EP2911756A1 - Modular aufgebaute spielfigur zur identifizierung durch berührungsbildschirme - Google Patents
Modular aufgebaute spielfigur zur identifizierung durch berührungsbildschirmeInfo
- Publication number
- EP2911756A1 EP2911756A1 EP13785410.5A EP13785410A EP2911756A1 EP 2911756 A1 EP2911756 A1 EP 2911756A1 EP 13785410 A EP13785410 A EP 13785410A EP 2911756 A1 EP2911756 A1 EP 2911756A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- game
- touch screen
- identification means
- base object
- electrically conductive
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0354—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
- G06F3/03543—Mice or pucks
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/039—Accessories therefor, e.g. mouse pads
- G06F3/0393—Accessories for touch pads or touch screens, e.g. mechanical guides added to touch screens for drawing straight lines, hard keys overlaying touch screens or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
- A63F2003/00662—Electric board games; Electric features of board games with an electric sensor for playing pieces
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2402—Input by manual operation
- A63F2009/241—Touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2483—Other characteristics
- A63F2009/2485—Other characteristics using a general-purpose personal computer
- A63F2009/2486—Other characteristics using a general-purpose personal computer the computer being an accessory to a board game
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/041—Indexing scheme relating to G06F3/041 - G06F3/045
- G06F2203/04104—Multi-touch detection in digitiser, i.e. details about the simultaneous detection of a plurality of touching locations, e.g. multiple fingers or pen and finger
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
- G06F3/044—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by capacitive means
Definitions
- the invention relates to a modular game figure, by
- Touch screens can be identified, wherein it consists of a first and second module, and the first module is a base object with at least partially electrically conductive surface, and the second module is an identification means having an electrically conductive layer.
- the invention relates to a system comprising a modular game piece and a
- Touch screen wherein the game character is preferably in contact with the touch screen.
- Board games are popular games with which several players play together or against each other.
- a pad serves as a game level on which the players with their game pieces must follow a predetermined route on the field.
- the route that is, the moves of the characters can be complicated by tasks to be done, so that a figure only reaches the goal when all tasks have been successfully mastered.
- Playing cards can be exchanged among players and players can use their cards to compete against each other.
- Resistive or capacitive touchscreens were used to make machines easier to use. However, since the touchscreens have found their way into everyday life, they can be used for a variety of applications and find their way into everyday life
- Screen also referred to as a touch screen, touch screen or surface sensor
- the capacitive, touch-sensitive screen detects the position of the stylus that controls the capacitive coupling between line and line
- Touch screens are also known as touch screens, area sensors or touch screens.
- An area sensor does not necessarily have to be in front of a display. For example, this can also be designed and used as a touchpad or the like.
- the touchscreens can detect multiple simultaneous touches. These so-called multi-touch inputs can be used to
- the surface sensor is preferably designed as a so-called projected capacitive touch technology (PCT technology).
- PCT technology projected capacitive touch technology
- Variants of the PCT technique include, for example, “Mutual Capacitance” and “Seif Capacitance,” which may be embodied as Mutual Capacitance Touchscreens and Self Capacitance Touchscreens.
- such a touch screen comprises in particular an active circuit, the touch controller, which is connected to a structure of electrodes.
- these electrodes are typically split into transmit and receive electrodes.
- the touch controller preferably controls the electrodes so that between each one or a plurality of transmitting electrodes and one or more receiving electrodes, a signal is transmitted.
- the purpose of a touch screen described in the prior art is in particular the detection of fingers or special input devices and their position on the surface of the touch screen. For this purpose, the introduction causes z. As a finger that the signal between the electrodes is changed. In general, the signal is reduced because the inserted finger receives part of the signal from the transmitting electrode and thus a lower signal arrives at the receiving electrode.
- Deployment is increasingly being used as an incentive to provide new technologies that increase the usability of the touchscreens.
- games that were known years ago as board games, and are now playable with the help of or on the touch screen. These include not only simple finger-operated games but also more complex games using a character.
- a player acquires the figure in the trade and can use the touch screen or on the electrical appliance program z.
- B. unlock new skills of his vehicle (his character).
- Subareas result in a data code interpreted as a whole. If the character is brought into contact by a user with a touchscreen, the
- the player can perform moves on the touchscreen or complete tasks. For this purpose, the player touches the character on the designated coupling surfaces and brings them into contact with the touch screen.
- the objects described in the prior art, in particular game figures are provided only at these coupling surfaces with an electrically conductive layer. Thus, they can only by one Touchscreen be detected and identified when the player touches these interfaces. That the pawns are only intended for that purpose
- Coupling surfaces can be touched to be detected by the touch screen, adversely affects the handling of the characters. This is especially true when the player is a child, as compared to adults, children usually have limited motor skills and smaller hands.
