WO2018157816A1 - 基于增强现实的线下交互方法及装置 - Google Patents
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- G06Q30/00—Commerce
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- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
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- G06Q20/065—Private payment circuits, e.g. involving electronic currency used among participants of a common payment scheme using e-cash
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- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
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- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
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- G06Q30/00—Commerce
- G06Q30/06—Buying, selling or leasing transactions
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- G06Q30/0641—Shopping interfaces
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- H—ELECTRICITY
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- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
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- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
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- Y02D—CLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
- Y02D10/00—Energy efficient computing, e.g. low power processors, power management or thermal management
Definitions
- the present application relates to the field of augmented reality, and in particular, to an offline-based interactive method and apparatus based on augmented reality.
- AR Augmented Reality
- 3D model on the image by real-time calculation of the position and angle of the image, and then integrates the virtual world with the real world.
- a new interactive experience With the continuous development of AR technology, the application scenarios of AR technologies are becoming more and more abundant. Therefore, how to use AR technology to better combine online services with offline services is of great significance for improving user experience.
- the present application proposes an offline-based interaction method based on augmented reality, which is applied to an augmented reality server, and the method includes:
- the virtual data related to the virtual resource in the virtual resource pool is delivered to the augmented reality client, so that the augmented reality client corresponds to the preset identifier in the scanned real-life image.
- the position is enhanced on the display.
- the present application also proposes an offline-based interaction method based on augmented reality, which is applied to an augmented reality client, and the method includes:
- the consumption data includes a consumption amount, so that the augmented reality server allocates a corresponding amount of virtual resources to the user based on the consumption amount, and allocates The virtual resource is added to a virtual resource pool corresponding to the target location;
- the received virtual data is enhanced in a position corresponding to the preset identifier in the scanned real-life image.
- the present application also provides an augmented reality-based offline interaction device, which is applied to an augmented reality server, and the device includes:
- Obtaining a module acquiring consumption data of the user at the target location; wherein the consumption data includes a consumption amount;
- the allocating module allocates a corresponding number of virtual resources to the user based on the consumption amount, and accumulates the allocated virtual resources to a virtual resource pool of the target location;
- Distributing a module if yes, delivering virtual data related to the virtual resource in the virtual resource pool to the augmented reality client, to be in the scanned real image by the augmented reality client
- the position corresponding to the preset identifier is enhanced.
- the present application further provides an offline real-time device based on augmented reality, which is applied to an augmented reality client, and the device includes:
- Uploading a module uploading, to the augmented reality server, consumption data of the user at the target location; wherein the consumption data includes a consumption amount, so that the augmented reality server allocates a corresponding number of virtual resources to the user based on the consumption amount, And adding the allocated virtual resource to a virtual resource pool corresponding to the target location;
- And scanning module performing image scanning for the offline environment of the target user in response to an image scanning operation of the offline environment of the target location by the user;
- the display module enhances the displayed virtual data in a position corresponding to the preset identifier in the scanned live image.
- an interaction mode is proposed based on augmented reality technology, which combines virtual resource allocation and management on the line with the consumption of the target place under the user and the image scanning operation;
- the augmented reality client can upload the consumption data generated by the user's online target consumption to the augmented reality server, and the augmented reality server can allocate the corresponding amount of virtual to the user based on the consumption amount in the consumption data.
- the resource is added to the virtual resource pool of the target place, and the consumption data of the target place under the user can be converted into a corresponding number of virtual resources, and the virtual resources allocated for different users are realized. Accumulating into the virtual resource pool of the target site, so that the horizontal comparison analysis of the accumulated total of the virtual resources in the virtual resource pool of different target sites can be used to screen out the high-quality target sites under the line;
- the augmented reality client can scan the offline environment of the target place, and the augmented reality client can initiate And performing image recognition on the scanned image information, and when identifying the preset identifier corresponding to the target location from the scanned image information, receiving the virtual resource related to the target location issued by the augmented reality server Virtual data, and enhanced display of the received virtual data in the scanned real-life image corresponding to the preset identifier, realizing online virtual resource management and online offline through augmented reality image recognition technology
- the combination of the image scanning operations enables the user to more conveniently view the information about the virtual resources in the virtual resource pool of the target location, thereby facilitating the management of the virtual resources allocated to itself.
- FIG. 1 is a process flow diagram of an offline-based interaction method based on augmented reality according to an embodiment of the present application
- FIG. 2 is a schematic diagram of outputting virtual data in an AR scenario according to an embodiment of the present application
- FIG. 3 is a logic block diagram of an offline-based interactive device based on augmented reality according to an embodiment of the present application
- FIG. 4 is a hardware structural diagram of an augmented reality server that carries the augmented reality-based offline interaction device according to an embodiment of the present application;
- FIG. 5 is a logic block diagram of another offline-based interactive device based on augmented reality according to an embodiment of the present application.
- FIG. 6 is a hardware structural diagram of an augmented reality client carrying the another augmented reality-based offline interaction device according to an embodiment of the present application.
- an interaction mode is proposed based on the AR technology, which combines virtual resource allocation and management on the line with the consumption of the target place under the user and the image scanning operation; the interaction mode can be specifically divided.
