WO2018137433A1 - Procédé et dispositif de commande d'objet pour une application de jeu, support de stockage et dispositif électronique - Google Patents

Procédé et dispositif de commande d'objet pour une application de jeu, support de stockage et dispositif électronique Download PDF

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Publication number
WO2018137433A1
WO2018137433A1 PCT/CN2017/116116 CN2017116116W WO2018137433A1 WO 2018137433 A1 WO2018137433 A1 WO 2018137433A1 CN 2017116116 W CN2017116116 W CN 2017116116W WO 2018137433 A1 WO2018137433 A1 WO 2018137433A1
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WO
WIPO (PCT)
Prior art keywords
button
client
virtual button
target object
area
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Application number
PCT/CN2017/116116
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English (en)
Chinese (zh)
Inventor
涂金龙
刘晶
郑磊
刘浩然
廖旭升
李悦彬
Original Assignee
腾讯科技(深圳)有限公司
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Publication of WO2018137433A1 publication Critical patent/WO2018137433A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/305Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Definitions

  • the present application relates to the field of object control, and in particular to an object control method and apparatus, a storage medium, and an electronic device in a game application.
  • the acceleration function can be triggered to improve the speed of the player-controlled object in the game.
  • the car when the car uses a drift operation in the game, the car can obtain a bonus item when the energy accumulated in the drift reaches a certain value, and the bonus item can generate an acceleration effect, for example, in some car racing games. Nitrogen props.
  • the above-mentioned acceleration method requires a relatively high operational skill of the player, and the operation mode when accelerating is relatively simple.
  • the embodiment of the present application provides an object control method and apparatus, a storage medium, and an electronic device in a game application, so as to at least solve the technical problem that an object in a game application operates in a relatively simple manner during acceleration.
  • an object control method in a game application including: determining a target in the client during a running process of a client of the game application Whether the object performs the first predetermined operation; if it is determined that the target object performs the first predetermined operation, setting the state of the first virtual button to the state of allowing the touch on the display area of the client
  • the first virtual button corresponds to the first predetermined operation; detecting a first touch operation on the first virtual button on a display area of the client; responding to the first touch An operation of performing a first acceleration operation on the target object in the client.
  • an object control apparatus in a game application including: a first determining unit, configured to determine, in a process of running a client of a game application, in the client Whether the target object performs the first predetermined operation; the first setting unit is configured to: when it is determined that the target object performs the first predetermined operation, the first virtual button is displayed on the display area of the client The state is set to a state in which the touch is allowed, wherein the first virtual button corresponds to the first predetermined operation; the first detecting unit is configured to detect the first virtual on the display area of the client a first touch operation of the button; the first execution unit is configured to perform a first acceleration operation on the target object in the client in response to the first touch operation.
  • a storage medium including a stored program, wherein the program executes the method described above while it is running.
  • an electronic device includes a memory, a processor, and a computer program stored on the memory and executable on the processor, the processor passing the computer The program performs the above method.
  • the corresponding first virtual button may be displayed on the display area of the client, and the first virtual button may implement accelerated kinetic energy, and the player touches
  • the target object can be controlled for acceleration.
  • the target object does not need to accumulate energy while performing an action, and the operation mode of the object in the game application is accelerated.
  • a single technical problem achieves the technical effect of enriching the way the object in the game application operates during acceleration.
  • this since this is a way that does not require the accumulation of energy, the requirements for the player's operational skills are reduced, and For players with high operational skills, the control method is enriched and the user experience is improved.
  • FIG. 1 is a schematic diagram of a hardware environment of an object control method in a game application according to an embodiment of the present application
  • FIG. 2 is a flowchart of an object control method in an optional game application according to an embodiment of the present application
  • FIG. 3 is a schematic diagram of an optional virtual control key according to an embodiment of the present application.
  • FIG. 4 is a schematic view of a sliding operation according to an embodiment of the present application.
  • FIG. 5 is a schematic diagram of a position of a brake key according to an embodiment of the present application.
  • FIG. 6 is a schematic diagram of a virtual key response area according to an embodiment of the present application.
  • FIG. 7 is a flow chart of a sliding operation in accordance with an embodiment of the present application.
  • FIG. 8 is a flowchart of an object control method in another optional game application according to an embodiment of the present application.
  • FIG. 9 is a schematic diagram of an object control device in an optional game application according to an embodiment of the present application.
  • FIG. 10 is a structural block diagram of a terminal according to an embodiment of the present application.
  • a method embodiment of an object control method in a game application is provided.
  • the object control method in the above game application may be applied to a hardware environment constituted by the server 102 and the terminal 104 as shown in FIG. 1.
  • the server 102 is connected to the terminal 104 through a network.
  • the network includes but is not limited to a wide area network, a metropolitan area network, or a local area network.
  • the terminal 104 is not limited to a PC, a mobile phone, a tablet, or the like.
  • the object control method in the game application of the embodiment of the present application may be executed by the terminal 104, or may be performed by the server 102 and the terminal 104 in common.
  • the object control method in the game application in which the terminal 104 executes the embodiment of the present application may also be executed by a client installed thereon.
  • the object control method in the game application of the embodiment of the present application is particularly applicable to mobile terminals such as mobile phones and tablet computers.
