CN1115613C - 一种多方向切换器和一种使用该切换器的驾驶游戏机 - Google Patents
一种多方向切换器和一种使用该切换器的驾驶游戏机 Download PDFInfo
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- CN1115613C CN1115613C CN96111394A CN96111394A CN1115613C CN 1115613 C CN1115613 C CN 1115613C CN 96111394 A CN96111394 A CN 96111394A CN 96111394 A CN96111394 A CN 96111394A CN 1115613 C CN1115613 C CN 1115613C
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- control lever
- lever
- player
- pivot
- gear
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5378—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
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- G—PHYSICS
- G05—CONTROLLING; REGULATING
- G05G—CONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
- G05G9/00—Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously
- G05G9/02—Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only
- G05G9/04—Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously
- G05G9/047—Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously the controlling member being movable by hand about orthogonal axes, e.g. joysticks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/307—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying an additional window with a view from the top of the game field, e.g. radar screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
- A63F2300/6054—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
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- G—PHYSICS
- G05—CONTROLLING; REGULATING
- G05G—CONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
- G05G9/00—Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously
- G05G9/02—Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only
- G05G9/04—Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously
- G05G9/047—Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously the controlling member being movable by hand about orthogonal axes, e.g. joysticks
- G05G2009/04766—Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously the controlling member being movable by hand about orthogonal axes, e.g. joysticks providing feel, e.g. indexing means, means to create counterforce
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Automation & Control Theory (AREA)
- Theoretical Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Radar, Positioning & Navigation (AREA)
- Optics & Photonics (AREA)
- Mechanical Control Devices (AREA)
- Switches With Compound Operations (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
Abstract
Description
距离(米) | 道路模型 |
0-100 | (1) |
100-150 | (2) |
150-200 | (3) |
200-230 | (4) |
230-400 | (5) |
400-500 | (6) |
… | … |
道路模型 | 在整体坐标系中的原点位置 |
(1) | X1,Y1,Z1 |
(2) | X2,Y2,Z2 |
(3) | X3,Y3,Z3 |
(4) | X4,Y4,Z4 |
(5) | X5,Y5,Z5 |
(6) | X6,Y6,Z6 |
… | … |
道路模型 | 道路模型形状信息 | |||
车道数量 | 形状 | 曲率中心 | 曲率半径 | |
(1) | 4 | 平直 | ---- | ---- |
(2) | 4 | 左转曲线 | (x2,y2,z2) | r2 |
(3) | 4 | 平直 | ---- | ---- |
(4) | 4 | 右转曲线 | (x4,y4,z4) | r4 |
(5) | 4 | 平直 | ---- | ---- |
(6) | 4 | 左转曲线 | (x6,y6,z6) | r6 |
… | … | … | … | … |
Claims (13)
Applications Claiming Priority (6)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP234382/95 | 1995-09-12 | ||
JP23438295 | 1995-09-12 | ||
JP234382/1995 | 1995-09-12 | ||
JP7290065A JP2740145B2 (ja) | 1995-09-12 | 1995-11-08 | 多方向操作スイッチ及びこれを用いたドライビングゲーム機 |
JP290065/1995 | 1995-11-08 | ||
JP290065/95 | 1995-11-08 |
Publications (2)
Publication Number | Publication Date |
---|---|
CN1168497A CN1168497A (zh) | 1997-12-24 |
CN1115613C true CN1115613C (zh) | 2003-07-23 |
Family
ID=26531543
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN96111394A Expired - Fee Related CN1115613C (zh) | 1995-09-12 | 1996-09-12 | 一种多方向切换器和一种使用该切换器的驾驶游戏机 |
Country Status (5)
Country | Link |
---|---|
US (1) | US5868620A (zh) |
EP (1) | EP0762316B1 (zh) |
JP (1) | JP2740145B2 (zh) |
CN (1) | CN1115613C (zh) |
DE (1) | DE69609464T2 (zh) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101528539B (zh) * | 2007-08-08 | 2012-06-13 | 莫戈公司 | 适用于电传飞行控制系统的控制杆 |
TWI446952B (zh) * | 2011-05-18 | 2014-08-01 |
Families Citing this family (44)
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JP4042926B2 (ja) * | 1997-11-07 | 2008-02-06 | 株式会社バンダイナムコゲームス | 画像生成装置及び情報記憶媒体 |
JP3167973B2 (ja) * | 1998-01-23 | 2001-05-21 | コナミ株式会社 | ドライビングゲーム機のシフトレバー構造 |
JP3844396B2 (ja) * | 1998-04-24 | 2006-11-08 | 株式会社バンダイナムコゲームス | ゲーム装置及び情報記憶媒体 |