- the AR client may upload the consumption data generated by the user's online target consumption to the AR server, and the AR server may allocate the corresponding quantity to the user based on the consumption amount in the consumption data.
- the virtual resources are added to the virtual resource pool of the target location, and the consumption data of the target location under the user can be converted into a corresponding number of virtual resources, and allocated for different users.
- the virtual resources are accumulated in the virtual resource pool of the target site, so that the horizontal comparison analysis of the accumulated total of the virtual resources in the virtual resource pools of different target sites can be used to screen out the high-quality target sites under the line;
- the user when the user arrives at the target location under the line, in addition to performing a normal consumption operation at the target location, the user can also scan the offline environment of the target location through the AR client; and the AR client can Initiating image recognition of the scanned image information, and identifying the preset identifier corresponding to the target location from the scanned image information, and receiving the virtual resource associated with the target location delivered by the AR server Virtual data, and enhanced display of the received virtual data in the scanned real-life image corresponding to the preset identifier, realizing the online virtual resource management and the user offline through the AR image recognition technology
- the image scanning operation is combined, so that the user can more conveniently view the related information of the virtual resources in the virtual resource pool of the target location, thereby more conveniently managing the virtual resources allocated to itself.
- the target location may be any type of offline store
- the virtual resource may be a virtual asset (such as a virtual stock or virtual bond, etc.) corresponding to the offline store.
- the AR client can interact with the AR server to upload relevant consumption data to
- the AR server can allocate a certain amount of virtual assets of the offline store to the user according to the current consumption amount of the user, and accumulate the allocated virtual assets to the virtual asset pool of the offline store. In the pool of funds.
- the user obtains the holding and trading rights of the virtual assets at this time.
- the user can also scan the specific identifier of the offline store (such as the LOGO of the store) through the AR client, and the AR client can initiate image recognition for the scanned image information, when successfully recognized from the image information.
- the AR server can send the information about the virtual resources accumulated in the virtual asset pool of the offline store (such as the total value of the virtual asset, the unit value, and the change value of the unit value) to the AR.
- the client is superimposed and displayed by the AR client at the position corresponding to the specific identifier in the scanned real-life image, so that the user can understand the virtual asset related information of the offline store through the information displayed in the real-life image. In turn, it is better to better manage the virtual assets of the offline stores that it holds.
- FIG. 1 is a method for performing offline interaction based on augmented reality according to an embodiment of the present application, where the method performs the following steps:
- Step 101 The AR client uploads the consumption data of the user at the target location to the AR server, where the consumption data includes the consumption amount;
- the AR client is a client software developed based on the AR technology or integrated with the AR function; for example, the AR client may be an Alipay APP integrated with the AR service function; the AR client is used for offline
- the image is scanned in real time in the environment, and the scanned image data is transmitted to the AR server in real time; and the virtual data pushed by the AR server in the background is visually rendered by the AR engine in the foreground of the AR client. It is superimposed and merged with image data (such as a live image) of the scanned real scene.
- the foregoing AR server includes a server, a server cluster, or a cloud platform built on the server cluster.
- the AR server can provide payment for the docking service for the Alipay APP integrated with the AR service function.
- the AR server is configured to perform image recognition on the image scanned by the AR client according to the background AR engine (of course, the image recognition process may also be performed by the AR client based on the AR engine of the foreground); and, Performing content management on the virtual data related to the offline service, and pushing relevant virtual data to the AR client based on the result of the image recognition; for example, the AR client may allocate a virtual object to the user based on the result of the image recognition, and Push the allocation result of the virtual object to the above AR client.
- the above target places may include any type of offline consumption place; for example, offline stores.
- the above-mentioned AR client can be equipped with an offline payment function, and the user can carry the offline payment function provided by the AR client by carrying a user terminal (such as a smart phone) that installs the AR client to the target location.
- a user terminal such as a smart phone
- the AR client can upload the consumption data generated by the user's current consumption behavior to the AR server for further processing.
- the amount of consumption generated by the user for the current consumption may be carried.
- the user can use the AR client to initiate a product payment to the store by scanning a store, such as a payment QR code. And enter the payment amount.
- the related payment function module carried in the AR client can interact with the relevant payment platform to complete a further payment process.
- the AR client can upload the consumption data such as the completed order related to the current consumption operation to the AR server.
- Step 102 The AR server allocates a corresponding number of virtual resources to the user according to the consumption amount, and accumulates the allocated virtual resources to the virtual resource pool of the target location.
- the virtual resource may include any type of online virtual resource that can be associated with the user's consumption amount; the AR server may allocate a corresponding amount of virtual to the user according to the pre-configured virtual resource allocation rule according to the user's consumption amount. Resources.
- the virtual resource may be a virtual asset corresponding to the target location.
- the specific form of the virtual asset is not specifically limited in the present application; for example, in practical applications, the virtual asset may be a virtual stock, a virtual bond, a virtual option, or other forms of virtual assets, and the like.
- the virtual resource pool may be a virtual asset pool created for the target location.
