JP2007159801A - プログラム、プログラムが記録された記憶媒体およびゲーム装置 - Google Patents

プログラム、プログラムが記録された記憶媒体およびゲーム装置 Download PDF

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Publication number
JP2007159801A
JP2007159801A JP2005359867A JP2005359867A JP2007159801A JP 2007159801 A JP2007159801 A JP 2007159801A JP 2005359867 A JP2005359867 A JP 2005359867A JP 2005359867 A JP2005359867 A JP 2005359867A JP 2007159801 A JP2007159801 A JP 2007159801A
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Japan
Prior art keywords
ball
program
character
pressure
determining whether
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2005359867A
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English (en)
Japanese (ja)
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JP2007159801A5 (enExample
Inventor
Takashi Shindo
孝史 進藤
Kenji Murayama
健司 村山
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by Sega Corp filed Critical Sega Corp
Priority to JP2005359867A priority Critical patent/JP2007159801A/ja
Priority to EP06256358A priority patent/EP1808211A3/en
Publication of JP2007159801A publication Critical patent/JP2007159801A/ja
Publication of JP2007159801A5 publication Critical patent/JP2007159801A5/ja
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1056Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/646Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • Position Input By Displaying (AREA)
  • User Interface Of Digital Computer (AREA)
JP2005359867A 2005-12-14 2005-12-14 プログラム、プログラムが記録された記憶媒体およびゲーム装置 Pending JP2007159801A (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2005359867A JP2007159801A (ja) 2005-12-14 2005-12-14 プログラム、プログラムが記録された記憶媒体およびゲーム装置
EP06256358A EP1808211A3 (en) 2005-12-14 2006-12-14 Program, storage medium on which program is recorded, and game device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2005359867A JP2007159801A (ja) 2005-12-14 2005-12-14 プログラム、プログラムが記録された記憶媒体およびゲーム装置

Publications (2)

Publication Number Publication Date
JP2007159801A true JP2007159801A (ja) 2007-06-28
JP2007159801A5 JP2007159801A5 (enExample) 2008-10-30

Family

ID=38104247

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2005359867A Pending JP2007159801A (ja) 2005-12-14 2005-12-14 プログラム、プログラムが記録された記憶媒体およびゲーム装置

Country Status (2)

Country Link
EP (1) EP1808211A3 (enExample)
JP (1) JP2007159801A (enExample)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2010016323A1 (ja) * 2008-08-06 2010-02-11 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、プログラム及び情報記憶媒体
JP2011065425A (ja) * 2009-09-17 2011-03-31 Konami Digital Entertainment Co Ltd 情報処理装置、情報処理装置の制御方法及びプログラム
KR101267563B1 (ko) 2011-12-09 2014-01-06 (주)네오위즈게임즈 프리킥 게임 제공 방법 및 그 시스템
KR101722716B1 (ko) * 2016-10-07 2017-04-03 주식회사 오 코스모스 축입력 컨트롤러
JP7025808B1 (ja) 2021-06-18 2022-02-25 株式会社コナミデジタルエンタテインメント コンピュータプログラム、それに用いるゲームシステム、及び制御方法

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109758760B (zh) 2018-12-06 2020-02-07 网易(杭州)网络有限公司 足球游戏中射门控制方法、装置、计算机设备及存储介质

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000218040A (ja) * 1999-01-29 2000-08-08 Namco Ltd ゲーム装置
JP2001327751A (ja) * 2000-05-19 2001-11-27 Konami Co Ltd アクションゲームプログラムを記録した可読記録媒体、ならびに、アクションゲーム装置およびその制御方法
JP2003519547A (ja) * 2000-01-14 2003-06-24 株式会社ソニー・コンピュータエンタテインメント 感圧コントローラを利用したゲームを実行するコンピュータ、その使用方法及びその記録媒体
JP2005204756A (ja) * 2004-01-20 2005-08-04 Nintendo Co Ltd ゲーム装置及びゲームプログラム

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3370313B2 (ja) * 2000-07-17 2003-01-27 コナミ株式会社 ゲーム装置、ゲーム機の制御方法及び情報記憶媒体

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000218040A (ja) * 1999-01-29 2000-08-08 Namco Ltd ゲーム装置
JP2003519547A (ja) * 2000-01-14 2003-06-24 株式会社ソニー・コンピュータエンタテインメント 感圧コントローラを利用したゲームを実行するコンピュータ、その使用方法及びその記録媒体
JP2001327751A (ja) * 2000-05-19 2001-11-27 Konami Co Ltd アクションゲームプログラムを記録した可読記録媒体、ならびに、アクションゲーム装置およびその制御方法
JP2005204756A (ja) * 2004-01-20 2005-08-04 Nintendo Co Ltd ゲーム装置及びゲームプログラム

Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010035887A (ja) * 2008-08-06 2010-02-18 Konami Digital Entertainment Co Ltd ゲーム装置、ゲーム装置の制御方法及びプログラム
KR101131026B1 (ko) 2008-08-06 2012-03-29 가부시키가이샤 코나미 데지타루 엔타테인멘토 게임 장치, 게임 장치의 제어 방법, 및 정보 기억 매체
CN101952000B (zh) * 2008-08-06 2013-04-10 科乐美数码娱乐株式会社 游戏装置、游戏装置的控制方法
US8491368B2 (en) 2008-08-06 2013-07-23 Konami Digital Entertainment Co., Ltd. Game device for controlling action based on character ability, method for controlling game device, program, and information storage medium
WO2010016323A1 (ja) * 2008-08-06 2010-02-11 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、プログラム及び情報記憶媒体
US9095777B2 (en) 2009-09-17 2015-08-04 Konami Digital Entertainment Co., Ltd. Information processing device, method for controlling information processing device, program, and information storage medium
JP2011065425A (ja) * 2009-09-17 2011-03-31 Konami Digital Entertainment Co Ltd 情報処理装置、情報処理装置の制御方法及びプログラム
KR101267563B1 (ko) 2011-12-09 2014-01-06 (주)네오위즈게임즈 프리킥 게임 제공 방법 및 그 시스템
KR101722716B1 (ko) * 2016-10-07 2017-04-03 주식회사 오 코스모스 축입력 컨트롤러
JP7025808B1 (ja) 2021-06-18 2022-02-25 株式会社コナミデジタルエンタテインメント コンピュータプログラム、それに用いるゲームシステム、及び制御方法
WO2022264682A1 (ja) * 2021-06-18 2022-12-22 株式会社コナミデジタルエンタテインメント コンピュータプログラム、それに用いるゲームシステム、及び制御方法
JP2023000999A (ja) * 2021-06-18 2023-01-04 株式会社コナミデジタルエンタテインメント コンピュータプログラム、それに用いるゲームシステム、及び制御方法
JP2023000611A (ja) * 2021-06-18 2023-01-04 株式会社コナミデジタルエンタテインメント コンピュータプログラム、それに用いるゲームシステム、及び制御方法
JP7703222B2 (ja) 2021-06-18 2025-07-07 株式会社コナミデジタルエンタテインメント コンピュータプログラム、それに用いるゲームシステム、及び制御方法
US12491440B2 (en) 2021-06-18 2025-12-09 Konami Digital Entertainment Co., Ltd. Game system, medium, and method for determining ball speed and climb angle

Also Published As

Publication number Publication date
EP1808211A2 (en) 2007-07-18
EP1808211A3 (en) 2009-12-23

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