WO2019131523A1 - ゲームシステム、及びそのコンピュータプログラム - Google Patents

ゲームシステム、及びそのコンピュータプログラム Download PDF

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Publication number
WO2019131523A1
WO2019131523A1 PCT/JP2018/047286 JP2018047286W WO2019131523A1 WO 2019131523 A1 WO2019131523 A1 WO 2019131523A1 JP 2018047286 W JP2018047286 W JP 2018047286W WO 2019131523 A1 WO2019131523 A1 WO 2019131523A1
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WIPO (PCT)
Prior art keywords
game
lottery
elements
selection
symbol
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PCT/JP2018/047286
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English (en)
French (fr)
Japanese (ja)
Inventor
伊藤 信也
健嗣 山中
悠太 ▲高▼田
Original Assignee
株式会社コナミアミューズメント
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Application filed by 株式会社コナミアミューズメント filed Critical 株式会社コナミアミューズメント
Priority to CN201880079089.1A priority Critical patent/CN111447980B/zh
Publication of WO2019131523A1 publication Critical patent/WO2019131523A1/ja

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for

Definitions

  • the present invention relates to a game system and the like that advances a game in association with element selection while repeatedly selecting any of a plurality of elements.
  • a game machine which advances a game such as a bingo game in association with a lottery result (see, for example, Patent Document 1).
  • a game machine that immediately terminates a lottery when a ball enters a specific pocket of a roulette wheel (see, for example, Patent Document 2).
  • a game machine that advances a game by using a lottery apparatus that performs lottery using physical game media and a lottery apparatus that performs lottery electronically using random numbers or the like (for example, Patent Document 3) reference).
  • the lottery result of a single lottery device is uniformly reflected on the game, the progress of the game becomes relatively monotonous, and there is a limit to enhancing the interest of the game.
  • the game is advanced based on the lottery result while using one of the lottery apparatuses as the main lottery apparatus, and when the game reaches a predetermined state, another lottery apparatus is used as the subsidiary lottery apparatus.
  • the lottery device is used for different purposes such as reflecting the result on the progress of the game, there is a difference from the example in which the game is progressed using a single lottery device until the game reaches a predetermined state. Absent.
  • the lottery results of the plurality of lottery devices It only affects the progress in parallel simultaneously, and as a result, it is not different from selecting multiple elements simultaneously. Thus, even when using a plurality of lottery devices, there is room for further consideration in order to improve the monotony of the game.
  • an object of the present invention is to provide a game system etc. which can improve monotony of a game by taking advantage of providing a plurality of types of selection means.
  • a game system includes element selection means for selecting any element from a plurality of elements, and game control means for controlling a game in association with selection of the element by the element selection means.
  • the element selection means includes first selection means for repeatedly selecting any element from a first element group set in at least a part of the plurality of elements, and the plurality of elements And second selection means for repeatedly selecting any element from the second element group set in at least a part of the game control means, and the game control means includes the element selected by the first selection means.
  • the element selected by the second selection means is incorporated into the determination range according to a second rule different from the first rule while being added into the predetermined determination range according to the predetermined first rule
  • Motoku input means the traveling control means for controlling the progress of the game in association with a combination of the elements within the determination range, in which is provided.
  • a computer program for a game system includes element selection means for selecting any one of a plurality of elements, and the element selection means is set to at least a part of the plurality of elements.
  • a first selection means for repeatedly selecting any element from the first element group, and a second selection for repeatedly selecting any element from the second element group set in at least a part of the plurality of elements
  • a computer program for causing a computer of a game system provided with means to function as game control means for controlling a game in association with selection of the element by the element selection means, the game control means being the first selection While the element selected by the means is transferred to the predetermined judgment range in accordance with the predetermined first rule, the second selection means selects Function as an element feeding means for introducing an element into the determination range according to a second rule different from the first rule, and a progress control means for controlling the progress of the game in association with a combination of the elements within the determination range It is configured to
  • a game system is connected to an element selection device for selecting one of a plurality of elements, a storage device for storing a predetermined computer program, the element selection device and the storage device.
  • a game system including a processor that executes a predetermined process based on the computer program, wherein the element selection device includes a first element group set in at least a part of the plurality of elements. And a second selection device for repeatedly selecting one of the plurality of elements from the second group of elements set in at least a part of the plurality of elements.
  • the element selected by the first selection means is transferred into a predetermined judgment range according to a predetermined first rule
  • the element selected by the second selection means is different from the first rule
  • the game is transferred to the determination range and associated with the combination of the elements within the determination range to control the progress of the game.
  • FIG. 10B is a view showing a process following FIG. 10A.
  • FIG. 10I is a view showing a process following FIG. 10I.
  • the functional block diagram which shows an example of a structure of the principal part in the control system of a game machine.
  • the functional block diagram which shows an example of a detailed structure of a game control part.
  • the flowchart which shows an example of the procedure of the game control processing which a game control part links
  • the flowchart which shows an example of the procedure of a lottery result process.
  • FIG. 1 is an overall view of a game machine as a game system according to an embodiment of the present invention.
  • the game machine 1 is configured as a commercial (business use) game machine that allows a user to play a game in a range corresponding to the play fee in exchange for payment of a predetermined play fee.
  • This type of game machine 1 is sometimes called an arcade game machine.
  • the game machine 1 is installed in a predetermined facility, such as a store, mainly for the purpose of causing a large number of users to repeatedly play a game to increase profits.
  • the game machine 1 is a so-called medal game machine that uses a medal as a game medium.
  • the game machine 1 includes a center unit CN and a plurality of station units ST arranged to surround the center unit CN.
  • the game machine 1 is also provided with a center monitor 2 located above the center unit CN.
  • the center monitor 2 displays various images associated with the game provided by the game machine 1.
  • a liquid crystal display device is applied to the center monitor 2 as an example.
  • FIG. 2 is a perspective view of the center unit CN and the plurality of station units ST.
  • a part of the exterior of the game machine 1 is omitted.
  • a lottery mechanism 11 for selecting at least one element from a plurality of elements an insertion mechanism 12 for inserting a ball B as an example of a game machine into the lottery mechanism 11, and a recovery mechanism 13 for recovering the ball B (Shown in FIG. 5).
  • the lottery mechanism 11 inserts the ball B into the plurality of pockets 22 as an example of the game body entry section in which the ball B is inserted into the lottery field LF and the respective elements are respectively matched. It is a roulette type lottery mechanism in which 22 elements are lottery.
  • a plurality of colors (five colors of red, yellow, green, pink, and blue) are set, and assigned to each pocket 22 in a predetermined order.
  • each color is assigned to three pockets 22.
  • elements other than colors are assigned or a plurality of colors are assigned.
  • the lottery mechanism 11 is provided with a lottery field LF for performing a lottery and a ball insertion slot 21 for inserting the ball B supplied from the insertion mechanism 12.
  • a part of the plurality of pockets 22 (sometimes referred to as a pocket 22a) is coaxially disposed inside the outer lottery part 23 and the outer lottery part 23 arranged along the circumferential direction,
  • an inner lottery portion 25 in which the remaining pockets 22 (sometimes referred to as pockets 22b) are arranged is provided.
  • the outer lottery portion 23 and the inner lottery portion 25 are integrally rotationally driven around a common axis line AX.
  • the outer lottery section 23 is also provided with an appropriate number (three in the illustrated example) of guide passages 24 for guiding the ball B to the inner lottery section 25. Furthermore, in the lottery field LF, it is located between the outer lottery portion 23 and the inner lottery portion 25 and is rotationally driven in the opposite direction to the inner lottery portion 25 and the outer lottery portion 23 about the axis AX. A rotating field 26 and a ball moving field 27 positioned so as to surround the outer lottery portion 23 are provided.
  • FIG. 3 is an enlarged view of the main part of the lottery mechanism 11.
  • FIG. 4 is the figure which abbreviate
  • the lottery mechanism 11 is further provided with a support mechanism 28 for supporting the outer lottery portion 23 and the inner lottery portion 25 and a drive source 29 for rotationally driving the support mechanism 28.
  • the drive source 29 rotates a drive shaft (not shown) extending along the axis AX.
