WO2015076495A1 - 내기 모드를 제공하는 다트 게임 장치, 다트 게임 방법 및 컴퓨터 판독 가능한 매체 - Google Patents
내기 모드를 제공하는 다트 게임 장치, 다트 게임 방법 및 컴퓨터 판독 가능한 매체 Download PDFInfo
- Publication number
- WO2015076495A1 WO2015076495A1 PCT/KR2014/009435 KR2014009435W WO2015076495A1 WO 2015076495 A1 WO2015076495 A1 WO 2015076495A1 KR 2014009435 W KR2014009435 W KR 2014009435W WO 2015076495 A1 WO2015076495 A1 WO 2015076495A1
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- WIPO (PCT)
- Prior art keywords
- dart game
- game
- dart
- player
- bet
- Prior art date
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Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3295—Games involving skill, e.g. dexterity, memory, thinking
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J3/00—Targets for arrows or darts, e.g. for sporting or amusement purposes
- F41J3/0009—Dartboards
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J3/00—Targets for arrows or darts, e.g. for sporting or amusement purposes
- F41J3/0009—Dartboards
- F41J3/0014—Dartboard holders
- F41J3/0028—Dart cabinets, i.e. cabinets adapted for the dartboard or dartboard accessories
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J3/00—Targets for arrows or darts, e.g. for sporting or amusement purposes
- F41J3/0009—Dartboards
- F41J3/0061—Target faces
- F41J3/0066—Segmentation of conventional target faces
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J3/00—Targets for arrows or darts, e.g. for sporting or amusement purposes
- F41J3/02—Indicators or score boards for arrow or dart games
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J5/00—Target indicating systems; Target-hit or score detecting systems
- F41J5/14—Apparatus for signalling hits or scores to the shooter, e.g. manually operated, or for communication between target and shooter; Apparatus for recording hits or scores
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3209—Input means, e.g. buttons, touch screen
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3272—Games involving multiple players
- G07F17/3276—Games involving multiple players wherein the players compete, e.g. tournament
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3288—Betting, e.g. on live events, bookmaking
Definitions
- the present invention relates to a dart game device, and more particularly, to a dart game device for providing a bet mode to a player of the dart game device.
- a dart means a 'small arrow' and is a game in which a score is drawn by throwing an arrow-shaped dart pin at a centrifugal target marked with numbers.
- the dart game has an advantage that anyone can enjoy it anytime and anywhere with an arrowhead-shaped dart and a dart target. Recently, with the development of various game methods and the arrangement of scoring methods related to the dart game, it has developed into a world-class leisure and enjoys the game easily without having to be young and old.
- Electronic dart game devices have been developed for participating in dart games at a distance and for transmitting play results or play processes over a communication network. Such electronic dart game devices may electrically detect a point where the dart target is hit, and automatically calculate and provide a score to the user.
- the present invention has been made in an effort to provide a dart game apparatus, a dart game method, and a computer-readable medium for allowing a dart game apparatus to proceed a bet, which has been made only by an agreement of players who play a conventional dart game.
- a dart game apparatus for providing a betting dart game mode according to an embodiment of the present invention for realizing the above-described problem.
- the dart game apparatus may include a user input unit configured to receive an input for selecting a dart game method and a bet mode from one or more players; Accumulate credits paid from the at least one player, allow the at least one player to play a dart game based on the selected dart game method, and accumulate the at least one player based on a result according to the selected game method.
- an output unit configured to output a result according to the selected game method. That is, the dart game device provides a betting mode in the dart game by receiving an additional cost from the player to allow an additional bet on the game cost, accumulating it as a credit, and calculating and returning the credit according to the result of the game. do.
- a method for providing a betting dart game mode includes receiving input from one or more players to select a bet mode for the dart game mode and a bet mode; Accumulating credits paid from the at least one player; Based on the selected game mode, causing the one or more players to play a dart game; Outputting a result according to the selected game method; And calculating the accumulated credits of one or more players based on the result according to the selected game method.
- a computer readable medium having recorded thereon a program that, when executed by a computer, causes the computer to provide a bet mode to a player of a dart game apparatus.
- the program stored on the computer readable medium comprises: code for causing the computer to receive input from one or more players to select a dart game scheme and a bet mode; Code for causing the computer to earn credits paid from the one or more players; Code for causing the computer to cause the one or more players to play a dart game based on the selected game manner; Code for causing the computer to output a result according to the selected game scheme; And code for causing the computer to settle the accumulated credits of one or more players based on the results according to the selected game style.
- the dart game device can lead the bet, judge the result to settle the credits, and return the credits, thereby preventing disputes between the players, and making the betting more efficient and pleasant. You can enjoy the game.
- FIG. 1 is a block diagram of a dart game apparatus according to an embodiment of the present invention.
- FIG. 2 is a conceptual diagram of a game network including a dart game device according to an embodiment of the present invention.
- FIG 3 is a perspective view of a dart game device according to an embodiment of the present invention.
- FIG. 4 is a diagram illustrating an example of ratings and / or ratings (classes) that may be assigned to a player according to PPD and / or MPR.
- FIG. 5 is a flowchart of a method for providing a bet mode associated with one embodiment of the present invention.
- FIG. 6 is a flowchart of a method for providing a bet mode associated with another embodiment of the present invention.
- FIG. 7 is a flow chart of a method for providing a bet mode associated with another embodiment of the present invention.
- FIG. 8 is a flow chart of a method for providing a bet mode associated with another embodiment of the present invention.
- a component may be, but is not limited to being, a process running on a processor, a processor, an object, an thread of execution, a program, and / or a computer.
- an application running on a computing device and the computing device can be a component.
- One or more components can reside within a processor and / or thread of execution, and a component can be localized within one computer or distributed between two or more computers.
- these components can execute from various computer readable media having various data structures stored thereon.
- the components may for example be signals having one or more data packets (e.g., data from one component interacting with another component in a local system, distributed system, and / or data over a network such as another system and the internet via signals and / or signals May communicate via local and / or remote processes.
