EP0062908B1 - Véhicule-jouet - Google Patents

Véhicule-jouet Download PDF

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Publication number
EP0062908B1
EP0062908B1 EP82103044A EP82103044A EP0062908B1 EP 0062908 B1 EP0062908 B1 EP 0062908B1 EP 82103044 A EP82103044 A EP 82103044A EP 82103044 A EP82103044 A EP 82103044A EP 0062908 B1 EP0062908 B1 EP 0062908B1
Authority
EP
European Patent Office
Prior art keywords
toy according
vehicle
toy
mobile toy
mobile
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
EP82103044A
Other languages
German (de)
English (en)
Other versions
EP0062908A2 (fr
EP0062908A3 (en
Inventor
Hermann Dr. Neuhierl
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Hesse Kurt
Original Assignee
Hesse Kurt
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from DE19813114838 external-priority patent/DE3114838A1/de
Priority claimed from DE19813121568 external-priority patent/DE3121568A1/de
Priority claimed from DE19813121564 external-priority patent/DE3121564A1/de
Priority claimed from DE19813132299 external-priority patent/DE3132299A1/de
Priority claimed from DE19813137208 external-priority patent/DE3137208A1/de
Priority claimed from DE19813150466 external-priority patent/DE3150466C2/de
Priority claimed from DE19813151459 external-priority patent/DE3151459C2/de
Priority claimed from DE19823203574 external-priority patent/DE3203574C2/de
Priority claimed from DE19823203627 external-priority patent/DE3203627A1/de
Priority claimed from DE19823208338 external-priority patent/DE3208338A1/de
Priority to AT82103044T priority Critical patent/ATE48236T1/de
Application filed by Hesse Kurt filed Critical Hesse Kurt
Publication of EP0062908A2 publication Critical patent/EP0062908A2/fr
Publication of EP0062908A3 publication Critical patent/EP0062908A3/de
Publication of EP0062908B1 publication Critical patent/EP0062908B1/fr
Application granted granted Critical
Expired legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H18/00Highways or trackways for toys; Propulsion by special interaction between vehicle and track
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H18/00Highways or trackways for toys; Propulsion by special interaction between vehicle and track
    • A63H18/02Construction or arrangement of the trackway
    • A63H18/025Actuation of track parts by the vehicle