  • FIG. 2 is a flowchart of an object control method in an optional game application according to an embodiment of the present application. As shown in FIG. 2, the method may include the following steps:
  • Step S202 in the process of running the client of the game application, determining whether the target object in the client performs the first predetermined operation.
  • the client of the gaming application may be a client installed on the terminal 104.
  • the game application can be a racing game or other game that requires acceleration.
  • the target object is the manipulated object in the game application, such as a racing car in a racing game.
  • the first predetermined operation is an action performed by the target object, such as an action performed by the racing car in the racing game, such as a movement on a hillside.
  • Step S204 in the case that it is determined that the target object performs the first predetermined operation, setting the state of the first virtual button to the state of allowing the touch on the display area of the client, wherein the first virtual button and the first predetermined operation Corresponding.
  • the first virtual button displayed on the display area of the client is in the touch-enabled state, and when the player clicks the first virtual button on the display area, the target object can be implemented on the target object.
  • the function corresponding to a virtual button For example, in the racing racing game application, the "small spray” button can be used as the first virtual button. When the car performs the action of flying the hillside, the "small spray” button is in a state of allowing touch.
  • Step S206 detecting a first touch operation on the first virtual button on the display area of the client.
  • Step S208 in response to the first touch operation, perform a first acceleration operation on the target object in the client.
  • the first touch operation detected on the display area may be a touch operation of the player.
  • the first virtual button When the player clicks the first virtual button in the display area, the first virtual button may be triggered, and the function corresponding to the first virtual button is executed. .
  • the player can control the time at which the first virtual button is executed, that is, the player can control when the "small spray” function is applied to the car.
  • the function of "small spray” is to increase the speed of the car. Therefore, after detecting that the player touches the first virtual button, the speed of the car is increased.
  • the corresponding first virtual button may be displayed on the display area of the client, and the first virtual button may implement accelerated kinetic energy, and the player touches
  • the target object can be controlled.
  • Line acceleration in this process, does not require the target object to accumulate energy while performing an action, and solves the technical problem that the object in the game application operates in a relatively simple manner during acceleration, thereby achieving the object in the rich game application.
  • the technical effect of the operation mode when accelerating since this is a way that does not require the accumulation of energy, the requirements for the player's operational skills are lowered, and for players with higher operational skills, the manipulation mode is enriched and the user experience is improved.
  • the method further includes: determining whether the target object in the client performs the second predetermined operation, and performing the second predetermined operation to generate an attribute value of the target object If it is determined that the target object in the client performs the second predetermined operation and the attribute value of the target object generated by the second predetermined operation is greater than the predetermined threshold, the display area on the client side is The state of the second virtual button is set to allow the state of the touch, wherein the second virtual button corresponds to the second predetermined operation; the second touch operation on the second virtual button is detected on the display area of the client; The touch operation performs a second acceleration operation on the target object in the client, wherein the execution time of the first acceleration operation is less than the execution time of the second acceleration operation.
  • the second predetermined operation may be a drifting action performed by the racing car
  • the attribute value may be an energy value accumulated by the racing car during the drifting process
  • the second virtual button may be a “nitrogen” button of the racing car
  • the function corresponding to the “nitrogen” button is an acceleration operation ( That is, the second acceleration operation).
  • the second acceleration operation differs from the first acceleration operation in that the acceleration time of the second acceleration operation is longer than the acceleration time of the first acceleration operation.
  • the execution time of the first acceleration operation is the time when the target object continues to accelerate after the first touch operation
  • the execution time of the second acceleration operation is the time when the target object continues to accelerate after the second touch operation. For example, the target object continues to accelerate for 0.5 seconds after the first acceleration operation, and the target object continues to accelerate for 3 seconds after the second acceleration operation.
  • the car performs a drifting action (ie, a second predetermined operation) while driving, and the energy of performing the drifting action accumulates the energy slot as shown in FIG.
  • the generated attribute value of the target object is greater than a predetermined threshold.
  • the second virtual button displayed on the display area is in a state of allowing touch.
  • the acceleration operation indicated by the second virtual button is performed. Acting on the car, and the car continues at this time
  • the acceleration time is greater than the time when the acceleration operation indicated by the first virtual button acts on the car and the car continues to accelerate.
  • the first virtual button and the second virtual button may be simultaneously displayed on the display area of the client, and if the target object obtains the reward of the second acceleration operation corresponding to the second virtual button by using the second predetermined operation, when After the target object performs the first predetermined operation, the reward of the first acceleration operation corresponding to the first virtual button is also obtained, and the order of obtaining the first acceleration operation and the second acceleration operation is not limited, and vice versa.
  • the player may select to perform the first acceleration operation, the second acceleration operation, or both the first acceleration operation and the second acceleration operation as needed.
  • the acceleration operation can select the first acceleration operation with a shorter acceleration time
  • the second acceleration operation with a longer acceleration time can be selected, which not only enriches the operation mode of the acceleration operation, but also enhances the user's sense of control over the target object, and improves the control. user experience.
  • a third virtual button is further disposed on the display area of the client, where the third virtual button is used to control the direction of the target object, and the third virtual button and the second virtual button are located on both sides of the display area, the first virtual The button and the second virtual button are located on the same side of the display area.
