図柄と、
前記第2始動口への遊技球の入球に起因して行われた前記当否判定の結果を報知する第2特別図柄と、を備え、
前記大当り遊技選択手段は、
前記第2特別図柄が大当りの場合は前記擬似小当り大当り遊技を選択しない
ことを特徴とする弾球遊技機。
A ball game machine according to any one of claims 1 to 5,
As the starting port,
The first starting port, where the ball entry rate is always constant,
A first special symbol for notifying the results of the advisability judgment made due to incoming ball game balls to the first start hole and a second start hole consisting of variable winning devices, the provided,
And a second special symbol for notifying the results of the advisability judgment made due to incoming ball game balls to the second start hole,
Said big hit game selection means,
When the second special symbol is a big hit, the pseudo small hit big hit game is not selected.
請求項1乃至請求項6のいずれか一項に記載の弾球遊技機において、
前記大入賞口として、
前記特定領域を備えない第1大入賞口と、
前記特定領域を備えた第2大入賞口と、
を備え、
前記大当り遊技制御手は、
前記第1大入賞口の作動を行ってから前記第2大入賞口を作動させる
ことを特徴とする弾球遊技機。
A ball game machine according to any one of claims 1 to 6,
As the big winning opening,
A first large winning opening not having the specific area;
A second large winning opening provided with the specific area;
Equipped with
The big hit game control hand stage,
A bullet ball game machine characterized by operating the second big winning opening after activating the first big winning opening.
請求項7記載の弾球遊技機において、
遊技の進行を司る主制御装置と、
該主制御装置から受信する信号に基づいて演出機器を制御するサブ制御装置と、
該サブ制御装置によって制御される演出用の可動体と、を備え、
前記小当り遊技制御手段は前記小当り遊技として前記第2大入賞口の作動を実行するようにし、
前記サブ制御装置は、前記当否判定による小当り判定が報知されてから該判定に応じて前記第2大入賞口の前記小当り遊技が実施されるまでの間と、前記当否判定による大当り判定に応じた前記第1大入賞口の作動中と、において前記可動体を作動させる
ことを特徴とする弾球遊技機。
In the bullet ball game machine according to claim 7,
A main control unit that controls the progress of the game;
A sub control device that controls the rendering device based on a signal received from the main control device;
A movable body for presentation controlled by the sub-control device;
The small hit game control means executes the operation of the second big winning opening as the small hit game,
The sub-control device receives a notification of the small hit determination based on the success or failure determination and until the small hit game of the second large winning opening is implemented according to the determination, and the big hit determination based on the success or failure determination A bullet ball game machine characterized by operating the movable body in response to the operation of the first large winning opening.
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