Definitions

  • the invention relates to a driving toy according to the preamble of claim 1.
  • Driving toys in which toy vehicles stop in a defined position in a station section and act in a defined position on a shaft mounted horizontally in the station section in order to drive play objects that can be coupled in this way, such as carousels or the like, are known per se.
  • toy vehicles stop in a defined position in a station section and act in a defined position on a shaft mounted horizontally in the station section in order to drive play objects that can be coupled in this way, such as carousels or the like, are known per se.
  • DE-A-1 603 633 and DE-A-1 958 938 are known per se.
  • a disadvantage of these driving toys is that the vehicle can only drive forward into the station section so that it can stop in the defined position. As a result, the play options are very limited.
  • toy vehicles can be designed to be switchable in their driving position. Measures have already been specified with which switching positions can be switched in such a switching station in switch stations via a pin provided on the underside of the toy vehicle and displaceable transversely to the direction of travel (DE-A-2 051 343). With this toy, stopping in a defined position is not possible, even if the vehicle is taken out of service, i.e. the intervention between the drive device of the vehicle and the driven wheels is interrupted because, depending on the driving speed, friction and other circumstances, the toy vehicle comes to a stop at different points.
  • the operation of the toy vehicle should also be possible with toy vehicles whose driving position can be switched.
  • game objects are to be specified that can be coupled in such a driving toy.
  • the object is achieved according to the invention in a driving toy of the type mentioned at the outset in that the toy vehicle has a lever which can be pivoted between at least one forward and one reverse driving position and acts correspondingly on its drive device, and in that the stopping device of the station section has a slot corresponding to the dimensions of the pin on the toy vehicle is transverse to the lane extension starting body, in which the pin engages in at least one of the positions of the lever of the stopping device for stopping the toy vehicle regardless of the driving position in the defined position, the pin and the slot being disengaged in at least one other position of the stopping device lever.
  • a pin can protrude from the vehicle which is displaceable for changing the driving position, a suitably designed starting body or a stop body being usable for displacing the pin.
  • game objects of different designs can be coupled to a station section, the game objects being designed as a chain carousel, children's playground, turntable, petrol station, music box, tree carousel, gymnastics device, emergency call station, etc.
  • a particular advantage of the driving toy according to the invention is that freely selectable and, again and again, stimulating the child's imagination, play options and combinations of the individual parts are possible in a simple and robust manner, so that the game is not boring for the child.
  • the game objects can also be driven in two directions of rotation and, according to a special design, can also be switched off, even if the vehicle has stopped in the defined position at the station section, namely when the stop position is switched on, ie a position in the the Drive connection between the drive device of the vehicle and the driven wheels is interrupted. It should also be mentioned that an independent drive, at least some of the game objects, is also possible. It should be mentioned that not only electrically operated toy vehicles can be used as toy vehicles, but also toy vehicles with spring force drive or the like, for example.
  • a driving toy generally has an endless travel path composed of several track sections along which a vehicle can move.
  • the vehicle is appropriately self-propelled, i.e. has, for example, an electric motor or a spring motor.
  • the electric motor can be battery-operated, but can also, as is known per se, absorb electrical energy from current conductors laid along the road, which is not shown in the figures.
  • the route consists of various track sections which can be coupled to one another in a new manner, for which purpose the individual track sections have complementary coupling elements (not shown). It is essential for the invention that in addition to at least one of the tracks a play object can be coupled, which has movable parts that can be operated by the vehicle moving along the route when it stops at a certain point in the track in question.
  • the driving toy according to the invention is designed so that new play possibilities and intervention possibilities are created again and again, whereby the imagination of the child is stimulated to a considerable extent.
  • the invention is based on the finding that reversing the direction of rotation and / or reversing the direction of travel creates a new, again interesting toy for the child. For this purpose, as explained, it is necessary that the vehicle is always able to drive the game objects regardless of the driving position (forward or backward).
  • FIG 1 shows a detail of an example of such a specially designed driving toy, namely a station section with a stopping device and with a coupled game object, the associated vehicle being explained with reference to FIGS. 2 to 4 and the assignment between vehicle and station section being shown in FIG 5 and 6 or 7 and 8 is explained.
  • FIG. 1 shows the carriageway 1 of a station section with side edges 2.
  • An attachment 3 is formed on a side edge 2, in which an operating button 4 can be displaced in a slot 19 according to the arrows.
  • the control button 4 is used to actuate a stopping device in the course of the roadway 1.
  • the control button 4 On the underside of the station section, on the other side of the Slot 19, the control button 4 firmly connected to a slider 5, for example screwed (Fig. 6), which is displaceable transversely to the lane extension, for which purpose an additional guide, not explained in detail, can be provided.
  • the slider 5 At its section located approximately centrally in the carriageway 1, the slider 5 has an inclined plane 6 which acts on a pivot lever 7 which is articulated in the direction of the carriageway extension on the underside of the station section.
  • the pivot lever 7 is pivotally attached at one end via a bearing on the underside of the carriageway.
  • the swivel lever has a thrust body 9 which extends upward through a slot 17 in the carriageway 1.
  • the thrust body has two bevels 15 and an approximately central slot 16.
  • the swivel lever 7 is pretensioned such that when the slide 5 is moved upward (FIG. 6), the run-up body 9 emerges from the carriageway 1 on its upper side.
  • This can be achieved, for example, by a spring acting between the underside of the carriageway and the pivot lever 7 on the side of the pivot lever 7 facing away from the slide 5. This can also be achieved through the elasticity of the pivot lever.
  • the resetting by spring force can also act in such a way that the swivel lever, due to the spring force, lowers the run-up body 9 from the extent of the carriageway 1 and that the run-up body is pressed upwards by means of an inclined plane on the slide 5, in which case, of course, the inclined plane on the other side of the pivot lever 7, that is, attack from below, which is not shown in detail.
  • the stop device shown serves to stop a vehicle 20 (FIGS. 2 to 4) in a defined position.
  • an electric motor 29 with a battery box 30 (FIGS. 7 and 9) are arranged within the area of the body 27, as well as a reversing switch 24, on which a lever 25 engages, a handle 26 protruding from the vehicle, specifically in the embodiment shown at the front end.
  • the reversing switch can be switched by means of the handle 26 and lever 25 at least between two positions, namely a forward position and a reverse position, in which the power output by the electric motor acts on the rear wheels 22 for the forward and backward movement of the vehicle 20.
  • the corresponding line parts and line connections are not shown, since such are known per se in various forms.
  • a central neutral position can optionally also be adjustable by means of the handle 26, in which the pole-reversal switch is switched in such a way that no energy is transmitted from the electric motor to the rear wheels 22 (stop position).
  • even more positions of the handle 26 may be possible, such that different drive speeds for the different drive directions are possible.
  • a pin 21, in the following catch pin projects further, which has a predetermined position on the underside of the vehicle both in relation to the arrangement of the pin in the width direction of the vehicle 20 and in relation to the distance from the rear wheels 22 of the vehicle 20.
  • the catch pin 21 is spaced apart from the rear wheels 22 in the vehicle direction by a predetermined defined distance d, wherein this distance d can also be zero.
  • the catch pin 21 according to the invention is designed such that it is designed for engagement in the slot 16, in the following catch slot, of the thrust body 9 when the thrust body 9 protrudes from the roadway 1.
  • the dimensions of the slot in the lane extension and the dimensions of the pin 21 in the longitudinal extension of the vehicle 20 are approximately the same.
  • an axis 10 of the catch slot 16 is arranged transversely to and below the carriageway 9 in the run-up body 9. which corresponds to that of the rear wheels 22 on the vehicle 20 with the pin 21 engaged in the catch slot 16, a drive device, namely a gear 11 protrudes through a slot 18 and / or a friction wheel 14 through a corresponding slot 18 from the roadway 1 such that it can come into engagement with the rear wheels 22 or with gear wheels 23 (FIG. 5) arranged on the inside of the rear wheels.
  • an engagement member 12 is further attached to the axis 10, which serves to engage in a corresponding engagement member of a play object that can be coupled, as will be explained below.
  • shaft openings 13 are provided, which have a device by means of which game objects can be firmly but detachably coupled, as will also be explained in more detail below.
  • the embodiment according to FIGS. 7 and 9 differs from that according to FIGS. 5 and 6 essentially only in that the thrust body 9 is not pivoted into and out of the area of the lane 1, but in the plane of the lane 1 in the direction of the arrow is moved. In one end position it is possible for the catch pin 21 to snap into the catch slot 16, while in the other end position an engagement between the catch pin 21 and the catch slot 16 is not possible, or they come out of engagement again.
  • catch pin 21 is displaceable on the underside of the lower part 28 between two such positions.
  • the thrust body 9 attached to the swivel lever 7 in the plane of the carriageway 1 In order to achieve the displacement of the thrust body 9 attached to the swivel lever 7 in the plane of the carriageway 1, it penetrates a slot 31 in the carriageway, which must necessarily be wider than the width of the thrust body 9.
  • the slider 5 engages the swivel lever 7 in both directions, that is to say does not have an inclined plane or the like.
  • the ring-shaped or fork-shaped end 37 of the pivot lever 7 can be pivoted about a pin 38 on the underside of the carriageway 1. Otherwise, the station section can be designed as that according to FIGS. 5 and 6, which is why a new explanation appears to be unnecessary.
  • FIG. 9 again shows a station section with roadway 1 and edge sections 2, on which a vehicle 20 (shown with the body removed) is arranged in the defined position in order to drive a game object, here a carousel.
  • a gearwheel 23 on the rear wheel 22 of the vehicle 20 meshes with a corresponding gearwheel 11 on an axis 10 transversely to the roadway 1, the rear wheel 22 or the gearwheel 23 from the drive device of the vehicle 20 , namely an electric motor 29 and a battery box 30 is controlled.
  • a pole-reversal switch 24 is provided which can be pivoted in order to achieve a switchover between at least the forward drive position and the reverse drive position.
