WO2014204105A1 - 게임 제공 서버 및 이를 이용한 게임 제공 방법, 프로그램이 수록된 기록 매체 - Google Patents
게임 제공 서버 및 이를 이용한 게임 제공 방법, 프로그램이 수록된 기록 매체 Download PDFInfo
- Publication number
- WO2014204105A1 WO2014204105A1 PCT/KR2014/004608 KR2014004608W WO2014204105A1 WO 2014204105 A1 WO2014204105 A1 WO 2014204105A1 KR 2014004608 W KR2014004608 W KR 2014004608W WO 2014204105 A1 WO2014204105 A1 WO 2014204105A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- user terminal
- data
- mode
- progress
- Prior art date
Links
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q10/00—Administration; Management
- G06Q10/10—Office automation; Time management
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
Definitions
- the present invention relates to a game providing server, a game providing method using the same, and a recording medium containing a program. More specifically, the present invention provides a method for deriving various strategies according to a game progress in a competitive game in a form in which a game is played against an opponent. And a game providing server.
- the game methods provided to date are largely divided into a single player system, a multiplayer system, and a competitive game system.
- the user plays the game by himself, and progresses in a manner of achieving a goal or obtaining a high score.
- Most games adopt this approach, and one easy example is Tetris-like games.
- the multiplayer method is a method adopted by MMORPG games, in which a plurality of users are combined to achieve a common goal, level up, or obtain a high score.
- the present invention is to provide a game of a new type different from the conventional one, it is possible to establish a variety of strategies by exchanging the situation given to each user during the game progress.
- AI mode is provided so that the user can enjoy the game in the form of a battle alone, and the remaining users continue even when a specific user becomes unable to participate in the game while playing against other users.
- the purpose is to provide you with the ability to enjoy the game.
- the game providing method of the present invention for solving the above problems is a game start step of providing game start information to the user terminal connected to the game providing server, game operation for receiving game operation information according to the user's game operation from the user terminal A game progress step of processing game data in progress in each user terminal according to the game operation information, and data switching for exchanging game data in one user terminal and game data in another user terminal after a predetermined time. And a result calculation step of calculating a result according to the progress of the game.
- the game progress step is processed so that the game progress status in one user terminal is displayed on the other user terminal
- the data switching step is the game progress status displayed in one user terminal and the other user terminal Replace it.
- the game providing server of the present invention may provide an artificial intelligence (AI) mode, in which the game operation step receives game operation information according to a predetermined rule, and the game progress step is input in the AI mode. Process data according to game operation information.
- AI artificial intelligence
- the artificial intelligence mode may be driven when the user terminal is connected in the single player mode, or may be driven when game operation information received from the other user terminal does not satisfy a predetermined condition.
- the present invention can be provided in the form of a computer-readable recording medium containing a program for executing the game providing method of the game providing server.
- the game providing server of the present invention in one embodiment includes a communication unit for communicating with the user terminal, a central control unit for providing a game to the user terminal and a database for storing information related to the game, the central control unit to the user terminal
- a game setting module for providing game start information, a data processing module for receiving game operation information received through the communication unit from a user terminal, and processing game data in progress at the user terminal;
- a switching module for exchanging game data proceeding from the user terminal and game data proceeding from the other user terminal, and a result calculation module for calculating a result according to the game progress and providing the result to the user terminal.
- the central control unit may further include a display processing module for displaying the game progress on one user terminal to the other user terminal, and the game providing server further includes an artificial intelligence database unit storing game operation information according to a predetermined rule.
- the data processing module of the central controller may receive game operation information stored in the artificial intelligence database and process the game data.
- the central control unit further includes a play setting module for determining a single play mode or a multi play mode according to an input of the user terminal.
- the game data is processed using the received game operation information and the game operation information stored in the artificial intelligence database unit, and after a predetermined time after the game starts, the switching module proceeds from the game data and the data processing module which are performed by the user terminal.
- the game data of the AI mode is processed using the received game operation information and the game operation information stored in the artificial intelligence database unit, and after a predetermined time after the game starts, the switching module proceeds from the game data and the data processing module which are performed by the user terminal.
- the game data of the AI mode is determining a single play mode or a multi play mode according to an input of the user terminal.
- the data processing module switches to the single player mode and operates.
- the user may not only provide a game of a competitive type but also allow the remaining user to continuously enjoy the game even when it is impossible for a specific user to participate in the game while playing against another user.
- FIG. 1 is a flowchart illustrating a game providing method of a game providing server according to an exemplary embodiment of the present invention.
- FIG. 2 is a diagram illustrating a screen displayed on a user terminal according to an embodiment of the present invention.
- FIG. 3 is a diagram illustrating a screen displayed on a user terminal after exchanging game data in a game providing server according to an exemplary embodiment of the present invention.
