TW200812675A - Game device, controlling method of game device and information storing media - Google Patents

Game device, controlling method of game device and information storing media Download PDF

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Publication number
TW200812675A
TW200812675A TW096125167A TW96125167A TW200812675A TW 200812675 A TW200812675 A TW 200812675A TW 096125167 A TW096125167 A TW 096125167A TW 96125167 A TW96125167 A TW 96125167A TW 200812675 A TW200812675 A TW 200812675A
Authority
TW
Taiwan
Prior art keywords
pass
player
passing
game
character
Prior art date
Application number
TW096125167A
Other languages
English (en)
Chinese (zh)
Other versions
TWI327081B (enExample
Inventor
Hajime Matsumaru
Original Assignee
Konami Digital Entertainment
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment filed Critical Konami Digital Entertainment
Publication of TW200812675A publication Critical patent/TW200812675A/zh
Application granted granted Critical
Publication of TWI327081B publication Critical patent/TWI327081B/zh

Links

Classifications

    • A63F13/10
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/305Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • Theoretical Computer Science (AREA)
  • General Health & Medical Sciences (AREA)
  • Health & Medical Sciences (AREA)
  • Economics (AREA)
  • Human Computer Interaction (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)
TW096125167A 2006-08-29 2007-07-11 Game device, controlling method of game device and information storing media TW200812675A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006232643A JP4071265B2 (ja) 2006-08-29 2006-08-29 ゲーム装置、ゲーム装置の制御方法及びプログラム

Publications (2)

Publication Number Publication Date
TW200812675A true TW200812675A (en) 2008-03-16
TWI327081B TWI327081B (enExample) 2010-07-11

Family

ID=39135669

Family Applications (1)

Application Number Title Priority Date Filing Date
TW096125167A TW200812675A (en) 2006-08-29 2007-07-11 Game device, controlling method of game device and information storing media

Country Status (5)

Country Link
US (1) US8172657B2 (enExample)
JP (1) JP4071265B2 (enExample)
KR (1) KR101073412B1 (enExample)
TW (1) TW200812675A (enExample)
WO (1) WO2008026382A1 (enExample)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI382867B (zh) * 2008-08-05 2013-01-21 Konami Digital Entertainment 遊戲裝置、遊戲裝置之控制方法及資訊記憶媒體
CN112426719A (zh) * 2020-11-27 2021-03-02 网易(杭州)网络有限公司 一种足球游戏控制方法、装置、设备和存储介质

Families Citing this family (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4498435B2 (ja) 2008-06-09 2010-07-07 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
US9586139B2 (en) * 2009-03-03 2017-03-07 Mobilitie, Llc System and method for game play in a dynamic communication network
JP5525250B2 (ja) * 2009-12-08 2014-06-18 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームの表示方法及びゲームシステム
JP5536467B2 (ja) * 2010-01-12 2014-07-02 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP5009405B2 (ja) * 2010-09-02 2012-08-22 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、及びプログラム
JP2012050791A (ja) * 2010-09-03 2012-03-15 Konami Digital Entertainment Co Ltd キャラクター表示装置、キャラクター表示方法、ならびに、プログラム
CN108292168B (zh) * 2015-11-26 2021-04-06 日商可乐普拉股份有限公司 针对虚拟空间内对象的动作指示方法及介质
JP7137294B2 (ja) 2016-06-10 2022-09-14 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理システム、及び情報処理方法
JP7513370B2 (ja) * 2017-05-23 2024-07-09 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理方法、および情報処理システム
JP6482696B2 (ja) * 2017-06-23 2019-03-13 キヤノン株式会社 表示制御装置、表示制御方法、およびプログラム

Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3421746B2 (ja) * 1993-12-21 2003-06-30 株式会社セガ ゲーム機における球技のパス先選択方法
JP3417883B2 (ja) * 1999-07-26 2003-06-16 コナミ株式会社 画像作成装置、画像作成方法、画像作成プログラムが記録されたコンピュータ読み取り可能な記録媒体およびビデオゲーム装置
JP3191872B2 (ja) 1999-09-07 2001-07-23 株式会社ナムコ スポーツゲーム装置
JP2005050070A (ja) 2003-07-31 2005-02-24 Konami Computer Entertainment Yokyo Inc 画像処理装置、画像処理方法及びプログラム
JP3699718B2 (ja) 2003-10-31 2005-09-28 コナミ株式会社 ゲーム装置、ゲーム装置の制御方法及びプログラム
JP4025716B2 (ja) 2003-12-22 2007-12-26 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲーム装置
JP3990689B2 (ja) * 2004-07-14 2007-10-17 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP3827094B2 (ja) * 2005-03-03 2006-09-27 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP2006280658A (ja) * 2005-03-31 2006-10-19 Konami Digital Entertainment:Kk ゲーム装置、ゲーム実行制御プログラム及びゲーム実行制御方法
JP3958773B2 (ja) * 2005-03-31 2007-08-15 株式会社コナミデジタルエンタテインメント 対戦ゲームシステム及びゲーム装置

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI382867B (zh) * 2008-08-05 2013-01-21 Konami Digital Entertainment 遊戲裝置、遊戲裝置之控制方法及資訊記憶媒體
US8444463B2 (en) 2008-08-05 2013-05-21 Konami Digital Entertainment Co., Ltd. Game device, method for controlling game device, program, and information storage medium
CN112426719A (zh) * 2020-11-27 2021-03-02 网易(杭州)网络有限公司 一种足球游戏控制方法、装置、设备和存储介质
CN112426719B (zh) * 2020-11-27 2024-05-10 网易(杭州)网络有限公司 一种足球游戏控制方法、装置、设备和存储介质

Also Published As

Publication number Publication date
WO2008026382A1 (en) 2008-03-06
KR101073412B1 (ko) 2011-10-17
US20100248804A1 (en) 2010-09-30
TWI327081B (enExample) 2010-07-11
JP2008054760A (ja) 2008-03-13
JP4071265B2 (ja) 2008-04-02
KR20090010125A (ko) 2009-01-28
US8172657B2 (en) 2012-05-08

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