  • the support mechanism 28 is fixed to the drive shaft, and when the support mechanism 28 rotates, the outer lottery portion 23 and the inner lottery portion 25 integrally rotate.
  • a drive source 30 for rotationally driving the rotating field 26 is fixed to the support mechanism 28.
  • the driving source 30 rotates the rotating field 26 by rotating the transmission member 31 fixed to the rotating field 26.
  • the rotating field 26 can rotate independently of the outer lottery section 23 and the inner lottery section 25.
  • the rotating field 26 is driven to rotate in the reverse direction to each of the lottery sections 23 and 25.
  • the drive source 30 is powered using a known technique such as a slip ring.
  • the ball movement field 27 is fixed to the game machine 1.
  • Each pocket 22 is provided with a ball detection sensor 32 for detecting an entering ball B.
  • the ball detection sensor 32 as an example, various sensors such as a contact sensor and a photoelectric sensor are applied.
  • the guide passage 24 of the outer lottery portion 23 has a width that allows the ball B to move.
  • a sensor for detecting the approach of the ball B into the guide passage 24 is provided at the inlet side, and a stopper member for limiting the advance of the ball B into the rotating field 26 is provided at the outlet side All not shown).
  • the sensor detects the entry of the ball B into the guide passage 24, the user is informed by an indication or voice to warn the user of the guide passage 24 and the stopper member is lowered after the predetermined time has elapsed.
  • FIG. 5 is a perspective view of the recovery mechanism 13.
  • the recovery mechanism 13 is located below the support mechanism 28. 5 shows members rotated by the drive source 29 of the lottery mechanism 11 shown in FIG. 3 and FIG. 4 (the outer lottery portion 23, the inner lottery portion 25, the support mechanism 28, the rotation field 26, the drive source 30, etc.) Is omitted.
  • the collecting mechanism 13 includes a falling surface 41 on which the balls B having passed through the pockets 22 fall, a collecting unit 42 in which the balls B dropped to the falling surface 41 are collected, and a supply path for supplying the balls B to the feeding mechanism 12 43 and a moving member 44 for moving the ball B one by one from the collecting unit 42 to the supply path 43 are provided.
  • the falling surface 41 is inclined so as to allow the ball B to move to the collecting unit 42.
  • a partition 45 is provided in order to prevent the ball B from entering other than the collecting portion 42.
  • the moving member 44 is fixed to the drive shaft, receives power of the drive source 29, and rotates integrally with the inner lottery portion 25 and the outer lottery portion 23.
  • the moving member 44 is a plate-like member, and a plurality of pockets 44a for housing the balls B are provided at equal intervals.
  • the balls B are accommodated one by one in each pocket 44 a, move as the moving member 44 rotates, and are guided to the supply path 43 one by one. Thereby, the balls B can be recovered without being clogged.
  • FIG. 6 is a perspective view of the feeding mechanism 12.
  • the station unit ST is omitted for the convenience of description.
  • the feed path 43 of the recovery mechanism 13 is connected to the insertion mechanism 12, and the ball B recovered from the lottery mechanism 11 is supplied.
  • the feeding mechanism 12 is provided with a transport member 51 for transporting the ball B and a drive source 52 for driving the transport member 51.
  • the conveying member 51 is a rod-like member provided with a screw 51a, receives power of the drive source 52, and rotates around an axis.
  • the ball B is supplied from the supply path 43 to the screw 51a.
  • the screw 51a rotates and the ball B moves upward.
  • the moved ball B is inserted from the ball insertion slot 21 into the lottery field LF.
  • the insertion mechanism 12 is provided to insert the ball B into the ball movement field 27 positioned outside the outer lottery portion 23, in addition to this, the rotation between the lottery portions 23 and 25 is performed.
  • a mechanism for throwing the ball B into the field 26 may be provided.
  • the station unit ST includes a medal insertion slot 61 for inserting medals, a monitor 62, a transparent touch panel 63 superimposed on the monitor 62, a card reader 65 for reading a card 64 owned by the user, and a medal for paying out the medals.
  • a payout opening 66 is provided. When the user inserts a medal into the medal insertion slot 61, it is counted as a credit.
  • the station unit ST provides a game in a range corresponding to the consumption of credits. In the station unit ST, a plurality of types of games are provided, and the user can select a game to play.
  • games such as a bingo game, a block erase game, and a digital pusher game are provided. Each game progresses according to the lottery result in the center unit CN.
  • the game operation is input through the touch panel 63.
  • a liquid crystal display device is applied to the monitor 62 as an example.
  • the monitor 62 and the touch panel 63 may be configured using a known technique.
  • the card 64 is provided with a non-volatile storage medium (not shown) such as an IC chip or a magnetic stripe, and the medium is provided with user identification information unique to the card 64 (hereinafter referred to as card ID). It is recorded.
  • the card ID is used as information for identifying the user of the game machine 1.
  • the lottery process provided by the game machine 1 will be described.
  • the game advances in each station unit ST based on the lottery result of the lottery executed by the center unit CN, that is, the result of which pocket 22 the ball B has entered.
  • the lottery performed by the center unit CN is performed by inserting the ball B into the lottery field LF and selecting an element associated with the pocket 22 into which the ball B has entered.
  • the lottery unit is set in association with the ball B throwing operation.
  • the lottery in lottery units is repeated as long as a predetermined end condition is not established.
  • the lottery unit is determined in association with the number of inserted balls B as an example.
  • the lottery unit may be set appropriately.
  • the end condition is set in association with the number of times to repeat the lottery unit, time, and the like. However, the number of repetitions of the lottery unit until the end condition is satisfied may be dynamically changed. These will be described later.
  • FIG. 7 is a schematic view of the lottery field LF.
  • a pocket hereinafter referred to as a red pocket, to which a red element is assigned counterclockwise from a guiding passage 24 as a starting point
  • the green pocket 22r, the pink pocket 22s, the blue pocket 22t, and the out pocket 22u are arranged in order. Since the guide passages 24 are provided at three locations, these pockets 22p to 22u are also provided in total in three sets.
  • the out pocket 22 u is a pocket associated with the lottery end condition. For example, when the ball B enters the out pocket 22 u, the end condition is set such that the lottery ends.
  • the attribute of out set in the out pocket 22 u is also a kind of element selected by the lottery mechanism 11.
  • each of the multicolor pockets 22v is assigned a bicolor element selected from red, yellow, green, pink and blue as the above-mentioned elements.
  • each of the five color elements is appropriately assigned to two multi-color pockets 22v. All colors are assigned to the special pocket 22w.
  • the assignment of elements to each pocket 22 in the lottery sections 23 and 25 can be modified as appropriate.
  • the assignment of elements in the inner lottery section 25 is performed such that one color is assigned to more pockets 22v than the other colors, or a single pocket element is assigned to some pockets 22b. It may be changed.
  • the outer lottery portion 23 as well, it is possible to set some pockets 22a as multi-colored pockets 22v or special pockets 22w or to assign some colors to more pockets 22a than other colors.
  • the ball B When the lottery is started, the ball B is repeatedly inserted for each lottery unit by the lottery mechanism 11, and the game progresses in association with the color of the pocket 22 to which the ball B has entered. When the inserted ball B enters the out pocket 22u, the lottery is finished.
  • the termination condition may be set to be satisfied, for example, in addition to the entry of the ball B into the out pocket 22 u, also when the number of inserted balls B from the start of the lottery reaches a predetermined upper limit.
  • the ball B that has entered the pocket 22 falls to the drop surface 41, is guided by the moving member 44 to the supply path 43, and is supplied to the insertion mechanism 12.
  • the station unit ST a plurality of types of games are provided.
  • the user selects one or more games, bets a credit, and receives a reward according to the result of the game executed by the station unit ST in association with the lottery result of the center unit CN.
  • each of a plurality of users can play a plurality of games in parallel.
  • the monitor 62 displays game screens of various games. On the game screen, the game selected by the user is displayed by dividing the screen or displayed switchably.
  • the games provided by the station unit ST include a lottery in which the lottery mechanism 11 is used, and a game whose progress is controlled in association with each of the lottery different from that. Below, an example of the kind of game is explained.