- Partial surfaces in the figure floor A change in the design of the structured, electrically conductive partial surfaces in the figure bottom, z. B. to different characters to realize (individualization) or to implement an improvement in copy protection, inevitably leads to a significant change in the
- Capacitive information carriers are also known in the state of the art which have a conductive layer on a non-conductive substrate and are characterized in that touch points, coupling surface and interconnect are realized in one plane by an electrically conductive layer. This is a significant disadvantage for the spatial design of a character and a
- the object of the invention was therefore to provide game pieces that do not have the disadvantages of the prior art.
- the problem is solved by the independent claims.
- one or more coupling surfaces can be performed in a different layer, for example, the touch points.
- the coupling surface can be embodied in a further dimension, that is, for example, at the head of a playing piece, while the touch structure remains in a layer at the bottom of the playing piece (FIG. 14).
- the modular structure of the character it is surprisingly possible due to the modular structure of the character to realize different touch structures by different combinations of the modules. This is a distinct advantage over known solutions ( Figures 12 or 13). It was completely surprising that due to the modular structure of the character and in particular the reversible connection of the identification means with the
- a base object may be a dog, a cheetah, a lion, or even a giraffe, through interchangeable identification means.
- Base object in no way. Due to the reversible connection, different means of identification can be attached to the base object, whereby the physical appearance of the character does not change, but the digital appearance. If one connects base object 1 with identification means 1 in one example, this combination results in a system with a touch screen digitally a dog. But if you now connect base object 1 with identification means 2, this combination results digitally a cheetah. The individualization of the data code thus digitally allows a completely different assignment of the physical
- Identification means are continued at the same base object.
- a base object can be coupled to an identification means which contains different Einkoppel, to different data codes and thus
- an identification means contains two data codes each having a coupling-in electrode. If the base object is coupled to the first coupling-in electrode of the first data code on the identification means, it triggers a different interaction with a touchscreen device than the coupling of the same base object with the same identification means, but at the coupling-in electrode of the second
- the invention relates to a modular game figure for identification by touch screens, comprising at least a first and a second module, wherein a. the first module is a base object with at least partially electrically conductive surface, is electrically conductively connected to a coupling electrode at a contact surface, and b.
- the second module comprises at least one electrically conductive layer comprising identification means, wherein the electrically conductive layer comprises at least one coupling electrode, wherein the base object and the second module are cohesively, non-positively and / or positively connected with each other in such a way that the coupling electrode at the contact surface of the Base object and the coupling electrode of the second module brought into contact, wherein preferably the electrically conductive elements of the modules are not present in a developable surface.
- non-developable surfaces is used in the geometry for those surfaces whose Gaussian curvature is nonzero at at least one point on the surface
- the opposite of non-developable surfaces are developable surfaces that can be transformed into a plane without internal distortion
- the two bodies cylinder and ball are described here as an example:
- the surface of a cylinder can be transformed by unwinding into a plane (rectangle), whereas the unwinding of the surface of a sphere into a plane is not possible preferred
- the base object has an electrically conductive surface.
- touch screen in the sense of the invention is used analogously to "touch screen”.
- Game figures according to the invention are preferably objects, things or objects that are suitable with a
- Identification means to be provided and which can be coated with a conductive surface.
- these are figures whose appearance has long been used in the field of board games. Particularly preferred is These are, but are not limited to, game characters such as vehicles, animals, fantasy characters from children's and youth literature, or the toy industry.
- the surface of the base object is designed such that it is possible for the user to touch them at any point.
- the contact is not limited to individual, designated areas.
- the surface of the base object is designed such that it is possible for the user to touch them at any point.
- the contact is not limited to individual, designated areas.
- Base object can either be conductive over the entire surface or partially structured such that the user is still possible to touch the base object at any point to allow interaction with touch screen devices.
- the electrically conductive layer may be in the form of a grid, a line grid or a combination of different electrically connected geometric elements, e.g. Lines, circles, rectangles, without being limited to be designed.
- the condition is to be met that the surfaces lying between the elements, which are not coated in an electrically conductive manner, do not exceed the minimum bearing surface of a finger, so that the capacitive coupling can be ensured by the user when touched at any point.
- the base object may preferably also consist entirely of conductive material. It may also be preferred for an electrically conductive layer to be present at least partially in, between and / or on an electrically non-conductive material.
- the easier handling of the modular game character also reduces any possible damage to the game by loss of information that may be caused by incomplete contact of the coupling surfaces. This increases the joy of playing and improves the qualitative appearance of the modular constructed game figure compared to such game characters described in the prior art with electrically non-conductive surface.