- the virtual resource pool may be used to accumulate virtual resources allocated to different consumer users.
- the AR server may assign a unique store ID to each offline store having a cooperative relationship in the system, wherein for a chain store belonging to the same brand, different store IDs may be used. Distinguish (of course, you can also not distinguish).
- the store ID of each offline store may uniquely correspond to a virtual asset ID, and the virtual asset ID may specifically be an account ID of a virtual asset account created for the offline store.
- the AR server can immediately allocate a corresponding amount of virtual assets to the user based on the consumption amount in the consumption data, and then add the allocated virtual assets to the virtual asset account for accumulation.
- the AR server can obtain the consumption data uploaded by the AR client in real time.
- the consumption data can be processed accordingly to extract the consumption data. Relevant information such as the amount of consumption carried in the user, and then allocate a corresponding number of virtual resources to the corresponding consumer users based on the pre-configured virtual resource allocation rules.
- the virtual resource allocation rule may include allocating an equal number of virtual assets to the user based on the amount of consumption. That is, in this case, the user may be assigned an equal number of virtual assets having the same value as the amount of consumption according to the value corresponding to the amount of consumption.
- a specific linear relationship may be presented between the amount of consumption and the number of allocated virtual assets.
- the above virtual resource allocation rule may be a linear function constructed based on the linear relationship.
- the user's consumption amount can be input as an input parameter, input into the linear function for calculation, and the consumption amount is converted into the corresponding virtual asset allocation amount.
- the linear relationship may be configured based on actual requirements, and the allocated quantity of the virtual assets calculated by the linear function may be greater than the value corresponding to the consumption amount, or may be smaller than the consumption amount. Value.
- the AR server can add the allocated virtual resource to the virtual resource account corresponding to the consuming user, and update the total number of virtual resources in the virtual resource account, and the update result can be The message is pushed to the AR client and updated by the AR client.
- the AR server may separately create a corresponding virtual asset account for each user, and when the virtual asset is allocated, the virtual asset may be updated in real time.
- a corresponding update message is sent to the AR client to trigger the AR client to display the virtual asset in the virtual resource account of the user for synchronization.
- the AR server can further accumulate the allocated virtual resources to the virtual resources of the target location.
- the total number and total value of the virtual resources accumulated in the virtual resource pool will be used as a measure of the target location.
- An important indicator of the revenue status that is, the larger the total number of virtual resources in the virtual resource pool, the greater the number of users who go to the target site for consumption and the number of consumption; thus, in practical applications, by different
- the total number of virtual resources accumulated in the virtual resource pool of the target site and the total value are analyzed horizontally, so that the high-quality target sites with excellent revenue status under the outlet can be "excavated".
- the virtual resource is a virtual asset
- the virtual resource pool is a virtual asset pool.
- the total number and total value of the virtual assets in the virtual asset pool of the offline store are basically the same. Comparing the analysis, it is possible to clearly screen out the number of users who come to the store in this type of offline stores and the quality stores that consume a large number of times.
- Step 103 The AR client performs image scanning on the offline environment of the target user in response to an image scanning operation of the offline environment of the target location by the user.
- the offline consumption is completed, and a certain number of virtual resources allocated by the AR server are obtained, and the user can also pass the
- the image scanning function carried in the AR client performs image scanning on the preset offline identifier in the target location.
- the offline identifier may be any type of identification information that is defined by the AR server in the background and has a binding relationship with the target location; for example, when the target location is an offline store, then the line
- the lower identifier may specifically be the LOGO of the offline store.
- Step 104 The AR client initiates image recognition for the scanned image information.
- the image recognition for the image information can be initiated in real time to determine the scanned image information. Whether it contains the offline ID corresponding to the target location.
- the image recognition model carried on the AR client may be completed, or the scanned image information may be uploaded to the AR server by the AR client in real time, by the AR.
- the server is based on its locally loaded image recognition model.
- the AR client may be equipped with an image recognition model locally. After scanning the image information of the offline environment of the target user by calling the camera of the AR terminal device, the image recognition model may continue to be called. The image information is image-recognized, and the recognition result is uploaded to the AR server, and the recognition result is further confirmed by the AR server.
- the AR client may not mount the image recognition model locally, but upload the scanned image information to the AR server in real time, and the AR server is based on the image that is locally mounted.
- the recognition model performs image recognition on the image information, and then returns the recognition result to the AR client.
- the image recognition algorithm installed in the image recognition model is not particularly limited in this example, and those skilled in the art can refer to the related art when implementing the technical solution of the present application.
- the image recognition model described above may be a deep learning model trained based on a neural network combined with a large number of image recognition samples.
- Step 105 The AR server determines whether a preset identifier corresponding to the target location is identified from the scanned image information.
- Step 106 If the preset identifier corresponding to the target location is identified from the scanned image information, the AR server delivers the virtual data related to the virtual resource in the virtual resource pool to the AR client. ;
- the AR server can further confirm whether the line corresponding to the target location is successfully identified from the image information based on the result of the image recognition. The next identifier; if yes, the AR server can locally query the database related to the virtual resource pool of the target location to query the virtual data related to the virtual resource in the virtual resource pool of the target location.