  • the reversing switch 24 has a printed circuit board 56 resting on the lower part 28 of the vehicle 20 and a pivoting part 57 which can be pivoted about a central pivot point 55 and to which contacts 58 are fastened. With the contacts 58, a bridging or a conductive connection of certain conductor tracks in the printed circuit board 56 is possible in such a way that, depending on the pivoting position of the pivoting part 57, a polarity reversal process, possibly also a neutral center position, is achieved. In such a central position, the contacts 58 rest on at least one side on an insulating section of the printed circuit board, so that the stop position already mentioned is reached.
  • the swivel part 57 has on the underside through pins 60 protruding pins 59, which are arranged approximately symmetrically to the pivot point 55. In this way, in the middle position of the pins 59, a predetermined, defined distance d 'to the rear wheels 22 or the gear wheels 23 is ensured, which corresponds to a predetermined distance of a corresponding engagement member in the roadway 1. It turns out that because of the symmetrical arrangement with respect to the pivot point 55, the distance of each pin 59 from the associated rear wheel 22 is different, but that their sum corresponds to twice the defined distance d ', which, as will be explained, the defined Location to drive game objects can be achieved.
  • a catch pin 21 can also be provided on the underside of the lower part 28, as in the exemplary embodiments explained above, this catch pin then being suitable for station sections, as have been explained above.
  • the catch pin 21 can, however, also serve as a guiding means for guiding the vehicle 20 along a roadway, a corresponding groove being then provided in the roadway for this purpose (not shown).
  • the station section is now designed in such a way that, on the one hand, the switch from forward driving position to reverse driving position (V-R) can be achieved, on the other hand stopping the vehicle 20 in the defined position (corresponding to the distance d ') is possible.
  • An adjusting lever 35 protrudes laterally from the side wall 2 of the station section and can be pivoted about a pivot axis 36, which is fixed relative to the station section.
  • a fork-shaped extension 37 is provided which engages in a nose 38 on a square rod 39.
  • the Square bar 39 together with a square bar 39 'parallel thereto, is pivotably and rotatably mounted on a turntable 40 about a pivot point 41 with respect to the station section.
  • the pivot point of the square bar 39 or 39 ' is located on a support part 42, with pivotability in the vertical direction about a pivot point 43 or 43' for the support part 42 'being achieved. As is indicated in FIG.
  • a compression spring 44 is provided between the carrier part 42 and the square rod 39 or the carrier part 42 'and the square rod 39' at the end opposite the point of application of the lever 35, which compresses the square rod 39 or 39 'always forcibly moved about the pivot point 43 or 43' in such a way that the other end of the square bar 39 or 39 'is always pressed upwards (FIG. 14).
  • the two square bars 39 and 39' each have a thrust body 49 or 49 ', which essentially corresponds to the thrust body 9 of the exemplary embodiment explained above. This is because the run-on body has run-on bevels 45 and a slot 46, in the following catch slot, transverse to the direction of the road.
  • the square rods are pivoted about the pivot point 41, wherein they are guided in the slots 47 over the thrust body 49 such that the pins 59 can be moved complementarily to one another, as a result of which the positions indicated in FIG. 12 for Forward driving position (V) or reverse driving position (R) or a neutral position in between can be set optionally.
  • the driving position of the vehicle 20 can be adjusted via the lever 35, specifically into a position in which the rear wheels act to drive play objects, in such a way that the play objects can also be reversed in their direction of rotation.
  • this is completely independent of whether the vehicle 20 enters the station section forward or backward.
  • the defined distance d ' is selected to be zero, it is also independent of the forward driving direction in which the vehicle is operated.
  • the pins 59 run over the run-up body 49 along the run-up slopes 45, specifically against the spring force of the compression spring 44, the pins 59 then latching into the catch slots 46.
  • an adjusting knob 50 is also provided, which acts on a slide 51, which acts via a fork-shaped engagement member 52 (FIGS. 20 to 22) on a web 53, which is arranged on a slide 54, which can be displaced transversely to the direction of travel .
  • a slide 51 which acts via a fork-shaped engagement member 52 (FIGS. 20 to 22) on a web 53, which is arranged on a slide 54, which can be displaced transversely to the direction of travel .
  • downward inclined planes 61 and 61 'protrude which in a position of the slider 51 and thus the slider 54 press the square rods 39 and 39' down, as a result of which the engagement between the catch pins 59 and the catch slots 46 is resolved in a similar manner as that explained.
  • FIGS. 16 to 22 show various positions of the individual parts explained, in particular the stopping position and the releasing position of the starting bodies, in detail in FIGS. 16 to 22, FIG. 16 being a side view with the side wall 2 removed and FIG. 17 being a bottom view of a position in which the thrust body 49 protrude from the road 1 and a neutral position for the slots is reached, while according to FIGS. 18 and 19, which show similar views to FIGS. 16 and 17, on the one hand the thrust body 49 is withdrawn from the road 1 and on the other hand one Change of driving position is reached.
  • 20 shows a section through the lever 35 and the slide 51
  • FIGS. 21 and 22 show cross sections through the roadway and lever 35 or slide arrangement in positions corresponding to FIGS. 16 and 18, respectively.
  • the lever 35 has joint-like projections 62, of which thorns 63 protrude upwards and can engage in corresponding depressions 64 in the underside of the carriageway 1.
  • These locking points 64 correspond to the positions that the pins 59 should assume for the different driving positions (forward position, stop position, reverse position) in order to achieve a corresponding effect on the drive (electric motor 29, battery box 30) via the reversing switch 24.
  • vehicle 90 has a single pin protruding downward 91, which can be moved transversely to the vehicle, ie approximately parallel to its axes, in at least two, preferably in three positions, namely a forward driving position, a stop position and a rearward position.
  • the pin 91 also has the function of the catch pin 21 of the vehicles explained so far, ie it serves to stop the vehicle 90 via a corresponding catch slot on a start-up body, as will be explained in more detail below.
  • the pin 91 acts for the transverse adjustment of a reversing switch, not shown in detail, in the vehicle 90, via which the drive direction for the drive wheels, in particular the rear wheels, is achieved.
  • an opening 69 is provided, through which a guide rail 70 protrudes, which has an approximately U-shaped cross section and which has inlet funnels 71 at both ends.
  • the distance between the two side walls of the guide rail 70 corresponds in the central region to the dimensions of the pin 91 on the vehicle 90.
  • an operating button 72 provided on an extension 3 of the station section, the guide rail 70 with its inlet funnels 71 can be displaced transversely to the roadway extension.
  • the control button 72 is connected to the guide rail 70 or the inlet funnels 71 via a slide 75 (FIG. 23) and is guided in a slot 76 of the attachment 3.
  • a projection 73 protrudes upward from the slide 75 through a further slot 77 in the projection 3, in which a further guidance is achieved, the locking positions for the slide 75 and thus the guide rail 70 also being accessible via a correspondingly shaped leaf spring 74.
  • the leaf spring 74 is held in a block 68 which is provided on the top of the extension 3.
  • a thrust body 79 which has thrust bevels 80 and an approximately central slot 81 which extends transversely to the direction of travel and which is designed to receive the pin 91 of the vehicle 90, that is to say serves as a catch slot.
  • the pin 91 can snap in by means of a spring 92.
  • the position of the run-up body 79 can be changed regardless of the respective position of the guide rail 70, namely in one position it is lifted out of the carriageway 1 (for example Fig. 27) and in the other position into the carriageway, i.e. lowered below the slot 69 (for example Fig. 28). Consequently, the run-up body 79, as can be seen in particular from FIG. 28, is provided in a corresponding recess 78 in the guide rail 70. In the vertical direction, guide pins 82 are provided in the station section, which engage in corresponding recesses 66 of the run-up body 79 and along which the run-up body 79 can be moved vertically.
  • This movement can act in a manner known per se against the force of a spring which acts between the carriageway 1 or the base surface 67 of the station section and the run-up body 79, the run-up body 79 being adjustable by means of a lever.
  • a spring which acts between the carriageway 1 or the base surface 67 of the station section and the run-up body 79, the run-up body 79 being adjustable by means of a lever.
  • a rotary knob 89 which protrudes from one of the side edges 2, preferably the one on which the attachment 3 also projects, and which can be rotated between two positions. Via gear wheels 88, 87 and 86, which mesh with one another, the rotary knob 89 acts on a first double cranked crank 85, the central U-shaped section 84 of which engages the starting body 79 from below and, depending on the rotational position of the rotary knob 89, exerts it upwards pushes the roadway 1 out or keeps it lowered in the lower position in such a way that the run-up body 79 does not protrude from the roadway 1 (cf. FIG. 28).
  • a known crank control 83 which is known in the same way, can be adjusted via a link control 83 which is known per se and which acts in the same way on the other end of the starting body 79, in such a way that a safe lifting and lowering of the starting body 79 along the guide pins 82 is ensured .
  • the roadway 1 naturally has a shaft 10 and gearwheels 11 which are at a predetermined distance from the catch slot 81 of the starting body 79, which is the distance between the catch pin 91 of the vehicle 90 and its driven wheels corresponds.
  • FIG. 30 shows a part of a toy vehicle with lane sections 96 that can be lined up with one another, a station section 95 that is designed in a special way being further arranged between two lane sections 96.
  • the coupling of such track sections is not shown in detail, can be done in any conventional manner and is therefore not explained in detail.
  • the station section 95 is configured essentially like the station section according to FIG. 1. He only points in addition Markings 93, which indicate a pedestrian crossing.
  • a play object designed as a turntable 97 is coupled to the station section 95, with further play objects, such as a children's playground play object 98 Chain carousel game object 99 and a petrol station game object 100 are coupled to the turntable game object 97 serving as the central distributor element.
  • game figures are shown, which are arranged in the game objects. The play figures can be fixed, but can also be detachable and therefore simulate boarding and alighting for the playing child.
  • the turntable game object 97 which acts as a distributor, can also have shaft openings 13 ′ on at least one of its sides, corresponding to the shaft openings 13 of the station section 95. In any case, it has coupling openings 101 and engagement members 102, the engagement members 102 corresponding to the engagement member 12 of the station section 95, which is connected to the shaft 10. Locations of the game object 97 designed in this way can be referred to as outputs for rotary movement.
  • Each game item 97 to 100 also has an input for rotary movement.
  • the mechanical coupling members are formed by bow-shaped pins 104 and tongue-like projections 105 with hooks 106 which can be inserted into the coupling openings 101 and can be snapped in there via the hooks 106, as is shown, for example, in FIG. 39.
  • the axis 103 which is mounted on the underside of the base 104 of the game object 97 in a manner known per se and therefore not explained in more detail, carries in the region between the mechanical coupling elements 104 to 106 the engagement member 107 which is complementary to the engagement member 12 or 102.
