EP4051397A1 - Gesellschaftsspiel - Google Patents
GesellschaftsspielInfo
- Publication number
- EP4051397A1 EP4051397A1 EP20807651.3A EP20807651A EP4051397A1 EP 4051397 A1 EP4051397 A1 EP 4051397A1 EP 20807651 A EP20807651 A EP 20807651A EP 4051397 A1 EP4051397 A1 EP 4051397A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- game
- frame
- parlor
- pieces
- playing surface
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 239000004575 stone Substances 0.000 claims description 17
- 239000000853 adhesive Substances 0.000 claims description 7
- 230000001070 adhesive effect Effects 0.000 claims description 7
- 230000000295 complement effect Effects 0.000 claims description 5
- 238000006073 displacement reaction Methods 0.000 description 19
- 230000000694 effects Effects 0.000 description 17
- 238000000034 method Methods 0.000 description 3
- 230000001419 dependent effect Effects 0.000 description 2
- 230000014509 gene expression Effects 0.000 description 2
- 238000010408 sweeping Methods 0.000 description 2
- 241000549343 Myadestes Species 0.000 description 1
- 230000001154 acute effect Effects 0.000 description 1
- 238000010276 construction Methods 0.000 description 1
- 230000003247 decreasing effect Effects 0.000 description 1
- 230000000717 retained effect Effects 0.000 description 1
- 238000005096 rolling process Methods 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0803—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged
- A63F9/0807—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged requiring vacant positions or gap migration, e.g. two-dimensional sliding puzzles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/10—Two-dimensional jig-saw puzzles
- A63F9/1044—Display boards therefor
Definitions
- the invention relates to a parlor game which comprises a plurality of game pieces which are set up to be placed side by side on a playing surface for random access.
- EP3178533A1 discloses a board game which has a base body with a frame, a playing level delimited by the frame with a visible playing field and several game pieces.
- the frame has an at least partially circumferential band on its inside.
- the invention is based on the object of making it possible to play with new rules of the game.
- one or more frame elements are set up in the parlor game to stretch a frame that surrounds the playing surface in such a way that, if a first of the several game pieces placed on the playing surface is removed from the playing surface, at least a second of the several game pieces on the Play area is positively displaceable.
- At least one effect can be that the second of the plurality of game pieces, which is placed adjacent to that section of the playing surface from which the first game piece is removed, is only displaceable along the single path until the second of the plurality of game pieces covers the section.
- FIG. 1A and 1B show a perspective view of an embodiment in a first state according to the invention.
- FIGS. 2A and 2B show a perspective view of an embodiment in a second state according to the invention.
- FIG. 3 shows a perspective view of an embodiment in a third state according to the invention.
- FIGS. 5A, 5B and 5C show a plan view of an exemplary embodiment according to the invention in several states.
- FIGS. 6A and 6B show a perspective view of elements of an embodiment according to the invention.
- FIGS. 7A and 7B show a plan view of an embodiment in several states according to the invention.
- FIG. 8 shows a perspective view of elements of an embodiment according to the invention.
- FIGS. 1A and 1B show a perspective view of an embodiment according to the invention in a first state.
- FIG. 1B shows a detail of the perspective view in FIG. 1A, which is marked in FIG. 1A with the reference symbol 1B.
- the parlor game has a frame 100 which encloses a playing surface 109. Furthermore, the parlor game has several game pieces 111,..., 155. The multiple game pieces
- the plurality of game pieces 111, ..., 155 are set up for random access.
- At least one effect can be that a user can remove a first playing piece of his choice from the playing surface 109, for example by the user lifting the playing piece 124 from the playing surface 109 as shown in FIG. 2A.
- the effect of the frame 100 is that, if the first game piece 124 of the plurality of game pieces 111, 155 deposited on the playing surface is removed from the playing surface, at least one second of the plurality of game pieces 111, ..., 155 is positively displaceable on the playing surface 109; In the example shown in FIG.
- the frame 100 is set up to enclose the playing surface 109 on a plane such as a table top as a flat playing surface.
- the frame includes a rectangular play area. In some embodiments, the frame encloses the rectangular playing area, i.e. the frame forms the rectangular playing area. In some embodiments, such as shown in FIG. 1A, the frame 100 encloses the playing surface 109 as a square playing surface. The border of the frame 100 thus forms the square playing surface.
