JP4186136B2 - 画像処理装置および画像処理方法 - Google Patents

画像処理装置および画像処理方法 Download PDF

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Publication number
JP4186136B2
JP4186136B2 JP28710398A JP28710398A JP4186136B2 JP 4186136 B2 JP4186136 B2 JP 4186136B2 JP 28710398 A JP28710398 A JP 28710398A JP 28710398 A JP28710398 A JP 28710398A JP 4186136 B2 JP4186136 B2 JP 4186136B2
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Japan
Prior art keywords
character
virtual space
viewpoint
image
display
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Expired - Fee Related
Application number
JP28710398A
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English (en)
Japanese (ja)
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JP2000113225A5 (https=
JP2000113225A (ja
Inventor
昌信 塚本
誠 原
賢勝 松山
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Sega Corp
Original Assignee
Sega Corp
Sega Games Co Ltd
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Filing date
Publication date
Application filed by Sega Corp, Sega Games Co Ltd filed Critical Sega Corp
Priority to JP28710398A priority Critical patent/JP4186136B2/ja
Priority to US09/413,855 priority patent/US6570569B1/en
Publication of JP2000113225A publication Critical patent/JP2000113225A/ja
Publication of JP2000113225A5 publication Critical patent/JP2000113225A5/ja
Application granted granted Critical
Publication of JP4186136B2 publication Critical patent/JP4186136B2/ja
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/20Three-dimensional [3D] animation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6638Methods for processing data by generating or executing the game program for rendering three dimensional images for simulating particle systems, e.g. explosion, fireworks

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)
  • Image Generation (AREA)
  • Controls And Circuits For Display Device (AREA)
JP28710398A 1998-10-08 1998-10-08 画像処理装置および画像処理方法 Expired - Fee Related JP4186136B2 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP28710398A JP4186136B2 (ja) 1998-10-08 1998-10-08 画像処理装置および画像処理方法
US09/413,855 US6570569B1 (en) 1998-10-08 1999-10-07 Image processing device and image processing method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP28710398A JP4186136B2 (ja) 1998-10-08 1998-10-08 画像処理装置および画像処理方法

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2008188942A Division JP4524710B2 (ja) 2008-07-22 2008-07-22 ゲーム画像を生成する処理をコンピュータに実行させるためのプログラムを格納した記録媒体

Publications (3)

Publication Number Publication Date
JP2000113225A JP2000113225A (ja) 2000-04-21
JP2000113225A5 JP2000113225A5 (https=) 2005-11-17
JP4186136B2 true JP4186136B2 (ja) 2008-11-26

Family

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Family Applications (1)

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JP28710398A Expired - Fee Related JP4186136B2 (ja) 1998-10-08 1998-10-08 画像処理装置および画像処理方法

Country Status (2)

Country Link
US (1) US6570569B1 (https=)
JP (1) JP4186136B2 (https=)

Families Citing this family (36)

