WO2016018112A1 - 사용자 식별 다트핀 - Google Patents
사용자 식별 다트핀 Download PDFInfo
- Publication number
- WO2016018112A1 WO2016018112A1 PCT/KR2015/008017 KR2015008017W WO2016018112A1 WO 2016018112 A1 WO2016018112 A1 WO 2016018112A1 KR 2015008017 W KR2015008017 W KR 2015008017W WO 2016018112 A1 WO2016018112 A1 WO 2016018112A1
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- WIPO (PCT)
- Prior art keywords
- dart
- user
- game
- pin
- identification module
- Prior art date
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Classifications
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F42—AMMUNITION; BLASTING
- F42B—EXPLOSIVE CHARGES, e.g. FOR BLASTING, FIREWORKS, AMMUNITION
- F42B12/00—Projectiles, missiles or mines characterised by the warhead, the intended effect, or the material
- F42B12/02—Projectiles, missiles or mines characterised by the warhead, the intended effect, or the material characterised by the warhead or the intended effect
- F42B12/36—Projectiles, missiles or mines characterised by the warhead, the intended effect, or the material characterised by the warhead or the intended effect for dispensing materials; for producing chemical or physical reaction; for signalling ; for transmitting information
- F42B12/362—Arrows or darts
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B65/00—Implements for throwing ; Mechanical projectors, e.g. using spring force
- A63B65/02—Spears or the like ; Javelins
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0605—Decision makers and devices using detection means facilitating arbitration
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J5/00—Target indicating systems; Target-hit or score detecting systems
- F41J5/14—Apparatus for signalling hits or scores to the shooter, e.g. manually operated, or for communication between target and shooter; Apparatus for recording hits or scores
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/15—Miscellaneous features of sport apparatus, devices or equipment with identification means that can be read by electronic means
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/20—Miscellaneous features of sport apparatus, devices or equipment with means for remote communication, e.g. internet or the like
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/50—Wireless data transmission, e.g. by radio transmitters or telemetry
- A63B2225/54—Transponders, e.g. RFID
Definitions
- the present invention relates to a dart system, and more particularly, to a dart (pin) including a user identification module.
- a dart means a 'small arrow' and is a game in which a score is drawn by throwing an arrow-shaped dart pin at a centrifugal target marked with numbers.
- the dart game has an advantage that anyone can enjoy it anytime and anywhere with an arrowhead-shaped dart and a dart target. Recently, by developing various game methods and arranging scoring methods, they have developed into a world-class leisure game.
- dart game devices may electrically detect a point where the dart target is hit, and automatically calculate and provide a score to the player.
- the present invention is devised in response to the above-described background, and is intended to enhance the user experience in playing a dart game by improving the shape and function of the dart pin.
- the dart pin may include: a tip that forms one end of the dart pin and the one end may contact a dart target of the dart game device; A barrel having one end coupled with the other end of the tip to form a body of dart pins; A shaft having one end coupled with the other end of the dart barrel; And a flight forming the other end of the dart pin and one end coupled to the other end of the shaft, wherein a user identification module can be coupled to one of the tip, barrel, shaft and flight. have.
- the dart game apparatus includes: a dart target capable of receiving a projected dart pin; A network connection for communicating with the dart game server via a network; And a user recognition unit communicating with a user identification module coupled to the dart pin to receive data included in the user identification module of the dart pin.
- the shape and function of the dart pin may be improved, thereby increasing the user experience in playing the dart game.
- FIG. 1 is a block diagram of a dart game apparatus according to an embodiment of the present invention.
- Figure 2 shows a perspective view of the dart game device according to an embodiment of the present invention.
- FIG. 3 is a conceptual diagram of a dart game network including a plurality of dart game devices and servers according to an embodiment of the present invention.
- FIG. 4A illustratively illustrates the shape of a dart pin in accordance with one embodiment of the present invention.
- 4B illustratively illustrates the shape of a dart pin in accordance with another embodiment of the present invention.
- 4C illustratively illustrates the shape of a dart pin in accordance with another embodiment of the present invention.
- FIG. 5 illustrates operations performed between components in a dart game system according to an embodiment of the present invention.
- FIG. 6 illustrates a dart pin and a dart game device according to an embodiment of the present invention.
- a component may be, but is not limited to being, a process running on a processor, a processor, an object, an thread of execution, a program, and / or a computer.
- an application running on a computing device and the computing device can be a component.
- One or more components can reside within a processor and / or thread of execution, and a component can be localized within one computer or distributed between two or more computers.
- these components can execute from various computer readable media having various data structures stored thereon.
- the components may for example be signals having one or more data packets (e.g., data from one component interacting with another component in a local system, distributed system, and / or data via a network such as the other system and the internet via signals and / or signals). May communicate via local and / or remote processes.
- data packets e.g., data from one component interacting with another component in a local system, distributed system, and / or data via a network such as the other system and the internet via signals and / or signals. May communicate via local and / or remote processes.
- the terms “dart” and “dart pin” can often be used interchangeably.
- the terms “player” and “user” as used herein may also be used interchangeably often.
- the terms “point” and “region” as used herein may also be used interchangeably often.
- FIG. 1 is a block diagram of a dart game apparatus according to an embodiment of the present invention.
- the dart game apparatus 100 includes a dart target (or dart board) 110, a sensing unit 120, a user input unit 130, an output unit 140, and a camera unit 150. ), A network connection unit 160, a user recognition unit 170, a memory 180, and a controller 190.
- the components shown in FIG. 1 are not essential, such that a dart game device having more or fewer components may be implemented. Hereinafter, the components will be described in order.
- the dart target 110 may include a score board in which bullseyes are positioned at the center and divided into concentric circles centering on the bullseye and straight lines extending radially from the bullseye, respectively, to which regions are individually scored.
- a plurality of holes may be arranged on the score board to which the tip of the dart may be inserted.
- the dart target 110 may include a display 142, which will be described below, to variably change the shape of the scored and scored regions of the dart target 110.
- the dart target 110 may include a light transmissive touch pad stacked on the display 142 and have a form of a touch screen.
- the sensing unit 120 may detect a play of a dart game user performed on the dart target 110. That is, when the dart pin is projected by the user to reach the dart target 110, the sensing unit 120 may sense which part of the dart target 110 has reached the dart target 110. The sensing unit 120 may enable the evaluation of the actual user's play. The sensing unit 120 may detect the area of the dart target 110 in which the thrown dart pin hit the dart pin, or convert the score into a score. The sensing unit 120 may electrically convert the score corresponding to the area where the dart pin is inserted and transmit the converted score to the controller 190. Alternatively, the sensing unit 120 may transmit an electrical signal corresponding to an area where the dart pin is inserted to the controller 190, and the score corresponding to the electrical signal may be calculated by the controller 190.