- the playing surface can have any other shape that can be divided into tracks along which game pieces can be moved.
- the playing surface can be designed as a parallelogram.
- the playing surface can be divided into parallel lanes, with two sets of parallel lanes being possible.
- a path of a first set of parallel paths runs at an acute angle to a path of a second set of parallel paths.
- the playing surface can be ring-shaped or circular.
- the playing surface can be divided into concentric ring-shaped tracks along which game pieces can be moved, each of which is assigned to one of the ring-shaped tracks, the dimensions of which are correspondingly dependent on the distance of the respective ring-shaped track assigned to the playing piece from the center of the playing surface differentiate, and which cover an arc section of the associated annular path.
- the plurality of game pieces 111,..., 155 cover when the plurality of game pieces
- FIGS. 1A and 1B show the parlor game according to an embodiment in a first state in which twenty-five game pieces 111, ..., 155 are placed directly on the playing surface, i.e. without overlapping one another, and thereby essentially completely covering the playing surface 109.
- the multiple tokens 111, ..., 155 overlap when the multiple tokens 111, ...,
- the playing surface 109 is complete except for a track 104, along which at least one second 123 of the plurality of game pieces 111, ..., 155 on the
- Playing surface 109 is positively displaceable.
- FIG. 2A shows the parlor game according to an embodiment in a second state in which twenty-four game pieces 111, ...,
- FIG. 2B shows a detail of the perspective view in FIG. 2A, which is marked in FIG. 2A with the reference symbol 2B.
- a game piece, the game piece 124 shown in FIGS. 1A and 1B, is removed from the playing surface 109 in the second state and releases the playing surface 109 as the path surface 104 in its place.
- the game piece 125 can be forcibly displaced on the track surface 104 by sweeping over an edge section 104c of the track surface 104 to the location of the removed game piece 124.
- adjacent game pieces 115, 114 form a positive guide for the side wall 125d of the game piece 125 by means of the side wall 115b, 114b of the respective adjacent game piece 115, 114.
- adjacent game pieces 115, 114 and 135, 134 form by means of the side wall 135d , 134d of the respective adjacent game piece a forced guidance for the side wall 125b of the game piece 125. Because the game pieces 115, 114 and 135, 134 must remain at the respective location on the playing surface 109, because against the constraining forces of the side walls 100b of the frame 100, no displacement of the game pieces is possible.
- the game stone 123 on the track surface 104 can also be forcibly displaced by sweeping over an edge section 104a of the track surface 104 to the location of the removed game piece 124, as shown in FIG. 3, which is a perspective view shows an embodiment in a third state according to the invention.
- adjacent game pieces 113, 114 form a forced guidance for the side wall 123d of the game piece 123 by means of the side wall 113b, 114b of the respective adjacent game piece 113, 114.
- the game pieces 134 and 114 can optionally also be displaced on the track surface 104 in a direction which is perpendicular to the direction of the displacement movement in the aforementioned examples.
- a forced guidance is brought about by the frame 100 by means of the game pieces 135, 125 and 133, 123 or by means of the game pieces 115, 125 and 113, 123.
- the phrase "completely covering” should not be understood so strictly that not even a narrow gap is deposited between the side by side on the playing surface 109 Game pieces are present. Rather, the phrase “completely cover” is to be understood as meaning that there is a tolerance between adjacent pieces, for example between a first piece 113 and a second piece 123 and between the second piece 123 and a third piece 133, according to which there is a tolerance between the adjacent pieces Game pieces a small gap 108a or 108b can remain and there is some air, so that the game pieces 111, ..., 155 have a certain, albeit small, play.
- One effect can be that the game pieces 111,..., 155 can be displaced relative to one another on the given path because they are not clamped laterally on the path.
- One effect can be that random access to the game pieces is possible in order to lift the respective game piece from the playing surface without lifting neighboring game pieces at the same time.
- the plurality of game pieces 111,..., 155 have a flat support surface which is set up to rest on the flat playing surface 109.
- the plurality of game pieces 111,..., 155 are each an instance of a single game piece pattern.
- the several game pieces 111, ..., 155 thus each have the characteristics of the game piece pattern.