  • the third virtual button includes a left direction button and a right direction button for controlling the direction of the target object.
  • the first virtual button and the second virtual button that control acceleration are disposed on different sides of the display area where the third virtual button is located, and the second virtual button and the first virtual button are disposed on the same side, such that the setting can facilitate the left hand and the right hand respectively Controls the acceleration and direction of the target object.
  • the method further includes: detecting a third touch operation on the third virtual button on the display area of the client, where The third virtual button is used to control the direction of the target object, and the third virtual button and the second virtual button are located on two sides of the display area, and the first virtual button and the second virtual button are located on the same side of the display area;
  • the operation of performing the second acceleration operation on the target object in the client includes: performing, in the client, a second acceleration operation on the target object according to the direction indicated by the third touch operation.
  • FIG. 3 shows the first virtual button “small spray” and the second virtual button "nitrogen
  • the three function keys of “gas” and “drift” are shown in Fig. 3.
  • the three keys shown in Fig. 3 are in the state of allowing touch, and the player can click the function key to realize the corresponding function.
  • the side shows the third virtual button "direction", including the left direction button and the right direction button, and the third virtual button can control the target object to travel to the left or right. For example, when the player touches the right button in the third virtual button " >", the control target object travels to the right, and when the player touches the left direction button " ⁇ " in the third virtual button, the control target object travels to the left.
  • the control target object performs the second acceleration operation in the current traveling direction.
  • the control target object performs the first acceleration operation in the current driving direction.
  • the first virtual button and the second virtual button that control acceleration are both on the right side of the display area, and the third virtual button in the control direction is on the left side of the display area, so that the player can control the direction separately by the left hand and the right hand.
  • the key and the accelerator key enable control of the left and right direction of the target object while controlling acceleration.
  • the first virtual button and the second virtual button of the embodiment may also be located on the left side of the display area, and the third virtual button in the control direction is located on the right side of the display area.
  • the embodiment can control the target object to perform short-time acceleration (small spray), accelerate for a long time, and control the direction of the target object while accelerating, so that the two hands respectively control the acceleration and the direction, and increase the operation on the target object. Control flexibility.
  • performing the second acceleration operation on the target object according to the direction indicated by the third touch operation includes: determining whether the third touch operation is sliding from the first button response region to the second button response region a first sliding operation, wherein the first button response area and the second button response area are both key response areas in which the third virtual button is located in the display area; and when the third touch operation is determined to be the first sliding operation And performing a second acceleration operation on the target object according to the direction corresponding to the second button response area.
  • the virtual button corresponding to the area where the sliding operation finally stays is the operation to be touched by the third touch operation.
  • the player's left hand finger slides from the area where the left direction button of the third virtual button is located to the right of the third virtual button.
  • the area where the direction button is located triggers the right arrow key in the third virtual button to control the car to drive in the right direction. If the car performs an acceleration operation at this time, the acceleration operation is performed while the car is traveling in the right direction.
  • the first virtual button and the second virtual button can be simultaneously displayed on the display area, when the acceleration operation corresponding to the first virtual button and the second virtual button is performed, the first acceleration operation and the first sliding operation can also be switched by finger sliding. Second, accelerate the operation.
  • performing the first acceleration operation on the target object in the client includes: determining whether the first touch operation is a second sliding from the third button response region to the fourth button response region The operation, wherein the third button response area and the fourth button response area are key response areas in the display area, the third button response area is a button response area where the second virtual button is located, and the fourth button response area is the first virtual The button response area where the button is located; in the case that it is determined that the first touch operation is the second sliding operation, the first acceleration operation corresponding to the second button response area is performed on the target object in the client.
  • the second virtual button corresponds to the third button response area
  • the first virtual button corresponds to the fourth button response area
  • the first touch operation may be a second sliding operation from the third button response region to the fourth button response region, and the second sliding The operation finally falls on the fourth button response area, which is equivalent to touching the first virtual button. Therefore, the first acceleration operation corresponding to the first virtual button is performed.
  • a first virtual button, a second virtual button, and a virtual button indicating drift can be displayed on one side of the display area, and the player can perform a sliding operation between the three virtual buttons, and the sliding operation finally falls on the response area where the virtual button is located. , which virtual button is executed corresponding to the operation.
  • the player's right hand finger slides from the virtual button indicating the drift to the first virtual button, and then performs a first acceleration operation corresponding to the first virtual button, and completes the first drift from the control target object to the control target object. Accelerate the switching of operations.
  • the finger does not need to leave the screen of the terminal where the client is located, and press and hold the slide.
  • the button switching operation can be completed, the operation burden can be reduced, and the continuous operation can be more conveniently performed, thereby improving the flexibility of the operation mode.
  • the fourth virtual button is not displayed by default on the display area of the client, and the fourth virtual button is used to perform a deceleration operation on the target object, wherein, in the process of running the client of the game application, the method further includes: at the client end Receiving a setting instruction; in response to the setting instruction, displaying the fourth virtual button on the display area, and setting a state of the fourth virtual button to a state of allowing touch on the display area, wherein the first virtual button and the fourth virtual button The buttons are located on the same side of the display area.
