WO2016006832A1 - 다트 게임 대전 모드를 제공하는 방법, 장치 및 컴퓨터-판독가능 매체 - Google Patents
다트 게임 대전 모드를 제공하는 방법, 장치 및 컴퓨터-판독가능 매체 Download PDFInfo
- Publication number
- WO2016006832A1 WO2016006832A1 PCT/KR2015/005878 KR2015005878W WO2016006832A1 WO 2016006832 A1 WO2016006832 A1 WO 2016006832A1 KR 2015005878 W KR2015005878 W KR 2015005878W WO 2016006832 A1 WO2016006832 A1 WO 2016006832A1
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- WIPO (PCT)
- Prior art keywords
- dart game
- dart
- game
- player
- mode
- Prior art date
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Classifications
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J5/00—Target indicating systems; Target-hit or score detecting systems
- F41J5/04—Electric hit-indicating systems; Detecting hits by actuation of electric contacts or switches
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J3/00—Targets for arrows or darts, e.g. for sporting or amusement purposes
- F41J3/0009—Dartboards
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J3/00—Targets for arrows or darts, e.g. for sporting or amusement purposes
- F41J3/0009—Dartboards
- F41J3/0033—Dartboards for use with safety darts
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J5/00—Target indicating systems; Target-hit or score detecting systems
- F41J5/14—Apparatus for signalling hits or scores to the shooter, e.g. manually operated, or for communication between target and shooter; Apparatus for recording hits or scores
Definitions
- the present invention relates to a dart game device, and more particularly, to provide a user with a dart game match-up mode by teaming with a virtual player.
- a dart means a 'small arrow' and is a game in which a score is played by throwing an arrow-shaped dart at a centrifugal target with a number.
- the dart game has an advantage that anyone can enjoy it anytime and anywhere with an arrowhead-shaped dart and a dart target. Recently, by developing various game methods and arranging scoring methods, they have developed into a world-class leisure game.
- dart game devices may electrically detect a point where the dart target is hit, and automatically calculate and provide a score to the player.
- each player or two or more players team up to play a game, and the score is counted to determine whether the game is successful. Therefore, competition between individual or team players can be an important element of the game.
- the present invention is devised in response to the above-described background art, and provides a dart game match-up mode in a dart game apparatus.
- the present invention is to provide a player with a new entertainment aspect of the dart game by providing a dart game match-up mode.
- the present invention is to provide a player with a dart game match-up mode forming a team with a virtual dart game player.
- the present invention is to provide a player with a dart game match-up mode that can be played regardless of the number of people by providing a virtual dart game player to the player of the dart game match-up mode.
- the apparatus includes a control module for providing a dart game match-up mode between a plurality of teams each composed of at least one player, a transmitting / receiving module for transmitting and receiving data between teams located at a remote site, and a dart game video in the dart game match-up mode. It may include a display module for outputting.
- the dart game match-up mode may be a dart game match-up mode in which at least one of the players includes a virtual dart game player.
- the method includes the steps of including at least one virtual dart game player in a player of the dart game match-up mode, constructing a plurality of teams each composed of at least one or more players, dart game match-up mode between the plurality of teams. And a step of outputting the dart game image in the dart game match-up mode.
- a computer-readable medium stores instructions for causing a computer to provide a team dart game match-up mode in accordance with one embodiment of the present invention.
- the instructions include instructions for causing a computer to include at least one virtual dart game player among players in a dart game match-up mode, and for causing the computer to form a plurality of teams each of at least one player. Instructions, instructions for causing the computer to proceed with the dart game match-up mode between the plurality of teams, and instructions for causing the computer to output the dart game image in the dart game match-up mode.
- the present invention has been devised in response to the above-described background, and can provide a dart game match-up mode in the dart game apparatus.
- the present invention can provide a player with a new entertainment aspect of the dart game by providing a dart game match-up mode.
- the present invention can provide a player with a dart game match-up mode that forms a team with a virtual dart game player.
- the present invention can provide a player with a dart game match-up mode in which a virtual dart game player can be provided to a player in the dart game match-up mode and can be played regardless of the number of people.
- FIG. 1 is a block diagram of a dart game apparatus according to an embodiment of the present invention.
- Figure 2 shows a perspective view of the dart game device according to an embodiment of the present invention.
- FIG. 3 is a conceptual diagram of a dart game network including a plurality of dart game devices and servers according to an embodiment of the present invention.
- FIG. 4 illustrates a dart target associated with one embodiment of the present invention.
- FIG 5 illustrates a dart game image displayed on the display module according to an embodiment of the present invention.
- FIG. 6 illustrates a dart game image displayed on a display module according to another embodiment of the present invention.
- FIG. 7 illustrates a dart game image displayed on the display module according to another embodiment of the present invention.
- FIG. 8 illustrates a dart target for explaining a method of calculating a score in a dart game match-up mode according to one embodiment of the present invention.
- FIG 9 illustrates a method for providing a dart game match-up mode in accordance with one embodiment of the present invention.
- a component may be, but is not limited to being, a process running on a processor, a processor, an object, an thread of execution, a program, and / or a computer.
- an application running on a computing device and the computing device can be a component.
- One or more components can reside within a processor and / or thread of execution, and a component can be localized within one computer or distributed between two or more computers.
- these components can execute from various computer readable media having various data structures stored thereon.
- the components may for example be signals having one or more data packets (e.g., data from one component interacting with another component in a local system, distributed system, and / or data via a network such as the other system and the internet via signals and / or signals). May communicate via local and / or remote processes.
- data packets e.g., data from one component interacting with another component in a local system, distributed system, and / or data via a network such as the other system and the internet via signals and / or signals. May communicate via local and / or remote processes.
- the terms “dart” and “dart pin” can often be used interchangeably.
- the terms “player” and “user” as used herein may also be used interchangeably often.
- the terms “point” and “region” as used herein may also be used interchangeably often.
- FIG. 1 is a block diagram of a dart game apparatus according to an embodiment of the present invention.
- the dart game apparatus 100 may include a dart target 110, a sensing unit 120, a user input unit 130, an output unit 140, a camera unit 150, a communication module 160, and a user recognition unit 170. , Memory 180, control module 190, and the like.
- the components shown in FIG. 1 are not essential, so that a mobile terminal having more or fewer components may be implemented.
- the dart target 110 may include a score board in which a bull's eye is positioned at the center, and divided into concentric circles centering on the bull's eye and a straight line extending radially from the bull's eye, each of which has been given an individual score.
- a plurality of holes in which the tip of the dart may be inserted may be formed on the score board.
- the dart target 110 may include a display module 142 which will be described below to variably change the shape of the scored and scored regions of the dart target 110.
