EP2301640A1 - Véhicule, notamment robot-jouet doté d'un entraînement par vibrations - Google Patents

Véhicule, notamment robot-jouet doté d'un entraînement par vibrations Download PDF

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Publication number
EP2301640A1
EP2301640A1 EP10179694A EP10179694A EP2301640A1 EP 2301640 A1 EP2301640 A1 EP 2301640A1 EP 10179694 A EP10179694 A EP 10179694A EP 10179694 A EP10179694 A EP 10179694A EP 2301640 A1 EP2301640 A1 EP 2301640A1
Authority
EP
European Patent Office
Prior art keywords
vehicle
legs
vehicle according
leg
vehikel
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
EP10179694A
Other languages
German (de)
English (en)
Other versions
EP2301640B1 (fr
Inventor
David Anthony Norman
Iii Robert H. Mimlitch
Douglas Michael Galletti
Joel Reagan Carter
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Innovation First Inc
Original Assignee
Innovation First Inc
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Filing date
Publication date
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Application filed by Innovation First Inc filed Critical Innovation First Inc
Priority to PL10179694T priority Critical patent/PL2301640T3/pl
Publication of EP2301640A1 publication Critical patent/EP2301640A1/fr
Application granted granted Critical
Publication of EP2301640B1 publication Critical patent/EP2301640B1/fr
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H17/00Toy vehicles, e.g. with self-drive; ; Cranes, winches or the like; Accessories therefor
    • A63H17/25Other wheeled vehicles with moving figures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H11/00Self-movable toy figures
    • A63H11/02Self-movable toy figures moved by vibrations produced by rotating eccentric weights
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H13/00Toy figures with self-moving parts, with or without movement of the toy as a whole
    • A63H13/02Toy figures with self-moving parts, with or without movement of the toy as a whole imitating natural actions, e.g. catching a mouse by a cat, the kicking of an animal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H17/00Toy vehicles, e.g. with self-drive; ; Cranes, winches or the like; Accessories therefor
    • A63H17/26Details; Accessories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H29/00Drive mechanisms for toys in general
    • A63H29/22Electric drives
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H31/00Gearing for toys

