CN1129864C - 游戏系统 - Google Patents
游戏系统 Download PDFInfo
- Publication number
- CN1129864C CN1129864C CN98116104A CN98116104A CN1129864C CN 1129864 C CN1129864 C CN 1129864C CN 98116104 A CN98116104 A CN 98116104A CN 98116104 A CN98116104 A CN 98116104A CN 1129864 C CN1129864 C CN 1129864C
- Authority
- CN
- China
- Prior art keywords
- recreation
- unit
- player
- game
- interruption
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Images
Classifications
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F13/00—Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/401—Secure communication, e.g. using encryption or authentication
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/409—Data transfer via television network
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/532—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Pinball Game Machines (AREA)
- Coin-Freed Apparatuses For Hiring Articles (AREA)
- Slot Machines And Peripheral Devices (AREA)
Abstract
Description
Claims (6)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP18963297A JP3324735B2 (ja) | 1997-07-15 | 1997-07-15 | ゲームシステム及びゲーム用プログラムが記録されたコンピュータ読取可能な記録媒体 |
JP189632/1997 | 1997-07-15 | ||
JP189632/97 | 1997-07-15 |
Publications (2)
Publication Number | Publication Date |
---|---|
CN1205483A CN1205483A (zh) | 1999-01-20 |
CN1129864C true CN1129864C (zh) | 2003-12-03 |
Family
ID=16244553
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN98116104A Expired - Fee Related CN1129864C (zh) | 1997-07-15 | 1998-07-14 | 游戏系统 |
Country Status (8)
Country | Link |
---|---|
US (1) | US6561901B1 (zh) |
EP (1) | EP0891796B1 (zh) |
JP (1) | JP3324735B2 (zh) |
KR (1) | KR100432447B1 (zh) |
CN (1) | CN1129864C (zh) |
DE (1) | DE69818164T2 (zh) |
HK (1) | HK1017458A1 (zh) |
TW (1) | TW365543B (zh) |
Families Citing this family (18)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR100748192B1 (ko) * | 1998-12-28 | 2007-08-10 | 가부시키가이샤 세가 | 백업 메모리 관리 장치, 백업 메모리 관리 방법, 게임장치 및 기록 매체 |
JP2001224850A (ja) * | 2000-02-16 | 2001-08-21 | Konami Co Ltd | ゲーム装置、ゲーム装置の制御方法、情報記憶媒体、ゲーム配信装置及びゲーム配信方法 |
US7702807B2 (en) * | 2000-12-21 | 2010-04-20 | Sony Computer Entertainment Inc. | System and method for providing content, and relay apparatus |
DE10155092B4 (de) * | 2001-11-09 | 2006-10-05 | Siemens Ag | Freischaltverfahren für einen Nutzteil eines Computerprogramms und zugehörige Einrichtungen |
US6755740B2 (en) * | 2002-08-12 | 2004-06-29 | Inventec Appliances Corp. | Method and system for implementing a multi-way game |
JP4350414B2 (ja) * | 2003-04-30 | 2009-10-21 | キヤノン株式会社 | 情報処理装置及び情報処理方法ならびに記憶媒体、プログラム |
EP1521176A1 (en) * | 2003-09-30 | 2005-04-06 | Sony Ericsson Mobile Communications AB | Device and method for rendering data |
KR100818920B1 (ko) * | 2006-02-10 | 2008-04-04 | 삼성전자주식회사 | 그래픽 객체의 처리 시 발생된 키 이벤트를 제어하는 장치및 그 방법 |
US20110028208A1 (en) * | 2009-07-30 | 2011-02-03 | LAI Games International Pte. Ltd | Game using independent-source game data |
JP5404276B2 (ja) * | 2009-09-18 | 2014-01-29 | 株式会社ソニー・コンピュータエンタテインメント | ゲーム装置、ゲーム中断プログラム、ゲーム中断プログラムを記憶した記憶媒体 |
US9457270B2 (en) * | 2009-11-09 | 2016-10-04 | Sony Interactive Entertainment America Llc | Level server system for peer-to-peer cooperative games |
US8814643B2 (en) * | 2010-10-27 | 2014-08-26 | Microsoft Corporation | Challenge search query game |
JP5902609B2 (ja) * | 2012-12-28 | 2016-04-13 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲームの中断制御方法及びコンピュータプログラム |
US9674267B2 (en) | 2013-01-29 | 2017-06-06 | Sony Interactive Entertainment America, LLC | Methods and apparatus for hiding latency in network multiplayer games |
US9873047B2 (en) | 2013-07-12 | 2018-01-23 | Gree, Inc. | Server device, method for controlling the same, computer-readable recording medium and game system |
KR20160129930A (ko) * | 2015-04-30 | 2016-11-10 | (주)마상소프트 | 게임 리소스 내장형 게임 서버, 이를 이용한 게임 방법 및 게임 개발 시스템 |