- data packets e.g., data from one component interacting with another component in a local system, distributed system, and / or data over a network such as another system and the internet via signals and / or signals May communicate via local and / or remote processes.
- FIG. 1 is a block diagram of a dart game apparatus according to an embodiment of the present invention.
- the dart game apparatus 100 may include a dart target 110, a sensing unit 120, a user input unit 130, an output unit 140, a camera unit 150, a network connection unit 160, and a user recognition unit 170. , The memory 180, the controller 190, and the like.
- the components shown in FIG. 1 are not essential, so that a mobile terminal having more or fewer components may be implemented.
- the dart target 110 may include a score board in which a bull's eye is positioned at the center, and divided into concentric circles centering on the bull's eye and a straight line extending radially from the bull's eye, each of which has been given an individual score.
- a plurality of holes may be arranged on the score board to which the tip of the dart may be inserted.
- the dart target 110 may include a display 142 which will be described below to variably change the shape of the scored and scored regions of the dart target 110.
- the dart target 110 may include a light transmissive touch pad stacked on the display 142 and have a form of a touch screen.
- the sensing unit 120 may detect a play of a dart game player performed on the dart target 110.
- the sensing unit 120 may enable the evaluation of the actual game player's play.
- the sensing unit 120 may detect which area of the dart target 110 the thrown dart hits with respect to the play in which the game player throws the dart.
- the sensing unit 120 may electrically convert the score corresponding to the area where the dart is inserted and transmit the converted score to the control unit 190.
- the user input unit 130 receives a user input for controlling the dart game apparatus 100.
- the user input unit 130 may include a keypad, a dome switch, a touch pad (static pressure / capacitance), a jog wheel, a jog switch, and the like.
- the user input unit 130 may also include a camera 151,..., 153, a microphone, or the like.
- the user input unit 130 may also include a short range communication module (not shown).
- the user input unit 130 may include a short range communication module (not shown) of the network connection unit 160.
- the user input unit 130 may be configured to receive a user input input by an external console device.
- a short range communication technology Bluetooth, Radio Frequency Identification (RFID), Infrared Data Association (IrDA), Ultra Wideband (UWB), ZigBee, and the like may be used.
- the external console device when the user input unit 130 performs short range communication using infrared communication, the external console device may be an infrared remote controller.
- the external console device when the user input unit 130 performs short range communication using a Bluetooth function, the external console device may be a mobile device including a Bluetooth module.
- the mobile device including the Bluetooth module may be, for example, a smartphone including the Bluetooth module.
- the user may select a dart game method, a bet mode, the number of dart game players, a dart game play method, a credit value, a credit settlement rate, a handicap mode, and the like through the user input unit 130.
- the user may enter the number of dart game players, a dart game play method (zero one game, a cricket game, etc.), a dart game method (single person play, network play, bet mode, handicap mode, etc.) through the user input unit 130. ), The value of the credit, the cost to allow additional bets, and the settlement rate of the credit in the settlement after the game ends.
- the user input unit 130 may receive a signal by detecting a user's key operation or a touch input, or may receive a voice or an operation through a camera or a microphone of the user, and convert the signal into an input signal. Can be. For this purpose, well-known speech recognition techniques or motion recognition techniques may be used.
- the output unit 140 is to generate an output related to sight, hearing, or tactile sense, and may include an audio output unit 141, a display 142, an illumination unit 143, and the like.
- the sound output module 141 may output audio data received from the network connection unit 160 or stored in the memory 180 in a game sound effect, a game operation guide, a game method description, and the like.
- the sound output module 141 may also output a sound signal related to a function (eg, game effect sound) performed in the dart game apparatus 100.
- the sound output module 141 may also output voice from a game player or a third party using another dart game apparatus 200 (see FIG. 2) received through the network connection unit 160.
- the sound output module 141 may include a receiver, a speaker, a buzzer, and the like.
- the display 142 displays (outputs) information processed in the dart game apparatus 100. For example, when the dart game apparatus 100 is in a game play manner guide mode, the display 142 may output a selectable game play manner. When the dart game device 100 is playing a game, the display 142 displays a score detected through the sensing unit 120 or another dart game device 200 received through the network connection unit 160. 2) can be used to output a video taken by the game player or a third party. In one aspect of the invention, the display 142 may display the results for the bet mode and the settlement results for the bet mode.
- the display 142 is a liquid crystal display (LCD), a thin film transistor-liquid crystal display (TFT LCD), an organic light-emitting diode (OLED), a flexible display ), And may include at least one of a 3D display.
- LCD liquid crystal display
- TFT LCD thin film transistor-liquid crystal display
- OLED organic light-emitting diode
- flexible display And may include at least one of a 3D display.
- Some of these displays can be configured to be transparent or light transmissive so that they can be seen from the outside. This may be referred to as a transparent display.
- a representative example of the transparent display is TOLED (Transparant OLED).
- two or more displays 142 may exist according to an implementation form of the dart game apparatus 100.
- a plurality of displays may be spaced apart or integrally disposed on one surface, or may be disposed on different surfaces, respectively.
- the display 142 may include both the display 142 disposed on the top of the target 110 and the display disposed on the bottom of the target 110, or the display 142 of one of them. It may include.
- the position where the aforementioned display is arranged is an example, and the display may be arranged at various positions for design needs or visual effects.
- the touch sensor may be configured to convert a change in pressure applied to a specific portion of the display 142 or capacitance generated at a specific portion of the display 142 into an electrical input signal.
- the touch sensor may be configured to detect not only the position and area of the touch but also the pressure at the touch.
- the corresponding signal (s) is sent to the touch controller.
- the touch controller processes the signal (s) and then transmits the corresponding data to the controller 190.
- the controller 190 may determine which area of the display 142 is touched.