- FIG. 4 is a flowchart illustrating a game providing method when switching from a multiplayer mode to a single player mode according to an exemplary embodiment of the present invention.
- FIG. 5 is a diagram illustrating a screen displayed on a user terminal when switching from a multiplayer mode to a single player mode according to an embodiment of the present invention.
- FIG. 6 is a block diagram showing the configuration of a game providing server according to an embodiment of the present invention.
- FIG. 7 is a block diagram showing the configuration of a central control unit in the game providing server according to an embodiment of the present invention.
- FIG. 1 is a flowchart illustrating a game providing method of a game providing server according to an exemplary embodiment of the present invention.
- the game providing method of the present invention includes a game start step of providing game start information to a user terminal connected to a game providing server, a game operation step of receiving game operation information according to a user's game operation from a user terminal, and the game operation information.
- the game progress step of performing data processing of the game in progress in each user terminal, a data switching step of exchanging game data proceeded in one user terminal and game data proceeded in the other user terminal after a predetermined time, the game progress And a result calculation step of calculating the result according.
- a user In order to provide a game according to the present invention, a user must access the game providing server of the present invention using a user terminal.
- the game providing server can be connected in various ways. It can be accessed directly from a web browser or can be accessed through a separate program. You can run a game application on your smartphone, etc., and connect to the game provision server.
- the game providing server When a user requests a game start by connecting to a game providing server through a user terminal, the game providing server provides game start information to the user terminal.
- the game start information is information provided for the first time in order to execute a game.
- a card game may be a hand first provided to a user, a hand spread on a card board, a stacked hand, and the like.
- a puzzle game it may be in the form of a puzzle that is laid out on the puzzle board before the puzzle game starts.
- the game providing server When the game providing server provides game start information to the user terminal and the user starts the game, various game operation information input to the user terminal during the game are transmitted to the game providing server.
- the game providing server processes the game data based on the game operation information. For example, in a puzzle game, when a user moves a puzzle or uses an item in the puzzle board, it is transmitted to the game providing server as game operation information, and the game providing server scores the points where the puzzle is aligned according to the game operation information. It provides data processing, such as providing or dismissing customized parts, providing new puzzles, and providing new items.
- the game progress step of processing game data is continuously performed, and the game providing server continuously processes the game data so that each user can play the game in response to various game operation information until a preset time, turn, or number of games. do.
- the result of the game operation may be immediately calculated and provided to the user terminal. In this case, the user can enjoy the game while checking his or her point or degree of achievement.
- game data proceeding in one user terminal and game data proceeding in another user terminal are exchanged with each other.
- the game progress environment itself is exchanged with each other, so that the user can play the game with a much wider strategy as compared with the conventional art.
- the user proceeds the game only in a way that is favorable to him in his environment, but since the game progress environment itself is exchanged with each other as in the present invention, an environment that is favorable to the user will be favorable to the opponent after a predetermined time.
- the environment favorable to one's own may be disadvantageous to the other's. That is, much more cases occur than in the prior art, and various strategies can be derived accordingly.
- a puzzle game you may match a puzzle at a high speed to increase a score or to acquire a specific item, or conversely arrange a puzzle so that it is difficult for the opponent to match the puzzle after a predetermined time.
- the data switching step of exchanging game data can occur several times in one game. This can vary with in-game settings and can be set to maximize interest.
- the time at which the game is switched may be directed to the user or may be switched unintentionally at an unpredictable timing. This will depend on the details of the game.
- a result calculation step of calculating a result according to the progress of the game is performed, and information about the game result is transmitted to the user terminal.
- login information is input or an automatic login process is performed, and the user terminal may access the game.
- FIG. 2 is a diagram illustrating a screen displayed on a user terminal according to an embodiment of the present invention.
- the game progress step is characterized in that the game progress in one user terminal is processed to be displayed in the other user terminal.
- the opponent's game progress may be provided in the form of a mini map, and the form is not limited.
- each user who participates in the game may check the game progress of the opponent in real time. Since the user can check with which strategy the opponent proceeds, the user can establish a new strategy corresponding to the opponent's strategy and proceed with the game.
- Conventional methods only achieve their goals irrespective of the opponent's game progress, but the present invention can change one's strategy according to the changing opponent's strategy, and influence the opponent to change the strategy according to his strategy.
- the present invention can change one's strategy according to the changing opponent's strategy, and influence the opponent to change the strategy according to his strategy.
- FIG. 3 is a diagram illustrating a screen displayed on a user terminal after exchanging game data in a game providing server according to an exemplary embodiment of the present invention.
- the data switching step of the game providing method of the present invention exchanges the game progress displayed on one user terminal and the other user terminal.
