EP1665565A4 - MOBILE TELECOMMUNICATION DEVICE WITH ELECTRICAL COMPASS MODULE AND METHOD FOR PLAYING A MOBILE GAME OF THE NETWORK TYPE USING THE ELECTRICAL COMPASS MODULE THEREFOR - Google Patents

MOBILE TELECOMMUNICATION DEVICE WITH ELECTRICAL COMPASS MODULE AND METHOD FOR PLAYING A MOBILE GAME OF THE NETWORK TYPE USING THE ELECTRICAL COMPASS MODULE THEREFOR

Info

Publication number
EP1665565A4
EP1665565A4 EP04774611A EP04774611A EP1665565A4 EP 1665565 A4 EP1665565 A4 EP 1665565A4 EP 04774611 A EP04774611 A EP 04774611A EP 04774611 A EP04774611 A EP 04774611A EP 1665565 A4 EP1665565 A4 EP 1665565A4
Authority
EP
European Patent Office
Prior art keywords
compass module
electrical compass
network type
game method
telecommunication terminal
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
EP04774611A
Other languages
German (de)
English (en)
French (fr)
Other versions
EP1665565A1 (en
Inventor
Kihak Shim
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
SK Planet Co Ltd
Nexmore Systems Inc
Original Assignee
SK Telecom Co Ltd
Nexmore Systems Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by SK Telecom Co Ltd, Nexmore Systems Inc filed Critical SK Telecom Co Ltd
Publication of EP1665565A1 publication Critical patent/EP1665565A1/en
Publication of EP1665565A4 publication Critical patent/EP1665565A4/en
Ceased legal-status Critical Current

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/414Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04BTRANSMISSION
    • H04B1/00Details of transmission systems, not covered by a single one of groups H04B3/00 - H04B13/00; Details of transmission systems not characterised by the medium used for transmission
    • H04B1/38Transceivers, i.e. devices in which transmitter and receiver form a structural unit and in which at least one part is used for functions of transmitting and receiving
    • H04B1/40Circuits
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72427User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/414Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance
    • H04N21/41407Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance embedded in a portable device, e.g. video client on a mobile phone, PDA, laptop
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/422Input-only peripherals, i.e. input devices connected to specially adapted client devices, e.g. global positioning system [GPS]
    • H04N21/42202Input-only peripherals, i.e. input devices connected to specially adapted client devices, e.g. global positioning system [GPS] environmental sensors, e.g. for detecting temperature, luminosity, pressure, earthquakes
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5573Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M2250/00Details of telephonic subscriber devices
    • H04M2250/12Details of telephonic subscriber devices including a sensor for measuring a physical value, e.g. temperature or motion

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Business, Economics & Management (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Biodiversity & Conservation Biology (AREA)
  • Human Computer Interaction (AREA)
  • Ecology (AREA)
  • Emergency Management (AREA)
  • Environmental & Geological Engineering (AREA)
  • Environmental Sciences (AREA)
  • Remote Sensing (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Tourism & Hospitality (AREA)
  • General Engineering & Computer Science (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Economics (AREA)
  • Telephone Function (AREA)
  • Mobile Radio Communication Systems (AREA)
EP04774611A 2003-09-15 2004-09-15 MOBILE TELECOMMUNICATION DEVICE WITH ELECTRICAL COMPASS MODULE AND METHOD FOR PLAYING A MOBILE GAME OF THE NETWORK TYPE USING THE ELECTRICAL COMPASS MODULE THEREFOR Ceased EP1665565A4 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR1020030063771A KR100673080B1 (ko) 2003-09-15 2003-09-15 전자 나침반 모듈을 내장한 이동통신 단말기 및 전자나침반 모듈을 이용하여 네트워크형 모바일 게임을진행하는 방법
PCT/KR2004/002352 WO2005027365A1 (en) 2003-09-15 2004-09-15 Mobile telecommunication terminal has electrical compass module and playing network type mobile game method using electrical compass module thereof

Publications (2)

Publication Number Publication Date
EP1665565A1 EP1665565A1 (en) 2006-06-07
EP1665565A4 true EP1665565A4 (en) 2011-03-02

Family

ID=36242144

Family Applications (1)

Application Number Title Priority Date Filing Date
EP04774611A Ceased EP1665565A4 (en) 2003-09-15 2004-09-15 MOBILE TELECOMMUNICATION DEVICE WITH ELECTRICAL COMPASS MODULE AND METHOD FOR PLAYING A MOBILE GAME OF THE NETWORK TYPE USING THE ELECTRICAL COMPASS MODULE THEREFOR

Country Status (7)

Country Link
US (1) US20070042823A1 (pt)
EP (1) EP1665565A4 (pt)
KR (1) KR100673080B1 (pt)
CN (1) CN100428645C (pt)
BR (1) BRPI0414376A (pt)
CA (1) CA2539317A1 (pt)
WO (1) WO2005027365A1 (pt)

