EP2396763A2 - Procédé de fourniture de jeu et système de ce procédé - Google Patents
Procédé de fourniture de jeu et système de ce procédéInfo
- Publication number
- EP2396763A2 EP2396763A2 EP10741360A EP10741360A EP2396763A2 EP 2396763 A2 EP2396763 A2 EP 2396763A2 EP 10741360 A EP10741360 A EP 10741360A EP 10741360 A EP10741360 A EP 10741360A EP 2396763 A2 EP2396763 A2 EP 2396763A2
- Authority
- EP
- European Patent Office
- Prior art keywords
- sponsor
- league
- server
- list
- providing
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/61—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5506—Details of game data or player data management using advertisements
Definitions
- the present invention relates to a system and method for providing a game on a portable terminal. More particularly, to a system and method for providing a game using a sponsor league, in which user uses a game through a sponsor league registered by a sponsor that includes rewards.
- the service area of a mobile communication service utilizing portable terminals is being extended from a voice call service to a wireless Internet service, and wherein the wireless Internet service is evolving from a text-centered service to a multimedia service.
- the development of portable terminals becomes more advanced, data transmission speed is improved and a network technology is developed.
- a portable terminal provides various types of contents for use, and particularly, contents related to an MP3 (MPEG Audio Layer-3) function for listening to music, a video-playing function for listening to or watching audio and video signals, and a game function.
- MP3 MPEG Audio Layer-3
- a game function is provided as an application which allows users of a portable terminal to occupy their extra time regardless of place.
- users now play a game for a certain period of time through a league set up for specific games.
- a user can check his ranking through ranking information registered in a game server through a network when a game is terminated.
- the user is often pleased when he/she is ranked high, but there can be difficulty in having to continually check the ranking of some interesting games.
- the present invention provides a method and system for providing a game, in which a sponsor can register a sponsor league for a specific game.
- the present invention further provides a method and system for providing a game in which a sponsor concept is introduced in using the game, so that after a sponsor league period is terminated, rankings are compared, compensation is given to the highest rankers, and the sponsor makes a profit through advertisements registered in the sponsor league, thereby making it easier to attract a sponsor.
- a system for providing a game includes: a sponsor-league-providing-server which transmits a sponsor league list to an electronic device according to a sponsor league selection signal received from the electronic device, and transmits advertisement data registered in a specific (i.e. particular) sponsor league when executing a game corresponding the particular sponsor league selected from the sponsor league list; and an electronic device which requests a sponsor league list to the sponsor-league-providing-server and receives the sponsor league list in case the sponsor league is selected from a menu list of game mode, and displays a game execution screen including advertisement data at one side when a game corresponding to the particular sponsor league is executed.
- a method of providing a game of an electronic device using a sponsor league includes: displaying a menu list if game mode is executed; requesting a sponsor league list to a sponsor-league-providing-server, and receiving the sponsor league list if the sponsor league is selected from the menu list; receiving particular sponsor league information selected among the sponsor league list from the sponsor-league-providing-server and outputting the particular sponsor league information on a screen; and displaying a game execution screen including advertisement data received from the sponsor-league-providing-server at one side if a game execution is requested from the particular sponsor league.
- a sponsor can increase the number of game users and maximize the advertisement effect by rewarding high ranking users among users who use a sponsor league.
- the present invention can apply a sponsor league to a fighting game, a single game and a complicated hardcore game or the like of all devices that can be used through a network, and can create a new advertisement market because a sponsor league can be applied even to the existing games by a little modification.
- a sponsor can advertise in a sponsor league at a low cost even though the sponsor does not advertise in an offline game championship that costs much.
- FIG. 1 illustrates a configuration of a system according to an exemplary embodiment of the present invention
- FIG. 2 is a flowchart illustrating a process of registering a sponsor league according to an exemplary embodiment of the present invention
- FIGS. 3 to 5 illustrate a screen illustrating a process of registering a sponsor league according to an exemplary embodiment of the present invention
- FIG. 6 is a flowchart illustrating a process of executing a sponsor league according to an exemplary embodiment of the present invention.
- FIGS. 7 to 15 illustrate screens illustrating a process of executing a sponsor league according to an exemplary embodiment of the present invention.
- sponsor league refers to a league which allows user to use a game for a certain period of time as a company, or an individual, becomes a sponsor of a specific game, and registers various conditions related with execution of a game using a sponsor league registration tool provided in a separate web page.
