WO2022163287A1 - ゲーム装置及びプログラム - Google Patents

ゲーム装置及びプログラム Download PDF

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Publication number
WO2022163287A1
WO2022163287A1 PCT/JP2021/048625 JP2021048625W WO2022163287A1 WO 2022163287 A1 WO2022163287 A1 WO 2022163287A1 JP 2021048625 W JP2021048625 W JP 2021048625W WO 2022163287 A1 WO2022163287 A1 WO 2022163287A1
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WO
WIPO (PCT)
Prior art keywords
game
payment
type
game device
control means
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Application number
PCT/JP2021/048625
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English (en)
French (fr)
Japanese (ja)
Inventor
宏輔 中井
悠紀 西村
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株式会社バンダイ
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Publication of WO2022163287A1 publication Critical patent/WO2022163287A1/ja

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3223Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F9/00Details other than those peculiar to special kinds or types of apparatus

Definitions

  • the present invention relates to a game device and a program, and more particularly to an electronic game involving provision of game media.
  • Patent Document 1 There is a game device that provides a plurality of card dispensers containing cards of different rarities and, for example, controls the probability of providing cards from card dispensers containing cards of high rarity according to the total number of cards purchased by a user.
  • Patent Literature 1 does not disclose a mechanism for appropriately increasing the price paid by the user for one use of the game device (user unit price).
  • the game device of the present invention is a game device capable of executing a game, and can accommodate control means for controlling the operation of the game device, detection means for detecting payment, and game media usable for the game. and supply control means for controlling provision of game media from the storage section, wherein the control means detects that payment is not made by the detection means when the game device is in a non-use state. In response to the detection, the game device is shifted to the use state, and when the game device is in the use state, the game device is shifted to the non-use state on the condition that a predetermined use end condition is satisfied.
  • the storage unit includes a first storage unit that can store a first type of game medium and a second storage unit that can store a second type of game medium different from the first type of game medium.
  • the second-type game medium is a game medium set to have a higher value in the game than the first-type game medium
  • the provision control means controls the addition detected after the transition to the usage state. control to provide the second type of game media only for the payment of the price of
  • FIG. 1 is a diagram illustrating an external configuration of a game device 100 according to an embodiment and modifications of the present invention
  • 1 is a block diagram illustrating the functional configuration of a game device 100 according to an embodiment and modifications of the present invention
  • FIG. FIG. 4 is a diagram for explaining the providing unit 160 according to the embodiment of the present invention
  • 3 is a flow chart exemplifying start-up processing executed by the game device 100 according to the embodiment and modification of the present invention
  • FIG. 4 is a diagram illustrating a data structure of information used in the game device 100 according to the embodiment and modifications of the present invention
  • One embodiment described below describes an example in which the present invention is applied to a game device capable of providing different types of game media as an example of a game device.
  • the present invention is applicable to any device capable of providing different types of game media.
  • FIG. 1 is a diagram showing the external configuration of a game device 100 according to the present embodiment.
  • the game device 100 is mainly composed of a main housing section 120 and a display section 140 provided thereabove.
  • the display unit 140 presents information related to services that can be provided by the game device 100, including a game play screen (game screen).
  • a placement unit 121 that can place a game card that acquires information when executing a game (play), and operation input members such as a selection button and a decision button.
  • An operation input unit 109 is provided for receiving various user operations when using the service.
  • game elements associated with the game card can appear.
  • an insertion port 122 is provided on the upper surface of the main body housing 120 to accept the insertion of coins or the like as payment.
  • an outlet 123 is provided on the front surface of the main housing section 120 , and when a game card is provided in the game apparatus 100 , the user can obtain the game card through the outlet 123 .
  • the front surface of the main housing 120 includes an opening/closing door 124 that can be opened and closed during maintenance of the game device 100 or replenishment of provided game cards.
  • game media that can be provided by the game device 100 are associated with game elements (characters, vehicles, items, etc.) appearing in the game, and information (identification information) for specifying the game elements. ) is attached to the game card.
  • information for specifying the game elements.
  • the game medium may be, for example, a modeled object such as a figure having the appearance of a game element, or may be other toys, stickers, or the like.
