JP5620414B2 - ゲーム装置 - Google Patents
ゲーム装置 Download PDFInfo
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- JP5620414B2 JP5620414B2 JP2012008136A JP2012008136A JP5620414B2 JP 5620414 B2 JP5620414 B2 JP 5620414B2 JP 2012008136 A JP2012008136 A JP 2012008136A JP 2012008136 A JP2012008136 A JP 2012008136A JP 5620414 B2 JP5620414 B2 JP 5620414B2
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- 238000006243 chemical reaction Methods 0.000 claims description 22
- 230000006870 function Effects 0.000 claims description 21
- 230000004913 activation Effects 0.000 claims description 5
- 238000000034 method Methods 0.000 description 12
- 238000010586 diagram Methods 0.000 description 6
- 230000008569 process Effects 0.000 description 6
- 230000005540 biological transmission Effects 0.000 description 3
- 230000009471 action Effects 0.000 description 2
- 230000007704 transition Effects 0.000 description 2
- 230000003213 activating effect Effects 0.000 description 1
- 230000008859 change Effects 0.000 description 1
- 230000003247 decreasing effect Effects 0.000 description 1
- 238000003384 imaging method Methods 0.000 description 1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M1/00—Substation equipment, e.g. for use by subscribers
- H04M1/72—Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
- H04M1/724—User interfaces specially adapted for cordless or mobile telephones
- H04M1/72403—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
- H04M1/72427—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/209—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform characterized by low level software layer, relating to hardware management, e.g. Operating System, Application Programming Interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
- A63F2300/695—Imported photos, e.g. of the player
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M1/00—Substation equipment, e.g. for use by subscribers
- H04M1/72—Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
- H04M1/724—User interfaces specially adapted for cordless or mobile telephones
- H04M1/72403—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
- H04M1/72445—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting Internet browser applications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M2250/00—Details of telephonic subscriber devices
- H04M2250/52—Details of telephonic subscriber devices including functional features of a camera
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Information Transfer Between Computers (AREA)
- User Interface Of Digital Computer (AREA)
Description
12 RAM
13 ROM
14 入力部
15 通信インターフェイス
16 サウンド処理部
17 サウンド出力装置
18 グラフィック処理部
19 表示部
20 アイコン
30 プレイヤ
31 ホラー画像
Claims (5)
- ゲームプログラムの実行中に、疑似待ち受け画面を表示する疑似待ち受け画面表示手段と、
ゲームプログラム及びゲームプログラムとは異なる他のアプリケーションプログラムを記憶するプログラム記憶手段と、
ゲームプログラムの実行中に、疑似待ち受け画面表示手段により表示された画面をもとに操作指示を与えることで、プログラム記憶手段により記憶された他のアプリケーションプログラムを起動させるプログラム起動手段と、
プログラム起動手段により起動された、他のアプリケーションプログラムを実行するプログラム実行手段と、
プログラム実行手段により他のアプリケーションプログラムを実行することで得られたデータを、ゲームのジャンル又はゲームの進行度合いに応じて変換するデータ変換手段と、
データ変換手段により変換された変換結果に応じた画像を表示画面に表示する第一の表示手段と
を備えるゲーム装置。 - 表示画面に他のアプリケーションプログラムを起動させるためのアイコンを表示する第二の表示手段と、
プレイヤによる操作指示によりアイコンの選択を受け付けるアイコン選択受付手段とを備え、
プログラム起動手段が、アイコン選択受付手段によりアイコンの選択が受け付けられることで、他のアプリケーションプログラムを起動させる
ことを特徴とする請求項1記載のゲーム装置。 - カメラ機能を備えたゲーム装置であって、
ゲームプログラムの実行中に、疑似待ち受け画面を表示する疑似待ち受け画面表示手段と、
ゲームプログラム及びカメラ機能を用いた撮影を制御するカメラプログラムを記憶するプログラム記憶手段と、
ゲームプログラムの実行中に、疑似待ち受け画面表示手段により表示された画面をもとに操作指示を与えることで、プログラム記憶手段により記憶されたカメラプログラムを起動させるカメラプログラム起動手段と、