- the various conditions can include a sponsor league title, a league period, a participation condition, a personal information condition, a prize-awarding condition, a match score, and a match condition.
- games that can be registered as a sponsor league can include all games that are available through a network. Thereafter, when the sponsor league is terminated, user can be rewarded from the sponsor who registered the sponsor league according to his ranking.
- a portable terminal is explained as a representative example of an apparatus which can use a sponsor league, but the apparatus is not limited to a portable terminal including a mobile communication terminal, a notebook computer, a PSP (PlayStation Portable) and a Netbook. That is, the apparatus may include an electronic device such as an IPTV (Internet Protocol Television) and a personal computer.
- IPTV Internet Protocol Television
- FIG. 1 illustrates a configuration of a system according to an exemplary embodiment of the present invention.
- a system includes a portable terminal 10, a network 20, a sponsor-league-providing-server 30, a sponsor management server 40, a game management server 50, a sponsor-league-statistics-server 60, a sponsor-league-ranking-server 70 and a sponsor advertisement server 80.
- the portable terminal 10 can execute game mode according to user's request.
- games that can be executed in game mode include all kinds of games that can apply a user's ranking regardless of a specific game genre, such as a strategy game, a fighting game and a single game or the like.
- a portable terminal 10 can display a menu list for game mode on a display screen.
- the portable terminal 10 can be connected to the sponsor-league-providing-server 30 if a sponsor league is selected by user from the menu list. Thereafter, when being connected to the sponsor-league-providing-server 30, the portable terminal 10 can receive a sponsor league list that is registered by the sponsor, and display the received sponsor league list to the screen.
- the portable terminal 10 transmits a selection signal for a particular sponsor league among the sponsor league list to the sponsor-league-providing-server 30.
- the portable terminal 10 can check the validity of the particular sponsor league period through the sponsor-league-providing-server 30. Thereafter, if the particular sponsor league period is terminated, the portable terminal 10 can receive a message that informs the user of the portable terminal 10 that the particular sponsor league is terminated from the sponsor-league-providing-server 30, display the message in the form of a pop-up window, and display the list of prizewinners to the screen.
- the prizewinner list can include advertisement data (an image and a phrase or the like) registered by the sponsor. Further, the portable terminal 10 can execute a game in a sponsor league if the particular sponsor league period is valid (i.e. not expired).
- the portable terminal 10 can receive information about a particular sponsor league from the sponsor-league-providing-server 30, and can display the received information to the screen.
- information on the particular sponsor league can include advertisement data registered by the sponsor.
- the portable terminal 10 transmits result data including score data according to the termination of the game and data according to winning or losing to the sponsor-league-providing-server 30. Thereafter, the portable terminal 10 can receive a ranking list from the sponsor-league-providing-server 30, and display the received ranking list to the screen.
- the network 20 can include, for example, a mobile communication network which can transmit data to an arbitrary server, a wireless Internet network and a communication network which is available through a wired cable.
- a network 20 connects the portable terminal 10 with the sponsor-league-providing-server 30 according to the sponsor league selection signal of the portable terminal 10.
- the sponsor-league-providing-server 30 plays a role of connecting a sponsor management server 30, a game management server 50, a sponsor-league-statistics-server 60, a sponsor-league-ranking-server 70 and a sponsor advertisement server 80.
- the sponsor-league-providing-server 30 can transmit a sponsor league list to the portable terminal 10 according to the sponsor league selection signal of the portable terminal 10.
- the sponsor league list can be registered in the sponsor management server 40.
- the sponsor-league-providing-server 30 can transmit information regarding a particular sponsor league selected from among the sponsor league list by the portable terminal 10 to the portable terminal 10.
- the sponsor-league-providing-server 30 can determine whether the particular sponsor league period is valid. At this time, in case where the particular sponsor league period is valid (i.e. unexpired), the sponsor-league-providing-server 30 allows the portable terminal 10 to execute a particular game in the sponsor league. Further, in case the particular sponsor league period is terminated, the sponsor-league-providing-server 30 can transmit a message that informs that the particular sponsor league is terminated and provide a list of prizewinners to the portable terminal 10.
- the prizewinner list can include advertisement data.