- the virtual data related to the virtual resources in the virtual resource pool of the target location may specifically include the total value of the virtual resources in the virtual resource pool, and the virtual resources in the virtual resource pool. Unit value, as well as changes in the unit value, and so on.
- the content included in the virtual data may specifically include the total price of the virtual stock accumulated in the virtual stock fund pool of the target location, and the virtual stock in the virtual stock fund pool.
- the virtual data related to the virtual resources in the virtual resource pool of the target location may be calculated in real time by the AR server in the background based on the actual situation of the virtual resources in the virtual resource pool.
- the AR server when the AR server allocates the virtual resource allocated for the user to the virtual resource pool of the target location, the AR server can immediately trigger the virtual server to change the virtual resource in the current virtual resource pool.
- the data is recalculated.
- the AR server can calculate the unit value of the virtual resource in the virtual resource pool based on the total value to be allocated corresponding to the target location and the total number of virtual resources in the virtual resource pool; for example, the virtual
- a resource is a virtual asset.
- the total value of the to-be-distributed value can be divided by the total number of virtual assets in the virtual resource pool to obtain the unit value of the virtual asset per unit share.
- the change data of the unit value may specifically include the unit value after the change and the moment when the change occurs, so that the AR server can generate the unit value change based on the occurrence time of the change and the unit value after the change as a parameter. Time series data.
- the total value of the to-be-distributed value may be an indicator parameter that can reflect the total value of the virtual resource to be divided corresponding to the target location;
- the total amount of the to-be-distributed value may specifically be the total revenue of the target location. That is, when calculating the unit value of the virtual asset in the virtual asset pool, the total revenue of the target location may be divided by the total number of virtual assets in the virtual asset pool to obtain the unit value of the virtual asset.
- the total amount of the above-mentioned to-be-distributed value may be other than the total revenue of the target site, and may also adopt other indicator parameters that reflect the state of the assets of the target site; for example, the total net profit of the target site, a third-party evaluation institution or platform pair
- the total amount of assets after the above-mentioned target site is evaluated, or the total amount of virtual assets that can be allocated for allocation according to the above-mentioned target site and its own asset status.
- the unit value may be dynamically changed according to the operation status of the target location. Therefore, if the above calculation is used, the unit value of the virtual resource in the virtual resource pool changes, and the AR service is changed. The change data of the above unit value can also be recorded immediately.
- the virtual resource may be further calculated according to the calculated unit value and the total number of virtual resources in the virtual resource pool. The total value of the virtual resources in the pool.
- the virtual data can be sent to the AR client, and the scanned image is scanned by the AR client.
- the enhanced display is performed at a position corresponding to the above-described offline mark in the image.
- Step 107 The AR client enhances the received virtual data in a position corresponding to the preset identifier in the scanned real-life image.
- the virtual data can be visually rendered based on the AR engine of the foreground, and the virtual data is compared with the image data in the scanned real scene.
- the superimposition fusion enhances the display at a position corresponding to the above-mentioned offline identification in the scanned real image.
- the virtual data includes a total value of the virtual resources in the virtual resource pool, a unit value of the virtual resources in the virtual resource pool, and change data of the unit value.
- the visualization data corresponding to the change rule of the unit value may be created by using the change data of the unit value; for example, the change data of the unit value may be specifically It is based on the value of the unit value after the change, and the time series data generated at the time when the unit value changes, and the visualization chart may be a two-dimensional curve generated based on the time series data.
- the AR client can visualize the visualization chart, the total value of the virtual resources in the virtual resource pool, and the unit value of the virtual resources in the virtual resource pool based on the AR engine of the foreground. Rendering, enhanced display at a position corresponding to the above-mentioned offline mark in the scanned live view image.
- the above target location is an offline store
- the virtual resource is an example of a virtual stock of the offline store
- the virtual data may include an accumulation of the virtual stock funds pool of the store. The total price of the virtual stock, the price per share of the virtual stock in the virtual stock pool, and the price change data of the price per share in a certain period.
- the AR server can deliver the virtual data to the AR client.
- the AR client can first visually render the price change data of the price per share in a certain period, and convert the price change data of the price per share in a certain period into a two-dimensional curve capable of reflecting the price change. And then the two-dimensional curve, and the total price of the virtual stock accumulated in the virtual stock fund pool of the store, the price per share of the virtual stock in the virtual stock fund pool, and the like, in the scanned real image and the store Enhanced display of the location corresponding to the LOGO.
- the image recognition technology using AR is implemented, and the virtual resource management on the line is combined with the image scanning operation under the user's online, so that the user scans the offline setting corresponding to the target place through the AR client scanning.
- the offline identifier can conveniently view the information about the virtual resources in the virtual resource pool of the target location, thereby facilitating the management of the virtual resources allocated to itself.
- a user portal for managing the virtual resources allocated to the user may also be provided in advance.
- the user portal may specifically include a first exchange portal and a second exchange portal.
- the foregoing first switch entry may be used to replace the virtual resource allocated to the user with the corresponding virtual credential; and the second switch entry may be used to replace the virtual credential held by the user with the virtual resource.