- the dart target 110 may include a light transmissive touch pad stacked on the display module 142 and have a form of a touch screen.
- the sensing unit 120 may detect a play of a dart game player performed on the dart target 110.
- the sensing unit 120 may sense a hit position of the dart pin to evaluate the play of the actual game player.
- the sensing unit 120 may detect which area of the dart target 110 the thrown dart hits with respect to the play in which the game player throws the dart.
- the sensing unit 120 may electrically convert the score corresponding to the area where the dart is inserted and transmit the converted score to the control module 190.
- the user input unit 130 receives a user input for controlling the dart game apparatus 100.
- the user input unit 130 may include a keypad, a dome switch, a touch pad (static pressure / capacitance), a jog wheel, a jog switch, and the like.
- the user input unit 130 may also include a camera 151,..., 153, a microphone, or the like.
- the user input unit 130 may also include a short range communication module (not shown).
- the user input unit 130 may include a short range communication module (not shown) of the communication module 160.
- the user input unit 130 may be configured to receive a user input input by an external console device.
- a short range communication technology Bluetooth, Radio Frequency Identification (RFID), Infrared Data Association (IrDA), Ultra Wideband (UWB), ZigBee, and the like may be used.
- the external console device when the user input unit 130 performs short range communication using infrared communication, the external console device may be an infrared remote controller.
- the external console device when the user input unit 130 performs short range communication using a Bluetooth function, the external console device may be a mobile device including a Bluetooth module.
- the mobile device including the Bluetooth module may be, for example, a smartphone including the Bluetooth module.
- the user may select a dart game method, the number of dart game players, a dart game play method, and the like through the user input unit 130.
- the user may select the number of dart game players, a dart game play method (zero one game, a cricket game, etc.), and a dart game method (one person play, network play, etc.) through the user input unit 130.
- the user may select a virtual dart game player through the user input unit 130.
- the user input unit 130 may receive a signal by detecting a user's key operation or a touch input, or may receive a voice or an operation through a camera or a microphone of the user, and convert the signal into an input signal. Can be. For this purpose, well-known speech recognition techniques or motion recognition techniques may be used.
- the output unit 140 is to generate an output related to sight, hearing, or tactile sense, and may include an audio output unit 141, a display 142, an illumination unit 143, and the like.
- the sound output module 141 may output audio data received from the communication module 160 or stored in the memory 180 in a game sound effect, a game operation guide, a game method description, and the like.
- the sound output module 141 may also output a sound signal related to a function (eg, game effect sound) performed in the dart game apparatus 100.
- the sound output module 141 may also output voices from game players or third parties using other dart game devices 200 (see FIG. 2) received via the communication module 160.
- the sound output module 141 may include a receiver, a speaker, a buzzer, and the like.
- the display module 142 displays (outputs) information processed in the dart game apparatus 100. For example, when the dart game apparatus 100 is in a game play manner guide mode, the display module 142 may output a selectable game play manner. When the dart game device 100 is in game play, the display module 142 captures a game player or a third party using another dart game device 200 (refer to FIG. 2) received through the communication module 160. One image can be output.
- the display module 142 may display a dart game image.
- the dart game image may include a dart game play image of a real person, a dart game play animation image of a character of a real person, a dart game play animation image of a virtual character, and an image in which a dart pin hits a dart target. It may include an image to display for each team.
- the display module 142 may include a plurality of monitors 142-1, 142-2, and 142-3.
- the first monitor outputs the dart game play image
- the second monitor outputs the dart game image correlated with the dart game play image output to the first monitor, or each monitor is respectively Dart game video can be output for each team.
- the plurality of monitors 142-1, 142-2, and 142-3 included in the display module 142 will be described later.
- the display module 142 includes a liquid crystal display (LCD), a thin film transistor-liquid crystal display (TFT LCD), an organic light-emitting diode (OLED), and a flexible display (flexible). and at least one of a 3D display.
- LCD liquid crystal display
- TFT LCD thin film transistor-liquid crystal display
- OLED organic light-emitting diode
- flexible display flexible display
- Some of these displays can be configured to be transparent or light transmissive so that they can be seen from the outside. This may be referred to as a transparent display.
- a representative example of the transparent display is TOLED (Transparant OLED).
- the display module 142 may include a plurality of monitors.
- a plurality of monitors may be spaced apart or integrally disposed on one surface, or may be disposed on different surfaces.
- the monitor 142 may include all of the monitor 142 disposed on the top of the dart target 110 and the monitor disposed on the bottom of the dart target 110, or one of the monitors 142. ) May be included.
- the position where the above-described monitor is arranged is an example, and the monitor may be arranged at various positions for design needs or visual effects.
- the touch sensor may be configured to convert a change in pressure applied to a specific portion of the display module 142 or capacitance generated at a specific portion of the display module 142 into an electrical input signal.
- the touch sensor may be configured to detect not only the position and area of the touch but also the pressure at the touch.
- the corresponding signal (s) is sent to the touch controller.
- the touch controller processes the signal (s) and then sends corresponding data to the control module 190.
- the control module 190 may know which area of the display 142 is touched.
- the lighting unit 143 outputs a signal for notifying occurrence of an event of the dart game device 100. Examples of events generated by the dart game device 100 include identification of a dart game player, hitting a dart, change of a dart game player, and end of the game.
- the lighting unit 143 may include a light emission diode (LED) to notify the user of an event through the blinking of the LED.
- LED light emission diode
- the LEDs may be disposed on the rear surface of the dart target 110 to blink along a flashing pattern stored in advance according to occurrence of an event.
- one or more LEDs may be assigned to each portion of the dart target 110.
- the assigned LEDs may be disposed on the rear surface of the dart target 110 and may be disposed in a direction facing the outside of the dart game apparatus 100.
- the LEDs irradiate light
- the light irradiated by the LEDs may pass through the dart target 110 made of a transparent or translucent material to deliver a visual output to the user.
- the light irradiated by the LED may deliver a visual output to the user through a gap existing in the dart target 110.
- the output unit 140 may output a signal for notifying occurrence of an event in a form other than a video signal or an audio signal, for example, vibration.
- the camera unit 150 includes a plurality of cameras 151,..., 153, and the image frames processed by the cameras 151,..., 153 are stored in the memory 180 or the communication module 160. It can be transmitted to the outside through. Two or more cameras 150 may be provided according to the use environment.
- At least some cameras of the camera unit 150 are arranged to shoot an image frame including the dart target 110, and some other cameras are arranged to shoot an image frame directly related to the game rules in dart game play.
- the camera may be arranged to shoot a throw-line for throwing darts, in order to shoot image frames directly related to the dart game rules.
- the plurality of cameras 151,..., 153 included in the camera unit 150 may be arranged such that at least some image frames are overlaid.
