JP3990051B2 - ゲーム装置及び情報記憶媒体 - Google Patents
ゲーム装置及び情報記憶媒体 Download PDFInfo
- Publication number
- JP3990051B2 JP3990051B2 JP29607498A JP29607498A JP3990051B2 JP 3990051 B2 JP3990051 B2 JP 3990051B2 JP 29607498 A JP29607498 A JP 29607498A JP 29607498 A JP29607498 A JP 29607498A JP 3990051 B2 JP3990051 B2 JP 3990051B2
- Authority
- JP
- Japan
- Prior art keywords
- player
- target
- game
- attack
- hit
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Images
Classifications
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8088—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP29607498A JP3990051B2 (ja) | 1998-10-02 | 1998-10-02 | ゲーム装置及び情報記憶媒体 |
| US09/555,380 US6319119B1 (en) | 1998-10-02 | 1999-10-01 | Game machine and information storage medium |
| PCT/JP1999/005417 WO2004073813A1 (ja) | 1998-10-02 | 1999-10-01 | ゲーム装置及び情報記憶媒体 |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP29607498A JP3990051B2 (ja) | 1998-10-02 | 1998-10-02 | ゲーム装置及び情報記憶媒体 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2006249664A Division JP4204059B2 (ja) | 2006-09-14 | 2006-09-14 | ゲーム装置及び情報記憶媒体 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2000107452A JP2000107452A (ja) | 2000-04-18 |
| JP2000107452A5 JP2000107452A5 (https=) | 2005-11-24 |
| JP3990051B2 true JP3990051B2 (ja) | 2007-10-10 |
Family
ID=17828788
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP29607498A Expired - Fee Related JP3990051B2 (ja) | 1998-10-02 | 1998-10-02 | ゲーム装置及び情報記憶媒体 |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US6319119B1 (https=) |
| JP (1) | JP3990051B2 (https=) |
| WO (1) | WO2004073813A1 (https=) |
Families Citing this family (21)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4278070B2 (ja) * | 1999-06-17 | 2009-06-10 | 株式会社バンダイナムコゲームス | 画像生成システム及び情報記憶媒体 |
| JP2002018119A (ja) * | 2000-06-30 | 2002-01-22 | Namco Ltd | 射撃遊戯装置 |
| JP4567850B2 (ja) * | 2000-07-26 | 2010-10-20 | 株式会社バンダイナムコゲームス | ゲーム装置、ゲーム処理方法および記録媒体 |
| JP4857476B2 (ja) * | 2001-03-15 | 2012-01-18 | 株式会社セガ | ゲーム装置及びその制御方法及びシューティングゲーム装置及び通信ゲームシステム及び記憶媒体及びプログラム |
| JP2003006127A (ja) * | 2001-06-18 | 2003-01-10 | Cyberstep Inc | 分散処理システム、分散処理方法、およびその方法を利用可能なクライアント端末 |
| JP3998466B2 (ja) * | 2001-12-13 | 2007-10-24 | 株式会社スクウェア・エニックス | ネットワークゲームシステムおよびネットワークゲーム処理方法 |
| JP2003181146A (ja) * | 2001-12-14 | 2003-07-02 | Square Co Ltd | ネットワークゲームシステム、ゲームサーバシステム、クライアントシステム、ネットワークゲーム処理方法、プログラム及び記録媒体 |
| JP2003205175A (ja) * | 2002-01-11 | 2003-07-22 | Nintendo Co Ltd | ゲーム装置およびゲームプログラム |
| US20050075166A1 (en) * | 2002-05-14 | 2005-04-07 | Hemstreet Paul A. | Media program with interactive feature |
| JP2005218463A (ja) * | 2004-02-03 | 2005-08-18 | Nintendo Co Ltd | シューティングゲーム装置およびゲームプログラム |
| JP4287758B2 (ja) * | 2004-02-05 | 2009-07-01 | 任天堂株式会社 | シューティングゲーム装置およびシューティングゲームプログラム |
| JP4610988B2 (ja) * | 2004-09-30 | 2011-01-12 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及び画像生成システム |
| FR2880814A1 (fr) * | 2005-01-17 | 2006-07-21 | Makina Sarl I | Isntallation ludique comportant des elements de jeu pouvant changer d'etat pour changer d'appartenance |
| US7985133B2 (en) * | 2007-07-30 | 2011-07-26 | Igt | Gaming system and method for providing an additional gaming currency |
| NL2002558C2 (en) * | 2009-02-24 | 2010-08-25 | Chatventure B V | METHOD AND SERVER FOR MULTI-PLAYER GAMING. |
| JP5688535B2 (ja) * | 2010-03-16 | 2015-03-25 | 株式会社コナミデジタルエンタテインメント | ゲームシステム及びそのコンピュータプログラム |
| US8425308B2 (en) * | 2011-09-07 | 2013-04-23 | International Business Machines Corporation | Counter-balancing in-play video game incentives/rewards by creating a counter-incentive |
| US20150024815A1 (en) * | 2013-07-19 | 2015-01-22 | Acmos Technology Co., Ltd. | Hit recognition electronic target shooting system and recognition method thereof |
| JP5771710B2 (ja) * | 2014-02-26 | 2015-09-02 | 株式会社タイトー | 電子装置、ゲームプログラム |
| JP5980266B2 (ja) * | 2014-05-14 | 2016-08-31 | 任天堂株式会社 | 情報処理システム、情報処理プログラム、情報処理装置、及び情報処理方法 |
| JP6434603B2 (ja) * | 2017-11-20 | 2018-12-05 | 株式会社タイトー | ゲーム機 |
Family Cites Families (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4799687A (en) * | 1987-02-18 | 1989-01-24 | Davis Dennis W | Projected image tag game |
| CA2075122A1 (en) * | 1991-09-23 | 1993-03-24 | He Holdings, Inc. | Multiple participant moving vehicle shooting gallery |
| JP3181083B2 (ja) | 1991-12-28 | 2001-07-03 | 任天堂株式会社 | 射撃ゲームシステムおよびそれに用いられる射撃ゲームシステムの制御方法 |
| JP3600339B2 (ja) * | 1995-12-14 | 2004-12-15 | 株式会社ナムコ | ゲームシステム及びゲームシステムの制御方法 |
| JPH09253339A (ja) | 1996-03-27 | 1997-09-30 | Taito Corp | シューティングゲーム機 |
-
1998
- 1998-10-02 JP JP29607498A patent/JP3990051B2/ja not_active Expired - Fee Related
-
1999
- 1999-10-01 WO PCT/JP1999/005417 patent/WO2004073813A1/ja not_active Ceased
- 1999-10-01 US US09/555,380 patent/US6319119B1/en not_active Expired - Lifetime
Also Published As
| Publication number | Publication date |
|---|---|
| JP2000107452A (ja) | 2000-04-18 |
| US6319119B1 (en) | 2001-11-20 |
| WO2004073813A1 (ja) | 2004-09-02 |
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