JP2005287830A - ゲーム装置、コンピュータの制御方法及びプログラム - Google Patents
ゲーム装置、コンピュータの制御方法及びプログラム Download PDFInfo
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- JP2005287830A JP2005287830A JP2004108015A JP2004108015A JP2005287830A JP 2005287830 A JP2005287830 A JP 2005287830A JP 2004108015 A JP2004108015 A JP 2004108015A JP 2004108015 A JP2004108015 A JP 2004108015A JP 2005287830 A JP2005287830 A JP 2005287830A
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
- A63F2300/695—Imported photos, e.g. of the player
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
- Image Processing (AREA)
- Television Signal Processing For Recording (AREA)
Abstract
【解決手段】 プレイヤを撮像する撮像手段からプレイヤの画像を取得するプレイヤ画像取得部50と、複数種類のゲームを実行し、各種類のゲームは、前記撮像手段により撮像される前記プレイヤの画像と該種類のゲームに対応する基礎ゲーム画像とを合成してなるゲーム画像を表示出力するゲーム処理部54と、前記撮像手段により撮像された前記プレイヤの画像と、前記複数種類のゲームのうち少なくとも一部に対応する複数の参考基礎ゲーム画像のそれぞれと、を合成して複数の参考ゲーム画像を生成するとともに、それら複数の参考ゲーム画像を含む参考画像を表示出力させる参考画像生成部58と、を含む。
【選択図】 図11
Description
Disk - Read Only Memory)やROM(Read Only Memory)カートリッジ等、他のあらゆるコンピュータ読み取り可能な情報記憶媒体を用いることができる。また、インターネット等のデータ通信網を介して遠隔地からゲームプログラムやゲームデータを家庭用ゲーム機46に供給することもできる。
Claims (7)
- プレイヤを撮像する撮像手段と、
複数種類のゲームを実行し、各種類のゲームは、前記撮像手段により撮像される前記プレイヤの画像と該種類のゲームに対応する基礎ゲーム画像とを合成してなるゲーム画像を表示出力する、ゲーム実行手段と、
前記撮像手段により撮像された前記プレイヤの画像と、前記複数種類のゲームのうち少なくとも一部に対応する複数の参考基礎ゲーム画像のそれぞれと、を合成して複数の参考ゲーム画像を生成する参考ゲーム画像生成手段と、
前記複数の参考ゲーム画像を含む参考画像を表示出力する参考画像出力手段と、
を含むことを特徴とするゲーム装置。 - 請求項1に記載のゲーム装置において、
前記参考画像に含まれる前記複数の参考ゲーム画像のうち1つを指定する指定手段をさらに含み、
前記ゲーム実行手段は、指定される前記参考ゲーム画像に対応する前記複数種類のゲームのうち1つを実行する、
ことを特徴とするゲーム装置。 - 請求項1又は2に記載のゲーム装置において、
前記参考基礎ゲーム画像は、前記基礎ゲーム画像に基づいて生成され、
前記参考ゲーム画像生成手段は、前記生成された前記参考基礎ゲーム画像を記憶する参考基礎ゲーム画像記憶手段を含み、前記プレイヤの画像と、該参考基礎ゲーム画像記憶手段に記憶された前記参考基礎ゲーム画像と、を合成する、
ことを特徴とするゲーム装置。 - 請求項3に記載のゲーム装置において、
前記ゲーム実行手段は、2次元又は3次元画像処理により前記基礎ゲーム画像を順次生成する手段を含み、
前記参考基礎ゲーム画像記憶手段には、前記生成する手段により順次生成されるべき前記基礎ゲーム画像のうち少なくとも1つが予め生成され、前記参考基礎ゲーム画像として記憶される、
ことを特徴とするゲーム装置。 - 請求項1乃至4に記載のゲーム装置において、
前記撮像手段は、プレイヤを示す動画像を取得する手段である、
ことを特徴とするゲーム装置。 - プレイヤの画像を取得するステップと、
複数種類のゲームのうち選択された1つを実行するステップであって、各種類のゲームは、前記プレイヤの画像と該種類のゲームに対応する基礎ゲーム画像とを合成してなるゲーム画像を表示出力するステップと、
前記プレイヤの画像と、前記複数種類のゲームのうち少なくとも一部に対応する複数の参考基礎ゲーム画像のそれぞれと、を合成して複数の参考ゲーム画像を生成するステップと、
前記複数の参考ゲーム画像を含む参考画像を表示出力するステップと、
を含むことを特徴とするコンピュータの制御方法。 - 複数種類のゲームを実行し、各種類のゲームは、撮像手段により撮像されるプレイヤの画像と該種類のゲームに対応する基礎ゲーム画像とを合成してなるゲーム画像を表示出力する、ゲーム実行手段、及び
前記撮像手段により撮像された前記プレイヤの画像と、前記複数種類のゲームのうち少なくとも一部に対応する複数の参考基礎ゲーム画像のそれぞれと、を合成して複数の参考ゲーム画像を生成する参考ゲーム画像生成手段と、
前記複数の参考ゲーム画像を含む参考画像を表示出力する参考画像出力手段
としてコンピュータを機能させるためのプログラム。
Priority Applications (7)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004108015A JP3648535B1 (ja) | 2004-03-31 | 2004-03-31 | ゲーム装置、コンピュータの制御方法及びプログラム |
KR1020067020374A KR100873601B1 (ko) | 2004-03-31 | 2004-07-30 | 게임 장치, 컴퓨터의 제어 방법 및 정보 기억 매체 |