  • the addition of the identification information to the game card may be achieved, for example, by printing a one-dimensional or multi-dimensional code obtained by converting the identification information onto the game card. It may be realized by being recorded in a tag for near field communication (NFC: Near Field Communication) included in the game card, an IC chip, or the like.
  • NFC Near Field Communication
  • the control unit 101 is, for example, a CPU, and controls the operation of each block included in the game device 100 . Specifically, the control unit 101 reads, for example, an operation program for each block recorded on the recording medium 102, develops it in the memory 103, and executes it, thereby controlling the operation of each block.
  • the recording medium 102 is a recording device such as a non-volatile memory or an HDD that can permanently retain data.
  • the recording medium 102 stores an operation program for each block of the game device 100, information such as parameters required for the operation of each block, and various graphics data used for providing services.
  • the memory 103 is a storage device, such as a volatile memory, used for temporary data storage. The memory 103 is used not only as a development area for the operation program of each block, but also as a storage area for temporarily storing data output in the operation of each block.
  • Payment detection unit 104 detects that payment has been made on game device 100 . Payment is determined by detecting, for example, that a coin of a predetermined amount or equivalent has been inserted into the coin slot, or completion of settlement processing based on communication with a chip related to predetermined electronic money. It may be The game device 100 of the present embodiment will be described as starting to provide a service of at least one of providing a game playing experience and providing a game card based on payment of a price.
  • Acquisition unit 105 is an interface for acquiring information from the game card, provided in game device 100 of the present embodiment. Specifically, the acquisition unit 105 acquires, via the card reader 130, the identification information attached to the game card placed in the placement unit 121.
  • FIG. Card reader 130 is not particularly limited as long as it is suitable for adding identification information to game cards.
  • the element DB 106 is a database that manages information (element information) on each game element predetermined to appear in the game.
  • Element information managed for one game element is associated with identification information 601 that uniquely identifies the game element as shown in FIG.
  • drawing information 603 including graphics data used for screen generation when the game element appears in the game, and the name, attributes, etc. of the game element, activation by using the game element
  • parameter information 604 that describes the effect of
  • the parameter information 604 is information referred to in a game in which game elements appear, and is involved in progress control of the game.
  • graphics data is stored in the element DB 106, and the element information includes these data.
  • the element information may include information indicating the storage location of the corresponding data.
  • the presentation control unit 107 controls presentation of various information to the user in the game device 100 .
  • the game device 100 of the present embodiment is described as having a display unit 140 for displaying images (game screen, menu screen, etc.) as means for presenting various kinds of information, but the means for presenting information is not limited to these. Needless to say, alternatives or additions are possible.
  • the display unit 140 is, for example, a display device such as a liquid crystal display, and as shown in FIG. 1, is fixed above the main housing unit 120 in the vertical direction by being attached to a support.
  • the presentation control unit 107 includes a rendering device such as a GPU, for example, and performs predetermined rendering processing when generating a screen to be displayed on the display unit 140 . Specifically, the presentation control unit 107 generates necessary drawing objects (graphics data) based on processing and commands performed by the control unit 101 while the game device 100 is running (during service provision or standby state). , and draws the screen. The generated screen is output to the display unit 140 and presented to the user by being displayed in a predetermined display area.
  • a rendering device such as a GPU
  • the provision control unit 108 controls the operation of the provision unit 160 so that the game card is provided in response to the payment for the service usage.
  • the providing unit 160 is composed of a card dispenser capable of providing the game cards stored in the storage unit one by one.
  • the providing unit 160 includes two card dispensers (a first card dispenser 161 and a second card dispenser 162) inside the main housing unit 120 as shown in FIG.
  • the unit 108 controls from which card dispenser the game card is to be provided.
  • One card dispenser has a storage unit configured to store game cards in a vertically stacked manner, and the game cards held in the bottom layer are dispensed according to the supply command issued by the supply control unit 108. Equipped with a mechanism for feeding one sheet. The sent game card is led to an accessible space through the outlet 123 and provided to the user.
  • game elements are associated with the game cards provided by the game device 100 of the present embodiment, and the game elements can be made to appear in the game by using the game cards during game play.
  • the progress of the game is controlled according to the parameter information 604 of the game element that appears, and the more advantageous the game element has the parameter information 604, the more valuable it is in the game.
  • the game cards are classified into two types according to the play value of the associated game elements.
