CN100428645C - 具有电子罗盘模块的移动通信终端以及使用其电子罗盘模块玩网络型移动游戏的方法 - Google Patents
具有电子罗盘模块的移动通信终端以及使用其电子罗盘模块玩网络型移动游戏的方法 Download PDFInfo
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- CN100428645C CN100428645C CNB2004800265064A CN200480026506A CN100428645C CN 100428645 C CN100428645 C CN 100428645C CN B2004800265064 A CNB2004800265064 A CN B2004800265064A CN 200480026506 A CN200480026506 A CN 200480026506A CN 100428645 C CN100428645 C CN 100428645C
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Images
Classifications
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- A63F13/12—
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
- H04N21/414—Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04B—TRANSMISSION
- H04B1/00—Details of transmission systems, not covered by a single one of groups H04B3/00 - H04B13/00; Details of transmission systems not characterised by the medium used for transmission
- H04B1/38—Transceivers, i.e. devices in which transmitter and receiver form a structural unit and in which at least one part is used for functions of transmitting and receiving
- H04B1/40—Circuits
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M1/00—Substation equipment, e.g. for use by subscribers
- H04M1/72—Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
- H04M1/724—User interfaces specially adapted for cordless or mobile telephones
- H04M1/72403—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
- H04M1/72427—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
- H04N21/414—Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance
- H04N21/41407—Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance embedded in a portable device, e.g. video client on a mobile phone, PDA, laptop
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
- H04N21/422—Input-only peripherals, i.e. input devices connected to specially adapted client devices, e.g. global positioning system [GPS]
- H04N21/42202—Input-only peripherals, i.e. input devices connected to specially adapted client devices, e.g. global positioning system [GPS] environmental sensors, e.g. for detecting temperature, luminosity, pressure, earthquakes
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5573—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M2250/00—Details of telephonic subscriber devices
- H04M2250/12—Details of telephonic subscriber devices including a sensor for measuring a physical value, e.g. temperature or motion
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Business, Economics & Management (AREA)
- Computer Networks & Wireless Communication (AREA)
- Biodiversity & Conservation Biology (AREA)
- Human Computer Interaction (AREA)
- Ecology (AREA)
- Emergency Management (AREA)
- Environmental & Geological Engineering (AREA)
- Environmental Sciences (AREA)
- Remote Sensing (AREA)
- Life Sciences & Earth Sciences (AREA)
- Tourism & Hospitality (AREA)
- General Engineering & Computer Science (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Economics (AREA)
- Telephone Function (AREA)
- Mobile Radio Communication Systems (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR10-2003-0063771 | 2003-09-15 | ||
KR1020030063771A KR100673080B1 (ko) | 2003-09-15 | 2003-09-15 | 전자 나침반 모듈을 내장한 이동통신 단말기 및 전자나침반 모듈을 이용하여 네트워크형 모바일 게임을진행하는 방법 |
KR1020030063771 | 2003-09-15 |
Publications (2)
Publication Number | Publication Date |
---|---|
CN1853355A CN1853355A (zh) | 2006-10-25 |
CN100428645C true CN100428645C (zh) | 2008-10-22 |
Family
ID=36242144
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CNB2004800265064A Expired - Fee Related CN100428645C (zh) | 2003-09-15 | 2004-09-15 | 具有电子罗盘模块的移动通信终端以及使用其电子罗盘模块玩网络型移动游戏的方法 |
Country Status (7)
Country | Link |
---|---|
US (1) | US20070042823A1 (pt) |
EP (1) | EP1665565A4 (pt) |
KR (1) | KR100673080B1 (pt) |
CN (1) | CN100428645C (pt) |
BR (1) | BRPI0414376A (pt) |
CA (1) | CA2539317A1 (pt) |
WO (1) | WO2005027365A1 (pt) |
Families Citing this family (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101388955B (zh) * | 2007-09-13 | 2010-09-15 | 奇景光电股份有限公司 | 控制消费性产品的装置及其方法 |
CN101561708B (zh) * | 2008-04-15 | 2012-09-05 | 宏碁股份有限公司 | 利用动作感测判断输入模式的方法与其输入装置 |
WO2010009349A1 (en) * | 2008-07-18 | 2010-01-21 | Wms Gaming, Inc. | Communicating wagering game information using mesh networks |
JP4806459B2 (ja) * | 2009-07-09 | 2011-11-02 | 株式会社コナミデジタルエンタテインメント | ゲーム機及びそれに用いるコンピュータプログラム |
US9519423B2 (en) * | 2011-04-22 | 2016-12-13 | Sony Corporation | Information processing apparatus |
US9737803B2 (en) | 2011-08-04 | 2017-08-22 | Sandbox Software, Llc | System and method for gaming utilizing a mobile device |
WO2014016781A1 (en) * | 2012-07-25 | 2014-01-30 | Amit Nir | A video game controller |