- the user input unit 130 receives a user input for controlling the dart game apparatus 100.
- the player input unit 130 may include various types of input means such as a keypad, a dome switch, a touch pad (static pressure / capacitance), a jog wheel, a jog switch, a keyboard, and the like.
- the user input unit 130 may also include a camera 151,..., 153, a microphone, or the like.
- the user input unit 130 may also include a short range communication module (not shown) as described below.
- the user input unit 130 may include a short range communication module (not shown) of the network connection unit 160.
- the user input unit 130 may be configured to receive a user input input by an external console device.
- Bluetooth Radio Frequency Identification (NRF), Near Field Communication (NFC), Infrared Data Association (IrDA), Ultra Wideband (UWB), ZigBee, etc. may be used as short range communication technologies.
- the external console device may be an infrared remote controller.
- the external console device may be a mobile device including a Bluetooth module.
- the mobile device including the Bluetooth module may be, for example, a smartphone including the Bluetooth module.
- the user input unit 130 when the user input unit 130 uses short range communication, the user input unit 130 may communicate with communication with a short range module attached to or inserted into the dart pin.
- the user may select a dart game method, a match making request, a match approval, the number of dart game players, a dart game play method, and the like through the user input unit 130.
- the user may enter the number of dart game players through the user input unit 130, a dart game play method (zero one game, cricket game, count up game, etc.), a dart game method (one person play, network play, etc.), Online / offline matchmaking requests and match approvals can be selected.
- the user input unit 130 receives a signal by detecting a user's key operation or a touch input, or receives a voice or an operation such as a user through a camera 151, ..., 153 or a microphone and converts it into an input signal. can do.
- a speech recognition technique or motion recognition techniques may be used.
- the output unit 140 is to generate an output related to sight, hearing, or tactile sense, and may include an audio output unit 141, a display 142, an illumination unit 143, and the like.
- the sound output module 141 may output audio data received from the network connection unit 160 or stored in the memory 180 in game sound effects, rewards, game operation guides, game method descriptions, and the like.
- the sound output module 141 may also output a sound signal related to a function (eg, game effect sound) performed in the dart game apparatus 100.
- the sound output module 141 may also output voices from game players or third parties using other dart game devices 320 (see FIG. 3) received through the network connection unit 160.
- the sound output module 141 may include a receiver, a speaker, a buzzer, and the like.
- the information about the speed and / or the reward may be output as audio information by the sound output module 41.
- the display 142 displays (outputs) information processed in the dart game apparatus 100. For example, when the dart game apparatus 100 is in a game play manner guide mode, the display 142 may output a selectable game play manner. In addition, when the dart game apparatus 100 receives an online / offline match making request, the display 142 may output a match making standby player list. In addition, when the dart game device 100 is in game play, the display 142 displays a score detected through the sensing unit 120 or a game using another dart game device received through the network connection unit 160. Can output images of the player or a third party.
- the display 142 displays the speed information of the measured dart pin, or displays the speed information of the dart pin of another person and / or any predetermined speed information.
- the comparison information of can also be displayed.
- the display 142 is a liquid crystal display (LCD), a thin film transistor-liquid crystal display (TFT LCD), an organic light-emitting diode (OLED), a flexible display ), And may include at least one of a 3D display. Some of these displays can be configured to be transparent or light transmissive so that they can be seen from the outside. This may be referred to as a transparent display.
- a representative example of the transparent display may be a transparent OLED (TOLED).
- two or more displays 142 may exist according to an implementation form of the dart game apparatus 100.
- a plurality of displays may be spaced apart or integrally disposed on one surface, or may be disposed on different surfaces, respectively.
- the display 142 may include a display disposed on the top of the dart target 110, a display disposed on the bottom of the dart target 110, or may include one of these displays.
- the position where the aforementioned display is disposed is just an example, and the display may be disposed at various positions for design needs or visual effects.
- the touch sensor may be configured to convert a change in pressure applied to a specific portion of the display 142 or capacitance generated at a specific portion of the display 142 into an electrical input signal.
- the touch sensor may be configured to detect not only the position and area of the touch but also the pressure at the touch. If there is a touch input to the touch sensor, the corresponding signal (s) is sent to the touch controller. The touch controller processes the signal (s) and then transmits the corresponding data to the controller 190. As a result, the controller 190 may recognize which area of the display 142 is touched.
- the lighting unit 143 outputs a signal for notifying occurrence of an event of the dart game device 100.
- events generated in the dart game apparatus 100 include identification of a dart game player, winning or losing a game, hitting a dart, changing a dart game player, and ending a game.
- the lighting unit 143 may include a light emission diode (LED) to notify the user of an event through the blinking of the LED.
- the LEDs may be disposed on the rear surface of the dart target 110 to blink along a flashing pattern stored in advance according to occurrence of an event. For example, one or more LEDs may be assigned to each portion of the dart target 110.
- the assigned LEDs may be disposed on the rear surface of the dart target 110 and may be disposed in a direction facing the outside of the dart game apparatus 100.
- the LEDs irradiate light
- the light irradiated by the LEDs may pass through the dart target 110 made of a transparent or translucent material to deliver a visual output to the user.
- the light irradiated by the LED may deliver a visual output to the user through a gap existing in the dart target 110.
- the output unit 140 may output a signal for notifying occurrence of an event in a form other than a video signal or an audio signal, for example, vibration.
- the output unit 140 may include the sound output unit 141, the display 142, and the lighting unit 143.
- the output unit 140 may output information about the speed of the dart pin and / or a reward thereof in various ways.
- the camera unit 150 includes a plurality of cameras 151,..., 153, and the image frames processed by the cameras 151,..., 153 are stored in the memory 180 or the network connection unit 160. It can be transmitted to the outside through.
- the camera unit 150 may be configured as one camera or two or more cameras according to a usage environment.
- the camera unit 150 may be arranged to photograph at least two or more points of the movement path of the dart pin.
- the camera unit 150 may include a plurality of cameras, each of which may be arranged to photograph the corresponding point (s) respectively.
- the speed of the dart pin can be measured using the plurality of cameras. Information about the measured speed may be transmitted to the controller 190 or the memory 180.
- At least some cameras of the camera unit 150 are arranged to shoot an image frame comprising the dart target 110, and some other cameras are directly related to game rules in dart game play. It may be arranged to photograph an image frame.
