WO2018143517A1 - 멀티미디어 정보를 제공하기 위한 다트 게임 장치 및 컴퓨터 판독 가능 매체에 저장된 컴퓨터 프로그램 - Google Patents
멀티미디어 정보를 제공하기 위한 다트 게임 장치 및 컴퓨터 판독 가능 매체에 저장된 컴퓨터 프로그램 Download PDFInfo
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- WO2018143517A1 WO2018143517A1 PCT/KR2017/005158 KR2017005158W WO2018143517A1 WO 2018143517 A1 WO2018143517 A1 WO 2018143517A1 KR 2017005158 W KR2017005158 W KR 2017005158W WO 2018143517 A1 WO2018143517 A1 WO 2018143517A1
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- WIPO (PCT)
- Prior art keywords
- player
- dart
- information
- score information
- score
- Prior art date
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Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/323—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the player is informed, e.g. advertisements, odds, instructions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3216—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
Definitions
- the present disclosure relates to a dart game, and more particularly, to a dart game device and a computer program for providing multimedia information.
- a dart means a 'small arrow'.
- a dart game has an arrowhead-shaped dart and a dart target that anyone, anytime, anywhere There is an advantage to enjoy without.
- dart game devices may electrically detect a point where the dart target is hit, and automatically calculate and provide a score to the user.
- the dart game has been developed into a world-class leisure through the development of various game methods and the standardization of the scoring method, and it is a situation that is easily enjoyed by young and old.
- the present invention has been made in view of the above, and is intended to increase the entertainment element of the dart game.
- the dart game device includes: a memory; A processor; A dart target capable of receiving a projected dart pin; A sensing unit sensing a hit position of the projected dart pin; A player input unit for receiving a player input; A player information obtaining unit obtaining player information from at least one of the player input unit and player identification means; A personalized multimedia information acquisition unit for acquiring personalized multimedia information of the player when the personalized multimedia information of the player is not stored in the memory; And an output unit configured to output personalized multimedia information of the player when a preset event occurs.
- the personalized multimedia information acquisition unit may further include personalized multimedia information included in the player information from the dart game server.
- the camera unit may further include a shooting module arranged to capture at least a portion of the dart game player, and the personalized multimedia information obtaining unit may include the personalized multimedia information of the player from the camera unit. Can be obtained.
- the output unit may output personalized multimedia guidance information generated to obtain personalized multimedia information of the player
- the personalized multimedia information acquisition unit may include a player input corresponding to the personalized multimedia guidance information. Obtain personalized multimedia information of the player based at least in part on.
- the personalized multimedia information acquisition unit may obtain personalized multimedia information of the player from a player device.
- the personalized multimedia information acquisition unit may include the dart game device, Bluetooth, Radio Frequency Identification (RFID), Infrared Data Association (IrDA), Ultra Wideband (UWB), ZigBee, Personalized multimedia information of the player may be acquired by transmitting and receiving information from the player device connected by a near field module including at least one of Near Field Communication (NFC) and Beacon.
- RFID Radio Frequency Identification
- IrDA Infrared Data Association
- UWB Ultra Wideband
- ZigBee ZigBee
- Personalized multimedia information of the player may be acquired by transmitting and receiving information from the player device connected by a near field module including at least one of Near Field Communication (NFC) and Beacon.
- NFC Near Field Communication
- the personalized multimedia information confirmation unit may further confirm whether or not the player information obtained from at least one of the player input unit and the player identification unit and the player information previously stored corresponding to the player are identical, and the obtained player When the information and the previously stored player information are the same, personalized multimedia information of the player stored in the memory may be searched corresponding to the player information.
- the player identification means may comprise a player identification module comprising at least one of a smart card and a dart pin and comprising one of an NFC module, an RFID module and a microchip.
- the personalized multimedia information may be stored in at least one of the player information and the memory based at least on a player input of the player.
- the preset event may include an event for receiving the player input, a dart game start approval event for allowing the player to play a dart game in the dart game device, an event for obtaining the player information, a preset event At least one of an event based at least in part on a score, a dart pin hit event, a dart game player change event, a dart game win decision event, a dart game end event, a player matching event, and a reward decision event for providing a reward can do.
- a computer program stored on a computer readable storage medium comprising encoded instructions in accordance with embodiments of the present disclosure.
- the computer program when executed by one or more processors of a computer system, causes the one or more processors to perform the following operations, the operations being: projected onto a dart target capable of accepting a projected dart pin. Detecting a hit location of the dart pin; Receiving a player input; Obtaining player information from at least one of a player input unit and player identification means; Confirming whether personalized multimedia information of the player is stored in a memory; Acquiring personalized multimedia information of the player when the personalized multimedia information of the player is not stored in the memory; And outputting personalized multimedia information of the player when a preset event occurs.
- a dart game apparatus comprising: a dart target capable of receiving a projected dart pin; A sensing unit sensing a hit position of the projected dart pin; Determine score information according to each of the one or more dart pins projected by the first player based on the information about the hit position received from the sensing unit, and project the respective score information of the determined first player to each dart pin.
- a control unit which determines whether to output in association with the information; And an output unit configured to output score information according to dart pin projection and result information of the comparison under control of the controller.
- the computer program when executed by one or more processors of a computer system, causes the one or more processors to perform the following operations, the operations being: projected onto a dart target capable of accepting a projected dart pin.
- Detecting a hit location of the dart pin Determining score information according to each of the one or more dart pins projected by the first player based on the information about the hit position; Determining to output each score information of the determined first player in response to each dart pin projection; Allowing dart pin projection of the second player when detecting that the round of the first player has ended; Determining score information according to each of the one or more dart pins projected by the second player; Comparing each score information of the determined second player with current score information of the first player; And determining whether to output the score information according to the current dart pin projection of the second player in association with the comparison result information based on the comparison result.
- a dart game method performed by a dart game device includes: detecting a hit position of a projected dart pin on a dart target capable of receiving the projected dart pin; Determining score information according to each of the one or more dart pins projected by the first player based on the information about the hit position; Determining to output each score information of the determined first player in response to each dart pin projection; Allowing dart pin projection of the second player when detecting that the round of the first player is over; Determining score information according to each of the one or more dart pins projected by the second player; Comparing each score information of the determined second player with current score information of the first player; And determining whether to output the score information according to the current dart pin projection of the second player in association with the comparison result information based on the result of the comparison.
- the dart game device includes: a dart target capable of receiving a projected dart pin; A sensing unit sensing a hit position of the projected dart pin; A controller configured to determine score information of two or more players and to compare score information of the two or more players based on the hit positions of the dart pins sensed by the sensing unit; And a first area displaying score information of a first player of the two or more players. A second area displaying score information of a second player of the two or more players; And a display unit configured to output an event effect determined based on a result of comparing the score information with each other.
- FIG. 1 is a conceptual diagram illustrating a dart game system according to embodiments of the present disclosure.
- FIG. 2 illustrates a block diagram of a dart game apparatus according to embodiments of the present disclosure.
- FIG 3 illustrates a perspective view of a dart game device according to embodiments of the present disclosure.
- FIG. 4 illustrates a flowchart of a dart game method according to embodiments of the present disclosure.
- FIG. 5 is an exemplary diagram of a method for receiving personalized multimedia information according to embodiments of the present disclosure.
- FIG. 6 is an exemplary diagram illustrating an example of personalized multimedia information that may be output from the dart game apparatus according to embodiments of the present disclosure.
- FIG. 7 is an exemplary diagram illustrating an example of personalized multimedia information that may be output from the dart game apparatus according to embodiments of the present disclosure.
- FIG. 8 is an exemplary diagram illustrating an example of personalized multimedia information that may be output from a dart game apparatus according to embodiments of the present disclosure.
- FIG. 9 is an exemplary diagram illustrating an example of personalized multimedia information that may be output from a dart game apparatus according to embodiments of the present disclosure.
- FIG. 10 is an exemplary diagram illustrating an example of a dart game method according to embodiments of the present disclosure.
- FIG. 11 illustratively illustrates the shape of a dart pin in accordance with embodiments of the present disclosure.
- FIG. 12 illustratively illustrates the shape of a dart pin in accordance with embodiments of the present disclosure.
- FIG. 13 illustrates a dart pin and a dart game device according to embodiments of the present disclosure.
- FIG. 14 is an exemplary diagram illustrating an event effect determined based on a result of comparing score information that may be output from a dart game apparatus according to embodiments of the present disclosure.
- FIG. 15 is an exemplary diagram illustrating an example of an UI of an event effect determined based on a result of comparing score information that may be output from a dart game apparatus according to embodiments of the present disclosure.
- a component may be, but is not limited to being, a process running on a processor, a processor, an object, an thread of execution, a program, and / or a computer.
- an application running on a computing device and the computing device can be a component.
- One or more components can reside within a processor and / or thread of execution, and a component can be localized within one computer or distributed between two or more computers.
- these components can execute from various computer readable media having various data structures stored thereon.
- the components may be local and local, for example, in accordance with a signal having one or more data packets (e.g., data transmitted from one component interacting with another component in a local system or distributed system over another system and a network such as the Internet). And / or communicate via remote processes.
- data packets e.g., data transmitted from one component interacting with another component in a local system or distributed system over another system and a network such as the Internet.