- the first exchange portal may be a buy entry of a virtual asset
- the second exchange portal may be a sell portal of a virtual asset
- the AR client is used by the user at the first exchange portal.
- the virtual resource exchange request issued at the time of the trigger may be a purchase request of the virtual resource
- the virtual resource exchange request issued by the AR client when the second exchange entry is triggered by the user may be a sell request of the virtual resource
- the virtual credential may be a virtual currency for settlement of the purchase and sale of the virtual asset
- the AR server may also create a virtual currency account for each user to manage the held virtual currency.
- the user can sell the virtual asset by selling the virtual asset and trigger the virtual asset to be settled as virtual currency.
- the user can purchase the virtual resource by triggering the purchase portal.
- the AR client when the AR client detects a triggering operation of the user for the first switching portal (such as a triggering operation such as clicking), the AR client can input a virtual resource switching interface to the user through the user interface, and the virtual resource is in the virtual resource.
- the virtual interface currently held by the user is output in the exchange interface.
- the user can select the corresponding virtual resource in the interface as the virtual resource to be exchanged, and input the number of virtual resources to be exchanged.
- the AR client can obtain the identifier information (such as the virtual resource ID) of the virtual resource to be exchanged by the user, and the quantity to be exchanged, and then construct a virtual resource exchange request based on the obtained information (ie, the first virtual The resource exchange request), and then the virtual resource exchange request is sent to the AR server.
- the identifier information such as the virtual resource ID
- the quantity to be exchanged and then construct a virtual resource exchange request based on the obtained information (ie, the first virtual The resource exchange request), and then the virtual resource exchange request is sent to the AR server.
- the AR server After receiving the virtual resource exchange request, the AR server can read the identifier information and quantity of the virtual resource to be exchanged in the virtual resource exchange request, and calculate the total value of the virtual resource to be exchanged; when the calculation is completed, the AR The server may allocate the virtual certificate with the same total value of the virtual resource to be exchanged to the above-mentioned user, add the assigned virtual credential to the virtual credential account created for the user, and push the exchange result to the AR client in the form of a message. Presented to the user through the user interface.
- the AR client when the AR client detects the triggering operation of the user for the second switching portal, the AR client can also input a virtual resource switching interface to the user through the user interface, and output the current user in the virtual resource switching interface.
- Exchangeable virtual resources The user can select the corresponding virtual resource in the interface as the virtual resource to be exchanged, and input the number of virtual credentials to be exchanged.
- the AR client can obtain the identifier information of the virtual resource to be exchanged by the user and the number of the virtual credentials to be exchanged, and then construct a virtual resource exchange request (that is, the second virtual resource exchange request) based on the obtained information. And then send the virtual resource exchange request to the AR server.
- a virtual resource exchange request that is, the second virtual resource exchange request
- the AR server After receiving the virtual resource exchange request, the AR server can read the identifier information of the virtual resource to be exchanged and the number of virtual credentials to be exchanged in the virtual resource exchange request, and calculate the total number of virtual credentials to be exchanged. The number of virtual resources with the same value; when the calculation is completed, the AR server can allocate a corresponding number of virtual resources to the above-mentioned users, add the allocated virtual resources to the virtual resource account created for the user, and exchange them in the form of a message. The result is pushed to the AR client and presented to the user through the user interface.
- the present application also provides an embodiment of the device.
- the present application proposes an augmented reality-based offline interaction device 30, which is applied to an AR server.
- the AR server that carries the augmented reality-based offline interaction device 100 is involved.
- the hardware architecture generally includes a CPU, a memory, a non-volatile memory, a network interface, an internal bus, and the like.
- the augmented reality-based offline interaction device 30 can be generally understood to be loaded in a memory.
- the obtaining module 301 is configured to acquire consumption data of the user at the target location; wherein the consumption data includes a consumption amount;
- the allocating module 302 allocates a corresponding number of virtual resources to the user based on the consumption amount, and accumulates the allocated virtual resources to the virtual resource pool of the target location;
- the determining module 303 is configured to determine, according to an image scanning operation of the offline environment of the target location, whether the preset identifier corresponding to the target location is identified from the scanned image information;
- the issuing module 304 if yes, delivering virtual data related to the virtual resource in the virtual resource pool to the augmented reality client, to be used by the augmented reality client in the scanned real-life image
- the enhanced display is displayed at a position corresponding to the preset identifier.
- the virtual data includes a total value of the virtual resources in the virtual resource pool, a unit value of the virtual resources in the virtual resource pool, and change data of the unit value;
- the device 30 further includes:
- a calculating module 305 (not shown in FIG. 3), calculating a unit of the virtual resource in the virtual resource pool based on a total value to be distributed corresponding to the target location, and a quantity of virtual resources in the virtual resource pool Value, and when the unit value of the virtual resource in the virtual resource pool changes, recording change data of the unit value; based on the calculated unit value, and the number of virtual resources in the virtual resource pool Calculating a total value of the virtual resources in the virtual resource pool.