- the complexity of the tasks to be solved and the games provided on the touch screen can be increased. With the assistance of another finger or the second hand, more than one action can be more easily performed simultaneously by a player, for example, touching the modular
- Modular constructed objects may then not only be used for playing, but people with limited motor skills, such as older people, in any way in everyday life be useful.
- the operation of various household appliances by controlling a touchscreen interface the control is not directly done by the tedious typing on the touch screen, but indirectly via a modular object that facilitates the operation or even possible, or the operation of roller shutters,
- a game is launched with x base objects and means of identification.
- a new edition of this game can be designed in such a way that z further identification means expand the x base objects. In this way it is possible, for example, to base objects
- an individualization describes a change of an existing object, for example, a game character, for. B. variants of this or generally to provide different characters that are recognized by the touch screen as different.
- a designated object for example, a game character, for. B. variants of this or generally to provide different characters that are recognized by the touch screen as different.
- a designated object for example, a game character, for. B. variants of this or generally to provide different characters that are recognized by the touch screen as different.
- the base object has an electrically conductive surface which is connected to a coupling electrode at a contact surface.
- the second module is attached to the contact surface of the base object.
- the second module is designed as an individualized identification means and has at least one electrically conductive layer which comprises at least one coupling-in electrode.
- a capacitive coupling or a direct electrical conductivity between the two modules which is in particular made between the coupling electrode of the second module and the coupling electrode at the contact surface of the base object.
- Coupling electrode of the base object provides an operative connection between the electrically conductive layer of the second module and the electrically conductive Surface of the base object ago.
- the user touches the base object, in particular its surface.
- Identification means which is interchangeable, if the connection technology allows this.
- the identification means is cohesively, non-positively and / or positively attached to the contact surface of the first module.
- the compound may advantageously be reversible or irreversible, with a reversible compound being preferred. The skilled person is this
- the identification means may be referred to as label or socket in the context of the invention.
- the expert recognizes from the
- a modular game figure according to the invention may be any spatial entity that can be brought into contact with a touch screen.
- the person skilled in the art knows the physical limits of a touchscreen.
- the modular game character is designed so that it is 10 m tall and weighs 500 kg, because it can not or only with difficulty brought into contact with these dimensions with a touch screen.
- the game character of such dimensions may have an area to which the second module is attached and to which a touch screen may be held. Even such a character would then be subsumed under the features of the invention.
- game figures are preferred that are movable and liftable by a user and are moved by the user so that they can be brought into contact with a touch screen.
- the base object has an at least partially electrically conductive surface.
- the base object can be made of an electrically non-conductive material.
- the material is preferably selected from the group comprising plastic, paper, cardboard, wood, wood-based material, foil, Composite material, glass, ceramics, printed circuit board matehal, textiles, leather or a combination thereof.
- the material of the base object is in particular an electrically non-conductive substance, which preferably has a low weight. Translucent or opaque materials may be used.
- Preferred plastics include, in particular, thermoplastics, PVC, PETG, PV, PETX or PE.
- the electrically conductive layer forming the surface of the base object is well conductive. However, it may also be advantageous to use a less well electrically conductive material for the surface of the base object and to use a good to very good electrically conductive material only for the electrically conductive layer of the identification means. As an example of very good electrically conductive materials are called silver-based materials. Good electrically conductive materials include, for example, carbon-based materials, for. B. graphite spray. It is preferred that the first and second modules are capacitively coupled or directly electrically connected to one another. A capacitive transition in the sense of the invention is preferably the transition of the capacitive effect of a
- Identification means is.
- the transition of the capacitive effect takes place here either by capacitive coupling or by a galvanic coupling.
- the first module and the second module may have electrically conductive areas, which in the connection of the first with the second module in such a way
- Coupling electrode of the base object and the coupling electrode of the second module takes place.
- a dergestalte arrangement allows the greatest possible freedom in the outer optical design of the modular game character and increases the attractiveness of their use.
- the modules are electrically directly, for. B. via electrically conductive traces, are connected together and that such a electrical conductivity between the first and the second module consists. It may be advantageous if one or more identification means are attached directly or indirectly to the base object.
- the identification means can be
- the different identification means may have different, electrically conductive layers and thus also be recognized as different by the touchscreen.
- game can be offered for several players with different modular game pieces, each character represents a different game character.
- the base object has more than one contact surface for mounting the identification means.
- the contact surface of the base object can be configured as desired, wherein it only needs to be suitable for fastening the identification means and the coupling between the base object and the identification means must be ensured by means of a coupling electrode.
- a plurality of identification means are mounted one above the other on the base object and only then are completed. In particular, it is preferred that the identification means are mounted one above the other, so that one lies on top of the other or that the identification means are mounted in such a way that they are arranged side by side on the other
- the coupling electrode as an electrically conductive layer on the contact surface of the base object at least as a partial surface
- the contact surface is advantageously arranged at the bottom of the base object, wherein any other position on the base object may be advantageous.