- the camera may be arranged to shoot a throw-line for throwing darts, in order to shoot image frames directly related to the dart game rules.
- the plurality of cameras 151,..., 153 included in the camera unit 150 may be arranged such that at least some image frames are overlaid.
- the camera unit 150 includes one camera, the camera includes at least a portion of the dart target 110 and an image frame (eg, a dart directly related to the game rule). It may be a panoramic camera arranged to capture all the throw-in in the game.
- the camera unit 150 may be arranged to photograph a throw line and / or a portion of the player together with at least two or more points of the movement path of the dart pin.
- the camera unit 150 may be arranged to photograph at least a portion of the dart target 110 together with at least two or more points of the movement path of the dart pin. This may be for the purpose of determining player misconduct and for measuring the speed of the dart pin.
- the camera unit 150 may perform the above-mentioned shooting through one camera or may perform the above-mentioned shooting through a plurality of cameras.
- cheating in a dart game can be divided into two types. First, the player crosses the throw line, and second, the player presses the dart target directly.
- the present invention allows two cameras to determine both types of misconduct, one of which includes a throw line to capture the player's motion and the other to shoot a dart target.
- the above technical feature of the present invention not only simply checks whether the player performs the game beyond the throw line, but also can determine whether the player or a third party directly presses the dart game target, so that the dart You can guarantee fairness and reliability in enjoying the game.
- the dart game apparatus 100 may maximize the entertainment aspect while ensuring the reliability and fairness of the dart game by efficiently using one or more cameras.
- the number, arrangement and angle direction of the camera in the dart game apparatus 100 may be changed based on the dart game mode, the characteristics and size of the dart game apparatus, the user setting, and the user information. For example, only one camera may be arranged to photograph all moving regions of the dart pin.
- the network connection unit 160 may include one or more modules that enable wireless communication between the dart game device 100 and the wired / wireless communication system or between the network where the dart game device 100 and the dart game device 100 are located. Can be. In one embodiment of the present invention, the network connection unit 160 may include a transmitter and a receiver. The network connection unit 160 may include a wired / wireless internet module for network connection.
- Wireless Internet technologies may include Wireless LAN (Wi-Fi), Wireless Broadband (Wibro), World Interoperability for Microwave Access (Wimax), High Speed Downlink Packet Access (HSDPA), and the like.
- Wired Internet technologies may include Digital Subscriber Line (XDSL), Fibers to the home (FTTH), Power Line Communication (PLC), and the like.
- the network connection unit 160 may include a short range communication module to transmit and receive data to and from an electronic device including the short range communication module and located at a relatively short distance with the dart game device 100.
- a short range communication technology Bluetooth, Radio Frequency Identification (RFID), NFC, Infrared Data Association (IrDA), Ultra Wideband (UWB), ZigBee, and the like may be used.
- the network connection unit 160 may communicate with the dart game server.
- the network connection unit 160 may include the dart game server. And receive or retrieve user information or identification information for the dart pin from the server.
- the network connection unit 160 may detect the connection state of the network and the transmission and reception speed of the network.
- the data received through the network connection unit 160 may be output through the output unit 140, stored through the memory 180, or transmitted to other electronic devices in a short range through a short range communication module.
- the information about the dart pin may be transmitted to the mobile or the PC of the player based on the identification information of the player by the network connection unit 160.
- the user recognition unit 170 may recognize unique information of a remote user using radio waves by using a radio frequency identification (RFID) technology, an NFC technology, or the like, which is one of the short range communication technologies.
- RFID radio frequency identification
- NFC NFC
- a user may have a card with an RFID module, a mobile terminal, or a proprietary dart game device, for example, a personal dart device (eg, dart pin) owned by the user.
- the user identification module possessed by the user may record information identifying the user (for example, a personal ID, an identification code, etc. of a user registered in a database server DB (see FIG. 2)).
- the dart game apparatus 100 identifies the dart game user playing using the dart game apparatus 100 by identifying the user identification module possessed by the user, and the database for the identified dart game player. Can be updated or new data can be accumulated.
- the user recognition unit 170 may be integrated into the user input unit 130.
- the user recognition unit 170 may include various technologies (for example, short-range communication technology such as Bluetooth, or short-range communication technology using an IC chip) that may transmit and receive unique information of a user in a contact / contactless manner. can do.
- the user recognition unit 170 may include a biometric data identification module that identifies the biometric data (voice, fingerprint, face) of the player in conjunction with the microphone, the touch pad, and the camera unit 150 of the user input unit 130. Can be.
- the memory 180 may store a program for the operation of the controller 190 and may temporarily or permanently store input / output data (for example, a phone book, a message, a still image, a video, etc.).
- the memory 180 may store data regarding vibration and sound of various patterns output when a touch input on the touch screen is performed.
- the memory 180 may be a flash memory type, a hard disk type, a multimedia card micro type, a card type memory (for example, SD or XD memory), RAM (Random Access Memory, RAM), Static Random Access Memory (SRAM), Read-Only Memory (ROM), Electrically Erasable Programmable Read-Only Memory (EEPROM), Programmable Read-Only Memory (PROM), Magnetic Memory, Magnetic It may include a storage medium of at least one type of disk, optical disk.
- the dart game apparatus 100 may operate in association with a web storage that performs a storage function of the memory 180 on the Internet.
- the memory 180 may store at least a portion of the imaging data photographing at least two or more points of the movement path of the dart pin.
- the memory 180 may store user information or identification information of the dart pin according to the user identification module coupled to the dart pin.
- the memory 180 may delete the photographing data which is not loaded by another component such as the controller 190 or the like from the stored photographing data after a predetermined time.
- information that may be stored in the memory 180 may include: a user's personal record competition / time / place / game type record, the user's dart pin game record, the user's pin-barrel combination game record ( If the pins and barrels are provided with separate recognition means and identification numbers), the user may use each dart pin, and speed / match record information.
- the controller 190 typically controls the overall operation of the dart game apparatus 100. For example, in the case of a dart game, the score detected by the sensing unit 120 is counted for each game participant, and the aggregated score is transmitted and received with another dart game apparatus 200 connected through a network, and the counting is performed. Record game wins / losses and scores according to the result.
- the controller 190 may perform a pattern recognition process for recognizing an operation input or a writing input performed on the touch screen or a camera as a text or an image.
- the controller may perform speech recognition using a speech-to-text (STT) function for recognizing a voice input through the microphone as a text.
- STT speech-to-text
- the controller 190 determines time frame data for each of the at least two points based at least in part on the time when the dart pin reaches the dart target, and the determined The speed of the dart pin can be calculated by loading the imaging data corresponding to each of the time frame data.