- the playing piece 10 has a cuboid body with the support surface 11 and with a playing piece side wall 12 which extends upwards from the edge of the bearing surface and which surrounds the cuboid body.
- the playing piece 10 has a surface 14 lying opposite the supporting surface 11, which in the perspective illustration of the playing piece 10 in FIG. 4 points downward and therefore cannot be seen.
- the game piece 10 can be symmetrical in such a way that the Support surface 11 and surface 14 do not differ in shape. At least one effect can be that the surface 14 can be used like the support surface 11 of the playing piece 10 and, conversely, the support surface 11 can be used like the surface 14.
- the cuboid body of the game stone 10 therefore has two flat support surfaces 11 lying opposite one another, which are spaced apart from one another by a constant height of the game stone side wall 12 in the circumferential direction. At least one effect can be that the respective game piece 10 can be placed with one or the other of the two opposing flat support surfaces 11, for example on the game surface 109, as required.
- the support surface 11 of the cuboid body of the game stone 10 is rectangular.
- the game piece 10 has edge sections 10a, 10b, 10c, 10d, whose associated sections of the side wall 12 each enclose a right angle 15.
- the support surface of the cuboid body of the game stone 10 is square.
- the length of a first side of the rectangular support surface of the cuboid body of the plurality of game pieces is a multiple of the length of a second side of the rectangular support surface.
- the support surface of the cuboid body of the plurality of game pieces is designed as an equilateral parallelogram.
- the cuboid body of the game stone 10 is rounded at least in one corner section 13. At least one effect can be that it is easier to shift the playing piece 10 along the single path on the playing surface 109, because a slight tilting of a playing piece 123 placed on the playing surface 109 does not block the displacement.
- the supporting surface of the playing piece has a sliding structure, rolling means or some other structure that provides frictional resistance to a transverse movement of the playing piece on the playing surface decreased.
- the cuboid body forms a base for a figurative structure.
- the figurative structure of all of the game pieces is the same.
- at least two of the plurality of game pieces differ from one another in terms of their figurative structure.
- the surface of the game piece has a structure, a plastic or some other construction which, for example, distinguishes a first game piece from a second game piece whose surface differs from the surface of the first game piece.
- the cuboid body of the game piece has a flat card shape in some embodiments.
- the game pieces 111 ... 155 shown in FIGS. 1A, 1B, 2A, 2B, 3 are flat in the shape of a card.
- the frame 100 has a frame element which as a whole forms the frame 100.
- the frame element itself is the frame 100.
- FIGS. 1A, 1B, 2A, 2B and 3 show the parlor game according to the embodiment shown in FIGS. 1A and 1B, the parlor game being in mutually different states.
- 3 shows the parlor game according to the embodiment shown in FIGS. 1A to 2B, the parlor game being in mutually different states.
- the playing surface 109 which surrounds the frame 100.
- the number and arrangement of the game pieces are chosen so that the game pieces lie next to each other on the playing surface without overlapping, and thereby essentially completely covering the playing surface 109, i.e. except for gap 108a,
- an edge section 114b of a first playing piece 114 is spaced by a first gap 108a from an opposite edge section 124d of a second playing piece 124, which is placed on the playing surface 109 adjacent to the first playing piece 114.
- an edge section 124b of the second playing piece 124 is spaced by a second gap 108b from an opposite edge section 134d of a third playing piece 134, which is placed on the playing surface 109 adjacent to the second playing piece 124.
- the tokens are placed in such a way that the gaps 108a, 108b are large enough not to pinch the tokens, e.g. not to pinch the second token 124 between the first token 114 and the third token 134, but rather a small amount of play between to allow the game pieces 114 and 124 or 124 and 134.
- At least one effect can be that the user can selectively lift a piece of the pieces 111, ..., 155, such as the piece 124, from the playing surface without disturbing the arrangement of neighboring pieces according to the regular arrangement shown, such as in the explained Example of the game pieces 114 and 134 and the game pieces 123 and 125, without the need for a special fine motor skills of the user, a special learning or a special attention of the user.
- FIGS. 1A and 1B show the parlor game according to the embodiment in FIGS. 1A and 1B in a second state in which the game piece 124 (not shown in FIG. 2B) has been removed from the playing surface 109.
