JP4186136B2 - 画像処理装置および画像処理方法 - Google Patents
画像処理装置および画像処理方法 Download PDFInfo
- Publication number
- JP4186136B2 JP4186136B2 JP28710398A JP28710398A JP4186136B2 JP 4186136 B2 JP4186136 B2 JP 4186136B2 JP 28710398 A JP28710398 A JP 28710398A JP 28710398 A JP28710398 A JP 28710398A JP 4186136 B2 JP4186136 B2 JP 4186136B2
- Authority
- JP
- Japan
- Prior art keywords
- character
- virtual space
- viewpoint
- image
- display
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Images
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—Three-dimensional [3D] animation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6638—Methods for processing data by generating or executing the game program for rendering three dimensional images for simulating particle systems, e.g. explosion, fireworks
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Processing Or Creating Images (AREA)
- Image Generation (AREA)
- Controls And Circuits For Display Device (AREA)
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP28710398A JP4186136B2 (ja) | 1998-10-08 | 1998-10-08 | 画像処理装置および画像処理方法 |
| US09/413,855 US6570569B1 (en) | 1998-10-08 | 1999-10-07 | Image processing device and image processing method |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP28710398A JP4186136B2 (ja) | 1998-10-08 | 1998-10-08 | 画像処理装置および画像処理方法 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2008188942A Division JP4524710B2 (ja) | 2008-07-22 | 2008-07-22 | ゲーム画像を生成する処理をコンピュータに実行させるためのプログラムを格納した記録媒体 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2000113225A JP2000113225A (ja) | 2000-04-21 |
| JP2000113225A5 JP2000113225A5 (https=) | 2005-11-17 |
| JP4186136B2 true JP4186136B2 (ja) | 2008-11-26 |
Family
ID=17713107
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP28710398A Expired - Fee Related JP4186136B2 (ja) | 1998-10-08 | 1998-10-08 | 画像処理装置および画像処理方法 |
Country Status (2)
| Country | Link |
|---|---|
| US (1) | US6570569B1 (https=) |
| JP (1) | JP4186136B2 (https=) |
Families Citing this family (36)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3340970B2 (ja) | 1998-11-26 | 2002-11-05 | 株式会社スクウェア | ゲーム装置、画像処理方法、及び、プログラムを記録したコンピュータ読み取り可能な情報記録媒体 |
| JP4394202B2 (ja) | 1999-07-21 | 2010-01-06 | 株式会社バンダイナムコゲームス | 画像生成システム及び情報記憶媒体 |
| JP4144773B2 (ja) | 1999-07-21 | 2008-09-03 | 株式会社バンダイナムコゲームス | 画像生成システム及び情報記憶媒体 |
| JP3245142B2 (ja) | 2000-01-28 | 2002-01-07 | 株式会社ナムコ | ゲームシステム及び情報記憶媒体 |
| JP3363137B2 (ja) * | 2000-11-29 | 2003-01-08 | コナミ株式会社 | 当たり判定方法、その装置、当たり判定処理プログラムを記録したコンピュータ読み取り可能な記録媒体及びビデオゲーム装置 |
| US7372472B1 (en) * | 2001-04-09 | 2008-05-13 | Matrox Electronic Systems Ltd. | Method and apparatus for graphically defining a video particle explosion effect |
| JP4143285B2 (ja) * | 2001-10-18 | 2008-09-03 | 株式会社コナミデジタルエンタテインメント | ゲーム用サーバ装置、ゲーム管理方法及びゲーム管理プログラム |
| JP3843242B2 (ja) | 2002-02-28 | 2006-11-08 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体、およびゲーム装置 |
| JP2003265852A (ja) * | 2003-03-10 | 2003-09-24 | Konami Co Ltd | ゲーム用サーバ装置、ゲーム管理方法及びゲーム管理プログラム |
| JP4316334B2 (ja) | 2003-09-25 | 2009-08-19 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及びゲーム装置 |
| US7620530B2 (en) * | 2004-11-16 | 2009-11-17 | Nvidia Corporation | System with PPU/GPU architecture |
| JP4580742B2 (ja) * | 2004-11-30 | 2010-11-17 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