  • FIG. 8 shows the concept of game control of this embodiment.
  • two lottery parts of the first lottery part 71 and the second lottery part 72 are used as an example of the element selection means (or the element selection device).
  • the first lottery unit 71 corresponds to an example of a first selection unit (or a first selection device)
  • the second lottery unit 72 corresponds to an example of a second selection unit (or a second selection device).
  • the first lottery unit 71 includes the lottery mechanism 11 and the insertion mechanism 12 described above, and selects an element using a physical play medium.
  • the second lottery unit 72 does not use the lottery mechanism 11 and selects an element by a mechanism different from that of the first lottery unit 71.
  • the second lottery unit 72 executes an electronic lottery using random numbers and the like to select an element.
  • the first lottery section 71 selects any one of the red, yellow, green, pink, and blue colors attached to the pockets 22p to 22t described above and the out attribute attached to the out pocket 22u.
  • the ball B enters the plural color pockets 22v of the inner lottery section 25
  • the two colors set in the pocket 22v are simultaneously selected
  • the ball B enters the special pocket 22w, the above five colors Is treated as simultaneously selected.
  • the element group as a candidate selected by the second lottery section 72 does not necessarily coincide with the element group as a candidate selected by the first lottery section 71. A specific example of this point will be described later.
  • the first lottery unit 71 and the second lottery unit 72 select elements in synchronization with each other. That is, when the first lottery section 71 executes the selection of an element once, the second lottery section 72 also executes the selection of an element once.
  • the elements selected by each of the lottery portions 71 and 72 are appropriately added to a predetermined determination range 73.
  • the elements added to the determination range 73 are represented by a white circle and denoted by the reference numeral 74. In the following, it is expressed as an element 74.
  • the determination range 73 contains a predetermined number (for example, six) of the elements 74. The game is controlled in association with the combination of elements 74 transferred to the determination range 73.
  • the combination of the elements 74 in the determination range 73 satisfies a predetermined winning condition, and if the winning conditions are satisfied, the reward for the player is added The game goes on.
  • Element 74 selected in first lottery section 71 is added to determination range 73 in accordance with the first rule, and element 74 selected in second lottery section 72 is determined in accordance with the second rule different from the first rule. Be transferred to For example, the first rule and the second rule are differentiated in association with the length of time required from the selection of the element 74 to the transfer of the element 74 into the determination range 73. As a specific example, in the first rule, the element 74 selected in the first lottery section 71 is transferred to the determination range 73 while the next element 74 is selected in the first lottery section 71.
  • the second rule is set such that the length of time required for the element 74 selected by the second lottery section 72 to be transferred to the determination range 73 is larger than the above-mentioned length of time in the first lottery section 71. It is done. Therefore, when the first lottery section 71 and the second lottery section 72 repeat the selection of the element 74 synchronously as described above, the element 74 selected by the first lottery section 71 is transferred to the determination range 73. While the next element 74 is selected by the first lottery section 71, the elements 74 simultaneously selected in parallel by the second lottery section 72 are not added to the judgment range 73, and the judgment is delayed thereafter. It is transferred to the range 73.
  • the lottery results by the lottery units 71 and 72 and those lottery results will be determined It is possible to make a difference in the correspondence with the influence on the combination of the elements 74 in 73, that is, the influence on the progress of the game (for example, the correspondence in time or time). For example, while the combination of the elements 74 in the determination range 73 gradually changes according to the repetition of the lottery in the first lottery section 71, the element 74 selected in the second lottery section 72 is appropriately set to the determination range 73. By incorporating, it is possible to cause irregularity in the change of the combination of the elements 74 in the determination range 73.
  • FIG. 9 shows an example of a game screen to which the concept of game control shown in FIG. 8 is applied.
  • the illustrated game screen 100 includes an array display unit 101 and a payout display unit 102. Images of the table 103 are arranged in the array display unit 101. On the upper surface of the table 103, a standby row 104 extending in an arc along the rear edge of the table 103 and a determination row 105 extending transversely in the radial direction of the table 103 are set.
  • the determination column 105 corresponds to an example of the determination range 73 in FIG. 8, and the standby column 104 is set as an example of a standby range in which elements to be added to the determination column 105 are temporarily put on standby.
  • a plurality of squares 106 are set in each of the waiting column 104 and the judgment column 105.
  • the mass 106 is displayed circularly as an example.
  • Each of the squares 106 is set as a place where the symbol 107 is placed.
  • the symbol 107 is an image representing the element 74 in FIG. 8 and corresponds to an example of the element.
  • the symbols 107 arranged in the waiting column 104 sequentially move one box at a time from the left end to the right end as the lottery is repeated.
  • the symbol 107 that has reached the rightmost square 106 of the waiting row 104 moves to the rightmost square 106 of the judgment row 105.
  • the symbols 107 sequentially move one box at a time from the right end to the left end as the drawing is repeated.
  • the symbols 107 that have reached the left-end box 106 of the determination column 105 are excluded from the determination column 105 in exchange for the new symbols 107 being added to the right-end box 106 of the determination column 105. That is, in the standby column 104, the symbol 107 moves from left to right, and in the determination column 105, the symbol 107 moves from right to left.
  • the right end of the standby row 104 may be referred to as a front end
  • the left end may be referred to as a rear end
  • the determination row 105 may be referred to as a front end and a right end as a rear end.
  • the mass 106 may be in an empty state in which the symbol 107 is not placed.
  • the three squares 106 from the right end of the waiting row 104 are empty. The reason why such an empty mass 106 is generated will be described later.
  • the standby row 104 four squares 106 are provided, and in the determination row 105, six squares 106 are provided. The type of symbol 107 will be described later.
  • a combination of symbols 107 for which the winning condition is established in the determination column 105 and a reward to be awarded when the combination is formed are displayed in association with each winning condition.
  • “four-color” holds when a combination including four symbols 107 of the same color is formed, and holds when a combination including five symbols 107 of the same color is formed “ "6 colors” corresponding to the symbols 107p to 107t of red, yellow, green, pink, and blue, and the special pocket 22w, which are established when a combination of six identical symbols of the same color is formed.
  • the “6 colors”, which is established when a combination including the symbols 107 w one by one is formed, is set as the winning condition.
  • the payout display unit 102 displays, for each of the winning conditions, the amount (payout amount) of credits given to the player as an example of a reward.
  • winning conditions are an example, and those settings can be changed suitably.
  • the winning condition may be set so as to be satisfied when the symbols 107 of the same color are continuously arranged in the determination row 105 by a predetermined number or more.
  • the symbol 107 arranged in the determination column 105 is the symbol 107 selected by the first lottery section 71 or the second lottery section 72 may be associated with success or failure of the winning condition.
  • the special symbol 107 w is an element that can be selected by both the first lottery section 71 and the second lottery section 72, the value that the special symbol 107 w exerts for the success or failure of the winning condition in the determination row 105 is Differentiating may be performed depending on which lottery section 71, 72 the special symbol 107w is selected.
  • the number of credits as a reward may be appropriately changed according to the progress of the game.
  • the number of credits as a reward is appropriately changed such that the number of credits increases when the combination of the symbols 107 in the determination column 105 satisfies a predetermined condition.
  • the number of credits of the payout display unit 102 may be appropriately changed according to the progress of the game.
  • FIGS. 10A to 10J an example of the correspondence relationship between the lottery in the lottery units 71 and 72 and the arrangement of the symbols 107 in the waiting column 104 and the judgment column 105 will be described in more detail.
  • the standby row 104 is drawn so as to extend straight in the left-right direction for simplicity.
  • FIG. 10A shows an example of the arrangement of the symbols 107 in the determination row 105 and the waiting row 104 at appropriate stages of the game.
  • the types of symbols 107 to be candidates for selection in each of the lottery sections 71 and 72 will be described.
  • the first lottery section 71 strictly selects the color set in the pockets 22p to 22t, 22v, 22w or the attribute of the out set on the out pocket 22u.
  • the attribute of the color or the out corresponds to the type of the symbol 107 one by one, and selecting the attribute of the color or the out results as a result
  • selecting the type of symbol 107 There is no difference in selecting the type of symbol 107. Therefore, in the following, in each of the first lottery section 71 and the second lottery section 72, it is considered that the symbol 107 of any type is selected as an element.