  • the fourth virtual button can achieve a deceleration effect.
  • a brake device such as a brake.
  • the fourth virtual button is not displayed by default, and the fourth virtual button can be displayed on the display area by the player's setting. That is, the client receives a setting instruction of the player for instructing to display the fourth virtual key in the display area, and causing the fourth virtual key to be in the state of allowing touch in the display area. In this way, if the player needs to perform a deceleration operation on the target object, the fourth virtual button can be touched to achieve the purpose of deceleration.
  • the fourth virtual button and the first virtual button may be disposed on the same side.
  • the "brake” button is displayed on the right side of the display area.
  • the fourth virtual button is not displayed by default, the wrong operation of the novice player can be avoided, so that the acceleration button displayed in the display area is more prominent.
  • the player who has the braking requirement can be controlled to control the target object. Enhanced maneuverability of the target object.
  • the fourth button response area includes an area displayed by the first virtual button in the display area, and the fourth button response area is larger than the area displayed by the first virtual button in the display area.
  • the area occupied by the first virtual button in the display area is a rectangular area 1, and the fourth key response area is actually a rectangular area 2.
  • the rectangular area 2 is larger than the rectangular area 1, that is, when The sliding operation falls within the rectangular area 2 to trigger the first virtual key without having to fall in the rectangular area 1.
  • the sliding trigger mode provided by the embodiment, when the finger moves from outside the fourth button response area to the fourth button response area, it is also regarded as a valid trigger.
  • the small rectangle inside The area of the corresponding function key in the display area, the outer large rectangular frame is the actual button response area.
  • FIG. 6 also shows the first button response area and the second button response area, both of which are larger than the area occupied by the left and right buttons in the display area.
  • the finger is pressed or swiped. That is, the pressing action or the sliding action of the finger on the display area is detected.
  • S802 Acquire an uppermost UI object in a region where the finger is located.
  • S803. Determine whether the UI object is valid. If it is valid, S805 is performed; otherwise, S804 is performed.
  • the current label is a label of the UI object.
  • Each UI object has a separate label, and the UI object can be a first virtual button, a second virtual button, a third virtual button, and a fourth virtual button.
  • S806 Determine whether the current label is consistent with the last label. If they are consistent, the instruction is considered to have not changed and the process is terminated. If they are inconsistent, a new instruction may be generated, and S807 is executed.
  • S808 Determine whether the current label is none. If not, execute S809, and if yes, end the process.
  • each UI object corresponds to a separate label.
  • the detected UI object is a valid label
  • the function of the virtual button corresponding to the UI object can be executed.
  • 911 determine whether to press the right arrow key. That is, it is detected whether the right direction key in the third virtual button is triggered. If yes, execute 903; if no, execute 902.
  • acceleration, deceleration, and direction control do not have a sequence, and the corresponding operations are performed on the target object according to the received instructions.
  • FIG. 9 is a schematic diagram of an object control apparatus in an optional game application according to an embodiment of the present application. As shown in FIG. 9, the apparatus may include:
  • the first determining unit 1002 is configured to determine, during the running of the client of the game application, whether the target object in the client performs the first predetermined operation;
  • the first setting unit 1004 is configured to set a state of the first virtual button to a state of allowing the touch on the display area of the client, in a case where it is determined that the target object performs the first predetermined operation, where the first virtual button is Corresponding to the first predetermined operation;
  • the first detecting unit 1006 is configured to detect a first touch operation on the first virtual button on the display area of the client;
  • the first execution unit 1008 is configured to perform a first acceleration operation on the target object in the client in response to the first touch operation.
  • the first determining unit 1002 in this embodiment may be used to perform step S202 in the embodiment of the present application.
  • the first setting unit 1004 in this embodiment may be used to perform step S204 in the embodiment of the present application.
  • the first detecting unit 1006 in this embodiment may be used to perform step S206 in the embodiment of the present application.
  • the first executing unit 1008 in this embodiment may be used to perform step S208 in the embodiment of the present application.
  • the client of the gaming application may be a client installed on the terminal 104.
  • the game application can be a racing game or other game that requires acceleration.
  • the target object is the manipulated object in the game application, such as a racing car in a racing game.
  • the first predetermined operation is an action performed by the target object, such as an action performed by the racing car in a racing game, such as a leap on the hillside. Actions, etc.
  • the first virtual button displayed on the display area of the client is in the touch-enabled state, and when the player clicks the first virtual button on the display area, the target object can be implemented on the target object.
  • the function corresponding to a virtual button For example, in the racing racing game application, the "small spray” button can be used as the first virtual button. When the car performs the action of flying the hillside, the "small spray” button is in a state of allowing touch.
  • the first touch operation detected on the display area may be a touch operation of the player.
  • the first virtual button When the player clicks the first virtual button in the display area, the first virtual button may be triggered, and the function corresponding to the first virtual button is executed. .
  • the player can control the time at which the first virtual button is executed, that is, the player can control when the "small spray” function is applied to the car.
  • the function of "small spray” is to increase the speed of the car. Therefore, after detecting that the player touches the first virtual button, the speed of the form of the car is increased.
