EP1935462A1 - Figure de jouet télécommandable - Google Patents

Figure de jouet télécommandable Download PDF

Info

Publication number
EP1935462A1
EP1935462A1 EP07024514A EP07024514A EP1935462A1 EP 1935462 A1 EP1935462 A1 EP 1935462A1 EP 07024514 A EP07024514 A EP 07024514A EP 07024514 A EP07024514 A EP 07024514A EP 1935462 A1 EP1935462 A1 EP 1935462A1
Authority
EP
European Patent Office
Prior art keywords
toy
chassis
impact
impact element
leg
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP07024514A
Other languages
German (de)
English (en)
Inventor
Claus-Dieter Klein
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Theo Klein GmbH
Original Assignee
Theo Klein GmbH
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Theo Klein GmbH filed Critical Theo Klein GmbH
Publication of EP1935462A1 publication Critical patent/EP1935462A1/fr
Withdrawn legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H30/00Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
    • A63H30/02Electrical arrangements
    • A63H30/04Electrical arrangements using wireless transmission
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football
    • A63F7/0664Electric
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H11/00Self-movable toy figures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H13/00Toy figures with self-moving parts, with or without movement of the toy as a whole
    • A63H13/02Toy figures with self-moving parts, with or without movement of the toy as a whole imitating natural actions, e.g. catching a mouse by a cat, the kicking of an animal
    • A63H13/04Mechanical figures imitating the movement of players or workers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football
    • A63F7/0604Type of ball game
    • A63F7/0616Football or soccer
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football
    • A63F7/0604Type of ball game
    • A63F7/0632Hockey
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football
    • A63F7/0688Games simulating outdoor ball games, e.g. hockey or football with operation by foot
    • A63F7/0692Kicking

