WO2019109907A1 - Procédé de traitement d'une ressource virtuelle, dispositif électronique et support d'informations - Google Patents

Procédé de traitement d'une ressource virtuelle, dispositif électronique et support d'informations Download PDF

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Publication number
WO2019109907A1
WO2019109907A1 PCT/CN2018/119160 CN2018119160W WO2019109907A1 WO 2019109907 A1 WO2019109907 A1 WO 2019109907A1 CN 2018119160 W CN2018119160 W CN 2018119160W WO 2019109907 A1 WO2019109907 A1 WO 2019109907A1
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WIPO (PCT)
Prior art keywords
user
resource
virtual resource
receiving area
virtual
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PCT/CN2018/119160
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English (en)
Chinese (zh)
Inventor
刘浩然
薛皓晟
廖旭升
Original Assignee
腾讯科技(深圳)有限公司
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Publication of WO2019109907A1 publication Critical patent/WO2019109907A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal

Definitions

  • the present application relates to the field of computer processing technologies, and more particularly to a method for processing a virtual resource, an electronic device, and a storage medium.
  • one or more parties need to be composed of multiple people. Multiple players in the same team need to get the game victory through better coordination and interaction.
  • the players in the team are not provided with technical means to achieve better cooperation, so that the cooperation and interaction between the players are low, and the player's experience is not good.
  • the present application provides a method for processing a virtual resource, an electronic device, and a storage medium, and realizes the transfer of virtual resources such as props by sliding operation of a virtual resource such as a prop, thereby achieving reasonable allocation of virtual resources and improving the player experience. the goal of.
  • the application provides a method for processing a virtual resource, including:
  • An operation interface is displayed, where the operation interface includes a virtual resource of the first user and a resource receiving area of the second user, where the first user has an association relationship with the second user;
  • the virtual resource is moved to the Within the resource receiving area of the second user;
  • the present application provides an electronic device including a processor and a memory, wherein the memory stores instructions executable by the processor, when the instruction is executed, the processor is configured to:
  • An operation interface is displayed, where the operation interface includes a virtual resource of the first user and a resource receiving area of the second user, where the first user has an association relationship with the second user;
  • the virtual resource is moved to the Within the resource receiving area of the second user;
  • the present application provides a storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the steps in the processing method of the virtual resource described above.
  • FIG. 1A is a schematic structural diagram of an implementation environment provided by an embodiment of the present application.
  • FIG. 1B is a flowchart of a method for processing a virtual resource according to an embodiment of the present application
  • FIG. 2A is a schematic diagram of an operation interface before moving a virtual resource according to an embodiment of the present application
  • 2B to 2D are schematic diagrams of moving a virtual resource on an operation interface according to an embodiment of the present application.
  • 2E is a schematic diagram of an operation interface after moving a virtual resource according to an embodiment of the present application.
  • FIG. 3 is another flowchart of a method for processing a virtual resource according to an embodiment of the present application
  • FIG. 4 is a schematic structural diagram of a virtual resource processing apparatus according to an embodiment of the present disclosure.
  • FIG. 5 is a hardware structural diagram of an electronic device according to an embodiment of the present application.
  • the players in the team lack cooperation and interaction
  • the team-playing game of the racing game is taken as an example.
  • a team consists of multiple players, and multiple players need to cooperate with each other to win the team's victory.
  • the props box will be refreshed at a fixed position, and the player can pick up the props box and randomly obtain the props according to the probability.
  • the appearance of the props is random.
  • the player random probability table is specified according to the number of players in the team props game, and the prop random probability table includes at least one prop and the probability of occurrence of each prop, according to Each player's current ranking in the competition determines the random probability table corresponding to the ranking, and then randomly generates an item according to the probability of occurrence of each item in the random probability table, and displays that the player can pick up the item. Position to give the player a chance to get the item.
  • the player can pick up the items appearing in the competition to obtain the item, but the appearance of the item depends on the probability algorithm. Even if the probability algorithm is reasonable, the cooperation between the players will be controlled by probability. For example, in a game, a player in a team is attacked by other teams at the end of the runway. At this point, it needs a defensive item to block the damage, but the props do not appear due to the probability control. Did not get the item. However, the item appears in the available area of player B of the same team and is acquired by B. The item of item B cannot be used by A, which causes the team to fail in the game and the player's experience is poor. This kind of technical solution, the random appearance of the props makes the result of the game more dependent on the random probability, which severely limits the competitive nature of the game.