  • the special symbol 107w to be selected is set as a candidate of an element to be selected.
  • These symbols 107p to 107w correspond to an example of a first element group as a candidate selected by the first selection means.
  • FIG. 10A the correspondence between the pockets 22p to 22w and the symbols 107p to 107v is indicated by matching the subscripts of the alphabet and the hatching or filling. The same applies to FIGS. 10B to 10J.
  • the special symbol 107 w is given the character string “SP”
  • the out symbol 107 u is given the character string “OUT”.
  • an apple symbol 107d imitating an apple shape is set as candidate elements to be selected.
  • These symbols 107 w and 107 d to 107 f correspond to an example of a second element group as a candidate to be selected by the second selection means.
  • apple symbols 107d with different colors and so on, and their effects and effects on the progress of the game (hereinafter collectively referred to as values) differ depending on the type, but they are hatched in the figure.
  • the types of the apple symbol 107d are distinguished by differences, and in the following description, those types are collectively referred to as the apple symbol 107d.
  • the odds-up symbol 107e is given the character string "UP".
  • the apple symbol 107d and the odds-up symbol 107e can not be added alone to the determination row 105, and an example of additional elements added to the determination row 105 by combining with the symbol 107 selected by the first lottery section 71. It is set as. The effects of the additional elements will be described later.
  • the apple symbol 107d is displayed, for example, in a distinguishable manner by color. Although two types of apple symbols 107 d are shown in FIG. 10A, the types may be set to one type or three or more types.
  • the outset symbol 107 f is an element having a meaning as an out-of-lot of the second lottery section 72.
  • the off symbols 107 f are not arranged in either the waiting queue 104 or the judgment queue 105.
  • the outlier symbol 107f corresponds to an example of the outlier in the second element group
  • the other symbols 107w, 107d, and 107e correspond to an example of the win element.
  • the special symbol 107 w as a candidate for selection by the second lottery unit 72 corresponds to an example of the shared element in the second element group.
  • the symbol 107 arranged in the square 106 at the top of the determination row 105 that is, the symbol 107 inserted at the earliest time in the determination row 105 is excluded from the determination row 105 and determination is made
  • the symbols 107 arranged in the squares 106 other than the leading end of the column 105 are moved so as to shift to the left by one square.
  • the square 106 at the right end of the judgment row 105 becomes empty, and the symbol 107 arranged in the square 106 at the tip of the standby row 104 is inserted into the square 106.
  • the symbols 107 are moved so as to shift to the right one box at a time, and the symbol 107 selected by the second lottery section 72 is arranged to the square 106 at the rear end of the stand-by row 104. Be done.
  • the off symbol 107f is selected in the second lottery section 72, the off symbol 107f is not transferred to the waiting column 104. In that case, the mass 106 at the rear end of the waiting row 104 becomes an empty mass 106 as the symbols 107 in the waiting row 104 move.
  • FIG. 10C A state after the symbol 107 has moved from the state of FIG. 10B is shown in FIG. 10C.
  • the symbol 107 moves, it is determined in the determination column 105 after the movement whether the symbol 107 forms a combination satisfying the winning condition.
  • the winning condition is not established.
  • the special symbol 107 w is disposed on the square 106 at the front end of the waiting row 104
  • the apple symbol 107 d is disposed on the square 106 at the rear end of the waiting row 104.
  • the symbol 107 selected by the first lottery unit 71 is transferred to the determination row 105, so the special located at the mass 106 at the tip of the standby row 104 in FIG. 10C.
  • the symbol 107 w is a symbol 107 already selected in the past by the second lottery section 72.
  • 10D to 10G show changes when the symbol 107 is selected by the first lottery section 71 and the second lottery section 72 next from the state of FIG. 10C.
  • the symbols 107 are arranged on the mass 106 at the tip of the waiting row 104. Therefore, as shown in FIG. 10D, the symbol (the multi-color symbol 107v in the illustrated example) selected by the first lottery section 71 is transferred to the second empty square 106 from the front end of the waiting column 104.
  • the symbols 107 selected by the second lottery section 72 are the same as described above. In the example of FIG. 10D, since the out-of-lot symbol 107f is selected by the second lottery section 72, the symbol 107g is not actually transferred to the waiting column 104.
  • the determination column 105 the exclusion of the symbol 107 from the mass 106 at the tip end, and the shift of the other symbols 107 are performed. Then, the special symbol 107 w disposed on the mass 106 at the front end of the waiting column 104 is inserted into the empty mass 106 generated at the rear end of the judgment column 105. As a result, as shown in FIG. 10E, since the combination of the six symbols 107 arranged in the determination column 105 is updated, success or failure of the winning condition is determined here as well. However, even in FIG. 10E, the winning condition is not satisfied.
  • the symbol 107 in the waiting row 104 moves to shift right one space at a time. .
  • the second symbol extraction unit 72 since the second symbol extraction unit 72 has selected the disengaging symbol 107f, the square 106 at the rear end of the waiting row 104 becomes empty.
  • the multi-color symbols 107v arranged on the square 106 at the front end of the waiting column 104 are the symbols 107 selected by the first lottery section 71 at the present lottery opportunity.
  • the first rule is set such that element 74 is added to determination range 73 each time element 74 is selected in first drawing unit 71. In order to satisfy the first rule, after the state of FIG. 10E is obtained, subsequently, as shown in FIG.
  • the combination of symbols 107 in the determination column 105 is updated. Therefore, at the stage of FIG. 10G, it is judged again whether the winning condition is successful or not. In this state, a combination of symbols 107 including two green symbols 107r, one multi-color symbol 107v valid for green and yellow, and a special symbol 107w valid for all colors is formed. Therefore, it is determined that the "4 color" winning condition is satisfied for green.
  • the determination row is At 105, a combination is formed that includes three green symbols 107r, one multi-color symbol 107v valid for green and yellow, and a special symbol 107w valid for all colors. Thereby, it is determined that the winning condition of "5 colors" is satisfied for green.
  • FIG. 10I An example of the case where the symbol 107 is further selected by the first lottery section 71 and the second lottery section 72 from the state of FIG. 10H is shown in FIG. 10I.
  • the blue symbol 107t is selected in the first lottery section 71
  • the blue symbol 107t is temporarily added to the square 106 at the front end of the waiting column 104 and combined with the apple symbol 107d.
  • FIG. 10J in the mass 106 at the top of the waiting queue 104, a combined symbol 107c is generated as an example of a combined component that is blue and has a value of the apple symbol 107d.
  • the exclusion of the symbol 107 from the leading end cell 106 and the shift of the other symbols 107 are performed.
  • the combined symbol 107c generated in the standby row 104 is transferred to the empty mass 106 at the rear end of the determination row 105 as one type of the symbol 107 selected by the first lottery section 71. Also in this case, since the combination of the symbols 107 in the determination column 105 is updated, it is determined again whether the winning condition is satisfied.
  • a reward according to the value of the apple symbol 107d or the odds up symbol 107e as an additional element constituting the combined symbol 107c is generated.
  • the combination is performed on condition that at least a part of the symbol 107 of the specific color is the combined symbol 107c.
  • the value of the additional elements that make up the symbol 107c is exhibited. For example, if the combined symbol 107c includes the apple symbol 107d, the player obtains the apple symbol 107d as a reward.
  • the apple symbol 107d gives the player an appropriate privilege, such as, for example, that the player can progress to a bonus game that may earn a large amount of reward (that is, has a high expectation value) when the player obtains a predetermined number. It is an additional element that has value. If at least a part of the symbols 107 involved in the establishment of the winning condition is the combined symbol 107c including the odds-up symbol 107e as an additional element, the player is given the advantage that the number of credits displayed on the payout display unit 102 increases. Granted.
  • the time length required for the symbol 107 to be transferred to the determination column 105 is the length of time after the symbol 107 is selected in the first lottery section 71.
  • the length of time required for the symbol 107 to be transferred to the determination column 105 is greater than that.