US6296571B1 (en) * | 1999-03-02 | 2001-10-02 | Logitech Europe S.A. | Steering wheel spring assembly |
JP4805433B2 (ja) * | 1999-03-31 | 2011-11-02 | 株式会社カプコン | 信号入力装置および規制部材 |
US6359614B1 (en) * | 1999-05-10 | 2002-03-19 | Logitech Europe, S.A. | Twist lock/unlock mechanism for gaming device handle |
DE10219477C1 (de) * | 2002-04-30 | 2003-07-17 | Kostal Leopold Gmbh & Co Kg | Mehrwegeschaltmittel |
US20040130525A1 (en) * | 2002-11-19 | 2004-07-08 | Suchocki Edward J. | Dynamic touch screen amusement game controller |
DE10260902A1 (de) * | 2002-12-20 | 2004-07-15 | Hamm Ag | Selbstfahrendes Fahrzeug, insbesondere Straßenbaumaschine, sowie Verfahren zum Fahren und Lenken eines Fahrzeuges mit einem drehbaren Fahrersitz |
JP4774191B2 (ja) | 2003-07-31 | 2011-09-14 | 株式会社バンダイナムコゲームス | 操作レバー装置 |
KR100595227B1 (ko) * | 2004-01-31 | 2006-07-03 | 엘지전자 주식회사 | 조이스틱 기능이 구비된 이동통신 단말기용 키패드 |
JP2005306276A (ja) * | 2004-04-23 | 2005-11-04 | Tokai Rika Co Ltd | 二方向回動検出装置及びシフトレバー装置 |
CN100358600C (zh) * | 2005-06-15 | 2008-01-02 | 蒋建业 | 一种新型游戏健身车方向传感方法及装置 |
JP2008299755A (ja) * | 2007-06-01 | 2008-12-11 | Alps Electric Co Ltd | 多方向入力装置 |
JP4773492B2 (ja) | 2008-09-12 | 2011-09-14 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
JP5651324B2 (ja) * | 2009-11-11 | 2015-01-07 | 任天堂株式会社 | ゲームプログラム、ゲーム装置およびゲーム制御方法 |
FR2960983B1 (fr) * | 2010-06-03 | 2012-06-15 | Guillemot Corp | Boite de vitesses a mode sequentiel et mode manuel pour jeu video |
CN102794017B (zh) * | 2011-05-25 | 2015-05-20 | 鈊象电子股份有限公司 | 游戏机的排档装置 |
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DE102015202103A1 (de) * | 2015-02-06 | 2016-08-11 | Kässbohrer Geländefahrzeug AG | Fahrzeug, insbesondere Kettenfahrzeug zur Schneepistengestaltung und -pflege |
KR101673781B1 (ko) * | 2015-06-17 | 2016-11-07 | 현대자동차주식회사 | 차량용 변속 레버 장치 |
JP2017213170A (ja) * | 2016-05-31 | 2017-12-07 | 株式会社セガゲームス | ゲーム装置、変速機、車両及びプログラム |
JP6769157B2 (ja) * | 2016-07-29 | 2020-10-14 | 株式会社セガ | ゲームプログラムおよびゲーム装置 |
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JP6462767B2 (ja) * | 2017-05-19 | 2019-01-30 | 株式会社タイトー | ゲーム機 |
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JP7073238B2 (ja) | 2018-05-07 | 2022-05-23 | アップル インコーポレイテッド | クリエイティブカメラ |
TWI668598B (zh) * | 2018-05-22 | 2019-08-11 | 鈊象電子股份有限公司 | 遊戲機台及其可切換排檔操作模式之換檔裝置 |
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FR3087665B1 (fr) * | 2018-10-25 | 2022-03-18 | Bigben Interactive | Manette de jeu comportant au moins un organe de commande pivotant dont l’angle d’arret est modifiable |
FR3087664B1 (fr) * | 2018-10-25 | 2021-09-10 | Bigben Interactive | Manette de jeu comportant au moins un element de reglage amovible permettant le reglage de l’angle d’arret d’un organe de commande pivotant de la manette |
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JPS6438673U (zh) * | 1987-09-02 | 1989-03-08 | ||
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US5658238A (en) * | 1992-02-25 | 1997-08-19 | Olympus Optical Co., Ltd. | Endoscope apparatus capable of being switched to a mode in which a curvature operating lever is returned and to a mode in which the curvature operating lever is not returned |
US5436640A (en) * | 1993-10-29 | 1995-07-25 | Thrustmaster, Inc. | Video game and simulator joystick controller with geared potentiometer actuation |
-
1995
- 1995-11-08 JP JP7290065A patent/JP2740145B2/ja not_active Expired - Lifetime
-
1996
- 1996-04-03 EP EP96105367A patent/EP0762316B1/en not_active Expired - Lifetime
- 1996-04-03 DE DE69609464T patent/DE69609464T2/de not_active Expired - Fee Related
- 1996-09-09 US US08/709,919 patent/US5868620A/en not_active Expired - Lifetime
- 1996-09-12 CN CN96111394A patent/CN1115613C/zh not_active Expired - Fee Related
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101528539B (zh) * | 2007-08-08 | 2012-06-13 | 莫戈公司 | 适用于电传飞行控制系统的控制杆 |
TWI446952B (zh) * | 2011-05-18 | 2014-08-01 |
Also Published As
Publication number | Publication date |
---|---|
EP0762316B1 (en) | 2000-07-26 |
EP0762316A3 (en) | 1997-03-19 |
DE69609464D1 (de) | 2000-08-31 |
CN1168497A (zh) | 1997-12-24 |
JPH09135965A (ja) | 1997-05-27 |
JP2740145B2 (ja) | 1998-04-15 |
DE69609464T2 (de) | 2001-03-29 |
EP0762316A2 (en) | 1997-03-12 |
US5868620A (en) | 1999-02-09 |
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