  • the present application provides a method for processing a virtual resource, which transfers a virtual resource such as an item from one player to another through a touch operation of the user, thereby enhancing the cooperation degree of the team and improving the competition degree of the game, thereby improving the player. Experience.
  • FIG. 1A is a schematic structural diagram of an implementation environment provided by an embodiment of the present application.
  • the virtual resource processing system 100 includes: N electronic devices 111-11N.
  • a game client is installed on each electronic device, and the game client uses virtual resources, such as various items in the game.
  • user A uses electronic device 111
  • user B uses electronic device 112
  • user C uses electronic device 113
  • user uses electronic device 11N
  • at least two of these users form a team to compete with other teams.
  • users in the same team can share the props during the game.
  • the user can move his or her own items into the resource receiving area of the teammate.
  • application scenario of the present application is not limited to the team prop game mode and the racing game, and can be applied to other types of game scenarios in which virtual resources such as props can be obtained.
  • FIG. 1B shows a flow of a method for processing a virtual resource provided by the present application.
  • the method is applied to an electronic device having an operation interface, such as a mobile phone, a tablet computer, a portable notebook, a desktop computer, and the like.
  • the process may specifically include steps S101 to S103.
  • S101 Display an operation interface, where the operation interface includes a virtual resource of the first user and a resource receiving area of the second user, where the first user has an association relationship with the second user.
  • the operation interface includes information of a plurality of users, and in order to distinguish different users, "first" and “second” such words for distinguishing may be used. It should be noted that, on which electronic device is displayed the operation interface, the user corresponding to the electronic device is the first user.
  • the first user is the player itself and the second user is the player associated with the player.
  • the specific expressions of the associations are different.
  • the association relationship refers to the relationship divided into the same group of teams.
  • the number of second users is not limited to one, and may be multiple. In practical applications, how many users have the associated users, and how many are the second users.
  • Each user is associated with user information, which may include, but is not limited to, basic user information such as logos, avatars, ratings, etc., and may include, but is not limited to, real-time information such as virtual resources, game rankings, and the like.
  • basic user information such as logos, avatars, ratings, etc.
  • real-time information such as virtual resources, game rankings, and the like.
  • the content of the user information may be different in different application scenarios.
  • the user interface can be displayed on the user interface of the user, and the resource container is used to hold virtual resources such as props.
  • An icon of the resource container is displayed on the operation interface, and is used to indicate that the operation interface includes a resource container.
  • the icon of the resource container may be various rules such as a circle, a rectangle, a diamond, or an irregular shape.
  • the icon of the virtual resource is included in the icon of the resource container, indicating that the virtual resource is placed in the resource container.
  • the operation interface is displayed, the virtual resource is displayed in the resource container.
  • the resource interface may not be included in the operation interface, and the virtual resource of the player may be directly displayed in the operation interface, for example, may be directly displayed in the lower right corner area of the operation interface.
  • the operation interface may include a resource receiving area of the second user, and the second user is a user having an association relationship with the first user, and the resource receiving area of the second user is displayed, so as to facilitate the first user operation to transfer the virtual resource to the first Two users.
  • the resource receiving area of the second user may be in various forms, such as various rules such as a circle, a rectangle, a diamond, or an irregular shape.
  • the resource receiving area may be associated with the identification information of the second user, such as displaying the avatar icon of the second user.
  • the resource receiving area association displays the identification information of the second user, which is used to indicate which user the resource receiving area belongs to.
  • the relative location of the resource receiving area of the second user and the virtual resource of the first user may be within a certain distance range, so as to facilitate the first user to perform a sliding operation of moving the virtual resource to the resource receiving area. It can be understood that the closer the distance between the virtual resource and the resource receiving area, the more convenient the operation of transferring the virtual resource is performed without affecting the implementation of the game function and ensuring that the display can be fully displayed.
  • the method for displaying the second user information in the resource receiving area may be: displaying the identifier information of the second user in the resource receiving area, or displaying the identifier information of the second user in a specific orientation of the resource receiving area, such as the left side.
  • a specific orientation of the resource receiving area such as the left side.
  • other methods may be used as long as the user relationship between the user resource receiving area and the second user can be prompted.