  • the symbols 107 selected by the second lottery section 72 gradually move toward the square 106 at the front end of the waiting column 104 while the symbols 107 selected by the first lottery section 71 are sequentially added to the determination column 105. . Therefore, after the symbol 107 is selected in the second lottery section 72, until the symbol 107 is transferred to the determination column 105, in the determination column 105, the symbol 107 is selected according to the repetition of the lottery by the first lottery section 71.
  • the combination changes sequentially. Since the symbols 107 selected by the second lottery section 72 are delayed with respect to the change, irregularity occurs in the change of the combination of the symbols 107 in the determination column 105.
  • the special symbol 107w when the special symbol 107w is selected by the second lottery section 72, although the advantageous condition can be obtained regarding establishment of the winning condition, the special symbol 107w advances to the square 106 at the front end of the waiting row 104 and is next lottery opportunity. It is difficult to immediately predict whether or not a winning condition such as “4 colors” will be established by the introduction of the special symbol 107w if it does not reach the stage to be brought into the determination column 105 or a stage close thereto. Alternatively, with the large number of symbols 107 of the same color arranged in the determination row 105, as the special symbol 107w gradually moves in the standby row 104, the expectation for the establishment of the winning condition increases.
  • the player watches the lottery of the first lottery section 71 while holding expectation and anxiety so that the game will not end until the special symbol 107 w is transferred to the determination column 105.
  • it is possible to improve the monotony of the progress of the game and appropriately change the player's sense of expectation, tension and the like, thereby enhancing the interest of the game.
  • the symbols 107 added to the determination row 105 are sequentially excluded from the determination row 105 from those with an earlier insertion time. That is, the period in which the symbol 107 affects the combination in the determination column 105 is finite. Therefore, even if a symbol 107 that can be advantageous to the player, such as a special symbol 107w or a combined symbol 107c, is added to the determination row 105, a winning condition is made while the symbol 107 is included in the determination row 105. If not satisfied, the player can not enjoy the benefits provided by that kind of symbol 107. Therefore, it is possible to more reliably change the player's sense of expectation and tension.
  • the candidate for the element selected in the second lottery section 72 includes the special symbol 107w as an example of the common element, or the apple symbol 107d or the odds up symbol 107e as an example of the additional element, the second lottery
  • the symbol 107 selected by the unit 72 is added to the determination column 105, a situation advantageous to the player can be generated, and the player's expectation for the acquisition of the reward can be further enhanced.
  • FIG. 11 is a functional block diagram for explaining the configuration of the main part of the control system of the game machine 1.
  • the center unit CN of the game machine 1 is provided with a lottery control device 81 for controlling the lottery process.
  • the lottery control device 81 is a logical device realized by a combination of computer hardware and software implemented in the center unit CN of the game machine 1.
  • the lottery control device 81 controls the operations of the lottery mechanism 11 and the insertion mechanism 12 and acquires information for determining which pocket 22 the ball B has entered from the lottery mechanism 11.
  • the lottery control device 81 configures the first lottery section 71 (see FIGS.
  • Each station unit ST is provided with a control device 82 and a storage device 83.
  • the game machine 1 is provided with a plurality of station units ST, but in FIG. 10, only one station unit ST is displayed.
  • the configuration of each station unit ST is equal to one another.
  • the lottery control device 81 and the control device 82 are connected to each other, and exchange data such as the game result in each unit CN, ST.
  • the control device 82 of the station unit ST acquires the lottery result of the lottery controlled by the lottery control device 81 and controls the progress of each game.
  • the control device 82 is connected to a monitor 62 provided on the station unit ST, a touch panel 63, and a medal detection sensor 61a installed on a medal insertion slot for detecting medals and a card reader 65.
  • the card reader 65 reads the information of the card 64 in which the user identification information is recorded, and outputs a signal corresponding to the information to the control device 82.
  • the storage device 83 is an external storage device realized by a storage unit such as a hard disk array. In addition to the play data 84 and the game program 85 for executing the game, the storage device 83 records various data necessary for controlling the game and providing various services.
  • the control device 82 is a computer combining a micro processing unit (MPU) as an example of a processor that executes various arithmetic processing and operation control according to a predetermined computer program, and an internal memory and other peripheral devices necessary for the operation. It is configured.
  • the control unit 82 is provided with the second lottery unit 72 and the game control unit 90 described above as logical devices realized by a combination of the hardware resource and the game program 85 as a software resource.
  • the second lottery unit 72 is provided for each station unit ST. Therefore, the lottery result of the second lottery section 72 is executed independently for each station unit ST. Therefore, while the lottery result of the first lottery unit 71 is commonly applied to all the station units ST, the lottery result of the second lottery unit 72 may be different for each station unit ST.
  • the second lottery section 72 may be configured as an electronic lottery apparatus that randomly selects the symbols 107 by using random numbers or the like.
  • a logical lottery device in which a physical lottery mechanism is replaced by a virtual lottery mechanism by software may be used as the second lottery unit 72.
  • the probability that the second lottery section 72 will draw each of the symbols 107 w, 107 d, 107 e, 107 f may be appropriately set in consideration of the entire payout rate of the game machine 1. The probability may be controlled to change dynamically while the game machine 1 is in operation.
  • FIG. 12 shows an example of a detailed configuration of the game control unit 90.
  • the game control unit 90 is provided with a sequence control unit 91 and a progress control unit 92 as further logical devices.
  • the arrangement control unit 91 receives the lottery result from each of the lottery control device 81 and the second lottery unit 72 of the first lottery unit 71, appropriately updates the arrangement of the symbols 107 in the standby row 104 and the determination row 105, and arranges data Record at 93.
  • the array data 93 is data held on the internal storage device of the control device 82 and recording the arrangement of the symbols 107 in each of the waiting column 104 and the judgment column 105.
  • the progress control unit 92 causes the game in the station unit ST to progress based on the arrangement of the symbols 107 of the determination column 105 recorded in the array data 93.
  • the progress control unit 92 is provided with an evaluation unit 94 and a reward control unit 95 as further logical devices.
  • the evaluation unit 94 evaluates the combination of the symbols 107 in the determination column 105 based on the array data 93. For example, the evaluation unit 94 determines whether or not the combination of the symbols 107 of the determination column 105 recorded in the array data 93 satisfies a winning condition, and if the combination condition satisfies a combined symbol 107c is involved in the establishment thereof.
  • the combination control of the symbols 107 of the determination sequence 105 which is sequentially updated by the arrangement control unit 91, is evaluated by executing the determination process such as?.
  • the reward control unit 95 calculates the amount of reward to be given to the player according to the evaluation result of the evaluation unit 94, and appropriately updates the reward data 96 according to the calculation result.
  • the reward data 96 is held in the internal storage device of the controller 82, and is stored in the storage device 83 as required. Further, the reward control unit 95 also executes a process to increase or decrease the payout amount for each winning condition according to the evaluation result of the evaluation unit 94.
  • the control device 82 detects the user's bed operation and the like through the touch panel 63, and reflects the operation on the progress of the game, according to the processing of each of the arrangement control unit 91 and the progress control unit 92.
  • an image drawing unit that repeatedly draws the game screen 100 at a cycle according to the frame rate of the monitor 62, a sound reproduction unit that generates an effect sound according to the progress of the game, etc.
  • symbols 107 are drawn by the process of the image drawing unit, those symbols 107 are added to the determination row 105 via the waiting row 104 and the determination row
  • the process in which the combination of the symbols 107 in 105 changes is sequentially presented to the player.
  • the second lottery section 72 receives a lottery instruction each time the first lottery section 71 executes a lottery, and in response to the instruction, one of the symbols 107 is selected from the symbols 107 w and 107 d to 107 f. It is enough. Therefore, the description of the control procedure of the second lottery unit 72 will be omitted.
  • FIG. 13 illustrates an example of the procedure of the game control process executed by the game control unit 90 in accordance with the lottery start of the first lottery unit 71 and the second lottery unit 72.
  • the lottery control device 81 instructs the insertion mechanism 12 to start the insertion of the ball B, and instructs the control device 82 to start the game.
  • the second lottery unit 72 starts the lottery process synchronized with the first lottery unit 71, and the game control unit 90 starts the game control process of FIG.