KR20160112143A (ko) | 2015-03-18 | 2016-09-28 | 삼성전자주식회사 | 전자 장치 및 전자 장치에서의 디스플레이 패널의 화면 업데이트 방법 |
US10819706B2 (en) | 2018-07-09 | 2020-10-27 | Igt | System, apparatus and method for facilitating remote gaming communications in a venue |
US20200027302A1 (en) | 2018-07-18 | 2020-01-23 | Igt | System and method for utilizing mobile device application to locate electronic gaming machines |
CN109379492B (zh) * | 2018-10-17 | 2019-11-12 | 珠海格力电器股份有限公司 | 一种集成水平垂直仪功能的指南针实现方法及手机 |
US11963003B2 (en) * | 2019-01-10 | 2024-04-16 | Stefan Meyer | Network-connectable sensing device |
US10777037B1 (en) | 2019-02-21 | 2020-09-15 | Igt | System and method for utilizing a mobile device to identify an electronic gaming machine |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN1074546A (zh) * | 1989-01-10 | 1993-07-21 | 任天堂株式会社 | 防止使用未许可外部存储器的装置 |
WO2002056165A1 (fr) * | 2001-01-10 | 2002-07-18 | Sony Corporation | Terminal de traitement d'informations |
CN2565219Y (zh) * | 2002-04-29 | 2003-08-06 | 罗彭泳 | 带电子罗盘的移动电话 |
Family Cites Families (20)
Publication number | Priority date | Publication date | Assignee | Title |
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US5453758A (en) * | 1992-07-31 | 1995-09-26 | Sony Corporation | Input apparatus |
US6128509A (en) * | 1997-11-07 | 2000-10-03 | Nokia Mobile Phone Limited | Intelligent service interface and messaging protocol for coupling a mobile station to peripheral devices |
JP2000137556A (ja) * | 1998-11-02 | 2000-05-16 | Sony Computer Entertainment Inc | 電子機器及び情報表示方法 |
US6375572B1 (en) * | 1999-10-04 | 2002-04-23 | Nintendo Co., Ltd. | Portable game apparatus with acceleration sensor and information storage medium storing a game progam |
JP3596401B2 (ja) * | 2000-01-25 | 2004-12-02 | ヤマハ株式会社 | 携帯電話機 |
US6773344B1 (en) * | 2000-03-16 | 2004-08-10 | Creator Ltd. | Methods and apparatus for integration of interactive toys with interactive television and cellular communication systems |
JP4095231B2 (ja) * | 2000-03-27 | 2008-06-04 | マイクロストーン株式会社 | 運動センサ付き携帯電話機 |
KR20010097336A (ko) * | 2000-04-21 | 2001-11-08 | 이용천 | 무선통신기기를 이용한 온라인 게임 제공방법 |
DE10035133A1 (de) * | 2000-07-19 | 2002-01-31 | Nikolaus Von Seemann | System und Verfahren zur Teilnahme an einem Spiel mittels eines Mobiltelefons |
JP2002077329A (ja) * | 2000-08-31 | 2002-03-15 | Nintendo Co Ltd | 電子装置 |
US7031875B2 (en) * | 2001-01-24 | 2006-04-18 | Geo Vector Corporation | Pointing systems for addressing objects |
EP1314961B1 (en) | 2001-11-22 | 2009-07-15 | Yamaha Corporation | Electronic apparatus |
JP3584927B2 (ja) * | 2002-01-07 | 2004-11-04 | ヤマハ株式会社 | 携帯情報端末及び該携帯情報端末において実行されるゲームソフトによる制御方法 |
KR100451183B1 (ko) * | 2001-12-07 | 2004-10-02 | 엘지전자 주식회사 | 휴대용 단말기의 키입력장치 및 방법 |
KR200266509Y1 (ko) * | 2001-12-14 | 2002-02-28 | 가이아 텔레콤(주) | 기울기에 따라 액정화면이 변하는 휴대기기 |
US20030199282A1 (en) * | 2002-01-15 | 2003-10-23 | Cezary Marcjan | Mobile telephone active messaging system |
US7920509B2 (en) * | 2002-08-22 | 2011-04-05 | At&T Mobility Ii Llc | Remote node access in wireless telecommunication systems |
KR20040057415A (ko) * | 2002-12-26 | 2004-07-02 | 삼성전자주식회사 | 휴대용 단말기에서 지자기 센서를 이용하여 게임을 하는방법 |
US11033821B2 (en) * | 2003-09-02 | 2021-06-15 | Jeffrey D. Mullen | Systems and methods for location based games and employment of the same on location enabled devices |
US7697961B2 (en) * | 2005-05-24 | 2010-04-13 | Nokia Corporation | Mobile communication terminal and mobile communication system, and method therefore |
-
2003
- 2003-09-15 KR KR1020030063771A patent/KR100673080B1/ko not_active IP Right Cessation
-
2004
- 2004-09-15 CA CA002539317A patent/CA2539317A1/en not_active Abandoned
- 2004-09-15 WO PCT/KR2004/002352 patent/WO2005027365A1/en active Application Filing
- 2004-09-15 CN CNB2004800265064A patent/CN100428645C/zh not_active Expired - Fee Related
- 2004-09-15 US US10/571,872 patent/US20070042823A1/en not_active Abandoned
- 2004-09-15 BR BRPI0414376-0A patent/BRPI0414376A/pt not_active IP Right Cessation
- 2004-09-15 EP EP04774611A patent/EP1665565A4/en not_active Ceased
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN1074546A (zh) * | 1989-01-10 | 1993-07-21 | 任天堂株式会社 | 防止使用未许可外部存储器的装置 |
WO2002056165A1 (fr) * | 2001-01-10 | 2002-07-18 | Sony Corporation | Terminal de traitement d'informations |
CN2565219Y (zh) * | 2002-04-29 | 2003-08-06 | 罗彭泳 | 带电子罗盘的移动电话 |
Also Published As
Publication number | Publication date |
---|---|
CN1853355A (zh) | 2006-10-25 |
KR100673080B1 (ko) | 2007-01-22 |
EP1665565A1 (en) | 2006-06-07 |
CA2539317A1 (en) | 2005-03-24 |
EP1665565A4 (en) | 2011-03-02 |
WO2005027365A1 (en) | 2005-03-24 |
KR20050027485A (ko) | 2005-03-21 |
BRPI0414376A (pt) | 2006-11-21 |
US20070042823A1 (en) | 2007-02-22 |
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