- the coupling electrode is preferably formed as a structured, electrically conductive partial surface, such as. B. a completely filled circular area, a circular ring, a partially broken circular ring or a completely filled bottom surface of the base object.
- the coupling electrode can assume any geometric shape or arrangement on the contact surface of the base object. It is advantageous if at least a portion of the contact surface is flat, so that a flat contact with a touch screen can be produced.
- the coupling electrode is designed in particular to be electrically conductive, it may be preferable for one or more electrically conductive fastening means to be attached to the contact surface of the base object and to be present at least as part of a functional element.
- fastener known and subsumed hereunder in particular means of metal or plastic, which are used in the production of modular game character to fix something. These may be nails, screws, plastic screws, push buttons, rivets or other means that serve the attachment.
- fastening means can be used synonymously with the term connecting means. It was completely surprising that such a fastener can be used as a coupling electrode, which considerably simplifies the production of the modular game character again.
- Fasteners can also complement or replace the coupling electrode and z. B. of a touch screen, with which the modular character in
- Contact is brought to be recognized and used to determine the position and / or orientation of the means of identification.
- the identification means is in particular by means of special injection molding, e.g. In-mold process or
- a film backing As a film backing a special form of injection molding is referred to, in which prior to injection of the plastic melt films are inserted into the injection mold.
- the inserts are printed films that can be reshaped in three dimensions and then trimmed.
- HPF High Pressure Forming process
- Thermoforming process As a result, precisely printed objects with high degrees of deformation can be provided. It is also possible to inject further substrates, such as fabric, paper, wood veneer or any printed or structured films. This is called in-mold (or in-mold)
- Welding process is attached to the base object. It can e.g.
- Ultrasonic welding, induction welding, radiation welding or other suitable for plastics welding processes can be used.
- Ultrasonic welding is a method of joining thermoplastic
- the ultrasonic welding of the base object and the identification means is characterized by very low welding times and high
- the identification means may also be advantageous to attach the identification means by gluing to the base object. It may also be particularly preferred to use electrically conductive adhesive in order to realize a direct electrical coupling. It is also possible to use a combination of electrically conductive and electrically non-conductive adhesives or to use so-called "z-conductive" systems, in which case the conductivity is transferred in one direction only (the z-axis).
- a majority of the game figures disclosed in the prior art consists of a plastic, wherein the figures are produced by injection molding. It was therefore completely surprising that the modular game pieces in a preferred embodiment can also be produced in such a method and the identification means can be brought by injection molding in or on the base object.
- the method of film back-injection also called in-mold labeling
- the method of film back-injection is well known and is z. B. for the decoration of
- the electrically conductive layer of the identification means is printed in particular on suitable plastic films (for example polycarbonate, polypropylene, polyethylene, etc.). Subsequently, the film is cut, possibly deformed and manually or automatically with the electrically conductive layer inside in the
- the identification means can be connected in the production step of the base object with this, which brings a significant advantage in the production of modular game pieces with it. It may be advantageous to produce the identification means by an additive, semi-additive or subtractive method and / or to attach it to the base object. Furthermore, it is preferred that the identification means is produced by a printing method, preferably a mass printing method. In a preferred
- Embodiment is the identification means by a transfer film method, preferably a metal foil transfer method, and more preferably by a
- Identification means only as an electrically conductive layer on the base object be present, it may also be advantageous that the identification means consists of an electrically non-conductive substrate or material on which an electrically conductive layer is present at least partially.
- the electrically conductive layer is applied to the substrate by means of a transfer process.
- a film transfer method especially a thermal transfer method is preferred.
- the person skilled in the art knows such methods. Of course, all other methods for applying an electrically conductive layer can be used.
- Identification means in the form of partial surfaces in particular filled circles or filled circular rings are present, wherein partial surfaces are electrically connected by means of line structures, which are also referred to in the context of the invention as a conductor track structure, and wherein at least one partial surface is the coupling-in electrode.
- At least one identification means is attached to at least one contact surface of the respective base object.
- the identification means preferably has structured, electrically conductive layers or surfaces. When the modular toy is brought into contact with a touchscreen, the electrically conductive surfaces of the
- Such a data structure may consist of a plurality of completely filled circular areas with a certain diameter, which are arranged via lines (line structures or
- the coupling-in electrode of the second module can advantageously be part of the data structure. It however, it is also possible to implement data structures in which the coupling-in electrode is not part of the data structure.