- FIG. 1 is a conceptual diagram illustrating a dart game system according to embodiments of the present disclosure.
- a dart game system for providing personalized multimedia information to a player may include a dart game device 100, a dart game server 200, and a player device 300.
- the dart game apparatus 100, the dart game server 200, and / or the player device 300 according to embodiments of the present disclosure may be connected through the communication network 40. Between components connected to the communication network 40, data may be transmitted and received through the communication network 40.
- the communication network 40 may include a wireless LAN (WLAN), Wi-Fi, WiBro, WiMAX, World Interoperability for Microwave Access (WMAX), and HSDPA (High Speed Downlink Packet Access). , IEEE 802.16, Long Term Evolution (LTE), and Wireless Mobile Broadband Service (WMBS). Local area communication technology according to embodiments of the present disclosure, Bluetooth, Radio Frequency Identification (RFID), Infrared Data Association (IrDA), UWB (Ultra Wideband), ZigBee (ZigBee), adjacent magnetic field communication (Near Field Communication; NFC) and the like. Wired communication technologies according to embodiments of the present disclosure may include USB communication, Ethernet, serial communication, optical / coaxial cable, and the like. It will be apparent to those skilled in the art that the above descriptions are merely exemplary descriptions according to the embodiments of the present disclosure, and the scope of the present disclosure is not limited thereto.
- the dart game apparatus 100 may provide personalized multimedia information to the player.
- the dart game apparatus 100 may be connected to the dart game server 200 and the communication network 40 to transmit and receive various information for providing personalized multimedia information according to the embodiments of the present disclosure.
- the term "personalized multimedia information” may include sound information and / or video information, which may be customized differently for each individual or player. According to embodiments of the present disclosure, when a preset event (for example, when the hit position of the dart pin is a double bull, a reversal or a tie is generated) occurs, the personalized multimedia information May be output.
- the personalized multimedia information as described above may be stored in at least one of the dart game device 100 and / or the dart game server 200 based on the player input of the player.
- the personal patent multimedia information may be information previously stored in the dart game apparatus or the dart game server.
- the dart game apparatus 100 may be connected to the dart game server 200 and / or the player device connected to the dart game apparatus 100 through the communication network 40.
- personal multimedia information of the player can be obtained from 300.
- the personalized multimedia information may be obtained by the camera unit of the dart game apparatus 100. This will be described later.
- the player device 300 may include a mobile phone, tablet, PC, notebook, PMP, MP3 player.
- Various types of terminals capable of transmitting and receiving information with the dart game apparatus 100 and / or the dart game server 200 according to the embodiments of the present disclosure may be included in the player device 300 within the scope of the present disclosure. Can be.
- the player's personalized multimedia information when the player's personalized multimedia information is not stored in the dart game apparatus 100 and / or the dart game server 200, inducing the player to receive the personalized multimedia information.
- the information may be presented to the dart game apparatus 100 and / or the player device 300.
- the dart game server 200 may be provided integrally with the dart game device 100.
- the dart game server 200 may be installed in the dart game device 100.
- the dart game system operator may select one of the plurality of dart game devices and set it as the main dart game device.
- One or more dart game devices except the main dart game device may be configured with one or more sub dart game devices to install the dart game server 200 inside the main dart game device.
- the main dart game apparatus may be connected to the dart game server installed therein through the communication network 40.
- the main dart game device and the one or more sub dart game devices may be connected through the communication network 40.
- the dart game server 200 may be located outside the dart game device 100 to communicate with other dart game devices.
- FIG. 1 is an exemplary diagram for describing a method for providing personalized multimedia information according to embodiments of the present disclosure, and the present disclosure is not limited thereto.
- FIG. 2 illustrates a block diagram of a dart game apparatus according to embodiments of the present disclosure.
- the dart game apparatus 100 may include a target 110, a sensing unit 120, a player input unit 130, an output unit 140, a camera unit 150, a network connection unit 160, The player information acquirer 170, the memory 180, and the controller 190 may be included.
- the components shown in FIG. 2 are not essential, such that the dart game apparatus 100 may have more components or fewer components.
- tissue target 110 As used herein, the terms “dart target 110”, “dart board 110”, “dart target 110” and “target 110” may often be used interchangeably.
- the target 110 may be scored for each zone according to the rules of the game corresponding to the dart game apparatus, so as to score the game participant's play.
- the target 110 is divided into a concentric circle centered on the bulls eye and a straight line extending radially from the bulls eye, each of which scores individually. It may mean a score board in which the regions to which the is assigned are present. A plurality of holes may be arranged on the score board to which the tip of the dart may be inserted.
- target 110 may include display 142, described below. Therefore, the shape of the score arrangement and the scores of the target 110 may be variably changed.
- the target 110 may include a light transmissive touch pad stacked on the display 142 to have a form of a touch screen.
- the sensing unit 120 may detect a play of a dart game player performed on the dart target 110.
- the sensing unit 120 may sense a hit position of the dart pin to evaluate the play of the actual game player.
- the sensing unit 120 may detect which area of the dart target 110 the thrown dart hits with respect to the play in which the game player throws the dart.
- the sensing unit 120 may electrically convert the score corresponding to the area where the dart is inserted and transmit the converted score to the control module 190.
- the player input unit 130 receives a user input for controlling the dart game apparatus 100.
- the player input unit 130 may include a keypad, a dome switch, a touch pad (static pressure / capacitance), a jog wheel, a jog switch, and the like.
- the player input unit 130 may also include a camera 151,..., 153, a microphone, or the like.
- the user may select a game mode, the number of game participants, a game play method, and the like through the player input unit 130.
- a game mode the number of game participants, a game play method, and the like through the player input unit 130.
- the user may select the number of players, a game play method (zero one game, cricket game, etc.), and a game mode (single player, network play, etc.) through the player input unit 130. .
- the player input unit 130 may receive a signal by detecting a user's key operation or a touch input, or may receive a voice or an operation through a user's camera 151, ..., 153 or a microphone and convert it into an input signal. Can be. To this end, well-known speech recognition techniques or motion recognition techniques may be used.
- the output unit 140 is to generate an output related to sight, hearing, or tactile sense, and may include an audio output module 141, a display 142, an illumination unit 143, and the like. Can be.
- the output unit 140 may output score information according to dart pin projection and result information of the comparison under the control of the controller.
- the sound output module 141 may output audio data received from the network connection unit 160 or stored in the memory 180 in a game sound effect, a game operation guide, a game method description, and the like.
- the sound output module 141 may also output a sound signal related to a function (eg, game effect sound) performed in the dart game apparatus 100.
- the sound output module 141 may also output a voice from a game participant or a third party using another dart game apparatus 200 (refer to FIG. 2) received through the network connection unit 160.
- the sound output module 141 may include a receiver, a speaker, a buzzer, and the like.
- the display 142 displays (outputs) information processed in the dart game apparatus 100. For example, when the dart game apparatus 100 is in a game play method guide mode, the display 142 may output a selectable game play method. When the dart game device 100 is in game play, the display 142 displays a score detected through the sensing unit 120 or a game using another dart game device received through the network connection unit 160. An image of a participant or a third party may be output.
- the display 142 may display personalized multimedia information (eg, sound and / or video) of the player according to embodiments of the present disclosure.
- personalized multimedia information may be multimedia information photographed directly from a player.
- the personalized multimedia information may be multimedia information selected from a player among a plurality of pre-generated multimedia information. If any number of multimedia information among a plurality of pre-generated multimedia information is selected from the player, personalized multimedia information of the player is generated through additional editing (effect sound, video effect, text insertion, etc.) for the selected multimedia. Can be.
- Personalized multimedia information as described above may be stored in at least one of the player information and the memory based at least on the player input of the player.
- the personalized multimedia information may include a bonus zone of a dart target, a character image of a player, information related to a character of a player, an image related to a reward provided to a player character, an image based on dart game data, and a mobile device. It may include an image related to an event in the game that can be executed on the terminal.
- the personalized multimedia information may include an image in which a character selected by a player appears and yells a double bull.
- Personalized multimedia information may be set to a time range (for example, between 0.8 seconds and 1.2 seconds) that does not significantly affect the running time of the dart game.
- the display time of the display 142 of the personalized multimedia information may be set to a time range (for example, between 0.8 seconds and 1.2 seconds) that does not significantly affect the dart game progress time.
- the personalized multimedia information as described above may be displayed on the display 142 when a preset event occurs.
- the preset event may be at least partially based on an event for receiving the player input, a dart game start approval event for allowing the player to play a dart game in the dart game device, an event for obtaining the player information, and a preset score.
- At least one of the following events a dart pin hit event, a dart game player change event, a dart game win event, a dart game end event, a reversal event, a tie event, a player matching event, and a reward decision event for providing a reward It may include, the scope of the present disclosure is not limited thereto.
- the player may determine a preset event (eg, before the start of a dart game). For example, the player may define a case in which the dart pin projected by the player hits the triple 14 area as a preset event. Alternatively, the player may define a case where the opponent player who performs the dart game together misses the dart pin as a preset event.
- the method of determining a preset event by the player may be the same as the method of inputting personalized multimedia information by the player.