- the present embodiment will be described with reference to FIG. 2, and the game progress of the opponent displayed on the mini-map of FIG. 2 is changed to the game situation to be progressed by him, and the game situation of his / her progress is progressed by the opponent. You can see that the situation has changed. Since the user who participates in the game knows that the game progress will change after a certain time, the fun element as described above may be added.
- the game providing server may provide an artificial intelligence (AI) mode.
- AI artificial intelligence
- the AI mode is a mode in which the server performs a role of a counterpart facing a specific user.
- a confrontation type game at least two or more users must participate in a confrontation and the game can proceed. This is based on the premise that two or more users participate in real time. Therefore, there is a difficulty in proceeding the game alone, there is a problem that the above fun factor is not reflected.
- the game providing server provides an artificial intelligence mode, whereby the user can play the server in the form of a single player.
- the game operation step receives game operation information according to a predetermined rule from a specific configuration (AI database to be described later) in the server, and the game progress step includes the game operation information and the user input in the AI mode. Receives game operation information input from the terminal, and processes the game data based on this.
- a specific configuration AI database to be described later
- the present invention can provide an artificial intelligence mode according to the level of the user. If one user's ability is excellent in the multiplayer mode in which the user is confronted with the user, the fun may be halved. If the skills are similar, it may cause competition and interest is caused by repetition of reversal and reversal.
- the present invention provides an artificial intelligence mode according to the level of the user, so that the user may feel interesting even in a single player situation. have.
- users can practice at their own level, so they can expect to improve their skills.
- the artificial intelligence mode is driven when the user terminal is connected to the single player mode, but in another embodiment of the present invention, game operation information received from the other user terminal does not satisfy a predetermined condition.
- the AI mode may be driven.
- one of the user terminals may no longer play the game. For example, when a network packet is unstable and a data packet containing game operation information transmitted from a specific user terminal is not properly transmitted to a game providing server, or when a game is difficult to proceed, such as forcibly terminating a game, It is considered that the preset condition is not satisfied.
- the game providing server of the present invention receives the game operation information from the artificial intelligence database unit instead of the user terminal which does not satisfy the predetermined condition and enters the artificial intelligence mode.
- This embodiment is shown in FIG.
- the user terminal user terminal 1 of FIG. 4 that continues to meet the predetermined condition is played the game. You can enjoy the game continuously without interruption.
- a new game may be started or an existing game may be continued by the AI mode.
- the user terminal (user terminal 1) that continues to meet the preset conditions may enjoy the game regardless of the state of the counterpart terminal (user terminal 2).
- 5 is a diagram illustrating an example of a screen displayed on a user terminal when switching from a multiplayer mode to a single player mode according to the present embodiment.
- the above-described game providing method of the present invention may be implemented in the form of software for executing the same, and the software may be recorded on a computer-readable recording medium and produced, used, transferred, rented, and exported. Accordingly, such acts should also be regarded as belonging to the scope of the present invention.
- FIG. 6 is a block diagram showing the configuration of a game providing server according to an embodiment of the present invention
- Figure 7 is a block diagram showing the configuration of a central control unit in the game providing server according to an embodiment of the present invention.
- the game providing server of the present invention includes a communication unit for communicating with a user terminal, a central control unit providing a game to the user terminal, and a database storing information related to the game, wherein the central control unit provides game start information to the user terminal.
- the communication unit may communicate with a user terminal by adopting various types of communication methods currently widely employed.
- the database stores a variety of information related to the game. For example, game start information transmitted to a user terminal at the start of a game, individual information such as a level and a point of each user, a game access history, information related to an item, and the like may be stored.
- the central control unit is a component for providing a game to the user terminal.
- the game setting module provides game start information to the user terminal so that the user can start the game.
- the data processing module processes the game data and transmits the result to the user terminal.
- various types of data processing related to game progression are performed, and as a result, the game can proceed.
- the game providing server of the present invention when a predetermined time elapses after the start of the game, the switching module exchanges game data proceeding from each user terminal. That is, by exchanging and transmitting game data that has been advanced in one user terminal and game data that has been advanced in another user terminal, it is possible to increase an element of interest of the game as described above.
- the result calculation module calculates the result according to the game progress and provides the result to the user terminal.
- the results may be calculated in points or win / loss, and various other methods may be applied.
- the central control unit further includes a display processing module for displaying the game progress in one user terminal on the other user terminal, whereby each user checks the game progress of the opponent and corresponds to This will allow you to plan your strategy and play the game.
- the game providing server of the present invention may further include an artificial intelligence database unit storing game operation information according to a predetermined rule, and the data processing module may receive game operation information stored in an artificial intelligence database unit to process game data. .
- the artificial intelligence database unit is configured to provide a user to enjoy a game even in a single play mode.
- the database may be implemented in one storage device and conceptually separated from the database, or may be implemented as a separate device. It may be provided in. It may be installed as a separate device outside the game providing server.