  • the providing unit 160 is configured to be able to provide and distribute various game cards.
  • the storage portion of the first card dispenser 161 as the first storage portion according to the present invention stores the game cards of the first type
  • the storage portion of the second card dispenser 162 as the second storage portion is stored.
  • the unit accommodates game media of a second type different from the game cards of the first type, and the corresponding card dispenser is driven based on information on the type of provision included in the provision command issued by the provision control unit 108. By doing so, it is configured to be able to provide a specific type of game card. For this reason, the game cards are delivered to the store or the like where the game device 100 is installed for each type. It is assumed that the storage section of the card dispenser 162 is operated so as to store a bundle of game cards of the second type.
  • the game cards contained in the second card dispenser 162 are set to have a higher value in the game (performance of associated game elements, etc.) than the game cards contained in the first card dispenser 161.
  • the game cards contained in the first card dispenser 161 are referred to as normal cards
  • the game cards contained in the second card dispenser 162 are referred to as rare cards. That is, the providing unit 160 of the present embodiment is configured to provide normal cards when the first card dispenser 161 is driven, and to provide rare cards when the second card dispenser 162 is driven. ing.
  • the first card dispenser 161 and the second card dispenser 162 are arranged inside the main body casing 120 so as to be mounted on the pedestal 150 .
  • the first card dispenser 161 and the second card dispenser 162, or the accommodation portion of the first card dispenser 161 and the accommodation portion of the second card dispenser 162 may be configured to be detachable from the base 150.
  • the pedestal 150 is at least partly Assume that it is constructed so as to be able to be pulled out to the outside of the main housing section 120 .
  • the operation input unit 109 is a user interface of the game apparatus 100, such as an operation member for decision input and various sensors.
  • the operation input unit 109 outputs a control signal corresponding to the operation input to the control unit 101 when it detects that an operation input has been made to the operation member.
  • the operation input unit 109 may include a touch input detection sensor or the like that detects a touch input made on the screen of the display unit 140, for example.
  • the system timer 110 is timing means for measuring time information that serves as an index for various controls performed in the game device 100 .
  • the system timer 110 is shown as a separate configuration from the control section 101, but the control section 101 may have the function of the system timer 110 as well.
  • the state of the game device 100 transitions to a standby state in which service use can be accepted, which is a non-use state according to the present invention, after execution of predetermined startup processing.
  • a standby state payment for use of the game device 100 can be accepted, and a display to that effect is displayed on the display unit 140, for example.
  • the state of the game device 100 shifts to the use state.
  • the usage state is a state in which a service is provided to the user in the game device 100, a process related to the provision of a game card, a process related to the provision of a play experience, etc. are performed, and the corresponding display (including the game screen) is displayed.
  • Display unit 140 is provided. Termination conditions (usage termination conditions), such as the end of the game or the expiration of a time limit, are set for service provision, and the state of the game device 100 is set to standby on the condition that the termination conditions are satisfied. Re-enter the state.
  • one use of the service by the user, or the game device 100 includes the transition to the usage state triggered by the detection of payment in the standby state to the standby state again when the usage end condition is satisfied.
  • a single service offering by One service provision includes one or more provision of game cards, reception of settings for game cards used in games, execution of processing related to games using the set game cards, and results related to the executed games. It is described as including display.
  • one chance of providing a game card is secured for the price paid for transitioning to the usage state.
  • an additional payment opportunity is provided after the transition of the usage state so that they can obtain more game cards without using the service again. , configured to provide more game cards each time payment of said additional price is detected. That is, when using the game device 100 once, the user can obtain two or more game cards by paying an additional price at his/her discretion.
  • the mode of providing game cards from the providing unit 160 is controlled so as to favorably prompt the user to pay an additional price for one service use. More specifically, the provision control unit 108 sends the first card dispenser 161 to the first card dispenser 161 for the payment of the price detected at the first time of using one service, that is, the payment of the price detected in relation to the transition to the usage state. Control to provide game cards only from On the other hand, the first card dispenser 161 and the second card dispenser 161 and the second card dispenser 161 and the second It controls to provide game cards from any of the card dispensers 162 . In other words, the normal card is always provided for one service use, while the rare card is provided only when additional payment is detected. In this regard, it is possible to give preferential treatment to users who wish to obtain more game cards.