カメラプログラム起動手段により起動されたカメラプログラムにより撮影を実行する撮影実行手段と、
撮影実行手段により得られた画像データを、ゲームのジャンル又はゲームの進行度合いに応じて変換する画像データ変換手段と、
画像データ変換手段により変換された変換画像データに応じた画像を表示画面に表示する表示手段と
を備えるゲーム装置。 - ゲームプログラムとは異なる他のアプリケーションプログラムが記憶されたコンピュータ装置において実行されるゲームプログラムであって、
コンピュータ装置を、
ゲームプログラムの実行中に、疑似待ち受け画面を表示する疑似待ち受け画面表示手段と、
ゲームプログラムの実行中に、疑似待ち受け画面表示手段により表示された画面をもとに操作指示を与えることで、他のアプリケーションプログラムを起動させるプログラム起動手段と、
プログラム起動手段により起動された、他のアプリケーションプログラムを実行するプログラム実行手段と、
プログラム実行手段により他のアプリケーションプログラムを実行することで得られたデータを、ゲームのジャンル又はゲームの進行度合いに応じて変換するデータ変換手段と、
データ変換手段により変換された変換データに応じた画像を表示画面に表示する表示手段
として機能させるゲームプログラム。 - カメラ機能を備え、カメラ機能を用いた撮影を制御するカメラプログラムが記憶されたコンピュータ装置において実行されるゲームプログラムであって、
コンピュータ装置を、
ゲームプログラムの実行中に、疑似待ち受け画面を表示する疑似待ち受け画面表示手段と、
ゲームプログラムの実行中に、疑似待ち受け画面表示手段により表示された画面をもとに操作指示を与えることで、カメラプログラムを起動させるカメラプログラム起動手段と、
カメラプログラム起動手段により起動された、カメラプログラムにより撮影を実行する撮影実行手段と、
撮影実行手段により得られた画像データを、ゲームのジャンル又はゲームの進行度合いに応じて変換する画像データ変換手段と、
画像データ変換手段により変換された変換画像データに応じた画像を表示画面に表示する表示手段
として機能させるゲームプログラム。
Priority Applications (6)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2012008136A JP5620414B2 (ja) | 2012-01-18 | 2012-01-18 | ゲーム装置 |
EP12193917.7A EP2617477A3 (en) | 2012-01-18 | 2012-11-22 | Game apparatus |
US13/688,506 US9700800B2 (en) | 2012-01-18 | 2012-11-29 | Game apparatus |
US15/615,008 US10039986B2 (en) | 2012-01-18 | 2017-06-06 | Game apparatus |
US16/026,679 US10441890B2 (en) | 2012-01-18 | 2018-07-03 | Game apparatus |
US16/560,158 US20190388790A1 (en) | 2012-01-18 | 2019-09-04 | Game apparatus |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2012008136A JP5620414B2 (ja) | 2012-01-18 | 2012-01-18 | ゲーム装置 |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2013146344A JP2013146344A (ja) | 2013-08-01 |
JP5620414B2 true JP5620414B2 (ja) | 2014-11-05 |
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2012008136A Active JP5620414B2 (ja) | 2012-01-18 | 2012-01-18 | ゲーム装置 |
Country Status (3)
Country | Link |
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US (4) | US9700800B2 (ja) |
EP (1) | EP2617477A3 (ja) |
JP (1) | JP5620414B2 (ja) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
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JP5829040B2 (ja) * | 2011-04-11 | 2015-12-09 | 任天堂株式会社 | ゲームシステム、ゲーム装置、ゲームプログラム、および画像生成方法 |
JP5745340B2 (ja) * | 2011-06-02 | 2015-07-08 | 任天堂株式会社 | ゲームシステム、ゲーム装置、ゲームプログラム、および画像生成方法 |
KR101678271B1 (ko) * | 2011-06-05 | 2016-11-21 | 애플 인크. | 다수의 애플리케이션들로부터 수신된 통지들을 디스플레이하기 위한 시스템들 및 방법들 |
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2012
- 2012-01-18 JP JP2012008136A patent/JP5620414B2/ja active Active
- 2012-11-22 EP EP12193917.7A patent/EP2617477A3/en not_active Withdrawn
- 2012-11-29 US US13/688,506 patent/US9700800B2/en active Active
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2017
- 2017-06-06 US US15/615,008 patent/US10039986B2/en active Active
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2018
- 2018-07-03 US US16/026,679 patent/US10441890B2/en active Active
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2019
- 2019-09-04 US US16/560,158 patent/US20190388790A1/en not_active Abandoned
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US10441890B2 (en) | 2019-10-15 |
EP2617477A2 (en) | 2013-07-24 |
US20170266561A1 (en) | 2017-09-21 |
US9700800B2 (en) | 2017-07-11 |
US20130184074A1 (en) | 2013-07-18 |
EP2617477A3 (en) | 2014-09-17 |
US10039986B2 (en) | 2018-08-07 |
US20190388790A1 (en) | 2019-12-26 |
US20180318717A1 (en) | 2018-11-08 |
JP2013146344A (ja) | 2013-08-01 |
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