CN1168497A - 一种多方向切换器和一种使用该切换器的驾驶游戏机 - Google Patents
一种多方向切换器和一种使用该切换器的驾驶游戏机 Download PDFInfo
- Publication number
- CN1168497A CN1168497A CN96111394A CN96111394A CN1168497A CN 1168497 A CN1168497 A CN 1168497A CN 96111394 A CN96111394 A CN 96111394A CN 96111394 A CN96111394 A CN 96111394A CN 1168497 A CN1168497 A CN 1168497A
- Authority
- CN
- China
- Prior art keywords
- control lever
- player
- pivot
- lever
- gear
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5378—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- G—PHYSICS
- G05—CONTROLLING; REGULATING
- G05G—CONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
- G05G9/00—Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously
- G05G9/02—Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only
- G05G9/04—Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously
- G05G9/047—Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously the controlling member being movable by hand about orthogonal axes, e.g. joysticks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/307—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying an additional window with a view from the top of the game field, e.g. radar screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
- A63F2300/6054—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
-
- G—PHYSICS
- G05—CONTROLLING; REGULATING
- G05G—CONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
- G05G9/00—Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously
- G05G9/02—Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only
- G05G9/04—Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously
- G05G9/047—Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously the controlling member being movable by hand about orthogonal axes, e.g. joysticks
- G05G2009/04766—Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously the controlling member being movable by hand about orthogonal axes, e.g. joysticks providing feel, e.g. indexing means, means to create counterforce
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Automation & Control Theory (AREA)
- Theoretical Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Radar, Positioning & Navigation (AREA)
- Optics & Photonics (AREA)
- Mechanical Control Devices (AREA)
- Switches With Compound Operations (AREA)
- Position Input By Displaying (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Description
距离(米) | 道路模型 |
0-100 | (1) |
100-150 | (2) |
150-200 | (3) |
200-230 | (4) |
230-400 | (5) |
400-500 | (6) |
… | … |
道路模型 | 在整体坐标系中的原点位置 |
(1) | X1,Y1,Z1 |
(2) | X2,Y2,Z2 |
(3) | X3,Y3,Z3 |
(4) | X4,Y4,Z4 |
(5) | X5,Y5,Z5 |
(6) | X6,Y6,Z6 |
… | … |
道路模型 | 道路模型形状信息 | |||
车道数量 | 形状 | 曲率中心 | 曲率半径 | |
(1) | 4 | 平直 | - - - - | - - - - |
(2) | 4 | 左转曲线 | (x2,y2,z2) | r2 |
(3) | 4 | 平直 | - - - - | - - - - |
(4) | 4 | 右转曲线 | (x4,y4,z4) | r4 |
(5) | 4 | 平直 | - - - - | - - - - |
(6) | 4 | 左转曲线 | (x6,y6,z6) | r6 |
