JP2007159801A - プログラム、プログラムが記録された記憶媒体およびゲーム装置 - Google Patents
プログラム、プログラムが記録された記憶媒体およびゲーム装置 Download PDFInfo
- Publication number
- JP2007159801A JP2007159801A JP2005359867A JP2005359867A JP2007159801A JP 2007159801 A JP2007159801 A JP 2007159801A JP 2005359867 A JP2005359867 A JP 2005359867A JP 2005359867 A JP2005359867 A JP 2005359867A JP 2007159801 A JP2007159801 A JP 2007159801A
- Authority
- JP
- Japan
- Prior art keywords
- ball
- program
- character
- pressure
- determining whether
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1056—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/646—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
- Position Input By Displaying (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2005359867A JP2007159801A (ja) | 2005-12-14 | 2005-12-14 | プログラム、プログラムが記録された記憶媒体およびゲーム装置 |
| EP06256358A EP1808211A3 (en) | 2005-12-14 | 2006-12-14 | Program, storage medium on which program is recorded, and game device |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2005359867A JP2007159801A (ja) | 2005-12-14 | 2005-12-14 | プログラム、プログラムが記録された記憶媒体およびゲーム装置 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2007159801A true JP2007159801A (ja) | 2007-06-28 |
| JP2007159801A5 JP2007159801A5 (enExample) | 2008-10-30 |
Family
ID=38104247
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2005359867A Pending JP2007159801A (ja) | 2005-12-14 | 2005-12-14 | プログラム、プログラムが記録された記憶媒体およびゲーム装置 |
Country Status (2)
| Country | Link |
|---|---|
| EP (1) | EP1808211A3 (enExample) |
| JP (1) | JP2007159801A (enExample) |
Cited By (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2010016323A1 (ja) * | 2008-08-06 | 2010-02-11 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法、プログラム及び情報記憶媒体 |
| JP2011065425A (ja) * | 2009-09-17 | 2011-03-31 | Konami Digital Entertainment Co Ltd | 情報処理装置、情報処理装置の制御方法及びプログラム |
| KR101267563B1 (ko) | 2011-12-09 | 2014-01-06 | (주)네오위즈게임즈 | 프리킥 게임 제공 방법 및 그 시스템 |
| KR101722716B1 (ko) * | 2016-10-07 | 2017-04-03 | 주식회사 오 코스모스 | 축입력 컨트롤러 |
| JP7025808B1 (ja) | 2021-06-18 | 2022-02-25 | 株式会社コナミデジタルエンタテインメント | コンピュータプログラム、それに用いるゲームシステム、及び制御方法 |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN109758760B (zh) | 2018-12-06 | 2020-02-07 | 网易(杭州)网络有限公司 | 足球游戏中射门控制方法、装置、计算机设备及存储介质 |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2000218040A (ja) * | 1999-01-29 | 2000-08-08 | Namco Ltd | ゲーム装置 |
| JP2001327751A (ja) * | 2000-05-19 | 2001-11-27 | Konami Co Ltd | アクションゲームプログラムを記録した可読記録媒体、ならびに、アクションゲーム装置およびその制御方法 |
| JP2003519547A (ja) * | 2000-01-14 | 2003-06-24 | 株式会社ソニー・コンピュータエンタテインメント | 感圧コントローラを利用したゲームを実行するコンピュータ、その使用方法及びその記録媒体 |
| JP2005204756A (ja) * | 2004-01-20 | 2005-08-04 | Nintendo Co Ltd | ゲーム装置及びゲームプログラム |