- the camera unit 150 When the camera unit 150 includes a single camera, the camera captures at least a portion of the dart target 110 and an image frame directly related to the game rule (eg, a throw-line in a dart game). It may be a panoramic camera which is arranged to shoot all.
- the game rule eg, a throw-line in a dart game. It may be a panoramic camera which is arranged to shoot all.
- the communication module 160 may include one or more modules that enable wireless communication between the dart game device 100 and the wired / wireless communication system or between the network in which the dart game device 100 and the dart game device 100 are located. Can be.
- the communication module 160 may include a wired / wireless internet module for network connection.
- Wireless Internet technologies may include Wireless LAN (Wi-Fi), Wireless Broadband (Wibro), World Interoperability for Microwave Access (Wimax), High Speed Downlink Packet Access (HSDPA), and the like.
- Wired Internet technologies may include Digital Subscriber Line (XDSL), Fibers to the home (FTTH), Power Line Communication (PLC), and the like.
- the communication module 160 may include a short range communication module to transmit and receive data to and from an electronic device including the short range communication module, which is located at a relatively short distance with the dart game device 100.
- a short range communication technology Bluetooth, Radio Frequency Identification (RFID), Infrared Data Association (IrDA), Ultra Wideband (UWB), ZigBee, and the like may be used.
- the communication module 160 may detect a connection state of a network and a transmission / reception speed of the network.
- the data received through the communication module 160 may be output through the output unit 140, stored through the memory 180, or transmitted to other electronic devices in the short range through the short range communication module.
- the dart game apparatus 100 may provide a dart game match-up mode including at least one or more players playing remotely through the communication module 160.
- the user recognition unit 170 recognizes unique information of a remote user by using radio waves by using a radio frequency identification (RFID) technology, which is a kind of the near field communication technology.
- RFID radio frequency identification
- a user may have a card with an RFID module, a mobile terminal, or a unique dart game device, for example, a personal dart device that he owns.
- the RFID module possessed by the user may record information (for example, a personal ID, an identification code, etc.) of the user registered in the database server (DB, see FIG. 2).
- the dart game apparatus 100 identifies the dart game player playing using the dart game apparatus 100 by identifying the RFID module possessed by the user, and identifies a database of the identified dart game player. You can update or accumulate new data.
- the user recognition unit 170 may include various technologies (for example, short-range communication technologies such as Bluetooth) that can transmit and receive unique information of the user in a contact / contactless manner.
- the user recognition unit 170 may include a biometric data identification module for identifying a user's biometric data (voice, fingerprint, face) in conjunction with a microphone, a touch pad, and a camera unit 150 of the user input unit 130. Can be.
- the memory 180 may store a program for the operation of the control module 190, and may temporarily store input / output data (eg, a phone book, a message, a still image, a video, etc.).
- the memory 180 may store data regarding vibration and sound of various patterns output when a touch input on the touch screen is performed.
- the memory 180 may be a flash memory type, a hard disk type, a multimedia card micro type, a card type memory (for example, SD or XD memory), RAM (Random Access Memory, RAM), Static Random Access Memory (SRAM), Read-Only Memory (ROM), Electrically Erasable Programmable Read-Only Memory (EEPROM), Programmable Read-Only Memory (PROM), Magnetic Memory, Magnetic It may include a storage medium of at least one type of disk, optical disk.
- the dart game apparatus 100 may operate in association with a web storage that performs a storage function of the memory 180 on the Internet.
- the memory 180 may store information related to a virtual dart game player.
- This information includes the rating (rank, level) information of the virtual dart game player, the dart game play video information, the propensity information of the virtual dart game player, the profile information of the virtual dart game player, and the hit ratio information of the virtual dart game player. This may be included.
- the above description is merely an example, and information necessary to implement a virtual dart game player may be stored in the memory 180.
- the propensity information of the virtual dart game player may refer to a player's way of playing a dart game such as "lack of back heart" and "weak weakness".
- “Lack of back feeling” may mean a case where the hit rate of the virtual dart game player is high at the beginning of the game and then decreases at the second half.
- the term “weak weakness” may refer to a case where the hit rate of the virtual dart game player is lowered at the moment of tension such as an inversion chance.
- the above-described propensity information of the virtual dart game player is merely an example, and may include a game play manner that the dart game player can see.
- the memory 180 may download and store information related to the virtual dart game player stored in the server.
- the dart game apparatus 100 may read information related to the virtual dart game player stored in the server.
- the controller 190 typically controls the overall operation of the dart game apparatus 100. For example, in the case of a dart game, the score detected by the sensing unit 120 is counted for each game participant, and the aggregated score is transmitted and received with another dart game apparatus 200 connected through a network, and the counting is performed. Record game wins / losses and scores according to the result.
- control module 190 may provide a dart game match-up mode between a plurality of teams each composed of at least one or more players.
- the dart game match-up mode may be a dart game mode including at least one virtual dart game player among players.
- the team is composed of at least one player, each team may include at least one virtual dart game player.
- control module 190 may calculate a score based at least in part on the hit position of the dart pin of the other team in the dart game match-up mode.
- control module 190 or the dart game server may select a virtual dart game player.
- the virtual dart game player may be selected randomly or based at least in part on the information of each team's dart game player.
- control module 190 may select a virtual dart game player through a user selection received through the user input unit 130.
- the control module may perform a pattern recognition process for recognizing a motion input or a handwriting input performed on the touch screen or a camera as a text or an image.
- the control module may perform speech recognition using a speech-to-text (STT) function that may recognize a voice input through the microphone as a text.
- STT speech-to-text
- Various embodiments described herein may be implemented in a recording medium readable by a computer or similar device using, for example, software, hardware or a combination thereof.
- the embodiments described herein include application specific integrated circuits (ASICs), digital signal processors (DSPs), digital signal processing devices (DSPDs), programmable logic devices (PLDs), field programmable gate arrays (FPGAs), and the like. It may be implemented using at least one of processors, controllers, micro-controllers, microprocessors, and electrical units for performing other functions. The described embodiments may be implemented by the control module 190 itself.
- ASICs application specific integrated circuits
- DSPs digital signal processors
- DSPDs digital signal processing devices
- PLDs programmable logic devices
- FPGAs field programmable gate arrays
- embodiments such as the procedures and functions described herein may be implemented as separate software modules.
- Each of the software modules may perform one or more functions and operations described herein.
- Software code may be implemented in software applications written in a suitable programming language. The software code may be stored in the memory 180 and executed by the control module 190.
- FIG. 2 is a perspective view of a dart game device according to an embodiment of the present invention.
- the dart game apparatus 100 may be formed by mounting the components shown in FIG. 1 in a housing H.