- At least one effect can be that the user can place a game piece on the playing surface 109, in particular on the track surface 104, without the arrangement of other game pieces on the playing surface according to the regular arrangement shown, in particular those game pieces that are adjacent to the track surface 104, to disturb, such as in the example of the game pieces 114 and 134 and the game pieces 123 and 125. Furthermore, the user can one of the neighboring game pieces 113, 134, 125, 114 from its arrangement on the playing surface 109 out on the Move track surface 104 without disturbing the arrangement of track surface 104 of adjacent game pieces according to the regular arrangement shown.
- the frame 100 ensures that one of the other game pieces, on which a shear force or some other force is exerted when a game piece is moved by the user, which could move the other game piece out of its arrangement, encounters a constraining force that the frame 100 applies exercises the other token and which compensates for the shear force or other force so that the other token remains in place.
- FIGS. 1A and 1B shows the parlor game according to the embodiment in FIGS. 1A and 1B in a third state in which the game piece 124 has been removed from the playing surface 109 and is now pushed laterally onto the playing surface 109 by the user from the frame 100.
- the game stone 124 presses against a first game stone 121 arranged on the playing surface 109, which in turn presses against a second game stone 122 adjacent to the first game stone 121, which in turn presses against a third game stone 123 adjacent to the second game stone 122.
- the third playing piece 123 is adjacent to the track surface 104, which is free from the playing surface due to the removal of the playing piece 124.
- first token 121, the second token 122 and the token 123 can yield to the displacement force applied by the user by means of the token 124 and can move along a displacement path in a direction 129 until the third token 123 hits another token 125, which is adjacent to the track surface 104 and delimits it to form a joint 120a.
- first other game pieces 111, ..., 114 form a first lateral path delimitation 120b, because the first other game pieces 111, ..., 114 in turn hit the frame 100 so that they essentially immovable on the playing surface 109 Have to stay in place.
- other second game pieces 131, ..., 134 form a second lateral path delimitation 120d.
- the second other game pieces 131, ..., 134 are each in place on the
- the first lateral delimitation 120b and the second lateral path delimitation 120d thus ensure a forced guidance of the first, second and third game stone 123, 122, 121 and laterally when executing the displacement movement on the displacement path 120 in the direction 129 onto the further game piece 125 the playing area pushed the game piece 124.
- FIGS. 5A, 5B, 5C and 6A and 6B show a plan view of an embodiment according to the invention, in which the frame comprises a plurality of frame elements, the embodiment assuming a plurality of mutually different states.
- 6A shows a perspective view of frame elements in an embodiment according to the invention.
- 6B shows a perspective view of the frame elements interacting with one another and with game pieces according to the invention.
- the parlor game according to the further embodiments has a frame 200 with an outer side wall 200a and an inner side wall 200b.
- the inner side wall 200b encloses a playing surface 209.
- the parlor game has several game pieces 211,..., 244.
- the game pieces 211,..., 244 are designed, for example, like the game piece 10 shown in FIG. In particular, the several game pieces 211, ...,
- FIG. 5A differs from the exemplary embodiments explained with reference to FIGS. 1A and 1B, FIGS. 2A and 2B and FIG. 3 with regard to the number of game pieces required to cover the playing surface, namely sixteen game pieces instead of twenty-five game pieces. It should be understood from these examples that the number of pieces in the parlor game is not to be construed as a limitation. In the present example, in a first state of the parlor game (FIG 5A), the sixteen game pieces 211, ...,
- the plurality of tokens 211, ..., 244 are set up for random access. At least one effect can be that a user can remove a first playing piece 233 of his choice from the playing surface 209, for example by the user lifting the first playing piece 233 off the playing surface 209.
- the frame 200 also effects a forced guidance, according to which in the example of FIG. 5A, if the first game piece 233 of the several game pieces 211, ..., 244 deposited on the playing surface is removed from the playing surface, at least one second 223, 232, 234, 243 of the several game pieces 211, ..., 244 on the
- Playing surface 209 is positively displaceable.
- the second game piece 223 is together with a third game piece 213 in the execution of a Conceived displacement movement along a first direction 291, in which the user pushes the first game piece 233 onto the playing surface 209 and thereby exerts a displacement force on the third game piece 213, which in turn presses against the second game piece 223.
- a Conceived displacement movement along a first direction 291 in which the user pushes the first game piece 233 onto the playing surface 209 and thereby exerts a displacement force on the third game piece 213, which in turn presses against the second game piece 223.