US20170074623A1 (en) * | 2015-07-03 | 2017-03-16 | Mark Hughes | Electronic dartboard with scoreboard interface with portable electronic devices |
CN111617486A (zh) * | 2020-05-12 | 2020-09-04 | 杭州非奇科技股份有限公司 | 一种游戏关卡编辑方法和编辑器 |
Family Cites Families (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4445187A (en) * | 1979-02-05 | 1984-04-24 | Best Robert M | Video games with voice dialog |
US4752068A (en) | 1985-11-07 | 1988-06-21 | Namco Ltd. | Video game machine for business use |
JP2710316B2 (ja) * | 1987-08-26 | 1998-02-10 | 任天堂株式会社 | パスワード作成装置およびパスワード作成装置を用いたゲーム機 |
US5035625A (en) * | 1989-07-24 | 1991-07-30 | Munson Electronics, Inc. | Computer game teaching method and system |
US5267734C1 (en) | 1990-05-31 | 2001-07-17 | Rare Coin It Inc | Video game having calendar dependent functionality |
US5286036A (en) * | 1992-09-08 | 1994-02-15 | Abrasion Engineering Company Limited | Method of playing electronic game, and electronic game |
IL110891A (en) * | 1993-09-14 | 1999-03-12 | Spyrus | System and method for controlling access to data |
JP2693910B2 (ja) * | 1994-04-15 | 1997-12-24 | 株式会社エス・エヌ・ケイ | ゲームプログラム稼働装置およびゲームプログラム稼働方法 |
US5624316A (en) * | 1994-06-06 | 1997-04-29 | Catapult Entertainment Inc. | Video game enhancer with intergral modem and smart card interface |
CN1093771C (zh) * | 1994-07-28 | 2002-11-06 | 亨利·C·尤恩 | 控制电视机的教学和娱乐使用的设备和方法 |
US6200216B1 (en) * | 1995-03-06 | 2001-03-13 | Tyler Peppel | Electronic trading card |
US5689561A (en) * | 1995-10-06 | 1997-11-18 | Pace; Michael | Computer-based trading card system and method |
US5679075A (en) * | 1995-11-06 | 1997-10-21 | Beanstalk Entertainment Enterprises | Interactive multi-media game system and method |
US6325292B1 (en) * | 1997-05-06 | 2001-12-04 | Richard P. Sehr | Card system and methods utilizing collector cards |
-
1997
- 1997-07-15 JP JP18963297A patent/JP3324735B2/ja not_active Expired - Fee Related
-
1998
- 1998-07-09 US US09/112,592 patent/US6561901B1/en not_active Expired - Lifetime
- 1998-07-10 DE DE69818164T patent/DE69818164T2/de not_active Expired - Lifetime
- 1998-07-10 EP EP98305485A patent/EP0891796B1/en not_active Expired - Lifetime
- 1998-07-14 KR KR10-1998-0028343A patent/KR100432447B1/ko not_active IP Right Cessation
- 1998-07-14 CN CN98116104A patent/CN1129864C/zh not_active Expired - Fee Related
- 1998-07-14 TW TW087111448A patent/TW365543B/zh not_active IP Right Cessation
-
1999
- 1999-05-31 HK HK99102419A patent/HK1017458A1/xx not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
DE69818164D1 (de) | 2003-10-23 |
JPH1133233A (ja) | 1999-02-09 |
EP0891796A3 (en) | 1999-12-22 |
KR100432447B1 (ko) | 2004-08-25 |
CN1205483A (zh) | 1999-01-20 |
KR19990013839A (ko) | 1999-02-25 |
EP0891796B1 (en) | 2003-09-17 |
DE69818164T2 (de) | 2004-05-19 |
HK1017458A1 (en) | 1999-11-19 |
JP3324735B2 (ja) | 2002-09-17 |
US6561901B1 (en) | 2003-05-13 |
TW365543B (en) | 1999-08-01 |
EP0891796A2 (en) | 1999-01-20 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
C10 | Entry into substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
C14 | Grant of patent or utility model | ||
GR01 | Patent grant | ||
ASS | Succession or assignment of patent right |
Owner name: KELEMEI DIGITAL ENTERTAINMENT CO., LTD. Free format text: FORMER OWNER: KONAMI CO., LTD. Effective date: 20080328 |
|
C41 | Transfer of patent application or patent right or utility model | ||
TR01 | Transfer of patent right |
Effective date of registration: 20080328 Address after: Tokyo, Japan, Japan Patentee after: KONAMI digital entertainment Limited by Share Ltd Address before: Hyogo Patentee before: Konami Co., Ltd. |
|
CF01 | Termination of patent right due to non-payment of annual fee |
Granted publication date: 20031203 Termination date: 20150714 |
|
EXPY | Termination of patent right or utility model |