- the dart target 110, the display 142, the lighting unit 143, the sound output unit 141, the camera unit 150, and the user recognition unit 170 may be disposed in front of the dart game device 100. .
- the dart target 110 may be disposed such that the center of the dart target 110 is located at a position meeting the rules of the dart game (for example, 5 feet 8 inches in the vertical direction from the ground).
- the lighting units 143-1 and 143-2 may be disposed at various parts of the dart game device 100 to deliver a visual effect to the player of the dart game device 100.
- the lighting unit 143-1 may be disposed at a side surface of the dart target 110 to serve to illuminate the dart target 110.
- the lighting unit 143-1 may also output a preset lighting effect according to an event of the dart game.
- the lighting unit 143-1 may output lighting effects of various colors.
- the lighting unit 143-2 may extend in the vertical direction along the front protrusion of the housing H. Like the lighting unit 143-1, the lighting unit 143-2 may output a preset lighting effect according to an event of the dart game, and output lighting effects of various colors.
- the lighting unit 143-3 may be disposed at a side surface of the user recognition unit 170.
- the lighting unit 143-3 may output a preset lighting effect according to an event of the dart game, and may output lighting effects of various colors. In particular, the lighting unit 143-3 may output an lighting effect for an event related to the user recognition unit 170.
- the dart game apparatus 100 may be selectively connected to the dart game apparatus 100 and may include a dart plate P extending in the horizontal direction.
- the dart plate P may further include an illumination unit 143-4.
- the dart plate P may be integrally coupled with the dart game apparatus 100 or optionally detachable.
- the dart plate P When the dart plate P is integrally coupled or selectively attached to the dart game apparatus 100, the dart plate P may be electrically connected to the dart game apparatus 100. As shown in FIG. 2, the lighting unit 143-4 of the dart game apparatus 100 may be disposed along the outer side of the dart plate P. FIG. The dart plate P may extend at one end thereof to a place where the throw line should be located according to the distance of the throw line from the dart target according to the rules of the game. The lighting unit 143-4 may be disposed at a position corresponding to a throw line.
- the lighting unit may be disposed on the rear portion of the dart target 110 to irradiate the lighting effect toward the user.
- the lighting unit may include a combination of different lighting elements assigned according to each segment constituting the dart target.
- the housing H of the dart game apparatus 100 may include a display 142 arranged in a user direction.
- the display 142 displays information necessary for the user as the dart game progresses (for example, aggregated scores, information of players who are playing, scores required to clear the game, information of opponents who are not playing, and dart game images). Etc.) can be displayed.
- the display 142 may display a visual effect according to an event as the dart game progresses. For example, when the user hits a bull's eye at the center of the dart target 100 consecutively on three dart draw opportunities, the display 142 may display a pre-stored video corresponding to the corresponding event.
- the video may be stored in the memory 180 of the dart game apparatus 100 or may be received from a server through the communication module 160.
- the display 142 may interwork with the lighting units 143-1, 143-2, 143-3, and 143-4 and the sound output unit 140 to provide a user with visual and audio effects according to an event occurrence. have.
- the display 142, the lighting units 143-1, 143-2, 143-3, and 143-4 and the sound output unit 140 display lighting effects and display effects on the event. And sound effects can be output together.
- the display 142 is illustrated as being disposed at the bottom and the top of the dart target 110, but the numbers and the positions of the display 142 may be variously changed.
- the display module 142 may include a plurality of monitors 142-1, 142-2, and 142-3.
- the user input unit 130 may be configured in the form of a keypad button. However, as described above, the user input unit 130 may be configured in various ways including a touch screen. The user may operate a key button of the user input unit 130 to select a mode of a game to be played by him, a virtual dart game player to play as a team, and the like.
- the sound output unit 141 may also be disposed on the front surface of the housing H of the dart game apparatus 100 to output sound.
- the number and location of the sound output unit 141 may also be variously changed.
- the camera unit 150 may be mounted on an upper portion of the housing H of the dart game apparatus 100.
- the camera unit 150 may include one or more cameras 151, 152,... 153 capable of photographing the dart target 110 and the throw line.
- An image captured by the camera unit 150 may be transferred to the memory 180.
- only a part of the video photographed by the camera unit 150 may be finally stored in the memory 180 or transferred to a server (not shown) through the communication module 160.
- the user recognition unit 170 may be disposed on the front side of the housing H of the dart game apparatus 100 and may include a short range communication module.
- the user places the card for recognizing the user near the user recognition unit 170 to finish user authentication.
- the control module 190 or the dart game server may select the virtual dart game player based at least in part on the information of the authenticated player.
- the control module 190 may select a virtual dart game player having a game power equivalent to that of the player based on the ranking information of the authenticated player.
- the control module 190 may select a virtual dart game player capable of offsetting the difference in ability of the actual player of each team based on the information of the player of each team.
- FIG 3 is a conceptual diagram of a game network including a dart game device according to an embodiment of the present invention.
- the dart game apparatus 100 used by the first game player P1 may be configured with one or more servers (media server MS, relay server RS, dart game server) through a network. GS)).
- servers media server MS, relay server RS, dart game server
- the plurality of dart game players may enjoy the dart game in the same space at the same time by using the same first dart game apparatus 100.
- the second dart game player P2 remotely located with the first dart game player P1 wants to participate in the dart game using the second dart game device 100, one or more servers through the network.
- Media server MS, relay server (RS), dart game server (GS) Media server MS, relay server (RS), dart game server (GS)
- the first dart game device 100 and the second dart game device transmit or receive information through one or more servers (media server (MS), relay server (RS), dart game server (GS)), or play a dart game.
- Information may be directly transmitted and received between the devices 100 and 200.
- the dart game apparatus 100 or 200 may provide a dart game match-up mode including at least one player playing remotely through a communication module.
- the dart game is played at different times at the same time, where the two dart game players P1 and P2 play, or the two dart game players P1 and P2 play at different times at different times, and the play contents are stored in the DB server.
- DB may be stored in a way to win or lose or rank.
- the DB server may store information related to the virtual dart game player.
- information related to the virtual dart game player includes rating (rank, level) information of the virtual dart game player, dart game play video information, propensity information of the virtual dart game player, profile information of the virtual dart game player, and accuracy ratio of the virtual dart game player. This may be included.
- rating (rank, level) information of the virtual dart game player includes rating (rank, level) information of the virtual dart game player, dart game play video information, propensity information of the virtual dart game player, profile information of the virtual dart game player, and accuracy ratio of the virtual dart game player. This may be included.
- the above description is merely an example, and information necessary to implement a virtual dart game player may be stored in a DB server.
