EP1904197B1 - Anordnung zur elektronischen durchführung von brett-, rollen- oder sammelkartenspielen - Google Patents

Anordnung zur elektronischen durchführung von brett-, rollen- oder sammelkartenspielen Download PDF

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Publication number
EP1904197B1
EP1904197B1 EP06762057A EP06762057A EP1904197B1 EP 1904197 B1 EP1904197 B1 EP 1904197B1 EP 06762057 A EP06762057 A EP 06762057A EP 06762057 A EP06762057 A EP 06762057A EP 1904197 B1 EP1904197 B1 EP 1904197B1
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EP
European Patent Office
Prior art keywords
game
data
pad
fight
assembly according
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
EP06762057A
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German (de)
English (en)
French (fr)
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EP1904197A2 (de
Inventor
Robert Wilm
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RIETZLER, MANFRED
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Individual
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Publication of EP1904197A2 publication Critical patent/EP1904197A2/de
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/0023Foldable, rollable, collapsible or segmented boards
    • A63F2003/00258Foldable, rollable, collapsible or segmented boards rollable, flexible or deformable board
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/243Detail of input, input devices with other kinds of input
    • A63F2009/2432Detail of input, input devices with other kinds of input actuated by a sound, e.g. using a microphone
    • A63F2009/2433Voice-actuated
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2483Other characteristics
    • A63F2009/2488Remotely playable
    • A63F2009/2489Remotely playable by radio transmitters, e.g. using RFID