- the predetermined event determined by the player may be stored and / or managed together with the player's personalized multimedia information.
- Personalized multimedia information may be displayed on the display 142 at the same time as the dart pin projected from the player arrives at the dart target 110.
- the personalized multimedia information may be displayed on the display 142 after a preset time elapses.
- Personalized multimedia information may be displayed on the display 142 when receiving a player input from a player.
- the personalized multimedia information may be displayed on the display unit 142.
- the player identification means e.g., smart card
- the display unit 142 is displayed.
- Personalized multimedia information of the player may be displayed.
- the display 142 displays the above information.
- Personalized multimedia information of the player can be displayed.
- the display 142 may output an event effect that is determined based on a result of comparing the score information with each other.
- the personalized multimedia information as described above may be configured as different information for each of the predetermined events. For example, when the hit position of the dart pin projected by the player corresponds to the triple region and when the hit position of the dart pin projected by the player corresponds to the double region, different personalized multimedia information is displayed on the display 142. Can be. In addition, the display time of the personalized multimedia information may also be set differently according to the type of event. In addition, the dart game apparatus 100 may display different personalized multimedia information when the dart game start approval information is received and when the player is determined to receive a predetermined reward.
- the personalized multimedia information may include an image related to the dart game play of the dart game player (for example, an image photographed by the dart game player, an image photographed by the dart pin projected by the dart game player, etc.). ) May be included. Such images may be determined based on input from a dart game player (eg, a selection input for any of a plurality of images, etc.).
- An editing layout may be provided so that the personalized multimedia information as described above may be edited according to the taste of the dart game player.
- Such an editing layout may be output on the display 142 of the dart game apparatus 100.
- the editing layout may be operated according to a user input input to the player input unit 130.
- the output unit 140 may output personalized multimedia guidance information generated to obtain personalized multimedia information of the player.
- display 142 may display guide information for causing the player to generate personalized multimedia information
- sound output module 141 may guide the player to generate personalized multimedia information. You can also output information.
- the personalized multimedia induction information may include at least one of information for notifying the player that the personalized multimedia information does not exist and information for generating personalized multimedia information. It does not limit the scope of rights.
- the personalized multimedia guidance information according to the embodiments of the present disclosure may include information for presenting a type of character selectable by the player for generating the personalized multimedia information and receiving a player input thereto. Can be.
- the personalized multimedia guidance information according to the embodiments of the present disclosure may present guide information on the operation of the camera unit in order to receive the personalized multimedia information of the player.
- the guide information about how many seconds the camera unit will photograph the player may be an example of personalized multimedia guide information.
- the information suggesting the player to take any pose during the operation of the camera unit may be another example of the personalized multimedia guidance information.
- the display 142 may be a liquid crystal display (LCD), a thin film transistor-liquid crystal display (TFT LCD), an organic light-emitting diode, OLED), a flexible display, and a 3D display.
- LCD liquid crystal display
- TFT LCD thin film transistor-liquid crystal display
- OLED organic light-emitting diode
- a flexible display and a 3D display.
- Some of these displays can be configured to be transparent or light transmissive so that they can be seen from the outside. This may be referred to as a transparent display.
- a representative example of the transparent display is TOLED (Transparant OLED).
- the display 142 may include both the display 142 disposed on the top of the target 110 and the display disposed on the bottom of the target 110, or the display 142 of one of them. It may include.
- the position where the aforementioned display is arranged is an example, and the display may be arranged at various positions for design needs or visual effects.
- the touch sensor may be configured to convert a change in pressure applied to a specific portion of the display 142 or capacitance generated at a specific portion of the display 142 into an electrical input signal.
- the touch sensor may be configured to detect not only the position and area of the touch but also the pressure at the touch. If there is a touch input to the touch sensor, the corresponding signal (s) is sent to the touch controller. The touch controller processes the signal (s) and then transmits the corresponding data to the controller 190. As a result, the controller 190 may determine which area of the display 142 is touched.
- the lighting unit 143 outputs a signal for notifying occurrence of an event of the dart game apparatus 100.
- events generated by the dart game apparatus 100 include a dart hit, a change of a game participant, a determination of whether or not to play a dart game, and an end of a game.
- the lighting unit 143 may output a signal for notifying the occurrence of an event by vibration, in addition to a video signal or an audio signal.
- the lighting unit 143 may include a light emission diode (LED) to notify the user of an event through the blinking of the LED.
- the LEDs may be disposed on the rear surface of the dart target 110 to blink along a flashing pattern stored in advance according to occurrence of an event.
- one or more LEDs may be assigned to each portion of the dart target 110.
- the assigned LEDs may be disposed on the rear surface of the dart target 110 and may be disposed in a direction facing the outside of the dart game apparatus 100.
- the LEDs irradiate light
- the light irradiated by the LEDs may pass through the dart target 110 made of a transparent or translucent material to deliver a visual output to the user.
- the light irradiated by the LED may deliver a visual output to the user through a gap existing in the dart target 110.
- Personalized multimedia information may further include information for controlling the lighting unit 143.
- the lighting unit 143 may light up the predetermined lighting when the inversion occurs. Therefore, it is possible to provide maximized entertainment elements to dart game players.
- the output unit 140 may output a signal for notifying occurrence of an event in a form other than a video signal or an audio signal, for example, vibration.
- the camera unit 150 includes a plurality of cameras 151,..., 153, so that the image frames processed by the cameras 151,..., 153 are memory 180. It may be stored in or transmitted to the outside through the network connection unit 160.
- the camera unit 150 may be configured as one camera or two or more cameras according to a usage environment. Camera unit 150 is reversed
- the camera unit 150 may be arranged to photograph at least two or more points of the movement path of the dart pin.
- the camera unit 150 may include a plurality of cameras, each of which may be arranged to photograph the corresponding point (s) respectively.
- the speed of the dart pin can be measured using the plurality of cameras. Information about the measured speed may be transmitted to the controller 190 or the memory 180.
- At least some cameras of the camera unit 150 are arranged to shoot an image frame including the dart target 110, and some other cameras are directly related to game rules in dart game play. It may be arranged to photograph an image frame to be taken. For example, the camera may be arranged to photograph a throw-line that throws darts in order to photograph image frames directly related to the dart game rules.
- the plurality of cameras 151,..., 153 included in the camera unit 150 may be arranged such that at least some image frames are overlaid.
- the camera unit 150 includes one camera, the camera includes at least a portion of the dart target 110 and an image frame (eg, a dart directly related to the game rule). It may be a panoramic camera arranged to capture all the throw-in in the game.
- the camera unit 150 may be arranged to photograph a portion of the throw line and / or the player together with at least two or more points of the movement path of the dart pin.
- the camera unit 150 may be arranged to photograph at least a portion of the dart target 110 together with at least two or more points of the movement path of the dart pin.
- the camera unit 150 may perform the above-mentioned shooting through one camera or may perform the above-mentioned shooting through a plurality of cameras.
- the number, arrangement and angle direction of the camera in the dart game apparatus 100 may be changed based on the dart game mode, the characteristics and size of the dart game apparatus, the user setting, and the user information. For example, only one camera may be arranged to photograph all moving regions of the dart pin.
- the camera unit 150 includes a single camera, the camera captures at least a portion of the dart target 110 and an image frame directly related to the game rule (eg, a throw-line in a dart game). It may be a panoramic camera which is arranged to shoot all.
- the camera unit 150 may be arranged to photograph at least a portion of a player using the dart game apparatus 100.
- at least a part of the player taken from the camera unit 150 may be utilized as personalized multimedia information according to embodiments of the present disclosure.
- the image captured by the camera unit 150 may be set as personalized multimedia information for use as a play image and / or personalized multimedia information of the dart game player.
- the dart game apparatus 100 may maximize the entertainment aspect of the dart game by efficiently using one or more cameras.
- an image photographed by the camera unit 150 during a time point at which reversal or tie is generated may be transmitted to the output unit by control to the controller and output.
- the network connection unit 160 may include one or more modules that enable wireless communication between the dart game device 100 and the wired / wireless communication system or between the network where the dart game device 100 and the dart game device 100 are located. Can be.
- the network connection unit 160 may include a wired / wireless internet module for network connection.
- Wireless Internet technologies may include Wireless LAN (Wi-Fi), Wireless Broadband (Wibro), World Interoperability for Microwave Access (Wimax), High Speed Downlink Packet Access (HSDPA), and the like.
- Wired Internet technologies may include Digital Subscriber Line (XDSL), Fibers to the home (FTTH), Power Line Communication (PLC), and the like.
- the network connection unit 160 may include a short range communication module to transmit and receive data to and from an electronic device including the short range communication module and located at a relatively short distance with the dart game device 100.
- a short range communication technology Bluetooth, Radio Frequency Identification (RFID), Infrared Data Association (IrDA), Ultra Wideband (UWB), ZigBee, and the like may be used.
- the network connection unit 160 may detect a connection state of a network and a transmission / reception speed of the network.
- the data received through the network connection unit 160 may be output through the output unit 140, stored through the memory 180, or transmitted to other electronic devices in a short range through a short range communication module.
- the player information acquisition unit 170 recognizes unique information of a remote user using radio waves by using a radio frequency identification (RFID) technology.