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JP3340970B2 (ja) 1998-11-26 2002-11-05 株式会社スクウェア ゲーム装置、画像処理方法、及び、プログラムを記録したコンピュータ読み取り可能な情報記録媒体
JP4394202B2 (ja) 1999-07-21 2010-01-06 株式会社バンダイナムコゲームス 画像生成システム及び情報記憶媒体
JP4144773B2 (ja) 1999-07-21 2008-09-03 株式会社バンダイナムコゲームス 画像生成システム及び情報記憶媒体
JP3245142B2 (ja) 2000-01-28 2002-01-07 株式会社ナムコ ゲームシステム及び情報記憶媒体
JP3363137B2 (ja) * 2000-11-29 2003-01-08 コナミ株式会社 当たり判定方法、その装置、当たり判定処理プログラムを記録したコンピュータ読み取り可能な記録媒体及びビデオゲーム装置
US7372472B1 (en) * 2001-04-09 2008-05-13 Matrox Electronic Systems Ltd. Method and apparatus for graphically defining a video particle explosion effect
JP4143285B2 (ja) * 2001-10-18 2008-09-03 株式会社コナミデジタルエンタテインメント ゲーム用サーバ装置、ゲーム管理方法及びゲーム管理プログラム
JP3843242B2 (ja) 2002-02-28 2006-11-08 株式会社バンダイナムコゲームス プログラム、情報記憶媒体、およびゲーム装置
JP2003265852A (ja) * 2003-03-10 2003-09-24 Konami Co Ltd ゲーム用サーバ装置、ゲーム管理方法及びゲーム管理プログラム
JP4316334B2 (ja) 2003-09-25 2009-08-19 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲーム装置
US7620530B2 (en) * 2004-11-16 2009-11-17 Nvidia Corporation System with PPU/GPU architecture
JP4580742B2 (ja) * 2004-11-30 2010-11-17 任天堂株式会社 ゲームプログラムおよびゲーム装置
JP3836860B2 (ja) * 2005-01-04 2006-10-25 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP4563266B2 (ja) * 2005-06-29 2010-10-13 株式会社コナミデジタルエンタテインメント ネットワークゲームシステム、ゲーム装置、ゲーム装置の制御方法及びプログラム
JP4719579B2 (ja) * 2006-01-26 2011-07-06 任天堂株式会社 画像処理プログラムおよび画像処理装置
US7999812B2 (en) * 2006-08-15 2011-08-16 Nintendo Co, Ltd. Locality based morphing between less and more deformed models in a computer graphics system
JP2008079748A (ja) * 2006-09-27 2008-04-10 Taito Corp 映像音声出力装置、映像音声出力方法、映像音声出力プログラム
JP5101080B2 (ja) * 2006-10-19 2012-12-19 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム制御方法
JP2008119222A (ja) * 2006-11-10 2008-05-29 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム装置
JP4962218B2 (ja) * 2007-08-30 2012-06-27 カシオ計算機株式会社 合成画像出力装置および合成画像出力処理プログラム
JP4574695B2 (ja) * 2008-04-18 2010-11-04 株式会社バンダイナムコゲームス 画像生成システム及び情報記憶媒体
US20090318223A1 (en) * 2008-06-23 2009-12-24 Microsoft Corporation Arrangement for audio or video enhancement during video game sequences
US8319771B2 (en) * 2008-09-30 2012-11-27 Disney Enterprises, Inc. Computer modelled environment
JP4583489B2 (ja) * 2009-05-07 2010-11-17 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲーム装置
JP4747217B2 (ja) * 2010-02-08 2011-08-17 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲーム装置
JP5301590B2 (ja) * 2011-03-03 2013-09-25 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、ならびに、プログラム
JP5648543B2 (ja) * 2011-03-15 2015-01-07 富士通株式会社 判定プログラム、判定装置および判定方法
JP5328841B2 (ja) * 2011-05-31 2013-10-30 株式会社ソニー・コンピュータエンタテインメント プログラム、情報記憶媒体、情報処理システム及び情報処理方法
US8909506B2 (en) 2011-05-31 2014-12-09 Sony Corporation Program, information storage medium, information processing system, and information processing method for controlling a movement of an object placed in a virtual space
US10217278B1 (en) 2015-03-03 2019-02-26 Amazon Technologies, Inc. Three dimensional terrain modeling
CN108339270B (zh) * 2018-02-09 2019-03-08 网易(杭州)网络有限公司 游戏场景中静态组件的处理方法、渲染方法及装置
US10821356B2 (en) * 2018-06-25 2020-11-03 EPIC Semiconductors, Inc. System for controlling a gaming device console
JP7251083B2 (ja) * 2018-09-26 2023-04-04 株式会社セガ ゲーム処理プログラム、ゲーム処理方法及び端末
JP7258594B2 (ja) * 2019-02-22 2023-04-17 株式会社コーエーテクモゲームス 情報処理装置、情報処理方法、及びプログラム
CN112862977B (zh) * 2019-11-08 2025-09-12 华为技术有限公司 数字空间的管理方法、装置与设备
CN111151006B (zh) * 2019-12-27 2023-06-30 北京像素软件科技股份有限公司 游戏中可倒塌的建筑系统生成方法、装置和电子设备

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US6570569B1 (en) 2003-05-27
JP2000113225A (ja) 2000-04-21

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