Family Cites Families (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3370313B2 (ja) * | 2000-07-17 | 2003-01-27 | コナミ株式会社 | ゲーム装置、ゲーム機の制御方法及び情報記憶媒体 |
-
2005
- 2005-12-14 JP JP2005359867A patent/JP2007159801A/ja active Pending
-
2006
- 2006-12-14 EP EP06256358A patent/EP1808211A3/en not_active Withdrawn
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2000218040A (ja) * | 1999-01-29 | 2000-08-08 | Namco Ltd | ゲーム装置 |
| JP2003519547A (ja) * | 2000-01-14 | 2003-06-24 | 株式会社ソニー・コンピュータエンタテインメント | 感圧コントローラを利用したゲームを実行するコンピュータ、その使用方法及びその記録媒体 |
| JP2001327751A (ja) * | 2000-05-19 | 2001-11-27 | Konami Co Ltd | アクションゲームプログラムを記録した可読記録媒体、ならびに、アクションゲーム装置およびその制御方法 |
| JP2005204756A (ja) * | 2004-01-20 | 2005-08-04 | Nintendo Co Ltd | ゲーム装置及びゲームプログラム |
Cited By (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2010035887A (ja) * | 2008-08-06 | 2010-02-18 | Konami Digital Entertainment Co Ltd | ゲーム装置、ゲーム装置の制御方法及びプログラム |
| KR101131026B1 (ko) | 2008-08-06 | 2012-03-29 | 가부시키가이샤 코나미 데지타루 엔타테인멘토 | 게임 장치, 게임 장치의 제어 방법, 및 정보 기억 매체 |
| CN101952000B (zh) * | 2008-08-06 | 2013-04-10 | 科乐美数码娱乐株式会社 | 游戏装置、游戏装置的控制方法 |
| US8491368B2 (en) | 2008-08-06 | 2013-07-23 | Konami Digital Entertainment Co., Ltd. | Game device for controlling action based on character ability, method for controlling game device, program, and information storage medium |
| WO2010016323A1 (ja) * | 2008-08-06 | 2010-02-11 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法、プログラム及び情報記憶媒体 |
| US9095777B2 (en) | 2009-09-17 | 2015-08-04 | Konami Digital Entertainment Co., Ltd. | Information processing device, method for controlling information processing device, program, and information storage medium |
| JP2011065425A (ja) * | 2009-09-17 | 2011-03-31 | Konami Digital Entertainment Co Ltd | 情報処理装置、情報処理装置の制御方法及びプログラム |
| KR101267563B1 (ko) | 2011-12-09 | 2014-01-06 | (주)네오위즈게임즈 | 프리킥 게임 제공 방법 및 그 시스템 |
| KR101722716B1 (ko) * | 2016-10-07 | 2017-04-03 | 주식회사 오 코스모스 | 축입력 컨트롤러 |
| JP7025808B1 (ja) | 2021-06-18 | 2022-02-25 | 株式会社コナミデジタルエンタテインメント | コンピュータプログラム、それに用いるゲームシステム、及び制御方法 |
| WO2022264682A1 (ja) * | 2021-06-18 | 2022-12-22 | 株式会社コナミデジタルエンタテインメント | コンピュータプログラム、それに用いるゲームシステム、及び制御方法 |
| JP2023000999A (ja) * | 2021-06-18 | 2023-01-04 | 株式会社コナミデジタルエンタテインメント | コンピュータプログラム、それに用いるゲームシステム、及び制御方法 |
| JP2023000611A (ja) * | 2021-06-18 | 2023-01-04 | 株式会社コナミデジタルエンタテインメント | コンピュータプログラム、それに用いるゲームシステム、及び制御方法 |
| JP7703222B2 (ja) | 2021-06-18 | 2025-07-07 | 株式会社コナミデジタルエンタテインメント | コンピュータプログラム、それに用いるゲームシステム、及び制御方法 |
| US12491440B2 (en) | 2021-06-18 | 2025-12-09 | Konami Digital Entertainment Co., Ltd. | Game system, medium, and method for determining ball speed and climb angle |
Also Published As
| Publication number | Publication date |
|---|---|
| EP1808211A2 (en) | 2007-07-18 |
| EP1808211A3 (en) | 2009-12-23 |
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