Definitions

  • the present invention relates to vibratory driven vehicles, more particularly to vibratory multi-legged toy robots, wherein the toy robots resemble living crawling animals.
  • Vibrobot A special form of "Vibrobot” is the so-called “Bristlebot”, which consists of a cut off toothbrush head, a battery and a vibration drive.
  • the “Bristlebot” is supported against the surface with the brushes of the toothbrush head; So the brushes correspond to the legs of a “Bristlebot”.
  • Both the battery and the vibration drive are located above the toothbrush head. The vibration causes the entire toothbrush head to vibrate, allowing the "Bristlebot" to move.
  • the present invention relates to a vehicle according to claim 1 and according to claim 2.
  • the dependent claims relate to advantageous embodiments of the present invention.
  • the vehicle of the present invention has multiple legs and a vibratory drive.
  • vehicle is meant in the present invention any movable robot, in particular toy robots in general and toy robots, which have the shape of a beetle or other animal, an insect or a reptile.
  • the legs of the vehicle may be bent and flexible.
  • the vibratory drive can generate a downward force (Fv) capable of deflecting at least the front legs so that the vehicle moves forward.
  • the legs of the vehicle are preferably inclined in a direction offset from the vertical.
  • the base of the legs are so arranged on the vehicle over the top of the legs further forward.
  • the front legs are adapted to flex as the vehicle vibrates due to the vibration drive.
  • the vibratory drive may also generate an upward force (Fv) suitable for causing the vehicle to hop or for the front legs to rise from the ground.
  • the geometry of the rear legs may be configured such that a different braking or towing effect is achieved.
  • the geometry of the trailing legs may be configured to counteract tendencies of rotation due to the vibration of the vibratory drive.
  • the rotating eccentric weight moves laterally during hopping of the front legs, with respect to the longitudinal axis of the vehicle, so that the vehicle would move along a curve without countermeasures.
  • Countermeasures can be achieved in several ways: It can more weight can be shifted to one front leg compared to the other front leg.
  • the length of one hind leg can be increased compared to the other hind leg.
  • the stiffness of the legs may be increased on one side compared to the legs on the other side.
  • One hind leg may be thicker compared to the other hind legs on the other side.
  • One of the hind legs may be located further forward than the other hind leg.
  • the vehicle may be constructed to rotate and self-erect by the action of the rotational torque of the vibratory drive. This can be achieved, for example, by positioning the body center of gravity or the center of gravity of the vehicle near or on the axis of rotation of the vibration drive.
  • the sides and top of the vehicle may be constructed to facilitate self-erection of the vehicle during vibration.
  • a high point may be provided on the top of the vehicle, so that the vehicle can not lie completely turned over on the back.
  • the legs may be arranged in two rows of legs, wherein between the body of the vehicle and the legs of the vehicle, a space, in particular a V-shaped recess is provided so that the legs can bend inwardly during a Aufrichtwindung , In this way, the erection movement of the vehicle is facilitated in case it should fall over.
  • the legs are arranged in two rows of legs and laterally and above the axis of rotation of the vibration drive.
  • the vehicle may have a resilient nose or spring so that the vehicle rebounds upon impact with an obstacle.
  • the resilient nose or the springy front part is preferably formed of rubber.
  • the resilient nose or the resilient front part is preferably formed tapered. In this way, the vehicle can more easily avoid an obstacle without the use of a sensor or other steering control.
  • the vibration drive may comprise a motor and an eccentric weight, the eccentric weight being arranged in front of the front legs.
  • the eccentric weight is arranged in front of the engine.
  • a battery is preferably arranged at the rear of the vehicle to increase the weight on the hind legs. Both the battery and the engine are preferably located between the legs.
  • the axis of rotation of the motor may run along the longitudinal axis of the vehicle.
  • the vehicle may be vibratory driven, and an organic life form, particularly a live bug or other animal, in terms of locomotion speed, stability of forward motion, a tendency to roam, ability to rear up, and / or imitate individuality.
  • Fig. 1a and 1b show a vehicle or a toy robot according to a first embodiment of the present invention.
  • a vibration driven vehicle 100 such as a miniature toy robot, may include a body having two or more legs 104 that are adapted to flex as the vehicle vibrates in a manner that results in a tendency for the vehicle to vibrate Vehicle is moving in a certain direction.
  • the legs may bend or tilt in a direction slightly offset from the vertical, and may be made of a bendable material.
  • the body of the vehicle may include an engine to generate vibrations and may have a relatively low center of gravity.
  • the shape of the top of the body may protrude to facilitate self-erection of the vehicle during vibration.
  • the geometry of the trailing (ie, rear) legs may be configured (eg, in terms of length or thickness of the legs) such that a different drag effect is achieved to counteract tendencies of rotation due to the vibration of the engine, or one To cause a tendency to turn in a certain direction.
  • some legs eg, those disposed between the front "drive” legs and the rear “tow” legs may be made slightly shorter to avoid further drag.
  • Fig. 2a to 2f show general forces that can generally act on a vehicle or a toy robot according to an embodiment of the present invention ( Fig. 2c shows the view from the front).
  • the motor rotates an eccentric weight that generates torque and force vectors, as in the Fig. 2a to 2d is shown.
  • the vertical force Fv is negative (ie, directed downwards)
  • the legs which may be bent, to be deflected and the body of the body to flex Vehicles except for the leg section that touches the surface, moved forward.
  • the vertical force Fv is positive (ie, upwardly directed)
  • this causes the vehicle to bounce so that the forelegs rise off the ground and allow the legs to return to their normal geometric shape (ie, without further Bending due to external force).
  • the oscillating eccentric weight can rotate several hundred times per second so that the vehicle vibrates and moves in a generally forward direction.
  • the rotation of the motor also causes a sideways, vertical force Fh (see Fig. 2b and 2c ) directed in one direction (either right or left) when the nose of the vehicle is lifted and directed in the other direction when the nose of the vehicle is pushed down.