  • FIG. 2A an operation interface displayed on a certain player's electronic device is shown.
  • the operation interface includes two players' racing cars, which are respectively the player's own and enemy players.
  • One of the players may be referred to as player A, that is, the first user in this step.
  • the right side of the operation interface displays the item currently held by the player A, and the item contains two items, which are respectively placed in two circular prop slots.
  • the avatars of the two teammates of the player A are horizontally arranged above the player slot of the player A, and the avatars are respectively filled in the circular area, wherein the circular area represents the resource receiving area of the teammate, and the teammate is the second user in this step.
  • the operation interface may include other information in addition to the virtual resource of the first user and the resource receiving area of the second user.
  • the upper left corner of the operation interface further displays a ranking area, in which all players are arranged in order from top to bottom (including player A, player A, teammate C, player A).
  • Another teammate, teammate Ding also includes the avatar of player A's enemy team, player B.
  • the top-down avatar indicates that the player's real-time ranking is reduced in turn.
  • the player's identification information such as the account name may also be displayed on the avatar side.
  • the first user can also be displayed at the preset position of the operation interface.
  • the player's teammate avatar side may also display an item icon for prompting the player whether each of his teammates has an item and which types of items are available.
  • the prompting manner of the prop is not limited to the manner shown in FIG. 2A, and may be other, for example, displaying the prop icon held by the second user in the resource receiving area to prompt the first user which props they have. .
  • the first user can implement virtual resource transfer by using a touch operation on the operation interface. Specifically, if the first user finds that the virtual resource needs to be transferred to the associated user, that is, the second user, the touch operation may be performed on the virtual resource in the resource container of the operation interface. Since the virtual item needs to be transferred to the second user, it is also necessary to perform a touch operation in the resource receiving area of the second user. To distinguish the two touch operations, they may be referred to as a first touch operation and a second touch operation, respectively.
  • the electronic device can detect a touch operation performed on its touch screen. If it is detected that the action location of the touch operation is located in the resource container of the first user, it indicates that the touch operation of the virtual resource in the resource container of the first user is detected. Similarly, if the detected location of the touch operation is located in the resource receiving area of the second user after detecting the first touch operation, it indicates that the second resource receiving area of the second user is detected. Touch operation. It should be noted that there may be a time interval limitation between the second touch operation and the first touch operation, that is, the second touch operation needs to be within the time interval after the first touch operation, otherwise, the second touch The operation is invalid.
  • the first touch operation is used to indicate the transfer starting point of the virtual resource
  • the second touch operation is used to indicate the transfer end point of the virtual resource
  • the virtual resource can be transferred according to the detected first touch operation and the second touch operation. That is, it is transferred to the resource receiving area of the second user.
  • the transition on the operation interface may be implemented as the virtual resource being deleted from the resource container of the first user and displayed in the resource receiving area of the second user. Or, after reaching the resource receiving area of the second user, disappearing, in order to prompt the user to transfer successfully, the prompt information of the successful transfer may be output, such as displaying the dynamic special effect animation and/or playing the special effect sound.
  • the present application can provide a variety of ways as to how to implement the transfer operation.
  • the first touch operation and the second touch operation are respectively a start operation and an end operation of one sliding operation, the start operation is a press operation, and the end operation is a pop-up operation.
  • the sliding operation may be referred to as a first sliding operation.
  • the electronic device can detect the pressing operation and turn on the control of the virtual resource icon. It should be noted that if the virtual resource is not included in the resource container, it is directly detected whether there is a pressing operation on the virtual resource; if the virtual resource is included in the resource container, it may be detected whether a pressing operation occurs in the resource container. To detect whether a virtual resource icon is pressed. After the electronic device detects the pressing operation, if the first user performs a sliding operation on the operation interface, the electronic device controls the virtual resource icon to move according to the movement trajectory of the sliding operation.
  • FIG. 2B-2D a schematic diagram of a transfer of virtual resources from one user to the user teammate is shown.
  • virtual resources are described by taking an item as an example.
  • the user presses the prop icon in a prop slot as shown in FIG. 2C
  • the user slides the prop icon as shown in FIG. 2D
  • the prop icon can disappear after reaching the teammate avatar.
  • this can be achieved by a click operation.
  • the first touch operation and the second touch operation are two different click operations, which may be referred to as a first click operation and a second click operation, respectively, for convenience of description.