- the lighting unit 143 outputs a signal for notifying occurrence of an event of the dart game device 100. Examples of events generated by the dart game device 100 include identification of a dart game player, hitting a dart, change of a dart game player, and end of the game.
- the lighting unit 143 may include a light emission diode (LED) to notify the user of an event through the blinking of the LED.
- LED light emission diode
- the LEDs may be disposed on the rear surface of the dart target 110 to blink along a flashing pattern stored in advance according to occurrence of an event.
- one or more LEDs may be assigned to each portion of the dart target 110.
- the assigned LEDs may be disposed on the rear surface of the dart target 110 and may be disposed in a direction facing the outside of the dart game apparatus 100.
- the LEDs irradiate light
- the light irradiated by the LEDs may pass through the dart target 110 made of a transparent or translucent material to deliver a visual output to the user.
- the light irradiated by the LED may deliver a visual output to the user through a gap existing in the dart target 110.
- the output unit 140 may output a signal for notifying occurrence of an event in a form other than a video signal or an audio signal, for example, vibration.
- the camera unit 150 includes a plurality of cameras 151,..., 153, and the image frames processed by the cameras 151,..., 153 are stored in the memory 180 or the network connection unit 160. It can be transmitted to the outside through. Two or more cameras 150 may be provided according to the use environment.
- At least some cameras of the camera unit 150 are arranged to shoot an image frame including the dart target 110, and some other cameras are arranged to shoot an image frame directly related to the game rules in dart game play.
- the camera may be arranged to shoot a throw-line for throwing darts, in order to shoot image frames directly related to the dart game rules.
- the plurality of cameras 151,..., 153 included in the camera unit 150 may be arranged such that at least some image frames are overlaid.
- the camera unit 150 When the camera unit 150 includes a single camera, the camera captures at least a portion of the dart target 110 and an image frame directly related to the game rule (eg, a throw-line in a dart game). It may be a panoramic camera which is arranged to shoot all.
- the game rule eg, a throw-line in a dart game. It may be a panoramic camera which is arranged to shoot all.
- the network connection unit 160 may include one or more modules that enable wireless communication between the dart game device 100 and the wired / wireless communication system or between the network where the dart game device 100 and the dart game device 100 are located. Can be.
- the network connection unit 160 may include a wired / wireless internet module for network connection.
- Wireless Internet technologies may include Wireless LAN (Wi-Fi), Wireless Broadband (Wibro), World Interoperability for Microwave Access (Wimax), High Speed Downlink Packet Access (HSDPA), and the like.
- Wired Internet technologies may include Digital Subscriber Line (XDSL), Fibers to the home (FTTH), Power Line Communication (PLC), and the like.
- the network connection unit 160 may include a short range communication module to transmit and receive data to and from an electronic device including the short range communication module and located at a relatively short distance with the dart game device 100.
- a short range communication technology Bluetooth, Radio Frequency Identification (RFID), Infrared Data Association (IrDA), Ultra Wideband (UWB), ZigBee, and the like may be used.
- the network connection unit 160 may detect a connection state of a network and a transmission / reception speed of the network.
- the data received through the network connection unit 160 may be output through the output unit 140, stored through the memory 180, or transmitted to other electronic devices in a short range through a short range communication module.
- the user recognition unit 170 recognizes unique information of a remote user by using radio waves by using a radio frequency identification (RFID) technology, which is a kind of the near field communication technology.
- RFID radio frequency identification
- a user may have a card with an RFID module, a mobile terminal, or a unique dart game device, for example, a personal dart device that he owns.
- the RFID module possessed by the user may record information (for example, a personal ID, an identification code, etc.) of the user registered in the database server (DB, see FIG. 2).
- the dart game apparatus 100 identifies the dart game player playing using the dart game apparatus 100 by identifying the RFID module possessed by the user, and identifies a database of the identified dart game player. You can update or accumulate new data.
- the user recognition unit 170 may include various technologies (for example, short-range communication technologies such as Bluetooth) that can transmit and receive unique information of the user in a contact / contactless manner.
- the user recognition unit 170 may include a biometric data identification module for identifying a user's biometric data (voice, fingerprint, face) in conjunction with a microphone, a touch pad, and a camera unit 150 of the user input unit 130. Can be.
- the memory 180 may store a program for the operation of the controller 190 and input / output data (for example, a phone book, a message, a still image, a video, a game mode, a credit value, and a credit return rate). Etc.) can also be temporarily stored.
- the memory 180 may store data regarding vibration and sound of various patterns output when a touch input on the touch screen is performed.
- the memory 180 may be a flash memory type, a hard disk type, a multimedia card micro type, a card type memory (for example, SD or XD memory), RAM (Random Access Memory, RAM), Static Random Access Memory (SRAM), Read-Only Memory (ROM), Electrically Erasable Programmable Read-Only Memory (EEPROM), Programmable Read-Only Memory (PROM), Magnetic Memory, Magnetic It may include a storage medium of at least one type of disk, optical disk.
- the dart game apparatus 100 may operate in association with a web storage that performs a storage function of the memory 180 on the Internet.
- the controller 190 typically controls the overall operation of the dart game apparatus 100. For example, in the case of a dart game, the controller 190 aggregates the scores detected by the sensing unit 120 for each game participant, and compares the score with another dart game device 200 connected through a network. Send and receive scores, allow players to play darts, earn credits paid from players, settle credits based on default rates or rates set by the players, default rates or rates set by players Returns the credit settled according to the present invention, transmits a dart game participation application to another dart game device 200 or another terminal (mobile device) 300, and wins or loses the game according to the counting result. And credits accumulated according to the counting result and the game mode.
- the other terminal (mobile device) 300 may be a display board, a smart phone, a tablet pc, a computer, a laptop, and the like so that one or more players who do not participate in the game may recognize the player's participation request.
- the controller may perform a pattern recognition process for recognizing a motion input or a handwriting input performed on the touch screen or a camera as a character or an image.