  • the corresponding first virtual button may be displayed on the display area of the client, and the first virtual button may implement accelerated kinetic energy, and the player touches
  • the target object can be controlled for acceleration.
  • the target object does not need to accumulate energy while performing an action, and the object in the game application is operated in a single mode during acceleration.
  • the technical problem achieves the technical effect of enriching the operation mode of the object in the game application during acceleration.
  • this is a way that does not require the accumulation of energy, the requirements for the player's operational skills are lowered, and for players with higher operational skills, the manipulation mode is enriched and the user experience is improved.
  • the device further includes: a second determining unit, configured to determine, during the running of the client of the game application, whether the target object in the client performs the second predetermined operation, and performs the second predetermined operation to generate the cumulative Whether the attribute value of the target object is greater than a predetermined threshold; the second setting unit is configured to: when it is determined that the target object in the client performs the second predetermined operation, and the attribute value of the target object generated by performing the second predetermined operation is greater than In the case of a predetermined threshold, the state of the second virtual button is set to a state allowing touch control on the display area of the client, wherein the second virtual button corresponds to the second predetermined operation; and the second detecting unit is used for the client End of the display A second touch operation on the second virtual button is detected on the display area; the second execution unit is configured to perform a second acceleration operation on the target object in the client in response to the second touch operation, wherein the first acceleration operation The execution time is less than the execution time of the second acceleration operation.
  • the second predetermined operation may be a drifting action performed by the racing car
  • the attribute value may be an energy value accumulated by the racing car during the drifting process
  • the second virtual button may be a “nitrogen” button of the racing car
  • the function corresponding to the “nitrogen” button is an acceleration operation ( That is, the second acceleration operation).
  • the second acceleration operation differs from the first acceleration operation in that the acceleration time of the second acceleration operation is longer than the acceleration time of the first acceleration operation.
  • the execution time of the first acceleration operation is the time when the target object continues to accelerate after the first touch operation
  • the execution time of the second acceleration operation is the time when the target object continues to accelerate after the second touch operation. For example, the target object continues to accelerate for 0.5 seconds after the first acceleration operation, and the target object continues to accelerate for 3 seconds after the second acceleration operation.
  • the car performs a drifting action (ie, a second predetermined operation) while driving, and the energy that performs the drifting action accumulates the energy slot (ie, the attribute of the cumulatively generated target object) The value is greater than the predetermined threshold), and the second virtual button displayed on the display area is in a state of allowing touch.
  • the acceleration operation indicated by the second virtual button is applied to the racing car, and At this point, the car continues to accelerate for a longer period of time than when the acceleration operation indicated by the first virtual button acts on the car.
  • the first virtual button and the second virtual button may be simultaneously displayed on the display area of the client, and if the target object obtains the reward of the second acceleration operation corresponding to the second virtual button by using the second predetermined operation, when After the target object performs the first predetermined operation, the reward of the first acceleration operation corresponding to the first virtual button is also obtained, and the order of obtaining the first acceleration operation and the second acceleration operation is not limited, and vice versa.
  • the player may select to perform the first acceleration operation, the second acceleration operation, or both the first acceleration operation and the second acceleration operation as needed.
  • the acceleration operation can select the first acceleration operation with a shorter acceleration time
  • the second acceleration operation with a longer acceleration time can be selected, which not only enriches the operation mode of the acceleration operation, but also enhances the user's sense of control over the target object, and improves the control. user experience.
  • a third virtual button is further disposed on the display area of the client, where the third virtual The button is used to control the direction of the target object, and the third virtual button and the second virtual button are located on both sides of the display area, and the first virtual button and the second virtual button are located on the same side of the display area.
  • the third virtual button includes a left direction button and a right direction button for controlling the direction of the target object.
  • the first virtual button and the second virtual button that control acceleration are disposed on different sides of the display area where the third virtual button is located, and the second virtual button and the first virtual button are disposed on the same side, such that the setting can facilitate the left hand and the right hand respectively Controls the acceleration and direction of the target object.
  • the device further includes: a third detecting unit, configured to: when the second detecting unit detects the second touch operation on the second virtual button on the display area of the client, detecting the pair on the display area of the client a third touch operation of the third virtual button, wherein the third virtual button is used to control the direction of the target object, the third virtual button and the second virtual button are located on both sides of the display area, and the first virtual button and the second virtual button are located
  • the second execution unit includes: a first execution module, configured to perform a second acceleration operation on the target object in the direction indicated by the third touch operation in the client.
  • the right side of FIG. 3 shows the first virtual button “small spray”, the second virtual button “nitrogen” and “drift” three function keys, as shown in FIG. 3, the three keys shown in FIG. Both are in a state of allowing touch, and the player can click a function key to implement the corresponding function.
  • the left side of FIG. 3 shows the third virtual button "direction", including the left direction button and the right direction button, and the third virtual button can control the target object to travel to the left or right. For example, when the player touches the right direction button ">" in the third virtual button, the control target object travels to the right, and when the player touches the left direction button " ⁇ " in the third virtual button, the control target object travels to the left.
  • the control target object performs a second acceleration operation in the current form direction.
  • the control target object performs the first acceleration operation in the current form direction.