  • the click operation can be a click or a double click, as long as it is a click operation that is separate from other functions.
  • the electronic device detects the click operation and deletes the image of the virtual resource from the resource container of the first user. If the first user performs the click action, and performs a click action on the resource receiving area of the second user within a preset time length, after the electronic device detects the click operation, the virtual resource is displayed on the second user. Within the resource receiving area, the effect of transferring the virtual resource from the first user to the second user is realized.
  • the electronic device needs to modify the user information of the first user and the second user, that is, the attribution body of the virtual resource is modified from the first user to the second user, so that The second user has access to the virtual resource.
  • the specific implementation manner of the modification may be that the virtual resource is added to the resource information in the user information of the second user.
  • the present application provides a method for processing a virtual resource, where the method may display an operation interface, where the operation interface includes a virtual resource of the first user and a resource receiving area of the second user, where the first user and the first user The two users have an association relationship. If a sliding operation is performed on the virtual resource and the end position acts on the resource receiving area, the virtual resource is controlled along the sliding operation based on the sliding operation. The trajectory is moved to move the virtual resource into a resource receiving area of the second user, and the owner of the virtual resource is modified from the first user to the second user.
  • the game player can transfer the virtual resources such as his own props to the teammates of the same team, so that the virtual resources such as props can be used by the teammates of the same team, thereby improving the interaction degree of the entire team and improving the user experience.
  • the present application provides another method for processing virtual resources, which is executed by an electronic device having an operation interface.
  • the method may further include the following steps, in order to prompt the user to successfully transfer the virtual resource.
  • the motion prompting step may be included, that is, the dynamic display position is preset in the operation interface, and the dynamic effect of the virtual resource from the first user to the second user is displayed in the dynamic display position.
  • a dynamic effect may be displayed at a position above the operation interface, where the dynamic effect includes an avatar of the first user, an avatar of the second user, an icon of the virtual resource, and an arrow pointing from the first user avatar to the second user avatar.
  • the dynamic effect is displayed on the upper side of the operation interface.
  • the dynamic effect is that the icon of the virtual resource reaches the second user avatar from the first user's avatar along the arrow. It should be noted that after the dynamic effect is displayed, it can disappear to ensure that the largest possible area is used to display the game environment image or to prevent the game environment image from being blocked.
  • the virtual resource icon update step may be included, that is, the virtual resource display location is preset at the operation interface; after the home entity of the virtual resource is updated by the first user to the second user, In the virtual resource display location, the virtual host whose home agent is the second user is displayed.
  • the display effect in the operation interface is that the icon of the virtual resource is deleted in the virtual resource icon of the first user, and the icon of the virtual resource is added to the virtual resource icon of the second user.
  • the virtual resource area of the first user and the virtual resource area of the user associated with the first user may be displayed in the operation interface.
  • the virtual The icon of the resource is deleted, and the icon of the virtual resource is displayed in the virtual resource area of the second user.
  • the prop icon of the first user and the prop icon of the teammate are displayed.
  • the prop icon is from the first The user's item area disappears and is displayed in the second user's item area.
  • the step of displaying a countdown for the first user may be included, ie, the associated location of the first user is set in the operator interface, and a countdown of the preset length of time is displayed at the associated location.
  • the user may be restricted, that is, the user is restricted in the preset time length. It is not possible to transfer its own virtual resources to any users again.
  • a countdown effect may be displayed at the associated position of the user, and the countdown duration is the preset time length.
  • a countdown can be displayed next to the image image of the first user. After the countdown is over, the first user can transfer the virtual resources again according to the above method.
  • the step of displaying a countdown for the second user may be included, ie, in the resource receiving area of the second user, a countdown of the preset length of time is displayed.
  • the process of receiving the virtual resources may be restricted to the user, that is, the user is restricted from receiving a certain user transfer. After the virtual resource, no virtual resources transferred by the user can be received within the preset time length.
  • a countdown effect may be displayed in the resource receiving area of the user, and the countdown duration is the preset time length.
  • the preset time length is 3 seconds
  • the countdown can be displayed in the resource receiving area of the second user. After the countdown is over, the first user can transfer the virtual resources again according to the above method.
  • the restriction on the first user or the second user may be implemented by using a frozen status label, that is, when the first user or the second user needs to be restricted, adding a frozen status label to the first user or the second user, And generating a timer. When the timer reaches the preset time length, the frozen status label is deleted, indicating that the restriction is released for the first user or the second user.