- the controller may perform speech recognition using a speech-to-text (STT) function for recognizing a voice input through the microphone as a text.
- STT speech-to-text
- Various embodiments described herein may be implemented in a recording medium readable by a computer or similar device using, for example, software, hardware or a combination thereof.
- the embodiments described herein include application specific integrated circuits (ASICs), digital signal processors (DSPs), digital signal processing devices (DSPDs), programmable logic devices (PLDs), field programmable gate arrays (FPGAs), and the like. It may be implemented using at least one of processors, controllers, micro-controllers, microprocessors, and electrical units for performing other functions. The described embodiments may be implemented by the controller 190 itself.
- ASICs application specific integrated circuits
- DSPs digital signal processors
- DSPDs digital signal processing devices
- PLDs programmable logic devices
- FPGAs field programmable gate arrays
- embodiments such as the procedures and functions described herein may be implemented as separate software modules.
- Each of the software modules may perform one or more functions and operations described herein.
- Software code may be implemented in software applications written in a suitable programming language. The software code may be stored in the memory 180 and executed by the controller 190.
- FIG. 2 is a conceptual diagram of a game network including a dart game device according to an embodiment of the present invention.
- the dart game apparatus 100 used by the first game player P1 may be connected to one or more servers (media server MS, relay server RS, dart game server) through a network. GS)).
- servers media server MS, relay server RS, dart game server
- the plurality of dart game players may enjoy the dart game in the same space at the same time by using the same first dart game apparatus 100.
- the second dart game player P2 remotely located with the first dart game player P1 wishes to participate in the dart game using the second dart game device 200, one or more servers are connected through the network.
- Media server MS, relay server (RS), dart game server (GS) Media server MS, relay server (RS), dart game server (GS)
- the first dart game device 100 and the second dart game device transmit or receive information through one or more servers (media server (MS), relay server (RS), dart game server (GS)), or play a dart game.
- Information may be directly transmitted and received between the devices 100 and 200.
- the dart game is played at different times at the same time, where the two dart game players P1 and P2 play, or the two dart game players P1 and P2 play at different times at different times, and the play contents are stored in the DB server.
- DB may be stored in a way to win or lose or rank.
- the media server MS may store dart game play videos of the dart game players P1 and P2 stored by using a camera or a microphone stored in the dart game devices 100 and 200.
- the media server MS may be included in the DB server DB.
- the relay server RS connects communication between the plurality of dart game devices 100 and 200.
- the relay server RS may form a communication network between a plurality of dart game apparatuses 100 and 200 located at a long distance to form a peer-to-peer (P2P) network.
- P2P peer-to-peer
- the game server GS exchanges information (score obtained by each game player, information for communication between each game player) between the dart game devices 100 and 200, or each dart game device 100 or 200. ), Or transmits an advantage or warning based on a game rule, or transmits and receives information necessary for the dart game and controls the dart game devices 100 and 200.
- the dart game server GS may collect the scores of the dart games, the scores of the dart game players 100 and 200, and transmit them to the DB server.
- the DB server may store personal information of each dart game player 100 and 200, game loss and ranking information, score information for each game, replay video for each game, and the like.
- the DB server may store the information separately for each user.
- the DB server may assign a unique code to each user, and manage user-specific information by using the unique code.
- the unique code may be stored in an RFID module (an RFID card or an RFID module stored in a mobile terminal) possessed by each user.
- the game devices 100 and 200 may identify each game player through the included user recognition unit 170.
- the DB server may also assign a unique code for identification to each of the dart game devices 100 and 200, and manage the dart game data for each identification code assigned to the dart game devices 100 and 200. .
- the game player may access the web server WS using a mobile (including an electronic device with a built-in mobile communication function such as a mobile terminal, a cellular phone, a PDA, a PDP; or the like) 300 or a PC 400.
- the web server WS may be connected to the mobiles 300 and 400 using the Internet or an intranet.
- the web server WS may also be connected to the dart game devices 100 and 200.
- the web server WS may be connected to a DB server DB to provide dart game data stored in the DB server to a dart game player.
- FIG 3 is a perspective view of a dart game device according to an embodiment of the present invention.
- the dart game apparatus 100 may be formed by mounting the components shown in FIG. 1 in a housing H.
- the dart target 110, the display 142, the lighting unit 143, the sound output unit 141, the camera unit 150, and the user recognition unit 160 may be disposed in front of the dart game device 100. .
- the dart target 110 may be disposed such that the center of the dart target 110 is located at a position meeting the rules of the dart game (for example, 5 feet 8 inches in the vertical direction from the ground).
- the lighting units 143-1 and 143-2 may be disposed at various parts of the dart game device 100 to deliver a visual effect to the player of the dart game device 100.
- the lighting unit 143-1 may be disposed at a side surface of the dart target 110 to serve to illuminate the dart target 110.
- the lighting unit 143-1 may also output a preset lighting effect according to an event of the dart game.
- the lighting unit 143-1 may output lighting effects of various colors.
- the lighting unit 143-2 may extend in the vertical direction along the front protrusion of the housing H. Like the lighting unit 143-1, the lighting unit 143-2 may output a preset lighting effect according to an event of the dart game, and output lighting effects of various colors.
- the lighting unit 143-3 may be disposed at a side surface of the user recognition unit 170.
- the lighting unit 143-3 may output a preset lighting effect according to an event of the dart game, and may output lighting effects of various colors. In particular, the lighting unit 143-3 may output an lighting effect for an event related to the user recognition unit 170.
- the dart game apparatus 100 may be selectively connected to the dart game apparatus 100 and may include a dart plate P extending in the horizontal direction.
- the dart plate P may further include an illumination unit 143-4.
- the dart plate P may be integrally coupled with the dart game apparatus 100 or optionally detachable.