- the time frame data is based on at least one of the time point when the dart pin reaches the dart target, the average speed information of the dart pin, and the distance information between the points, before the time point when the dart pin reaches the dart target. For each of these points can be determined.
- a point of time 0.02 seconds before the point at which the dart pin reaches the dart target may be determined for one point (eg, the first point), and a point of time earlier than 0.01 second may be determined for another point (eg, the second point). Can be determined for.
- the controller 190 may calculate the speed of the dart pin by determining a distance difference between the points from the loaded photographing data and a time difference between time frame data for each of the points. For example, a dart pin based on a distance difference (eg, 30 cm) between predetermined points (eg, a first point and a second point) and a time difference (eg, 0.03 seconds) of photographing data photographing these points.
- the speed of eg, 10 m / s
- the speed of the dart pin can be calculated by.
- V may mean the speed of the dart pin
- T may mean a time difference of the photographing data for each of the points
- ⁇ D may mean a distance difference between the points.
- the controller 190 The speed of the dart pin can be calculated by.
- ⁇ may mean the meandering angle of the dart pin. That is, the movement path of the projected dart pin may be curved. Therefore, the controller 190 may determine the speed of the dart pin more accurately by analyzing the photographing data value of the loaded dart pin and correcting the meandering angle of the dart pin.
- the controller 190 may generate statistical data for each dart pin based on data received from the user recognition unit of the dart game apparatus. In addition, the controller 190 may determine to provide an additional reward based on data received by the user recognition unit of the dart game device.
- the controller 190 may allow the image to be deleted in the oldest image order among the photographing data stored in the memory 180. In addition, the controller 190 may control the memory 180 to delete the unloaded photographing data after a specific time period.
- the controller 190 can communicate with all of the other components described above, thereby organically controlling their operations.
- Various embodiments described herein may be implemented in a recording medium readable by a computer or similar device using, for example, software, hardware or a combination thereof.
- the embodiments described herein include application specific integrated circuits (ASICs), digital signal processors (DSPs), digital signal processing devices (DSPDs), programmable logic devices (PLDs), field programmable gate arrays (FPGAs), and the like. It may be implemented using at least one of processors, controllers, micro-controllers, microprocessors, and electrical units for performing other functions.
- the described embodiments may be implemented by the controller 190 itself.
- embodiments such as the procedures and functions described herein may be implemented as separate software modules. Each may perform one or more of the functions and operations described herein.
- the software code may be implemented as a binary software application, which may be stored in the memory 180 and executed by the controller 190.
- Figure 2 shows a perspective view of the dart game device according to an embodiment of the present invention.
- the dart game apparatus 100 may be formed by mounting the components shown in FIG. 1 in a housing H.
- the dart target 110, the display 142, the lighting unit 143, the sound output unit 141, the camera unit 150, the user recognition unit 170, and the like may be disposed in front of the dart game device 100. have.
- the dart target 110 may be positioned such that the center of gravity is at a position that conforms to the rules of the dart game (eg, 5 feet 8 inches in the vertical direction from the ground).
- the lighting units 143-1, 143-2, and 143-3 may be disposed at various parts of the dart game apparatus 100 to deliver various and variable visual effects to the player of the dart game apparatus 100.
- the lighting unit 143-1 may be disposed on the side surface of the dart target 110 to serve to illuminate the dart target 110.
- the lighting unit 143-1 may also output a preset lighting effect according to an event of the dart game.
- the lighting unit 143-1 may output lighting effects of various colors.
- the lighting unit 143-2 may extend in the vertical direction along the front protrusion of the housing H. Like the lighting unit 143-1 described above, the lighting unit 143-2 may output a preset lighting effect according to an event of the dart game, and output lighting effects of various colors.
- the lighting unit 143-3 may be disposed at the front part and / or the side part of the housing H.
- the lighting unit 143-3 may output a preset lighting effect according to an event of the dart game, and may output lighting effects of various colors.
- the lighting unit 143-3 may output lighting effects for events related to the user recognition unit.
- the dart game apparatus 100 may be selectively connected to other dart game apparatuses, and may include a dart plate P extending in the horizontal direction.
- the dart plate P may further include an illumination unit 143-4.
- the dart plate P may be integrally coupled with the dart game apparatus 100 or optionally detachable.
- the dart plate P When the dart plate P is integrally coupled or selectively attached to the dart game apparatus 100, the dart plate P may be electrically connected to the dart game apparatus 100. As shown in FIG. 3, the lighting unit 143-4 of the dart game apparatus 100 may be disposed along the outer side of the dart plate P. FIG. The dart plate P may extend at one end thereof to a place where the throw line should be located according to the distance of the throw line from the dart target according to the rules of the game. The lighting unit 143-4 may be disposed at a position corresponding to a throw line.
- the lighting unit may be disposed on the rear portion of the dart target 110 to irradiate the lighting effect toward the user (player).
- the lighting unit may include a combination of different lighting elements assigned according to each segment constituting the dart target.
- the housing H of the dart game apparatus 100 may include a display 142 arranged in a user direction.
- the display 142 may display information necessary for the user as the dart game progresses (for example, aggregated scores, information of the player who is playing, score required to clear the game, information of the other player who is not playing, dart pins, etc.). Speed information, comparison information on the speed of the dart pin, etc.) may be displayed.
- the display 142 may display a visual effect according to an event as the dart game progresses. For example, when the user hits a bull's eye at the center of the dart target 100 consecutively on three dart draw opportunities, the display 142 may display a pre-stored video corresponding to the corresponding event.
- the video may be stored in the memory 180 of the dart game device 100 or may be received from a server through the network connection unit 160.
- the display 142 may interwork with the lighting units 143-1, 143-2, 143-3, and 143-4 and the sound output unit 141 to provide a user with visual and audio effects according to an event occurrence. have.
- the display 142, the lighting units 143-1, 143-2, 143-3, and 143-4 and the sound output unit 141 may display lighting effects and display effects on the event. And sound effects can be output together.
- the display 142 is illustrated as being disposed at the bottom of the dart target 110, but the numbers and positions of the display 142 may be variously changed.
- the user input unit 130 may be configured in the form of a keypad button. However, as described above, the user input unit 130 may be configured in various ways including a touch screen. A user may operate a key button of the user input unit 130 to select a game mode, an offline matching request, a match approval, and the like, to be played by the user.
- the sound output unit 141 may also be disposed on the front surface of the housing H of the dart game apparatus 100 to output sound.
- the number and location of the sound output unit 141 may also be variously changed.