… | … | … | … | … |
Claims (10)
Applications Claiming Priority (6)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP23438295 | 1995-09-12 | ||
JP234382/1995 | 1995-09-12 | ||
JP234382/95 | 1995-09-12 | ||
JP290065/95 | 1995-11-08 | ||
JP7290065A JP2740145B2 (ja) | 1995-09-12 | 1995-11-08 | 多方向操作スイッチ及びこれを用いたドライビングゲーム機 |
JP290065/1995 | 1995-11-08 |
Publications (2)
Publication Number | Publication Date |
---|---|
CN1168497A true CN1168497A (zh) | 1997-12-24 |
CN1115613C CN1115613C (zh) | 2003-07-23 |
Family
ID=26531543
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN96111394A Expired - Fee Related CN1115613C (zh) | 1995-09-12 | 1996-09-12 | 一种多方向切换器和一种使用该切换器的驾驶游戏机 |
Country Status (5)
Country | Link |
---|---|
US (1) | US5868620A (zh) |
EP (1) | EP0762316B1 (zh) |
JP (1) | JP2740145B2 (zh) |
CN (1) | CN1115613C (zh) |
DE (1) | DE69609464T2 (zh) |
Cited By (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN100358600C (zh) * | 2005-06-15 | 2008-01-02 | 蒋建业 | 一种新型游戏健身车方向传感方法及装置 |
CN100385799C (zh) * | 2004-01-31 | 2008-04-30 | 乐金电子(中国)研究开发中心有限公司 | 具有控制杆功能的移动通信终端用键区 |
CN100462889C (zh) * | 2002-04-30 | 2009-02-18 | 莱奥泼德·科世达责任有限股份公司 | 多路开关装置 |
CN100464021C (zh) * | 2002-12-20 | 2009-02-25 | 哈姆股份公司 | 自推动的车辆,特别是筑路机械,以及借助于可旋转的驾驶座驱动和转向车辆的方法 |
CN101315569B (zh) * | 2007-06-01 | 2010-06-02 | 阿尔卑斯电气株式会社 | 多方向输入装置 |
CN102274635A (zh) * | 2011-07-30 | 2011-12-14 | 周海涛 | 一种游戏控制器 |
CN102407019A (zh) * | 2011-07-30 | 2012-04-11 | 周海涛 | 游戏控制器 |
CN102716584A (zh) * | 2012-05-21 | 2012-10-10 | 广州华立科技有限公司 | 使用缓压推杆配合计量系统游戏的设备和方法 |
CN102794017A (zh) * | 2011-05-25 | 2012-11-28 | 鈊象电子股份有限公司 | 游戏机的排档装置 |
CN103223867A (zh) * | 2013-03-11 | 2013-07-31 | 中山市金龙游乐设备有限公司 | 一种用于游艺汽车的换档操纵机构 |
CN103301633A (zh) * | 2012-03-07 | 2013-09-18 | 鈊象电子股份有限公司 | 可自动复位的刮币装置 |
CN105857384A (zh) * | 2015-02-06 | 2016-08-17 | 克斯博尔越野车辆股份公司 | 车辆,专用于雪道成形和雪道维护的履带式车辆 |
CN109069919A (zh) * | 2016-05-31 | 2018-12-21 | 世雅游戏股份有限公司 | 游戏装置、变速器、车辆及程序 |
CN109276877A (zh) * | 2018-11-08 | 2019-01-29 | 中山市大成动漫科技有限公司 | 一种游戏机控制结构及游戏机 |
TWI668598B (zh) * | 2018-05-22 | 2019-08-11 | 鈊象電子股份有限公司 | 遊戲機台及其可切換排檔操作模式之換檔裝置 |
CN110507985A (zh) * | 2018-05-22 | 2019-11-29 | 鈊象电子股份有限公司 | 游戏机台及其可切换排档操作模式的换档装置 |
CN110997088A (zh) * | 2017-06-07 | 2020-04-10 | 索尼互动娱乐欧洲有限公司 | 输入方法和装置 |
CN112930219A (zh) * | 2018-10-25 | 2021-06-08 | 纳康公司 | 具有可调节控制器枢转控制件停止角度的至少一个可拆卸调节件的游戏控制器 |
CN113117313A (zh) * | 2019-12-31 | 2021-07-16 | 致伸科技股份有限公司 | 游戏控制器 |
CN113272029A (zh) * | 2018-10-25 | 2021-08-17 | 纳康公司 | 具有停止角度可改变的至少一个枢转控制件的游戏控制器 |
Families Citing this family (26)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4042926B2 (ja) * | 1997-11-07 | 2008-02-06 | 株式会社バンダイナムコゲームス | 画像生成装置及び情報記憶媒体 |
JP3167973B2 (ja) * | 1998-01-23 | 2001-05-21 | コナミ株式会社 | ドライビングゲーム機のシフトレバー構造 |
JP3844396B2 (ja) * | 1998-04-24 | 2006-11-08 | 株式会社バンダイナムコゲームス | ゲーム装置及び情報記憶媒体 |
US6296571B1 (en) * | 1999-03-02 | 2001-10-02 | Logitech Europe S.A. | Steering wheel spring assembly |