- the dart plate P When the dart plate P is integrally coupled or selectively attached to the dart game apparatus 100, the dart plate P may be electrically connected to the dart game apparatus 100. As shown in FIG. 3, the lighting unit 143-4 of the dart game apparatus 100 may be disposed along the outer side of the dart plate P. FIG. The dart plate P may extend at one end thereof to a place where the throw line should be located according to the distance of the throw line from the dart target according to the rules of the game. The lighting unit 143-4 may be disposed at a position corresponding to a throw line.
- the lighting unit may be disposed on the rear portion of the dart target 110 to irradiate the lighting effect toward the user.
- the lighting unit may include a combination of different lighting elements assigned according to each segment constituting the dart target.
- the housing H of the dart game apparatus 100 may include a display 142 arranged in a user direction.
- the display 142 displays information needed by the user as the dart game progresses (e.g., aggregated scores, information of the player being played, scores necessary to clear the game, information of opponents who are not playing, and wagers). Information, etc.) can be displayed.
- the display 142 may display a visual effect according to an event as the dart game progresses. For example, when the user hits a bull's eye at the center of the dart target 100 consecutively on three dart draw opportunities, the display 142 may display a pre-stored video corresponding to the corresponding event.
- the video may be stored in the memory 180 of the dart game device 100 or may be received from a server through the network connection unit 160.
- the display 142 may interwork with the lighting units 143-1, 143-2, 143-3, and 143-4 and the sound output unit 140 to provide a user with visual and audio effects according to an event occurrence. have.
- the display 142, the lighting units 143-1, 143-2, 143-3, and 143-4 and the sound output unit 140 display lighting effects and display effects on the event. And sound effects can be output together.
- the display 142 is illustrated as being disposed at the bottom of the dart target 110, but the numbers and positions of the display 142 may be variously changed.
- the user input unit 130 may be configured in the form of a keypad button.
- the user input unit 130 may be configured in various ways including a touch screen or a display device mapped with a dart board.
- the user may operate a key button of the user input unit 130 to select a mode of the game that the user wants to play.
- the display device mapped with the dartboard is configured to apply the pressure to the pressured dartboard based on a predetermined algorithm when the user applies pressure (eg, when pressing) a portion of the dartboard. Specific numbers, letters, or other content mapped to a portion of may be input.
- a predetermined screen corresponding to the dart board may be output through a display.
- a pressure is applied to a portion of the dart board, a portion mapped to the dart board in the predetermined screen is input according to a specific algorithm. Can be.
- the sound output unit 141 may also be disposed on the front surface of the housing H of the dart game apparatus 100 to output sound.
- the number and location of the sound output unit 141 may also be variously changed.
- the camera unit 150 may be mounted on an upper portion of the housing H of the dart game apparatus 100.
- the camera unit 150 may include one or more cameras 151, 152,... 153 capable of photographing the dart target 110 and the throw line.
- An image captured by the camera unit 150 may be transferred to the memory 180.
- only a part of the video photographed by the camera unit 150 may be finally stored in the memory 180 or transmitted to a server (not shown) through the network connection unit 160.
- the user recognition unit 170 may be disposed on the front side of the housing H of the dart game apparatus 100 and may include a short range communication module. The user places the card for recognizing the user near the user recognition unit 170 to complete user authentication.
- the dart game that may be executed by the dart game apparatus 100 according to an embodiment of the present invention includes a 01 game (zero one game), a cricket game, a count-up game, a match mode, and the like. It may include.
- the game is played by two teams (or two players) alternately drawing a dart into the dart target.
- One round includes three dart draws.
- the goal of the game is to add up the scores for each round to reach the target scores (100, 1000 units of points, usually ending with 01, such as 301, 501, 701, 901, 1101, 1501, etc.).
- the target score and play round may be arbitrarily adjustable depending on the number of players participating.
- the cricket game throws three darts in the first round and performs the round.
- the double region and the triple region of the dart target may be calculated as 2 marks and 3 marks, respectively. If the cricket number is marked as the seriousness of the player, and the opponent of the player also marks the cricket number 3, the cricket number is closed and no more points can be added.
- the objective of the game may be set to either get a high score until the end of the rule round or close all cricket numbers and get a higher score than your opponent.
- a count-up game is a game in which you win if you score high in a round.
- various types of games may be played by the dart game device 100, and the play mode of the dart game device 100 is not limited by the above-described game method.
- the player's stats may be defined according to the game rules.
- Points Per Dart may be calculated by dividing the total score scored by the player by the number of dart draws in the 01 game.
- PPDs and MPRs can also be stored as the player's personal data, or as the player's stats.
- the average score of the player per game in the count up game, the record of the highest score of the player per game, and the like may also be stored as the player's stats.
- the dart game apparatus 100 may play a dart game and transmit a game record per player to the game server GS or the DB server DB according to the corresponding mode.
- the game server GS or DB server DB may calculate the player-specific PPD and / or MPR according to the game record and store it as the player's cumulative PPD and / or MPR stat.
- game server GS or DB server DB may individually store game records of players. For example, in a 01 game, a count-up game, or a cricket game that the player previously played, the player may record information about the segment portion of the dart hit by each dart draw.
- the game server GS or DB server DB may store cumulative (average) PPD and / or MPR data, highest PPD and / or MPR data of such players.
- the game server GS or DB server DB may be two servers that are physically separated.
- the game server GS and the DB server DB may be physically integrated as one server, and may be divided according to a role performed in the server.
- one server may perform both the game server GS and the DB server DB.
- the game server GS or DB server DB may store the player's personal stats, and may assign ratings (or ratings) to the player according to the stats.
- ratings and / or grades (classes) that may be granted to a player in accordance with a PPD and / or MPR is shown in FIG. 4.
- PPD Point Per Dart
- MPR Mark Per Round
- 5 through 8 are flowcharts of a method for providing a dart game betting mode related to an embodiment of the present invention.