  • the first virtual button and the second virtual button that control acceleration are both on the right side of the display area, and the third virtual button in the control direction is on the left side of the display area, so that the player can control the direction separately by the left hand and the right hand.
  • Keys and accelerator keys so that control can be achieved while controlling acceleration The left and right direction of the target object.
  • the first virtual button and the second virtual button of the embodiment may also be located on the left side of the display area, and the third virtual button in the control direction is located on the right side of the display area.
  • the embodiment can control the target object to perform short-time acceleration (small spray), accelerate for a long time, and control the direction of the target object while accelerating, so that the two hands respectively control the acceleration and the direction, and increase the operation on the target object. Control flexibility.
  • the first execution module includes: a determining submodule, configured to determine whether the third touch operation is a first sliding operation from the first key response area to the second key response area, wherein the first key response area And the second button response area is a button response area where the third virtual button is located in the display area; and the executing submodule is configured to follow the second button response area when determining that the third touch operation is the first sliding operation The corresponding direction performs a second acceleration operation on the target object.
  • a determining submodule configured to determine whether the third touch operation is a first sliding operation from the first key response area to the second key response area, wherein the first key response area And the second button response area is a button response area where the third virtual button is located in the display area
  • the executing submodule is configured to follow the second button response area when determining that the third touch operation is the first sliding operation The corresponding direction performs a second acceleration operation on the target object.
  • the virtual button corresponding to the area where the sliding operation finally stays is the operation to be touched by the third touch operation.
  • the player's left hand finger slides from the area where the left direction button of the third virtual button is located to the area where the right direction button of the third virtual button is located, triggers the right direction key of the third virtual button, and controls The car is driving in the right direction. If the car performs an acceleration operation at this time, the acceleration operation is performed while the car is traveling in the right direction.
  • the first virtual button and the second virtual button can be simultaneously displayed on the display area, when the acceleration operation corresponding to the first virtual button and the second virtual button is performed, the first acceleration operation and the first sliding operation can also be switched by finger sliding. Second, accelerate the operation.
  • the first execution unit includes: a determining module, configured to determine whether the first touch operation is a second sliding operation from the third button response area to the fourth button response area, wherein the third button response area and The fourth button response area is a button response area in the display area, the third button response area is a button response area where the second virtual button is located, and the fourth button response area is a button response area where the first virtual button is located; And a module, configured to perform, in the client, a first acceleration operation corresponding to the second button response region in the client in the case that the first touch operation is determined to be the second sliding operation.
  • the second virtual button corresponds to the third button response area
  • the first virtual button corresponds to the fourth button response area
  • the first touch operation may be a second sliding operation from the third button response region to the fourth button response region, and the second sliding The operation finally falls on the fourth button response area, which is equivalent to touching the first virtual button. Therefore, the first acceleration operation corresponding to the first virtual button is performed.
  • a first virtual button, a second virtual button, and a virtual button indicating drift can be displayed on one side of the display area, and the player can perform a sliding operation between the three virtual buttons, and the sliding operation finally falls on the response area where the virtual button is located. , which virtual button is executed corresponding to the operation.
  • the player's right hand finger slides from the virtual button indicating the drift to the first virtual button, and then performs a first acceleration operation corresponding to the first virtual button, and completes the first drift from the control target object to the control target object. Accelerate the switching of operations.
  • the finger does not need to leave the screen of the terminal where the client is located, and press and hold the slide to complete the button switching operation, thereby reducing the operation burden, and more convenient continuous operation, thereby improving the flexibility of the operation mode.
  • the fourth virtual button is not displayed by default on the display area of the client, and the fourth virtual button is used to perform a deceleration operation on the target object
  • the device further includes: a receiving unit, configured to be used during the running of the client of the game application. Receiving a setting instruction in the client; the display unit is configured to display the fourth virtual button on the display area in response to the setting instruction, and set the state of the fourth virtual button to the state of allowing the touch on the display area, wherein The first virtual button and the fourth virtual button are located on the same side of the display area.
  • the fourth virtual button can achieve a deceleration effect.
  • a brake device such as a brake.
  • the fourth virtual button is not displayed by default, and the fourth virtual button can be displayed on the display area by the player's setting. That is, the client receives a setting instruction of the player for instructing to display the fourth virtual key in the display area, and causing the fourth virtual key to be in the state of allowing touch in the display area. In this way, if the player needs to perform a deceleration operation on the target object, the fourth virtual button can be touched to reach To the purpose of deceleration.
  • the fourth virtual button and the first virtual button may be disposed on the same side.
  • the "brake” button is displayed on the right side of the display area.
  • the fourth virtual button is not displayed by default, the wrong operation of the novice player can be avoided, so that the acceleration button displayed in the display area is more prominent.
  • the player who has the braking requirement can be controlled to control the target object. Enhanced maneuverability of the target object.
  • the fourth button response area includes an area displayed by the first virtual button in the display area, and the fourth button response area is larger than the area displayed by the first virtual button in the display area.
  • the area occupied by the first virtual button in the display area is a rectangular area 1, and the fourth key response area is actually a rectangular area 2.