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CN101388955B (zh) * 2007-09-13 2010-09-15 奇景光电股份有限公司 控制消费性产品的装置及其方法
CN101561708B (zh) * 2008-04-15 2012-09-05 宏碁股份有限公司 利用动作感测判断输入模式的方法与其输入装置
WO2010009349A1 (en) * 2008-07-18 2010-01-21 Wms Gaming, Inc. Communicating wagering game information using mesh networks
JP4806459B2 (ja) * 2009-07-09 2011-11-02 株式会社コナミデジタルエンタテインメント ゲーム機及びそれに用いるコンピュータプログラム
US9519423B2 (en) * 2011-04-22 2016-12-13 Sony Corporation Information processing apparatus
US9737803B2 (en) 2011-08-04 2017-08-22 Sandbox Software, Llc System and method for gaming utilizing a mobile device
WO2014016781A1 (en) * 2012-07-25 2014-01-30 Amit Nir A video game controller
KR20160112143A (ko) 2015-03-18 2016-09-28 삼성전자주식회사 전자 장치 및 전자 장치에서의 디스플레이 패널의 화면 업데이트 방법
US10819706B2 (en) 2018-07-09 2020-10-27 Igt System, apparatus and method for facilitating remote gaming communications in a venue
US20200027302A1 (en) 2018-07-18 2020-01-23 Igt System and method for utilizing mobile device application to locate electronic gaming machines
CN109379492B (zh) * 2018-10-17 2019-11-12 珠海格力电器股份有限公司 一种集成水平垂直仪功能的指南针实现方法及手机
US11963003B2 (en) * 2019-01-10 2024-04-16 Stefan Meyer Network-connectable sensing device
US10777037B1 (en) 2019-02-21 2020-09-15 Igt System and method for utilizing a mobile device to identify an electronic gaming machine

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DE10035133A1 (de) * 2000-07-19 2002-01-31 Nikolaus Von Seemann System und Verfahren zur Teilnahme an einem Spiel mittels eines Mobiltelefons
US20020072418A1 (en) * 1999-10-04 2002-06-13 Nintendo Co., Ltd. Portable game apparatus with acceleration sensor and information storage medium storing a game program
EP1264620A1 (en) * 2000-01-25 2002-12-11 Yamaha Corporation Portable telephone
EP1314961A2 (en) * 2001-11-22 2003-05-28 Yamaha Corporation Electronic apparatus
US20030100347A1 (en) * 2000-08-31 2003-05-29 Satoru Okada Electronic apparatus having game and telephone functions

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FI99250C (fi) * 1989-01-10 1997-12-29 Nintendo Co Ltd Järjestelmä ulkoisen muistin luvattoman käytön estämiseksi
US5453758A (en) * 1992-07-31 1995-09-26 Sony Corporation Input apparatus
US6128509A (en) * 1997-11-07 2000-10-03 Nokia Mobile Phone Limited Intelligent service interface and messaging protocol for coupling a mobile station to peripheral devices
JP2000137556A (ja) * 1998-11-02 2000-05-16 Sony Computer Entertainment Inc 電子機器及び情報表示方法
US6773344B1 (en) * 2000-03-16 2004-08-10 Creator Ltd. Methods and apparatus for integration of interactive toys with interactive television and cellular communication systems
JP4095231B2 (ja) * 2000-03-27 2008-06-04 マイクロストーン株式会社 運動センサ付き携帯電話機
KR20010097336A (ko) * 2000-04-21 2001-11-08 이용천 무선통신기기를 이용한 온라인 게임 제공방법
JP4635342B2 (ja) * 2001-01-10 2011-02-23 ソニー株式会社 情報処理端末および方法
US7031875B2 (en) * 2001-01-24 2006-04-18 Geo Vector Corporation Pointing systems for addressing objects
JP3584927B2 (ja) * 2002-01-07 2004-11-04 ヤマハ株式会社 携帯情報端末及び該携帯情報端末において実行されるゲームソフトによる制御方法
KR100451183B1 (ko) * 2001-12-07 2004-10-02 엘지전자 주식회사 휴대용 단말기의 키입력장치 및 방법
KR200266509Y1 (ko) * 2001-12-14 2002-02-28 가이아 텔레콤(주) 기울기에 따라 액정화면이 변하는 휴대기기
US20030199282A1 (en) * 2002-01-15 2003-10-23 Cezary Marcjan Mobile telephone active messaging system
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Publication number Priority date Publication date Assignee Title
US20020072418A1 (en) * 1999-10-04 2002-06-13 Nintendo Co., Ltd. Portable game apparatus with acceleration sensor and information storage medium storing a game program
EP1264620A1 (en) * 2000-01-25 2002-12-11 Yamaha Corporation Portable telephone
DE10035133A1 (de) * 2000-07-19 2002-01-31 Nikolaus Von Seemann System und Verfahren zur Teilnahme an einem Spiel mittels eines Mobiltelefons
US20030100347A1 (en) * 2000-08-31 2003-05-29 Satoru Okada Electronic apparatus having game and telephone functions
EP1314961A2 (en) * 2001-11-22 2003-05-28 Yamaha Corporation Electronic apparatus

Non-Patent Citations (1)

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Title
See also references of WO2005027365A1 *

Also Published As

Publication number Publication date
CN1853355A (zh) 2006-10-25
KR100673080B1 (ko) 2007-01-22
EP1665565A1 (en) 2006-06-07
CA2539317A1 (en) 2005-03-24
WO2005027365A1 (en) 2005-03-24
KR20050027485A (ko) 2005-03-21
CN100428645C (zh) 2008-10-22
BRPI0414376A (pt) 2006-11-21
US20070042823A1 (en) 2007-02-22

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