Definitions

  • the invention relates to a remote-controlled toy figure with a propulsion serving chassis, on which a figure body rises.
  • Remote controlled toy figures of the type mentioned are well known. For example, they are also used as remote-controlled robots in children's rooms as toys.
  • the object of the present invention is thus to further develop a toy figure of the type described in such a way that an interaction between the figures is possible without the need for direct contact such as in a boxing match.
  • chassis or the body of the figure is connected to a shock element, which can be brought into contact with a game element for impulse transmission.
  • the invention has the advantage that with a corresponding further developed remote-controlled toy figure, a "sport", such as football, hockey, ice hockey or golf can be played, in which a game element such as a ball or a puck to move over a playing surface.
  • a "sport" such as football, hockey, ice hockey or golf
  • a game element such as a ball or a puck to move over a playing surface.
  • the impact element By the impact element is positioned laterally of the chassis or laterally to the figure body, while the operator of the remote-controlled toy figure a certain dexterity is required because the shock element is not arranged as expected in front of the chassis. It is therefore not sufficient zuzuêtn with the remote-controlled toy figure centrally on the game element and to trigger it, but it is necessary to move the chassis laterally slightly when approaching the game element, so that the shock element generates the desired momentum transfer to the game element. This increases the demands on a player and thus the play value of a corresponding figure.
  • the chassis with the integrated drive where appropriate, not only forward and can drive backwards, but also is able to drive tight radii or turn on the spot. In this way, the impact element can be pushed in a circular movement against the game element, so that, for example, the lolling of a puck can be simulated.
  • the impact element for example in the form of a croquet, golf, hockey or ice hockey stick is substantially rigid and, in particular, also only indirectly connected to the chassis via the body of the figure.
  • At least one further support point is provided on the chassis, with which the remote-controlled toy figure stands up on the playing surface.
  • This at least one further support point can either be a support pin, which can also be provided with a ball or the like at its tip, or else a support wheel which can rotate freely in several directions.
  • a corresponding remote-controlled toy figure is provided with a movable impact element.
  • the movement of the pushing element provided for this purpose is, for example, a linear movement, so that a hockey figure, e.g. can just move the hockey stick held back and forth.
  • the linear movement takes place with respect to the chassis or, alternatively, with respect to the body of the figure.
  • the impact element is moved by a rotational movement about a substantially vertical axis.
  • a toy figure can then, for example, also exercise a corresponding impulse on a game element "while standing". This variant is particularly suitable for the representation of a golf or a croquet player.
  • the movable impact element is mounted pivotably about an axis of the chassis substantially horizontally oriented axis on the body of the figure.
  • the impact element forms the leg of the figure body. It is within the scope of the invention, when the impact element, (namely the leg) has at least one joint (namely, the knee) to produce a realistic body movement.
  • the buckling of the knee when lifting the leg can be achieved via a forced operation, which can be hidden, for example, in the "thigh" of the "leg".
  • the impact element, or the leg can be raised via an electric motor arranged in the body of the figure.
  • the swinging back of the push member / leg from a rearwardly raised position required for "shooting” may be e.g. be controlled via the electric motor. This allows an operator to change the "hardness of the shot” as desired.
  • the push member is released rearwardly by the electric motor at a predetermined location at the end of lifting the leg, and then pivots back either by a spring or merely by gravity, thus providing a "shot” or momentum transfer to effect on the game element.
  • leg of a toy figure performs a short, fast forward movement from a substantially straight-down position.
  • Such a movement in particular with an extended knee, makes faster moves possible when needed.
  • a remote-controlled toy figure also has the possibility of guiding a ball close to the foot - not raised to the rear - and triggering a shot or impulse transmission only when a suitable firing position is reached then be performed by lifting the leg backwards as well as by a quick quick movement of the leg forward.
  • At least one support element is fixed, for example in the form of a support wheel with which the figure can be supported on the playing surface.
  • the toy figure additionally with arms to be lifted by means of at least one electric motor.
  • an acoustic module can be integrated in the toy figure.
  • the figure body has at least on its front side a substantially flat or only slightly curved receiving surface for an image.
  • a player thus has the opportunity to equip his toy figure according to a favorite team or even a favorite player.
  • the figure can also have a corresponding receiving surface on its rear side, so that it can be dressed all around.
  • FIG. 1 In the FIG. 1 can be seen a remote-controlled toy figure with a chassis 1, above which a figure body 2 rises. The remote control for this toy figure is not shown.
  • the power for the electric motors can be provided via batteries or rechargeable batteries integrated in the chassis. Furthermore, in the chassis 1 and a receiving module is integrated and optionally an antenna. However, this antenna can also be integrated into the figure body 2. With these elements, the commands transmitted by the remote control via radio control commands are recorded and implemented.
  • a hockey stick is provided laterally next to the chassis, which is rigidly connected to the chassis 1 via the figure body 2. For stability reasons, it is also possible to connect this hockey stick directly to the chassis. From the point of view of a realistic figure design, the indirect connection shown here via the figure body is preferred.
  • This hockey stick represents a shock element with which a game element as in the example shown here, a puck 5 can be triggered so that it moves due to the pulse thus obtained. At the point where the game element / the Puck remains, it can be triggered again with the shock element or with the impact element of an "opposing" character. It is thus possible to compete in two or more pieces.
  • the figure body in the example shown here is provided on its front side with a substantially flat receiving surface 6, on which a sticker or a print can be applied.
  • a substantially flat receiving surface 6 On the back of the figure is designed comparable.
  • the toy figure shown here is to be provided with a jersey that can correspond to a real team. It is therefore possible to use the figure shown here as a merchandise article.
  • the push member can be moved back and forth in a linear movement in particular in the direction of travel of the chassis relative to this. This is not shown in the present example.
  • FIG. 2 another remote-controlled toy figure is shown.
  • the figure body 2 shown here represents a footballer.
  • the right leg 7 is provided as a push member to come into contact with a ball (not shown).
  • the leg 7 can be pivoted to the rear about a substantially horizontally oriented axis 9 via an electric motor 8 located inside the body of the figure, as shown in FIG FIG. 3 is shown.
  • the electric motor 8 can either be used by the remote control to pivot back the leg 7 or the electric motor 8 releases the leg 7 and this pivots about the axis 9, either due to gravity or due to an integrated spring.
  • the knee 10 when within the leg 7, the knee 10 is formed as another joint, so that a more realistic movement of the leg 7 results.
  • the toe 11 comes to rest in the region of a receptacle 12, which is formed in a substantially C-shaped laterally to the chassis 1 and forms an open towards the front bow 13.
  • the chassis 1 can now be driven around with this recording 12 to a ball to be moved as a game element, so that after raising the leg 7 to the rear and its rapid fall back the ball is precisely hit and "weggekickt" with the transmitted pulse. At the point where this ball remains, it can then be taken up and moved on the playing surface of another or the same figure in the same way.
  • the ball can also have a variety of adjacent surfaces, so it does not roll smoothly and thus only a small playing surface is needed.
  • the leg 7 can also be brought forward by means of the electric motor 8 in a short, rapid movement.
  • a faster game action and thus a more interesting game can be designed.
  • the in the Figures 2 and 3 Game figure also shown has a flattened front on which a sticker for customization of the character can be attached, whether to represent a "favorite team" or a "favorite player” of an operator.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Toys (AREA)
EP07024514A 2006-12-21 2007-12-18 Figure de jouet télécommandable Withdrawn EP1935462A1 (fr)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
DE200620019494 DE202006019494U1 (de) 2006-12-21 2006-12-21 Fernsteuerbare Spielzeugfigur