- the second game piece 242, together with a third game piece 241 is in the process of executing a displacement movement along a second direction 292, in which the user pushes a first game piece 243 removed from the playing surface 209 onto the playing surface 209 and thereby pushes a Displacement force exerts on the third game piece 241, which in turn presses against the second game piece 242.
- the frame has a plurality of frame elements 202a, 202b,
- the further exemplary embodiment differs from the exemplary embodiments explained with reference to FIGS. 1A and 1B, FIGS. 2A and 2B and FIG. 3 with regard to the number of frame elements that span the frame 200; namely sixteen frame elements 202a, 202b, 202c, 203 instead of a single frame element 100. It should be understood from these examples that the number of frame elements of the frame is not to be construed as a limitation.
- the plurality of frame elements can be detachably connected to one another in order to span the frame.
- a first instance of the first frame element pattern and a second instance of the first frame element pattern can be releasably connected by engagement, for example, of a nose wall of the first instance with a groove wall of the second instance.
- FIGS. 6A and 6B show a perspective illustration of a plurality of frame elements 20, 30 in embodiments such as are used in the exemplary embodiments of the parlor game described herein with reference to the drawings, for example in In the exemplary embodiment shown in FIGS. 5A, 5B and 5C, the frame elements 202a, 202b, 202c and 203, respectively.
- at least one first frame element 20 of the plurality of frame elements 20, 30 is designed as an instance of a first frame element pattern in which a nose wall and a groove wall are opposite one another.
- the first frame element 20 is designed, for example, as an essentially rectangular parallelepiped with at least one support surface and end walls 21, 23 and side walls 22, 24 extending upward from the support surface.
- one of the two side walls 22, 24 of the first frame member 20 that are opposite one another can form a frame outer wall section.
- At least one of the end walls 21, 23 of the first frame element 20 has a substantially flat abutment surface.
- At least one of the side walls 22, 24 of the first frame member 20 has a substantially planar abutment surface.
- the end walls 21, 23 are each formed as one of the nose wall and the groove wall.
- a first end wall 21 of the first frame element 20 can be designed as a nose wall which has a nose 28.
- a second end wall 23 of the first frame element 20 opposite the first end wall 21 with the nose 28 is designed as a groove wall which has a groove 29.
- the first end wall 21 with the nose 28 and the second end wall 23 with the groove 29 are designed to be complementary to one another.
- At least one second frame element 30 of the plurality of frame elements 20, 30 is designed as an instance of a second frame element pattern in which a nose wall and a groove wall abut one another in a corner section.
- the second frame element 30 is designed, for example, as an essentially rectangular parallelepiped with at least one support surface and end walls 31, 33 and side walls 32, 34 extending upward from the support surface.
- an end wall 33 and a side wall 34 of the second frame member 30, which are integrated into one Corner section of the second frame element 30 abut one another to form a frame outer wall section.
- At least one of the end walls 31, 33 of the second frame element 30 has an essentially flat abutment surface.
- At least one of the side walls 32, 34 of the second frame member 30 has a substantially planar abutment surface.
- a side wall 32 of the second frame element 30 is designed as one of the nose wall and the groove wall, and an end wall 31 of the second frame element 30 is designed as one of the groove wall and the nose wall.
- a first end wall 31 of the second frame element 30 can be designed as a nose wall which has a nose 38.
- a side wall 32 of the second frame element 30, which adjoins the first end wall 31 while forming a corner section, is designed as a groove wall which has a groove 39.
- the first end wall 31 with the nose 38 and the side wall 32 with the groove 39 are designed to be complementary to one another.
- the nose 28 of the first end wall 21 of the first frame element 20 is complementary to the groove 39 of the side wall 32 of the second frame element 30, and the nose 38 of the first end wall 31 of the second frame element 30 is complementary to the groove 29 of the second end wall 23 of the first frame member 20 formed.
- At least one effect can be that the nose 28 of the first end wall 21 of the first frame element 20 can be brought into engagement with the groove 39 of the side wall 32 of the second frame element 30.
- the nose 38 of the first end wall 31 of the second frame element 30 can be brought into engagement with the groove 29 of the second end wall 23 of the first frame element 20.