- the camera unit 150 may be mounted on an upper portion of the housing H of the dart game apparatus 100.
- the position at which the camera unit 150 is disposed may vary.
- the camera unit 150 may include one or more cameras 151, 152,... 153 capable of photographing the dart target 110 and the throw line.
- An image captured by the camera unit 150 may be transferred to the memory 180.
- the image captured by the camera unit 150 may be transmitted to the server or another dart game device through the network connection unit 160.
- only a part of the video photographed by the camera unit 150 may be finally stored in the memory 180 or transmitted to the server through the network connection unit 160.
- the user recognition unit 170 may be disposed at various positions of the front portion of the housing H of the dart game apparatus 100, and may include a short range communication module.
- the user can finish user authentication by projecting the dart pin to which the user identification module is coupled.
- the user may complete the user authentication by placing a card for recognizing the user near the user recognition unit 170.
- FIG. 3 is a conceptual diagram of a dart game network including a plurality of dart game devices and servers according to an embodiment of the present invention.
- the dart game device 310 used by the first player P1 is one or more servers (media server MS, replay server RS, game server GS) via a network. It can be connected with.
- a plurality of users may use the same first dart game device 310 to play a game in the same space at the same time.
- one or more servers are connected through the network using the second dart game device 320.
- information may be transmitted to and received from the first dart game device 310 to proceed with the game.
- the first dart game device 310 and the second dart game device 320 transmit and receive information through one or more servers (media server MS, replay server RS, game server GS), Information may be directly transmitted and received between the dart game devices 310 and 320.
- servers media server MS, replay server RS, game server GS
- the game is played at different times at the same time by the two players P1 and P2, or the two players P1 and P2 play at different times at different times, and the play is stored in the DB server DB. To win or lose.
- one or more different numbers of players may participate in one game.
- the media server MS may store game play videos of game participants P1 and P2 stored using a camera or a microphone stored in the dart game devices 310 and 320.
- the media server MS may be included in the DB server DB.
- the replay server RS may store dart game performance videos of users. The stored videos may be transmitted to the dart game device and played on the dart game device at the request of users.
- This replay server (RS) may be included in the DB server.
- the relay server may connect or relay data communication between the plurality of dart game devices 310 and 320.
- the relay server may form a communication network between the plurality of dart game apparatuses 310 and 320 located at a distance to allow a peer-to-peer (P2P) network to be formed.
- P2P peer-to-peer
- the game server GS may provide information between the dart game devices 310 and 320 (score obtained by each game participant, speed information of the dart pins, user information, dart pin identification information, and information for communication between each game participant). ), Send an event or alert based on the game rules through the dart game devices 310 and 320, or send and receive information and control of the dart game devices 310 and 320 necessary for game play. Can be done.
- the game server GS may aggregate the winning or losing game, the scores of the game participants 310 and 320, the average speed of the dart pins, and the like to the DB server.
- the DB server may store personal information of each game participant 310 or 320, win or lose of the game, dart pin speed information and ranking information, score information for each game, or replay video for each game.
- the DB server may store the information separately for each user.
- the DB server may assign a unique code to each user, and manage user-specific information by using the unique code.
- the unique code may be stored in a user identification module possessed by each user (a dart pin coupled with an NFC, RFID, or IC chip, an RFID card, or an RFID module stored in a mobile terminal).
- the dart game devices 310 and 320 may identify each game participant through the included user authentication unit 170.
- the DB server may also assign a unique code for identification to each of the dart game devices 310 and 320, and manage the game data for each identification code assigned to the dart game devices 310 and 320.
- a user may access a web server WS using a mobile (electronic device with a built-in mobile communication function such as a mobile terminal, a cellular phone, a PDA, a PDP; 330) or a PC 340.
- the web server WS may be connected to the mobile 330 and / or the PC 340 using the Internet or an intranet.
- the web server WS may also be connected to the dart game devices 310 and 320.
- the web server WS may be connected to a DB server DB to provide game data stored in the DB server to a player.
- the dart game that may be executed by the dart game apparatus 100 according to an embodiment of the present invention includes a 01 game (zero one game), a cricket game, a count-up game, a match mode, and the like. It may include.
- the game is played by two teams (or two players) alternately throwing darts to the dart target one round.
- One round includes three dart draws.
- the goal of the game is to add up the scores for each round to reach the target scores (100, 1000 units of points, usually ending with 01, such as 301, 501, 701, 901, 1101, 1501, etc.).
- the target score and play round may be arbitrarily adjustable depending on the number of players participating.
- the cricket game throws three darts in the first round and performs the round.
- the double region and the triple region of the dart target may be calculated as 2 marks and 3 marks, respectively. If the cricket number is marked as the seriousness of the player, and the opponent of the player also marks the cricket number 3, the cricket number is closed and no more points can be added.
- the objective of the game may be set to either get a high score until the end of the rule round or close all cricket numbers and get a higher score than your opponent.
- a count-up game is a game in which you win if you score high in a round.
- various types of games may be played by the dart game device 100, and the play mode of the dart game device 100 is not limited by the above-described game method.
- an additional game mode in various ways may be generated.
- a game scheme may be created in which an additional point is provided to a user who draws a dart pin at a speed value that most closely matches the predetermined speed value.
- the average speed of the dart pins of the prominent dart game players is calculated and stored in advance, and the average speed of the dart pins of the general player is compared with the speed of a specific player among the prominent players.
- the player's stats may be defined according to the corresponding game rules.
- Points Per Dart may be calculated by dividing the total score scored by the player by the number of dart draws in the 01 game.
- PPDs and MPRs may be stored as player's personal data or identification data, or as the player's stats.
- the average score of the player per game in the count up game, the record of the highest score of the player per game, and the like may also be stored as the player's stats.
- the dart game apparatus 100 may play a dart game and transmit a game record per player to the game server GS or the DB server DB according to the corresponding mode.
- the game server GS or DB server DB may calculate the player-specific PPD and / or MPR according to the game record and store it as the player's cumulative PPD and / or MPR stat.
- game server GS or DB server DB may individually store game records of players. For example, in a 01 game, a count-up game, or a cricket game that the player previously played, the player may record information about the segment portion of the dart hit by each dart draw.
- the game server GS or DB server DB may store cumulative (average) PPD and / or MPR data, highest PPD and / or MPR data of such players.
- the game server GS or DB server DB may be two servers that are physically separated.
- the game server GS and the DB server DB may be physically integrated as one server, and may be divided according to a role performed in the server.
- one server may perform both the game server GS and the DB server DB.