Publications (1)

Publication Number Publication Date
EP1935462A1 true EP1935462A1 (fr) 2008-06-25

Family

ID=39200803

Family Applications (1)

Application Number Title Priority Date Filing Date
EP07024514A Withdrawn EP1935462A1 (fr) 2006-12-21 2007-12-18 Figure de jouet télécommandable

Country Status (2)

Country Link
EP (1) EP1935462A1 (fr)
DE (1) DE202006019494U1 (fr)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR847284A (fr) * 1938-12-09 1939-10-05 Jeu de football de salon
DE1453964A1 (de) * 1965-09-21 1969-01-16 Konrad Kowollik Bewegliche Spielfigur fuer ein Miniatur-Fussballspiel
US4591158A (en) * 1981-09-22 1986-05-27 Ronald Samson Remotely controlled toy golfer
US20020137427A1 (en) * 2001-03-26 2002-09-26 Intel Corporation Sets of toy robots adapted to act in concert, software and methods of playing with the same
EP1325769A1 (fr) * 2002-01-03 2003-07-09 Enertec Enterprise Ltd. Appareil de jeu de tir

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE923477C (de) * 1951-03-18 1955-02-14 Erdel & Co Mit einem Ball spielende Spielzeugfigur

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR847284A (fr) * 1938-12-09 1939-10-05 Jeu de football de salon
DE1453964A1 (de) * 1965-09-21 1969-01-16 Konrad Kowollik Bewegliche Spielfigur fuer ein Miniatur-Fussballspiel
US4591158A (en) * 1981-09-22 1986-05-27 Ronald Samson Remotely controlled toy golfer
US20020137427A1 (en) * 2001-03-26 2002-09-26 Intel Corporation Sets of toy robots adapted to act in concert, software and methods of playing with the same
EP1325769A1 (fr) * 2002-01-03 2003-07-09 Enertec Enterprise Ltd. Appareil de jeu de tir

Also Published As

Publication number Publication date
DE202006019494U1 (de) 2008-05-08

Similar Documents

Publication Publication Date Title
DE69932093T2 (de) Gliederfigur welche basketballspieler darstellen
DE212009000110U1 (de) Action-Spielzeug
CN109589598B (zh) 游戏盘
DE2810560A1 (de) Spielzeugfigur mit bewegbarer extremitaet
CH616084A5 (fr)
EP0173129B1 (fr) Appareil d'entraînement pour la boxe
DE7628605U1 (de) Geschicklichkeitsspiel mit flugzeugnachbildungen
DE2301529A1 (de) Spielgeraet mit wurfkoerpern
EP1935462A1 (fr) Figure de jouet télécommandable
EP1579898B1 (fr) Figurine de jeu et de collection
DE102013000605B4 (de) Tischkegel- oder -bowlingspiel mit einer Kugel aus magnetischem oder magnetisierbarem Material
DE1678313A1 (de) Modell-Ballspiel
DE3413247A1 (de) Rueckgabewand fuer ballspiele
DE4240702C1 (de) Tisch-Basketball-Spiel
DE3032714C2 (de) Spielfigur für ein Tischfußballspiel
DE2539292C3 (de) Ballabstoßvorrichtung bei einem Freiluft-Ballspiele nachahmenden Tischspiel
DE102004016058A1 (de) Tischkicker
DE2646054B2 (de) Spielgerät
DE102011011623A1 (de) Tischfußballspiel
DE202004017615U1 (de) Spiel- und Sammlerfigur
EP1020207A1 (fr) Appareil pour lancer des ballons
DE202018002792U1 (de) Automatisches Ballwurfgerät
DE542837C (de) Sportspiele nachahmendes Schiessspielzeug
DE3025193A1 (de) Tischfussball
DE2511149A1 (de) Vorrichtung zum abschiessen von sportbaellen

Legal Events

Date Code Title Description
PUAI Public reference made under article 153(3) epc to a published international application that has entered the european phase

Free format text: ORIGINAL CODE: 0009012

AK Designated contracting states

Kind code of ref document: A1

Designated state(s): AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HU IE IS IT LI LT LU LV MC MT NL PL PT RO SE SI SK TR

AX Request for extension of the european patent

Extension state: AL BA HR MK RS

AKX Designation fees paid
STAA Information on the status of an ep patent application or granted ep patent

Free format text: STATUS: THE APPLICATION IS DEEMED TO BE WITHDRAWN

18D Application deemed to be withdrawn

Effective date: 20081230

REG Reference to a national code

Ref country code: DE

Ref legal event code: 8566