DE60228901D1 - Videospielvorrichtung, Aktionkontrollverfahren für den Charakter des Spielers und Videospielprogramm - Google Patents

Videospielvorrichtung, Aktionkontrollverfahren für den Charakter des Spielers und Videospielprogramm

Info

Publication number
DE60228901D1
DE60228901D1 DE60228901T DE60228901T DE60228901D1 DE 60228901 D1 DE60228901 D1 DE 60228901D1 DE 60228901 T DE60228901 T DE 60228901T DE 60228901 T DE60228901 T DE 60228901T DE 60228901 D1 DE60228901 D1 DE 60228901D1
Authority
DE
Germany
Prior art keywords
video game
player character
control action
character control
game device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE60228901T
Other languages
English (en)
Inventor
Makoto Yabe
Hiroki Satoyoshi
Yuji Kubo
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Group Corp
Original Assignee
Konami Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Corp filed Critical Konami Corp
Application granted granted Critical
Publication of DE60228901D1 publication Critical patent/DE60228901D1/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/833Hand-to-hand fighting, e.g. martial arts competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6623Methods for processing data by generating or executing the game program for rendering three dimensional images for animating a group of characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • Closed-Circuit Television Systems (AREA)
DE60228901T 2001-01-30 2002-01-25 Videospielvorrichtung, Aktionkontrollverfahren für den Charakter des Spielers und Videospielprogramm Expired - Lifetime DE60228901D1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2001021697A JP2002224435A (ja) 2001-01-30 2001-01-30 ビデオゲーム装置、プレイヤーキャラクターの行動制御方法及びビデオゲームプログラム

Publications (1)

Publication Number Publication Date
DE60228901D1 true DE60228901D1 (de) 2008-10-30

Family

ID=18887214

Family Applications (1)

Application Number Title Priority Date Filing Date
DE60228901T Expired - Lifetime DE60228901D1 (de) 2001-01-30 2002-01-25 Videospielvorrichtung, Aktionkontrollverfahren für den Charakter des Spielers und Videospielprogramm

Country Status (4)

Country Link
US (1) US6743099B2 (de)
EP (1) EP1228794B1 (de)
JP (1) JP2002224435A (de)
DE (1) DE60228901D1 (de)

