EP1579898B1 - Figurine de jeu et de collection - Google Patents

Figurine de jeu et de collection Download PDF

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Publication number
EP1579898B1
EP1579898B1 EP05003276A EP05003276A EP1579898B1 EP 1579898 B1 EP1579898 B1 EP 1579898B1 EP 05003276 A EP05003276 A EP 05003276A EP 05003276 A EP05003276 A EP 05003276A EP 1579898 B1 EP1579898 B1 EP 1579898B1
Authority
EP
European Patent Office
Prior art keywords
extremity
rotation
axis
game
acceleration
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
EP05003276A
Other languages
German (de)
English (en)
Other versions
EP1579898B8 (fr
EP1579898A1 (fr
Inventor
Hans-Ulrich Remfert
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Revell GmbH
Original Assignee
Revell GmbH
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Revell GmbH filed Critical Revell GmbH
Publication of EP1579898A1 publication Critical patent/EP1579898A1/fr
Publication of EP1579898B1 publication Critical patent/EP1579898B1/fr
Application granted granted Critical
Publication of EP1579898B8 publication Critical patent/EP1579898B8/fr
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football
    • A63F7/0668Games simulating outdoor ball games, e.g. hockey or football the ball being flicked with a finger or hit with a stick, cue or sliding disc which are not connected to the table
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/20Dolls with parts moved due to movements of other parts, e.g. limbs