| JP3836860B2 (ja) * | 2005-01-04 | 2006-10-25 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
| JP4563266B2 (ja) * | 2005-06-29 | 2010-10-13 | 株式会社コナミデジタルエンタテインメント | ネットワークゲームシステム、ゲーム装置、ゲーム装置の制御方法及びプログラム |
| JP4719579B2 (ja) * | 2006-01-26 | 2011-07-06 | 任天堂株式会社 | 画像処理プログラムおよび画像処理装置 |
| US7999812B2 (en) * | 2006-08-15 | 2011-08-16 | Nintendo Co, Ltd. | Locality based morphing between less and more deformed models in a computer graphics system |
| JP2008079748A (ja) * | 2006-09-27 | 2008-04-10 | Taito Corp | 映像音声出力装置、映像音声出力方法、映像音声出力プログラム |
| JP5101080B2 (ja) * | 2006-10-19 | 2012-12-19 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム制御方法 |
| JP2008119222A (ja) * | 2006-11-10 | 2008-05-29 | Namco Bandai Games Inc | プログラム、情報記憶媒体及びゲーム装置 |
| JP4962218B2 (ja) * | 2007-08-30 | 2012-06-27 | カシオ計算機株式会社 | 合成画像出力装置および合成画像出力処理プログラム |
| JP4574695B2 (ja) * | 2008-04-18 | 2010-11-04 | 株式会社バンダイナムコゲームス | 画像生成システム及び情報記憶媒体 |
| US20090318223A1 (en) * | 2008-06-23 | 2009-12-24 | Microsoft Corporation | Arrangement for audio or video enhancement during video game sequences |
| US8319771B2 (en) * | 2008-09-30 | 2012-11-27 | Disney Enterprises, Inc. | Computer modelled environment |
| JP4583489B2 (ja) * | 2009-05-07 | 2010-11-17 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及びゲーム装置 |
| JP4747217B2 (ja) * | 2010-02-08 | 2011-08-17 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及びゲーム装置 |
| JP5301590B2 (ja) * | 2011-03-03 | 2013-09-25 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法、ならびに、プログラム |
| JP5648543B2 (ja) * | 2011-03-15 | 2015-01-07 | 富士通株式会社 | 判定プログラム、判定装置および判定方法 |
| JP5328841B2 (ja) * | 2011-05-31 | 2013-10-30 | 株式会社ソニー・コンピュータエンタテインメント | プログラム、情報記憶媒体、情報処理システム及び情報処理方法 |
| US8909506B2 (en) | 2011-05-31 | 2014-12-09 | Sony Corporation | Program, information storage medium, information processing system, and information processing method for controlling a movement of an object placed in a virtual space |
| US10217278B1 (en) | 2015-03-03 | 2019-02-26 | Amazon Technologies, Inc. | Three dimensional terrain modeling |
| CN108339270B (zh) * | 2018-02-09 | 2019-03-08 | 网易(杭州)网络有限公司 | 游戏场景中静态组件的处理方法、渲染方法及装置 |
| US10821356B2 (en) * | 2018-06-25 | 2020-11-03 | EPIC Semiconductors, Inc. | System for controlling a gaming device console |
| JP7251083B2 (ja) * | 2018-09-26 | 2023-04-04 | 株式会社セガ | ゲーム処理プログラム、ゲーム処理方法及び端末 |
| JP7258594B2 (ja) * | 2019-02-22 | 2023-04-17 | 株式会社コーエーテクモゲームス | 情報処理装置、情報処理方法、及びプログラム |
| CN112862977B (zh) * | 2019-11-08 | 2025-09-12 | 华为技术有限公司 | 数字空间的管理方法、装置与设备 |
| CN111151006B (zh) * | 2019-12-27 | 2023-06-30 | 北京像素软件科技股份有限公司 | 游戏中可倒塌的建筑系统生成方法、装置和电子设备 |
Family Cites Families (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4905168A (en) * | 1986-10-15 | 1990-02-27 | Atari Games Corporation | Object processing for video system using slips and linked list |
| US5680531A (en) * | 1993-07-02 | 1997-10-21 | Apple Computer, Inc. | Animation system which employs scattered data interpolation and discontinuities for limiting interpolation ranges |
-
1998
- 1998-10-08 JP JP28710398A patent/JP4186136B2/ja not_active Expired - Fee Related
-
1999
- 1999-10-07 US US09/413,855 patent/US6570569B1/en not_active Expired - Fee Related
Also Published As
| Publication number | Publication date |
|---|---|
| US6570569B1 (en) | 2003-05-27 |
| JP2000113225A (ja) | 2000-04-21 |
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