- the sponsor-league-providing-server 30 can include advertisement data in the game screen, and transmit the advertisement data to the portable terminal 10 through the network 20. Thereafter, in the case where the sponsor league is terminated, the sponsor-league-providing-server 30 can receive resultant data about the game of the corresponding sponsor league from the portable terminal 10, and transmit the received result data to the sponsor-league-ranking-server 70. Then, the sponsor-league-providing-server 30 can receive the ranking list from the sponsor-league-ranking-server 70, and transmit the received ranking list to the portable terminal 10.
- the sponsor management server 40 is a server which allows a sponsor to search games registered in a specific game server through a tool provided in a specific web page, and to set a desired game as a sponsor league. At this time, the sponsor management server 40 allows the sponsor to select a game and to set and register a sponsor league title, a league period, a match condition, a prizewinning condition, a participation condition and a benefit of the selected game.
- the game management server 50 is a server which registers and manages a game that can be provided as a sponsor league. At this time, the game registration can be written according to the type of a game registration tool provided in a specific web page, and a sponsor that can register a game can be, for example, a company or an individual.
- the sponsor-league-statistics-server 60 is a server which calculates the number of connections to the sponsor league by user, and statistically manages the calculated result until the sponsor league period is terminated. That is, the sponsor-league-statistics-server 60 is a server which can manage information according to user's use of the sponsor league, generate an expected effect of advertisements as data, and provide the generated data to the sponsor.
- the sponsor-league-ranking-server 70 can receive result data such as the winning or losing record of the sponsor league and the score from the sponsor-league-providing-server 30, and manage the received result data. At this time, the sponsor-league-ranking-server 70 can manage the ranking of users of the result data.
- the sponsor-league-ranking-server 70 can transmit the ranking list of a corresponding sponsor league according to a ranking search request signal of a particular sponsor league of the portable terminal 10 to the sponsor-league-providing-server 30.
- the sponsor advertisement server 80 is a server that transmits a title screen, a game screen, and a ranking screen or the like of a sponsor league registered by the sponsor to the sponsor-league-providing-server 30. At this time, the sponsor advertisement server 80 can store information such as contents of an advertisement and the size of the advertisement registered by the sponsor.
- FIG. 2 is a flowchart illustrating a process of registering a sponsor league according to an exemplary embodiment of the present invention
- FIGS. 3 to 5 illustrate screens illustrating a process of registering a sponsor league according to an exemplary embodiment of the present invention.
- a sponsor connects to a specific web page where he can register a sponsor league.
- the sponsor can use a device which makes a connection to a network 20 possible in order to connect to a specific web page.
- a sponsor may comprise a company or an individual who can register a specific game as a sponsor league with the purpose of advertisement, and can provide a user, who uses a game through the sponsor league, with an advertisement.
- the sponsor can execute the sponsor league registration tool.
- the sponsor can select a sponsor league registration tool 301 provided in a specific web page.
- various menus such as, for example, an introduction of a web page, a game list, a sponsor league list, a sponsor league tool a web board, a correction and confirmation of a sponsor, a sponsor league payment, a sponsor league ranking check, and a sponsor league gift inquiry or the like are examples of items that can be provided in the specific web page.
- the sponsor can select a specific game for register as a sponsor league.
- a specific game can be selected from among various games registered by the game management server 50.
- step (S207) if a specific game is selected, the sponsor registers various information related with registration of a sponsor league.
- various information may include, for example, the title of a sponsor league, advertisement contents of a title description screen, advertisement contents displayed during a game, advertisement contents of a ranking display screen, a game participation condition, a match condition, a period, a prize list and a sponsor cost or the like.
- the sponsor can select a game to be registered as a sponsor league among the games registered in the game management server 50 in a first step of sponsor league registration.
- the sponsor can input the title of the sponsor league.
- the sponsor can perform an input for advertisement insertion.
- various sizes of advertisements can be displayed in various places on the display screen. Particularly, advertisements can be displayed in the sponsor league title, the game execution screen and the ranking list screen or the like.
- the sponsor can register a sponsor league participation condition in a second step of sponsor league registration.
- the sponsor can register a participation condition according to a minimum number of times of game participation, a minimum winning rate, registration of personal contact information, and user authentication or the like.
- the sponsor can input a match condition for the sponsor league.
- the sponsor can register a match condition such as allowing rematches until a specific number of times for one opponent, limiting the number of games in which user can participate a day, and allowing only winners of each game to connect to the corresponding sponsor league in case of a tournament game or the like.