- RFID radio frequency identification
- a user may have a card with an RFID module, a mobile terminal, or a proprietary gaming device (e.g., a personal dart device (e.g., a dart pin) owned by him). have.
- the RFID module possessed by the user may record information (for example, a personal ID, an identification code, etc.) of the user registered in the database server (DB, see FIG. 2).
- the dart game device 100 identifies the RFID participant possessed by the user, thereby identifying a game participant playing using the dart game device 100 and updating the database for the identified game participant. New data can be accumulated.
- the player information acquirer 170 may be integrated into the player input unit 130.
- the player information acquisition unit 170 may include various technologies (for example, short-range communication technologies such as Bluetooth) that can transmit and receive unique information of a user in a contact / contactless manner.
- the player information acquisition unit 170 may include a biometric data identification module that identifies a user's biometric data (voice, fingerprint, face) in conjunction with a microphone, a touch pad, and a camera unit 150 of the player input unit 130. can do.
- the player information acquisition unit 170 may recognize a player based on at least one of an e-mail account, an SNS account, a mobile messenger account, a player ID, and identification information of the player. .
- the memory 180 may store a program for the operation of the controller 190 and temporarily store input / output data (eg, a phone book, a message, a still image, a video, etc.). You can also save.
- the memory 180 may store data regarding vibration and sound of various patterns output when a touch input on the touch screen is performed.
- Memory 180 may be a flash memory type, a hard disk type, a multimedia card micro type, a card type memory (for example, SD or XD memory, etc.), Random Access Memory (RAM), Static Random Access Memory (SRAM), Read-Only Memory (ROM), Electrically Erasable Programmable Read-Only Memory (EEPROM), Programmable Read- Only memory), magnetic memory, magnetic disk, optical disk may include at least one type of storage medium.
- the dart game apparatus 100 may operate in association with a web storage that performs a storage function of the memory 180 on the Internet.
- the memory 180 may store personalized multimedia information of the player. Such personalized multimedia information may be stored corresponding to the player information.
- the memory 180 may preset and store event information for outputting personalized multimedia information.
- the event for outputting the personalized multimedia information may be determined from the player and / or the operator of the dart game apparatus 100 or may be arbitrarily set by the dart game server 200.
- the above description is merely an exemplary description according to embodiments of the present disclosure, and the scope of the present disclosure is not limited thereto.
- the memory 180 may store at least a portion of the imaging data photographing at least two or more points of the movement path of the dart pin.
- the memory 180 may store user information or identification information of the dart pin according to the user identification module coupled to the dart pin.
- the memory 180 may delete the photographing data which is not loaded by another component such as the controller 190 or the like from the stored photographing data after a predetermined time.
- the information that may be stored in the memory 180 may include: a user's personal record competition / time / place / game type record, the user's dart pin game record, the user's pin-barrel combination game record (If the pin and barrel are given separate recognition means and identification numbers), the user's use of each dart pin, speed / match record information, and the like.
- the dart game that may be executed by the dart game device 100 according to the embodiments of the present disclosure may include a 01 game (zero one game), a cricket game, a count up game, a competitive mode, and the like. It may include.
- the game is played by two teams (or two players) alternately throwing darts to the dart target one round.
- One round includes three dart draws.
- the goal of the game is to add up the scores for each round to reach the target scores (100, 1000 units of points, usually ending with 01, such as 301, 501, 701, 901, 1101, 1501, etc.).
- the target score and play round may be arbitrarily adjustable depending on the number of players participating.
- the cricket game throws three darts in the first round and performs the round.
- the double region and the triple region of the dart target may be calculated as 2 marks and 3 marks, respectively. If the cricket number is marked as the seriousness of the player, and the opponent of the player also marks the cricket number 3, the cricket number is closed and no more points can be added.
- the objective of the game may be set to either get a high score until the end of the rule round or close all cricket numbers and get a higher score than your opponent.
- a count-up game is a game in which you win if you score high in a round.
- various types of games may be played by the dart game device 100, and the play mode of the dart game device 100 is not limited by the above-described game method.
- an additional game mode in various ways may be generated.
- a game scheme may be created in which an additional point is provided to a user who draws a dart pin at a speed value that most closely matches the predetermined speed value.
- the average speed of the dart pins of the prominent dart game players is calculated and stored in advance. By outputting the data, the entertainment aspect of the dart game can be further enhanced.
- the player's stats may be defined according to a corresponding game rule.
- Points Per Dart may be calculated by dividing the total score scored by the player by the number of dart draws in the 01 game.
- PPDs and MPRs may be stored as player's personal data or identification data, or as the player's stats.
- the average score of the player per game in the count up game, the record of the highest score of the player per game, and the like may also be stored as the player's stats.
- the dart game apparatus 100 may play a dart game and transmit a game record per player to the dart game server 200 and / or the player device 300 according to the corresponding mode.
- the dart game server 200 may calculate a player-specific PPD and / or MPR according to the corresponding game record, and store it as the player's cumulative PPD and / or MPR stat.
- the dart game server 200 may individually store a game record of a player. For example, in a 01 game, a count-up game, or a cricket game that the player previously played, the player may record information about the segment portion of the dart hit by each dart draw.
- the game server GS or DB server DB may store cumulative (average) PPD and / or MPR data, highest PPD and / or MPR data of such players.
- the dart game server 200 as described above may store the individual stats of the player, and may give the player a rating (or class) according to the corresponding stat. Ratings and / or ratings (classes) that may be awarded to players in accordance with the PPD and / or MPR may be stored as personal data or personally identifiable information.
- the controller 190 typically controls the overall operation of the dart game apparatus 100. For example, in the case of a dart game, the score detected by the sensing unit 120 is counted for each game participant, and the aggregated score is transmitted and received with another dart game apparatus 200 connected through a network, and the counting is performed. Record game wins / losses and scores according to the result.
- the controller 190 determines score information according to each of the one or more dart pins projected by the first player based on the information about the hit position received from the sensing unit, and determines the score information of each of the determined first players.
- the score information may include at least one of Point Per Dart (PPD) information, Mark Per Round (MPR) information, score information corresponding to an area allocated to the dart target, and player level information.
- PPD Point Per Dart
- MPR Mark Per Round
- the score information includes score information that rises or falls according to the dart pin projection in the count-up game when the dart game played by the players is a count-up game, and / or the players If the dart game to be played is a cricket game, information on whether the opponent player's area is blocked according to the dart pin projection in the cricket game and score information which is increased according to the dart pin projection in the cricket game are included. can do.
- the comparison result information may include multimedia information indicating an inversion or a tie previously stored in the dart game apparatus.
- the comparison result information, the image information or the image information indicating the inversion previously stored in the dart game device may include player personalized multimedia information received from the players and stored in the dart game device.
- the comparison result information is output simultaneously with the score information of the second player, and the position at which the comparison result information is output may be associated with a position at which the score information of the second player is output.
- the controller 190 may perform a pattern recognition process for recognizing an operation input or a writing input performed on the touch screen or a camera as a text or an image.
- the controller may perform speech recognition using a speech-to-text (STT) function for recognizing a voice input through the microphone as a text.
- STT speech-to-text
- the controller 190 may generate statistical data for each dart pin based on data received from a user recognition unit of the dart game device.
- the controller 190 may determine to provide an additional reward based on data received by the user recognition unit of the dart game device.
- the controller 190 when detecting that the capacity of the memory is exceeded, may allow the image to be deleted in the oldest image order among the photographing data stored in the memory 180. In addition, the controller 190 may control the memory 180 to delete the unloaded photographing data after a specific time period.
- the controller 190 compares the determined score information of each of the second players with the current score information of the first player so that the score information according to the current dart pin projection of the second player is current score information of the first player. If it is determined that the reversed, it may be determined to output the score information according to the current dart pin projection of the second player with the comparison result information indicating the reverse.
- the comparison result information may include multimedia information indicating an inversion or a tie previously stored in the dart game apparatus, and the comparison result information may include image information or video information indicating an inversion previously stored in the dart game apparatus. It may include player personalized multimedia information received from players and stored in the dart game device.
- the comparison result information may be output simultaneously with the score information of the second player, and a position where the comparison result information is output may be associated with a position where the score information of the second player is output.
- the controller 190 may further include: the second player when the result of the comparison determines that the score information according to the current dart pin projection of the second player reverses the current score information of the first player. It may be determined to output the score information according to the current dart pin projection of with the comparison result information indicating the inversion.
- the controller 190 determines the round information currently playing by the player, and determines whether the determined round information corresponds to the predetermined round information in the dart game device, thereby corresponding to the predetermined round information. It may be determined only to output the score information according to the current dart pin projection of the second player in association with the comparison result information. In addition, the controller 190 may project the current dart pin projection of the second player based on the score information according to the current dart pin projection of the second player, in order to reverse the current score information of the first player. It may be determined to output in association with the score information according to.
- the controller 190 may further include: when the result of the comparison determines that the score information according to the current dart pin projection of the second player reverses the current score information of the first player, the device or the first player. It may be determined to transmit in real time the comparison result information indicating the reversal to the device of the second player.
- the controller 190 can communicate with all of the other components described above, thereby organically controlling their operations.