- the electrically conductive layers or surfaces are preferably electrically coupled to the coupling electrode of the base object. This can happen, in particular, in that the coupling electrode and the electrically conductive surfaces of the identification means are in close contact or contact so that at least part of the electrically conductive surfaces of the identification means, in particular the coupling-in electrode, overlaps as far as possible with the coupling electrode.
- the coupling electrode and the electrically conductive surfaces of the identification means are in close contact or contact so that at least part of the electrically conductive surfaces of the identification means, in particular the coupling-in electrode, overlaps as far as possible with the coupling electrode.
- the coupling electrode and the electrically conductive surfaces of the identification means are in close contact or contact so that at least part of the electrically conductive surfaces of the identification means, in particular the coupling-in electrode, overlaps as
- Identification means attached to the contact surface of the base object such that the distance between the electrically conductive coupling electrode and the
- Einkoppelelektrode of the identification means is as low as possible.
- the electrical potential of the surface of the base object is preferably capacitively via the coupling electrode in the electrically conductive surfaces of the identification means, in particular the data structure formed thereby
- the electrical device having the touch screen can display the game character
- the orientation and position of the modular game figure on the touch screen can be determined.
- a permanent tracking of the character on the touch screen and a rotation of the figure can be determined. This can sometimes be achieved by once recognized figures with their associated data structure by means of the
- the first and / or second module of the modular game figure has at least one further coating.
- the coating may be used for protection or aesthetic reasons Game figure to be applied.
- the invention also relates to a system comprising a modular toy character described above and a touch screen or a touch screen-containing device, wherein at least a part of the play figure is in contact with the touch screen. It should be noted that the embodiments described above are modular
- the play figure preferably comprises at least two modules, wherein the first module is a base object and the second module is an identification means.
- the modules are interconnected by means of cohesive, positive and / or non-positive connection means, specifically in such a way that the coupling electrode is in contact with the contact surface of the base object and the coupling-in electrode of the second module.
- connection between the modules can advantageously be made reversible or irreversible, with a reversible connection being preferred. Due to the preferred connection of both modules, a capacitive coupling of both is achieved since the base object has at least one electrically conductive surface and is capacitively coupled via a coupling electrode to an electrically conductive layer or surface of the identification means. By touching the electrically conductive surface of the base object by a user, a touch input can be achieved on the touch screen via the identification means as soon as both are brought into contact. In practical terms, this means that a detectable input on the touch screen is reached as soon as a user, through a permanent or non-permanent touch, brings the play figure into contact with the touch screen.
- the conductive structure is partially structured.
- Structured in the sense of the invention means that the electrically conductive layer or surface can be designed differently; it may consist of full-area circles (data points) and interconnect structures, wherein at certain points, in particular the data points, the effect which is comparable to the introduction of a finger should be maximized in order to be as identifiable as possible for the touch controller of the touch screen.
- the game character or the data structure generated by the electrically conductive surfaces can be evaluated for a data processing system connected to the touch screen.
- Area sensor an input can be made by means of one or more fingers (single or multi-touch).
- the technology of the surface sensors and the principles of the input, for example by which properties of a finger an input takes place, are also known to the person skilled in the art.
- the electrical properties of the finger eg conductivity
- the pressure of the input or the resulting bearing surface of the finger the distance to the surface sensor or inadvertently introduced material (such as soiling) can influence the input.
- Identification means the same effect on a touch screen as a finger, namely an input at one through the conductive areas of the
- Identification means defined position on the touch screen.
- Characteristics of an input can be simulated with a finger and with the electrically conductive surfaces an input can be achieved on a touch screen.
- Identification means interacting with a touch screen with a
- Electrode arrangement in the form of a grid for example, is a suitable
- a filled circle with a diameter of 1 to 20 mm, preferably 4 to 15 mm and more preferably 6 to 10 mm.
- a Touchscreen is suitable to determine the position of fingers, a filled circular area of an identification means is also identifiable by the touch screen in the same way.
- the touch screen or the touch screen-containing device advantageously can not distinguish whether the input through the
- a touch screen may not detect all parts of the data structure, that is, the electrically conductive surfaces of the identification means (data points are not detected because of unfavorable angles between wiring patterns within the data structure or due to the material, for example due to poor conductivity).
- the software that evaluates and interprets the touch events or the determined touch points must then be so tolerant that they can tolerate the disappearance of individual touch points and track the history of whether the character is still on the touch screen. In the case of non-permanent contact, parts of the electrically conductive surfaces may no longer be detectable due to a lack of coupling to the user.
- the modular game figure can be used to special purposes
- characters can be considered different characters
- an interaction takes place between at least one figure, a user and / or touch screen or a device containing a touch screen.
- inputs may be made by the user on the touch screen or only the character may be in contact with the touch screen.