  • the rectangular area 2 is larger than the rectangular area 1, that is, when The sliding operation falls within the rectangular area 2 to trigger the first virtual key without having to fall in the rectangular area 1.
  • the inner small rectangular frame is the area occupied by the corresponding function key in the display area
  • the outer large rectangular frame is the actual button response area.
  • the technical problem that the object in the game application operates in a single mode during acceleration can be solved, thereby achieving the technical effect of enriching the operation mode of the object in the game application during acceleration.
  • this is a way that does not require the accumulation of energy, the requirements for the player's operational skills are lowered, and for players with higher operational skills, the manipulation mode is enriched and the user experience is improved.
  • the foregoing modules are the same as the examples and application scenarios implemented by the corresponding steps, but are not limited to the contents disclosed in the foregoing embodiments. It should be noted that the foregoing module may be implemented in a hardware environment as shown in FIG. 1 as part of the device, and may be implemented by software or by hardware, where the hardware environment includes a network environment.
  • an object control for implementing the above game application.
  • Electronic device for the method.
  • an electronic device for implementing the above method includes:
  • the foregoing electronic device may be located in at least one network device of the plurality of network devices of the computer network.
  • FIG. 10 is a structural block diagram of an electronic device according to an embodiment of the invention.
  • the electronic device may include one or more (only one shown) processor 101, at least one communication bus 102, a user interface 103, at least one transmission device 104, and a memory 105.
  • the communication bus 102 is used to implement connection communication between these components.
  • the user interface 103 can include a display 106 and a keyboard 107.
  • the transmission device 104 can optionally include a standard wired interface and a wireless interface.
  • the memory 105 can be used to store a software program and a module, such as a program instruction/module corresponding to the object control method in the game application in the embodiment of the present invention, and the processor 101 runs the software program and the module stored in the memory 105, thereby Perform various function applications and data processing, that is, implement the object control method in the above game application.
  • Memory 105 can include high speed random access memory, and can also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid state memory.
  • memory 105 can further include memory remotely located relative to processor 101, which can be connected to the terminal over a network. Examples of such networks include, but are not limited to, the Internet, intranets, local area networks, mobile communication networks, and combinations thereof.
  • the transmission device 104 described above is for receiving or transmitting data via a network.
  • Specific examples of the above network may include a wired network and a wireless network.
  • the transmission device 104 package It includes a Network Interface Controller (NIC) that can be connected to other network devices and routers through a network cable to communicate with the Internet or a local area network.
  • the transmission device 104 is a Radio Frequency (RF) module for communicating wirelessly with the Internet.
  • NIC Network Interface Controller
  • RF Radio Frequency
  • the memory 105 is used to store a storage application.
  • the processor 101 can call the information and the application stored in the memory 105 through the transmission device to perform the following steps:
  • determining whether the target object in the client performs the first predetermined operation determining whether the target object in the client performs the first predetermined operation; and in the case that it is determined that the target object performs the first predetermined operation, Setting a state of the first virtual button to a state of allowing the touch on the display area of the client, wherein the first virtual button corresponds to the first predetermined operation; detecting the opposite on the display area of the client a first touch operation of the first virtual button; and in response to the first touch operation, performing a first acceleration operation on the target object in the client.
  • the processor 101 may further perform the following steps: determining whether the target object in the client performs a second predetermined operation, and performing execution of the target object that is generated by the second predetermined operation Whether the attribute value is greater than a predetermined threshold; determining that the target object in the client performs the second predetermined operation, and the attribute value of the target object generated by performing the second predetermined operation is greater than
  • the state of the second virtual button is set to a state allowing touch control on the display area of the client, wherein the second virtual button corresponds to the second predetermined operation;
  • a second touch operation on the second virtual button is detected on the display area of the client; in response to the second touch operation, a second acceleration operation is performed on the target object in the client, where The execution time of the first acceleration operation is less than the execution time of the second acceleration operation.
  • the processor 101 may further perform the following steps: when detecting a second touch operation on the second virtual button on the display area of the client, the method further includes: at the client A third touch operation on the third virtual button is detected on the display area, wherein the third virtual key is used to control a direction of the target object, and the third virtual key is The second virtual button is located at two sides of the display area, and the first virtual button and the second virtual button are located on the same side of the display area; in response to the second touch operation, in the client Performing the second acceleration operation on the target object includes: performing, in the client, a second acceleration operation on the target object according to the direction indicated by the third touch operation.
  • the processor 101 may further perform the following steps: determining whether the third touch operation is a first sliding operation from the first button response area to the second button response area, wherein the first button The response area and the second button response area are both the button response areas of the third virtual button in the display area; in the case that the third touch operation is determined to be the first sliding operation, Performing the second acceleration operation on the target object according to a direction corresponding to the second button response area.
  • the processor 101 may further perform the following steps: determining whether the first touch operation is a second sliding operation from the third button response area to the fourth button response area, wherein the third button The response area and the fourth button response area are both button response areas in the display area, the third button response area is a button response area where the second virtual button is located, and the fourth button response area is the first a button response area where the virtual button is located; and when it is determined that the first touch operation is the second sliding operation, performing the second button response area on the target object in the client Corresponding to the first acceleration operation.