Definitions

  • the invention relates to an arrangement for the electronic implementation of board, reel or trading card games by means of data transfer from and to a game console and RFID elements for reading and / or changing game score or game history-representative data and data characterizing player characteristics, according to the preamble of claim 1
  • Known game consoles have a display unit or can be coupled to a monitor in order to display a course of the game or the game itself. Such game consoles also have input means, for example to guide a player through a game environment and to trigger interactions of the player.
  • a computerized game board is from the document WO-A-96/03188 known.
  • the playing cards with integrated RFID elements are from the document US-A-2005/0054408 known.
  • the object of the invention is achieved in an arrangement for the electronic implementation of board, reel or trading card games according to the combination of features according to claim 1, wherein the sub-claims represent at least expedient refinements and developments.
  • a game pad is initially provided with demarcated game fields, the game fields of the recording of data carriers, such as playing cards or game characters, serve, the information is electronically readable.
  • Embedded in the game pad is an antenna coil device which allows the readout of a plurality of game fields from a predetermined location in the vicinity of a game field group.
  • the inventive arrangement includes an RFID element in the game pad and / or placed on the game pad local console with autonomous power supply and a transmitting / receiving unit for data transmission to the parent game console or the like device.
  • the local console further comprises simple visual and / or acoustic display elements, e.g. in the form of light emitting diodes and / or acoustic signalers.
  • the local console occurs inductively with a coupling spur area of the antenna coil device of the game pad by placing it there or placing it in a data exchange connection.
  • signaling means are provided for a read / write operation of the playing-card or game-character data carriers.
  • the game pad is made of a flexible material resistant to environmental influences and has a embossing for receiving and storing the at least one RFID element with housing.
  • the local console for receiving the RFID element preferably has a cylindrical or a cuboid housing, wherein the housing length substantially corresponds to the width of the game pad or the local expression, so that the Spielunterläge is wound around the housing for transport purposes.
  • the local console is splash-proof and thus insensitive to environmental influences.
  • the sender / receiver unit included in the local console wirelessly communicates with the parent game console via preferably standardized interfaces, e.g. a so-called Bluetooth connection.
  • the game pad is designed as a game board which can be coupled with further game pads for forming a game field of any size.
  • the game pad serves as part of an expandable modular system, can be created with the game fields of any size by a simple joining together.
  • the local console has, in addition to all the above features, an internal programmable data processing device for performing a game on the game pad coupled to the local console. This can be played on the game documentation in a completely self-sufficient manner appropriate games and retrieve their final results later, if necessary, and save at other facilities.
  • the local console and / or the game pad skin case and / or an attachable Board skin is an attachable to the local console and / or the game pad skin case and / or an attachable Board skin.
  • the local console or the game board can be used for any number of games, the importance of each field or key elements is shown to the players in a simple manner.
  • the players thereby press the buttons assigned to them with a clear play meaning on the Skin housing and release thereby the appropriate key pressure on the local console, which triggers the appropriate procedures in the internal game program.
  • the information stored on the data carriers in the playing cards or game pieces is expediently encrypted and the data carriers have a unique and unchangeable data carrier identifier, in particular a serial number. Counterfeiting and manipulation of the data carriers and the information contained on them are thereby avoided or at least made more difficult.
  • the local console has a sensor system, in particular for a light / dark state and / or a biometric fingerprint recognition.
  • a sensor system in particular for a light / dark state and / or a biometric fingerprint recognition.
  • Light / dark conditions in the room can thus pour into the game.
  • a very simple and secure authentication and registration of all players involved is possible via the biometric sensor technology.
  • the local console can also have a device for generating acoustic signals, in particular voice and / or sound signals, and / or a voice recognition device. With these functionalities an enrichment of the game action or a simplified operation is made possible.
  • the playing cards and / or the playing pieces contain, in an expedient embodiment, transponder devices with individually designed inductors distinguishable by the antenna coil devices in the game pad. These inductors are an easy to detect, not too falsifying feature, which can be dispensed with an additional storage device in the game card or the character. The identification of the card or figure is easily accomplished by the response of those within the card or figure. Transponder loop, in particular on the retroactive effect of the magnetic field of the current flow induced in the transponder Schlelfe.
  • the housing equipped with the RFID element will be referred to as a fight deck and the game pad as a fight pad.
  • the same reference numbers are used for identical or identically acting parts.
  • Fig. 1 shows an exemplary, serving as a local console Fightdeck 10 for performing the games, in particular for the interaction of the players, their playing cards or game cards and for savegame storage in a view of above.
  • the fight deck has key input and display elements to perform basic actions within the game, or to retrieve or control certain functions of the fight deck.
  • the exemplary fight deck depicted includes a display 11 and a series of keys 12.
  • the display graphically displays basic moves and game events, as well as scores and game results. It is designed, for example, as a monochrome or color LCD graphic display with a resolution of 128 x 64 pixels.
  • display elements in the form of light-emitting diodes can be arranged either in combination with the display or instead of the display, which indicate actions carried out.
  • acoustic signal generators arranged in the fight deck can additionally be provided and signal special game events or functional sequences in a suitable manner, for example by the output of a signal tone or a signal melody.
  • the light-emitting diodes may have an existing communicative connection of the fight deck to an external device, a read-out of an autron, i. a playing card placed on the Fightpad, and indicate that the Fighting deck or Fightpads are ready for use.
  • the fight deck is portable, convenient to carry in the usual pockets on garments or in small pieces of luggage through a convenient design and a sufficiently low mass.
  • an internal accumulator or a battery it can be used at any location without a permanent electrical power supply. Charging the battery is done with a standard charger or with an external power supply of the fight deck.
  • the underside of the fight deck has a number of Velcro or adhesive surfaces 13, which serve a secure attachment of the fight deck on Fightpad described below.