JP4805433B2 (ja) * | 1999-03-31 | 2011-11-02 | 株式会社カプコン | 信号入力装置および規制部材 |
US6359614B1 (en) * | 1999-05-10 | 2002-03-19 | Logitech Europe, S.A. | Twist lock/unlock mechanism for gaming device handle |
US20040130525A1 (en) * | 2002-11-19 | 2004-07-08 | Suchocki Edward J. | Dynamic touch screen amusement game controller |
JP4774191B2 (ja) * | 2003-07-31 | 2011-09-14 | 株式会社バンダイナムコゲームス | 操作レバー装置 |
JP2005306276A (ja) * | 2004-04-23 | 2005-11-04 | Tokai Rika Co Ltd | 二方向回動検出装置及びシフトレバー装置 |
KR101420353B1 (ko) * | 2007-08-08 | 2014-07-16 | 무그 인코포레이티드 | 플라이-바이-와이어 비행 조종 시스템 내에서 사용되도록 구성된 조종간 및 이에 사용되는 링크 장치 |
JP4773492B2 (ja) | 2008-09-12 | 2011-09-14 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
JP5651324B2 (ja) * | 2009-11-11 | 2015-01-07 | 任天堂株式会社 | ゲームプログラム、ゲーム装置およびゲーム制御方法 |
FR2960983B1 (fr) * | 2010-06-03 | 2012-06-15 | Guillemot Corp | Boite de vitesses a mode sequentiel et mode manuel pour jeu video |
TW201247289A (en) * | 2011-05-18 | 2012-12-01 | Int Games System Co Ltd | Gear-shifting apparatus for game machine |
JP5768578B2 (ja) * | 2011-08-08 | 2015-08-26 | ヤマハ株式会社 | 操作子装置 |
JP6094474B2 (ja) * | 2013-12-27 | 2017-03-15 | マツダ株式会社 | 車両用シフタ装置 |
JP6094473B2 (ja) * | 2013-12-27 | 2017-03-15 | マツダ株式会社 | 車両用シフタ装置 |
JP6094472B2 (ja) * | 2013-12-27 | 2017-03-15 | マツダ株式会社 | 車両用シフタ装置 |
KR101673781B1 (ko) * | 2015-06-17 | 2016-11-07 | 현대자동차주식회사 | 차량용 변속 레버 장치 |
JP6769157B2 (ja) * | 2016-07-29 | 2020-10-14 | 株式会社セガ | ゲームプログラムおよびゲーム装置 |
CN106510552A (zh) * | 2016-11-08 | 2017-03-22 | 江苏美的清洁电器股份有限公司 | 调速显示装置、调速显示方法和吸尘器 |
JP6462767B2 (ja) * | 2017-05-19 | 2019-01-30 | 株式会社タイトー | ゲーム機 |
JP7073238B2 (ja) | 2018-05-07 | 2022-05-23 | アップル インコーポレイテッド | クリエイティブカメラ |
USD890758S1 (en) * | 2019-01-21 | 2020-07-21 | Group Intellect Technology Limited | Joystick |
JP7200801B2 (ja) * | 2019-03-29 | 2023-01-10 | 株式会社セガ | At/mt切替ギアシフト装置及びそのギアシフト方法 |
NL2030395B1 (en) * | 2022-01-03 | 2023-07-07 | Heusinkveld Eng B V | Shifter simulator system, simulator provided therewith and method for operating |
Family Cites Families (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
ES160241Y (es) * | 1969-07-18 | 1971-05-16 | Telemeccanica Elettrica Officine Meccaniche R. | Un manipulador electrico multidireccional de palanca. |
US3818154A (en) * | 1973-04-09 | 1974-06-18 | S Presentey | Joystick type controller for switches |
US4489304A (en) * | 1983-07-22 | 1984-12-18 | Hayes Charles L | Spring disconnect mechanism for self centering multiple axis analog control stick |
JPS6041955A (ja) * | 1983-08-19 | 1985-03-05 | 株式会社東芝 | Ct用寝台昇降装置 |
JPS6041955U (ja) * | 1983-08-30 | 1985-03-25 | シャープ株式会社 | 手差し給紙装置 |
JPH0833439B2 (ja) * | 1987-08-04 | 1996-03-29 | 日本電気アイシーマイコンシステム株式会社 | 半導体集積回路 |
JPS6438673U (zh) * | 1987-09-02 | 1989-03-08 | ||
US5068499A (en) * | 1989-04-14 | 1991-11-26 | Alps Electric Co., Ltd. | Control lever type input device |