Definitions

  • the invention relates to a game and collectible figure, in particular from the football game, with at least two extremities, of which at least one of a first axis of rotation movably mounted on the figure and can be accelerated by means of a Bestructüngsvorraum.
  • Such game and collectible figures are known for example from a table football game such as from US-A-3906661 in which by means of said character a ball is to shoot under consideration of certain rules in a goal of the opposing team.
  • This game piece has a limb which is mounted movably on the figure about an axis of rotation and can be accelerated forward by means of an acceleration device.
  • this accelerating device is a push rod, which runs essentially vertically in the interior of the figure and protrudes outward on a head region of the figure. By tapping this push rod, the extremity is deflected forward.
  • Object of the present invention is to further develop an above-mentioned game and collectible figure so that a more accurate, versatile and realistic movement of the figure is possible.
  • a human-like game and collectors figure For training, for example, a human-like game and collectors figure, this has in addition to a head extremity four other extremities. Two of these extremities are preferably designed as leg extremities and the remaining two extremities as Armextremticianen. Arm and Beinextremticianen according to the invention each have a plurality of interconnected links, which in its entirety a play and collectible figure is created, which is very similar in their movement possibilities of those of the human body. It is conceivable here, for example, to form the possibilities of movement of the individual limbs among one another and with respect to the figure itself in accordance with the anatomy of the human body. It is conceivable, of course, not only a football player in the inventive game and collectors figure. The execution of the invention to be accelerated and the static extremities also allows the training of any other imaginable play and collectible figure realistic or imaginary nature.
  • At least one extremity of the toy and collector figure is formed such that it is movably mounted on the figure about a third axis of rotation, the third axis of rotation being perpendicular to the first axis of rotation and passing through an end portion of this extremity, this leads to an additional improvement of the possibility of movement of the Game piece.
  • This contributes significantly to an increase in the possible acceleration movements as well as to a more natural and complex overall movement capability of the figure.
  • the more complex the individual limbs of each limb are movable the more natural and realistic the overall mobility of the figure.
  • the movable connection of the limbs of the at least one limb and the extremity itself with the figure is preferably designed such that the alignment of the limbs to each other and to the figure is adjustable by a force which is above a certain Ausrichtkraftschwelle.
  • the Ausrichtkraftschwelle is to be considered both the acceleration force acting on the acceleration of the extremity on the individual members and their compounds as well as the force that occurs by hitting an object, such as the ball.
  • connection of the individual members is formed with at least one latching mechanism.
  • latching mechanism This allows in addition to the guaranteed by the connection free mobility (depending on the type of connection pivotally, twistable rotatable, etc.), the predefinition of certain limb and extremity positions. Due to the integrated latching mechanism, these are preferably adopted.
  • the acceleration device preferably has a pretensioning device, by means of which the acceleration energy necessary for accelerating the extremity can be applied in the form of a pretensioning before the alignment of the figure - the aiming.
  • the biasing means is designed such that the biasing by the deflection of the at least one limb by an angle ⁇ to the first axis of rotation takes place and the release of the preload causes an acceleration of this extremity in a substantially opposite direction.
  • the biasing device has at least one locking device, which allows the determination of the limb with a certain deflection angle ⁇ R.
  • a bias voltage can be applied and released at any later time in the form of an acceleration force.
  • the locking device has a plurality of latching steps, which allow the determination of different deflection angle of the limb.
  • the pretensioning device is designed in such a way that there is a linear relationship between the deflection angle ⁇ of the extremity and the pretensioning force, it is possible for the user of the figure to essentially anticipate the resulting acceleration force on the basis of the deflection angle. This means: large deflection angle - high acceleration force, small deflection angle - small acceleration force.
  • the figure has a, in particular accessible from the outside of the figure release mechanism.
  • this trigger mechanism is a push button or lever that the Arresting the accelerator device triggers and thus causes a reduction in the bias and acceleration of the respective limb.
  • the limbs of the figure are designed to be movable so that the figure can be brought into a free state.
  • This free state allows the execution of plays, as they are known from reality, for example, the use of the game according erfiridungsdorfen play figure as a wall in free kicks in a table football game.
  • the play and collector figure according to the invention has a detachable holding device for improving its stability, this increasingly contributes to the aforementioned advantage.
  • the free standing of the figure and the supporting device that supports it also ensures the adequate placement of the figure in its function as a collector object.
  • Fig. 1 shows a first embodiment of the invention in a schematic isometric view from the front. Shown is a game and collectible figure, which is modeled here, for example, a football player.
  • the toy and collector figure in this case has a main body 60, are mounted on the substantially five extremities 10 - 50 movable. Two of these extremities are designed as leg extremities 10, 20, two more as arm extremities 30, 40. The fifth extremity forms a head 50.
  • the individual extremities 10, 20, 30, 40 consist of individual links (see FIG. 2) which are movable relative to one another about specific axes of rotation (see FIGS. 2-4). In order to give this modeled body as natural a look as possible and to hide any connecting elements (see FIG.
  • the play and collector figure 1 has a number of coatings 72, 74, 76 '76' up.
  • the advantage of these coatings 72, 74, 76, 76 'formed here from fabric is also that corresponding advertising symbols can be placed on them. For example, you could train them according to the jerseys of famous football clubs to advertise for this or to increase the collector's value of the game and collectible figure 1.
  • this first embodiment has a holding device 80 which engages the left extremity 20 of the playing piece 1.
  • this holding device 80 is here fastened by means of locking lugs (not shown) on the extremity 20 and thus easily and quickly from the figure 1 solvable.
  • the playing figure 1 is substantially modeled on the anatomy and the appearance of a human body. Of course it is also possible here to reproduce the anatomy of an animal or a fantasy figure or to change the degree of detail.
  • the leg extremity 10 is designed as an acceleratable limb 10.
  • the task of this acceleratable limb 10 is u.a. to accelerate the ball 82 with a desired strength and direction.
  • the limb 10 for this purpose, the limb 10 according to the invention three members 12, 14, 16, which are connected by means of connecting elements 13 and 15 about certain axes of rotation movable together.
  • the limb 10 as a whole is movably attached to the playing figure 1 by a connecting element 11.
  • the movable connecting elements 11, 13, 15 of these members 12, 14, 16 now allow the entire extremity 10 to be aligned in such a way that different ball accelerations or also "shot executions" are made possible.
  • the game figure 1 according to the invention it is possible, for example, by appropriate alignment of the members 12, 14, 16 of the limb 10, the ball 82 play both flat and high.
  • the connecting elements 11, 13, 15 are designed such that an alignment of the members 12, 14, 16 and the extremity 10 with respect to the main body 60 can be done only by a force that is above a certain Ausrichtkraftschwelle.
  • This alignment force threshold essentially corresponds to the force required to accelerate the ball 82 plus static and dynamic acceleration forces acting on the extremity 10 and the playing figure 1, respectively.
  • a security surcharge is added here.
  • the game and collectible figure 1 is executed with an acceleratable leg extremity 10.
  • the game piece 1 instead or additionally with an acceleratable leg extremity 20 and / or execute at least one of the army extremities 30, 40 in an acceleratable manner.
  • the other extremities 20, 30, 40, 50th are trained in this way.
  • the arm extremity 30 has members 32, 34 and 36 which are interconnected by connecting members 33 and 35.
  • a connecting element 31 finally connects the entire arm extremity 30 to the main body 60 of the playing figure 1.
  • Such an inventive design of the play and collector figure 1 allows not only the very lifelike mobility and their free standing.
  • the formation of the individual connecting elements can take place according to the known from the prior art fasteners. Depending on the desired directions of movement of the individual limbs and extremities of the playing figure 1 are therefore ball joints, hinge joints, rotational joints or combinations of the same used. Of course, it is also conceivable to use plastic or elastic materials instead of mechanically formed joints.
  • FIGS. 3 and 4 the game figure 1 shown in FIGS. 1 and 2 is shown schematically in a front view and a side view. Shown are possible axes of rotation of the limb 10 and he individual members 12, 14, 16 and a deflection angle ⁇ of the acceleratable limb 10. It should be noted that it is the local axes of rotation in the rotation axes mentioned in consequence and in the claims. This means that the respective axes of rotation relate to the associated limb or limb. For example, of course, the axis of rotation 3, which allows the alignment of the members 12 and 14 to each other their position in space, when the entire limb 10 is pivoted about the axes of rotation 2 and 4.
  • the limb 10 is formed both about the first axis of rotation 2 and about the third axis of rotation 4 pivotally.
  • the individual members 12, 14 and 16 of the limb 10 are pivotable relative to each other about the axes of rotation 3 and 5 and 6 respectively.
  • the connecting elements 11, 13 and 15 shown in FIG. 2 such that additional pivoting movements, for example perpendicular to the axes 5 and 6, are possible.
  • a similar design of the axes of rotation is of course also in the Armextremticianen 30 and 40 (see Fig. 2).
  • the biasing device of the accelerator 64 is actuated by the pivoting of the limb 10 by the deflection angle ⁇ .
  • the angle ⁇ is here defined as the angle ⁇ by which the limb 10 is deflected from its rest position, the position in which no bias is applied, until a desired preloading force is reached.
  • the pretensioning device preferably has a plurality of locking detents, which enable the determination of the extremity at different deflection angles ⁇ i .
  • the release of the lock by means of the triggering device 62 causes a swinging back of the extremity 10 substantially in the rest position and as a result an acceleration of the ball 82 (see Fig. 1).