- the sponsor can set a sponsor league period.
- the sponsor can register prize-awarding conditions for user of the sponsor league.
- the sponsor can register information such as tournament high rankers, the highest score high rankers and average score high rankers or the like as prize-awarding conditions.
- the sponsor can also register a prize-awarding date, and can check sponsor league costs.
- the sponsor league costs can be differentially applied according to the sponsor information registration.
- the sponsor can also input various information related with sponsor league registration, and then register the sponsor league according to the inputted information.
- the sponsor league can be registered in the sponsor league management server 40, and can be provided through the sponsor-league-providing-server 30 according to a user's request.
- FIG. 6 is a flowchart for illustrating a process of executing a sponsor league according to an exemplary embodiment of the present invention
- FIGS. 7 to 15 illustrate respective screens illustrating screen displays during a process of executing a sponsor league according to an exemplary embodiment of the present invention.
- a portable terminal 10 can execute a game mode according to a user's request.
- the portable terminal 10 can include the list of all kinds of games regardless of the game genre, such as a strategy game, a fighting game, and a single game or the like as games that can be executed.
- the portable terminal 10 can display the list of menus in the screen.
- the menu list can present 1. New Game, 2. Network Game, 3. Sponsor League, and 4. Ranking inquiry??
- the portable terminal 10 can determine whether the sponsor league is selected from the menu list.
- the portable terminal 10 can receive the sponsor league list registered as a sponsor league from the sponsor-league-providing-server 30, and at step (S407) the portable terminal 10 displays the received sponsor league list on the screen.
- the portable terminal 10 can display the sponsor league list on the screen.
- the sponsor league list can include and provide the sponsor league title and period information.
- the portable terminal 10 can sense the selection signal for a particular sponsor league inputted by user among the received sponsor league list. At this time, the portable terminal 10 can transmit a particular sponsor league selection signal to the sponsor-league-providing-server 30.
- the portable terminal 10 can receive information on a particular sponsor league from the sponsor-league-providing-server 30, and can display the received information to the screen. For example, as illustrated in FIGS. 8 and 9, if OOO ABC-sponsored individual league 503 is selected from among the sponsor league list, the portable terminal 10 can receive sponsor league information corresponding to the OOO ABC-sponsored individual league from the sponsor-league-providing-server 30.
- the portable terminal 10 can display information such as a sponsor league participation condition, a game condition, a prize-awarding condition, a period, a prize-awarding date and prize-awarding details or the like in the screen.
- the portable terminal 10 can receive sponsor league information corresponding to the OOO XYZ preliminary league from the sponsor-league-providing-server 30. At this time, the portable terminal 10 can display information including a sponsor league participation condition, a match condition, a match score, a period, a prize-awarding condition, a prize-awarding date and prize-awarding details or the like of OOO XYZ preliminary league 505 to the screen.
- the portable terminal 10 can receive sponsor league information corresponding to the OOO France 1 st day gift league 507 from the sponsor-league-providing-server 30.
- the portable terminal 10 can display information including a participation condition, a match information, a period, a prize-awarding condition, a prize-awarding date and prize-awarding details or the like of OOO XYZ France 1 st day gift league 507 to the screen.
- the portable terminal 10 executes a function corresponding to the selected menu.
- the portable terminal 10 can be connected to another portable terminal through a network 20 in order to execute the selected menu.
- the portable terminal 10 can request execution of a menu such as a new game, a network game and a ranking inquiry to the game server 20 as a corresponding function.
- the portable terminal 10 determines whether a game period of a particular sponsor league selected by user is terminated. At this time, the portable terminal 10 can receive data which can check whether the game period of the particular sponsor league is terminated from the sponsor-league-providing-server 30.
- step (S417) if the period of the sponsor league is valid, the portable terminal 10 can execute a game in the selected sponsor league.
- the portable terminal 10 can display a game execution screen including advertisement data registered by the sponsor. That is, the sponsor-league-providing-server 30 can receive advertisement data from the sponsor advertisement server 80, and can transmit the received advertisement data to the portable terminal 10. At this time, the advertisement data are registered in the sponsor advertisement server 80. For example, as illustrated in FIG. 12, the portable terminal 10 can display advertisement data on the game screen. At this time, the advertisement registered by the sponsor can be displayed in the upper right side 509 and the lower left side 511 of the screen. At this time, the location where an advertisement is displayed can be changed by the sponsor in the process of registering the sponsor league.