- the game server GS or DB server DB may store the player's personal stats, and may give the player a rating (or class) according to the stats. Ratings and / or ratings (classes) that may be awarded to players in accordance with the PPD and / or MPR may be stored as personal data or personally identifiable information.
- FIG. 4A illustratively illustrates the shape of the dart pin 400 in accordance with an embodiment of the present invention.
- the dart pin 400 in FIG. 4A may include both the dart pin of the soft dart and the dart pin of the hard dart.
- the dart pin 400 includes a tip 401, a barrel 402, a shaft 403, and a flight ( 404 and user identification module 405.
- the shape of the dart pin 400 shown in FIG. 4 is only an example, and may exist in various shapes.
- FIG. 4A shows that a plurality of grooves and / or protrusions exist on the outer circumferential surface of the barrel 402
- the shape of the barrel 402 that does not include such grooves and / or protrusions is also within the scope of the present specification. May be included.
- Tip 401 forms one end of dart pin 400 and one end may contact the dart target of the dart game device. That is, the tip 401 may hit the dart target (or dart board) directly.
- the tip 401 may be made of a metal material, and in the case of soft darts, the tip 401 may be made of a plastic material. This tip 401 may be referred to as a short tip or a long tip depending on the size of the tip 401 for soft darts.
- the barrel 402 may have one end coupled with the other end of the tip 401 to form the body of the dart pin 400.
- the barrel 402 may be made of metal and may have various weights, materials, centers of gravity, cutting methods, and the like.
- the metal that may make up the barrel 402 may include various kinds of metals, such as brass, tungsten, nickel, and combinations thereof.
- the weight of the dart pin 400 may depend on the shape and material of the barrel 402.
- the weight of the dart pin 400 may be 16g to 20g (for soft darts), or 20g to 50g (for hard darts).
- the weight of the dart pin 400 is merely exemplary, and various weights may be possible according to user preference and dart game rules.
- the barrel 402 may have various centers of gravity, and the trajectory when the dart pin 400 is projected may be different according to the position of the center of gravity of the barrel 402.
- the shaft 403 may have one end coupled with the other end of the barrel 402.
- the shaft 403 may connect the barrel 402 and the flight 404.
- the shaft 403 may have various lengths or materials, and may be an element for determining the center of gravity of the dart pin 400.
- the flight 404 forms the other end of the dart pin 400 and one end may be engaged with the other end of the shaft 403.
- the flight 404 may be related to the flight of the dart pin 400, and the flight trajectory of the projected dart pin 400 may vary according to the shape of the flight 404.
- the flight 404 may be made of various materials such as plastic and cloth.
- barrel 402 and shaft 403 may each comprise a groove or protrusion in the form of a female or male thread, such that the two components may be coupled as they rotate clockwise or counterclockwise.
- the components 401, 402, 403, 404 and 405 of the dart pin 400 may be connected to each other by various coupling and attachment methods such as injection molding and ultrasonic welding.
- the dart pin 400 may include a user identification module 405.
- the user identification module 405 may include short range communication modules such as Bluetooth, NFC, RFID, IC chip, and microchip.
- the user identification module 405 may be combined with at least one of the tip 401, the barrel 402, the shaft 403, and the flight 404 of the dart pin 400.
- the user identification module 405 may be attached to or inserted into the outer circumferential surface of the shaft 403.
- the shaft 403 may include an opening for forming a space for inserting the user identification module 403 into the inside.
- the user identification module 405 may be configured in an annular or circular shape, and may be attached to surround the outer circumferential surface of the shaft 403.
- the user identification module 405 may also function as a handle portion of the dart pin 400 that can provide a user with a good grip on the dart.
- the user identification module 405 may display a handle portion of the dart pin 400.
- the user identification module may be attached to the side of either the barrel 402 or the shaft 403 to indicate the handle portion of the dart pin 400.
- the user identification module 405 may include a shape detachable to the dart pin 400.
- the user identification module 405 may be attached to or removed from a portion of the flight 404 (eg, at the rear), thereby allowing a user to adjust the flight trajectory or center of gravity of the dart pin 400. You can allow it.
- the tip 401 of the dart pin 400 contacts the dart target of the dart game device the user information, the identification information of the dart pin 400 or the dart game device is transmitted to the dart game device through the user identification module 405.
- a unique number or the like may be passed.
- the user identification module 405 may have a pipe shape covering an outer periphery of the shaft 403 of the dart pin 400.
- the user identification module 405 is coupled to the shaft 403 of the dart pin 400, but the user identification module 405 is similar to the tip 401 of the dart pin 400, It may be coupled to barrel 402 and / or flight 404.
- a separate non-conductive material is formed on the outer circumferential surface of the barrel 402 in order to prevent interference of electromagnetic waves caused by the metal.
- a pipe or annular member of the member may be attached, and the user identification module 405 may be attached to the outer circumferential surface of the member.
- the user identification module 405 is coupled to surround the outer circumferential surface of a part of the component of the dart pin 400, and the outer circumferential surface of the combined user identification module 405 is further coupled in a form in which a separate cover is surrounded.
- the user identification module 405 may be protected from external shock.
- 4B illustratively illustrates the shape of a dart pin in accordance with another embodiment of the present invention.
- the user identification module 405 may be coupled to a component of the dart pin 400 (eg, the shaft 403), for example, coupled to a portion of the annular engagement.
- the user identification module 405 may be coupled to the dart pin 400 without a separate binding or the user identification module 405 may be connected to the dart pin 400 with various types of binding. ) May be combined. That is, various coupling methods between the dart pin 400 and the user identification module 405 may also exist.
- 4C illustratively illustrates the shape of a dart pin in accordance with another embodiment of the present invention.
- FIG. 4C illustratively shows that the user identification module 405 can be inserted into a portion of the dart pin 400.
- the user identification module 405 may be inserted in various ways inside the components 401, 402, 403, and 404 of the dart pin 400.
- the shaft 403 has an opening for forming a space for inserting the user identification module 403 into the inside. It may include.
- FIG. 4C only a portion of the user identification module 405 is shown to be inserted into the dart pin 400, but the entirety of the user identification module 405 is inserted into the dart pin 400 to externally identify the user identification module ( 405 may be configured to be invisible.
- the user identification module 405 shown in FIG. 4C may be inserted detachably into the shaft 403 of the dart pin 400.
- the user identification module 405 may be inserted in the space at the junction of the barrel 402 and the shaft 403 of the dart pin 400.
- the barrel 402 and shaft 403 are engaged, if the radius or diameter of one of the components of the barrel 402 or shaft 403 is made wider, then the user identification module 405 will be able to determine the radius or diameter.