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
  • Pinball Game Machines (AREA)
  • Professional, Industrial, Or Sporting Protective Garments (AREA)
  • Sampling And Sample Adjustment (AREA)
  • Investigating Or Analysing Biological Materials (AREA)
  • External Artificial Organs (AREA)
  • Rehabilitation Tools (AREA)

Claims (4)

  1. Figurine de jeu et de collection (1) issue du football, comportant au moins deux extrémités (10; 20), parmi lesquelles au moins une extrémité (10), sous la forme d'une jambe de tir (10), mobile autour d'un premier axe de pivotement (2), est appliquée sur la figurine (1) via un élément de cuisse (12), comportant un dispositif d'accélération (64) destiné à accélérer l'extrémité (10), le dispositif d'accélération (64) présentant les éléments suivants: un dispositif de précontrainte tel que la précontrainte est réalisée par la déviation de l'élément de cuisse (12) d'au moins une extrémité (10) d'un angle α autour du premier axe de pivotement (2), et que le relâchement de la précontrainte entraîne une accélération de cette extrémité (10) dans la direction essentiellement opposée, une relation linéaire existant entre l'angle de déviation α de l'élément de cuisse (12) de l'extrémité (10) et la force de précontrainte,
    au moins un dispositif de blocage comportant plusieurs étapes d'enclenchement (R1, R2... Rn) pour fixer différents angles de déviation (αR1, αR2, ... αRn) de l'élément de cuisse (12) de l'extrémité (10), et
    un mécanisme de déclenchement (62), en particulier accessible depuis la face externe de la figurine (1), destiné à déclencher le dispositif d'accélération (64),
    caractérisée en ce que l'extrémité (10), au moins au nombre de une, présente trois éléments (12, 14, 16) reliés entre eux de façon mobile autour d'au moins un second axe de pivotement (3) - l'élément de cuisse (12), un élément de jambe (14) et un élément de pied (16) - la liaison mobile des éléments (12, 14, 16) de la jambe de tir (10) étant réalisée de façon telle que l'on peut régler l'orientation des membres (12, 14, 16) les uns par rapport aux autres et par rapport à la figurine (1) par une force qui est supérieure à un seuil de force d'orientation déterminé.
  2. Figurine de jeu et de collection (1) selon la revendication 1, caractérisée en ce que l'extrémité (10), au moins au nombre de une, est appliquée sur la figurine (1) de façon mobile autour d'un troisième axe de pivotement (4), le troisième axe de pivotement (4) s'étendant perpendiculairement au premier axe de pivotement (2) et par un segment d'extrémité (3) de l'élément de cuisse (12) de cette extrémité (10).
  3. Figurine de jeu et de collection (1) selon l'une des revendications précédentes, caractérisée en ce que les extrémités (10, 20) sont exécutées pour être mobiles de façon telle que la figurine (1) peut être amenée dans une position libre.
  4. Figurine de jeu et de collection (1) selon l'une des revendications précédentes, caractérisée par un dispositif de retenue (80) amovible permettant d'améliorer la stabilité de la figurine (1).
EP05003276A 2004-03-24 2005-02-16 Figurine de jeu et de collection Active EP1579898B8 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
DE102004014388 2004-03-24
DE102004014388A DE102004014388A1 (de) 2004-03-24 2004-03-24 Spiel- und Sammlerfigur