  • the step of displaying virtual resource transfer credits for the first user ie, the integration area of the first user in the operational interface, displays the points earned based on the transferred virtual resources.
  • the integral may be displayed by summing the points before transferring the virtual resources and the obtained points, and then displaying the total points.
  • the virtual resource transfer credit is added to the first user, and the credit size may be determined according to the virtual resource, and further, the score of the virtual resource may be displayed in the credit region of the first user.
  • the score obtained by the transfer item can be displayed in the integral area included at the bottom of the operation interface (point before the transfer item) Is 0).
  • the first user may be restricted from frequently transferring virtual resources. Therefore, before the virtual resource transfer is performed, the following determining steps may be included, namely:
  • the time point at which the second touch operation occurs is the end time point of the first sliding operation.
  • the method of the virtual resource does not move after the first touch operation, or the icon of the virtual resource changes after the first touch operation, but the icon of the virtual resource is still returned after the second touch operation.
  • the time point of the determination may be that the electronic device detects the touch operation of the virtual resource of the resource container of the first user, or may also detect the touch operation of the resource receiving area of the second user. Time.
  • the frozen status label can be added to the first user, so that the determination operation can be realized by determining whether the first user has a frozen status label, and if there is a frozen status label, If the result of the determination is YES, if the frozen status label is not present, it means that the determination result is No.
  • the prompt information may be an audible prompt or a text prompt.
  • the transition of the virtual resource that is frequently received by the second user may be restricted. Therefore, before the virtual resource transfer is performed, the following determining steps may be included, namely:
  • the method of the virtual resource does not move after the first touch operation, or the icon of the virtual resource changes after the first touch operation, but the icon of the virtual resource is still returned after the second touch operation.
  • a user's resource container In a user's resource container.
  • the determined time point may be when the electronic device detects a touch operation on the resource receiving area of the second user.
  • the frozen state label can be added to the second user, so that the determination operation can be realized by determining whether the second user has the frozen state label, and if there is a frozen status label, If the result of the determination is YES, if the frozen status label is not present, it means that the determination result is No.
  • the prompt information may be an audible prompt or a text prompt.
  • the method may further include:
  • the determining operation may be performed when the electronic device detects a touch operation on the resource receiving area of the second user. First, the number of virtual resource limits of the second user is obtained, and the current number of virtual resources of the second user is obtained. After comparison, it is known whether the current number of virtual resources does not exceed the virtual resource limit. Virtual resource transfer operations can only be performed if they are not exceeded.
  • each determining step may be implemented in the processing method of the same virtual resource, and the sequential execution order of each determining step is Not limited.
  • the touch operation based on the touch screen may include the following steps S301 to S306.
  • the operation interface includes a virtual resource of the first user and a resource receiving area of the second user.
  • step S302 Detect whether a pressing operation on the virtual resource occurs. If yes, go to step S303.
  • the electronic device detects whether the virtual resource of the first user has a touch operation every frame. Specifically, if the virtual resource is directly displayed on the operation interface, it may be detected whether there is a touch operation on the virtual resource; if the operation interface includes a resource container, the virtual resource is included in the resource container, and the resource container occupies in the operation interface. In a certain area, it is possible to detect whether a touch operation occurs in the area.
  • the resource container is circular, and it is possible to detect whether a touch operation occurs in a square area that circumscribes the circle.
  • the touch operation is specifically a press operation.
  • step S303 Determine whether the first user is not in a frozen state. If yes, step S304 is performed.
  • step S304 is performed.
  • step S605 when the touch operation is pressed, the movement track of the touch operation can be detected, and the virtual resource is moved to the position indicated by the movement track according to the movement track.
  • the pop-up operation of step S605 occurs during the movement, the bouncer process needs to be performed.
  • step S305 It is detected whether a pop-up operation occurs, and if so, the step S306 is triggered, and if no, the process returns to step S304.
  • the electronic device can detect the pop-up operation.
  • the pop-up operation indicates the termination of the movement process, and the bounce process needs to be performed after the operation is detected.
  • the end point of the moving track may appear in various different positions, and the different position points indicate that the user wants to treat the virtual resource differently.
