JP4071265B2 - ゲーム装置、ゲーム装置の制御方法及びプログラム - Google Patents

ゲーム装置、ゲーム装置の制御方法及びプログラム Download PDF

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Publication number
JP4071265B2
JP4071265B2 JP2006232643A JP2006232643A JP4071265B2 JP 4071265 B2 JP4071265 B2 JP 4071265B2 JP 2006232643 A JP2006232643 A JP 2006232643A JP 2006232643 A JP2006232643 A JP 2006232643A JP 4071265 B2 JP4071265 B2 JP 4071265B2
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pass
player character
teammate
operation target
teammate player
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JP2006232643A
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English (en)
Japanese (ja)
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JP2008054760A (ja
Inventor
創 松丸
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Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
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Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to JP2006232643A priority Critical patent/JP4071265B2/ja
Priority to PCT/JP2007/063653 priority patent/WO2008026382A1/ja
Priority to KR1020087032013A priority patent/KR101073412B1/ko
Priority to US12/438,495 priority patent/US8172657B2/en
Priority to TW096125167A priority patent/TW200812675A/zh
Publication of JP2008054760A publication Critical patent/JP2008054760A/ja
Application granted granted Critical
Publication of JP4071265B2 publication Critical patent/JP4071265B2/ja
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    • A63F13/10
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/305Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • Theoretical Computer Science (AREA)
  • General Health & Medical Sciences (AREA)
  • Health & Medical Sciences (AREA)
  • Economics (AREA)
  • Human Computer Interaction (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)
JP2006232643A 2006-08-29 2006-08-29 ゲーム装置、ゲーム装置の制御方法及びプログラム Active JP4071265B2 (ja)

Priority Applications (5)

Application Number Priority Date Filing Date Title
JP2006232643A JP4071265B2 (ja) 2006-08-29 2006-08-29 ゲーム装置、ゲーム装置の制御方法及びプログラム
PCT/JP2007/063653 WO2008026382A1 (en) 2006-08-29 2007-07-09 Game machine, game machine control method, and information storage medium
KR1020087032013A KR101073412B1 (ko) 2006-08-29 2007-07-09 게임 장치, 게임 장치의 제어 방법 및 정보 기억 매체
US12/438,495 US8172657B2 (en) 2006-08-29 2007-07-09 Game machine, game machine control method, and information storage medium
TW096125167A TW200812675A (en) 2006-08-29 2007-07-11 Game device, controlling method of game device and information storing media

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006232643A JP4071265B2 (ja) 2006-08-29 2006-08-29 ゲーム装置、ゲーム装置の制御方法及びプログラム

Publications (2)

Publication Number Publication Date
JP2008054760A JP2008054760A (ja) 2008-03-13
JP4071265B2 true JP4071265B2 (ja) 2008-04-02

Family

ID=39135669

Family Applications (1)

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JP2006232643A Active JP4071265B2 (ja) 2006-08-29 2006-08-29 ゲーム装置、ゲーム装置の制御方法及びプログラム

Country Status (5)

Country Link
US (1) US8172657B2 (enExample)
JP (1) JP4071265B2 (enExample)
KR (1) KR101073412B1 (enExample)
TW (1) TW200812675A (enExample)
WO (1) WO2008026382A1 (enExample)

Families Citing this family (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4498435B2 (ja) 2008-06-09 2010-07-07 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP4498447B2 (ja) * 2008-08-05 2010-07-07 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
US9586139B2 (en) * 2009-03-03 2017-03-07 Mobilitie, Llc System and method for game play in a dynamic communication network
JP5525250B2 (ja) * 2009-12-08 2014-06-18 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームの表示方法及びゲームシステム
JP5536467B2 (ja) * 2010-01-12 2014-07-02 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP5009405B2 (ja) * 2010-09-02 2012-08-22 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、及びプログラム
JP2012050791A (ja) * 2010-09-03 2012-03-15 Konami Digital Entertainment Co Ltd キャラクター表示装置、キャラクター表示方法、ならびに、プログラム
CN108292168B (zh) * 2015-11-26 2021-04-06 日商可乐普拉股份有限公司 针对虚拟空间内对象的动作指示方法及介质
JP7137294B2 (ja) 2016-06-10 2022-09-14 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理システム、及び情報処理方法
JP7513370B2 (ja) * 2017-05-23 2024-07-09 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理方法、および情報処理システム
JP6482696B2 (ja) * 2017-06-23 2019-03-13 キヤノン株式会社 表示制御装置、表示制御方法、およびプログラム
CN112426719B (zh) * 2020-11-27 2024-05-10 网易(杭州)网络有限公司 一种足球游戏控制方法、装置、设备和存储介质

Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3421746B2 (ja) * 1993-12-21 2003-06-30 株式会社セガ ゲーム機における球技のパス先選択方法
JP3417883B2 (ja) * 1999-07-26 2003-06-16 コナミ株式会社 画像作成装置、画像作成方法、画像作成プログラムが記録されたコンピュータ読み取り可能な記録媒体およびビデオゲーム装置
JP3191872B2 (ja) 1999-09-07 2001-07-23 株式会社ナムコ スポーツゲーム装置
JP2005050070A (ja) 2003-07-31 2005-02-24 Konami Computer Entertainment Yokyo Inc 画像処理装置、画像処理方法及びプログラム
JP3699718B2 (ja) 2003-10-31 2005-09-28 コナミ株式会社 ゲーム装置、ゲーム装置の制御方法及びプログラム
JP4025716B2 (ja) 2003-12-22 2007-12-26 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲーム装置
JP3990689B2 (ja) * 2004-07-14 2007-10-17 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP3827094B2 (ja) * 2005-03-03 2006-09-27 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP2006280658A (ja) * 2005-03-31 2006-10-19 Konami Digital Entertainment:Kk ゲーム装置、ゲーム実行制御プログラム及びゲーム実行制御方法
JP3958773B2 (ja) * 2005-03-31 2007-08-15 株式会社コナミデジタルエンタテインメント 対戦ゲームシステム及びゲーム装置

Also Published As

Publication number Publication date
WO2008026382A1 (en) 2008-03-06
KR101073412B1 (ko) 2011-10-17
US20100248804A1 (en) 2010-09-30
TW200812675A (en) 2008-03-16
TWI327081B (enExample) 2010-07-11
JP2008054760A (ja) 2008-03-13
KR20090010125A (ko) 2009-01-28
US8172657B2 (en) 2012-05-08

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