- the propensity information of the virtual dart game player may refer to a player's way of playing a dart game such as "lack of back heart" and "weak weakness".
- “Lack of back feeling” may mean a case where the hit rate of the virtual dart game player is high at the beginning of the game and then decreases at the second half.
- the term “weak weakness” may refer to a case where the hit rate of the virtual dart game player is lowered at the moment of tension such as an inversion chance.
- the above-described propensity information of the virtual dart game player is merely an example, and may include a game play manner that the dart game player can see.
- the media server MS may store dart game play videos of the dart game players P1 and P2 stored by using a camera or a microphone stored in the dart game devices 100 and 200.
- the media server MS may be included in the DB server DB.
- the relay server RS connects communication between the plurality of dart game devices 100 and 200.
- the relay server RS may form a communication network between a plurality of dart game apparatuses 100 and 200 located at a long distance to form a peer-to-peer (P2P) network.
- P2P peer-to-peer
- the game server GS exchanges information (score obtained by each game player, information for communication between each game player) between the dart game devices 100 and 200, or each dart game device 100 or 200. ) Can transmit an advantage or warning based on a game rule, or transmit and receive information necessary for the dart game and control the dart game devices 100 and 200.
- the dart game server GS may collect the scores of the dart games, the scores of the dart game players 100 and 200, and transmit them to the DB server.
- the dart game server GS may select a virtual dart game player to form a team with the player.
- the DB server may store personal information of each dart game player 100 and 200, game loss and ranking information, score information for each game, replay video for each game, and the like.
- the DB server may store the information separately for each user.
- the DB server may assign a unique code to each user, and manage user-specific information by using the unique code.
- the unique code may be stored in an RFID module (an RFID card or an RFID module stored in a mobile terminal) possessed by each user.
- the game devices 100 and 200 may identify each game player through the included user recognition unit 170.
- the DB server may also assign a unique code for identification to each of the dart game devices 100 and 200, and manage the dart game data for each identification code assigned to the dart game devices 100 and 200. .
- the game player may access the web server WS using a mobile (including an electronic device with a built-in mobile communication function such as a mobile terminal, a cellular phone, a PDA, a PDP; or the like) 300 or a PC 400.
- the web server WS may be connected to the mobiles 300 and 400 using the Internet or an intranet.
- the web server WS may also be connected to the dart game devices 100 and 200.
- the web server WS may be connected to a DB server DB to provide dart game data stored in the DB server to a dart game player.
- the dart game that may be executed by the dart game apparatus 100 according to an embodiment of the present invention includes a 01 game (zero one game), a cricket game, a count-up game, a match mode, and the like. It may include.
- the game is played by two teams (or two players) alternately drawing a dart to the dart target.
- One round includes three dart draws.
- the object of the game is to add up the scores of each round to a target score (a score of 100 or 1000 units, typically ending in 01, such as 301, 501, 701, 901, 1101, 1501 points, etc.).
- the target score and play round may be arbitrarily adjustable depending on the number of players participating.
- the cricket game throws three darts in the first round and performs the round.
- the double region and the triple region of the dart target may be calculated as 2 marks and 3 marks, respectively. If the cricket number is marked as the seriousness of the player, and the opponent of the player also marks the cricket number 3, the cricket number is closed and no more points can be added.
- the objective of the game may be set to either get a high score until the end of the rule round or close all cricket numbers and get a higher score than your opponent.
- a count-up game is a game in which you win if you score high in a round.
- various types of games may be played by the dart game device 100, and the play mode of the dart game device 100 is not limited by the above-described game method.
- the player's stats may be defined according to the game rules.
- Points Per Dart may be calculated by dividing the total score scored by the player by the number of dart draws in the 01 game.
- PPDs and MPRs can also be stored as the player's personal data, or as the player's stats.
- the average score of the player per game in the count up game, the record of the highest score of the player per game, and the like may also be stored as the player's stats.
- the dart game apparatus 100 may play a dart game and transmit a game record per player to the game server GS or the DB server DB according to the corresponding mode.
- the game server GS or DB server DB may calculate the player-specific PPD and / or MPR according to the game record and store it as the player's cumulative PPD and / or MPR stat.
- game server GS or DB server DB may individually store game records of players. For example, in a 01 game, a count-up game, or a cricket game that the player previously played, the player may record information about the segment portion of the dart hit by each dart draw.
- the game server GS or DB server DB may store cumulative (average) PPD and / or MPR data, highest PPD and / or MPR data of such players.
- the game server GS or DB server DB may be two servers that are physically separated.
- the game server GS and the DB server DB may be physically integrated as one server, and may be divided according to a role performed in the server.
- one server may perform both the game server GS and the DB server DB.
- the game server GS or DB server DB may store the player's personal stats, and may assign ratings (or ratings) to the player according to the stats.
- FIG. 4 illustrates a dart target associated with one embodiment of the present invention.
- the dart target 110 has a plurality of score areas.
- the plurality of score areas include a double bull 410 and a single bull 420 in the form of concentric circles according to the distance from the center of the dart target. Adjacent to it is a fan-shaped Small single 430, adjoining it a triple ring 440, adjoining it a large single 450; Adjacent to the double ring 460 and the outermost area 470 is located.
- the control module 190 of the dart game apparatus may provide a dart game match-up mode between a plurality of teams each composed of at least one player.
- the dart game match-up mode may be a dart game mode in which at least one of the players includes a virtual dart game player.
- Each team may also include at least one virtual dart game player.
- the virtual dart game player may mean a player controlled through artificial intelligence (AI).
- AI artificial intelligence
- the hit rate for the dart target of the virtual dart game player may vary depending on the level, random, or depending on the situation in which the virtual dart game player is located and / or the preset play tendency of the virtual dart game player. .
- the hit rate of the virtual dart game player may be concentric based on the triplet of 15 points.
- the probability of hitting 15 triples is high, and the probability of hitting adjacent score areas may be sharply lowered away from the triple score of 15 points.
- the lower level virtual dart game player is lower than the virtual dart game player with a high level of probability of hitting 15 triples, and the hit probability decreases slightly as the 15 points triple away. have.
- a low level virtual dart game player may have a lower probability of hitting 15 triples than a high level virtual dart game player.
- the dart game apparatus 100 may correct the level difference between the actual game dart game player and provide a more exciting dart game match-up mode.
- the foregoing description is merely an example and may include various methods of setting the hit ratio according to the level of the virtual dart game player.
- the virtual dart game player may randomly match the score area of the dart target 110. In this case, since the team dart game match-up mode is played by luck, the user can play more excitingly.