- the controller 190 may include a personalized multimedia information verification unit 191 and a personalized multimedia information acquisition unit 193.
- the personalized multimedia information verification unit 191 may check whether the personalized multimedia information of the player is stored in the memory.
- the personalized multimedia information checking unit 191 further checks whether or not the player information obtained from at least one of the player input unit and the player identification unit and the player information previously stored corresponding to the player are identical, and the obtained player information ( For example, when player identification information) and the previously stored player information (eg, player identification information) are the same, personalized multimedia information of the player stored in the memory may be searched corresponding to the player information.
- the personalized multimedia information acquisition unit 193 may perform operations for acquiring personalized multimedia information of the player when the personalized multimedia information of the player is not stored in the memory. have.
- the personalized multimedia information obtaining unit 193 may obtain personalized multimedia information included in the player information from the dart game server. Alternatively, the personalized multimedia information acquisition unit 193 may obtain personalized multimedia information of the player from the camera unit. Alternatively, the personalized multimedia information acquisition unit 193 may obtain personalized multimedia information of the player based at least in part on the player input corresponding to the personalized multimedia guidance information.
- the personalized multimedia information obtaining unit 193 may obtain personalized multimedia information of the player from the player device.
- the dart game apparatus 100 further includes a speed measuring unit so that the speed of the dart pin in any section or time point from the throwing point of the dart pin to the dart board reaching point. Can be measured.
- the dart game device may measure the speed of the dart pin using an optical sensor, a piezoelectric element, a camera, or the like. In addition to the above-mentioned optical sensor, piezoelectric element, camera, it is possible to measure the speed of the dart pin by a method that can be easily derived by those skilled in the art.
- Various embodiments described herein may be implemented in a recording medium readable by a computer or similar device using, for example, software, hardware or a combination thereof.
- the embodiments described herein include application specific integrated circuits (ASICs), digital signal processors (DSPs), digital signal processing devices (DSPDs), programmable logic devices (PLDs), field programmable gate arrays (FPGAs), and the like. It may be implemented using at least one of processors, controllers, micro-controllers, microprocessors, and electrical units for performing other functions. The described embodiments may be implemented by the controller 190 itself.
- ASICs application specific integrated circuits
- DSPs digital signal processors
- DSPDs digital signal processing devices
- PLDs programmable logic devices
- FPGAs field programmable gate arrays
- embodiments such as the procedures and functions described herein may be implemented as separate software modules.
- Each of the software modules may perform one or more functions and operations described herein.
- Software code may be implemented in software applications written in a suitable programming language. The software code may be stored in the memory 180 and executed by the controller 190.
- FIG 3 illustrates a perspective view of a dart game device according to embodiments of the present disclosure.
- the dart game apparatus 100 may be formed by mounting the components shown in FIG. 1 in the housing H.
- the dart target 110, the display 142, the lighting unit 143, the sound output module 141, the camera unit 150, and the player information acquisition unit 170 may be disposed in front of the dart game device 100. Can be.
- the target 110 may be positioned such that the center is located at a position that conforms to the rules of the dart game (eg, 5 feet 8 inches in the vertical direction from the ground).
- the lighting units 143-1, 143-2, and 143-3 may be disposed at various parts of the dart game apparatus 100 to deliver various and variable visual effects to the player of the dart game apparatus 100.
- the lighting unit 143-1 may be disposed on the side surface of the target 110 to serve to illuminate the target 110.
- the lighting unit 143-1 may also output a preset lighting effect according to an event of the dart game.
- the lighting unit 143-1 may output lighting effects of various colors.
- the lighting unit 143-2 may extend in the vertical direction along the front protrusion of the housing H. Like the lighting unit 143-1 described above, the lighting unit 143-2 may output a preset lighting effect according to an event of the dart game, and output lighting effects of various colors.
- the lighting unit 143-3 may be disposed at the front part and / or the side part of the housing H.
- the lighting unit 143-3 may output a preset lighting effect according to an event of the dart game, and may output lighting effects of various colors.
- the lighting unit 143-3 may output lighting effects for events related to the user recognition unit.
- the dart game apparatus 100 may be selectively connected to other dart game apparatuses, and may include a dart plate P extending in the horizontal direction.
- the dart plate P may further include an illumination unit 143-4.
- the dart plate P may be integrally coupled with the dart game apparatus 100 or optionally detachable.
- the dart plate P When the dart plate P is integrally coupled or selectively attached to the dart game apparatus 100, the dart plate P may be electrically connected to the dart game apparatus 100. As shown in FIG. 3, the lighting unit 143-4 of the dart game apparatus 100 may be disposed along the outer side of the dart plate P. FIG. One end of the dart plate P may extend to a place where the throw line should be located according to the distance of the throw line from the dart target according to the rules of the game. The lighting unit 143-4 may be disposed at a position corresponding to a throw line.
- the lighting unit may be disposed on the rear portion of the dart target 110 to irradiate the lighting effect toward the user (player).
- the lighting unit may include a combination of different lighting elements assigned according to each segment constituting the dart target.
- the housing H of the dart game apparatus 100 may include a display 142 arranged in a user direction.
- the display 142 may display information necessary for the user as the dart game progresses (for example, aggregated scores, information of the player who is playing, score required to clear the game, information of the other player who is not playing, dart pins, etc.). Speed information, comparison information on the speed of the dart pin, etc.) may be displayed.
- the display 142 may display a visual effect according to an event as the dart game progresses. For example, when the user hits a bull's eye at the center of the dart target 100 consecutively on three dart draw opportunities, the display 142 may display a pre-stored video corresponding to the corresponding event.
- the video may be stored in the memory 180 of the dart game device 100 or may be received from a server through the network connection unit 160.
- the display 142 may interwork with the lighting units 143-1, 143-2, 143-3, and 143-4 and the sound output module 141 to provide a user with visual and audio effects according to an event occurrence. have.
- the display 142, the lighting units 143-1, 143-2, 143-3, and 143-4 and the sound output module 141 output lighting and display effects on the event. And sound effects can be output together.
- the display 142 is illustrated as being disposed at the lower end of the target 110, but the numbers and positions of the display 142 may be variously changed.
- the player input unit 130 may be configured in the form of a keypad button, as shown in FIG. 3.
- the player input unit 130 may be configured in the dart game apparatus 100 according to embodiments of the present disclosure in various ways including a touch screen.
- the user may operate a key button of the player input unit 130 to select a game mode, an offline matching request, a match approval, and the like, to be played by the user.
- the sound output module 141 may also be disposed on the front portion of the housing H of the dart game apparatus 100 to output sound.
- the number and the arranged position of the sound output module 141 may also be variously changed.
- the camera unit 150 may be mounted on an upper portion of the housing H of the dart game device 100, as shown in FIG. 3.
- the position at which the camera unit 150 is disposed may vary.
- the camera unit 150 may include one or more cameras 151, 152,... 153 capable of photographing the target 110 and a throw line.
- An image captured by the camera unit 150 may be transferred to the memory 180.
- the image captured by the camera unit 150 may be transmitted to the server or another dart game device through the network connection unit 160.
- only some of the moving images captured by the camera unit 150 may be finally stored in the memory 180 or may be transmitted to the server through the network connection unit 160.
- the player information acquisition unit 170 may be disposed at various positions of the front portion of the housing H of the dart game apparatus 100, and may include a short range communication module.
- the user can finish user authentication by projecting the dart pin to which the user identification module is coupled.
- the user may end the user authentication by placing a smart card for recognizing the user near the user recognition unit 170.
- FIG. 4 illustrates a flowchart of a dart game method according to embodiments of the present disclosure.
- the steps shown in FIG. 4 may be performed by the dart game apparatus 100 (see FIG. 3).
- the method shown in FIG. 4 may be performed by the hardware of the device or by the OS itself. That is, some or all of the steps shown in FIG. 4 may be calculated or generated by the dart game device 300 (see FIG. 3). Alternatively, some or all of the steps shown in FIG. 4 may be executed by one or more processors, the dart game according to a program stored on a computer readable medium including instructions for causing the one or more processors to perform the operations. May be performed in device 300 (see FIG. 3). Alternatively, or alternatively, some or all of the steps shown in FIG. 4 may be computed or generated by a server such that the dart game device 300 (see FIG. 3) receives the computed or generated information to implement this. .
- a computer program stored in a computer-readable storage medium is executable in one or more processors and may include instructions for causing the one or more processors to perform the following operations.
- player information may be obtained from at least one of the player input unit and the player identification means (S110).
- the player information according to the embodiments of the present disclosure may include gender information of the player, age information of the player, local information of the player, rating information of the player, point per dart information of the player, and MPR (mark of the player). per round) information and player ranking information, and the scope of the present disclosure is not limited thereto.
- the player identification means according to embodiments of the present disclosure may include at least one of a smart card and a dart pin.
- the player identification means according to embodiments of the present disclosure may be formed by combining a player identification module including one of an NFC module, an RFID module, and a microchip.
- the dart pin 400 may include a player identification module 405.
- the user identification module 405 may include short range communication modules such as Bluetooth, NFC, RFID, IC chip, microchip, and the scope of the present disclosure is not limited thereto. This will be described later with reference to FIGS. 10 to 13.