- There may be different interactions of characters and user touches e.g. B. Hold the character and scroll with the other hand to select a particular weapon, or tap with his finger to operate a weapon. That is, the game character brought into contact with the touchscreen and the user's touchscreen touches can be combined in a variety of ways to complement each other functionally.
- each other type of three-dimensional object which is connectable to the identification means, and to make it usable with a touch screen.
- These may be, for example, packages that contain invisible information that allows access to other information (eg recipes, congratulations, photos, videos, etc.).
- packages that contain invisible information that allows access to other information (eg recipes, congratulations, photos, videos, etc.).
- the second module used can also be used to provide products with a certificate of authenticity or test that is not visible and therefore difficult to fake. It may be preferred that measurement values are collected by rotation and / or translation of a game character on the touch screen and stored as reference values and these reference values are compared with other measurement values at a later time in order to identify the figure. Here are rotations of 360 ° or less preferred.
- the values can be
- Section of a 360 ° turn for example, if in a shooting game only certain launching angles are allowed.
- the figure additionally with a suction cup and optionally a switching mass between identification means and base object.
- the switching mass consists of an elastic and / or flexible material and gives the suction cup
- the suction cup is a cup-shaped structure of elastic material, which is pressed by a negative pressure to a smooth surface. When attached, the air is forced out of the suction cup and the difference in air volume created by the pull determines the force with which the figure is held on the touch screen.
- the achievable suction is proportional to the pressure difference and the effective area.
- a primary negative pressure is generated between the suction cup and the identification means, and this bends the underlying surface of the identification means concavely to itself and generates a secondary negative pressure between identification means and
- Switching mass is connected, then this is preferably compliant to train than the return of suction with which the figure is held on the touch screen.
- a variable suction force can be realized that can be influenced by the user by means of interaction (eg, pressing a button or moving a lever on the figure).
- the interaction can also be initiated electronically by means of actuators.
- the achieved properties can be used to facilitate, for example, a fixed positioning of the character, a spielnier Strukture
- the label is circular and the overall diameter is 38.1 mm (1 .5 ”) .
- the data structure is defined by four circular, electrically conductive solid surfaces
- Formed data points
- One of the data points is placed firmly on the outer edge so that the edge of the data point touches the outer edge of the label.
- a grid is defined with a grid width of 4 mm (in each case for x and y direction).
- the other three data points can only be arranged on the grid.
- the reference point of a data point is the center point. All resulting possible placements form a basic set to position the data points. This basic quantity is limited by the following additional conditions:
- Positioning data point must not fall below a minimum value, where the minimum value of half the diameter of the data point is: 3.5 mm
- Placed data point must be a minimum value, where the minimum value is the sum of the diameter of a data point and the clear distance between the two data points: 14 mm For reasons of handling (label has no preferred upper or
- Table 1 shows the dependence of the number of different data structures on the choice of parameters.
- FIG. 1, 2, 3 views of an exemplary modular object
- FIGS. 7A-C are views of an exemplary chip
- 8A-C are views of an exemplary can
- FIG. 9A-D views of an exemplary cube Fig. 10A, B use of a fastener
- Figures 1, 2 and 3 show views of an exemplary modular object. Views of the modular object from the front ( Figure 1) and from below ( Figure 2) are shown. In Fig. 1, the first module 1 and the coupling surface 1 .1 is shown. The coupling surface 1 .1 can be touched by a user, for example.
- the coupling surface 1 .1 can be touched by a user, for example.
- the lower side of the modular object (FIG. 2) has a contact surface 3 and a coupling electrode 2, which is electrically connected to the coupling surface via a conductor track 1 .1 is connected.
- the identification means 4 (shown in FIG. 3) can be attached to the
- the coupling surface 1 .1 is preferably touched by a user.
- FIG. 4 shows a connection of identification means and base object.
- Identification means 4 can for example be attached to the underside of the first module (base object) 1. However, it may also be advantageous to attach a plurality of identification means 4 to different contact surfaces of the first module 1 (not shown).
- a modular object and a touch screen, which are brought into contact shown.
- the modular object 7 can cause an input on a touch screen 8, wherein the object 7 is detected and identified by the device having the touch screen.
- FIGS. 6A-D show example structures of the identification means.
- FIG. 6A shows a coupling-in electrode 9 of the identification means, via which a capacitive connection to the coupling electrode of the first module is produced.
- the coupling-in electrode 9 can be arranged at different positions of the identification means and serves in particular for the capacitive coupling with the
- the coupling-in electrode 9 is located at the edge, so that the electrical connection of the coupling electrode to the coupling surface on the base object can be realized in a simpler manner in terms of manufacturing technology.
- the coupling-in electrode 9 is in the middle.