- the allocation module 302 further:
- the first virtual resource exchange request sent by the augmented reality client; the first virtual resource exchange request carrying the identifier information of the virtual resource to be exchanged by the user, and the number of virtual resources to be exchanged; Determining, by the first virtual resource exchange request, a total value of the virtual resources to be exchanged, and allocating, to the user, a virtual credential having the same total value as the virtual resource to be exchanged; and
- the second virtual resource exchange request carrying the number of virtual credentials to be exchanged by the user; and calculating and calculating based on the second virtual resource exchange request
- the virtual credentials to be exchanged have the same total number of virtual resources, and allocate a corresponding number of virtual resources to the user.
- the virtual resource is a virtual asset corresponding to the target location; the total value to be distributed is the total revenue of the target location; the virtual credential is a virtual currency; the first virtual resource
- the exchange request is a virtual asset buy request; the second virtual resource exchange request is a virtual asset sell request.
- the present application proposes an augmented reality-based offline interaction device 50, which is applied to an AR client; see FIG. 6, as an AR client that carries the augmented reality-based offline interaction device 50.
- the hardware architecture generally includes a CPU, a memory, a non-volatile memory, a network interface, an internal bus, and the like.
- the augmented reality-based offline interaction device 50 can be generally understood to be loaded in a memory.
- the uploading module 501 is configured to upload the consumption data of the user at the target location to the augmented reality server, where the consumption data includes a consumption amount, so that the augmented reality server allocates a corresponding number of virtual resources to the user based on the consumption amount. And adding the allocated virtual resource to a virtual resource pool corresponding to the target location;
- the scanning module 502 performs image scanning for the offline environment of the target user in response to an image scanning operation of the offline environment of the target location by the user;
- the receiving module 503, initiates image recognition for the scanned image information, and receives the preset identifier corresponding to the target location from the image information, and receives the Virtual data related to virtual resources in a virtual resource pool;
- the display module 504 is configured to enhance the display of the received virtual data in a position corresponding to the preset identifier in the scanned live image.
- the virtual data includes a total value of the virtual resources in the virtual resource pool, a unit value of the virtual resources in the virtual resource pool, and change data of the unit value;
- the display module 504 The display module 504:
- the user interface of the augmented reality client includes a first exchange entry corresponding to the virtual resource and a second exchange entry;
- the device also includes:
- the sending module 505 in response to the triggering operation of the user for the first switching portal, sending a first virtual resource exchange request to the augmented reality server; the first virtual resource exchange request carrying the user to be exchanged
- the identifier information of the virtual resource, and the number of the virtual resources to be exchanged to calculate, by the augmented reality server, the total value of the virtual resource to be exchanged based on the first virtual resource exchange request, and allocate the value to the user a virtual credential having the same total value as the virtual resource to be exchanged;
- the virtual resource is a virtual asset corresponding to the target location;
- the virtual credential is a virtual currency;
- the first virtual resource exchange request is a virtual asset purchase request; and the second virtual resource exchange Request to sell a request for a virtual asset.
- the device embodiment since it basically corresponds to the method embodiment, reference may be made to the partial description of the method embodiment.
- the device embodiments described above are merely illustrative, wherein the units described as separate components may or may not be physically separate, and the components displayed as units may or may not be physical units, ie may be located A place, or it can be distributed to multiple network units. Some or all of the modules may be selected according to actual needs to achieve the objectives of the present application. Those of ordinary skill in the art can understand and implement without any creative effort.
- the apparatus, apparatus, module or unit set forth in the above embodiments may be embodied by a computer chip or an entity, or by a product having a certain function.
- a typical implementation device is a computer, and the specific form of the computer may be a personal computer, a laptop computer, a cellular phone, a camera phone, a smart phone, a personal digital assistant, a media player, a navigation device, an email transceiver, and a game control.