- the personalized multimedia providing method it is possible to additionally check whether the player information obtained from at least one of the player input unit and the player identification means is identical to the player information previously stored in correspondence with the player.
- the acquired player information and the previously stored player information are the same, personalized multimedia information of the player stored in the memory may be searched corresponding to the player information.
- personalized multimedia information of the player may be obtained according to embodiments of the present disclosure (S130).
- the personalized multimedia information according to embodiments of the present disclosure may be obtained through at least one of steps S131, S133, and S135, and a scope of rights of the present disclosure is not limited thereto.
- personalized multimedia information may be obtained from the dart game server (S131).
- the dart game apparatus 100 may include a network connection unit for communicating with a dart game server through a network.
- the personalized multimedia information may be obtained from the camera unit of the dart game apparatus 100 (S133).
- the camera unit of the dart game apparatus 100 may include a photographing module arranged to photograph at least a part of the dart game player in order to acquire personalized multimedia information of the player.
- personalized multimedia information may be obtained from the player device (S135).
- the dart game device 100 may include Bluetooth, Radio Frequency Identification (RFID), Infrared Data Association (IrDA), Ultra Wideband (UWB), ZigBee, and Near Field Communication (NFC).
- RFID Radio Frequency Identification
- IrDA Infrared Data Association
- UWB Ultra Wideband
- ZigBee ZigBee
- NFC Near Field Communication
- the guide information for allowing the player to receive the personalized multimedia information is provided in the dart game apparatus 100. And / or to the player device 300.
- the personalized multimedia induction information may include at least one of information for notifying the player that the personalized multimedia information does not exist and information for generating personalized multimedia information. It does not limit the scope of rights.
- the hit position of the dart pin projected to the dart target that may accommodate the projected dart pin may be sensed (S140).
- personalized multimedia information of the player may be output (S150).
- the preset event may be at least partially based on an event for receiving the player input, a dart game start approval event for allowing the player to play a dart game in the dart game device, an event for obtaining the player information, and a preset score.
- a reward determination event for providing a reward, an event, a player matching event, and a reward, the scope of the present disclosure is not limited thereto.
- the display 142 may show the user event information on which the user's personalized multimedia information may be output.
- the display 142 outputs a dart target shape during dart game play and displays the color of the area of the "12 triple" differently from other areas, so that when the dart pin hits the "12 triple", the personalization is performed. It may indicate that multimedia information may be output.
- 6 to 9 are exemplary views illustrating examples of personalized multimedia information that may be output from the dart game apparatus according to embodiments of the present disclosure.
- personalized multimedia information may be provided when receiving player input from a player.
- personalized multimedia information may be provided.
- the player identification means e.g., smart card
- the display unit At 142, personalized multimedia information of the player may be provided.
- the personalized multimedia information as described above may be configured with different information for each of the preset events. For example, when the hit position of the dart pin projected by the player corresponds to the triple area and when the hit position of the dart pin projected by the player corresponds to the double area, different personalized multimedia information may be provided.
- dart pin which is an example of an identification means of a player, according to embodiments of the present disclosure will be described.
- FIG. 10 illustratively illustrates the shape of a dart pin in accordance with embodiments of the present disclosure.
- FIG. 11 illustratively illustrates the shape of a dart pin in accordance with embodiments of the present disclosure.
- FIG. 12 illustratively illustrates the shape of a dart pin in accordance with embodiments of the present disclosure.
- the dart pin 400 may include both the dart pin of the soft dart and the dart pin of the hard dart.
- the dart pin 400 may include a tip 401, a barrel 402, a shaft 403, and a flight. (flight) 404 and the user identification module 405.
- the shape of the dart pin 400 shown in FIGS. 10 to 12 is just an example, and may exist in various shapes. For example, although a plurality of grooves and / or protrusions are shown on the outer circumferential surface of the barrel 402 in FIG. 10, the shape of the barrel 402 not including such grooves and / or protrusions is also within the scope of the present specification. May be included.
- the tip 401 forms one end of the dart pin 400 and one end may contact the dart target of the dart game device. That is, the tip 401 may hit the dart target (or dart board) directly.
- the tip 401 may be made of a metal material, and in the case of soft darts, the tip 401 may be made of a plastic material. This tip 401 may be referred to as a short tip or a long tip depending on the size of the tip 401 for soft darts.
- the barrel 402 may have one end coupled with the other end of the tip 401 to form a body of the dart pin 400.
- the barrel 402 may be made of metal and may have various weights, materials, centers of gravity, cutting methods, and the like.
- the metal that may make up the barrel 402 may include various kinds of metals, such as brass, tungsten, nickel, and combinations thereof.
- the shaft 403 may have one end coupled with the other end of the barrel 402.
- the shaft 403 may connect the barrel 402 and the flight 404.
- the shaft 403 may have various lengths or materials, and may be an element for determining the center of gravity of the dart pin 400.
- the flight 404 forms the other end of the dart pin 400 and one end may be coupled with the other end of the shaft 403.
- the flight 404 may be related to the flight of the dart pin 400, and the flight trajectory of the projected dart pin 400 may vary according to the shape of the flight 404.
- the flight 404 may be made of various materials such as plastic and cloth.
- barrel 402 and shaft 403 may each comprise a groove or protrusion in the form of a female or male thread, such that the two components may be coupled as they rotate clockwise or counterclockwise.
- the components 401, 402, 403, 404 and 405 of the dart pin 400 may be connected to each other by various coupling and attachment methods such as injection molding and ultrasonic welding.
- the dart pin 400 may include a user identification module 405.
- the user identification module 405 may include short range communication modules such as Bluetooth, NFC, RFID, IC chip, microchip, and the scope of the present disclosure is not limited thereto.
- the user identification module 405 may be coupled with at least one of the tip 401, the barrel 402, the shaft 403, and the flight 404 of the dart pin 400.
- the user identification module 405 may be attached to or inserted into the outer circumferential surface of the shaft 403.
- the shaft 403 may include an opening for forming a space for inserting the user identification module 403 into the inside.
- the user identification module 405 may be configured in an annular or circular shape, and may be attached to surround the outer circumferential surface of the shaft 403.
- the user identification module 405 may also function as a handle portion of the dart pin 400 that can provide a user with a good grip on the dart.
- the user identification module 405 may display a handle portion of the dart pin 400.
- the user identification module may be attached to the side of either the barrel 402 or the shaft 403 to indicate the handle portion of the dart pin 400.
- the user identification module 405 may include a shape detachable to the dart pin 400.
- the user identification module 405 may be attached to or removed from a portion of the flight 404 (eg, at the rear), thereby allowing a user to adjust the flight trajectory or center of gravity of the dart pin 400. You can allow it. Therefore, when the tip 401 of the dart pin 400 contacts the dart target of the dart game device, the user information, the identification information of the dart pin 400 or the dart game device is transmitted to the dart game device through the user identification module 405. A unique number or the like may be passed.
- the user identification module 405 may have a pipe shape covering an outer periphery of the shaft 403 of the dart pin 400.
- the user identification module 405 is coupled to the shaft 403 of the dart pin 400, but the user identification module 405 is similar to the tip 401 of the dart pin 400, It may be coupled to barrel 402 and / or flight 404.
- a separate non-conductive material is formed on the outer circumferential surface of the barrel 402 in order to prevent interference of electromagnetic waves caused by the metal.
- a pipe or annular member of the member may be attached, and the user identification module 405 may be attached to the outer circumferential surface of the member.
- the user identification module 405 is coupled to surround the outer circumferential surface of a part of the component of the dart pin 400, and the outer circumferential surface of the combined user identification module 405 is further coupled in a form in which a separate cover is surrounded.
- the user identification module 405 may be protected from external shock.
- the user identification module 405 may be coupled to a portion of the annular engagement, for example, to one component of the dart pin 400 (e.g., the shaft 403).
- the scheme is exemplary only, and the user identification module 405 may be coupled to the dart pin 400 without a separate binding, or the user identification module 405 may be coupled to the dart pin 400 with various types of binding. That is, there may also be various coupling schemes between the dart pin 400 and the user identification module 405.
- the user identification module 405 may be inserted into a portion of the dart pin 400.
- the user identification module 405 may be inserted in various ways inside the components 401, 402, 403, and 404 of the dart pin 400.
- the shaft 403 has an opening for forming a space for inserting the user identification module 403 into the inside. It may include.
- FIG. 12 only a part of the user identification module 405 is shown to be inserted into the dart pin 400, but the entirety of the user identification module 405 is inserted into the dart pin 400 to externally identify the user identification module ( 405 may be configured to be invisible.
- the user identification module 405 shown in FIG. 12 may be inserted into the shaft 403 of the dart pin 400 to be detachable.
- the user identification module 405 may be inserted in the space at the junction of the barrel 402 of the dart pin 400 and the shaft 403.
- the barrel 402 and shaft 403 are engaged, if the radius or diameter of one of the components of the barrel 402 or shaft 403 is made wider, then the user identification module 405 will be able to determine the radius or diameter.
- the thickness can be formed by the difference. Accordingly, as the user identification module 405 is fitted, the coupling between the barrel 402 and the shaft 403 may be secured.
- the barrel 402 and shaft 403 have been described, but the component (s) into which the user identification module 405 is inserted is not limited to these.