- the coupling electrode on the first module (base object) is then preferably also in the middle.
- Identification means in this case are rotationally independent for attachment to the first module, i. upon rotation of the identification means about the
- the coupling electrode is in the form of a
- the data points 5 are located on the ring structure 6.
- the coupling with the coupling electrode of the first module can via the ring 6 or one of the data points 5.
- the data points 5 are not connected, they are connected to one another directly via the base object, eg with a box as base object, all data points must lie on a circular ring so that they can be coupled in.
- Each point serves as a coupling-in electrode and data point in one (in the examples AC, only one data point serves as a coupling-in electrode).
- Figures 7A-C show views of an exemplary chip (e.g., poker chip).
- the modular object can be designed in different forms.
- the modular object may be designed as a chip.
- the chip may be designed as a chip.
- the first module 1 of the chip has on the underside in particular a contact surface 3 with a coupling electrode 2.
- the identification means 4 is attached.
- the identification means 4 has electrically conductive layers, in particular partial areas which are designed as data points 5.
- One of the data points is at the same time the coupling-in electrode 9.
- the data points 5 are connected to one another via printed conductor structures 6.
- the chip top is preferably made of electrically conductive material.
- FIG. 8A-C views of an exemplary can are shown.
- Cans are typically made of metal and are electrically conductive.
- the ring on which the can stands (shown somewhat wider in FIG. 8B) is used as the coupling electrode 2.
- the coupling-in electrodes 9 are located in FIG. 8C directly on the coupling electrode 2 of the can, which in this case corresponds to the can ring.
- Identification means 4 connects the coupling-in electrodes 9.
- the coupling-in electrodes 9 alone are preferably so small that they do not trigger touch events on the touchscreen and at the same time in total are so large that sufficient coupling-in area is available.
- the ring connects the coupling surfaces, which are connected to the Spotifystrukur (data points 5) via interconnect structures 6.
- Figures 9A-D show views of an exemplary cube.
- a normal-looking cube is shown on which identification means are mounted.
- the Fig. 9B shows a cube as a first module 1 (base object) without identification means, but with coupling electrodes 2 and contact surfaces 3.
- Figs. 9C, D show the
- FIG. 9C Front side
- FIG. 9D rear side
- Data dots 5 and printed conductor structures 6 are applied to the back side of the identification means 4, so that a capacitive coupling to the first module takes place and an input on a touch screen can be achieved ,
- Fig. 10A B is shown a use of a fastener in a modular object.
- a fastener in a modular object.
- a screw but it would also be possible several
- This screw is later on the touch screen and serves
- the identification means 4 is designed to match the lid of the battery compartment 10. In the example is the
- Fig. 1 1 shows a further preferred embodiment of the modular object.
- the figure consists of two first modules (base objects) and a second module.
- the upper first module 1 is a conductive or conductive coated base object with coupling surface 1 .1 and coupling electrode (not visible, at the bottom of the module).
- the middle module (the second base object) consists of a conductive part (black) and an electrically non-conductive part (white).
- the surface on which the upper first module 1 is mounted, is the coupling surface 1 .1.
- the coupling electrode (not visible) then couples over to the identification means 4.
- FIGS. 12 and 13 show further preferred embodiments.
- the surprising advantage of a modular design is shown that a same identification means by means of another configuration of the first and second module allows different effects for identification.
- Coupling electrode 2 is a capacitive coupling with a first part of the identification means 4.
- a same coupling electrode 2 obtains a capacitive coupling with a second part of the identification means 4.
- FIG. 14 shows the capacitive coupling between a first module comprising a coupling surface 1 .1, a conductor track structure 6 and a coupling electrode 2 to a second module comprising an identification means with data points 5.