US5658238A (en) * | 1992-02-25 | 1997-08-19 | Olympus Optical Co., Ltd. | Endoscope apparatus capable of being switched to a mode in which a curvature operating lever is returned and to a mode in which the curvature operating lever is not returned |
US5436640A (en) * | 1993-10-29 | 1995-07-25 | Thrustmaster, Inc. | Video game and simulator joystick controller with geared potentiometer actuation |
-
1995
- 1995-11-08 JP JP7290065A patent/JP2740145B2/ja not_active Expired - Lifetime
-
1996
- 1996-04-03 EP EP96105367A patent/EP0762316B1/en not_active Expired - Lifetime
- 1996-04-03 DE DE69609464T patent/DE69609464T2/de not_active Expired - Fee Related
- 1996-09-09 US US08/709,919 patent/US5868620A/en not_active Expired - Lifetime
- 1996-09-12 CN CN96111394A patent/CN1115613C/zh not_active Expired - Fee Related
Cited By (26)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN100462889C (zh) * | 2002-04-30 | 2009-02-18 | 莱奥泼德·科世达责任有限股份公司 | 多路开关装置 |
CN100464021C (zh) * | 2002-12-20 | 2009-02-25 | 哈姆股份公司 | 自推动的车辆,特别是筑路机械,以及借助于可旋转的驾驶座驱动和转向车辆的方法 |
CN100385799C (zh) * | 2004-01-31 | 2008-04-30 | 乐金电子(中国)研究开发中心有限公司 | 具有控制杆功能的移动通信终端用键区 |
CN100358600C (zh) * | 2005-06-15 | 2008-01-02 | 蒋建业 | 一种新型游戏健身车方向传感方法及装置 |
CN101315569B (zh) * | 2007-06-01 | 2010-06-02 | 阿尔卑斯电气株式会社 | 多方向输入装置 |
CN102794017B (zh) * | 2011-05-25 | 2015-05-20 | 鈊象电子股份有限公司 | 游戏机的排档装置 |
CN102794017A (zh) * | 2011-05-25 | 2012-11-28 | 鈊象电子股份有限公司 | 游戏机的排档装置 |
CN102274635A (zh) * | 2011-07-30 | 2011-12-14 | 周海涛 | 一种游戏控制器 |
CN102407019A (zh) * | 2011-07-30 | 2012-04-11 | 周海涛 | 游戏控制器 |
CN103301633B (zh) * | 2012-03-07 | 2015-09-23 | 鈊象电子股份有限公司 | 可自动复位的刮币装置 |
CN103301633A (zh) * | 2012-03-07 | 2013-09-18 | 鈊象电子股份有限公司 | 可自动复位的刮币装置 |
CN102716584A (zh) * | 2012-05-21 | 2012-10-10 | 广州华立科技有限公司 | 使用缓压推杆配合计量系统游戏的设备和方法 |
CN103223867A (zh) * | 2013-03-11 | 2013-07-31 | 中山市金龙游乐设备有限公司 | 一种用于游艺汽车的换档操纵机构 |
CN105857384B (zh) * | 2015-02-06 | 2020-03-03 | 克斯博尔越野车辆股份公司 | 车辆,专用于雪道成形和雪道维护的履带式车辆 |
CN105857384A (zh) * | 2015-02-06 | 2016-08-17 | 克斯博尔越野车辆股份公司 | 车辆,专用于雪道成形和雪道维护的履带式车辆 |
CN109069919A (zh) * | 2016-05-31 | 2018-12-21 | 世雅游戏股份有限公司 | 游戏装置、变速器、车辆及程序 |
CN110997088A (zh) * | 2017-06-07 | 2020-04-10 | 索尼互动娱乐欧洲有限公司 | 输入方法和装置 |
CN110997088B (zh) * | 2017-06-07 | 2023-09-12 | 索尼互动娱乐股份有限公司 | 输入方法和装置 |
TWI668598B (zh) * | 2018-05-22 | 2019-08-11 | 鈊象電子股份有限公司 | 遊戲機台及其可切換排檔操作模式之換檔裝置 |
CN110507985A (zh) * | 2018-05-22 | 2019-11-29 | 鈊象电子股份有限公司 | 游戏机台及其可切换排档操作模式的换档装置 |
CN110507985B (zh) * | 2018-05-22 | 2023-04-07 | 鈊象电子股份有限公司 | 游戏机台及其可切换排档操作模式的换档装置 |
CN112930219A (zh) * | 2018-10-25 | 2021-06-08 | 纳康公司 | 具有可调节控制器枢转控制件停止角度的至少一个可拆卸调节件的游戏控制器 |
CN113272029A (zh) * | 2018-10-25 | 2021-08-17 | 纳康公司 | 具有停止角度可改变的至少一个枢转控制件的游戏控制器 |
CN109276877A (zh) * | 2018-11-08 | 2019-01-29 | 中山市大成动漫科技有限公司 | 一种游戏机控制结构及游戏机 |
CN113117313A (zh) * | 2019-12-31 | 2021-07-16 | 致伸科技股份有限公司 | 游戏控制器 |
CN113117313B (zh) * | 2019-12-31 | 2023-11-24 | 致伸科技股份有限公司 | 游戏控制器 |