  • the array control unit 91 and the reward control unit 95 of the game control unit 90 execute predetermined initial setting (step S1). By the initial setting, the game screen 100 illustrated in FIG. 9 is displayed on the monitor 62.
  • the arrangement control unit 91 sets the arrangement data 93 to a predetermined initial arrangement state
  • the reward control unit 95 sets the payout amount for each winning condition and the reward amount given to the player to the initial value.
  • the determination column 105 for example, three symbols 107 are arranged in order from the mass 106 at the tip.
  • the reason for arranging the three symbols 107 at the beginning is that there is a possibility that the winning condition of “four colors” will be established when the symbol 107 selected first by the first lottery section 71 is added to the determination column 105. To make it happen.
  • the type of symbols 107 arranged in the initial setting may be appropriately selected from the symbols 107 as candidates for selection by the first lottery section 71.
  • the symbols 107 arranged in the initial setting may be limited to the symbols 107 selected when the ball B enters the outside lottery section 23.
  • the symbols 107 appropriately selected from the symbols 107 as candidates for selection by the second lottery section 72 may be arranged in an appropriate square 106, or all squares of the standby row 104 may be arranged.
  • 106 may be set to an empty state. Since six squares 106 are set in the judgment row 105, when the number of symbols 107 arranged in the initial setting is four or less, two or more empty squares are displayed on the rear end side of the judgment row 105. 106 occurs. In that case, the symbols 107 inserted in the determination column 105 are sequentially arranged so as to fill the empty mass 106 from the tip side, and after six symbols 107 are arranged in the determination column 105, they are shown in FIG. The symbols 107 are sequentially inserted one by one into the mass 106 at the rear end of the judgment row 105 as follows.
  • the arrangement control unit 91 acquires the lottery result from the first lottery unit 71 (step S2). Next, the arrangement control unit 91 determines whether or not the out symbol 107u has been selected by the first lottery unit 71 (step S3). If the out symbol 107u is not selected, the arrangement control unit 91 acquires the lottery result of the second lottery unit 72 (step S4). Thereby, each lottery result of the first lottery unit 71 and the second lottery unit 72 is taken into the game control unit 90. Thereafter, the arrangement control unit 91 and the progress control unit 92 execute lottery result processing, and then the processing is returned to step S2. The processes of steps S2 to S5 are repeated until the first symbol portion 71 selects the out symbol 107u. However, if the number of times of drawing has reached the predetermined upper limit value, step S3 may be positively determined. If the determination in step S3 is affirmative, the game control unit 90 determines the game result at that point (step S6), and ends the process of FIG.
  • FIG. 14 and FIG. 15 show an example of the procedure of the lottery result process executed in step S5 of FIG.
  • the array control unit 91 determines whether or not the square 106 at the front end of the waiting column 104 is empty based on the array data 93 (step S11). A symbol 107 as an element selected by the lottery unit 71 is arranged (step S12). Next, the arrangement control unit 91 determines whether the number of symbols 107 in the determination sequence 105 is less than the upper limit of 6 (step S13). If the number of symbols has reached the upper limit value, the array control unit 91 excludes the symbol 107 arranged in the square 106 at the top of the determination row 105 from the determination row 105 (step S14), and in the other determination rows 105.
  • step S15 the arrangement control unit 91 inserts the symbols 107 arranged on the mass 106 at the front end of the waiting row 104 into the mass 106 at the rear end of the judgment row 105 (step S16). If it is determined in step S13 that the number of symbols 107 in the determination column 105 is less than the upper limit value, the arrangement control unit 91 skips steps S14 and S15 and proceeds to step S16.
  • step S16 processing is performed to further move the determination column 105 so that the square 106 does not exist.
  • the arrangement control unit 91 moves the symbols 107 arranged in the waiting column 104 one box to the right (step S17).
  • the arrangement control unit 91 takes in the symbol 107 selected by the second lottery unit 72 in the waiting column 104, and arranges it in the mass 106 at the rear end (step S18).
  • the second symbol extraction unit 72 selects the out-of-place symbol 107f, the capture is skipped, and the square 106 at the rear end of the waiting row 104 is made empty.
  • the arrangement control unit 91 updates the arrangement data 93 so that the arrangement at the end time of step S18 is recorded (step S19).
  • step S11 If it is determined in step S11 that the mass 106 at the top of the waiting column 104 is not empty, that is, if the symbol 107 is arranged, the array control unit 91 determines whether the symbol 107 is the special symbol 107w. Is determined (step S20). If it is the special symbol 107 w, the arrangement control unit 91 arranges the symbol 107 selected by the first lottery unit 71 with respect to the square 106 positioned on the most front end side among the empty squares 106 of the waiting row 104 ( Step S21) After that, it progresses to step S13. In this case, in step S16, the special symbol 107w is added to the determination column 105, and the symbol 107 selected by the first lottery section 71 is left in the standby column 104.
  • the case where the waiting queue 104 and the determination queue 105 change from FIG. 10C to FIG. 10E is one example.
  • the symbol 107 at the top of the waiting row 104 is also continuously added to the determination row 105, which will be described later.
  • step S20 determines that the symbol 107 is the apple symbol 107d as an additional element or the odds up symbol 107e.
  • the symbol 107 of the additional element is combined with the symbol 107 selected by the first lottery section 71 to generate a combined symbol 107c (step S22).
  • step S22 After generating the combined symbol 107c, the arrangement control unit 91 proceeds to a process of step S13. In this case, the combined symbol 107c is inserted into the determination column 105 in step S16.
  • the waiting row 104 and the determination row 105 change as shown in, for example, FIGS. 10H to 10J.
  • step S23 updating of the array data 93 is notified from the array control unit 91 to the evaluation unit 94, and the evaluation unit 94 that has received it notifies the combination of the symbols 107 in the determination sequence 105 based on the updated array data 93. It is determined whether or not the winning condition is satisfied. If the winning condition is established, the evaluation unit 94 determines whether the combined symbol 107c is included in the symbols 107 involved in the establishment of the winning condition (step S24).
  • step S23 and step S24 are provided to the reward control unit 95.
  • Reward control unit 95 as the additional element included in combined symbol 107c, when the winning condition is established and symbol 107 involved in the establishment includes combined symbol 107c (both in steps S23 and S24 are “Yes”).
  • a bonus corresponding to the apple symbol 107d or odds-up symbol 107e is generated (step S25), and then the player is given a credit number according to the winning combination (for example, the “four color” combination)
  • the data 96 is updated (step S26). Even if the winning condition is established, the reward control unit 95 skips step S25 if the symbols 107 involved in the establishment do not include the combined symbol 107c ("Yes" in step S23, "No” in S24). The process proceeds to step S26.
  • the winning condition is not established (“No” in step S23)
  • the processing of steps S25 and S26 by the reward control unit 95 is skipped.
  • step S27 the arrangement control unit 91 determines whether the symbol 107 selected by the first lottery unit 71 in the current process has been added to the determination row 105 or not. If the symbol 107 has been transferred to the determination column 105, the lottery result process corresponding to the current lottery is completed, and the process in the game control unit 90 returns to step S2 in FIG. On the other hand, if it is determined in step S27 that the symbol 107 selected by the first lottery unit 71 has not been added to the determination column 105, the arrangement control unit 91 proceeds to step S28 and subsequent steps.
  • the special symbol 107 w selected by the second lottery section 72 moves to the square 106 at the top of the waiting row 104, and the symbol 107 is transferred to the determination row 105 in the process of step S16 of FIG. If it is determined that the symbol 107 selected by the first lottery section 71 is subsequently added to the determination column 105, the processing is performed. That is, this is processing for realizing the changes in FIG. 10C to FIG. 10G.
  • the arrangement control unit 91 determines whether the number of symbols 107 in the determination sequence 105 is less than the upper limit of six. If the number of symbols has reached the upper limit value, the array control unit 91 excludes the symbols 107 arranged in the square 106 at the top of the determination row 105 from the determination row 105 (step S29), and in the other determination rows 105. The symbol 107 is moved to the left by one box (step S30). Subsequently, the arrangement control unit 91 inserts the symbols 107 arranged on the mass 106 at the front end of the waiting row 104 into the mass 106 at the rear end of the judgment row 105 (step S31).