  • a notification that a rare card can be provided by paying an additional price is displayed, for example, in FIG. It shall be through the display of the display unit 140 as shown.
  • the notification can preferably guide the user to obtain additional game cards.
  • the provision control unit 108 performs provision control so that a rare card is not provided when the result of the lottery game is failure. More specifically, the provision control unit 108 controls the second card dispenser 162 to provide a rare card if the result of the lottery game is a win, and controls the first card dispenser 162 to provide a normal card if the result is a loss. It controls the card dispenser 161 .
  • the provision control unit 108 also controls the timing of providing the game card so that it can be easily determined which of the failures in the lottery game triggered the provision of the game card. Specifically, the provision control unit 108 provides the normal card within a predetermined time (first time) after the payment for the change to the usage state is detected, and the result of the lottery game is obtained. within a predetermined time period (second time period) from the start of the game, control is performed to provide a normal card or a rare card corresponding to the lottery game.
  • the payment of the additional price can be accepted multiple times, and after a lottery game is played for one payment of the additional price and the game card is provided, the payment of the additional price is made again. shall be controlled to accept.
  • an upper limit may be set for one use of the service.
  • the amount of the price for shifting from the standby state to the use state is the same as the amount of the additional price accepted during one service provision after the shift to the use state.
  • implementation of the present invention is not limited to this.
  • the control unit 101 determines whether or not the payment for starting the use of the service has been made. The determination of this step is made based on whether or not the payment detection unit 104 has detected payment of the price in the standby state. If the control unit 101 determines that the payment for starting the use of the service has been made, the state of the game device 100 is changed to the use state, and the process proceeds to S502. Further, when the control unit 101 determines that the payment for starting the use of the service has not been made, the processing proceeds to S513.
  • the provision control unit 108 controls the first card dispenser 161 to provide game cards under the control of the control unit 101.
  • FIG. As described above, the control unit 101 causes the processing of this step to be executed within the first period of time after the payment for the transition to the use state is detected. When the game card is provided, the control unit 101 shifts the processing to S503.
  • control unit 101 determines whether or not any one of the first card dispenser 161 and the second card dispenser 162 contains no game cards. In the game machine 100 of the present embodiment, one game card is provided for the payment of the price. In this step, the number of game cards to be accommodated is determined so as not to accept payment. If the control unit 101 determines that the storage unit of any card dispenser does not store game cards, the control unit 101 shifts the processing to S511. to
  • the presentation control unit 107 under the control of the control unit 101, notifies that a rare card can be provided by paying an additional price.
  • control unit 101 determines whether or not additional payment has been made. The determination of this step is made based on whether or not the payment detection unit 104 has detected payment of the price in the usage state. If the control unit 101 determines that the additional price has been paid, the process proceeds to S506, and if it determines that the additional price has not been paid, the process proceeds to S510.
  • control unit 101 executes a lottery game.
  • control unit 101 determines whether or not the result of the lottery game is winning.
  • the control unit 101 shifts the process to S508 when determining that the result of the lottery game is winning, and shifts the process to S509 when determining that the lottery game is lost.
  • the provision control unit 108 controls the second card dispenser 162 to provide game cards under the control of the control unit 101.
  • FIG. As described above, the control unit 101 causes the processing of this step to be executed within the second time after the payment of the additional price is detected. Then, when the game card is provided, the control unit 101 returns the processing to S503.
  • the provision control unit 108 controls the first card dispenser 161 to provide game cards in S509 under the control of the control unit 101 . Then, when the game card is provided, the control unit 101 returns the processing to S503.
  • the control unit 101 determines in S510 whether or not the conditions for terminating acceptance of payment of the additional payment have been satisfied.
  • the conditions for terminating the acceptance of the payment of the additional price are, for example, that a predetermined time limit has passed, an operation input related to the decision to terminate the provision of game cards has been made, and the number of game cards provided in this service has reached the upper limit. etc. may be included.
  • the control unit 101 shifts the process to S511 if it determines that the condition for terminating the acceptance of payment of the additional price is satisfied, and returns the process to S505 if it determines that it is not satisfied.
  • control unit 101 performs registration processing of the game card to be used for the game related to the current use of the service.