Also Published As
Publication number | Publication date |
---|---|
DE69609464T2 (de) | 2001-03-29 |
JPH09135965A (ja) | 1997-05-27 |
JP2740145B2 (ja) | 1998-04-15 |
CN1115613C (zh) | 2003-07-23 |
DE69609464D1 (de) | 2000-08-31 |
EP0762316B1 (en) | 2000-07-26 |
US5868620A (en) | 1999-02-09 |
EP0762316A3 (en) | 1997-03-19 |
EP0762316A2 (en) | 1997-03-12 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN1115613C (zh) | 一种多方向切换器和一种使用该切换器的驾驶游戏机 | |
CN1199701C (zh) | 游戏装置 | |
CN1270279C (zh) | 图像处理装置和游戏装置 | |
CN1073454C (zh) | 驾驶游戏机 | |
CN1136519C (zh) | 虚拟图象生成方法及其设备 | |
CN1133955C (zh) | 图象产生装置,图像产生方法及应用它们的游戏机 | |
CN1211141C (zh) | 一种控制游戏中角色动作的视频游戏装置及其控制方法 | |
CN1093299C (zh) | 画面处理装置及其方法 | |
CN1157691C (zh) | 图像处理方法、图像处理装置及模拟体验装置 | |
US7682250B2 (en) | Method and apparatus for simulating interactive spinning bar gymnastics on a 3D display | |
US20100283723A1 (en) | Storage medium storing information processing program, information processing apparatus and information processing method | |
US20130079079A1 (en) | Digital jigsaw puzzle game for mobile device platforms | |
JP2006314705A (ja) | ゲームプログラムおよびゲーム装置 | |
US8698793B2 (en) | Storage medium having information processing program stored therein and information processing apparatus | |
CN101524591A (zh) | 游戏装置 | |
JP2008068135A (ja) | ゲームシステム及びそれに用いられるゲーム情報記憶媒体 | |
CN101314078B (zh) | 模拟操作装置与应用于其上的操作方法 | |
CN1737731A (zh) | 虚拟空间运动感应装置 | |
CN206391546U (zh) | 一种智能化三屏动感赛车 | |
CN2824126Y (zh) | 虚拟空间运动感应装置 | |
CN110947175A (zh) | 一种高仿真亲临式三屏体感赛车 | |
US20190070499A1 (en) | Haptic Feedback Device With Steering Simulation | |
CN110141850A (zh) | 动作控制方法、装置、电子设备及存储介质 | |
JPH1170271A (ja) | 画像処理装置、遊戯施設及び遊戯施設用乗り物 | |
JPH0239510Y2 (zh) |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
C10 | Entry into substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
C14 | Grant of patent or utility model | ||
GR01 | Patent grant | ||
REG | Reference to a national code |
Ref country code: HK Ref legal event code: GR Ref document number: 1028350 Country of ref document: HK |
|
ASS | Succession or assignment of patent right |
Owner name: KONAMI DIGITAL ENTERTAIMENT CO., LTD. Free format text: FORMER OWNER: KONAMI CO., LTD. Effective date: 20081107 |
|
C41 | Transfer of patent application or patent right or utility model | ||
C56 | Change in the name or address of the patentee | ||
CP03 | Change of name, title or address |
Address after: Tokyo, Japan Patentee after: Konami Co.,Ltd. Address before: Hyogo Patentee before: Konami Co.,Ltd. |
|
TR01 | Transfer of patent right |
Effective date of registration: 20081107 Address after: Tokyo, Japan Patentee after: KONAMI DIGITAL ENTERTAINMENT Co.,Ltd. Address before: Tokyo, Japan Patentee before: Konami Co.,Ltd. |
|
C17 | Cessation of patent right | ||
CF01 | Termination of patent right due to non-payment of annual fee |
Granted publication date: 20030723 Termination date: 20130912 |