- the virtual dart game player may vary depending on the progress of the game and / or the preset play preference of the virtual dart game player. For example, suppose you hit 17 triples in the 01 game. In this case, a fictitious dart game player with a tendency to "tension" may be tense at a critical point where wins and losses are split in one throw, and the hit rate for 17 triples may drop dramatically. In addition, a virtual dart game player with a "lack of back feeling" tends to have a high hit rate at the beginning of a competitive dart game, and the hit rate may decrease as the player enters the second half.
- the accuracy rate of the virtual dart game player is based on the accuracy of the accuracy of the actual dart game player and / or the game rate. It may be configured to reflect the change.
- the dart game apparatus 100 may provide a more realistic virtual teammate to the player in the dart game match-up mode, and the dart game player may play the match-up dart game mode more realistically.
- the control module 190 may add the scores obtained by each player of each team to each team, and compare the team scores to determine the win or loss. Also.
- the control module 190 determines whether each team member has achieved the goal of the 01 game for each team, and compares the number of team members who have achieved the goal of the 01 game for each team to determine the win or loss. have.
- the control module 190 may compare the total scores obtained by team members according to each game mode for each team, or compare the number of team members who have achieved a goal of a specific game mode for each team to determine a win or a loss.
- control module 190 may determine whether to win or lose by comparing whether the sum of the scores of the players for each team reaches a specific score first.
- the above description is only an example, and may include an appropriate game method for distinguishing wins and loses for each team.
- control module 190 may calculate a score based at least in part on the hit position of the dart pin of the other team in the dart game match-up mode. For example, the control module 190 may give an additional score to the team of the player when the player hits the dart pin in the same position where the other team hit the dart pin.
- the above description is only an example and various score calculation methods may be used in team competition. This will be described in more detail below.
- FIG 5 illustrates a dart game image displayed on the display module according to an embodiment of the present invention.
- the dart game image may include at least one of a dart game play image of an existing person, a dart game play animation image of a character of an existing person, and a dart game play animation image of a virtual character.
- Real people may include entertainers, famous darts, famous athletes, celebrities and other real people.
- the real person may include a dart game player photographed with a camera.
- Characters of the real person may include a 3D rendered character or a 2D animated character of a celebrity, a famous dart player, a famous athlete, a celebrity and / or other real people.
- the virtual character may include an animal character such as Pororo, a character personified of an object, a virtual animal character, and all other characters created by creation.
- the above-described characters are only examples and may include all kinds of characters that can be displayed on the display.
- the dart game image may include a dart game play image of a real person, a character of a real person, and a virtual character.
- the real person, the character of the person and / or the virtual character are referred to as the dart game character 510.
- the display module 142 may include the monitor 142-1 to display the dart game character 510.
- the display module 142 may display a dart game play image of the dart game character 510 to give a sense of presence to a player in a dart game match-up mode teamed with a virtual dart game player. This allows the dart game player to play the dart game match-up mode with a sense of presence as if they are in the same space as the virtual dart game player.
- the dart game character 510 may take an action of playing a dart game.
- the dart game character 510 prepares to throw the dart pin, throws the dart pin, hits and stares the dart pin, fails to hit the dart pin, and wins and stares in the dart game match-up mode.
- the foregoing description is merely an example and may include various actions that may be taken while playing a dart game.
- the dart game character 510 is a dart game play recording image of the real person in the case of the real person, a game play animation of the character of the real person 3D rendered through motion recognition in the case of the character of the real person, and a real person drawn by a 2D animation method.
- the game play animation of the character, in the case of the virtual character can be expressed in the manner of the game animation of the virtual character drawn in the 3D rendered virtual character play animation, the 2D animation method.
- the above-described expression method is merely an example, and various expression methods capable of expressing the play of the dart game character 510 may be used.
- FIG. 6 illustrates a dart game image displayed on a display module according to another embodiment of the present invention.
- the display module 142 may display an image in which the dart pin hits the dart target for each team.
- the display module may display an image in which the dart pin hits the dart target for each team.
- the display module 142 may display an image in which the dart pins of all teams hit the dart target and display all the teams at the same time or in order of each team.
- the display module 142 may display the hit situation of the dart pin for all teams at the same time or for each team. Thus, the player can clearly see the current situation and score.
- the display module 142 may express the hit position of the dart pin for each team on the image of the dart target 110 for each team.
- the dart target 110 is displayed for each team, the dart pin 111 of the first team is marked as being hit by the dart target 110 of the first team, and the dart pin 112 of the second team is displayed. May be marked as hit on the dart target 110 of the second team.
- the display module 142 may display the dart pins 111 and 112 of each team on one dart target 110 by distinguishing colors or marking the names of the teams.
- the display module 142 may display the hit positions of the dart pins for each team at the same time or in order of each team.
- the above-described display method is only an example, and an appropriate method for displaying the hit situation of the dart pin of each team may be used.
- the display module 142 may include a plurality of monitors 142-1, 142-2, and 142-3.
- the dart game apparatus 100 may express the hit situation of the dart pin for each team on the plurality of monitors 142-1 and 142-2.
- the first monitor 142-1 displays the hit situation of the dart pin 111 of the first team
- the second monitor 142-2 displays the hit situation of the dart pin 112 of the second team. I can display it.
- the hit situation of the dart pin of each team may be displayed on the image of the dart target 110 for each team.
- the above-described display method is only an example, and an appropriate method for displaying the hit situation of the dart pin of each team may be used.
- the expression of the hit of the dart pin may be expressed in a manner in which the dart pin 111 is embedded in the dart target 110, or the hit point of the dart pin on the dart target 110 by a dot or the like.
- the dart game apparatus 100 may process the image photographing the dart target 110 by the camera 150 to recognize the dart pins 111 and 112 of each team. Can be.
- the photographed image processed image is a photographed image processed image so that only the dart pin 111 of the first team is visible in the photographed image, a photographed image imager processed so that only the dart pin 112 of the second team is visible in the photographed image It may include.
- the above-described image may be displayed in order for each team, or images of all teams may be simultaneously displayed.
- the display module 142 may display the captured image processed by each team.
- the above-described representation of the dart pin is merely an example, and an appropriate representation manner may be used in which the dart pin may indicate a position hit by the dart target.
- FIG. 7 illustrates a dart game image displayed on the display module according to another embodiment of the present invention.
- the display module 142 may include a plurality of monitors 142-1, 142-2, and 142-3.
- the first monitor 142-1 outputs the dart game play image
- the second monitor 142-2 is correlated with the dart game play image output to the first monitor.
- Dart game video can be output.
- the first monitor 142-1 outputs the dart game play image of the dart game character 510
- the second monitor 142-2 outputs the dart game play image of the dart game character. Correlated dart game images may be output.
- the second monitor may output an image in which the dart pin thrown by the dart game character hits the dart target 110.