  • the pop-up process needs to judge various situations. Therefore, it can be first determined whether the action location of the pop-up operation is at the start position of the virtual resource, the resource receiving area, or other areas, and other areas may also be referred to as non-resource receiving areas. .
  • a non-resource receiving area is determined in the operation interface, where the non-resource receiving area refers to an area outside the starting position of the virtual resource and outside the resource receiving area.
  • the starting position of the virtual resource may also be the location of the area where the resource container is located. This case will be described in detail as an example.
  • the action location of the pop-up operation is in the area occupied by the resource container, it means that the first user drags the virtual resource out of the resource container and then puts it back into the resource container. In this case, the first user may want to be in the game.
  • the virtual resource is used, so as shown in step S3061, the virtual resource is deleted and the processing flow is executed. Specifically, the electronic device deletes the virtual resource from the resource container and executes a processing flow of the virtual resource.
  • the operation performed in this case is preset, that is, the start point and the end point of the movement track of the virtual resource are set in the resource container in advance, and the process of using the virtual resource is executed, of course, if this is set in advance If the situation corresponds to other operations, the corresponding process can be executed.
  • the action location of the pop-up operation is in the resource receiving area, it means that the first user drags the virtual resource out of its own resource container and places it into the resource receiving area of the second user.
  • the first user may In order to transfer the virtual resource to the second user, the virtual resource is added to the virtual resource information of the second user as shown in step S3062.
  • the electronic device deletes the virtual resource from the resource container and adds the virtual resource to the virtual resource information of the second user.
  • the action location of the pop-up operation is in another area, it indicates that the first user may have an operation error such as not placing the virtual resource at the location where the virtual resource is to be placed, or the virtual resource is taken out from the resource container, so as shown in step S3063.
  • the electronic device relocates the virtual resource back to the resource container.
  • the operation performed in this case is preset, that is, the starting point of the movement track of the virtual resource is preset in the resource container and the end point of the movement track is in other areas, and the process of putting back the virtual resource is performed.
  • this situation is set in advance to correspond to other operations, the corresponding process can be executed.
  • the sliding operation in this case may be referred to as a second sliding operation, that is, the starting position acts on the virtual resource of the first user, and the ending position acts on the non-resource receiving area, then the second is based on the second A swipe operation that resets the virtual resource back to the beginning of the virtual resource.
  • FIG. 4 is a diagram showing the structure of a processing device for a virtual resource provided by the present application.
  • the device may include: an operation interface display module 401, a virtual resource mobility module 402, and a resource attribution update module 403.
  • the operation interface display module 401 is configured to display an operation interface, where the operation interface includes a virtual resource of the first user and a resource receiving area of the second user, where the first user has an association relationship with the second user;
  • the virtual resource moving module 402 is configured to: if detecting that the starting position acts on the virtual resource of the first user and the ending position acts on the first sliding operation of the resource receiving area of the second user, based on the first sliding operation, Transmitting the virtual resource into a resource receiving area of the second user;
  • the resource attribution update module 403 is configured to update the home entity of the virtual resource from the first user to the second user.
  • the operation interface displayed by the operation interface display module 401 includes a resource container, and the virtual resource is displayed in the resource container.
  • the operation interface display module 401 is further configured to: determine, in the operation interface, a non-resource receiving area, where the non-resource receiving area is: an arbitrary resource receiving area and a start of the virtual resource An area outside the location;
  • the processing device of the virtual resource further includes: a virtual resource reset module.
  • the virtual resource reset module is configured to: if detecting that the start location acts on the virtual resource of the first user and the end position acts on the non-resource receiving area, the second sliding operation is performed based on the second sliding operation The virtual resource is reset back to the starting location of the virtual resource.
  • the processing device of the virtual resource further includes: a first detecting module.
  • the first detecting module is configured to determine, within a preset time length before the end time point of the first sliding operation, before moving the virtual resource to the resource receiving area of the second user, Whether a user's virtual resource has not been moved into the resource receiving area of any of the second users; and if so, performing the step of moving the virtual resource into the resource receiving area of the second user.
  • the operation interface display module 401 is further configured to set an associated location of the first user in the operation interface
  • the processing device of the virtual resource further includes: a first countdown module.
  • the first countdown module is configured to display a countdown of the preset time length at the associated location after the moving the virtual resource to the resource receiving area of the second user.
  • the processing device of the virtual resource further includes: a second detecting module.