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Abstract
Description
Claims (16)
- 一种基于增强现实的线下交互方法,其特征在于,应用于增强现实服务端,所述方法包括:获取用户在目标场所的消费数据;其中,所述消费数据包括消费金额;基于所述消费金额为所述用户分配对应数量的虚拟资源,并将分配的所述虚拟资源累加至所述目标场所的虚拟资源池;响应于增强现实客户端针对所述目标场所的线下环境的图像扫描操作,确定是否从扫描到的图像信息中识别出对应于所述目标场所的预设标识;如果是,将与所述虚拟资源池中的虚拟资源相关的虚拟数据下发至所述增强现实客户端,以由所述增强现实客户端在扫描到的实景图像中与所述预设标识对应的位置上增强显示。
- 根据权利要求1所述的方法,其特征在于,所述虚拟数据包括所述虚拟资源池中的虚拟资源的总价值、所述虚拟资源池中的虚拟资源的单位价值、以及所述单位价值的变化数据;所述方法还包括:基于对应于所述目标场所的待分配价值总额,以及所述虚拟资源池中的虚拟资源的数量,计算所述虚拟资源池中的虚拟资源的单位价值,并在所述虚拟资源池中的虚拟资源的单位价值发生变化时,记录所述单位价值的变化数据;基于计算出的所述单位价值,以及所述虚拟资源池中的虚拟资源的数量,计算所述虚拟资源池中的虚拟资源的总价值。
- 根据权利要求2所述的方法,其特征在于,所述方法还包括:接收用户通过所述增强现实客户端发出的第一虚拟资源交换请求;所述第一虚拟资源交换请求携带所述用户待交换的虚拟资源的标识信息,以及待交换的虚拟资源的数量;基于所述第一虚拟资源交换请求,计算所述待交换虚拟资源的总价值,并向所述用户分配与所述待交换虚拟资源的总价值相同的虚拟凭证;以及,接收用户通过所述增强现实客户端发出的第二虚拟资源交换请求;所述第二虚拟资源交换请求携带所述用户待交换的虚拟凭证的数量;基于所述第二虚拟资源交换请求,计算与所述待交换的虚拟凭证的总价值相同的虚拟资源的数量,并向所述用户分配对应数量的虚拟资源。
- 根据权利要求2所述的方法,其特征在于,所述虚拟资源为对应于所述目标场所的虚拟资产;所述待分配价值总额为所述目标场所的营收总额;所述虚拟凭证为虚拟货币;所述第一虚拟资源交换请求为虚拟资产买入请求;所述第二虚拟资源交换请求为虚拟资产卖出请求。
- 一种基于增强现实的线下交互方法,其特征在于,应用于增强现实客户端,所述方法包括:向增强现实服务端上传用户在目标场所的消费数据;其中所述消费数据包括消费金额,以由所述增强现实服务端基于所述消费金额为所述用户分配对应数量的虚拟资源,并将分配的所述虚拟资源累加至对应于所述目标场所的虚拟资源池;响应于用户针对所述目标场所的线下环境的图像扫描操作,针对所述目标用户的线下环境执行图像扫描;发起针对扫描到的图像信息的图像识别,并在从该图像信息中识别出对应于所述目标场所的预设标识时,接收由所述虚拟现实服务端下发的与所述虚拟资源池中的虚拟资源相关的虚拟数据;将接收到的所述虚拟数据在扫描到的实景图像中与所述预设标识对应的位置上增强显示。
- 根据权利要求5所述的方法,其特征在于,所述虚拟数据包括所述虚拟资源池中的虚拟资源的总价值、所述虚拟资源池中的虚拟资源的单位价值、以及所述单位价值的变化数据;所述将接收到的所述虚拟数据在扫描到的实景图像中与所述预设标识对应的位置上增强显示,包括:基于接收到的所述单位价值的变化数据创建对应于所述单位价值的变化 规律的可视化图表;将接收到的所述虚拟资源池中的虚拟资源的总价值、所述虚拟资源池中的虚拟资源的单位价值、以及创建出的所述可视化图表,在扫描到的实景图像中与所述预设标识对应的位置上增强显示。
- 根据权利要求5所述的方法,其特征在于,所述增强现实客户端的用户界面中包括对应于所述虚拟资源的第一交换入口以及第二交换入口;所述方法还包括:响应于所述用户针对所述第一交换入口的触发操作,向所述增强现实服务端发送第一虚拟资源交换请求;所述第一虚拟资源交换请求携带所述用户待交换的虚拟资源的标识信息,以及待交换的虚拟资源的数量,以由所述增强现实服务端基于所述第一虚拟资源交换请求,计算所述待交换虚拟资源的总价值,并向所述用户分配与所述待交换虚拟资源的总价值相同的虚拟凭证;以及,响应于所述用户针对所述第二交换入口的触发操作,向所述增强现实服务端发送第一虚拟资源交换请求;所述第二虚拟资源交换请求携带所述用户待交换的虚拟凭证的数量,以由所述增强现实服务端基于所述第二虚拟资源交换请求,计算与所述待交换的虚拟凭证的总价值相同的虚拟资源的数量,并向所述用户分配对应数量的虚拟资源。
- 根据权利要求5所述的方法,其特征在于,所述虚拟资源为对应于所述目标场所的虚拟资产;所述虚拟凭证为虚拟货币;所述第一虚拟资源交换请求为虚拟资产买入请求;所述第二虚拟资源交换请求为虚拟资产卖出请求。
- 一种基于增强现实的线下交互装置,其特征在于,应用于增强现实服务端,所述装置包括:获取模块,获取用户在目标场所的消费数据;其中,所述消费数据包括消费金额;分配模块,基于所述消费金额为所述用户分配对应数量的虚拟资源,并将分配的所述虚拟资源累加至所述目标场所的虚拟资源池;确定模块,响应于增强现实客户端针对所述目标场所的线下环境的图像 扫描操作,确定是否从扫描到的图像信息中识别出对应于所述目标场所的预设标识;下发模块,如果是,将与所述虚拟资源池中的虚拟资源相关的虚拟数据下发至所述增强现实客户端,以由所述增强现实客户端在扫描到的实景图像中与所述预设标识对应的位置上增强显示。