Families Citing this family (48)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7452279B2 (en) * 2001-08-09 2008-11-18 Kabushiki Kaisha Sega Recording medium of game program and game device using card
US7198568B2 (en) * 2002-05-01 2007-04-03 Nintendo Co., Ltd. Game machine and game program for changing the movement of one character based on the movement of another character
US20050003877A1 (en) * 2003-05-09 2005-01-06 Electronic Arts Inc. Systems and methods for playmaker control
JP3732843B2 (ja) * 2004-02-18 2006-01-11 株式会社スクウェア・エニックス ビデオ・ゲーム装置のプログラムおよびビデオ・ゲーム装置
JP4117264B2 (ja) 2004-04-16 2008-07-16 任天堂株式会社 パズルゲーム装置およびパズルゲームプログラム
JP2006043345A (ja) * 2004-08-09 2006-02-16 Aruze Corp ゲームシステム
JP4625968B2 (ja) * 2004-11-10 2011-02-02 株式会社セガ ネットワークゲームシステム、及びゲーム装置
JP5204381B2 (ja) 2006-05-01 2013-06-05 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム及びゲーム処理方法
JP4137128B2 (ja) * 2006-01-25 2008-08-20 株式会社スクウェア・エニックス ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム
US8701026B2 (en) * 2006-03-07 2014-04-15 Goma Systems Corporation User interface
US7459624B2 (en) 2006-03-29 2008-12-02 Harmonix Music Systems, Inc. Game controller simulating a musical instrument
JP4671196B2 (ja) 2006-10-31 2011-04-13 株式会社スクウェア・エニックス ネットワークゲームシステム、ネットワークゲーム用端末装置、ゲーム画面の表示方法、並びにプログラム及び記録媒体
JP2008125617A (ja) * 2006-11-17 2008-06-05 Sega Corp ゲーム装置およびゲームプログラム
JP4128595B2 (ja) * 2006-11-29 2008-07-30 株式会社スクウェア・エニックス ゲーム装置及びゲームの進行方法、並びにプログラム及び記録媒体
US20090088249A1 (en) 2007-06-14 2009-04-02 Robert Kay Systems and methods for altering a video game experience based on a controller type
US8678896B2 (en) 2007-06-14 2014-03-25 Harmonix Music Systems, Inc. Systems and methods for asynchronous band interaction in a rhythm action game
US9536344B1 (en) 2007-11-30 2017-01-03 Roblox Corporation Automatic decoration of a three-dimensional model
JP4545809B2 (ja) * 2008-06-05 2010-09-15 株式会社スクウェア・エニックス ゲーム装置及びプログラム
WO2010006054A1 (en) 2008-07-08 2010-01-14 Harmonix Music Systems, Inc. Systems and methods for simulating a rock and band experience
US20100029371A1 (en) * 2008-08-01 2010-02-04 Gennady Medvinsky Personal Game Services Commerce System (PGSCS)
JP4773492B2 (ja) * 2008-09-12 2011-09-14 任天堂株式会社 ゲーム装置およびゲームプログラム
US9248376B2 (en) * 2008-09-30 2016-02-02 Nintendo Co., Ltd. Computer-readable storage medium having stored game program therein, and game apparatus
US8403753B2 (en) * 2008-09-30 2013-03-26 Nintendo Co., Ltd. Computer-readable storage medium storing game program, game apparatus, and processing method
JP5999829B2 (ja) * 2009-05-28 2016-09-28 任天堂株式会社 ゲームプログラムおよびゲーム装置
US8449360B2 (en) 2009-05-29 2013-05-28 Harmonix Music Systems, Inc. Displaying song lyrics and vocal cues
US8465366B2 (en) 2009-05-29 2013-06-18 Harmonix Music Systems, Inc. Biasing a musical performance input to a part
US9981193B2 (en) 2009-10-27 2018-05-29 Harmonix Music Systems, Inc. Movement based recognition and evaluation
WO2011056657A2 (en) 2009-10-27 2011-05-12 Harmonix Music Systems, Inc. Gesture-based user interface
US8568234B2 (en) 2010-03-16 2013-10-29 Harmonix Music Systems, Inc. Simulating musical instruments
WO2011155958A1 (en) 2010-06-11 2011-12-15 Harmonix Music Systems, Inc. Dance game and tutorial
US9358456B1 (en) 2010-06-11 2016-06-07 Harmonix Music Systems, Inc. Dance competition game
US8562403B2 (en) 2010-06-11 2013-10-22 Harmonix Music Systems, Inc. Prompting a player of a dance game
US9024166B2 (en) 2010-09-09 2015-05-05 Harmonix Music Systems, Inc. Preventing subtractive track separation
JP5639526B2 (ja) * 2011-03-31 2014-12-10 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、及びプログラム
JP5730430B1 (ja) * 2014-06-27 2015-06-10 ガンホー・オンライン・エンターテイメント株式会社 ゲーム端末装置
JP6378224B2 (ja) * 2016-02-26 2018-08-22 グリー株式会社 制御プログラム、制御方法及び情報処理装置
WO2017171567A1 (en) * 2016-03-30 2017-10-05 Bloober Team S.A. The method of simultaneous playing in single-player video games
JP6872890B2 (ja) * 2016-11-21 2021-05-19 株式会社コーエーテクモゲームス ゲームプログラム、記録媒体、ゲーム処理方法
JP6831681B2 (ja) * 2016-11-30 2021-02-17 グリー株式会社 制御プログラム、制御方法及び情報処理装置
JP7043307B2 (ja) * 2018-03-23 2022-03-29 株式会社コーエーテクモゲームス ゲームプログラム、及び記憶媒体
US11045735B2 (en) * 2018-09-14 2021-06-29 Bandai Namco Entertainment Inc. Computer system
JP6621553B1 (ja) * 2019-01-31 2019-12-18 株式会社Cygames 情報処理プログラム、情報処理方法、及び情報処理装置
JP7034966B2 (ja) * 2019-02-13 2022-03-14 任天堂株式会社 ゲームプログラム、情報処理システム、情報処理装置およびゲーム制御方法
JP7173927B2 (ja) * 2019-06-04 2022-11-16 任天堂株式会社 ゲームシステム、ゲームプログラム、情報処理装置、および、ゲーム処理方法
JP6985334B2 (ja) * 2019-06-26 2021-12-22 株式会社スクウェア・エニックス ゲーム処理プログラム、方法及び情報処理装置
JP7233399B2 (ja) * 2020-06-23 2023-03-06 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法
US11484793B1 (en) * 2021-09-02 2022-11-01 Supercell Oy Game control
JP7503185B2 (ja) 2022-10-18 2024-06-19 任天堂株式会社 ゲームプログラム、ゲームシステム、ゲーム装置およびゲーム制御方法