- the thickness can be formed by the difference. Accordingly, as the user identification module 405 is fitted, the coupling between the barrel 402 and the shaft 403 may be secured.
- the barrel 402 and shaft 403 have been described, but the component (s) into which the user identification module 405 is inserted is not limited to these.
- the user identification module 405 may be coupled to a plurality of components of the dart pin 400. For example, if there is a first user identification module coupled to the barrel 402 and a second user identification module coupled to the shaft 403, according to the combination of components, ie, by barrel-shaft of the user, the match Records, speed information, user information, reward effects, and the like may be stored.
- FIG 5 illustrates operations performed between components in the dart game system 500 according to an embodiment of the present invention.
- the dart game system 500 may include a dart (pin) 501, a dart game device 502, and a dart game server 503.
- the identification information of the dart pin through the user identification module coupled with the dart pin 501 or User information may be passed to dart game device 502 (504).
- the user authentication unit of the dart game device 502 may be configured to enable short-range communication with the user identification module.
- the user identification module 405 of the dart pin 501 may be passive NFC (that is, a tag role), the dart game device The user authentication portion of 502 may include active NFC (ie, reader role).
- both the user identification module 405 and the user authenticator may operate in an active communication mode.
- the user authentication unit of the dart game device 502 and the user identification module 405 of the dart pin 501 may communicate by using a radio frequency (RF) field generated by themselves to allow P2P communication.
- RF radio frequency
- Such an NFC module may be operated, for example, at a frequency of 13.56 MHz, and a mode in which the NFC module may be operated may include a card mode (or a card emulation mode), a read / write mode, a P2P mode, and the like.
- the card emulation mode may be implemented in such a manner that, for example, the user identification module 405 is a passive tag and information stored in the user identification module 405 is transmitted to an active reader (eg, a user authenticator).
- the read / write mode may be implemented by the user identification module 405 reading passive tag information of the user authentication unit.
- the P2P mode refers to a manner in which both the user authenticator of the dart game apparatus 502 and the user identification module 405 of the dart pin 501 can actively communicate with each other.
- the user identification module 405 and the user authenticator are implemented via RFID technology
- these components may operate as RFID tags and / or RFID readers.
- RFID tags and RFID readers may be comprised of antennas and / or chips.
- the user identification module 405 may include an RFID tag
- the user authentication unit may include an RFID reader.
- RFID tags can be classified into passive, semi-passive, and active according to the power used. Passive means reading data and communicating with only the power of the reader. Semi-passive type uses its own power to read data because the tag has its own power, such as batteries, and uses the power of the reader for communication. The active type may refer to a case where the power of the tag is used to both read and communicate data.
- RFID tags and RFID readers can be equipped with Low-Frequency IDentification (LFID) (120-140Khz), High-Frequency IDentification (HFID) (13.56Mhz), and Ultra High-Frequency IDentification (UHFID) (868-956Mhz). Or the like.
- LFID Low-Frequency IDentification
- HFID High-Frequency IDentification
- UHFID Ultra High-Frequency IDentification
- the dart game apparatus 502 may recognize or store the identification information of the dart pin and / or the user information of the dart pin through the user authentication unit (505). In addition, the dart game device 502 compares the information recognized or stored through the dart pins with information in its own memory (for example, by comparing a unique number in the information, etc.) to extract user information or identification information matching the dart pins. Or search.
- the dart game device 502 may pass 506 the information delivered from the dart pins to the dart game server 503.
- the dart game server 503 may authenticate the user or the dart pin by searching for identification information of the user or the dart pin that matches the received information (507).
- the dart game server 503 may then transmit information about the authenticated user or dart pin to the dart game device 502.
- the information transmitted from the dart game server 503 to the dart game device 502 may include the user's authentication information, the user's identification information, the user's personal record, the tournament / time / place / game type record, the hit ratio, the user's dart It may include various statistical information, such as a game record for each pin, a reward effect, a record for each component or combination of components of the dart pin, and the speed of the dart pin.
- the reward effect may include rewards having various forms in the unit of dart pins.
- a reward may be outputting pre-stored images, audio and / or video on a per user basis (UX enhancement), providing additional scores for a particular user or dart pin (strength enhancement), a particular user or dart
- UX enhancement a per user basis
- Strength enhancement additional scores for a particular user or dart pin
- it may include providing a separate effect (providing a mission), allowing the use of certified dart pins only for a specific competition (using the entry fee of a competition), and the like.
- the dart game device 502 may then generate or output the reward effect based on the information received from the server 503.
- the operations of such server 503 may be implemented by dart game device 502 (eg, a controller and / or a memory).
- FIG. 5 The technical features shown in FIG. 5 are exemplary only, and similar operations may be implemented by additional components (eg, another dart game device or other type of server) in the dart game system 500.
- additional components eg, another dart game device or other type of server
- FIG. 6 shows a dart pin 601 and a dart game apparatus 100 according to an embodiment of the present invention.
- the user identification module included in the dart pin 601 and the user authentication unit 602 of the dart game device 100 may exchange data with each other through short-range communication. .
- the dart pin 601 is included in the dart pin 601.
- the identified identification information may be transferred to the dart game device 100.
- the dart game apparatus 100 may perform a login procedure for playing the dart game based on the transmitted identification information. That is, the login procedure may be implemented through short-range communication between the dart pin 601 and the user authentication unit 602 of the dart game apparatus 100 without a separate login procedure.
- a unique number may be assigned to each dart pin 601, and the unique number may be transmitted to the dart game device and the server, and the user number matching the unique number may be retrieved from the server to finally provide a more entertaining method.
- User recognition of can be implemented.
- user information may be input to the dart pin 601, and the input user information may be transferred to the dart game device to recognize the user in the dart game device.
- data, instructions, instructions, information, signals, bits, symbols, and chips may include voltages, currents, electromagnetic waves, magnetic fields or particles, optical fields. Or particles, or any combination thereof.
- the various embodiments presented herein may be embodied in a method, apparatus, or article of manufacture using standard programming and / or engineering techniques.
- article of manufacture includes a computer program, carrier, or media accessible from any computer-readable device.
- computer-readable media may include magnetic storage devices (eg, hard disks, floppy disks, magnetic strips, etc.), optical discs (eg, CDs, DVDs, etc.), smart cards, and flash memory. Devices, such as, but not limited to, EEPROM, cards, sticks, key drives, and the like.
- various storage media presented herein include one or more devices and / or other machine-readable media for storing information.