  • step S28 If it is determined in step S28 that the number of symbols 107 in the determination column 105 is less than the upper limit value, the arrangement control unit 91 skips steps S29 and S30 and proceeds to step S31. In this case, since there is an empty mass 106 on the left side of the mass 106 at the rear end of the judgment row 105, the symbol 107 inserted in the judgment row 105 is empty on the tip side (left side) In step S31, processing is performed to further move the determination column 105 so that the square 106 does not exist.
  • step S32 the arrangement control unit 91 moves the symbols 107 arranged in the waiting column 104 one box to the right (step S32).
  • step S33 the arrangement control unit 91 updates the arrangement data 93 so that the arrangement at the end time of step S32 is recorded (step S33), and then the process returns to step S23.
  • step S28 is repeated until the determination of step S27 is affirmative, that is, until the symbol 107 selected by the first lottery section 71 is added to the determination column 105.
  • the symbols 107 drawn by the first drawing section 71 are introduced into the determination column 105. If only one symbol 107 selected by the second lottery section 72 is to be added to the determination row 105, the process of step S21 of FIG. 14 is temporarily suspended, and the square at the top of the standby row 104 is dropped at step S16.
  • the symbol 107 selected by the first lottery section 71 may be arranged on the empty space 106 at the end of the waiting row 104 generated when the 106 symbols 107 are transferred to the determination row 105.
  • step S20 if symbols 107d and 107e as additional elements from the second and subsequent squares 106 from the top of the waiting row 104 are arranged, those symbols 107d and 107e are independent. Because it can not be added to the determination column 105, the combined symbol 107c may be generated at the stage of step S21.
  • the game control unit 90 in the control device 82 functions as an example of the game control means, and the arrangement control unit 91 of the game control unit 90 performs the first process in step S13 of FIG. 13 or step S31 of FIG. It functions as an example of an element insertion means by inserting the symbol 107 selected by the lottery section 71 into the determination column 105, and by excluding the symbol 107 in step S14 of FIG. 14 or step S29 of FIG. It functions as an example. Further, the progress control unit 92 functions as an example of the progress control means by executing the processing of steps S23 to S26 in FIG.
  • the present invention is not limited to the above-described embodiment and its modification, and can be implemented in various embodiments.
  • the symbol 107 selected by the first lottery section 71 is once arranged in the waiting column 104 and then transferred to the determination column 105, but the processing via the waiting column 104 is omitted.
  • the symbol 107 selected in the first lottery section 71 is immediately added to the determination column 105 each time the selection is performed, and the standby column 104 is added to the determination column 105 in the symbol 107 selected in the second lottery section 72. It may be made to function only as a standby range up to.
  • the standby range is not limited to the example in which the elements are arranged in a line as in the standby row 104, and may be changed so as to accommodate the symbols 107 selected by the second lottery section 72 in an appropriate arrangement.
  • the accommodation number of the symbols 107 (the number of squares 106) in the waiting column 104 is not limited to the illustrated example, and may be changed as appropriate.
  • the determination range is not limited to the form described above, and appropriate changes are possible.
  • the determination row 105 which arranges the elements in a row within a predetermined upper limit value, is set as an example of the determination range, but two or more determination rows 105 may be set as the determination range.
  • the number of elements arranged in the determination range is not limited to six, and may be changed as appropriate.
  • the upper limit value may not be set to the number of elements of the determination range, and the process of excluding the elements may be omitted. Even when the elements are excluded, the present invention is not limited to the example in which the elements are excluded from the judgment range in a random manner, for example.
  • the factor to be excluded from the determination range may be determined appropriately, such as being excluded.
  • the first and second rules are not limited to the above-described form as long as a difference occurs between them, and appropriate modifications are possible.
  • each time the symbol 107 is selected by the first lottery section 71 the symbol 107 selected by the second lottery section 72 is sequentially moved toward the tip of the waiting column 104.
  • the time to be added to the determination column 105 comes each time the number of times of lottery in the first lottery section 71 reaches a predetermined number.
  • the time length from selection of an element to introduction into the judgment range is differentiated between the first rule and the second rule, but even when both rules are differentiated in terms of time length
  • a time difference may be generated at the time of introduction by transferring the selection element of the second selection means into the determination range.
  • the first and second rules are not limited to the example set in association with time.
  • elements selected by the first selection means are sequentially transferred to the determination range in accordance with the selection order, and a plurality of elements selected by the second selection means are pooled in the standby range such as the waiting column 104.
  • any element may be appropriately selected from the pooled elements and put into the determination range.
  • the first selection means sequentially selects a plurality of elements and those elements are sequentially added to the determination range
  • the second selection means selects a number of elements different from the first selection means, and those elements are appropriately selected. It is also possible to differentiate and set the first and second rules, such as putting them into the judgment range at the timing of.
  • the first element group as the candidate of the element selected by the first selection means and the second element group as the candidate of the element selected by the second selection means can be appropriately changed.
  • the special symbol 107 w is set as an element included in both of the first element group and the second element group in an overlapping manner, but the first element group and the second element group are The elements may be separately set so as not to overlap between the two groups, or all elements may be set to match between the two groups.
  • the first lottery section 71 using the physical lottery mechanism 11 as the first selection means or the first selection device performs electronic lottery using random numbers or the like as the second selection means or the second selection device.
  • the element selection means or the element selection device is not limited to such a form. Both the first selection means and the second selection means may be configured to use a physical lottery mechanism, or both may be configured to execute an electronic lottery.
  • the probability of the lottery may be controlled in consideration of the payout rate as described above, or the probability of the lottery may be controlled by reflecting the skill of the player.
  • At least one of the first selection means and the second selection means does not select an element at random but selects an element according to some input information, such as selecting an element according to the player's operation. It may be configured as follows. Some regularity may be set regarding the selection of elements. Even in such a case, by appropriately differentiating the first rule or the second rule for transferring the selected element into the determination range, the combination of the elements in the determination range is given irregularity to progress the game. It is possible to diversify.
  • the first selection means and the second selection means are not limited to the example in which elements are selected in synchronization with each other, and both selection means can be appropriately changed as long as they select repetitive elements.
  • the first selection means and the second selection means may be configured to repeat the selection in different cycles from each other, or at least one of the selection means may be configured to have an indefinite cycle of repeating the selection. Good.
  • the progress control unit 92 evaluates the combination of the symbols 107 in the determination column 105, and advances the game by generating a reward or a benefit according to the evaluation result.
  • the progress of the game is not limited to such an example.
  • the progress of the game may be controlled as long as it is controlled in association with the combination of elements in the determination range, and is not limited to the generation of a reward etc.
  • the superiority of the player such as game score, game status and grade, ranking among players
  • the game may be advanced by means such as raising the parameter that can be an index indicating.
  • the progress of the game may be controlled in such a manner as to control the progress of the game in association with the combination of elements.
  • a game system of the present invention is not restricted to such an example.
  • the present invention may be applied to a network type game system in which element selection means is shared between a plurality of terminal devices connected via a network.
  • the present invention may be applied to a game machine in which element selection means is not shared among a plurality of terminal devices, and a single input / output unit for the player and element selection means are associated on a one-to-one basis.
  • a game system (1) includes element selection means (71, 72) for selecting any element from a plurality of elements (for example, symbols 107p to 107w, 107d to 107f); A game control means (90) for controlling a game in association with the selection of the element by the means, wherein the element selection means is set to at least a part of the plurality of elements
  • a first selection unit (71) repeatedly selecting one of the elements from one element group (for example, symbols 107p to 107w), and a second element group (for example, one example) set in at least a part of the plurality of elements.
  • the element selected by the selection means is transferred to a predetermined judgment range (73, 105) according to a predetermined first rule, while the element selected by the second selection means is different from the first rule Element feeding means (91, S16, S31) to be added to the determination range according to a rule, and progress control means (92, S23 to S26) for controlling the progress of the game in association with the combination of the elements within the determination range , Is provided.
  • a computer program (85) for a game system includes an element selecting means (71, 72) for selecting any one of a plurality of elements (for example, symbols 107p to 107w, 107d to 107f).