- the first end wall 21 with the nose 28 and the second end wall 23 with the groove 29 are spaced apart from one another by the length of the side walls 22, 24 of the first frame element 20.
- two first frame elements 20 can be linked to one another by the nose 28 of the first end wall 21 of the a first frame element 20 is brought into engagement with the groove 29 of the second end wall 23 of the further first frame element 20.
- the engagement can bring about a frictional connection.
- the length of the side wall of the first frame element corresponds to the length of the first side wall or the length of the second side wall of the cuboid body of a respective one of the plurality of game pieces or the side length of the rectangular support surface of the cuboid body of such a game piece.
- the length of the opposing side walls 22, 24 of the first frame element 20 corresponds to the length of the side wall 12 of the game piece 10. At least one effect can therein lie that a user, depending on a number of interconnected first frame elements 20, can determine the length of an inner side wall of the frame and thus a number of game pieces that can be arranged along the inner side wall of the frame.
- the length of the side walls 32, 34 of the second frame element 30 corresponds to the length of the side wall 12 of the game stone 10 plus the length of the first end wall 21 with the Nose 28 of the first frame element 20 or of the second end wall 23 with the groove 29 of the first frame element 20.
- the length of the side wall of the first frame element corresponds to a multiple of the length of the side wall of the cuboid body of a respective one of the plurality of game pieces.
- At least one effect can be that several frame elements can be connected in such a way that the frame formed by the frame elements spans a playing surface, the surface of which can be covered by the several playing pieces placed on the playing surface without overlapping.
- the length of the frame member sidewall is a first
- Frame element pattern and the length of the first side or the length of the second side of the rectangular support surface of the Cuboid body of the several pieces in a ratio of whole numbers to one another, e.g. 2: 3, 3: 4, 4: 5.
- This means that the length of the side wall of the first frame element and the length of the first side wall or the length of the second side wall of the cuboid body of the several game pieces are in a rational relationship to one another, e.g. 2/3, 3/2, 3/4, 4 / 3, 3/5, 5/3, 4/5 or 5/4.
- the length of the frame element side wall of the first frame element pattern or a multiple of the length of the frame element side wall of the first frame element pattern corresponds to the length of the first side or the length of the second side of the rectangular bearing surface of the cuboid body of the plurality of game pieces.
- FIGS. 5A and 7A and 7B show the parlor game according to the embodiment shown in FIG. 5A, the parlor game being in mutually different states.
- frame elements 203, 202a, 202b, 202c are connected to one another to form the frame 200 which surrounds the playing surface 209.
- frame elements 203, 202a, 202b, 202c are connected to one another to form the frame 200 which surrounds the playing surface 209.
- a frame element 202c is detached from the frame 200 on each of four arms of the frame 200, so that only the frame elements 203, 202a, 202b remain connected.
- the frame 200 is in a transitional state in which the frame 200 is unable to exert any constraining force because the four arms of the frame, which are formed by the frame elements 203, 202a and 202b, are not connected and can therefore themselves be moved independently of one another.
- a frame element 202b of each of the four arms is connected to the frame element 203 of a respective other side arm, so that the frame elements 203, 202a, 202b are joined together to form a frame 300 that is smaller than the frame 200 are the one smaller Surrounds playing area 309.
- the smaller playing surface 309 in a square arrangement, without overlapping, there is space for nine game pieces 211, ..., 233, which essentially completely cover the smaller playing surface 309.
- the frame size can be made which are not limited to a square design of the frame.
- the frame can, for example, be generally rectangular or diamond-shaped. The number of corners need not be limited to four. In some embodiments, the frame is designed as a circular ring.
- the plurality of frame elements are articulately connected to one another in such a way that the frame spanned by the plurality of frame elements can be folded.
- the plurality of frame members have a magnet end portion and an adhesive end portion opposing the magnet end portion.
- the adhesive end portion is formed such that the adhesive end portion experiences an attraction force emanating from the magnet end portion.
- the frame elements have fastening means which are designed for cooperation between two frame elements or a frame element with a frame section of the playing surface.
- the fastening means are configured for a releasable connection.
- the Fastening means set up for a Velcro connection, a plug connection or an adhesive connection.
- FIG. 8 shows a frame 800 according to a further exemplary embodiment which encloses a playing surface 809.