- the user identification module 405 may be coupled to a plurality of components of the dart pin 400.
- FIG. 13 illustrates a dart pin 400a and a dart game device 100 according to embodiments of the present disclosure.
- the user identification module included in the dart pin 400a and the player authentication unit 400b of the dart game device 100 may exchange data with each other through short-range communication. .
- the dart pin 400a is included in the dart pin 400a.
- the identified identification information may be transferred to the dart game device 100.
- the dart game apparatus 100 may perform a login procedure for playing the dart game based on the transmitted identification information.
- the login procedure may be implemented through short-range communication between the dart pin 400a and the player authentication unit 400b of the dart game apparatus 100 without a separate login procedure.
- a unique number may be assigned to the dart pin 400a. This unique number can be passed to the dart game device and the server, and the server can retrieve the user number matching the unique number.
- user information may be input to the dart pin 400a, and the input user information may be transferred to the dart game device to recognize the user in the dart game device.
- FIG. 14 is an exemplary diagram illustrating an event effect determined based on a result of comparing score information that may be output from a dart game apparatus according to embodiments of the present disclosure.
- the display unit 142 may include a first area displaying score information of the first player and a second area displaying score information of the second player.
- the first area displaying score information of the first player may display '55', which is score information of 'CAT', which is the first player
- the second area displaying score information of the second player is 53 may be displayed as score information of the second player, TIGER.
- the dart pin projected by the second player 'TIGER' is accepted in the four-point area of the dart target.
- the sensing unit 120 may detect a hit position of the dart pin projected on the four points of the dart target, and the controller 190 may be based on the hit position of the dart pin projected on the four points of the area by the sensing unit.
- the controller 190 may determine '57', which is score information of the second player, as '57' based on the hit position of the dart pin of the 4-point area projected by the second player, 'TIGER'.
- the controller 190 may compare the score information of two or more players with each other. For example, the controller 190 may determine that the score of the second player is higher by comparing the score information '55' of the first player 'CAT' with the score information '57' of the second player 'TIGER'. have.
- the display unit 142 may output an event effect determined based on a result of comparing the score information with each other.
- the result of comparing the score information with each other may include a tie, reversal, pursuit, etc., but is not limited thereto.
- the event effect may include various visual effects, auditory effects, tactile effects, and the like, but is not limited thereto.
- the display unit 142 may display the event effect in one of the first area or the second area. For example, when the first player and the second player are tied by the dart projected by the first player, the display unit 142 displays 'tie !!!' in the first area. You can output an event effect called.
- the controller 190 may compare the score information of two or more players, and select a reversal event effect when the superiority of the score information of the first player and the score information of the second player changes. have.
- the display unit 142 may output the selected reverse event effect when the reverse event effect is selected by the controller. For example, when the second player 'TIGER' obtains 4 points and the score information of the second player becomes '57', the controller 190 determines the score information '55' of the first player 'CAT'. And score information '57' of the second player 'TIGER' may be compared. Accordingly, the controller 190 may select the reversal event effect because the score information of the second player 'TIGER' has changed predominantly. Accordingly, the display unit 142 may output the selected reversal event effect in the second area.
- the present invention is not limited thereto, and various inversion event effects may be output in one region or two regions, or may be simultaneously output in one region and two regions.
- FIG. 15 is an exemplary diagram illustrating an example of an UI of an event effect determined based on a result of comparing score information that may be output from a dart game apparatus according to embodiments of the present disclosure.
- the score information of the first player 'PLAYER1' was '60' and the score information of the second player 'PLAYER2' was '60'
- the score information of the second player 'PLAYER2' was scored based on the eight points obtained. It becomes '68' and turns into an advantage.
- the inversion event effect may be output to the second area.
- an inversion event effect of 'reverse' may be output next to 'PLAYER2'.
- the present invention is not limited thereto, and the inversion event effect may be output to the first region.
- the same or different inversion event effects may be output to both the first region and the second region.
- the inversion event effect may be output to the first area.
- an inversion effect called 'reverse' may be output next to 'PLAYER2'.
- the present invention is not limited thereto, and the inversion event effect may be output to the first region.
- the same or different inversion event effects may be output to both the first region and the second region.
- data, instructions, instructions, information, signals, bits, symbols, and chips may include voltages, currents, electromagnetic waves, magnetic fields or particles, optical fields. Or particles, or any combination thereof.
- DSPs digital signal processors
- ASICs application specific integrated circuits
- FPGAs field programmable gate arrays
- a general purpose processor may be a microprocessor, and in the alternative, the general purpose processor may be any conventional processor, controller, microcontroller, or state machine.
- a processor may also be implemented as a combination of computing devices, eg, a combination of a DSP and a microprocessor, a plurality of microprocessors, one or more microprocessors in conjunction with a DSP core, or any other such configuration.
- the steps of a method or algorithm described in connection with the embodiments presented herein may be implemented directly in hardware, in a software module executed by a processor, or by a combination thereof.
- Software modules eg, including executable instructions and associated data
- other data may include RAM memory, flash memory, ROM memory, EPROM memory, EEPROM memory, registers, hard disk, removable disk, CD-ROM, Or in a data memory (eg, a computer-readable medium) such as any other form of storage medium known in the art.
- Exemplary storage media may be connected to a computer such as a computer or processor (which may be referred to as a “processor” for convenience), such that the processor reads information (eg, software instructions) from the storage media.
- Information can be recorded to a storage medium.
- Example storage media may be integrated into the processor.
- the processor and the storage medium may be included in an ASIC.
- the ASIC may be included in the user device.
- the processor and the storage medium may reside as discrete components in a user device
- the techniques described may be implemented in hardware, software, firmware, or any combination thereof. If implemented in software, the functions may be stored on a computer-readable medium or coded on the computer-readable medium.
- Computer-readable media includes both computer readable storage media and computer readable transmission media including any medium that facilitates transfer of a computer program from one place to another.
- a storage medium may be any available medium that can be accessed by a general purpose or special purpose computer.
- such computer-readable storage media may include RAM, ROM, EEPROM, CD-ROM or other optical disk storage, magnetic field disk storage or other magnetic field storage devices, or a general purpose or special purpose computer, or a general purpose or It can include any other medium that can be accessed by the special purpose processor and used to store the program code means required in the form of instructions or data structures.
- Coaxial cable, fiber optic cable, twisted pair, digital subscriber line (DSL), or wireless technologies such as infrared, wireless, and microwave are included in the definition of computer readable transmission media.
- disks and disks include compact disks (CDs), laser disks, optical disks, DVDs, floppy disks, and Blu-ray disks, where the disks laser data. On the other hand, disks normally reproduce data magnetically. Combinations of the above should also be included within the scope of computer-readable media.
- the present disclosure relates to a dart game, and more particularly, to a dart game device and a computer program for providing multimedia information, which may enhance an entertainment element of a dart game.
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Abstract
Description
Claims (18)
- 다트 게임 장치로서,투사되는 다트 핀을 수용할 수 있는 다트 타겟;투사된 다트 핀의 히트 위치를 감지하는 센싱부;상기 센싱부로부터 수신된 히트 위치에 대한 정보에 기초하여 제 1 플레이어에 의해 투사된 하나 이상의 다트 핀 각각에 따른 스코어 정보를 결정하고, 상기 결정된 제 1 플레이어의 각각의 스코어 정보를 각각의 다트 핀 투사에 응답하여 출력할 것을 결정하고, 상기 제 1 플레이어의 라운드가 종료됨을 감지하는 경우 제 2 플레이어의 다트 핀 투사를 허용하고, 상기 제 2 플레이어에 의해 투사된 하나 이상의 다트 핀 각각에 따른 스코어 정보를 결정하고, 상기 결정된 제 2 플레이어의 각각의 스코어 정보를 제 1 플레이어의 현재 스코어 정보와 비교하고, 그리고 상기 비교의 결과에 기초하여 상기 제 2 플레이어의 현재 다트 핀 투사에 따른 스코어 정보를 비교 결과 정보와 연관시켜 출력할 지 여부를 결정하는 제어부; 및상기 제어부의 제어에 따라 다트 핀 투사에 따른 스코어 정보 및 상기 비교의 결과 정보를 출력하는 출력부;를 포함하는,다트 게임 장치.
- 제 1 항에 있어서,상기 스코어 정보는,PPD(Point Per Dart) 정보, MPR(Mark Per Round) 정보, 상기 다트 타겟에 할당된 영역에 대응되는 점수 정보, 및 플레이어 레벨 정보 중 적어도 하나를 포함하는,다트 게임 장치.
- 제 1 항에 있어서,상기 스코어 정보는,플레이어들이 플레이하는 다트 게임이 카운트-업 게임인 경우, 상기 카운트-업 게임에서의 다트 핀 투사에 따라 상승 또는 하락되는 점수 정보를 포함하며, 그리고상기 플레이어들이 플레이하는 다트 게임이 크리켓 게임인 경우, 상기 크리켓 게임에서 다트 핀 투사에 따라 상대방 플레이어의 영역을 블록(block)시켰는지 여부에 대한 정보 및 상기 크리켓 게임에서 다트 핀 투사에 따라 상승되는 점수 정보를 포함하는,다트 게임 장치.