  • the force Fh tends to cause the vehicle to continue turning when the nose of the vehicle is lifted.
  • This phenomenon can cause a rotational movement;
  • various movement characteristics can be manipulated, in particular the speed, the predominant direction of movement, a tilt and a self-righting.
  • the vehicle moves in a direction corresponding to the position of the leg base, which is located in front of the position of the leg tip.
  • the vertical force Fv is negative
  • the body of the vehicle is pushed down. Therefore, the body will tilt so that the leg base rotates around the leg tip and toward the surface, allowing the body to turn from the tip of the leg moved to the leg base.
  • the leg base is located vertically above the leg tip, then the vehicle will merely bounce and not move in a general (vertical) direction.
  • a curved configuration of the leg emphasizes the forward motion by increasing the bending of the leg compared to a straight leg.
  • the vehicle speed can be maximized in several ways.
  • the increase in vehicle speed is critical to improving the visual perception of the product, which is intended to represent a beetle, insect or reptile, in particular, so that it actually acts like a living being.
  • Factors that affect speed are vibration frequency and amplitude, leg material (e.g., lower hindlimb friction causes greater speed), leg length, leg flexing properties, leg geometry over another leg, and number of legs.
  • the vibration frequency i.e., the rotational speed of the motor
  • the vehicle speed are directly proportional. That is, as the engine's frequency of oscillation increases, with all other factors remaining constant, the vehicle will move faster.
  • the material of the legs has several properties that contribute to speed.
  • the friction characteristics of the legs determine the amount of braking or towing force that acts on the vehicle. In this case, since the material of the legs can increase the friction coefficient against a surface, the braking force of the vehicle is also increased, so that the vehicle becomes slower. Therefore, it is important to select a material with a low friction coefficient for the legs, especially for the hind legs. For example, polystyrene-butadiene-styrene with a durometer value of about 65 is suitable.
  • the properties of the leg material also contribute to stiffness, depending on the leg thickness and leg length, which ultimately determines how much hopping a vehicle will unfold. As the overall stiffness of the legs increases, the speed of the vehicle will also be higher. Longer and thinner legs, on the other hand, reduce the stiffness of the legs, so the speed of the vehicle will be lower.
  • the predominant direction of movement of the vehicle can be influenced in various ways. In particular, by the weight that rests on certain legs, the number of legs, the arrangement of the legs, the stiffness of the legs and the respective braking or Schleppkostoryen the direction of movement can be adjusted.
  • the natural lateral force Fh causes the vehicle to turn (see Fig. 2b . 2c and 2d ). So if the vehicle is to move straight ahead, then that power must be balanced. This can be achieved by the beeingometrie and by a suitable selection of the materials for the legs.
  • the vehicle according to the present invention preferably has the lowest possible center of gravity (ie center of gravity), see Fig. 2e ,
  • the legs - especially the right leg row and the left leg row - should be relatively far apart.
  • the legs or the rows of legs are arranged laterally from the vehicle, in particular laterally from the axis of rotation of the motor.
  • the legs or leg rows above the center of gravity are attached to the body of the vehicle (see Fig. 2c . 2e and 2f ), that is, the bases of the legs are respectively attached to the body of the vehicle above the center of gravity (see also Figs Fig. 1 ).
  • the legs With respect to the axis of rotation of the motor, the legs are mounted and suspended laterally and above this axis of rotation (see Fig. 2c and 2e ). This makes it possible to arrange both the engine and the battery (and possibly a switch) between the legs.
  • the center of gravity can be arranged in this way very close to the ground to prevent tipping over of the vehicle or to reduce the risk of tipping over.
  • various measures can be used so that the vehicle - if it is on its back or on one side - can automatically rear up. Because despite the measures to prevent tipping over, it can happen that a vehicle falls down on the back or on one side.
  • the rotational torque of the motor is used to rotate the vehicle and thus to rear again.
  • This can be achieved by positioning the center of gravity (ie the center of gravity) close to or on the axis of rotation (see Fig. 2f ).
  • the vehicle has a tendency to rotate the entire body about this axis.
  • the rotation of the body or of the vehicle takes place opposite to the rotation of the motor.
  • the outer shape of the vehicle may also be adjusted so that rotation about the body or motor rotation axis occurs only when the vehicle is on its back or in a lateral position.
  • a high point 120 for example, a fin, fin or fin 902 (see Fig. 7 ) - be placed on the top, ie on the back of the vehicle, so that the vehicle is not completely reversed - ie rotated by 180 ° - can lie.
  • projections - for example, fins, fins or fins 904a, 904b (see Fig. 7 ) - be arranged laterally on the vehicle so that the vehicle can easily turn from the side back to its normal upright position. This ensures that the usually horizontally acting force Fh and the usually vertical force Fv in the fallen state of the vehicle do not act parallel to the direction of gravity. Thus, the force Fh or Fv can cause a re-erection of the vehicle.
  • the distance between the legs and the rows of legs should be as wide as possible, so that falling over is prevented as far as possible.
  • the two rows of legs can their distance - as in Fig. 2c and 2e is shown - from top to bottom increase, ie the leg suspensions (or the base of the legs) of the two rows of legs have a smaller distance from each other than the leg ends (or leg tips).
  • a room 404 (see Figure 2e ) , so that the legs can bend from the side inwards.
  • This space 404 which is preferably present between the body of the vehicle and the legs, may be in the form of V-shaped recesses, ie the body of the vehicle is - as in FIG Fig. 2e shown - tapered from top to bottom. This space 404 allows the legs to flex inwardly during a righting rotation to achieve the smoothest possible transition from the lateral position to the stable upright normal position.
  • the vehicle of the present invention is intended to move in a manner that resembles as much as possible live animals, especially beetles, insects, reptiles or other animals.
  • the vehicle In order to achieve a lifelike appearance of the movement of the vehicle in the sense of a living animal, the vehicle should have a tendency to roam or wander in a serpentine-like pattern. Because a movement only along a single direction does not seem to be alive to the user or to a third person.