- the portable terminal 10 determines whether a game termination signal is sensed. At this time, if a game termination signal is sensed, at step (S422) the portable terminal 10 transmits result data including score data and data according to winning or losing to the sponsor-league-providing-server 30.
- the portable terminal 10 can receive a ranking list according to the result data from the sponsor-league-providing-server 30.
- the result data can be transmitted from the sponsor-league-providing-server 30 to the sponsor-league-ranking-server 70, can be statistically managed, can be ranked according to user's ranking and can be registered.
- the portable terminal 10 can receive a ranking list ranked according to a user's ranking managed in the sponsor-league-ranking-server 70 from the sponsor-league-providing-server 30, and can display the received ranking list to the screen.
- the portable terminal 10 can display a ranking list received from the sponsor-league-providing-server 30 to the screen.
- the advertisement 513 registered by the sponsor can be displayed together in the ranking list.
- step (S431) after the sponsor league ranking list is displayed, the portable terminal 10 determines whether a rematch is requested by user. At this time, if a rematch is requested, the portable terminal returns to step (S417), and performs a process of executing a game in the sponsor league. On the other hand, if a rematch is not requested, the portable terminal 10 terminates operation about sponsor league execution.
- the portable terminal 10 can receive a pop-up message that informs of the termination of the sponsor league period and a sponsor league prizewinner list through the sponsor-league-providing-server 30, and can display the received pop-up message and the sponsor league prizewinner list to the screen.
- the portable terminal 10 can display a message in the form of a pop-up window that notifies the viewer that the sponsor league valid period is terminated.
- the sponsor league prizewinner list can be received from the sponsor-league-providing-server 30, and can be displayed to the screen. At this time, the advertisement 515 registered by the sponsor can be displayed together in the prizewinner list.
- the portable terminal 10 can determine whether a signal for checking the user total ranking of a particular sponsor league is sensed. At this time, if an input signal for checking the ranking is sensed, then at step (S428), the portable terminal 10 receives a sponsor league ranking list from the sponsor-league-providing-server 30. Thereafter, at step (S429), the portable terminal 10 can display the received ranking list to the screen. On the other hand, if an input signal for checking the sponsor league ranking is not sensed, the portable terminal 30 terminates operation on sponsor league execution.
- the present invention is not limited to this example. That is, the present invention can be applied to many different electronic devices, including but in no way limited to a mobile communication terminal, a notebook computer, a PSP (PlayStation Portable), a Netbook, an IPTV (Internet Protocol Television) and a personal computer or the like, which can connect to a sponsor-league-providing-server 30 through a network.
- a mobile communication terminal a notebook computer
- PSP PlayStation Portable
- Netbook an IPTV (Internet Protocol Television)
- IPTV Internet Protocol Television
- personal computer or the like which can connect to a sponsor-league-providing-server 30 through a network.
- the above-described methods according to the present invention can be realized in hardware or as software or computer code that can be stored in a recording medium such as a CD ROM, a RAM, a floppy disk, a hard disk, or a magneto-optical disk or downloaded over a network, so that the methods described herein can be executed by such software using a general purpose computer, or a special processor or in programmable or dedicated hardware, such as an ASIC or FPGA.