EP04771095A EP1731204A4 (en) | 2004-03-31 | 2004-07-30 | GAME DEVICE, COMPUTER CONTROL METHOD, AND INFORMATION STORAGE MEDIUM |
CN2004800423551A CN1925896B (zh) | 2004-03-31 | 2004-07-30 | 游戏装置及计算机的控制方法 |
PCT/JP2004/010935 WO2005099842A1 (ja) | 2004-03-31 | 2004-07-30 | ゲーム装置、コンピュータの制御方法及び情報記憶媒体 |
TW094108724A TWI262812B (en) | 2004-03-31 | 2005-03-22 | Control method for game device or computer and information storage medium |
US11/087,580 US7597622B2 (en) | 2004-03-31 | 2005-03-24 | Game device, computer control method, and computer-readable information storage medium |
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JP2004108015A JP3648535B1 (ja) | 2004-03-31 | 2004-03-31 | ゲーム装置、コンピュータの制御方法及びプログラム |
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Publication Number | Publication Date |
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JP3648535B1 JP3648535B1 (ja) | 2005-05-18 |
JP2005287830A true JP2005287830A (ja) | 2005-10-20 |
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JP2004108015A Expired - Fee Related JP3648535B1 (ja) | 2004-03-31 | 2004-03-31 | ゲーム装置、コンピュータの制御方法及びプログラム |
Country Status (7)
Country | Link |
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US (1) | US7597622B2 (ja) |
EP (1) | EP1731204A4 (ja) |
JP (1) | JP3648535B1 (ja) |
KR (1) | KR100873601B1 (ja) |
CN (1) | CN1925896B (ja) |
TW (1) | TWI262812B (ja) |
WO (1) | WO2005099842A1 (ja) |
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-
2004
- 2004-03-31 JP JP2004108015A patent/JP3648535B1/ja not_active Expired - Fee Related
- 2004-07-30 EP EP04771095A patent/EP1731204A4/en not_active Withdrawn
- 2004-07-30 CN CN2004800423551A patent/CN1925896B/zh not_active Expired - Fee Related
- 2004-07-30 KR KR1020067020374A patent/KR100873601B1/ko not_active IP Right Cessation
- 2004-07-30 WO PCT/JP2004/010935 patent/WO2005099842A1/ja not_active Application Discontinuation
-
2005
- 2005-03-22 TW TW094108724A patent/TWI262812B/zh not_active IP Right Cessation
- 2005-03-24 US US11/087,580 patent/US7597622B2/en not_active Expired - Fee Related
Cited By (31)
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Publication number | Publication date |
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WO2005099842A1 (ja) | 2005-10-27 |
US20050221892A1 (en) | 2005-10-06 |
EP1731204A1 (en) | 2006-12-13 |
CN1925896B (zh) | 2012-03-21 |
TWI262812B (en) | 2006-10-01 |
KR20070009609A (ko) | 2007-01-18 |
CN1925896A (zh) | 2007-03-07 |
TW200538191A (en) | 2005-12-01 |
JP3648535B1 (ja) | 2005-05-18 |
US7597622B2 (en) | 2009-10-06 |
KR100873601B1 (ko) | 2008-12-11 |
EP1731204A4 (en) | 2007-12-05 |
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