  • an arbitrariness or randomness of the movement can be achieved by changing the leg stiffness, the leg material and / or the inertia of the eccentric mass.
  • the leg stiffness is increased, the amount of hopping is reduced, thus reducing random movement.
  • the vehicle will move in more random directions when the leg stiffness, especially the front drive legs compared to the rear legs, is lower.
  • the material of the legs affects the stiffness of the legs, the choice of material has a different effect. Because the material of the legs can be selected to attract dirt on the leg tip, so that the vehicle by the changed static friction against the ground can rotate randomly or move in another direction.
  • the inertia of the eccentric mass also influences the randomness of the movement pattern. Because with greater inertia, the vehicle hops with greater amplitude, causing the vehicle to strike the ground in other relative positions.
  • an arbitrariness or randomness of the movement can be achieved by a resilient nose or front part 108 (see FIG Fig. 1 and 5 ) of the vehicle. Because when the vehicle collides with another object, a rebound in a random direction is achieved. The vehicle therefore does not constantly try to fight against the obstacle, but changes its direction of movement by springing backwards and can thus avoid the obstacle. No sensors are required; a seemingly intelligent behavior is instead achieved by purely mechanical means.
  • the nose or front portion 108 of the vehicle may have resilient properties and, in particular, be made of a soft, low coefficient of friction material.
  • a rubber with a durometer value of 65 (or less) can be used to obtain a flexible nose, which can be pressed relatively easily.
  • the nose or the front part 108 should be tapered, so that the nose can be pressed easily, and so promotes spring back, and so that the tip of the vehicle hits as later as possible in a new impact. The vehicle can thus be redirected by the shape of the nose in a different direction.
  • the characteristics of the legs during impact with an obstacle also play a role. Because when the legs are designed so that the vehicle rotates around a vertical axis during an impact more easily, an evasive movement is achieved faster.
  • the speed of the vehicle is also important for avoidance behavior when hitting an obstacle. Because at higher speeds, the rebound effect is greater and the likelihood of the vehicle subsequently hitting and dodging at a different angle is increased.
  • the legs are connected with struts.
  • the struts serve to increase the stiffness of the legs, while maintaining the appearance of a long leg.
  • the struts can be arranged arbitrarily along the height of a leg. A different attitude of struts, especially the right struts opposite The left-hand strut serves to alter the leg characteristics without having to change the leg length. In this way, an alternative possibility is created to correct the steering.
  • the representation in the right upper side of the Fig. 3a shows a general embodiment with multiple curved legs.
  • the middle legs ie all other legs except the two front legs and except the two hind legs, can be designed so that they do not touch the ground. In this way, the production of the legs is easier because the middle legs can be disregarded in the adjustment of the movement behavior. If necessary, only the weight of the middle legs can be used to adjust the movement behavior.
  • the lower (left and right) representations of the Fig. 3a show additional attachments or extensions, which should give the vehicle a lifelike appearance. These appendages or extensions vibrate together as the vehicle moves. An adjustment of the appendages or extensions can therefore also be used to produce a desired movement behavior or a desired resonance behavior, and to generate an increased arbitrariness in the movement behavior.
  • FIG. 3b Other leg configurations are in the Fig. 3b shown.
  • the upper (left and right) illustrations show that the connection of the legs to the body can be at different positions compared to the embodiments shown in FIG Fig. 3a are shown.
  • a higher connection of the legs to the body serves to make the legs longer without increasing the center of gravity (ie the center of gravity).
  • Longer legs in turn, have reduced stiffness, which, among other properties, can lead to increased hopping.
  • the lower illustration of the Fig. 3b shows an alternative embodiment of the hind legs, in which two legs are connected together.
  • FIG. 3c Other leg configurations are in the Fig. 3c shown.
  • the upper left illustration shows an embodiment with a minimum number of legs, namely with one hind leg and two front legs.
  • the positioning of the hind leg either to the left or to the right acts like a change of a rudder, thus serving to control the direction of the vehicle. If a rear leg with a low coefficient of friction is used then the speed of the vehicle is increased, as described above.
  • Fig. 3c shows a Au arrangementsform with three legs, wherein a single front leg and two hind legs are provided.
  • the control can be adjusted via the hind legs by placing one hind leg in front of the other hind leg.
  • Fig. 3c shows a vehicle with significantly altered hind legs, which look like a grasshopper.
  • the hind legs lie with their lower sides on the ground, so that the friction against the ground is reduced.
  • the vehicle is less affected by bumps or holes in the ground. The vehicle can thus more easily glide over bumps or holes in the ground.
  • Fig. 3c shows a vehicle in which the middle legs are raised relative to the front and hind legs. So the middle legs have mainly an aesthetic purpose. But they also serve to influence the rollover behavior. In addition, the hopping behavior of the vehicle can be adjusted by its weight.
  • the Fig. 4a and 4b show a vehicle or a toy robot according to another embodiment of the present invention, in which the hind legs are independently adjustable in height.
  • the hind legs may be made of a stiff and / or flexible wire or other suitable material, for example made of plastic.
  • the adjustable hind legs serve to allow the user to adjust the movement behavior of the vehicle can. In particular, the direction of movement can be adjusted, for example, from a left turn over a straight move towards a right turn.
  • Fig. 7 shows a vehicle or a toy robot according to another embodiment of the present invention, in which additional fins, fins 902, 904a, 904b are arranged.
  • the fins, fins may be positioned at the top 902 and at the sides 904a, 904b to affect the rollover behavior of the vehicle.
  • the fins, fins 902, 904a, 904b may be configured such that the outer points are close to or on a virtual cylinder. In this way, the vehicle can rotate like a cylinder when lying on its back or on one side. The vehicle can rebuild itself relatively quickly.