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- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Position Input By Displaying (AREA)
- Toys (AREA)
Abstract
Description
Claims
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP13785410.5A EP2911756A1 (de) | 2012-10-26 | 2013-10-28 | Modular aufgebaute spielfigur zur identifizierung durch berührungsbildschirme |
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP12190140.9A EP2724761A1 (de) | 2012-10-26 | 2012-10-26 | Modulares Objekt zur Identifizierung durch Berührungsbildschirme |
EP13785410.5A EP2911756A1 (de) | 2012-10-26 | 2013-10-28 | Modular aufgebaute spielfigur zur identifizierung durch berührungsbildschirme |
PCT/EP2013/072508 WO2014064288A1 (de) | 2012-10-26 | 2013-10-28 | Modular aufgebaute spielfigur zur identifizierung durch berührungsbildschirme |
Publications (1)
Publication Number | Publication Date |
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EP2911756A1 true EP2911756A1 (de) | 2015-09-02 |
Family
ID=47435705
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
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EP12190140.9A Withdrawn EP2724761A1 (de) | 2012-10-26 | 2012-10-26 | Modulares Objekt zur Identifizierung durch Berührungsbildschirme |
EP13785410.5A Withdrawn EP2911756A1 (de) | 2012-10-26 | 2013-10-28 | Modular aufgebaute spielfigur zur identifizierung durch berührungsbildschirme |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
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EP12190140.9A Withdrawn EP2724761A1 (de) | 2012-10-26 | 2012-10-26 | Modulares Objekt zur Identifizierung durch Berührungsbildschirme |
Country Status (5)
Country | Link |
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US (1) | US20150286294A1 (de) |
EP (2) | EP2724761A1 (de) |
JP (1) | JP2016500884A (de) |
HK (1) | HK1212941A1 (de) |
WO (1) | WO2014064288A1 (de) |
Cited By (1)
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US10128837B1 (en) | 2018-06-11 | 2018-11-13 | Horizon Group USA, INC | System and method for identifying objects using capacitive sensing technology |
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US9555320B2 (en) * | 2013-05-17 | 2017-01-31 | Castar, Inc. | System and method to identify and track objects on a surface |
US10649557B2 (en) * | 2013-12-10 | 2020-05-12 | Pas Deutschland Gmbh | Method for operator guidance, control panel component, production of a control panel component and home appliance comprising a control panel component |
KR102161565B1 (ko) * | 2013-12-18 | 2020-10-05 | 삼성전자주식회사 | 보조 입력 장치를 이용한 전자 장치 및 그 운용 방법 |
US20150242000A1 (en) * | 2014-02-25 | 2015-08-27 | Adobe Systems Incorporated | Input tools for touchscreen devices |
US10678383B2 (en) | 2014-06-02 | 2020-06-09 | 12Cm Global Pte. Ltd. | Touch module for multiple touch |
EP3355235A1 (de) * | 2017-01-31 | 2018-08-01 | Prismade Labs GmbH | Vorrichtung und verwendung der vorrichtung zur erzeugung eines veränderbaren zeitabhängigen signals auf einem kapazitiven flächensensor, sowie elektrisch leitfähige struktur |
JP6355795B2 (ja) * | 2017-05-02 | 2018-07-11 | 株式会社Cygames | ボードゲームシステム等 |
KR20230093362A (ko) * | 2017-06-30 | 2023-06-27 | 스노우슈푸드 인크. | 내장형 트레이스 용량성 시그넷 스탬프 |
WO2019025878A1 (zh) * | 2017-07-03 | 2019-02-07 | 黄丽华 | 一种多点触控应用裝置 |
FR3070518B1 (fr) * | 2017-08-31 | 2019-10-25 | Ingenico Group | Dispositif de saisie sur une surface tactile et procede correspondant |
US10901560B2 (en) * | 2018-01-08 | 2021-01-26 | Kids2, Inc. | Children's toys with capacitive touch interactivity |
KR102117659B1 (ko) * | 2018-07-25 | 2020-06-01 | 광운대학교 산학협력단 | 테이블 탑 터치 디스플레이용 사물 인식을 위한 유연 소재 기반의 삼중점 인식 장치 |
WO2020079729A1 (ja) * | 2018-10-15 | 2020-04-23 | 三菱電機株式会社 | タッチパネル入力装置、タッチパネル入力方法、及びプログラム |
USD945535S1 (en) | 2019-01-07 | 2022-03-08 | Kids Ii Hape Joint Venture Limited | Children's play table |
CN110308814B (zh) * | 2019-05-17 | 2023-04-25 | 上海蜂雀网络科技有限公司 | 一种基于触摸屏的标定装置及方法 |
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2013
- 2013-10-28 JP JP2015538481A patent/JP2016500884A/ja active Pending
- 2013-10-28 WO PCT/EP2013/072508 patent/WO2014064288A1/de active Application Filing
- 2013-10-28 US US14/438,483 patent/US20150286294A1/en not_active Abandoned
- 2013-10-28 EP EP13785410.5A patent/EP2911756A1/de not_active Withdrawn
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2016
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US10128837B1 (en) | 2018-06-11 | 2018-11-13 | Horizon Group USA, INC | System and method for identifying objects using capacitive sensing technology |
US10250256B1 (en) | 2018-06-11 | 2019-04-02 | Horizon Group Usa, Inc. | System and method for identifying objects using capacitive sensing technology |
Also Published As
Publication number | Publication date |
---|---|
JP2016500884A (ja) | 2016-01-14 |
EP2724761A1 (de) | 2014-04-30 |
US20150286294A1 (en) | 2015-10-08 |
WO2014064288A1 (de) | 2014-05-01 |
HK1212941A1 (zh) | 2016-06-24 |
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