- 제 2 항 또는 제 3 항에 있어서,상기 비교 결과 정보는,상기 다트 게임 장치에 사전저장된 역전 또는 동점을 표시하는 멀티미디어 정보를 포함하는,다트 게임 장치.
- 제 4 항에 있어서,상기 비교 결과 정보는,상기 다트 게임 장치에 사전저장된 역전을 표시하는 이미지 정보 또는 영상 정보는, 플레이어들로부터 수신되어 상기 다트 게임 장치에 저장된 플레이어 개인 특화 멀티미디어 정보를 포함하는,다트 게임 장치.
- 제 5 항에 있어서,상기 플레이어 개인 특화 멀티미디어 정보는,블루투스(Bluetooth), RFID(Radio Frequency Identification), 적외선 통신(Infrared Data Association: IrDA), UWB(Ultra Wideband), 지그비(ZigBee), 인접 자장 통신(Near Field Communication; NFC) 및 비콘(Beacon) 중 적어도 하나를 포함하는 근거리 모듈에 의해 연결된 플레이어 디바이스로부터 정보를 수신함으로써 상기 다트 게임 장치에 저장되는,다트 게임 장치.
- 제 5 항에 있어서,다트 게임을 플레이하는데 있어서 필요한 정보를 저장하기 위한 메모리; 및네트워크를 통하여 다트 게임 서버와 통신하기 위한 네트워크 연결부;를 더 포함하며,상기 제어부는 추가적으로:상기 플레이어 개인 특화 멀티미디어 정보가 저장되었는지를 확인하고, 상기 메모리에 상기 플레이어 개인 특화 멀티미디어 정보가 저장되지 않은 경우, 상기 플레이어 개인 특화 멀티미디어 정보를 상기 다트 게임 서버 또는 플레이어 디바이스로부터 획득할 것을 결정하는,다트 게임 장치.
- 제 2 항 또는 제 3 항에 있어서,상기 비교 결과 정보는 상기 제 2 플레이어의 스코어 정보와 동시에 출력되며, 그리고 상기 비교 결과 정보가 출력되는 위치는 상기 제 2 플레이어의 스코어 정보가 출력되는 위치와 연관되는,다트 게임 장치.
- 제 2 항 또는 제 3 항에 있어서,상기 제어부는 추가적으로:상기 비교의 결과가 상기 제 2 플레이어의 현재 다트 핀 투사에 따른 스코어 정보가 상기 제 1 플레이어의 현재 스코어 정보를 역전한 것으로 결정되는 경우, 상기 제 2 플레이어의 현재 다트 핀 투사에 따른 스코어 정보를 역전을 나타내는 비교 결과 정보와 함께 출력할 것을 결정하는,다트 게임 장치.
- 제 9 항에 있어서,상기 제어부는 추가적으로:현재 플레이어들이 플레이하고 있는 라운드 정보를 결정하고 그리고 상기 결정된 라운드 정보가 상기 다트 게임 장치에 사전결정된 라운드 정보에 해당하는지 여부를 결정함으로써, 상기 사전결정된 라운드 정보에 해당하는 경우에만 상기 제 2 플레이어의 현재 다트 핀 투사에 따른 스코어 정보를 비교 결과 정보와 연관시켜 출력할 것을 결정하는,다트 게임 장치.
- 제 9 항에 있어서,다트 게임 플레이어의 적어도 일부 및 다트 타겟의 적어 일부 중 적어도 하나를 촬영하기 위한 하나 이상의 카메라부를 더 포함하며,상기 제어부는 추가적으로:역전한 것으로 결정되는 경우, 상기 제 2 플레이어의 현재 다트 핀 투사에 따른 스코어 정보, 상기 역전을 나타내는 비교 결과 정보 및 상기 역전과 관련된 제 2 플레이어의 다트 핀 투사를 촬영한 촬영 정보를 함께 출력할 것을 결정하는,다트 게임 장치.
- 제 2 항 또는 제 3 항에 있어서,상기 제어부는 추가적으로:상기 제 2 플레이어의 현재 다트 핀 투사에 따른 스코어 정보에 기초하여, 상기 제 1 플레이어의 현재 스코어 정보를 역전하기 위해 필요한 스코어 정보를 상기 제 2 플레이어의 현재 다트 핀 투사에 따른 스코어 정보와 연관되어 출력할 것을 결정하는,다트 게임 장치.
- 제 2 항 또는 제 3 항에 있어서,상기 제어부는 추가적으로:상기 비교의 결과가 상기 제 2 플레이어의 현재 다트 핀 투사에 따른 스코어 정보가 상기 제 1 플레이어의 현재 스코어 정보를 역전한 것으로 결정되는 경우, 상기 제 1 플레이어의 디바이스 또는 상기 제 2 플레이어의 디바이스로 역전을 나타내는 상기 비교 결과 정보를 실시간으로 송신할 것을 결정하는,다트 게임 장치.
- 인코딩된 명령들을 포함하는 컴퓨터 판독가능 저장 매체에 저장된 컴퓨터 프로그램으로서, 상기 컴퓨터 프로그램은 컴퓨터 시스템의 하나 이상의 프로세서들에 의해 실행되는 경우, 상기 하나 이상의 프로세서들로 하여금 이하의 동작들을 수행하도록 하며, 상기 동작들은:투사되는 다트 핀을 수용할 수 있는 다트 타겟에 투사된 다트 핀의 히트 위치를 감지하는 동작;상기 히트 위치에 대한 정보에 기초하여 제 1 플레이어에 의해 투사된 하나 이상의 다트 핀 각각에 따른 스코어 정보를 결정하는 동작;상기 결정된 제 1 플레이어의 각각의 스코어 정보를 각각의 다트 핀 투사에 응답하여 출력할 것을 결정하는 동작;상기 제 1 플레이어의 라운드가 종료됨을 감지하는 경우 제 2 플레이어의 다트 핀 투사를 허용하는 동작;상기 제 2 플레이어에 의해 투사된 하나 이상의 다트 핀 각각에 따른 스코어 정보를 결정하는 동작;상기 결정된 제 2 플레이어의 각각의 스코어 정보를 제 1 플레이어의 현재 스코어 정보와 비교하는 동작; 및상기 비교의 결과에 기초하여 상기 제 2 플레이어의 현재 다트 핀 투사에 따른 스코어 정보를 비교 결과 정보와 연관시켜 출력할 지 여부를 결정하는 동작;을 포함하는,컴퓨터 판독가능 저장 매체에 저장된 컴퓨터 프로그램.
- 다트 게임 장치에 의해 수행되는 다트 게임 방법으로서,투사되는 다트 핀을 수용할 수 있는 다트 타겟에 투사된 다트 핀의 히트 위치를 감지하는 단계;상기 히트 위치에 대한 정보에 기초하여 제 1 플레이어에 의해 투사된 하나 이상의 다트 핀 각각에 따른 스코어 정보를 결정하는 단계;상기 결정된 제 1 플레이어의 각각의 스코어 정보를 각각의 다트 핀 투사에 응답하여 출력할 것을 결정하는 단계;상기 제 1 플레이어의 라운드가 종료됨을 감지하는 경우 제 2 플레이어의 다트 핀 투사를 허용하는 단계;상기 제 2 플레이어에 의해 투사된 하나 이상의 다트 핀 각각에 따른 스코어 정보를 결정하는 단계;상기 결정된 제 2 플레이어의 각각의 스코어 정보를 제 1 플레이어의 현재 스코어 정보와 비교하는 단계; 및상기 비교의 결과에 기초하여 상기 제 2 플레이어의 현재 다트 핀 투사에 따른 스코어 정보를 비교 결과 정보와 연관시켜 출력할 지 여부를 결정하는 단계;을 포함하는,다트 게임 방법.
- 다트 게임 장치로서,투사되는 다트 핀을 수용할 수 있는 다트 타겟;투사된 다트 핀의 히트 위치를 감지하는 센싱부;상기 센싱부에 의해 감지된 다트 핀의 히트 위치에 기초하여, 둘 이상의 플레이어의 스코어 정보를 결정하고, 상기 둘 이상의 플레이어의 스코어 정보를 상호 비교하는 제어부; 및상기 둘 이상의 플레이어 중 제 1 플레이어의 스코어 정보를 표시하는 제 1 영역;상기 둘 이상의 플레이어 중 제 2 플레이어의 스코어 정보를 표시하는 제 2 영역; 그리고상기 스코어 정보를 상호 비교한 결과에 기초하여 결정되는 이벤트 효과를 출력하는 디스플레이부를 포함하는,다트 게임 장치.
- 제 16 항에 있어서,상기 디스플레이부는,상기 이벤트 효과를 제 1 영역 또는 제 2영역 중 하나에 표시하는,다트 게임 장치.
- 제 17 항에 있어서,상기 제어부는,상기 둘 이상의 플레이어의 스코어 정보를 상호 비교하여, 제 1 플레이어의 스코어 정보와 제 2플레이어의 스코어 정보의 우위가 변화하는 경우, 역전 이벤트 효과를 선택하고,상기 디스플레이부는,상기 선택된 역전 이벤트 효과를 출력하는,다트게임장치.
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