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  • Toys (AREA)
  • Rehabilitation Tools (AREA)
  • Manipulator (AREA)
  • Arrangement Or Mounting Of Propulsion Units For Vehicles (AREA)
EP10179694A 2009-09-25 2010-09-24 Véhicule, notamment robot-jouet doté d'un entraînement par vibrations Not-in-force EP2301640B1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PL10179694T PL2301640T3 (pl) 2009-09-25 2010-09-24 Pojazd, zwłaszcza robot zabawka z napędem wibracyjnym

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US24602309P 2009-09-25 2009-09-25

Publications (2)

Publication Number Publication Date
EP2301640A1 true EP2301640A1 (fr) 2011-03-30
EP2301640B1 EP2301640B1 (fr) 2012-03-14

Family

ID=43299581

Family Applications (10)

Application Number Title Priority Date Filing Date
EP10766167.0A Active EP2480301B1 (fr) 2009-09-25 2010-09-24 Véhicule, et notamment robot-jouet à auto-redressement avec moteur vibrant
EP10763925.4A Active EP2480300B1 (fr) 2009-09-25 2010-09-24 Véhicule, et notamment robot-jouet à moteur vibrant et à deux rangées de pattes
EP10179680A Not-in-force EP2301638B1 (fr) 2009-09-25 2010-09-24 Véhicule, notamment robot-jouet doté d'un entraînement par vibrations
EP10179686A Not-in-force EP2301639B1 (fr) 2009-09-25 2010-09-24 Véhicule, notamment robot-jouet doté d'un entraînement par vibrations
EP13159350.1A Withdrawn EP2612695A1 (fr) 2009-09-25 2010-09-24 Véhicule, notamment robot-jouet doté d'un entraînement par vibrations
EP10179707A Not-in-force EP2301643B1 (fr) 2009-09-25 2010-09-24 Véhicule, notamment robot-jouet doté d'un entraînement par vibrations
EP10179694A Not-in-force EP2301640B1 (fr) 2009-09-25 2010-09-24 Véhicule, notamment robot-jouet doté d'un entraînement par vibrations
EP12163857.1A Active EP2484418B1 (fr) 2009-09-25 2010-09-24 Véhicule, notamment robot-jouet doté d'un entraînement par vibrations
EP10179706A Not-in-force EP2301642B1 (fr) 2009-09-25 2010-09-24 Véhicule, notamment robot-jouet doté d'un entraînement par vibrations
EP10179701A Not-in-force EP2301641B1 (fr) 2009-09-25 2010-09-24 Véhicule, notamment robot-jouet doté d'un entraînement par vibrations