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3181808B2 (ja) 1995-04-17 2001-07-03 株式会社スクウェア ビデオ・ゲーム装置,その制御方法および制御ディバイス
JP3510632B2 (ja) * 1995-05-10 2004-03-29 任天堂株式会社 ゲーム機用操作装置
TW469148B (en) * 1996-10-09 2001-12-21 Sega Enterprises Kk Game apparatus, method of game processing, game execution method, and game system
US6428411B1 (en) * 1997-05-02 2002-08-06 Konami Co., Ltd. Volleyball video game system
JP3072343B2 (ja) * 1997-05-02 2000-07-31 コナミ株式会社 ビデオゲーム機,ビデオゲーム機の画像処理方法,及びコンピュータプログラムを記録した記録媒体
JP2000084242A (ja) * 1998-09-14 2000-03-28 Taito Corp シューティングゲーム装置
JP2000308759A (ja) * 1999-04-27 2000-11-07 Konami Co Ltd ビデオゲームのキャラクタを制御する方法、ビデオゲーム装置、及び記録媒体
JP2000325660A (ja) * 1999-05-24 2000-11-28 Namco Ltd ゲームシステム及び情報記憶媒体

Also Published As

Publication number Publication date
EP1228794A3 (de) 2003-09-24
US20020119811A1 (en) 2002-08-29
JP2002224435A (ja) 2002-08-13
EP1228794B1 (de) 2008-09-17
US6743099B2 (en) 2004-06-01
EP1228794A2 (de) 2002-08-07

Similar Documents

Publication Publication Date Title
DE60228901D1 (de) Videospielvorrichtung, Aktionkontrollverfahren für den Charakter des Spielers und Videospielprogramm
DE60228650D1 (de) Videospielvorrichtung, Spielablaufsverfahren und Spielablaufsprogramm
EP1402928A4 (de) Programm zur steuerung des spielens eines spiels und spielvorrichtung zum ablaufenlassen dieses programms
DE60230583D1 (de) Spielvorrichtung und Spielprogramm
DE60132957D1 (de) Spielablaufverfahren, Spielsystem, und Server
EP1693090A4 (de) Abstimm-spielvorrichtung, spielmaschine und spielprogramm
EE200300174A (et) Kombineeritud valikuline kiir- ja tulevikuloteriimäng
DE60125023D1 (de) Baseballspiel und Baseballspielkarten
DE10195721T1 (de) Teilwert-Spielsystem und Spielverfahren
DE602005015606D1 (de) Spielbrett, spielfigur und system zum spielen von brettspielen
GB2393316B (en) Input device,game machine,simulated percussion instrument,and program
NO20035559L (no) Personlig spilleanordning
DE60221747D1 (de) Netzwerkspielserver, Netzwerkspielablaufkontrollverfahren und Netzwerkspielablaufkontrollprogramm
HK1042261B (zh) 用於控制遊戲的方法、視頻遊戲裝置、和程序
DE60228002D1 (de) Spielschläger
DE60225884D1 (de) Aufzeichnungsmedium für Spielablaufkontrollprogramm, Spielablaufkontrollprogramm, Spielablaufkontrollverfahren und Videospielvorrichtung
DE60202254D1 (de) Zwei-teilige Durchführung für Ballspielschläger
DE60326059D1 (de) Spielvorrichtung, spielsteuerung und programm
DE602004027453D1 (de) Rennspielprogramm und Vorrichtung
GB0329644D0 (en) Amusement device or plaything
DE60222463D1 (de) Aufzeichnungs/wiedergabegerät und aufzeichnungs/wiedergabeverfahren
DE602004032358D1 (de) Videospielprogramm, videospielvorrichtung und videospielverfahren
EP1666107A4 (de) Videospielprogramm, videospielvorrichtung und videospielverfahren
DE60233016D1 (de) Aufzeichnungsmedium für Anzeigendarstellungsprogramm, Anzeigendarstellungsverfahren, Videospielvorrichtung, und Anzeigendarstellungsprogramm
DE602004025578D1 (de) Audio-abspielprogramm, audio-abspielverfahren und audio-abspieleinrichtung

Legal Events

Date Code Title Description
8364 No opposition during term of opposition