- the dart game character 510 may throw the dart pin 111 horizontally of the dart game device 100.
- the dart game character 510 may be a second monitor positioned above the dart target 110 in the first monitor 142-1 positioned at the bottom of the dart target 110.
- the dart pin 111 may be thrown by the monitor 142-2.
- the dart pin 111 thrown by the dart game character 510 in the first monitor may be displayed to be correlated with each other by hitting the dart target 110 of the second monitor.
- the two images may be synchronized with each other to appear on the second monitor and hit the dart target 110 as soon as the dart pin thrown by the dart game character 510 on the first monitor disappears from the first monitor.
- the above-described expression method is merely an example, and various methods for expressing a dart game image using a plurality of monitors may be included in the present invention.
- the above-described arrangement of the monitor is merely an example and the monitor may be arranged in the dart game apparatus in various ways.
- FIG. 8 illustrates a dart target for explaining a method of calculating a score in a dart game match-up mode according to one embodiment of the present invention.
- control module 190 may calculate a score based at least in part on the hit position of the other team in the dart game match-up mode.
- the match mode is played by a plurality of teams throwing darts. Accordingly, the control module 190 may partially refer to the hit position of the dart pin of the other team when calculating the score.
- the control module 190 may give an additional score to the throwing. If the player's throw hits a position 820 where the opposing dart does not hit, the control module 190 may assign a general score.
- the control module 190 may not assign a score for the throw.
- These dead zones include small singles 430, triple rings 440 for the scoreboard of the opposing team darts, the scoreboard of the dart target 110 adjacent thereto, or the scores of the corresponding hit positions.
- the large single 450 and the doubling 460 may both be a dead zone. In the case of this game method, the dead zone increases as the game progresses, and the portion 820 where the dart pin of the opposing team who can obtain the score is not hit is reduced.
- the dart game apparatus 100 may provide a game mode of a plucking method of the dart target 110.
- the above-described game method is merely an example, and various methods for calculating a score based at least in part on the hit position of the dart pin of another team may be included in the present invention.
- control module 190 may calculate a score based at least in part on the previous hit position of the player's team. If the player's team hits the area 810 hit by the previous throwing opportunity, the control module 190 may assign additional points to the throwing.
- the above-described score calculation method is merely an example, and various methods for calculating a score based at least in part on a previous hit position of the dart pin may be included in the present invention.
- FIG 9 illustrates a method for providing a dart game match-up mode in accordance with one embodiment of the present invention.
- the method may be performed by, for example, a dart game device.
- the dart game device may manage a group of at least one dart game device, and may communicate with the dart game device and / or a server through a communication module.
- each step of the flowchart shown in FIG. 9 is not essential, and some steps may be omitted or added as necessary.
- the dart game apparatus 100 may include at least one virtual dart game player in the dart game match-up mode player (910).
- the virtual dart game player may be displayed as an image.
- the image of the virtual dart game player may include a recorded image of an existing person, an animation image of a character of an existing person, and an animation image of a virtual character.
- the dart game apparatus 100 may randomly select a virtual dart game player, select through a user selection of the dart game player, or select at least partially based on information of the dart game player of each team.
- the dart game apparatus 100 may form a plurality of teams each composed of at least one or more players (920).
- the dart game apparatus 100 may form a plurality of teams each composed of at least one player for a match.
- the player can be a real player or a virtual player.
- Each team may consist solely of real players, only virtual players, or virtual or real players.
- Each team may also include at least one virtual dart game player.
- the dart game apparatus 100 may proceed with a dart game match-up mode between a plurality of teams (930). As described above, the dart game apparatus 100 may provide a player with a game mode in which a plurality of teams compete with each other. As described above, the dart game match-up mode may be performed by comparing the total scores obtained by the team members for each team. In addition, when the dart game match-up mode is performed in a game mode that achieves a specific purpose, such as the dart game device 100 game mode 01, the team darts game match mode wins by comparing the number of team members who have achieved a specific purpose of the game. You can judge your hand.
- the above-described game mode is merely an example, and various game systems in which a plurality of teams compete to determine win or lose are included in the present invention.
- the dart game apparatus 100 may calculate a score based at least in part on the hit position of the dart pin of another team in the dart game match-up mode.
- the score calculation method is to provide an additional score if the dart pin hits the opposing team's hit position in the throwing opportunity of the player, or does not provide a score by setting the opposing team's hit position to the dead zone. Can be.
- the above-described score calculation method is merely an example, and various methods of calculating a score based at least in part on the hit position of the dart pin of the opposing team in the team competition may be used.
- the display module 142 of the dart game apparatus 100 may output a dart game image in the dart game match-up mode (940).
- the game may include at least one of a dart game play image of the real person, a dart game play animation image of the character of the real person, and a dart game play animation image of the virtual character.
- the dart game character 510 may express various motions.
- the display module 142 may display various images such as a dart game play recorded image of an existing person, an animation of a character of an existing person, and an animation image of a virtual character.
- the dart game image may include an image for displaying the image hit by the dart pin on the dart target for each team.
- the image may display a hit state of the dart pin for each team through the plurality of monitors 142-1, 142-2, and 142-3.
- the image may display a hit situation of the dart pin for each team by dividing one monitor.
- the image may display the hit situation of the dart pin for each team by dividing the dart pin by color or marker for each team on one dart target 110.
- the above-described display method is only an example, and an appropriate display method for displaying the hit situation of the dart pin for each team may be used.
- the display module 142 may include a plurality of monitors 142-1, 142-2, and 142-3.
- the dart game apparatus 100 may output a dart game image using a plurality of monitors.
- the first monitor 142-1 outputs a dart game play image
- the second monitor 142-2 interacts with the dart game play image output on the first monitor.
- the associated dart game image may be output.
- the correlated dart game image may include a dart target in which the dart game character 510 throws the dart pin and the thrown dart pin is displayed on the second monitor 142-2 in the first monitor 142-1. 110) can be expressed as hitting.
- data, instructions, instructions, information, signals, bits, symbols, and chips may include voltages, currents, electromagnetic waves, magnetic fields or particles, optical fields. Or particles, or any combination thereof.
- the various embodiments presented herein may be embodied in a method, apparatus, or article of manufacture using standard programming and / or engineering techniques.
- article of manufacture includes a computer program, carrier, or media accessible from any computer-readable device.
- computer-readable media may include magnetic storage devices (eg, hard disks, floppy disks, magnetic strips, etc.), optical discs (eg, CDs, DVDs, etc.), smart cards, and flash memory. Devices, such as, but not limited to, EEPROM, cards, sticks, key drives, and the like.
- various storage media presented herein include one or more devices and / or other machine-readable media for storing information.