Family Applications Before (6)

Application Number Title Priority Date Filing Date
EP10766167.0A Active EP2480301B1 (fr) 2009-09-25 2010-09-24 Véhicule, et notamment robot-jouet à auto-redressement avec moteur vibrant
EP10763925.4A Active EP2480300B1 (fr) 2009-09-25 2010-09-24 Véhicule, et notamment robot-jouet à moteur vibrant et à deux rangées de pattes
EP10179680A Not-in-force EP2301638B1 (fr) 2009-09-25 2010-09-24 Véhicule, notamment robot-jouet doté d'un entraînement par vibrations
EP10179686A Not-in-force EP2301639B1 (fr) 2009-09-25 2010-09-24 Véhicule, notamment robot-jouet doté d'un entraînement par vibrations
EP13159350.1A Withdrawn EP2612695A1 (fr) 2009-09-25 2010-09-24 Véhicule, notamment robot-jouet doté d'un entraînement par vibrations
EP10179707A Not-in-force EP2301643B1 (fr) 2009-09-25 2010-09-24 Véhicule, notamment robot-jouet doté d'un entraînement par vibrations

Family Applications After (3)

Application Number Title Priority Date Filing Date
EP12163857.1A Active EP2484418B1 (fr) 2009-09-25 2010-09-24 Véhicule, notamment robot-jouet doté d'un entraînement par vibrations
EP10179706A Not-in-force EP2301642B1 (fr) 2009-09-25 2010-09-24 Véhicule, notamment robot-jouet doté d'un entraînement par vibrations
EP10179701A Not-in-force EP2301641B1 (fr) 2009-09-25 2010-09-24 Véhicule, notamment robot-jouet doté d'un entraînement par vibrations

Country Status (18)

Country Link
US (7) US9017136B2 (fr)
EP (10) EP2480301B1 (fr)
JP (4) JP2013505787A (fr)
KR (4) KR101398726B1 (fr)
CN (7) CN202666393U (fr)
AT (5) ATE543547T1 (fr)
BR (3) BR112012006769B1 (fr)
DE (12) DE202010013574U1 (fr)
DK (6) DK2301640T3 (fr)
ES (9) ES2549457T3 (fr)
HK (11) HK1150800A1 (fr)
HU (2) HUE026610T2 (fr)
MX (3) MX2012003516A (fr)
PL (6) PL2480301T3 (fr)
PT (6) PT2301643E (fr)
RU (4) RU2503479C1 (fr)
TW (1) TWI522151B (fr)
WO (6) WO2011038274A1 (fr)

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US20110076918A1 (en) * 2009-09-25 2011-03-31 David Anthony Norman Vibration Powered Toy
US9017136B2 (en) * 2009-09-25 2015-04-28 Innovation First, Inc. Vibration powered toy
US9050541B2 (en) 2009-09-25 2015-06-09 Innovation First, Inc. Moving attachments for a vibration powered toy
US8882558B2 (en) 2009-09-25 2014-11-11 Innovation First, Inc. Habitat for vibration powered device
US8721384B2 (en) 2009-09-25 2014-05-13 Innovation First, Inc. Display case for vibration powered device
US8834226B2 (en) 2009-09-25 2014-09-16 Innovation First, Inc. Vibration powered toy
US8905813B2 (en) 2009-09-25 2014-12-09 Innovation First, Inc. Vibration powered toy
US20120178339A1 (en) * 2011-01-11 2012-07-12 Mimlitch Iii Robert H Moving Attachments for a Vibration Powered Toy
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