- the computer, the processor or the programmable hardware include memory components, e.g., RAM, ROM, Flash, etc. that may store or receive software or computer code that when accessed and executed by the computer, processor or hardware implement the processing methods described herein.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Strategic Management (AREA)
- Accounting & Taxation (AREA)
- Development Economics (AREA)
- Finance (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- Economics (AREA)
- Game Theory and Decision Science (AREA)
- Entrepreneurship & Innovation (AREA)
- Marketing (AREA)
- General Physics & Mathematics (AREA)
- Computer Security & Cryptography (AREA)
- Optics & Photonics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Information Transfer Between Computers (AREA)
Abstract
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020090011124A KR20100091772A (ko) | 2009-02-11 | 2009-02-11 | 게임 제공 방법 및 시스템 |
PCT/KR2010/000680 WO2010093142A2 (fr) | 2009-02-11 | 2010-02-04 | Procédé de fourniture de jeu et système de ce procédé |
Publications (2)
Publication Number | Publication Date |
---|---|
EP2396763A2 true EP2396763A2 (fr) | 2011-12-21 |
EP2396763A4 EP2396763A4 (fr) | 2013-10-30 |
Family
ID=42540867
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP10741360.1A Withdrawn EP2396763A4 (fr) | 2009-02-11 | 2010-02-04 | Procédé de fourniture de jeu et système de ce procédé |
Country Status (7)
Country | Link |
---|---|
US (1) | US20100203934A1 (fr) |
EP (1) | EP2396763A4 (fr) |
JP (1) | JP2012517317A (fr) |
KR (1) | KR20100091772A (fr) |
CN (1) | CN102317968A (fr) |
RU (1) | RU2537807C2 (fr) |
WO (1) | WO2010093142A2 (fr) |
Families Citing this family (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9443257B2 (en) * | 2010-10-21 | 2016-09-13 | Yahoo! Inc. | Securing expandable display advertisements in a display advertising environment |
KR101264626B1 (ko) * | 2011-04-22 | 2013-05-24 | 주식회사 네오위즈인터넷 | 게임 순위표에서 순위자의 게임연관정보에 기반한 광고를 노출하는 서버 및 그 방법 |
US9050535B2 (en) * | 2012-06-08 | 2015-06-09 | Apple Inc. | Implementing challenges in single-player games |
KR101413481B1 (ko) * | 2012-09-04 | 2014-07-09 | 주식회사 위메이드엔터테인먼트 | 온라인 대전형 게임에서의 광고 제공 방법 및 시스템 |
US20140358651A1 (en) * | 2013-05-31 | 2014-12-04 | Kabam, Inc. | Presenting offers for in-game virtual rewards |
KR101561830B1 (ko) * | 2013-06-18 | 2015-10-19 | 최준혁 | 게임의 상위 클래스 사용자에 대한 시상 제공 장치 및 방법 |
JP2017059001A (ja) * | 2015-09-17 | 2017-03-23 | 株式会社オルトプラス | 情報処理装置、情報処理方法及びプログラム |
CN105262813A (zh) * | 2015-10-19 | 2016-01-20 | 崔毅 | 增强用户互动公正性的信息处理方法及装置 |
JP7181473B2 (ja) * | 2020-07-08 | 2022-12-01 | 株式会社カプコン | コンピュータシステムおよびイベントの管理方法 |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20020107073A1 (en) * | 2000-11-27 | 2002-08-08 | Binney Mark Stephen | Interactive game system and method |
US20060217198A1 (en) * | 2005-03-28 | 2006-09-28 | Johnson Thor C | Onsite fantasy sports game using onsite and network-based data collection and processing |
US20060258421A1 (en) * | 2005-02-11 | 2006-11-16 | Nicholas Frank C | Method and system for operating and participating in fantasy leagues |
US20080102911A1 (en) * | 2006-10-27 | 2008-05-01 | Yahoo! Inc. | Integration of personalized fantasy data with general sports content |
Family Cites Families (22)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2006171796A (ja) * | 2000-06-02 | 2006-06-29 | Bld Oriental Kk | ネットワークを用いたコンテンツ配信システム及び競技会実行システム |
JP2002066148A (ja) * | 2000-08-31 | 2002-03-05 | Bandai Co Ltd | スポンサー名の表示方法 |
KR20010000714A (ko) * | 2000-10-14 | 2001-01-05 | 정광수 | 게임이벤트에 스폰서를 이용한 수익창출 |
KR20010016474A (ko) * | 2000-12-13 | 2001-03-05 | 김희식 | 네트워크 게임을 이용한 광고 제공방법 및 서버 |
US20020115488A1 (en) * | 2001-02-22 | 2002-08-22 | Nicholas Berry | System and method for conducting an online competition |