- machine-readable medium includes, but is not limited to, a wireless channel and various other media capable of storing, holding, and / or delivering instruction (s) and / or data.
- the present invention can be used in digital devices, dart devices, dart game devices, entertainment devices, dart servers, and the like.
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Abstract
Description
Claims (11)
- 다트 게임 장치로서,각각 적어도 하나 이상의 플레이어로 구성된 복수의 팀(team)간의 다트 게임 대전 모드를 제공하는 제어 모듈; 및다트 게임 대전 모드에서 다트 게임 영상을 출력하는 디스플레이 모듈;을 포함하고,상기 다트 게임 대전 모드는 상기 플레이어 중 적어도 하나는 가상의 다트 게임 플레이어를 포함하는 다트 게임 대전 모드인,다트 게임 장치.
- 제 1 항에 있어서,상기 다트 게임 영상은,실존 인물의 다트 게임 플레이 영상, 실존 인물의 캐릭터의 다트 게임 플레이 애니메이션 영상, 가상의 캐릭터의 다트 게임 플레이 애니메이션 영상중 적어도 하나를 포함하는,다트 게임 장치.
- 제 1 항에 있어서,상기 다트 게임 영상은,다트 핀이 다트 타겟에 명중한 영상을 각 팀별로 표시하는 영상을 포함하는,다트 게임 장치.
- 제 1 항에 있어서,디스플레이 모듈은 복수의 모니터를 포함하며,제 1 모니터는 다트 게임 플레이 영상을 출력하고, 제 2 모니터는 제 1 모니터에 출력되는 다트 게임 플레이 영상과 상호 연관된 다트 게임 영상을 출력하는,다트 게임 장치.
- 제 1 항에 있어서,디스플레이 모듈은 복수의 모니터를 포함하며,각각의 모니터는 각각의 팀별로 다트 게임 영상을 출력하는,다트 게임 장치.
- 제 1 항에 있어서,상기 다트 게임 장치는원격지에 있는 다른 다트 게임 장치와 통신할 수 있는 통신 모듈;을 더 포함하여,상기 다트 게임 대전 모드는 상기 통신 모듈을 통해 원격지에서 플레이하는 적어도 하나의 플레이어를 포함하는 다트 게임 대전 모드인,다트 게임 장치.
- 제 1 항에 있어서,상기 팀(team)은 적어도 하나 이상의 플레이어로 구성되며, 각 팀은 적어도 하나 이상의 가상의 다트 게임 플레이어를 포함할 수 있는,다트 게임 장치.
- 제 7 항에 있어서,상기 가상의 다트 게임 플레이어는 랜덤(random)하게 선택되거나, 다트 게임 플레이어의 사용자 선택을 통해 선택되거나 또는 각 팀의 다트 게임 플레이어의 정보에 적어도 부분적으로 기초하여 선택되는,다트 게임 장치.
- 제 1 항에 있어서,상기 제어 모듈은다트 게임 대전 모드에서 다른 팀의 다트 핀의 명중 위치에 적어도 부분적으로 기초하여 점수를 계산하는,다트 게임 장치.
- 다트 게임 장치에서 팀 다트 게임 대전 모드를 제공하는 방법으로서,다트 게임 대전 모드의 플레이어에 적어도 하나의 가상의 다트 게임 플레이어를 포함하는 단계;각각 적어도 하나 이상의 플레이어로 구성된 복수의 팀(team)을 구성하는 단계;복수의 팀 간의 다트 게임 대전 모드를 진행하는 단계; 및다트 게임 대전 모드에서 다트 게임 영상을 출력하는 단계;를 포함하는,다트 게임 장치에서 팀 다트 게임 대전 모드를 제공하는 방법.
- 컴퓨터 판독 가능한 매체로서,상기 컴퓨터 판독 가능한 매체는, 컴퓨터로 하여금 팀 다트 게임 대전 모드를 제공하기 위한 이하의 명령들을 저장하며, 상기 명령들은:상기 컴퓨터로 하여금 다트 게임 대전 모드의 플레이어 중 적어도 하나의 가상의 다트 게임 플레이어를 포함하도록 하기 위한 명령;상기 컴퓨터로 하여금 각각 적어도 하나 이상의 플레이어로 구성된 복수의 팀(team)을 구성하도록 하기 위한 명령;상기 컴퓨터로 하여금 복수의 팀 간의 다트 게임 대전 모드를 진행하도록 하기 위한 명령; 및상기 컴퓨터로 하여금 다트 게임 대전 모드에서 다트 게임 영상을 출력하도록 하기 위한 명령;을 포함하는,컴퓨터 판독 가능한 매체.
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JP2016533268A JP6196378B2 (ja) | 2014-07-10 | 2015-06-11 | ダーツゲーム対戦モードを提供する方法、装置、およびコンピュータで読み取り可能な媒体 |
CN201580000271.XA CN106462912A (zh) | 2014-07-10 | 2015-06-11 | 用于提供飞镖游戏对战模式的方法、装置及其计算机可读介质 |
EP15736369.8A EP3156963A4 (en) | 2014-07-10 | 2015-06-11 | Method, apparatus and computer-readable medium for providing dart game match mode |
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KR1020140086608A KR20160007913A (ko) | 2014-07-10 | 2014-07-10 | 다트 게임 대전 모드를 제공하는 방법, 장치 및 컴퓨터-판독가능 매체 |
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KR101935890B1 (ko) * | 2017-02-02 | 2019-01-07 | 주식회사 홍인터내셔날 | 멀티미디어 정보를 제공하기 위한 다트 게임 장치 및 컴퓨터 판독 가능 매체에 저장된 컴퓨터 프로그램 |
KR101963769B1 (ko) * | 2017-10-17 | 2019-03-29 | 주식회사 홍인터내셔날 | 영상 조사부를 구비한 다트 게임 장치 및 다트 게임 시스템 |
CN107596691B (zh) * | 2017-10-17 | 2020-11-24 | 网易(杭州)网络有限公司 | 游戏战略交互方法及装置 |
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CN110898420A (zh) * | 2019-04-08 | 2020-03-24 | 北京爱镖体育文化有限公司 | 一种新型ai软式飞镖机 |
US20200376389A1 (en) * | 2019-05-30 | 2020-12-03 | Arachnid 360, LLC | Methods of matchmaking based on dynamic matchmaking parameters |
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JP2016533239A (ja) | 2016-10-27 |
EP3156963A1 (en) | 2017-04-19 |
JP6196378B2 (ja) | 2017-09-13 |
US20160290772A1 (en) | 2016-10-06 |
CN106462912A (zh) | 2017-02-22 |
KR20160007913A (ko) | 2016-01-21 |
EP3156963A4 (en) | 2018-03-21 |
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