- the method for providing a bet mode according to an embodiment of the present invention is not limited by the steps shown in FIGS. 5 to 8. That is, the method for providing a dart game betting mode according to an embodiment of the present invention may be performed through more or fewer steps than those shown in FIGS. 5 to 8. That is, some of the steps shown in FIGS. 5 to 8 may be omitted in the method for providing a bet mode according to an embodiment of the present invention, and steps not shown in FIGS. 5 to 8 may be omitted. It may be added to the method for providing. In addition, the order of the steps shown in FIGS. 5 to 8 is not limited, and the order in which the steps are executed may be different from the order of the steps shown in FIGS. 5 to 8 as necessary.
- the dart game apparatus 100 may recognize a player who wants to play a dart game (S510). The player may allow the dart game apparatus 100 to identify the player by placing the card including the RFID chip near the user recognition unit 170. The dart game apparatus 100 may identify the player through the RFID communication module and load data related to the identified player from the server based on the player.
- the player may determine a desired dart game method and input the input for selecting the dart game to the dart game apparatus 100 through the user input unit 130 (S520).
- the player may use a game method provided by the dart game device 100 through a user interface provided through the display 142 (or a user interface delivered as a voice through the sound output unit 140) (cricket game, 01 games, count-up games, competitive mode games, etc.) and bet mode can be checked.
- the player may input to the user input unit 130 an input for selecting one of the game method and the bet mode.
- the cricket game, the 01 game, and the count up game are game methods for determining whether the dart game is won or lost.
- the player may select one of these game styles and want to play a bet mode for the selected game style. If the player wants to play the bet mode for the selected game method, through the user interface provided through the display 142, the player may input an input for selecting the bet mode to the user input unit 130 (S520). .
- the player may select a game mode and select a bet mode for the selected game mode, or select a bet mode and later select which game mode to perform the bet mode.
- transmitting the wager dart game participation request to one or more other players not participating in the dart game is performed by the player's selection. If a player wishes to request one or more other players to participate in a wager dart game, this input may be input to the user input unit 130 through a user interface provided through the display 142. When such an input is input from the player, the dart game apparatus 100 transmits such a request to another dart game apparatus 200 through the network connection unit 160, or a smartphone, a tablet PC, a computer, a laptop, an electronic board, and the like. By using the device of the player may indicate the participation request of the other one or more players to inform it.
- the dart game apparatus 100 may accumulate credits paid from the player.
- Credits may be cash, electronic money, game money, coupons, etc., but are not limited to the above description.
- the dart game device 100 may be credited by submitting an item or the like as a credit and keeping the item. Credits can be multiplied by the game cost of one player and the total number of players, and may further include additional costs to allow for additional bets. Additional bet costs can be cash, electronic money, game money, coupons, as well as goods. However, the cost of allowing additional bets may be limited in order not to encourage mediocreity.
- the dart game apparatus 100 may allow one or more players to play a dart game based on the selected game method (S550).
- the dart game proceeds by a dart game method selected by the player such as a cricket game, a 01 game, a count up game, and the dart game device 100 outputs the result according to the selected game method by combining the scores of the players.
- the step S560 of calculating credits based on the game result is a step of calculating credits according to the win / loss or rank of the game when the game is finished.
- the controller 190 of the dart game apparatus 100 may determine to return at least a part of the accumulated credits except the game cost to the winner.
- the player who scored first in the dart game result is settled in a winner-reading manner in which all credits except his game cost are returned, or the credits are returned at a predetermined rate according to the ranking.
- the above description is exemplary and the scope of the present invention is not limited to the above description.
- the accumulated credit may be settled based on the play result of the one or more players up to the point of interruption.
- At least a portion of the settled credits are returned to the player, at least a portion of the accumulated credits except for the game cost, according to the settlement result.
- the credits returned may be cash, electronic money, game money, coupons, etc. It is also possible to pay a prize.
- FIG. 6 is a flow chart of a method associated with a bet mode of a dart game in which a player may select a settlement rate of credits in accordance with one embodiment of the present invention.
- the player can autonomously select the game mode of the differential payment to allow the credits to be returned according to the winner's reading game mode or ranking.
- Game mode is provided.
- Steps S610 to S640 and S660 illustrated in FIG. 6 may correspond to steps S510 to S540 and S550 described with reference to FIG. 5. Therefore, hereinafter, description of the steps that overlap with the steps of FIG. 5 will be omitted.
- the player may input an input for selecting the settlement ratio of the accumulated credit through the user input unit 130 (S650).
- the player can choose how to win credits by one winner, how to pay credits according to the rank, and how to set a specific lucky rank to pay more credits to players in a certain rank among the losers.
- the above description is only an example and the scope of the present invention is not limited to the above description.
- the controller 190 of the dart game apparatus 100 may determine to return at least a part of the accumulated credits except the game cost according to a settlement rate set by the player.
- FIG. 7 is a flow chart of a method for providing a bet mode associated with another embodiment of the present invention.
- steps S710 to S750 and steps S770 to S790 may correspond to steps S610 to S680 described with reference to FIG. 6. Therefore, hereinafter, description of the steps that overlap with the steps of FIG. 6 will be omitted.
- FIG. 7 illustrates that the dart game apparatus 100 recognizes a player according to an embodiment of the present invention, and is based in part on identification information of the player, such as record, win / loss record, score, etc. of the player stored in the DB server DB.
- the identification information may be a player's PPD and / or MPR, and corresponding rating (or rating), as shown in FIG. 4.
- the method includes the dart game apparatus 100 determining a handicap mode based in part on the identification information of the player (S760).
- the identification information of the player may include at least one of rating information, class information, Point Per Dart (PPD) information, and Mark Per Round (MPR) information.
- the handicap mode may adjust the scores of some players, or may vary the location of throwing darts for each player.
- the lighting unit 143 may display different positions at which each player throws a dart when the handicap mode is determined.
- Steps S810 to S850 and steps S870 to S890 illustrated in FIG. 8 may correspond to steps S610 to S680 described with reference to FIG. 6. Therefore, hereinafter, description of the steps that overlap with the steps of FIG. 6 will be omitted.