  • engaging members 12 and 102 on the one hand, and engaging member 107 on the other hand are designed such that they engage in one another on the end face, one of which, namely the engaging member 12, is cage-like, and webs on the complementary engaging member 107 can engage in the cage slots.
  • the game object 97 carries a crown wheel 108 which is rotatable about a vertical axis and which is in operative connection with the turntable 109 on the viewing side of the game object 97.
  • the shaft 103 carries a pinion 110 which meshes with the crown wheel 108, whereby the crown wheel 108 and thus the turntable 109 are rotated when the engagement member 107 is rotated due to engagement in a rotating engagement member 12 in the station section 95.
  • pinions 111 are connected to axles 112 mounted on the base 104 of the game object 97 in a manner known per se, which in turn are connected at the other end to an engagement member 12, which engages with a corresponding complementary member Engagement member 107 of another game object can drive the latter.
  • the axis 103 is extended beyond the pinion 110 and is mounted in the base 104, and at the other end it also carries an engagement member 102 to which another game object can be coupled.
  • Such a basic design of the game objects further enables the game objects, as shown in FIG. 37, to be driven independently of a station section 95.
  • a hand crank Fig. 35
  • an electric motor Fig. 34
  • the carousel game object 99 can be driven via a hand crank 113.
  • the crank handle 113 acts via an axis passing through a housing 114 on a first gear 115 which meshes with a second gear 116 which in turn meshes with a pinion 117 which is seated on an axis 118 which has an engagement member 12 (at its other end). or 102) supports, which is accessible at the other end of the housing between the shaft openings 13 and is used to engage an engagement member 107 of a game object (see FIG. 38).
  • the game object is also rotated by turning the hand crank 113.
  • an electric drive unit 119 has an electric motor that can be connected to a suitable supply via cables 120.
  • the electric motor acts on a corresponding engagement member 12 or 102 in order to drive play objects via engagement with a complementary engagement member 107, as is shown, for example, in FIG. 36.
  • the drive unit 119 can be provided with a switch button 121, but can also be forcibly operated via the connection with the cable 120, without such a switch button having to be provided.
  • the drive unit can also be designed such that batteries are accommodated in it, which rotate the engagement member 12 via a drive.
  • each game object has a continuous axis corresponding to axis 102 with engaging member 107 at one end and engaging member 102 at the other end.
  • FIG. 40 shows the underside of the children's playground game object 98 (cf. also FIG. 1).
  • the rotary movement is transmitted to a friction wheel 124 via the engagement member 107 and the shaft 103 as well as via a bevel gear and gear wheels.
  • the bevel gear and the gears are covered by a support element and therefore have no reference numerals.
  • the friction wheel 124 can be pivoted to the left or to the right via a lever 125 guided on the underside of the game object 98 with the handle 126 projecting outwards.
  • a stable end position during pivoting is ensured via a bow spring 127 such that the friction wheel 124 either on a first wheel 129 mounted in the game object 98 and rotatable about a vertical axis or on a second wheel 128 arranged in the same way and rotatable about a vertical axis abuts and drives the respective one of the wheels 128, 129.
  • the wheel 128 serves to rotate a small carousel 130 on the viewing side of the game object 98.
  • 128 pins 131 are provided on the underside of the wheel, which act on a double lever 132, 133 when the wheel 128 rotates, in such a way that a spiral spring 134 is tensioned 40 (when the wheel 128 is rotated clockwise in FIG.
  • a clapper 135 is deflected and strikes a bell 136 when the coil spring 134 relaxes, in such a way that the small carousel 130 regularly sounds chimes.
  • the bell 136 can be sounded both when rotating clockwise and when the wheel 128 is rotated counterclockwise, for example by means of a one-piece lever instead of the double lever 132, 133.
  • simultaneous rotation of the two wheels 128 and 129 can be achieved if the associated friction wheel 124 or a correspondingly designed gearwheel rotates both wheels 128, 129 via the engagement member 107 when the shaft 103 rotates .
  • the wheel 129 has a projection 137 which engages in an elongated hole 138 of a lever 139 articulated at the other end.
  • the lever Approximately in the middle, the lever has a slot 140 in the pivoting direction, into which a pin 141 engages, which is firmly connected to the horizontal pivot axis 142 of a rocker 143 on the observer side of the game object 98.
  • the shaft 103 connected to the engaging member 107 and mounted on the underside of the game object 99 acts on the input side on a gear 151 which acts on the output side on a shaft 152 on which a friction wheel 153 is arranged to be displaceable in the direction of the shaft 152.
  • a lever 154 is pivotally supported at one end on the underside of the game object 99, the other end of the lever 154 protruding outside the game object 99 and carrying a handle 155 there.
  • the lever 154 has a recess 156 which is designed such that the friction wheel 153 can rotate freely on the shaft 152 in any position of the lever 154, but by moving the lever 154 by means of the handle 155 Friction wheel 153 is displaceable along shaft 152.
  • the friction wheel 153 acts on a disc 157 which is rotatable about a vertical axis and which carries the chain carousel structure on the observer side of the game object 99. Due to the weight of the disc 157 with its structure, an operative connection between the disc 157 and the friction wheel 153 is always achieved. The speed of the chain carousel can be changed by adjusting the handle 155 and thus the friction wheel 153 relative to the disk 157.
  • the shaft 152 At the end of the shaft 152 facing away from the gear 151, the shaft carries a gear 158, which acts on a musical structure 159 of a structure known per se.
  • the music mechanism is thus operated at a constant speed, regardless of the speed of the chain carousel selected by the position of the handle 155.
  • the petrol station game object 100 is explained in more detail with reference to FIGS. 42 and 43.
  • the coupling to the station section 95 or another game object takes place in the manner already explained via the coupling elements 104 to 106 and via the engagement member 107, which acts on an axis 103, not shown here.
  • the axle carries a gear, also not shown here, which meshes with a gear 161, which in turn is operatively connected to a further gear 164 via gears 162, 163.
  • the gear wheels 161 to 164 are mounted on the rear wall 165 of a tap housing 166.
  • the axis of rotation of the gear 164 carries further latching elements 167, into which a pawl 168 articulated on the rear wall 165 comes to bear under pretension by means of a spring 169, in such a way that when the gear 164 is rotated a typical clicking noise is generated which corresponds to that at an actual Petrol pump is similar.
  • a disk 170 is further rotated, which has fields of view, for example brightly colored circles 171, one of which can be seen in a viewing window on the front of the tap housing 66. On the back, approximately in the area between the fields of view 171, webs 173 project from the pane 170.
  • the transmission of the rotary movement from the gear 164 to the disk 170 takes place via a friction clutch 174.
  • the fuel dispenser also has a tap 175 connected to the fuel dispenser via a hose, which tap can be inserted into a side opening of the tap housing 166, specifically in the area between two webs 173 on the back of the disc 170.
  • the tap 175 nozzle
  • the rotation of the disc 170 can be interrupted, ie the tap process can be terminated in a playful manner, while when the tap 175 is removed the disc 170 can rotate, ie the dispensing process begins.
  • the 44 and 45 show a further game object, namely a music box game object 180.
  • This game object 180 can be connected in the manner already explained via the coupling elements 104 to 106 on the one hand and the engaging member 107 on the other hand to a station section 95 or another game object.
  • the game object 180 has, on the one hand, a dial 181 on the front and, on the other hand, a rear wall 182 on which the gear wheels are mounted, which serve to drive the large pointer 183 and small pointer 184.
  • the gears are matched to one another in such a way that a rotation of the large pointer 183 results in a twelfth rotation of the small pointer 184.
  • the gearwheel arrangement 185 is driven via a gearwheel (also not shown) arranged on the shaft 103 (not shown) connected to the engagement member 107.
  • the gearwheel arrangement 185 acts on a further wheel 186 with locking pins, against which a pawl element 187 comes into contact under spring pretension by means of a spiral spring 188, as a result of which a “tick-tock” noise is generated when the gearwheel 186 is rotated.
  • the pawl 187 is pivotally mounted on the rear wall 182 at the other end.
  • this tree carousel game object 190 has a base part 191, on which parts can be stacked on one another in a manner to be explained, to which game figures 94 can be attached.
  • the base part 191 can be coupled in the manner already described via the mechanical coupling members 104 to 106 and the engagement member 107 with axis 103 to a station section 95 or another game object.
  • the axis 103 drives, via a gear 192, an axis 193 on which a pinion 194 is seated, which acts on a crown gear 195 which is rotatably arranged on the underside of the base part 191 with a vertical axis.
  • the crown gear 195 has external teeth which mesh with gear wheels 196 and 197, respectively.
  • the gear 196 with a vertical axis of rotation operates in a manner already explained with reference to FIG.
  • the rocker 200 has a groove 201 on its upper side, into which a game figure 94 can be inserted with its feet, as a result of which it performs a rocking movement.
  • the gear 197 which can also be rotated about a vertical axis, is connected in a rotationally fixed manner to a pin 202 projecting from the upper side of the base part 191.
  • a first tree-like pin part 203 can be positively connected to the pin 202 via a recess 204 provided at one end.
  • the pin part 203 has an approximately horizontal cross shaft 205 which receives a board-like part 206 in a pivotable manner.
  • a trapezoid 207 is pivotally arranged on the end sides of the board-like part 206. As shown in FIG. 46, a game figure 94 can be attached to the trapeze 207, as can be clamped on.
  • a second pin part 209 can be plugged onto the conical end 208 opposite the end having the recess 204, from which projecting rods 210 arranged approximately in a cross shape. Toy figures 94 can also be attached to the rods 210.
  • the second pin part To place the second pin part on the conical end 208 of the first pin part 203, the second pin part has a corresponding recess 211.
  • the second pin part 209 At the end of the second pin part 209 opposite the end having the recess 211, the second pin part 209 also has a cone-shaped end 212 which is configured like the end 208 of the first pin part 203. In this way, further second pin parts 209 can be stacked on top of one another, as shown in FIG. 46.
  • the second pin part 209 has a knurling 213 in the region of the conical end 212, which improves the entrainment effect for a pin part placed thereon.
  • Fig. 49 shows a further, third pin part 214, which has neither rods nor board or the like and thus serves as an intermediate piece or spacer, and a fourth pin part 215 which is plugged thereon and which is very similar to pin part 209, since it has four approximately horizontally and approximately Has cross-shaped bars 216 extending at the ends of which balls 217 are provided. Furthermore, this pin part 215 has a cross-shaped, board-like part 218 which is arranged in the region of the crossing points of the rods 216 and to which trapezoids 219 are also attached, to which in turn game figures 94 can be attached.