  • at least one of the Velcro or adhesive surfaces 13 may be electrically conductive for signal transmission between the fight deck and the fight pad. Zecknicswerd the Velcro or adhesive surfaces 13 are designed to be detachable, the fight deck and the fight pad can be connected or disconnected as often as desired.
  • Fig. 3 shows an exemplary side view of the fight deck.
  • a button 14 is provided in this embodiment.
  • a beech 15 is used to connect a cable to charge the internal battery.
  • the Fightdeck has at least one interface for exchanging data with an external device, for example a computer, a notebook, a higher-level game console or functionally comparable devices.
  • an external device for example a computer, a notebook, a higher-level game console or functionally comparable devices.
  • a USB port 16 is provided as an interface, which can also serve the power supply.
  • other interface types may also be integrated into the fight deck.
  • a wirelessly operated Bluetooth interface can be realized.
  • Special driver programs may be installed within the fight deck or within the respective external device, which perform the communication and exchange of certain functions between fight deck and external device. For example, it is possible to update or re-record program data. In particular, it is possible via the interface, e.g. Copy new program versions, map data or similar into the fight deck via the internet.
  • the fight deck is placed on a fight pad 20.
  • the fight deck for outdoor use, ie outdoor, suitable and has a sufficiently good resistance to strong sunlight, wet and midsummer or wintry Temperatures in the range of -20 to + 65 ° C on.
  • the housing of the fight deck is expediently made of plastic.
  • the fight deck does not have to have all the features described and thus can satisfy different comfort requirements.
  • One or more fight decks may be in communication with a parent game console, with data sharing preferably via a wireless Bluetooth connection.
  • a corresponding transceiver is provided in the fight deck.
  • FIGS. 4 and 5 show an exemplary fight deck 10 with a subsequently referred to as Fightpad 20 game pad.
  • Fig. 4 is the fight deck wrapped in the fightpad
  • Fig. 5 shows an unfolded state of fight deck and fightpad.
  • the playing field pad referred to as Fightpad, has e.g. four playing fields for playing Autrons on. Of course, there is the possibility to expand the field as desired.
  • the fight deck described above is fixed on the fight pad by means of the aforementioned hook-and-loop or adhesive connection and carries out data exchange with the fight pad either via an electrical contact or preferably via a contactless RFID element.
  • two or more than two fight decks can be connected to a fight pad.
  • a contact connection between fight deck and fight pad is also possible and can be realized in more cost-effective embodiments.
  • FIG. 6 shows a fight pad 20 with a fight deck 10, which is fixed on a coupling surface 22 with an RFID element arranged within the fight pad.
  • FIG. 7 shows a fight pad 10 in one embodiment for securing two fight decks 20 to two coupling surfaces 22.
  • Fig. 8 Finally, a fight pad 20 for placing four fight decks 10 with a corresponding number of coupling surfaces 22. Such Fightpad is thus suitable for multiplayer operation.
  • the RFID elements in the coupling surfaces are in the form of a coupling coil arrangement.
  • the Fightpad has a number of game fields 21, the number and arrangement can be performed in principle arbitrary.
  • further RFID elements are incorporated, which read data from the playing cards stored thereon, so-called Autrons, or write data to the Autrons.
  • Each of the RFID elements in the game fields 21 is connected to the RFID element in the coupling surface 22 of the fight pad. This can be registered and tracked on the playing fields 21 of the Fightpads 20 on the fight deck 10 each discarded Autron.
  • the fight pad consists of a flexible material, for example a textile fabric or a plastic film with laminated antenna coil device. As a result, it is possible to wind a fight pad around the body of the respective fight deck.
  • the material of the fight pad is sufficiently robust, suitably waterproof and wipeable, temperature resistant in the range between -20 to 65 ° C and thus also for use in the open air, i. outdoor, suitable.
  • the fightpads have on their backside an area with Velcro or a splice, which cooperates with the corresponding Velcro or splices 13 on Fightdeck and serves to fix the Fightpads on Fightdeck.
  • the top of the fight pads at the intended locations i. in the region of the coupling surfaces 22 an embossing or special marking, for example, a special color design, for placing the respective fight deck.
  • the Fightdeck 10 and the Fightpad 20 allow the performance of games and are used here in particular the interaction of game characters / cards.
  • the fight deck can be connected to the parent game console via a standard interface.
  • the game console monitors the developing game on the fightpad centrally.
  • Read data can be displayed, edited and changed on the console or, depending on the embodiment, also on the display 11 of the fight deck. The modified data is transferred back to the Autrons or characters via the Fightdeck.
  • Fig. 9 shows an exemplary game card with a built-in disk in the form of an Autron 30.
  • This is an autonomous memory unit for storing basic game rules and game effective game characters or game states that are considered in a role-playing or card game and interact with each other.
  • the information stored in the autron is read out and read in via the fightpad and changed via the fight deck as described.
  • the Autrons are designed as a chip card with paper or plastic as a carrier material. They contain a transponder 31 and an RFID chip 32 connected to the transponder, which stores basic data and information and exchanges contactless data with the fight deck via the fight pad.
  • the Autrons receive expediently necessary for the operation of energy supply from a generated by the Fightpad or the Fightdeck electromagnetic high frequency field.
  • the transponder is laminated between two cover surfaces 33.
  • the transponder can be designed in terms of its inductance so that it clearly refers to the card and is a card identifying feature. From the antenna coil device in the fight pad, the respective present inductance is detected in the form of the inductive reaction of the current flow within the transponder and registered accordingly in the fight deck, or processed. The individual inductance results, for example, from a corresponding number of turns of the transponder within the card.
  • the locations of the map can be tracked on your Fightpad.
  • the card does not have to have an RFID chip if this one feature is sufficient for unambiguous identification. Accordingly, the card can be designed accordingly.
  • At least one of the two card cover surfaces has an ornament 34 customary for playing cards, which identifies the Autron with respect to the player as a playing card with certain game characteristics.
  • an ornament 34 customary for playing cards which identifies the Autron with respect to the player as a playing card with certain game characteristics.
  • hot embossing techniques or the insertion of holograms can be used for this purpose.
  • the RFID chip 32 in conjunction with the fight deck 10, may perform an authentication procedure that prevents falsified or illicitly duplicated autrones from being used in the game.
  • the Autrons are also for outdoor use, i. outdoor, suitable and also have a temperature resistance in the range of -25 to 65 ° C.
  • Fig. 10 shows a further exemplary embodiment of a fight deck 10 and a fight pad 20.