- FIG. 8 is a flow chart of a method for a game scheme in which a player can directly select a handicap mode for a fair bet, in accordance with an embodiment of the present invention.
- the player may directly select the handicap mode
- the dart game apparatus 100 may receive an input of the player (S860) and determine the degree of handicap according to each input.
- the handicap mode is performed by adjusting the score of some players or changing the darts throwing positions for each player.
- the lighting unit 143 may display each player's throwing dart differently when the handicap mode is determined.
- a dart game device providing a betting mode to a player may include a dart game method, an input for selecting a betting mode, an input for selecting a settlement rate of credits accumulated, and an input for selecting a handicap mode.
- Receiving the user input unit 130 accumulate credits paid from the at least one player, to allow the at least one player to play the dart game based on the selected dart game method, the result according to the selected game method and
- the controller 190 to settle the credits according to the settlement rate of the selected credit from the player, the network connection unit 160 to send a betting dart game participation request to one or more other players not participating in the dart game, the selected game It includes an output unit 140 for outputting a result according to the method Can be configured together.
- various embodiments presented herein may be implemented as a method, apparatus, or article of manufacture using standard programming and / or engineering techniques.
- article of manufacture includes a computer program, carrier, or media accessible from any computer readable device.
- computer readable media may include magnetic storage devices (eg, hard disks, floppy disks, magnetic strips, etc.), optical disks (eg, CDs, DVDs, etc.), smart cards, and flash memory devices. (Eg, EEPROM, card, stick, key drive, etc.), but is not limited to these.
- various storage media presented herein include one or more devices and / or other machine-readable media for storing information.
- machine-readable medium includes, but is not limited to, a wireless channel and various other media capable of storing, holding, and / or delivering command (s) and / or data.
- the invention can be used in digital devices, dart devices, dart game devices, entertainment devices and the like.
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Abstract
Description
Claims (15)
- 내기 다트 게임 모드를 제공하는 다트 게임 장치로서,하나 이상의 플레이어로부터 다트 게임 방식 및 내기 모드를 선택하는 입력을 수신하는 사용자 입력부;상기 하나 이상의 플레이어로부터 지불받은 크레딧을 적립하고, 상기 선택된 다트 게임 방식에 기초하여 상기 하나 이상의 플레이어로 하여금 다트 게임을 수행하도록 하고, 그리고 상기 선택된 게임 방식에 따른 결과를 기초로 하나 이상의 플레이어의 상기 적립된 크레딧을 정산하는 제어부; 및상기 선택된 게임 방식에 따른 결과를 출력하는 출력부를 포함하는,다트 게임 장치.
- 제 1항에 있어서,상기 내기 다트 게임에 참여하고 있지 않은 하나 이상의 다른 플레이어들에게 내기 다트 게임 참여 요청을 전송하는 네트워크 연결부를 더 포함하는,다트 게임 장치.
- 제 1항에 있어서,상기 사용자 입력부는,다트 판과 매핑된 표시장치를 포함하는,다트 게임 장치.
- 내기 다트 게임 모드를 제공하기 위한 방법으로서,하나 이상의 플레이어로부터 다트 게임 방식 및 내기 모드를 선택하는 입력을 수신하는 단계;상기 하나 이상의 플레이어로부터 지불받은 크레딧을 적립하는 단계;상기 선택된 게임 방식에 기초하여, 상기 하나 이상의 플레이어로 하여금 다트 게임을 수행하도록 하는 단계; 및상기 선택된 게임 방식에 따른 결과를 기초로 하여 하나 이상의 플레이어의 상기 적립된 크레딧을 정산하는 단계를 포함하는내기 다트 게임 모드를 제공하기 위한 방법.
- 제 4항에 있어서,상기 정산하는 단계는,상기 적립된 크레딧의 적어도 일부를 반환하는 단계를 포함하는,내기 다트 게임 모드를 제공하기 위한 방법.
- 제 5항에 있어서,플레이어로부터 선택된 상기 적립된 크레딧의 반환 비율을 선택하는 입력을 수신하는 단계를 더 포함하는,내기 다트 게임 모드를 제공하기 위한 방법.
- 제 4항에 있어서,플레이어의 식별 정보에 적어도 부분적으로 기초하여 핸디캡 모드를 결정하는 단계를 더 포함하는,내기 다트 게임 모드를 제공하기 위한 방법.
- 제 4항에 있어서,플레이어로부터 핸디캡 모드를 선택하는 입력을 수신하는 단계를 더 포함하는,내기 다트 게임 모드를 제공하기 위한 방법.
- 제 7항에 있어서,상기 플레이어의 식별 정보는, 플레이어의 레이팅(rating) 정보, 플레이어의 클래스 정보, 플레이어의 PPD(point per dart) 정보 및 플레이어의 MPR(mark per round) 정보 중 적어도 하나의 정보를 포함하는,내기 다트 게임 모드를 제공하기 위한 방법.
- 제 4항에 있어서,상기 정산하는 단계는,상기 다트 게임이 중단된 경우, 중단된 시점까지의 상기 하나 이상의 플레이어들의 플레이 결과에 기반하여 상기 적립된 크레딧을 정산하는 단계를 포함하는,내기 다트 게임 모드를 제공하기 위한 방법.
- 제 4항에 있어서,상기 크레딧은 플레이어 1인의 게임 비용과 전체 플레이어들의 수를 곱한 값인,내기 다트 게임 모드를 제공하기 위한 방법.
- 제 10항에 있어서,상기 크레딧은 추가적인 내기를 허용하기 위한 추가 비용을 더 포함하는,내기 다트 게임 모드를 제공하기 위한 방법.
- 제 4항에 있어서,상기 내기 다트 게임에 참여하고 있지 않은 하나 이상의 다른 플레이어들에게 내기 다트 게임 참여 요청을 전송하는 단계를 더 포함하는,내기 다트 게임 모드를 제공하기 위한 방법.