Publications (3)

Publication Number Publication Date
EP1579898A1 EP1579898A1 (fr) 2005-09-28
EP1579898B1 true EP1579898B1 (fr) 2006-05-24
EP1579898B8 EP1579898B8 (fr) 2006-09-06

Family

ID=34854024

Family Applications (1)

Application Number Title Priority Date Filing Date
EP05003276A Active EP1579898B8 (fr) 2004-03-24 2005-02-16 Figurine de jeu et de collection

Country Status (9)

Country Link
EP (1) EP1579898B8 (fr)
CN (1) CN1842360A (fr)
AT (1) ATE327013T1 (fr)
BR (1) BRPI0506762A (fr)
DE (2) DE102004014388A1 (fr)
ES (1) ES2265637T3 (fr)
HK (1) HK1083473A1 (fr)
PT (1) PT1579898E (fr)
WO (1) WO2005092461A1 (fr)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105148529A (zh) * 2015-07-03 2015-12-16 北京信息科技大学 一种足球机器人踢球装置

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8206217B2 (en) 2006-02-21 2012-06-26 Witchey Nicholas J Apparatus and methods of physical game components
CN111223193B (zh) * 2019-12-30 2023-05-26 深圳市瑞立视多媒体科技有限公司 物体旋转方法、旋转装置、终端设备及计算机可读存储介质

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3911616A (en) * 1972-10-05 1975-10-14 Raymond H Pelfrey Toy field goal kicker
US3862513A (en) * 1974-02-15 1975-01-28 Marvin Glass & Associates Articulated figure toy
US3906661A (en) * 1974-09-23 1975-09-23 Durham Ind Inc Animated toy doll
DE3032714C2 (de) * 1980-08-30 1985-08-01 Doll & Co, 8500 Nürnberg Spielfigur für ein Tischfußballspiel
GB2193651A (en) * 1986-08-12 1988-02-17 James William Pascoe Live action toy footballer
US6280285B1 (en) * 2000-04-04 2001-08-28 Jeffrey C. Morehouse Projectile launching action toy having members capable of coordinated movement

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105148529A (zh) * 2015-07-03 2015-12-16 北京信息科技大学 一种足球机器人踢球装置
CN105148529B (zh) * 2015-07-03 2017-10-17 北京信息科技大学 足球机器人踢球装置

Also Published As

Publication number Publication date
DE502005000013D1 (de) 2006-06-29
PT1579898E (pt) 2006-09-29
HK1083473A1 (en) 2006-07-07
WO2005092461A1 (fr) 2005-10-06
ATE327013T1 (de) 2006-06-15
EP1579898B8 (fr) 2006-09-06
CN1842360A (zh) 2006-10-04
EP1579898A1 (fr) 2005-09-28
DE102004014388A1 (de) 2005-10-13
ES2265637T3 (es) 2007-02-16
BRPI0506762A (pt) 2007-05-22

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