  • the fight deck in this example has a round, in particular circular, round shape.
  • the fight pad 20 is substantially square and also has setting fields 21a in addition to the playing fields 21 described above.
  • the setting fields are used for putting on and drawing of at least one toy figure 50 and for a signal transmission between the game character and fight pad or fight deck.
  • a non-contact signal transmission between a memory unit in the game character and a transponder device in the setting field 21a is also used.
  • the fightdeck 10 and the fightpad 20 are out Fig. 10 lead as described above a signal transmission over the hidden in this representation coupling surface.
  • the fight pad shown in the figure may also be rollable or foldable, or formed as a rigid plastic or other board material for a board game.
  • the fight deck has a display 11 and a series of keys 12. On / off button, power supply sockets and various ports 14, 15 and 16 are also present.
  • the fight deck contains additional internal program routines for processing signals of the game pieces 50 moved on the set fields 21a.
  • the fight deck is in combination with the fight pad, in particular the game board Fig. 10 , set up to run a board game and configurable with appropriate software.
  • the typical board games eg the well-known "man do not fret", "Halma” and the like games, but also typical trading card games or combinations of board game and trading card game as a hybrid board and computer game executable.
  • the fight deck 10 is off Fig. 11 with a series of in Fig. 12 equipped functionalities.
  • the keys 12 may be formed as illuminated keys A.
  • the memory arranged within the fight deck has an expansion possibility B.
  • a sensor C can additionally be used.
  • a day / night or light / dark sensor C1 is possible, in which certain real time of day or artificially induced light / dark conditions in the room can flow into the game.
  • biometric sensors C2 in particular fingerprint detections, can be integrated into the keys 12, whereby such sensor systems allow a very simple authentication of underage gamblers without knowledge of reading and writing.
  • a temperature sensor C3 is possible, which detects certain external temperature conditions and transmits as required in the game.
  • the display 11 can be designed for a color or black-and-white representation D.
  • a speech output or a speech module E can also be integrated into the fight deck, which executes sound or speech outputs, for example on the basis of a WAV or MP3 file format.
  • a speech recognition is also possible.
  • the interfaces 14, 15 and 16 may be formed as a USB interface F1, Bluetooth interface F2 and / or WLAN interface F3.
  • the fight deck can therefore be configured in a very simple manner via an external computer, in particular software converted.
  • Fig. 13 shown possibilities of changing the fight deck with the help of a skin system.
  • the keys 12 of the fight deck are assigned different meanings depending on the respective game program running on the fight deck and trigger different actions.
  • housing attachments overlapping the fight deck, so-called skins 40 are set up whose color design and symbolism correspond to the game currently being played.
  • the skins have a number of skintasters 41, which are in mechanical contact with the buttons 12 on the fight deck with the attached skin and by their color, shape and symbolism to illustrate the action triggered by each player.
  • the skins are easily interchangeable.
  • a skin display 42 is provided which, in the simplest case, is designed as a simple recess which releases the view of the display 11 located underneath.
  • the Skindisplay can also be designed as a transparent window, which has on the game action referring ornaments or other designs.
  • the game board off Fig. 10 is in Fig. 14 shown in a single presentation.
  • the game board contains a series of game fields 21 for cards, setting fields 21a for figures and a coupling surface 22 for the fight deck. Playing cards and playing pieces can be precisely localized and influenced as described.
  • the game board is off Fig. 14 expandable.
  • lighting elements and switches can be arranged on the game board, which either react directly to drawn or otherwise moving game characters or cards or activated by the fight deck.
  • the game board can be provided with connections in which light elements or additional sensor modules can be plugged.
  • Fig. 15 shows an additional expansion option.
  • Several game boards or fight pads 20 are joined together in this example and form a constructed according to the modular principle larger playing surface.
  • the individual game boards are joined together at the edges by means of contact points and carry out a signal exchange.
  • a fight deck on one of the game boards can also capture game characters and game conditions on the adjacent game boards. This takes place via a game board recognition, in which the game software present within the fight deck retrieves and processes certain recognition signals from the connected game boards.
  • FIG. 16 shows an example in this regard.
  • the game board, or the fight pad 20 in the lower part of the figure forms a basic form, while the Fightpad Skin 45 is placed on the basic shape and represents a new "play landscape" on its special design.
  • the interaction of the Fightpad-Skins, the above-described Skins for the Fightdeck and the gameplay software that can be loaded into the Fightdeck thus accomplishes the execution of a number of different games with a given basic configuration.
  • Fig. 17 shows an exemplary game card in its construction of transponder 31, top surfaces 33 and ornament 34.
  • the playing cards, and thus the game characters, the Fightpads, game boards and fight decks, may contain a mark in the form of an electronically readable or otherwise detectable serial number, the prevents plagiarism of the card.
  • the serial number and also the data stored on the card can be cryptographically encrypted. It goes without saying that the scores, data and other information stored in the playing card (or the token, the fight deck or else the fight pad or the game board) are also retained after the end of the game.
  • Fig. 18 shows an exemplary toy figure 50 with a number of exemplary functionalities.
  • the game character has, similar to the game card, in its body memory elements and devices for contactless signal transmission, in particular a transponder on.
  • lighting elements in particular LEDs, simple displays, for example small LC displays with stylized mutable facial features or seven-segment displays for numbers, or else speech modules for outputting speech or sounds can be integrated into the toy figure.
  • the transponder devices as already described within the game character may have an individual inductance, which can be recognized by the antenna coil devices in the fight pad. As a result, the character is distinguished by a distinctive, physically easy to detect feature in the game.
  • FIG. 19 shows some examples for this.
  • Fig. 20 3 shows an overview of exemplary embodiments of fight deck, fight pad and game cards for a trading card game (above), a family game (in the middle) and a role play (below), wherein at least the embodiments for the family game and the role play obviously have the same basic form build up from the game board and fight deck and are adapted to the respective game with the help of the mentioned skins.
  • Fig. 21 shows an overview of the objects and device with which the fight deck can communicate. This can include personal computers and notebooks 60, handheld game consoles 70, stationary game consoles 80, mobile phones 90, Organizer 100. As described, the fight deck also performs communications with game cards 30 and tokens 50.