CA2350224A1 (fr) * | 2001-06-12 | 2002-12-12 | Stuart Squires | Systeme et methode de publicite sur internet par des jeux en ligne |
JP2003062351A (ja) * | 2001-06-12 | 2003-03-04 | Sony Computer Entertainment Inc | トーナメントシステム、トーナメント実行方法、サーバ装置、トーナメント実行プログラム、及びトーナメント実行プログラムを記録したコンピュータ読み取り可能な記録媒体 |
US7231651B2 (en) * | 2001-06-18 | 2007-06-12 | Ta-Ching Pong | System and method for insertion and modification of advertisements |
KR20030012440A (ko) * | 2001-08-01 | 2003-02-12 | (주)이지네고 | 인터넷상에서 게임 대회로의 타겟 게이머를 유인하는 방법 |
JP2003228640A (ja) * | 2002-02-01 | 2003-08-15 | J Tech Players:Kk | バーチャル・ゴルフトーナメント運営システム及びその運営方法 |
RU2202824C1 (ru) * | 2002-02-15 | 2003-04-20 | Анохин Александр Шугруевич | Способ интерактивной компьютеризированной игры |
JP2003281439A (ja) * | 2002-03-25 | 2003-10-03 | Casio Comput Co Ltd | サーバ、ゲーム端末、広告依頼装置およびプログラム |
US7614944B1 (en) * | 2002-08-30 | 2009-11-10 | Interactive Sports Holdings, Inc. | Systems and methods for providing multi-level fantasy sports contests in fantasy sports contest applications |
US20040266535A1 (en) * | 2003-06-19 | 2004-12-30 | Allen Reeves | Method for creating a sports league and playing interactive league games |
US20040266530A1 (en) * | 2003-06-27 | 2004-12-30 | Shawn Bishop | Method and system for conducting fantasy sports games on a wide area computer network |
KR20050002552A (ko) * | 2003-06-30 | 2005-01-07 | 주식회사 뮤텍스 | 무선단말장치를 이용한 게임방법 |
KR20070067005A (ko) * | 2004-03-08 | 2007-06-27 | 매시브 인코포레이티드 | 다수의 비디오 게임에 광고를 전달하는 방법 및 시스템 |
JP3708537B1 (ja) * | 2004-04-09 | 2005-10-19 | コナミ株式会社 | ゲーム方法およびゲームシステム |
US7351150B2 (en) * | 2004-08-24 | 2008-04-01 | Jose A Sanchez | Fantasy sports live |
US20070038468A1 (en) * | 2005-05-27 | 2007-02-15 | Marc Walker | Method and system for sponsoring sports teams and individual athletes |
US20080176656A1 (en) * | 2007-01-22 | 2008-07-24 | Adam Alden Allen | Web-based method and game for tracking publicity |
KR20090001545A (ko) * | 2007-04-25 | 2009-01-09 | 강형래 | 온,오프라인 보드게임 대회를 통한 스폰서사의 홍보 방법과이를 이용한 프랜차이즈 기법 |
-
2009
- 2009-02-11 KR KR1020090011124A patent/KR20100091772A/ko not_active Application Discontinuation
-
2010
- 2010-02-04 JP JP2011550052A patent/JP2012517317A/ja active Pending
- 2010-02-04 WO PCT/KR2010/000680 patent/WO2010093142A2/fr active Application Filing
- 2010-02-04 RU RU2011133674/08A patent/RU2537807C2/ru not_active IP Right Cessation
- 2010-02-04 CN CN2010800073290A patent/CN102317968A/zh active Pending
- 2010-02-04 EP EP10741360.1A patent/EP2396763A4/fr not_active Withdrawn
- 2010-02-11 US US12/703,898 patent/US20100203934A1/en not_active Abandoned
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20020107073A1 (en) * | 2000-11-27 | 2002-08-08 | Binney Mark Stephen | Interactive game system and method |
US20060258421A1 (en) * | 2005-02-11 | 2006-11-16 | Nicholas Frank C | Method and system for operating and participating in fantasy leagues |
US20060217198A1 (en) * | 2005-03-28 | 2006-09-28 | Johnson Thor C | Onsite fantasy sports game using onsite and network-based data collection and processing |
US20080102911A1 (en) * | 2006-10-27 | 2008-05-01 | Yahoo! Inc. | Integration of personalized fantasy data with general sports content |
Non-Patent Citations (1)
Title |
---|
See also references of WO2010093142A2 * |
Also Published As
Publication number | Publication date |
---|---|
KR20100091772A (ko) | 2010-08-19 |
WO2010093142A3 (fr) | 2010-10-21 |
CN102317968A (zh) | 2012-01-11 |
US20100203934A1 (en) | 2010-08-12 |
EP2396763A4 (fr) | 2013-10-30 |
WO2010093142A2 (fr) | 2010-08-19 |
RU2011133674A (ru) | 2013-03-10 |
JP2012517317A (ja) | 2012-08-02 |
RU2537807C2 (ru) | 2015-01-10 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
WO2010093142A2 (fr) | Procédé de fourniture de jeu et système de ce procédé | |