  • the trapezoids 207, 219 are preferably rotatably mounted in the associated part 206 or 218, as a result of which the playing figures 94 can swing out of the rest position depending on the centrifugal force. The player can thus get an impression of the rotational speed of the pin part 215 based on the inclined position of the game figures 94. Knurling (not shown) is also preferably provided here in order to improve the rotationally fixed engagement.
  • FIGS. 50 to 53 Another game object is explained in more detail with reference to FIGS. 50 to 53, namely a gymnastics game object 220 in the form of a bar.
  • the base part 221 has two posts 222 and 223.
  • the game object 220 is coupled to a station section 95 or another game object in the manner already explained, the engagement member 107 likewise coming into engagement with the engagement member 12.
  • the engaging member 107 drives, via its axis 103, a bevel gear 224, which in turn drives a bevel gear 225 on an axis 226, which drives another bevel gear 227 at the other end, which in turn drives a bevel gear 228, which is seated at one end of a shaft 229 which extends vertically inside the post 222.
  • a bevel gear 230 which meshes with a bevel gear 231 which sits on the same axis as a gear 232.
  • Another gear 233 meshes with this and drives a stretching rod 243 via a friction clutch 243, which is also rotatably mounted in the other post 223.
  • the stretching rod 234 holds rings 235 to which a game figure 94 can be attached. If necessary, the game figure 94 can also be attached directly to the horizontal bar 234 without rings 235.
  • a vehicle 20 If a vehicle 20 has entered and stopped the station section 95, it drives the gearwheel 11 on the axle 10 via its rear wheels or the gearwheels connected to it, as a result of which the clutch engagement between the engagement members 12 and 107 and the explained bevel gear, gearwheel, and clutch engagements, the stretching rod 234 is rotated with the figure 94, depending on the direction of rotation of the gear 11, ie from the driving position of the vehicle 20.
  • the game object 220 can also be driven by means of a hand crank 113, as is indicated in FIG. 50.
  • Fig. 50 also shows that the housing 114 can have a slide-like recess 122, along which the game figures 94 can slide down in the manner of a slide, whereby the housing 114 can also be used as a game object, regardless of whether it is used to drive other game objects or Not.
  • a button 239 on the post 222 which is in one piece with a rack 238 and is vertically displaceable along a slot 241 in the side facing the station section 95.
  • the rack 238 acts on a gear 236, the axis of which is mounted in a vertical slot 237.
  • the rack 238 and the button 239 can be positively moved into an upper end position by means of a tension spring 240.
  • the tension spring 240 is stretched and the gear 236 is brought into engagement with the gear 233 on the one hand and rotated on the other hand, whereby the stretching rod 234 is rotated via the gear 233.
  • the stretching rod 234 on the other side can be extended at least one of the posts and can carry a trapeze or other holding device for a figure 94 there.
  • the emergency game object 250 has a base part 249 and a housing 247 placed thereon and having slots 248. On The housing 247 has a translucent, blue-colored blue light covering 246. Furthermore, an operating button 251 for siren operation is provided on a side section of the housing 247.
  • 55 shows an exploded view of the interior of the housing 247 or the blue light cladding 246.
  • the engaging member 107 again works on the axis 103, which at the other end carries a gear 254 which is in engagement with a double gear 255.
  • Both the double gear 255 and the gear 254 with the shaft 103 are fixedly mounted between two plates 252 and 253.
  • the gear 255 meshes with a further double gear 256, which is displaceable in the slots 257 in the plates 252 and 253.
  • a slide 258, which carries the operating button 251 can also be displaced.
  • the slide 258 has two lugs 270 with elongated holes 260.
  • the elongated holes 260 act to move the double gear 256 in the elongated holes 257, as a result of which a switching on and off process is triggered.
  • the double gear 256 interacts with the double gear 255 and a pinion 261, whereby a siren rotor 262 is set in rotation.
  • the siren rotor 262 is located within a stator 263, a cover 264 being placed thereon.
  • Stator and rotor 263 and 262 alternately have slots and projections 271 and 272 in a manner known per se, whereby a siren-like howling tone is produced when they are rotated relative to one another.
  • the game process now begins with the vehicle 20 stopping in the defined position on the basis of a corresponding position of the control button 4 in the station section 95.
  • the axis 103 is driven such that the mirror 268 engages with the bevel gears 256, 266 is rotated. This gives the impression of a rotating blue light.
  • the operating button 251 can now also be pressed.
  • the siren rotor 262 is rotated relative to the stator 263, whereby the siren-like sound is generated. The speed determines the pitch.
  • this game object 250 can also be designed such that when the coupling member 107 is rotated, not only the mirror 268 but also the siren rotor 262 are rotated, the pinion 261 and the double gear 256 being disengaged by pressing the control button 251.
  • a station section namely a station section 275
  • a station section 275 differs from the previously explained station sections by two essential features, although it is used in the same way for stopping a vehicle 20 in the defined position, namely with the distance d from the axis 10 is formed with the gear 11 and the engagement member 12.
  • catch pin 21 on the vehicle 20 in the previously explained station sections engages in a transverse slot of a one-piece thrust body which has two run-on bevels
  • this catch device is designed differently in the station section 275.
  • a two-piece version is chosen here. This has the advantage that when the vehicle 20 enters the station section 275, its catch pin runs over one of the run-up slopes and presses the part assigned to it downward, while the other remains unchanged and the pin strikes against it and is thereby stopped. This is independent of the side from which the vehicle enters the station section, that is, regardless of whether the vehicle is in the forward or reverse driving position.
  • catch lugs 278 and 279 protrude from the roadway 1 through two separate slots 276 and 277, which have bevels 280 on the sides facing away from one another.
  • the catch lugs 278 and 279 are lifted out of the carriageway 1, the opposite sides together with the carriageway 1 form a slot 281 corresponding to the cross section 16 of the run-up body 9, the dimensions of which correspond to the pin 21 on the vehicle 20.
  • the catch lug 278 is attached to a lever 282, while the other catch lug 279 is attached to a lever 283. Both levers 282 and 283 are held in the same way on the end facing away from the respective catch attachment 278, 279 on the underside of the carriageway 1.
  • levers 282, 283 are each pivotally mounted about an axis 284, a spring 285 acting on the side of the axis 284 opposite the catch approach between the underside of the carriageway 1 and the side of this end section facing this, in order to forcibly pivot the lever with the Ensure catch approach around axis 284 such that both catch approaches 278 and 279 normally protrude up out of the roadway through slots 276, 277.
  • both catch approaches must be pressed down from the road 1. This takes place by means of a slide arrangement which has already been explained in principle, the slide arrangement in the present exemplary embodiment having to be designed such that it acts on both levers simultaneously.
  • an L-shaped slider 286 is provided, which can be displaced transversely to the lane extension by the control button 4 in the shoulder 3 of the station section 275.
  • the slider 286 has two inclined planes 287 and 288, one of which is designed and arranged to act on the lever 282 and the other to act on the other lever 283, in such a way that when the slider 286 is moved in the direction of the one marked with a black tip Arrow does not attack the inclined planes 287 and 288 on the levers 282 and 283, while when the slide 286 is moved in the direction of the arrow drawn with a white tip, the inclined planes 287 and 288 act on the lever 282 or the lever 283 such that it is pushed down out of the carriageway together with its respective catch attachment 278 or 279. In this way, the catch pin 21 and thus the vehicle 20 is released, whereby it can move on the road 1.
  • the slider 286 has a toothed rack or, as shown, a toothed section 298 on the direction of travel side, which meshes with a gear cutout-like driver 290 which is mounted in the shoulder 3.
  • the toothed driver 290 acts on a coupling part 291 which has an external toothing 292 which is designed to mesh with the toothing of the driver 290.
  • the coupling part 291 has a pin 293 on the underside, which is displaceable in a link 294, which is formed in a circular recess 295 in the neck 3.
  • the coupling part 291 has driver grooves 296 on the inside and a centrally screwed spring or bracket part 297.
  • the toy 298 is designed here as a traffic light 301 with different colored areas red, yellow, green, which can be inserted into the coupling part 291 via the plug-in attachment 302 designed in the manner explained.
  • the color fields of the traffic light 301 are arranged such that in a position of the control button 4 in which the vehicle comes to a stop in the slot 281, a red color area faces the vehicle 20, while when the control button 4 is in the other position is brought, the traffic light 301 is rotated by means of the pin 293 in the link 294 and the engagement between the toothed section 298, driver 290 and toothing 292 such that the vehicle faces a green area.
  • This station section 275 is thus also suitable as an intersection section.
  • a single control button 4 enables stopping in one branch of the intersection and continuing in the other branch of the intersection, with a corresponding position of the traffic light 301 being ensured.
  • the release of the vehicle can also be achieved by rotating the toy 298, which is why the toy does not necessarily have to be a traffic light 301, but can also be designed as a knurled screw or the like which is inserted into the coupling part 291 in the manner explained can be inserted via a plug-in attachment. In this way, actuation is possible not only by pushing the control button 4, but also by rotating a toy 298.
  • This intermediate link can be provided in the area of the lever that carries the catch attachment or can also be accommodated in the area of the vehicle on a corresponding intermediate link that carries the catch pin. Both measures can also be combined, which enables an even softer interception of the vehicle. This ensures that the vehicle is stopped in the defined position.
  • FIGS. 60 to 63 show a vehicle 20 in which the driving division changeover can take place in a different way than in the previously explained embodiments of a vehicle.
  • the vehicle 20 again has a body 27 placed on a lower part 28 and contains an electric motor 29 and a battery box 30 inside, the drive energy being delivered to the rear wheels 22 and gear wheels 23 by the electric motor 29.
  • the driving position can also be changed by a lever or handle 26 protruding from the front end of the body 27.
  • the vehicle of this exemplary embodiment differs from the previous embodiments in that pins 307 and 308 protrude from the underside of slots 305 and 306, respectively, which are displaceable in the slots 305 and 306, respectively.
  • One pin 307 is used to operate the reversing switch in the interior of the vehicle for changing the driving position.
  • the other pin 308 is used for switching on and off.
  • a catch pin 21 is provided as in the vehicles explained so far.
  • Pins 307 and 308 can be actuated from the road by obstacles or engagement members, as will be explained.
  • the handle 26 is extended by a lever 309, which is in one piece with a swivel bolster 310, which is pivotable in the center about a pivot point, like a screw 311.
  • the turntable 310 which also acts as a contact carrier, is made of non-conductive material and carries contacts 312, which can be pivoted via a printed circuit board 313, which is connected to the power source, i.e. the material box 30 and the drive, namely the electrical. motor 29 is connected via cable connections.