- the frame 800 has frame elements 801, 802, 803 and 804.
- at least one outer side wall of the frame members has a groove 805.
- the groove can guide a tensioning means 806 (only partially shown in FIG. 8), which is placed tightly around the frame 800 as a loop, and the frame elements 801, 802, 803 due to tensile forces 807a, 807b and 804 holds together in such a way that the frame with the frame elements 801, 802, 803 and 804 creates sufficient constraining forces to ensure a constrained guidance when moving pieces (not shown in FIG) on the playing surface 809 spanned by the frame 800.
- tensioning means 806 can also be provided as a rubber band, a chain, a Velcro tape, belt or similar traction means, which in some embodiments is flexible and the length of which is variably adjustable in some embodiments.
- the parlor game includes a game board that has a smooth surface as the playing surface. At least one effect can consist in the fact that a displacement movement of playing pieces on the smooth surface of the playing surface can be carried out with the application of only a small force and in a particularly precise manner.
- the frame elements have fastening means which are designed to fasten the frame elements or the frame formed by the frame elements to the game board.
- the game board is designed to be rollable or foldable.
- parlor game can be used as a solitaire game.
- the word "parlor game” means a set, a device and / or a set of devices that can be provided for use in playing according to a set of rules in the sense of rules of the game.
- the word “exemplary” means that it serves as an example, instance, or illustration. What is described here as “exemplary” is not necessarily to be construed as preferred or advantageous over other other embodiments or exemplary embodiments. Rather, the use of the word exemplary is intended to concretely represent concepts and techniques.
- the articles “a,””an,” and “an” should generally be construed to mean “one or more” unless otherwise indicated or when the context makes it clear that the respective article refers to the singular is directed.
- connection can be used to describe how various elements interact. Unless expressly stated otherwise or at least implied, a combination of various elements can be either direct or indirect.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
- Pinball Game Machines (AREA)
Abstract
Description
Claims
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE102019216541.9A DE102019216541A1 (de) | 2019-10-28 | 2019-10-28 | Gesellschaftsspiel |
PCT/DE2020/100916 WO2021083460A1 (de) | 2019-10-28 | 2020-10-23 | Gesellschaftsspiel |
Publications (2)
Publication Number | Publication Date |
---|---|
EP4051397A1 true EP4051397A1 (de) | 2022-09-07 |
EP4051397B1 EP4051397B1 (de) | 2023-10-04 |
Family
ID=73451973
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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EP20807651.3A Active EP4051397B1 (de) | 2019-10-28 | 2020-10-23 | Gesellschaftsspiel |
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EP (1) | EP4051397B1 (de) |
DE (1) | DE102019216541A1 (de) |
WO (1) | WO2021083460A1 (de) |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4548410A (en) * | 1983-10-19 | 1985-10-22 | Giuseppe Morrone | Number puzzle |
US5624118A (en) * | 1996-09-03 | 1997-04-29 | Gottesman; Elaine | Puzzle work station and storage case incorporating special adjustable frame |
DE19828549A1 (de) * | 1998-06-26 | 1999-12-30 | Ingrid Kinsch | Geduld-Brettspiel |
ITMI20010010U1 (it) * | 2001-01-09 | 2002-07-09 | Vicentelli Claudio | Assiemaggio perfezionato di moduli ad ancoraggio magnetico per la realizzazione di strutture reticolari stabili |
DE102004029443A1 (de) * | 2003-07-02 | 2005-01-20 | Erik Minass | Legehilfe und Legesystem für das vertikale Legen handelsüblicher, zweidimensionaler, sich verzahnender Puzzlesteine an einer Wand |
EP3178533B1 (de) | 2015-12-07 | 2019-08-14 | Flepp, Roman | Portables brettspiel |
-
2019
- 2019-10-28 DE DE102019216541.9A patent/DE102019216541A1/de active Pending
-
2020
- 2020-10-23 WO PCT/DE2020/100916 patent/WO2021083460A1/de active Search and Examination
- 2020-10-23 EP EP20807651.3A patent/EP4051397B1/de active Active
Also Published As
Publication number | Publication date |
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EP4051397B1 (de) | 2023-10-04 |
DE102019216541A1 (de) | 2021-04-29 |
WO2021083460A1 (de) | 2021-05-06 |
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