WO2011030972A1 (fr) | Système de loterie à capsules en ligne et procédé pour ce système | |
WO2011059176A2 (fr) | Appareil d'affichage, terminal, et procédé d'affichage d'image | |
WO2011059175A2 (fr) | Appareil d'affichage, client, système d'affichage d'image comprenant celui-ci, et procédé d'affichage d'image | |
WO2014109435A1 (fr) | Procédé de jeu de défi en ligne, système de jeu de défi en ligne et procédé de calcul des coûts de publicité | |
WO2013165178A1 (fr) | Procédé publicitaire et système utilisant un écran de veille et un terminal de communication mobile | |
WO2000029084A1 (fr) | Systeme de jeu en tournoi et procede correspondant | |
KR100494017B1 (ko) | 공중 디스플레이 매체를 이용해 이동통신 단말기사용자에게 광고를 겸한 게임서비스를 제공하는 시스템 및그 방법 | |
WO2012124857A1 (fr) | Procédé de fourniture de publicités vidéo et de coupons à l'aide d'un protocole voip et système associé | |
WO2014038751A1 (fr) | Procédé et système de mise en ligne d'annonce publicitaire dans un jeu de combat en ligne | |
WO2013085196A1 (fr) | Procédé de fourniture de service de réseau social dans un jeu en ligne et serveur pour la mise en oeuvre dudit procédé | |
WO2013085195A1 (fr) | Procédé et serveur pour fournir des éléments selon une participation à un événement dans un jeu en ligne | |
CN102779021A (zh) | 一种进行数据显示的方法及装置 | |
WO2013085166A1 (fr) | Procédé de fourniture d'un jeu de soccer auquel un élément de diffusion de message est appliqué, serveur de jeu de soccer, système de fourniture de jeu de soccer et support d'enregistrement | |
WO2014051178A1 (fr) | Dispositif et procédé de fonctionnement de jeu en réponse à un réseau déconnecté dans un environnement mobile | |
WO2013085168A1 (fr) | Procédé et serveur de fourniture d'événements de collectre d'articles | |
WO2013085105A1 (fr) | Procédé et serveur pour fournir des statistiques de jeu entre des amis dans un jeu en ligne | |
WO2009145569A2 (fr) | Système et procédé permettant de transmettre une annonce publicitaire lors d'un jeu en ligne | |
WO2013085092A1 (fr) | Procédé pour donner des récompenses en fonction du temps de connexion à un jeu en ligne et serveur pour la mise en oeuvre dudit procédé | |
WO2013085200A1 (fr) | Procédé et serveur pour fournir un service de loterie d'articles dans un jeu en ligne | |
WO2022270861A1 (fr) | Procédé et système pour jeu de pari diffusé en continu | |
WO2012081835A1 (fr) | Serveur de jeu permettant d'obtenir un canal principal virtuel et procédé associé | |
WO2013085106A1 (fr) | Procédé et serveur pour fournir des informations sur un ami dans un jeu en ligne | |
WO2022015007A1 (fr) | Procédé et dispositif pour fournir une plateforme de compétition en ligne | |
WO2015099356A1 (fr) | Appareil d'affichage et son procédé de commande |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
Free format text: ORIGINAL CODE: 0009012 |
|
17P | Request for examination filed |
Effective date: 20110810 |
|
AK | Designated contracting states |
Kind code of ref document: A2 Designated state(s): AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HR HU IE IS IT LI LT LU LV MC MK MT NL NO PL PT RO SE SI SK SM TR |
|
DAX | Request for extension of the european patent (deleted) | ||
RAP1 | Party data changed (applicant data changed or rights of an application transferred) |
Owner name: SAMSUNG ELECTRONICS CO., LTD. |
|
A4 | Supplementary search report drawn up and despatched |
Effective date: 20131001 |
|
RIC1 | Information provided on ipc code assigned before grant |
Ipc: A63F 13/12 20060101AFI20130925BHEP Ipc: G06Q 30/02 20120101ALI20130925BHEP |
|
17Q | First examination report despatched |
Effective date: 20151027 |
|
STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: THE APPLICATION IS DEEMED TO BE WITHDRAWN |
|
18D | Application deemed to be withdrawn |
Effective date: 20160308 |