  • the contacts 312 reach the standstill or the stop position in the middle position and the electric motor 29 runs in the clockwise or counterclockwise direction in the end positions, that is to say in the forward or reverse driving position of the vehicle 20.
  • the on / off switch to which the pin 308 acts consists of a lever 314 which is pivotally mounted at a pivot 315.
  • the lever 314 carries a contact 316 with two contact springs, through which the off position or the on position can be reached on the circuit board 313.
  • the zero position, i.e. H. the middle position of the lever 314 is ensured by a slide 317 which is slidably mounted in the lower part 28 and is pressed against the lever 314 by a coil spring 318.
  • the pins 307 and 308 are moved in that the vehicle hits the respective pin against an obstacle which is arranged in the roadway. For the on / off pin 308, this is independent of the direction from which the vehicle approaches the obstacle, since the vehicle is stopped regardless of the direction of the pivoting.
  • FIGS. 64 to 67 now show a station section 320 with which the optional action on the pins 307 and 308 of the vehicle 20 according to FIGS. 60 to 63 is possible.
  • the station section 320 has two openings 321 and 322 in its lane 1, in which stop bodies 323 and 324 can be moved up and down.
  • the station section 320 has a lateral extension 325, in which two operating buttons 326 and 327 are arranged so as to be displaceable. One serves to move the stop body 23 up and down and the other one to move the other stop body 324 up and down.
  • station sections can be coupled to other track sections 96 or other station sections to form a roadway.
  • the coupling members correspond to those with which the game objects can be coupled to the station sections, namely with a bow-shaped pin 328 and an associated tongue-like projection 329, which has a hook 330 at the front end.
  • the two control buttons 326 and 327 are displaceable transversely to the lane extension and are connected to sliders 331 and 332 which can be displaced transversely to the lane extension.
  • the slides 331 and 332 have inclined planes 333 and 334, respectively.
  • the stop bodies 323 and 324 are fastened in the same way to levers 335 and 336, which are each pivotable about pivot axes 337. At the end of each lever 335 or 336 opposite the stop body 323 or 324, i.e.
  • a spring is arranged between the underside of the carriageway 1 and the top of the corresponding lever section, as a result of which the stop body passes upwards out of the carriageway 1 the openings 321 and 322 are pressed out, as has been explained, for example, with reference to FIG. 58. If the slide 332 is as in Fig. 67 shown shifted to the left, the inclined plane 334 presses the lever 336 such that the stop body 323 withdraws from the road 1. If the lever 332 is moved in the other direction (FIG.
  • the stop body 323 jumps out of the carriageway 1, an inadvertent pressing down being reliably avoided by providing a projection 338 on the section of the slide 332 opposite the inclined plane 334 which, in the other end position of the slide 332 shown in FIG. 66, overlaps the lever 336 in such a way that the stop body 323 cannot be pushed out of the roadway in any other way.
  • one of the stop bodies 323, 324 acts on the pin 307 and the other stop body 324 or 323 acts on the other pin 308 on the vehicle when the vehicle 20 enters the corresponding station section 320 drives in. If the pin 307 moves against a stop body, it is shifted into the other end position within the slot 305, as a result of which the driving position changeover is achieved. If the other pin 308 of the vehicle strikes a stop body, it is shifted from its central position into one of its end positions, as a result of which the current flow is interrupted and the vehicle is stopped.
  • the vehicle continues to travel with the driving position now assumed, provided that the pin 308 is in the middle position in the slot 306 . If the stop body interacting with the pin 308 is disengaged from the pin 308 by actuating the appropriate control button, the pin 308 swivels back into its neutral position due to the restoring action of the spring 318 and the vehicle 20 continues in a driving position caused by the Location of the pin 307 in its slot 305 is determined.
  • Both switching measures can be carried out simultaneously or independently of one another.
  • a station section 340 which can be used as an end section of a roadway.
  • a stop body 344 is attached to a lever 342 which can be displaced in the longitudinal direction of the roadway with the operating button 343 and which can be displaced in a longitudinal slot 345 in the roadway 1 in the direction of travel.
  • the stop body 344 is provided to act on the pole reversal pin 307 of the vehicle 20.
  • the two end positions of the stop body 344 in the slot 345 are such that in one end position it is at the same height as the stop body 341 in the transverse direction of the carriageway 1, while in the other end position it is further away from the end of the carriageway than the fixed stop body 341.
  • the sift 308 comes to rest on the fixed stop body 341, as a result of which the vehicle is stopped. If the lever 342 is now shifted with the help of the control button 343 so that the stop body 344 is shifted into the other end position in the slot 345, this acts on the pin 307 of the vehicle 20 in such a way that the direction of travel is changed, i. H. the current flow is reversed.
  • the stroke of the lever 342 is somewhat greater than would be required for the polarity reversal, such that when the pin 307 is moved by means of the stop body 344, the vehicle 20 is also pushed back approximately such that the pin 308 is detached from the fixed stop body 341 so far is that it reaches its central position in the slot 306, such that current flow is possible again and the vehicle 20 now moves out of the station section 340 with the opposite direction of travel.
  • the station section 346 according to FIG. 69 differs from the station section 340 explained with reference to FIG. 68 in that the slide 347 with the operating button 348 is provided laterally on the station section 346.
  • the lever 347 has on one side a toothing 349 which meshes with a gear 350 mounted in the station section 346, which in turn meshes with a toothing 351 on a slide 352 which carries the stop body 344 and moves it in the longitudinal slot 345 when the lever 347 is also moved.
  • the station sections 340 and 346 are designed as end sections in such a way that vehicles can be moved back and forth between two such end sections. These station sections 340 and 346 can also be designed as a garage or the like, in such a way that a new game object is created. Station sections such as station section 320 can also be used as parts of an intersection structure.
  • a further station section 355 is explained with reference to FIGS. 70 to 75, which is advantageous for the vehicle according to FIGS. 60 to 63.
  • the station section 355 explained below is characterized in that the actuation of the vehicle 20 is possible by means of a single actuation device.
  • stop bodies 358 and 359 protrude from the lane. Both stop bodies 358 and 359 are fixedly connected to a single slider 360 which can be displaced transversely to the roadway extension by means of an operating button 361. As shown in FIG. 72, the control button 361 is connected to the slider 360 via a sleeve / screw connection 362, which is displaceable transversely to the direction of travel in a longitudinal slot 363 in the extension 3 of the station section 355.
  • Fig. 71 shows the guidance of the slider 360 at the other end.
  • the slide has at least one elongated hole 364, in the exemplary embodiment shown two such elongated holes 364.
  • Each slot 364 is penetrated by a screw with washer 365, which is fixed in the station section. In this way, the guidance of the slider 360 is ensured.
  • the slide can be moved between three defined positions, the position of which is expediently determined by means of a catch arrangement.
  • the catch arrangement shown has a tongue 366 formed in the slide, from the free end of which a projection 367 protrudes, which can engage resiliently in one of three recesses 368 formed in the projection 3.
  • FIG. 70 The three positions which can be taken up by the stop bodies 358 and 359 are designated in FIG. 70 by 1, 2 or 3, it being possible for corresponding markings to be provided on the attachment 3 in the region of the operating button 361 in order also to achieve a visual representation.
  • 70, 71 and 73 the forward driving direction is identified by a white arrow.
  • the stop bodies 358, 359 are in a position relative to the pins 308 and 307 on the vehicle 20 in which they cannot strike one another. Furthermore, the arrangement is such that the central catch pin 21 on the vehicle 20 cannot come to rest on any of the stop bodies 358, 359. I.e. a vehicle 20 entering the station section 355 continues unimpeded.
  • the switching position 2 which is shown in FIG. 74, the pin 308 on the vehicle 20 comes into contact with the stop body 358.
  • the pin 308 now acts on the lever 314 in the manner already explained in such a way that the vehicle 20 is stopped (Stop position). It does not matter whether the vehicle enters the station section 355 in the forward drive position or the reverse drive position, since the reversing pin 307 can pass the stop body 359.
  • the reversing pin 307 of the vehicle 20 comes into contact with the stop body 359, again regardless of whether the vehicle 20 enters the station section 355 in the forward driving position or the reverse driving position.
  • the pin 307 is moved by the abutment against the stop body 359 into the other end position, whereby the vehicle 20 leaves the station section 355 in the other driving position.
  • the slide 360 can be moved to the position 3 (FIG. 73) as well as the position 1 using the control button 361 Fig. 75 to be moved. If there is a shift from position 2 to position 3 with the vehicle 20 stopped, this is released and continues to drive while maintaining the driving position. If the vehicle is moved into the station section 355 in the position 2 according to FIG. 74 in the forward driving position and then the changeover to the position 1 according to FIG. 75 takes place, the vehicle first drives a little straight ahead until the pin 307 strikes the stop body 359 , whereby the driving position is reversed and the vehicle now leaves the station section 355 in the reverse driving position.
  • the station section 53 can also be used in the opposite direction of travel (from left to right in FIG. 73), in which case the switching operations can be carried out in the opposite manner. When a vehicle 20 is in the reverse position, the switching operations can also be carried out. It is therefore essential in this embodiment of the station section that stopping (stop position), driving through and reversing the direction of travel is possible with a single operating device.
  • the vehicles, station sections and objects explained in the foregoing can be combined with one another in almost any way, resulting in a driving toy which repeatedly enables new design and play options for the child, i.e. never gets boring.
  • the child's imagination is strongly stimulated and pedagogical effects with regard to road safety can be achieved.
  • the individual components are very robust and simple in construction and are therefore not very susceptible to damage. They can be made essentially from injection molded parts with any color. Only electrically conductive parts must be made of the appropriate material.
  • game figures 94 can be used for the vehicles and the various game objects, which can be of comparatively simple design, namely essentially consist of a torso part and a lower body part, which should be pivotable relative to one another, arms being provided in the shoulder region of the torso part, which are preferably individually should be pivotable.
  • the hand area is designed in such a way that it is possible for the game figure 94 to be locked in place, for example, on the steering wheel of the vehicle 20 and / or parts of the game objects, as has been explained. In this way, passengers can get on and off the vehicles or the game objects.
  • station sections 320, 355 and station sections 95, 275 can be structurally combined with one another.

