JP3990051B2 - ゲーム装置及び情報記憶媒体 - Google Patents

ゲーム装置及び情報記憶媒体 Download PDF

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Publication number
JP3990051B2
JP3990051B2 JP29607498A JP29607498A JP3990051B2 JP 3990051 B2 JP3990051 B2 JP 3990051B2 JP 29607498 A JP29607498 A JP 29607498A JP 29607498 A JP29607498 A JP 29607498A JP 3990051 B2 JP3990051 B2 JP 3990051B2
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JP
Japan
Prior art keywords
player
target
game
attack
hit
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP29607498A
Other languages
English (en)
Japanese (ja)
Other versions
JP2000107452A (ja
JP2000107452A5 (https=
Inventor
豊 神江
龍彦 望月
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.)
Namco Ltd
Bandai Namco Entertainment Inc
Original Assignee
Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.)
Namco Ltd
Namco Bandai Games Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.), Namco Ltd, Namco Bandai Games Inc filed Critical Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.)
Priority to JP29607498A priority Critical patent/JP3990051B2/ja
Priority to US09/555,380 priority patent/US6319119B1/en
Priority to PCT/JP1999/005417 priority patent/WO2004073813A1/ja
Publication of JP2000107452A publication Critical patent/JP2000107452A/ja
Publication of JP2000107452A5 publication Critical patent/JP2000107452A5/ja
Application granted granted Critical
Publication of JP3990051B2 publication Critical patent/JP3990051B2/ja
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8088Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)
JP29607498A 1998-10-02 1998-10-02 ゲーム装置及び情報記憶媒体 Expired - Fee Related JP3990051B2 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP29607498A JP3990051B2 (ja) 1998-10-02 1998-10-02 ゲーム装置及び情報記憶媒体
US09/555,380 US6319119B1 (en) 1998-10-02 1999-10-01 Game machine and information storage medium
PCT/JP1999/005417 WO2004073813A1 (ja) 1998-10-02 1999-10-01 ゲーム装置及び情報記憶媒体

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP29607498A JP3990051B2 (ja) 1998-10-02 1998-10-02 ゲーム装置及び情報記憶媒体

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2006249664A Division JP4204059B2 (ja) 2006-09-14 2006-09-14 ゲーム装置及び情報記憶媒体

Publications (3)

Publication Number Publication Date
JP2000107452A JP2000107452A (ja) 2000-04-18
JP2000107452A5 JP2000107452A5 (https=) 2005-11-24
JP3990051B2 true JP3990051B2 (ja) 2007-10-10

Family

ID=17828788

Family Applications (1)

Application Number Title Priority Date Filing Date
JP29607498A Expired - Fee Related JP3990051B2 (ja) 1998-10-02 1998-10-02 ゲーム装置及び情報記憶媒体

Country Status (3)

Country Link
US (1) US6319119B1 (https=)
JP (1) JP3990051B2 (https=)
WO (1) WO2004073813A1 (https=)

Families Citing this family (21)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4278070B2 (ja) * 1999-06-17 2009-06-10 株式会社バンダイナムコゲームス 画像生成システム及び情報記憶媒体
JP2002018119A (ja) * 2000-06-30 2002-01-22 Namco Ltd 射撃遊戯装置
JP4567850B2 (ja) * 2000-07-26 2010-10-20 株式会社バンダイナムコゲームス ゲーム装置、ゲーム処理方法および記録媒体
JP4857476B2 (ja) * 2001-03-15 2012-01-18 株式会社セガ ゲーム装置及びその制御方法及びシューティングゲーム装置及び通信ゲームシステム及び記憶媒体及びプログラム
JP2003006127A (ja) * 2001-06-18 2003-01-10 Cyberstep Inc 分散処理システム、分散処理方法、およびその方法を利用可能なクライアント端末
JP3998466B2 (ja) * 2001-12-13 2007-10-24 株式会社スクウェア・エニックス ネットワークゲームシステムおよびネットワークゲーム処理方法
JP2003181146A (ja) * 2001-12-14 2003-07-02 Square Co Ltd ネットワークゲームシステム、ゲームサーバシステム、クライアントシステム、ネットワークゲーム処理方法、プログラム及び記録媒体
JP2003205175A (ja) * 2002-01-11 2003-07-22 Nintendo Co Ltd ゲーム装置およびゲームプログラム
US20050075166A1 (en) * 2002-05-14 2005-04-07 Hemstreet Paul A. Media program with interactive feature
JP2005218463A (ja) * 2004-02-03 2005-08-18 Nintendo Co Ltd シューティングゲーム装置およびゲームプログラム
JP4287758B2 (ja) * 2004-02-05 2009-07-01 任天堂株式会社 シューティングゲーム装置およびシューティングゲームプログラム
JP4610988B2 (ja) * 2004-09-30 2011-01-12 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及び画像生成システム
FR2880814A1 (fr) * 2005-01-17 2006-07-21 Makina Sarl I Isntallation ludique comportant des elements de jeu pouvant changer d'etat pour changer d'appartenance
US7985133B2 (en) * 2007-07-30 2011-07-26 Igt Gaming system and method for providing an additional gaming currency
NL2002558C2 (en) * 2009-02-24 2010-08-25 Chatventure B V METHOD AND SERVER FOR MULTI-PLAYER GAMING.
JP5688535B2 (ja) * 2010-03-16 2015-03-25 株式会社コナミデジタルエンタテインメント ゲームシステム及びそのコンピュータプログラム
US8425308B2 (en) * 2011-09-07 2013-04-23 International Business Machines Corporation Counter-balancing in-play video game incentives/rewards by creating a counter-incentive
US20150024815A1 (en) * 2013-07-19 2015-01-22 Acmos Technology Co., Ltd. Hit recognition electronic target shooting system and recognition method thereof
JP5771710B2 (ja) * 2014-02-26 2015-09-02 株式会社タイトー 電子装置、ゲームプログラム
JP5980266B2 (ja) * 2014-05-14 2016-08-31 任天堂株式会社 情報処理システム、情報処理プログラム、情報処理装置、及び情報処理方法
JP6434603B2 (ja) * 2017-11-20 2018-12-05 株式会社タイトー ゲーム機

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4799687A (en) * 1987-02-18 1989-01-24 Davis Dennis W Projected image tag game
CA2075122A1 (en) * 1991-09-23 1993-03-24 He Holdings, Inc. Multiple participant moving vehicle shooting gallery
JP3181083B2 (ja) 1991-12-28 2001-07-03 任天堂株式会社 射撃ゲームシステムおよびそれに用いられる射撃ゲームシステムの制御方法
JP3600339B2 (ja) * 1995-12-14 2004-12-15 株式会社ナムコ ゲームシステム及びゲームシステムの制御方法
JPH09253339A (ja) 1996-03-27 1997-09-30 Taito Corp シューティングゲーム機

Also Published As

Publication number Publication date
JP2000107452A (ja) 2000-04-18
US6319119B1 (en) 2001-11-20
WO2004073813A1 (ja) 2004-09-02

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