- machine-readable medium includes, but is not limited to, a wireless channel and various other media capable of storing, holding, and / or delivering instruction (s) and / or data.
- the present invention can be used for dart game devices, dart game methods, personal authentication, dart pins, dart game equipment, user authentication, and the like.
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Abstract
Description
Claims (12)
- 다트 핀으로서,상기 다트 핀의 일 단부를 형성하고 그리고 일 단부가 다트 게임 장치의 다트 타겟과 접촉할 수 있는 팁(tip);일 단부가 상기 팁의 다른 단부와 결합되어 다트 핀의 바디(body)를 형성하는 배럴(barrel);일 단부가 상기 배럴의 다른 단부와 결합되는 샤프트(shaft); 및상기 다트 핀의 다른 단부를 형성하고 그리고 일 단부가 상기 샤프트의 다른 단부와 결합되는 플라이트(flight);를 포함하며,여기서, 상기 팁, 배럴, 샤프트 및 플라이트 중 하나에 사용자 식별 모듈이 결합되는,다트 핀.
- 제 1 항에 있어서,상기 사용자 식별 모듈은,NFC 모듈, RFID 모듈 및 마이크로 칩 중 하나를 포함하는,다트 핀.
- 제 1 항에 있어서,상기 팁이 상기 다트 게임 장치의 다트 타겟과 접촉하는 경우, 상기 사용자 식별 모듈을 통하여 상기 다트 게임 장치로 상기 다트 핀의 사용자 정보가 전달되는,다트 핀.
- 제 1 항에 있어서,상기 사용자 식별 모듈은,상기 다트 게임 장치의 사용자 식별 모듈과 통신하여, 상기 다트 핀의 사용자 식별 모듈에 포함된 데이터를 상기 다트 게임 장치의 사용자 인식부로 전달하는,다트 핀.
- 제 1 항에 있어서,상기 사용자 식별 모듈은,상기 배럴 또는 샤프트 중 하나의 측면에 부착되어 상기 다트 핀의 손잡이 부분을 표시하는,다트 핀.
- 제 1 항에 있어서,상기 사용자 식별 모듈은 상기 샤프트 내부에 삽입되는,다트 핀.
- 제 1 항에 있어서,상기 사용자 식별 모듈은 고리 형상을 갖는 것을 특징으로 하는,다트 핀.
- 제 1 항에 있어서,상기 샤프트는 추가적으로,상기 사용자 식별 모듈을 내부로 삽입하기 위한 공간을 형성하기 위한 개구부를 포함하는,다트 핀.
- 다트 게임 장치로서,투사되는 다트 핀을 수용할 수 있는 다트 타겟;네트워크를 통하여 다트 게임 서버와 통신하기 위한 네트워크 연결부; 및상기 다트 핀과 결합된 사용자 식별 모듈과 통신하여 상기 다트 핀의 사용자 식별 모듈에 포함된 데이터를 수신하는 사용자 인식부;을 포함하는,다트 게임 장치.
- 제 9 항에 있어서,상기 다트 게임 장치의 사용자 인식부에서 수신된 데이터에 기초하여, 사전결정된 이미지 또는 동영상을 출력하는 출력부;를 더 포함하는,다트 게임 장치.
- 제 9 항에 있어서,상기 다트 게임 장치의 사용자 인식부에서 수신된 데이터에 기초하여, 상기 다트 핀 별 통계 데이터를 생성하는 제어부;를 더 포함하는,다트 게임 장치.
- 제 9 항에 있어서,상기 다트 게임 장치의 사용자 인식부에서 수신된 데이터에 기초하여, 추가적인 리워드를 제공할 것을 결정하는 제어부;를 더 포함하는,다트 게임 장치.
Priority Applications (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201580041714.XA CN106573167A (zh) | 2014-07-31 | 2015-07-30 | 用户识别飞镖 |
EP15827876.2A EP3175893A4 (en) | 2014-07-31 | 2015-07-30 | User identifying dart |
JP2017504183A JP6392973B2 (ja) | 2014-07-31 | 2015-07-30 | ユーザ識別ダーツピン |
US15/328,806 US20170211917A1 (en) | 2014-07-31 | 2015-07-30 | User identifiable dart pin |
MYPI2017700111A MY182982A (en) | 2014-07-31 | 2015-07-30 | User identifiable dart pin |
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KR10-2014-0098160 | 2014-07-31 | ||
KR1020140098160A KR101633664B1 (ko) | 2014-07-31 | 2014-07-31 | 사용자 식별 다트핀 |
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WO2016018112A1 true WO2016018112A1 (ko) | 2016-02-04 |
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PCT/KR2015/008017 WO2016018112A1 (ko) | 2014-07-31 | 2015-07-30 | 사용자 식별 다트핀 |
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US (1) | US20170211917A1 (ko) |
EP (1) | EP3175893A4 (ko) |
JP (1) | JP6392973B2 (ko) |
KR (1) | KR101633664B1 (ko) |
CN (1) | CN106573167A (ko) |
MY (1) | MY182982A (ko) |
WO (1) | WO2016018112A1 (ko) |
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JP6904834B2 (ja) * | 2017-07-27 | 2021-07-21 | 株式会社セガ | ダーツゲーム装置、ダーツ速度表示方法及びプログラム |
JP7007165B2 (ja) * | 2017-11-30 | 2022-01-24 | 株式会社セガ | ダーツゲーム装置、ダーツ不正判定方法及びプログラム |
TWI759190B (zh) * | 2021-04-29 | 2022-03-21 | 宋志雲 | 具識別能力之飛鏢設備 |
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- 2015-07-30 JP JP2017504183A patent/JP6392973B2/ja active Active
- 2015-07-30 MY MYPI2017700111A patent/MY182982A/en unknown
- 2015-07-30 US US15/328,806 patent/US20170211917A1/en not_active Abandoned
- 2015-07-30 EP EP15827876.2A patent/EP3175893A4/en not_active Withdrawn
- 2015-07-30 WO PCT/KR2015/008017 patent/WO2016018112A1/ko active Application Filing
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Also Published As
Publication number | Publication date |
---|---|
EP3175893A1 (en) | 2017-06-07 |
JP2017528183A (ja) | 2017-09-28 |
US20170211917A1 (en) | 2017-07-27 |
CN106573167A (zh) | 2017-04-19 |
KR101633664B1 (ko) | 2016-06-27 |
JP6392973B2 (ja) | 2018-09-19 |
EP3175893A4 (en) | 2018-03-21 |
MY182982A (en) | 2021-02-05 |
KR20160015645A (ko) | 2016-02-15 |
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