Landscapes

  • Toys (AREA)

Claims (60)

1. Jeu de circulation, comprenant:
au moins un véhicule-jouet (20) autopropulsé comportant un doigt (21, 59) faisant saillie sur ce véhicule et un dispositif d'entraînement (29, 30) agissant sur au moins une paire de roues (22),
au moins un tronçon de stationnement (95, 275) pouvant être interposé sur le trajet du circuit de circulation et comportant, en premier lieu, un dispositif d'arrêt (9, 49, 79, 279, 280) déplaçable par un levier (4) entre au moins deux positions et pouvant être amené à coopérer avec le doigt du véhicule-jouet pour l'arrêter dans une position déterminée située sur le tronçon de stationnement, en second lieu, un axe (10) disposé transversalement au circuit de circulation, au-dessous de celui-ci, et pourvu d'au moins un organe rotatif (11, 14) qui sort de ce circuit de circulation vers le haut et qui peut être entraîné en rotation par la paire de roues motrices du véhicule-jouet lorsque celui-ci est arrêté dans la position déterminée et, en troisième lieu, un organe d'accouplement (12) disposé à une extrémité de l'axe et
au moins un élément de jeu (97 à 100, 180, 190, 220, 250, 298) à pièces mobiles, qui peut être assemblé de manière fixe, mais amovible, à un tronçon de stationnement de façon telle qu'il soit en prise avec l'organe d'accouplement du tronçon de stationnement par l'intermédiaire d'un organe d'accouplement (107), les pièces mobiles pouvant être déplacées par les organes d'accouplement par l'intermédiaire d'autres organes d'accouplement, tels que des roues dentées ou analogues, lorsqu'un véhicule-jouet s'est arrêté dans la position déterminée sur le tronçon de stationnement, caractérisé
en ce que le véhicule-jouet (20) comporte un levier (26, 59, 307) pouvant basculer entre au moins une position de marche avant et une position de marche arrière et agissant de manière correspondante sur le dispositif d'entraînement de ce véhicule-jouet,
en ce que le dispositif d'arrêt du tronçon de stationnement (95) est un élément élévateur (9, 49, 79, 279, 280) qui comporte, transversalement à la direction du circuit de circulation, une fente (16, 46, 81, 281) correspondant aux dimensions du doigt (21, 59) du véhicule-jouet (20) et dans laquelle le doigt (21, 59) s'enclenche, pour au moins l'une des positions du levier (4) du dispositif d'arrêt, afin d'arrêter le véhicule-jouet (20) dans la position déterminée d'une manière indépendante de la position de marche, tandis que, dans au moins une autre position du levier du dispositif d'arrêt, le doigt (21, 59) et la fente (16, 46, 81, 281) ne sont pas en prise l'un avec l'autre.
2. Jeu de circulation suivant la revendication 1, caractérisé en ce que l'élément élévateur peut se déplacer transversalement au circuit de circulation (Fig. 7/8).
3. Jeu de circulation suivant la revendication 1, caractérisé en ce que l'élément élévateur peut basculer pour venir s'interposer sur le trajet du circuit de circulation et pour s'en éloigner (Fig. 5/6).
4. Jeu de circulation suivant l'une des revendications 2 et 3, caractérisé en ce que l'élément élévateur est maintenu sous une précontrainte élastique dans la position du circuit de circulation où le doigt du véhicule est enclenché dans la fente de l'élément élévateur.
5. Jeu de circulation suivant l'une des revendications 1 à 4, caractérisé en ce que l'élément élévateur est en deux parties, chaque partie (talon de retenue 278, 279) étant maintenue sous sa propre précontrainte élastique dans la position du circuit de circulation où le doigt du véhicule est enclanché dans la fente de l'élément élévateur (Fig. 56 à 59).
6. Jeu de circulation suivant l'une des revendications 1 à 5, caractérisé par un coulisseau qui peut se déplacer transversalement au circuit de circulation entre également au moins deux positions et qui agit sur l'élément élévateur pour le déplacer vers l'une ou l'autre de ses deux positions.
7. Jeu de circulation suivant la revendication 6, caractérisé par un entraîneur rotatif qu'on peut faire tourner à partir de la face supérieure du tronçon de stationnement et qui attaque le coulisseau de façon telle que, lorsqu'on fait tourner l'entraîneur, le coulisseau peut se déplacer transversalement au circuit de circulation.
8. Jeu de circulation suivant l'une des revendications 6 et 7 ou les deux, caractérisé en ce qu'un jouet peut être fixé à l'entraîneur.
9. Jeu de circulation suivant l'une des revendications 1 à 8, caractérisé en ce qu'il est prévu, en saillie sur le véhicule, un doigt unique à l'aide duquel on peut changer de position entre au moins les positions de marche avant et de marche arrière et en ce que, pour changer de position de marche, le doigt unique peut se déplacer transversalement à la direction de circulation et s'enclenche en outre, dans le dispositif d'arrêt, dans la fente de l'élément élévateur.
10. Jeu de circulation suivant la revendication 9, caractérisé en ce que l'élément élévateur est réalisé en un seul bloc structurel avec un dispositif coulissant qui, indépendamment du mouvement de l'élément élévateur, peut être déplacé transversalement au circuit de circulation, au moyen d'un coulisseau, en vue de déplacer le doigt pour changer de position de marche (Fig. 23 à 29).
11. Jeu de circulation suivant la revendication 10, caractérisé en ce que l'élément élévateur se loge dans un évidement du dispositif coulissant qui est formé d'un rail de guidage comportant une partie convergente d'entrée.
12. Jeu de circulation suivant l'une des revendications 1 à 8, caractérisé en ce qu'il est prévu, en saillie sur le véhicule, deux doigts à l'aide desquels, si on les déplace dans des sens inverses, à savoir le sens de circulation et le sens opposé, on peut changer de position entre au moins la position de marche avant et la position de marche arrière, en ce qu'il est prévu dans le circuit de circulation deux éléments élévateurs à fente, qui peuvent se déplacer dans des sens inverses, à savoir le sens de circulation et le sens opposé, et dans la fente de chacun desquels s'enclenche l'un des deux doigts et en ce que les prises entre les doigts et les éléments élévateurs peuvent se libérer simultanément.
13. Jeu de circulation suivant la revendication 12, caractérisé en ce que les éléments élévateurs sont disposés sur des réglettes pratiquement parallèles entre elles et à la direction du circuit de circulation et maintenues dans une traverse pivotante qui peut basculer autour d'un axe central vertical de rotation (Fig. 14 à 22).
14. Jeu de circulation suivant la revendication 13, caractérisé par un levier basculant, articulé sur le tronçon de stationnement, qui attaque l'une des réglettes et la déplace suivant la direction du circuit de circulation.
15. Jeu de circulation suivant la revendication 14, caractérisé en ce que le levier basculant et le coulisseau provoquant la libération de la prise entre doigt et élément élévateur sont réalisés en un seul bloc structurel.
16. Jeu de circulation suivant l'une des revendications 1 à 8, caractérisé en ce qu'il est prévu, en saillie sur le véhicule, un autre doigt à l'aide duquel, si on le déplace suivant la direction du circuit de circulation, on peut changer de position entre les positions de marche avant et de marche arrière et en ce que, dans un tronçon de stationnement, un élément de butée peut se déplacer pour venir s'interposer sur la trajectoire de cet autre doigt du véhicule et pour s'en éloigner.
17. Jeu de circulation suivant l'une des revendications 1 à 16, caractérisé en ce qu'il est prévu, en saillie sur le véhicule, un doigt supplémentaire à l'aide duquel, si on le déplace suivant la direction du circuit de circulation, on peut changer de position entre une position d'arrêt et une position de marche et en ce que, dans un tronçon de stationnement, un élément de butée peut se déplacer pour venir s'interposer sur la trajectoire de ce doigt supplémentaire du véhicule et pour s'en éloigner.
18. Jeu de circulation suivant l'une des revendications 16 et 17, caractérisé en ce que le déplacement d'un coulisseau peut faire basculer l'élément de butée pour le faire venir s'interposer sur le trajet du circuit de circulation et pour l'en éloigner.
19. Jeu de circulation suivant les revendications 16 et/ou 17, caractérisé en ce que l'élément de butée peut se déplacer transversalement au circuit de circulation de façon telle que, dans l'une de ses positions, le doigt du véhicule est en butée sur l'élément de butée.
20. Jeu de circulation suivant les revendications 16 et 17, caractérisé en ce que les éléments de butée associés respectivement à l'autre doigt et au doigt supplémentaire peuvent se déplacer indépendamment l'un de l'autre.
21. Jeu de circulation suivant l'une des revendications 16 à 19, caractérisé en ce que l'élément de butée associé au doigt supplémentaire est fixe et l'élément de butée associé à l'autre doigt peut se déplacer dans le sens opposé au sens de circulation.
22. Jeu de circulation suivant l'une des revendications 16 à 20, caractérisé en ce que les éléments de butée associés respectivement à l'autre doigt et au doigt supplémentaire peuvent se déplacer en commun entre au moins trois positions, l'autre doigt étant en butée sur l'élément de butée associé dans la première de ces positions, le doigt supplémentaire étant en butée sur l'élément de butée associé dans la deuxième position et aucun des doigts n'étant en butée sur l'élément de butée associé dans la troisième position (Fig. 70 à 75).
23. Jeu de circulation suivant la revendication 22, caractérisé en ce que, dans la position centrale, le doigt supplémentaire est en butée sur l'élément de butée associé.
24. Jeu de circulation suivant l'une des revendications 22 et 23, caractérisé en ce que l'élément de butée associé au doigt supplémentaire et l'élément de butée associé à l'autre doigt sont décalés suivant la direction de circulation de façon à permettre d'abord la venue en butée du doigt supplémentaire.
25. Jeu de circulation suivant l'une des revendications 16 à 24, caractérisé en ce que le doigt supplémentaire possède une position centrale neutre et, en venant en butée sur un élément de butée, peut se déplacer vers l'une de ses positions extrêmes qui correspond à la position de marche, le véhicule étant immobilisé dans chacune des deux positions extrêmes.
26. Jeu de circulation suivant l'une des revendications 9 à 25, caractérisé en ce que le doigt unique ou les deux doigts peuvent adopter une troisième position centrale neutre dans laquelle le véhicule est immobilisé.
27. Jeu de circulation suivant l'une des revendications 1 à 26, caractérisé en ce que le véhicule-jouet est entraîne par un moteur électrique et le changement de position de marche s'effectue par inversion des pôles.
28. Jeu de circulation suivant l'une des revendications 1 à 27, caractérisé en ce que le véhicule-jouet est entraîné par un moteur électrique et son immobilisation s'effectue par coupure de courant.
29. Jeu de circulation suivant l'une des revendications 1 à 28, caractérisé en ce que l'organe d'accouplement du tronçon de stationnement et l'organe d'accouplement de l'élément de jeu sont agencés de façon telle que, lorsqu'on accouple les organes d'accouplement entre eux et qu'ils sont en prise mutuelle, il se produit une rotation dans la position déterminée aussi bien pour la position de marche avant du véhicule-jouet que pour sa position de marche arrière.
30. Jeu de circulation suivant la revendication 29, caractérisé en ce que, entre l'organe d'accouplement de l'élément de jeu et au moins l'une de ses pièces mobiles, il est prévu un entraînement par friction formé d'une roue de friction et d'un disque, la roue de friction pouvant être déplacée à l'aide d'un levier, suivant sensiblement la direction radiale du disque, afin de faire varier progressivement sa vitesse de rotation.
31. Jeu de circulation suivant l'une des revendications 29 et 30, caractérisé en ce qu'il est prévu deux pièces mobiles différentes et en ce que les pièces peuvent au choix être mises en mouvement ou être arrêtées à l'aide d'un entraînement par friction dont la roue de friction peut, au moyen d'un levier, être mise en appui sur un organe déplaçant la pièce.
32. Jeu de circulation suivant l'une des revendications 29 à 31, caractérisé en ce que, grâce à l'enfoncement d'un organe de verrouillage, une pièce rotative, telle qu'un disque, peut être arrêtée dans son mouvement par la venue en appui de l'organe de verrouillage sur des nervures prévues sur le disque.
33. Jeu de circulation suivant l'une des revendications 29 à 32, caractérisé en ce que la pièce rotative de l'élément de jeu fait fonctionner une cloche par l'intermédiaire d'un battant.
34. Jeu de circulation suivant l'une des revendications 29 à 33, caractérisé en ce que, pour au moins l'un des éléments de jeu, un organe d'accouplement correspondant à l'organe d'accouplement du tronçon de stationnement est solidaire en rotation de l'organe d'accouplement complémentaire de l'organe d'accouplement du tronçon de stationnement et en ce que d'autres éléments de jeu peuvent être accouplés à cet élément de jeu et être amenés en prise avec ce dernier organe d'accouplement.
35. Jeu de circulation suivant l'une des revendications 29 à 34, caractérisé en ce que l'élément de jeu est un manège.
36. Jeu de circulation suivant l'une des revendications 29 à 34, caractérisé en ce que l'élément de jeu est un petit manège de jardin d'enfants.
37. Jeu de circulation suivant l'une des revendications 29 à 34, caractérisé en ce que l'élément de jeu est une balançoire, en ce qu'un levier qui, d'une part, est relié à un disque pouvant tourner autour d'un axe vertical et, d'autre part, est articulé sur l'élément de jeu fait basculer en va-et-vient un doigt prévu sur la balançoire afin de la faire basculer autour d'un axe horizontal.
38. Jeu de circulation suivant la revendication 37, caractérisé en ce que le doigt est guidé en va-et-vient dans une glissière entre des butées à précontrainte élastique.
39. Jeu de circulation suivant l'une des revendications 29 à 34, caractérisé en ce que l'élément de jeu est une horloge-jouet.
40. Jeu de circulation suivant l'une des revendications 29 à 34, caractérisé en ce que l'élément de jeu est une pompe à essence.
41. Jeu de circulation suivant l'une des revendications 29 à 34, caractérisé en ce que l'élément de jeu est une borne de signal de détresse à gyrophare bleu.
42. Jeu de circulation suivant l'une des revendications 29 à 34, caractérisé en ce que l'élément de jeu est un manège-mât à éléments s'emboîtant les uns sur les autres.
43. Jeu de circulation suivant la revendication 42, caractérisé en ce qu'un pivot peut tourner directement dans un socle, en ce qu'un élément de pivot à arbre transversal, qui entraîne, par complémentarité de formes, une pièce basculante en forme de planche, peut s'emboîter sur le pivot, en ce qu'au moins un autre élément de pivot, qui comprend des barres se croisant, peut s'emboîter, l'entraînement en rotation s'effectuant par frottement, et en ce qu'au moins une figurine-jouet peut se monter sur la pièce en forme de planche et/ou les barres.
44. Jeu de circulation suivant la revendication 43, caractérisé en ce que l'élément de pivot est pourvu d'un moletage à son extrémité recevant un autre élément de pivot.
45. Jeu de circulation suivant l'une des revendications 43 et 44, caractérisé en ce que, sur l'élément de pivot, il est en outre prévu au moins un trapèze sur lequel des figurines-jouets peuvent aussi se monter.
46. Jeu de circulation suivant l'une des revendications 29 à 34, caractérisé en ce que l'élément de jeu est un agrès de gymnastique.
47. Jeu de circulation suivant la revendication 46, caractérisé par deux poteaux verticaux disposés sur un socle, entre lesquels il est prévu une barre rotative qui peut être entraînée en rotation au moyen de l'organe d'accouplement et d'organes intermédiaires associés, tels que des axes et des roues dentées, une figurine-jouet pouvant être montée sur la barre elle-même ou sur des organes reliés à la barre.
48. Jeu de circulation suivant la revendication 47, caractérisé par un bouton-poussoir prévu sur l'un des montants et agissant sur une crémaillère qui, lorsqu'on enforce le bouton-poussoir, engrène avec une roue dentée destinée à faire tourner la barre, mais qui, lorsqu'on le relâche, quitte la prise avec la roue dentée et peut être rappelée sous l'effet d'un effort élastique.
49. Jeu de circulation suivant l'une des revendications 47 et 48, caractérisé par un accouplement à friction dont une partie est solidaire en rotation de la barre.
50. Jeu de circulation suivant l'une des revendications 29 à 49, caractérisé en ce qu'au moins un élément de jeu contient une pièce produisant du bruit lorsqu'on la fait tourner.
51. Jeu de circulation suivant la revendication 50, caractérisé par un cliquet à précontrainte élastique qui s'appuie sur des saillies d'une pièce rotative.
52. Jeu de circulation suivant la revendication 50, caractérisé par une horloge-jouet pouvant être entraînée en rotation au moyen d'organes d'entraînement.
53. Jeu de circulation suivant la revendication 50, caractérisé par un rotor de sirène et un stator de sirène, le rotor de sirène pouvant être entraîné en rotation au moyen des organes d'accouplement se trouvant en prise entre eux.
54. Jeu de circulation suivant l'une des revendications 50 à 53, caractérisé par un levier à l'aide duquel on peut faire fonctionner ou arrêter la pièce produisant le bruit.
55. Jeu de circulation suivant les revendications 53 et 54, caractérisé en ce que l'accouplement entre le rotor de sirène et l'organe d'accouplement de l'élément de jeu s'effectue en déplaçant une roue dentée double qui peut être amenée en et hors de prise avec d'autres roues dentées.
56. Jeu de circulation suivant l'une des revendications 1 à 55, caractérisé par un accouplement mutuel au moyen d'éléments d'accouplement qui sont prévus sur l'élément de jeu et qui s'engagent, avec encliquetage, dans des ouvertures complémentaires convenables d'accouplement ménagées dans le tronçon de stationnement ou un autre élément de jeu.
57. Jeu de circulation suivant la revendication 56, caractérisé en ce que l'élément d'accouplement prévu pour l'élément de jeu est formé d'une broche en forme d'étrier et d'une saillie en forme de patte comportant un crochet qui s'engagent, avec encliquetage, dans une ouverture complémentaire d'accouplement.
58. Jeu de circulation suivant l'une des revendications 29 à 57, caractérisé en ce que, sur l'élément de jeu, il peut être accouplé d'autres dispositifs extérieurs d'entraînement comprenant un organe d'accouplement qui correspond à celui du tronçon de stationnement et qui s'engage dans l'organe d'accouplement, qui lui est complémentaire, de l'élément de jeu, et vue de faire tourner les pièces de celui-ci.
59. Jeu de circulation suivant la revendication 58, caractérisé par un dispositif d'entraînement à manivelle.
60. Jeu de circulation suivant la revendication 58, caractérisé par un dispositif d'entraînement à moteur électrique.
EP82103044A 1981-04-11 1982-04-08 Véhicule-jouet Expired EP0062908B1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AT82103044T ATE48236T1 (de) 1981-04-11 1982-04-08 Fahrspielzeug.