  • the game card registration process may be performed based on the information obtained from the game card placed on the placement unit 121 by the user.
  • the control unit 101 executes the game processing related to the current service usage based on the information of the game card registered at S511. Although the details of the game processing are omitted, for example, the game may be repeatedly performed until a predetermined winning/losing determination condition is satisfied.
  • the control unit 101 causes the presentation control unit 107 to display the result of the game, and then shifts the state of the game device 100 to the standby state and shifts the processing to S513.
  • control unit 101 determines whether or not the storage unit of the first card dispenser 161 or the second card dispenser 162 does not store game cards. If the control unit 101 determines that the storage unit of any of the card dispensers does not store game cards, the control unit 101 shifts the process to S514, and if it determines that the storage unit 101 stores game cards, the control unit 101 shifts the processing to S501. back to
  • the presentation control unit 107 presents that the game device 100 is unavailable under the control of the control unit 101, and returns the process to S513.
  • the opportunity to obtain high-value game media is fairly ensured, and the user's unit price for one use is reduced. can be suitably increased.
  • game cards are provided from either the first card dispenser 161 or the second card dispenser 162 provided in the providing unit 160 on the condition that payment is detected. Although described, practice of the invention is not so limited.
  • the game device 100 may provide game cards without payment of a price.
  • the provision unit 160 further includes a third card dispenser (not shown), and the third card dispenser can also provide game cards.
  • the game cards stored in the storage portion of the third card dispenser are not provided in normal game play, such as game cards for sales promotion (hereinafter referred to as promotional cards), that is, provided on condition that payment is made. It shall be a game card that is not intended to be played.
  • the card dispensing mechanism and operating principle of the card dispenser may be the same as those of the first card dispenser 161 and the second card dispenser 162, and are detachably arranged on the pedestal 150 as in the above-described embodiment. .
  • the promotional cards stored in the third card dispenser are provided on the condition that a predetermined amount of in-game currency is paid.
  • the in-game currency is an in-game value concept granted for one use of the service, and is granted on the condition that an additional price is paid. That is, in this aspect, the promotional card is provided on the condition that at least the payment of the additional price is detected, the lottery game related to the payment of the additional price is executed, and the game card is provided.
  • the in-game currency may be provided each time additional payment is detected, and may be configured to be usable only during one service usage period.
  • the in-game currency earned during one service usage period is controlled so that it cannot be carried over to the next service usage, so users who want to make effective use of it are induced to pay additional fees. be able to.
  • the guidance effect may be further enhanced by varying (increasing) the amount of in-game currency to be provided according to the number of additional payments made during one service use period.
  • the condition for accumulating the number of additional payment payments shall be limited to the period from the transition to the use state to the next transition to the standby state. By doing so, it is possible to suitably increase the unit price per user.
  • the provision of the promotional card may be accepted at any timing, such as before the process of registering the game card to be used in the game or after the process of the game is executed.
  • payment will not be accepted if game cards are not stored in any of the card dispenser storage units. shall be controlled by
  • the provided digital item is configured to have a different value (increase value) in play according to the number of times the price is paid in one use of the service. It's okay.
  • the number of payments is accumulated only at the time of transition to the use state and during the period after the transition to the use state until the next transition to the non-use state. It is preferable to
  • the present invention is not limited to the above embodiments, and various modifications and changes are possible within the scope of the invention without departing from the spirit and scope of the invention.
  • the game device according to the present invention can also be realized by a program that causes one or more computers to function as the game device.
  • the program can be provided/distributed by being recorded on a computer-readable recording medium or through an electric communication line.
  • Input unit 110 System timer 120: Main housing unit 121: Arrangement unit 122: Input port 123: Extraction port 124: Open/close door 130: Card reader 140: Display unit 150: Base 160 : providing unit, 161: first card dispenser, 162: second card dispenser

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
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JP2018153566A (ja) * 2017-03-21 2018-10-04 株式会社バンダイ ゲーム装置、情報保持媒体、及びプログラム
JP2018186927A (ja) * 2017-04-28 2018-11-29 株式会社バンダイ ゲーム装置、ゲーム用物品及びプログラム
JP2019166282A (ja) * 2018-03-26 2019-10-03 株式会社バンダイ ゲーム装置、ゲームシステム及びプログラム

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