- 제 4항에 있어서,상기 입력을 수신하는 단계는, 다트판과 매핑된 입력장치를 통해 수신되는,내기 다트 게임 모드를 제공하기 위한 방법.
- 컴퓨터에 의해 실행되는 경우, 상기 컴퓨터로 하여금 다트 게임 장치의 플레이어에게 내기 모드를 제공하도록 하는 프로그램이 기록된 컴퓨터 판독 가능한 매체로서,상기 프로그램은,상기 컴퓨터로 하여금 하나 이상의 플레이어로부터 다트 게임 방식 및 내기 모드를 선택하는 입력을 수신하도록 하기 위한 코드;상기 컴퓨터로 하여금 상기 하나 이상의 플레이어로부터 지불받은 크레딧을 적립하기 위한 코드;상기 컴퓨터로 하여금 상기 선택된 게임 방식에 기초하여, 상기 하나 이상의 플레이어가 다트 게임을 수행하게끔 하도록 하기 위한 코드; 및상기 컴퓨터로 하여금 상기 선택된 게임 방식에 따른 결과를 기초로 하여 하나 이상의 플레이어의 상기 적립된 크레딧을 정산하도록 하기 위한 코드를 포함하는,컴퓨터 판독 가능한 매체.
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CN201480064188.4A CN105764580B (zh) | 2013-11-25 | 2014-10-07 | 提供投注模式的飞镖游戏装置和飞镖游戏方法及计算机可读介质 |
JP2016534175A JP2017505647A (ja) | 2013-11-25 | 2014-10-07 | 賭けモードを提供するダーツゲーム装置、ダーツゲーム方法及びコンピュータ可読媒体 |
ES14864361T ES2959406T3 (es) | 2013-11-25 | 2014-10-07 | Dispositivo de juego de dardos y procedimiento de juego de dardos que proporciona modo de apuestas, y medio legible por ordenador |
MYPI2016701782A MY195279A (en) | 2013-11-25 | 2014-10-07 | Dart Game Device and Dart Game Method Providing Betting Mode, and Computer-Read-Able Medium |
EP14864361.2A EP3075424B1 (en) | 2013-11-25 | 2014-10-07 | Dart game device and dart game method providing betting mode, and computer-readable medium |
US15/039,220 US10109158B2 (en) | 2013-11-25 | 2014-10-07 | Dart game device and dart game method providing betting mode, and computer-readable medium |
Applications Claiming Priority (2)
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KR10-2013-0143655 | 2013-11-25 | ||
KR1020130143655A KR101528564B1 (ko) | 2013-11-25 | 2013-11-25 | 내기 모드를 제공하는 다트 게임 장치, 다트 게임 방법 및 컴퓨터 판독 가능한 매체 |
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EP (1) | EP3075424B1 (ko) |
JP (1) | JP2017505647A (ko) |
KR (1) | KR101528564B1 (ko) |
CN (1) | CN105764580B (ko) |
ES (1) | ES2959406T3 (ko) |
MY (1) | MY195279A (ko) |
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CN108603739A (zh) * | 2015-09-08 | 2018-09-28 | 洪国际有限公司 | 用于提供飞镖游戏教学模式的方法、装置和存储在计算机可读介质上的计算机程序 |
US20190113313A1 (en) * | 2017-10-17 | 2019-04-18 | Hong International Corp. | Dart game apparatus and dart game system |
EP3345666A4 (en) * | 2015-09-01 | 2019-04-24 | Hong International Corp. | METHOD AND DEVICE FOR PROVIDING A WEAT ARROW PLAY AND COMPUTER PROGRAM |
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US20170074623A1 (en) * | 2015-07-03 | 2017-03-16 | Mark Hughes | Electronic dartboard with scoreboard interface with portable electronic devices |
KR101627264B1 (ko) * | 2015-08-10 | 2016-06-03 | 주식회사 홍인터내셔날 | 복수의 카메라를 구비한 다트 게임 장치 및 컴퓨터-판독가능 매체에 저장된 컴퓨터 프로그램 |
KR101935890B1 (ko) * | 2017-02-02 | 2019-01-07 | 주식회사 홍인터내셔날 | 멀티미디어 정보를 제공하기 위한 다트 게임 장치 및 컴퓨터 판독 가능 매체에 저장된 컴퓨터 프로그램 |
KR101963769B1 (ko) | 2017-10-17 | 2019-03-29 | 주식회사 홍인터내셔날 | 영상 조사부를 구비한 다트 게임 장치 및 다트 게임 시스템 |
KR101963771B1 (ko) | 2017-10-17 | 2019-07-31 | 주식회사 홍인터내셔날 | 레슨 영상을 제공하는 다트 게임 장치 및 다트 게임 시스템 |
KR102466411B1 (ko) * | 2022-02-18 | 2022-11-11 | 강영옥 | 블록체인 기반 게임 서비스 제공 시스템 |
KR20240000894A (ko) * | 2022-06-24 | 2024-01-03 | 신도헌 | 온라인 게임 서비스를 제공하는 방법 및 이를 위한 전자 장치 |
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- 2014-10-07 JP JP2016534175A patent/JP2017505647A/ja active Pending
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Also Published As
Publication number | Publication date |
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EP3075424B1 (en) | 2023-09-06 |
JP2017505647A (ja) | 2017-02-23 |
PT3075424T (pt) | 2023-10-24 |
EP3075424A1 (en) | 2016-10-05 |
KR20150059923A (ko) | 2015-06-03 |
EP3075424A4 (en) | 2017-08-09 |
KR101528564B1 (ko) | 2015-06-12 |
ES2959406T3 (es) | 2024-02-26 |
US20160364953A1 (en) | 2016-12-15 |
MY195279A (en) | 2023-01-12 |
US10109158B2 (en) | 2018-10-23 |
CN105764580A (zh) | 2016-07-13 |
CN105764580B (zh) | 2020-02-04 |
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