  • First selection means (71) for repeatedly selecting any one element from the first element group (as one example, symbols 107p to 107w) set in at least a part of the plurality of elements;
  • a game system provided with a second selection means (72) for repeatedly selecting any element from a second element group (for example, symbols 107d to 107f set in at least a part of the plurality of elements).
  • Game control for controlling a game by associating the computer (82) of (1) with the selection of the element by the element selection means
  • An element adding means (91, S16, S31) for transferring the element selected by the second selecting means into the determination range according to a second rule different from the first rule, and the element within the determination range It is configured to function as a progress control means (92, S23 to S26) which controls the progress of the game in association with the combination.
  • a game system (1) includes an element selection device (71, 72) for selecting any element from a plurality of elements (for example, symbols 107p to 107w, 107d to 107f);
  • a game system including a storage device (83) storing a computer program (85), and a processor (82) connected to the element selection device and the storage device and executing predetermined processing based on the computer program.
  • a first selection device (71) which repeatedly selects any of the elements from the first element group (as one example, symbols 107p to 107w) set in at least a part of the plurality of elements in the element selection device; And a second group of elements (for example, symbols 107 d to 107 f) set in at least a part of the plurality of elements.
  • a second selection device (72) for repeatedly selecting one of the elements the processor controls a game in association with the selection of the element by the element selection device based on the computer program, and the game
  • the element selected by the second selection means is added while the element selected by the first selection means is transferred into a predetermined determination range (73, 105) according to a predetermined first rule.
  • the game is transferred to the determination range and associated with the combination of the elements in the determination range to control the progress of the game.
  • the rule of including elements selected by the first selection means and the second selection means (or the first selection device and the second selection device) in the determination range is differentiated. Therefore, the difference between the selection results of the first selection means and the second selection means and the influence of the selection results on the combination of elements in the judgment range, that is, the influence on the progress of the game is different. Can be generated. For example, while gradually changing the combination of elements in the determination range according to repetition of selection in either one of the first selection means and the second selection means, the element selected by the other selection means is appropriately selected. It is possible to make a difference such as bringing it into the judgment range. By setting such a difference, irregularity can be caused in the change of the combination of elements in the determination range.
  • the computer program according to an aspect of the present invention may be provided in a state of being stored in a storage medium. If this storage medium is used, for example, the computer program according to the present invention is installed and executed in a computer, whereby the game system of the present invention can be realized using the computer.
  • the storage medium storing the computer program may be a non-transitory storage medium such as a CDROM.
  • the first rule may be set so as to sequentially introduce the element into the determination range each time the element is selected by the first selection means. According to this, every time an element is selected by the first selection means, the selected element is added to the determination range to regularly change the combination of the elements in the determination range, while the second selection means By appropriately incorporating selected elements into the determination range according to the second rule, it is possible to give irregularity to changes in the combination of elements.
  • the time length required for the element to be added to the determination range after the element is selected by the second selection means It may be set to be larger than the time length required for the element to be added to the determination range. According to this, since the time length taken for the element selected by the second selection means to be transferred into the judgment range becomes relatively long, the element is selected after the second selection means, and then the element is selected. It is possible to ensure a relatively long period until it is transferred to the determination range and participates in the combination of elements in the determination range.
  • the game control means excludes some of the elements in the determination range from the determination range when the number of the elements in the determination range exceeds a predetermined upper limit value (91, S14, S29) may be further provided. According to this, since the number of elements in the determination range is limited to the upper limit value, it is possible to reliably change the combination of elements in the determination range as the elements are added to the determination range.
  • a predetermined upper limit value 91, S14, S29
  • the element exclusion means may exclude elements out of the determination range in order from an element with an earlier transfer time to the determination range. As elements inserted early into the judgment range are sequentially excluded as elements are added to the judgment range, the period in which the elements carried into the judgment range affect the game progress is limited. Thus, it is possible to more reliably change the sense of expectation and the sense of tension regarding the formation of the combination of elements.
  • the second element group includes an outlier (as an example, the outlier symbol 107f) and a hit element (as an example, the symbols 107w, 107d, 107e), and the element feeding means may use only the hit element as the second It may be added to the judgment range according to the rule.
  • the outlier when the outlier is selected in the second selection means, the outlier does not participate in the combination of the elements in the judgment range, and the hit element is the second if the hit element is selected. It is incorporated into the judgment range according to the rules to cause changes in the combination of elements. Therefore, it is possible to cause further irregularity in the transfer of the element selected by the second selection means to the judgment range.
  • the second element group may include a common element (as an example, the symbol 107 w) that is valid as at least two elements included in the first element group when being brought into the determination range. .
  • a common element as an example, the symbol 107 w
  • the second element group may include a common element (as an example, the symbol 107 w) that is valid as at least two elements included in the first element group when being brought into the determination range.
  • an additional element (as an example, a symbol that is added to any element within the determination range to generate one combined element (as an example, the symbol 107c) 107d and 107e)
  • the progress control means causes a special influence (for example, generation of a bonus in step S26) to the progress of the game when a predetermined combination including the coupling element is formed. It is also good. According to this, it is possible to create more diversity in the progress of the game through the selection of additional elements and the transfer of the combined elements generated based on the additional elements into the determination range.
  • the progress control means may generate a reward when a combination satisfying a predetermined condition (for example, the winning condition in step S23) is formed within the determination range. According to this, the combination of the elements in the determination range and the reward can be associated with each other to surely enhance the player's expectation for the formation of the combination of the elements.
  • a predetermined condition for example, the winning condition in step S23
  • Each of the first selection means and the second selection means may select the element by lottery. According to this, it is possible to secure the contingency or inertia in the progress of the game using the randomness by the lottery, and to further enhance the interest of the game accordingly.
  • a first lottery unit repeatedly selecting any element from the first element group using physical play media;
  • a second lottery section which repeatedly executes an electronic lottery and repeatedly selects one of the elements from the second group of elements;
  • a processor that controls the game in association with the selection of the element by the first lottery section and the second lottery section;
  • the processor is The element selected in the first lottery section is transferred to a predetermined determination range in accordance with a predetermined first rule, while the element selected in the second lottery section is subjected to a second rule different from the first rule Transfer to the judgment range,
  • the game system which controls progress of the said game linked
  • (Supplementary Note 2) It has a processor that controls the progressing game associated with the selection of elements, The processor is Repeatedly select any element from the first element group, Repeatedly select any element from the second element group, An element selected from the first element group is transferred to a predetermined determination range according to a predetermined first rule, while an element selected from the second element group is subjected to a second rule different from the first rule Transfer to the judgment range, The game system which controls progress of the said game linked
  • a control method of a game system for advancing a game in association with element selection A first selection step of repeatedly selecting any element from the first element group; A second selection step of repeatedly selecting any element from the second element group; While the elements selected in the first selection step are transferred into a predetermined determination range according to a predetermined first rule, the elements selected in the second selection step are subjected to a second rule different from the first rule Element transfer step to be transferred to the judgment range; And controlling the progress of the game in association with the combination of the elements within the determination range.
  • Game console (game system) 11 lottery mechanism 12 insertion mechanism 71 first lottery section (first selection means, first selection device) 72 Second lottery section (second selection means, second selection device) 73 Judgment range 74 Element 81 Lottery control unit 82 Control device (computer, processor) 83 storage device 85 game program 90 game control unit (game control means) 91 Sequence control unit (element feed means, element exclusion means) 92 Progress control unit (travel control means) 94 evaluation unit 95 reward control unit 100 game screen 104 waiting column 105 judgment column (judgment range) 106 mass 107 c combination symbol (per element, combination element) 107d apple symbol (per element, additional element) 107e odds up symbol (per win, additional) 107f Outliers (Outliers) 107p to 107u Symbols (elements) 107v Multi-color symbol (element) 107w special symbol (per element, shared element)

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Time Recorders, Dirve Recorders, Access Control (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Pinball Game Machines (AREA)
PCT/JP2018/047286 2017-12-27 2018-12-21 ゲームシステム、及びそのコンピュータプログラム WO2019131523A1 (ja)

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