  • the second detecting module is configured to determine, within a preset time length before the end time point of the first sliding operation, before moving the virtual resource to the resource receiving area of the second user, Whether the virtual resource of any first user is not placed in the resource receiving area of the two users; and if so, the step of moving the virtual resource into the resource receiving area of the second user is performed.
  • the processing device of the virtual resource further includes: a second countdown module.
  • the second countdown module is configured to display a countdown of the preset time length in the resource receiving area of the second user after the moving the virtual resource to the resource receiving area of the second user.
  • the second user has an associated number of virtual resource limits; the processing device of the virtual resource further includes: a resource number determination module.
  • the resource number judging module is configured to set a virtual resource limit number for the second user, and determine the virtuality of the second user before moving the virtual resource to the resource receiving area of the second user. Whether the number of resources does not exceed the virtual resource limit number; and if so, the step of moving the virtual resource into the resource receiving area of the second user is performed.
  • the processing device of the virtual resource further includes: a dynamic effect display module.
  • the dynamic effect display module is configured to preset a dynamic display position on the operation interface, and display, in the dynamic display position, a dynamic effect that the virtual resource is transferred from the first user to the second user.
  • the processing device of the virtual resource further includes: a virtual resource display module.
  • a virtual resource display module configured to preset a virtual resource display location on the operation interface; after the updating the home entity of the virtual resource by the first user to the second user, displaying the virtual resource The location indicates that the belonging principal is a virtual resource of the second user.
  • the electronic device may be specifically any electronic device provided with an operation interface, such as a mobile phone, a tablet computer, a portable computer, a desktop computer, or the like.
  • the device may specifically include: an operation screen 501, a memory 502, a processor 503, and a communication bus 504. Among them, the operation screen 501, the memory 502 and the processor 503 complete communication with each other through the communication bus 504.
  • the operation screen 501 is configured to display an operation interface, where the operation interface includes a virtual resource of the first user and a resource receiving area of the second user, where the first user has an association relationship with the second user.
  • the memory 502 is for storing a program; the memory 502 may include a high speed RAM memory, and may also include a non-volatile memory, such as at least one disk memory.
  • the processor 503 is configured to execute a program, and the program may include program code, where the program code includes an operation instruction of the processor.
  • the program can be specifically used to:
  • the virtual resource is moved to the a resource receiving area of the second user; and updating the home entity of the virtual resource by the first user to the second user.
  • the processor 503 may be a central processing unit CPU, or an Application Specific Integrated Circuit (ASIC), or one or more integrated circuits configured to implement the embodiments of the present application.
  • CPU central processing unit
  • ASIC Application Specific Integrated Circuit
  • the present application also provides a storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the steps related to the processing method of the virtual resource.
  • the steps related to the processing method of the virtual resource include the following:
  • the operation interface displays a sub-step for displaying an operation interface, where the operation interface includes a virtual resource of the first user and a resource receiving area of the second user, where the first user has an association relationship with the second user;
  • a virtual resource moving sub-step configured to: if detecting that the starting location acts on the virtual resource of the first user and the ending position acts on the first sliding operation of the resource receiving area of the second user, based on the first sliding operation, Transmitting the virtual resource into a resource receiving area of the second user;
  • a virtual resource update sub-step configured to update a home entity of the virtual resource from the first user to the second user.

Abstract

L'invention concerne un procédé de traitement d'une ressource virtuelle, un dispositif électronique et un support d'informations, le procédé étant exécuté par le dispositif électronique et comprenant les étapes consistant : à afficher une interface d'opération, l'interface d'opération comprenant une ressource virtuelle d'un premier utilisateur et une zone de réception de ressource d'un second utilisateur, et le premier utilisateur présentant une association avec le second utilisateur; lors de la détection d'une première opération de glissement dans laquelle la ressource virtuelle du premier utilisateur est la position de départ de ce dernier et la zone de réception de ressource du second utilisateur est la position de fin de ce dernier, à déplacer la ressource virtuelle vers la zone de réception de ressource du second utilisateur, sur la base de la première opération de glissement; et à modifier la propriété de la ressource virtuelle du premier utilisateur au second utilisateur.
PCT/CN2018/119160 2017-12-06 2018-12-04 Procédé de traitement d'une ressource virtuelle, dispositif électronique et support d'informations WO2019109907A1 (fr)

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