- 根据权利要求9所述的装置,其特征在于,所述虚拟数据包括所述虚拟资源池中的虚拟资源的总价值、所述虚拟资源池中的虚拟资源的单位价值、以及所述单位价值的变化数据;所述装置还包括:计算模块,基于对应于所述目标场所的待分配价值总额,以及所述虚拟资源池中的虚拟资源的数量,计算所述虚拟资源池中的虚拟资源的单位价值,并在所述虚拟资源池中的虚拟资源的单位价值发生变化时,记录所述单位价值的变化数据;基于计算出的所述单位价值,以及所述虚拟资源池中的虚拟资源的数量,计算所述虚拟资源池中的虚拟资源的总价值。
- 根据权利要求10所述的装置,其特征在于,所述分配模块进一步:接收用户通过所述增强现实客户端发出的第一虚拟资源交换请求;所述第一虚拟资源交换请求携带所述用户待交换的虚拟资源的标识信息,以及待交换的虚拟资源的数量;基于所述第一虚拟资源交换请求,计算所述待交换虚拟资源的总价值,并向所述用户分配与所述待交换虚拟资源的总价值相同的虚拟凭证;以及,接收用户通过所述增强现实客户端发出的第二虚拟资源交换请求;所述第二虚拟资源交换请求携带所述用户待交换的虚拟凭证的数量;基于所述第二虚拟资源交换请求,计算与所述待交换的虚拟凭证的总价值相同的虚拟资源的数量,并向所述用户分配对应数量的虚拟资源。
- 根据权利要求10所述的装置,其特征在于,所述虚拟资源为对应于所述目标场所的虚拟资产;所述待分配价值总额为所述目标场所的营收总额;所述虚拟凭证为虚拟货币;所述第一虚拟资源交换请求为虚拟资产买入请求; 所述第二虚拟资源交换请求为虚拟资产卖出请求。
- 一种基于增强现实的线下交互装置,其特征在于,应用于增强现实客户端,所述装置包括:上传模块,向增强现实服务端上传用户在目标场所的消费数据;其中所述消费数据包括消费金额,以由所述增强现实服务端基于所述消费金额为所述用户分配对应数量的虚拟资源,并将分配的所述虚拟资源添加至对应于所述目标场所的虚拟资源池;扫描模块,响应于用户针对所述目标场所的线下环境的图像扫描操作,针对所述目标用户的线下环境执行图像扫描;接收模块,发起针对扫描到的图像信息的图像识别,并在从该图像信息中识别出对应于所述目标场所的预设标识时,接收由所述虚拟现实服务端下发的与所述虚拟资源池中的虚拟资源相关的虚拟数据;显示模块,将接收到的所述虚拟数据在扫描到的实景图像中与所述预设标识对应的位置上增强显示。
- 根据权利要求13所述的装置,其特征在于,所述虚拟数据包括所述虚拟资源池中的虚拟资源的总价值、所述虚拟资源池中的虚拟资源的单位价值、以及所述单位价值的变化数据;所述显示模块:基于接收到的所述单位价值的变化数据创建对应于所述单位价值的变化规律的可视化图表;将接收到的所述虚拟资源池中的虚拟资源的总价值、所述虚拟资源池中的虚拟资源的单位价值、以及创建出的所述可视化图表,在扫描到的实景图像中与所述预设标识对应的位置上增强显示。
- 根据权利要求13所述的装置,其特征在于,所述增强现实客户端的用户界面中包括对应于所述虚拟资源的第一交换入口以及第二交换入口;所述装置还包括:发送模块,响应于所述用户针对所述第一交换入口的触发操作,向所述 增强现实服务端发送第一虚拟资源交换请求;所述第一虚拟资源交换请求携带所述用户待交换的虚拟资源的标识信息,以及待交换的虚拟资源的数量,以由所述增强现实服务端基于所述第一虚拟资源交换请求,计算所述待交换虚拟资源的总价值,并向所述用户分配与所述待交换虚拟资源的总价值相同的虚拟凭证;以及,响应于所述用户针对所述第二交换入口的触发操作,向所述增强现实服务端发送第一虚拟资源交换请求;所述第二虚拟资源交换请求携带所述用户待交换的虚拟凭证的数量,以由所述增强现实服务端基于所述第二虚拟资源交换请求,计算与所述待交换的虚拟凭证的总价值相同的虚拟资源的数量,并向所述用户分配对应数量的虚拟资源。
- 根据权利要求13所述的装置,其特征在于,所述虚拟资源为对应于所述目标场所的虚拟资产;所述虚拟凭证为虚拟货币;所述第一虚拟资源交换请求为虚拟资产买入请求;所述第二虚拟资源交换请求为虚拟资产卖出请求。
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US10997651B2 (en) | 2021-05-04 |
MY197834A (en) | 2023-07-20 |
EP3522096A1 (en) | 2019-08-07 |
PH12019500973A1 (en) | 2019-11-11 |
CN107123013A (zh) | 2017-09-01 |
TWI718348B (zh) | 2021-02-11 |
EP3522096A4 (en) | 2019-12-11 |
CN107123013B (zh) | 2020-09-01 |
JP6865821B2 (ja) | 2021-04-28 |
KR102272119B1 (ko) | 2021-07-06 |
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