Applications Claiming Priority (20)

Application Number Priority Date Filing Date Title
DE3114838 1981-04-11
DE19813114838 DE3114838A1 (de) 1981-04-11 1981-04-11 "einrichtung fuer bahngebundene spielfahrzeuge"
DE19813121564 DE3121564A1 (de) 1981-05-30 1981-05-30 "spielgegenstaende mit verschiedenen antriebsarten"
DE3121564 1981-05-30
DE19813121568 DE3121568A1 (de) 1981-05-30 1981-05-30 "spielzeugbahn"
DE3121568 1981-05-30
DE19813132299 DE3132299A1 (de) 1981-08-17 1981-08-17 "spielgegenstaende mit verschiedenen antriebsarten"
DE3132299 1981-08-17
DE19813137208 DE3137208A1 (de) 1981-09-18 1981-09-18 "einrichtung fuer bahngebundenes spielfahrzeug"
DE3137208 1981-09-18
DE19813150466 DE3150466C2 (de) 1981-12-19 1981-12-19 Spielzeugreck mit einer Spielfigur
DE3150466 1981-12-19
DE3151459 1981-12-24
DE19813151459 DE3151459C2 (de) 1981-12-24 1981-12-24 Zerlegbares Spielzeugkarussell
DE19823203574 DE3203574C2 (de) 1982-02-03 1982-02-03 Spielbahnanlage mit wenigstens einem Umschaltfahrbahnstück und wenigstens einem Spielfahrzeug
DE3203574 1982-02-03
DE19823203627 DE3203627A1 (de) 1982-02-03 1982-02-03 Spielgegenstand mit verschiedenen antriebsarten
DE3203627 1982-02-03
DE3208338 1982-03-09
DE19823208338 DE3208338A1 (de) 1982-03-09 1982-03-09 Bahngebundenes spielfahrzeug mit schaltbahnstueck

Publications (3)

Publication Number Publication Date
EP0062908A2 EP0062908A2 (fr) 1982-10-20
EP0062908A3 EP0062908A3 (en) 1982-11-17
EP0062908B1 true EP0062908B1 (fr) 1989-11-29

Family

ID=27579145

Family Applications (1)

Application Number Title Priority Date Filing Date
EP82103044A Expired EP0062908B1 (fr) 1981-04-11 1982-04-08 Véhicule-jouet

Country Status (3)

Country Link
US (1) US4493669A (fr)
EP (1) EP0062908B1 (fr)
DE (1) DE3280037D1 (fr)

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US4813903A (en) * 1986-09-23 1989-03-21 Tomy Kogyo Co., Inc. Block toy with integral drive shaft
JP2562205Y2 (ja) * 1993-03-24 1998-02-10 株式会社トミー 軌道走行玩具
GB9615506D0 (en) 1996-07-24 1996-09-04 Origin Products Ltd Toy with moving parts
GB2315423B (en) * 1996-07-24 1998-06-03 Origin Products Ltd Toy with moving parts
US6935920B1 (en) * 2002-09-06 2005-08-30 Battat Incorporated Toy train accessory
GB0424776D0 (en) 2004-11-10 2004-12-08 Polly Pocket Group The Toy
US7263953B2 (en) * 2005-03-30 2007-09-04 Krishnamurthy Sundararajan Automatic pet trainer
US20070093171A1 (en) * 2005-10-26 2007-04-26 Chan Tak K Doll dressing apparatus
US8764511B2 (en) 2011-04-29 2014-07-01 Mattel, Inc. Toy vehicle
JP1529713S (fr) * 2015-01-20 2015-07-27
US20170252660A1 (en) * 2016-03-07 2017-09-07 Kids Ii, Inc. Children's toy playset
CN109641157B (zh) * 2016-08-18 2020-12-25 初淘乐玩具梦工厂有限公司 行驶玩具及利用该行驶玩具的游戏装置
JP1606450S (fr) * 2017-10-24 2018-06-11
WO2024129606A1 (fr) * 2022-12-13 2024-06-20 Lovevery, Inc. Jouet combinant une balançoire et un véhicule à roues

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GB1135505A (en) * 1966-11-18 1968-12-04 Tomy Kogyo Co Toy amusement park
US3562950A (en) * 1967-04-28 1971-02-16 Child Guidance Toys Inc Track,train and amusement accessory means driven by said train
US3589063A (en) * 1969-09-12 1971-06-29 Child Guidance Toys Inc Motorized shuttle train
DE1958938A1 (de) * 1969-11-24 1971-06-03 Child Guidance Toys Inc Vergnuegungsparkanlage mit Spielzeugeisenbahn
DE2051343C3 (de) * 1970-10-20 1975-06-26 Gebr. Faller Gmbh Fabrik Feiner Modellspielwaren, 7741 Guetenbach Schattvorrichtung (Or die Antrfebsmotoren von spurgeführten Fahrspielzeugen
US3698130A (en) * 1970-12-28 1972-10-17 Tomy Kogyo Co Amusement device
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Also Published As

Publication number Publication date
EP0062908A2 (fr) 1982-10-20
US4493669A (en) 1985-01-15
DE3280037D1 (de) 1990-01-04
EP0062908A3 (en) 1982-11-17

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