  • processor 101 may further perform the following steps:
  • the fourth virtual button is not displayed by default on the display area of the client, and the fourth virtual button is used to perform a deceleration operation on the target object, wherein the method is performed during the running of the client of the game application.
  • the method further includes: receiving a setting instruction in the client; displaying the fourth virtual button on the display area in response to the setting instruction, and setting a state of the fourth virtual button on the display area to The state of the touch is allowed, wherein the first virtual button and the fourth virtual button are located on the same side of the display area.
  • the corresponding first virtual button may be displayed on the display area of the client, and the first virtual button may implement accelerated kinetic energy, and the player touches After the first virtual button, the target object can be controlled.
  • Acceleration in this process, does not require the target object to accumulate energy while performing an action, and solves the technical problem that the object in the game application operates in a relatively simple manner during acceleration, thereby achieving the object in the rich game application.
  • the technical effect of the operation mode when accelerating since this is a way that does not require the accumulation of energy, the requirements for the player's operational skills are lowered, and for players with higher operational skills, the manipulation mode is enriched and the user experience is improved.
  • the specific examples in this embodiment may refer to the examples described in the foregoing embodiments, and details are not described herein again.
  • FIG. 10 is only illustrative, and the terminal can be a smart phone (such as an Android mobile phone, an iOS mobile phone, etc.), a tablet computer, a palm computer, and a mobile Internet device (MID). Terminal equipment such as PAD.
  • FIG. 10 does not limit the structure of the above electronic device.
  • the electronic device may also include more or less components than those shown in FIG. 10, or have a different configuration than that shown in FIG.
  • Embodiments of the present application also provide a storage medium.
  • the foregoing storage medium may be used to execute program code of an object control method in a game application.
  • the foregoing storage medium may be located on at least one of the plurality of network devices in the network shown in the foregoing embodiment.
  • the storage medium is arranged to store program code for performing the following steps:
  • S1 determining, during the running of the client of the game application, whether the target object in the client performs the first predetermined operation
  • the storage medium is further arranged to store program code for performing the following steps:
  • the storage medium is further configured to store program code for performing the steps included in the method of the foregoing embodiment, which is not described in this embodiment.
  • the foregoing storage medium may include, but not limited to, a USB flash drive, a Read-Only Memory (ROM), a Random Access Memory (RAM), a mobile hard disk, and a magnetic memory.
  • ROM Read-Only Memory
  • RAM Random Access Memory
  • a mobile hard disk e.g., a hard disk
  • magnetic memory e.g., a hard disk
  • the integrated unit in the above embodiment is implemented in the form of a software functional unit and When the independent product is sold or used, it can be stored in the above computer readable storage medium.
  • the technical solution of the present application in essence or the contribution to the prior art, or all or part of the technical solution may be embodied in the form of a software product, which is stored in a storage medium.
  • a number of instructions are included to cause one or more computer devices (which may be a personal computer, server or network device, etc.) to perform all or part of the steps of the methods described in various embodiments of the present application.
  • the disclosed client may be implemented in other manners.
  • the device embodiments described above are merely illustrative.
  • the division of the unit is only a logical function division.
  • multiple units or components may be combined or may be Integrate into another system, or some features can be ignored or not executed.
  • the mutual coupling or direct coupling or communication connection shown or discussed may be an indirect coupling or communication connection through some interface, unit or module, and may be electrical or otherwise.
  • the units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, may be located in one place, or may be distributed to multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of the embodiment.
  • each functional unit in each embodiment of the present application may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.
  • the above integrated unit can be implemented in the form of hardware or in the form of a software functional unit.

Abstract

L'invention concerne un procédé et un dispositif de commande d'objet pour une application de jeu, un support de stockage et un dispositif électronique. Le procédé consiste à : lorsqu'un client d'une application de jeu fonctionne, déterminer si un objet cible dans le client réalise ou non une première opération prédéterminée (S202) ; s'il est déterminé que l'objet cible réalise la première opération prédéterminée, régler, sur une région d'affichage du client, une première touche virtuelle dans un état tactile, la première touche virtuelle correspondant à la première opération prédéterminée (S204) ; détecter, sur la région d'affichage du client, une première opération de toucher sur la première touche virtuelle (S206) ; et, en réponse à la première opération de toucher, réaliser une première opération d'accélération sur l'objet cible dans le client (S208). Le procédé résout un problème technique d'opérations limitées pour accélérer un objet dans un jeu.
PCT/CN2017/116116 2017-01-24 2017-12-14 Procédé et dispositif de commande d'objet pour une application de jeu, support de stockage et dispositif électronique WO2018137433A1 (fr)

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CN201710064142.8A CN106861186B (zh) 2017-01-24 2017-01-24 游戏应用中的对象控制方法和装置
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CN109999499B (zh) * 2019-04-04 2021-05-14 腾讯科技(深圳)有限公司 对象控制方法和装置、存储介质及电子装置
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CN110013671B (zh) 2019-05-05 2020-07-28 腾讯科技(深圳)有限公司 动作执行方法和装置、存储介质及电子装置
CN110134462B (zh) * 2019-05-09 2020-12-01 腾讯科技(深圳)有限公司 虚拟角色的控制方法和装置、存储介质及电子装置
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