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • User Interface Of Digital Computer (AREA)
  • Near-Field Transmission Systems (AREA)
  • Devices For Checking Fares Or Tickets At Control Points (AREA)
  • Toys (AREA)
EP06762057A 2005-06-20 2006-06-16 Anordnung zur elektronischen durchführung von brett-, rollen- oder sammelkartenspielen Active EP1904197B1 (de)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
DE102005028522 2005-06-20
PCT/EP2006/005771 WO2006136322A2 (de) 2005-06-20 2006-06-16 Anordnung zur elektronischen durchführung von brett-, rollen- oder sammelkartenspielen
DE102006014940A DE102006014940A1 (de) 2005-06-20 2006-06-16 Anordnung zur elektronischen Durchführung von Brett-, Rollen- oder Sammelkartenspielen

Publications (2)

Publication Number Publication Date
EP1904197A2 EP1904197A2 (de) 2008-04-02
EP1904197B1 true EP1904197B1 (de) 2012-04-25

Family

ID=37270292

Family Applications (1)

Application Number Title Priority Date Filing Date
EP06762057A Active EP1904197B1 (de) 2005-06-20 2006-06-16 Anordnung zur elektronischen durchführung von brett-, rollen- oder sammelkartenspielen

Country Status (6)

Country Link
US (1) US8303389B2 (ja)
EP (1) EP1904197B1 (ja)
JP (1) JP5254013B2 (ja)
AT (1) ATE554837T1 (ja)
DE (1) DE102006014940A1 (ja)
WO (1) WO2006136322A2 (ja)

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US20100032900A1 (en) 2010-02-11
US8303389B2 (en) 2012-11-06
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WO2006136322A3 (de) 2007-03-22
ATE554837T1 (de) 2012-05-15
JP2008546459A (ja) 2008-12-25
WO2006136322A2 (de) 2006-12-28
JP5254013B2 (ja) 2013-08-07

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