- the central control unit may further include a play setting module for determining a single play mode or a multi play mode according to an input of a user terminal, and single play according to a setting of a play setting module according to a user's input or game progress.
- the data processing module processes the game data by using game operation information received from the user terminal and game operation information stored in the artificial intelligence database unit, and after a predetermined time after the game starts, the switching module is the user terminal. By exchanging game data proceeding in the game data of the artificial intelligence mode proceeded in the data processing module is possible to proceed the game of the scheme proposed in the present invention.
- the data processing module switches to the single player mode and drives the communication to the user terminal. , Continuity of the game is not broken even in a sudden situation such as forced withdrawal, so that the user can continue to enjoy the game.
Landscapes
- Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- Strategic Management (AREA)
- Tourism & Hospitality (AREA)
- Human Resources & Organizations (AREA)
- Economics (AREA)
- General Physics & Mathematics (AREA)
- Entrepreneurship & Innovation (AREA)
- Marketing (AREA)
- Theoretical Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- Primary Health Care (AREA)
- General Health & Medical Sciences (AREA)
- Data Mining & Analysis (AREA)
- Health & Medical Sciences (AREA)
- Operations Research (AREA)
- Quality & Reliability (AREA)
- Information Transfer Between Computers (AREA)
Abstract
Description
Claims (12)
- 게임 제공 서버에 접속한 사용자 단말에 게임 시작 정보를 제공하는 게임 개시 단계;사용자의 게임 조작에 따른 게임 조작 정보를 사용자 단말로부터 수신하는 게임 조작 단계;상기 게임 조작 정보에 따라 각 사용자 단말에서 진행 중인 게임 데이터를 처리하는 게임 진행 단계;기설정된 시간 후, 일측 사용자 단말에서 진행되는 게임 데이터와 타측 사용자 단말에서 진행되는 게임 데이터를 교환하는 데이터 스위칭 단계; 및게임 진행에 따른 결과를 연산하는 결과 연산 단계;를 포함하는 게임 제공 서버의 게임 제공 방법
- 청구항 1에 있어서, 상기 게임 진행 단계는일측 사용자 단말에서의 게임 진행 상황이 타측 사용자 단말에 디스플레이되도록 처리하는 것을 특징으로 하는 게임 제공 서버의 게임 제공 방법
- 청구항 2에 있어서, 상기 데이터 스위칭 단계는일측 사용자 단말과 타측 사용자 단말에서 디스플레이되는 게임 진행 상황을 교환하는 것을 특징으로 하는 게임 제공 서버의 게임 제공 방법
- 청구항 1에 있어서, 상기 게임 제공 서버는 인공지능(AI) 모드를 제공할 수 있고,인공지능 모드에서 상기 게임 조작 단계는 사전 결정된 규칙에 따라 게임 조작 정보를 입력받으며,상기 게임 진행 단계는 인공지능 모드에서 입력된 게임 조작 정보에 따라 데이터를 처리하는 것을 특징으로 하는 게임 제공 서버의 게임 제공 방법
- 청구항 4에 있어서, 인공지능 모드는 사용자 단말이 싱글 플레이 모드로 접속한 경우에 구동되는 것을 특징으로 하는 게임 제공 서버의 게임 제공 방법
- 청구항 4에 있어서, 인공지능 모드는 타측 사용자 단말로부터 수신되는 게임 조작 정보가 기설정된 조건을 충족하지 못한 경우에 구동되는 것을 특징으로 하는 게임 제공 서버의 게임 제공 방법
- 청구항 1 내지 6 중 어느 한 항에 기재된 게임 제공 서버의 게임 제공 방법을 실행하기 위한 프로그램이 수록된 컴퓨터로 읽을 수 있는 기록 매체
- 사용자 단말과 통신하기 위한 통신부;사용자 단말에 게임을 제공하는 중앙 제어부; 및게임과 관련된 정보를 저장하는 데이터베이스;를 포함하고,상기 중앙 제어부는사용자 단말에 게임 시작 정보를 제공하는 게임 설정 모듈;사용자 단말로부터 상기 통신부를 통해 수신되는 게임 조작 정보를 수신하여, 사용자 단말에서 진행 중인 게임 데이터를 처리하는 데이터 처리 모듈;게임 시작 후 기설정된 시간이 지나면, 일측 사용자 단말에서 진행되는 게임 데이터와 타측 사용자 단말에서 진행되는 게임 데이터를 교환하는 스위칭 모듈; 및게임 진행에 따른 결과를 연산하여 사용자 단말에 제공하는 결과 연산 모듈;을 포함하는 게임 제공 서버
- 청구항 8에 있어서, 상기 중앙 제어부는일측 사용자 단말에서의 게임 진행 상황이 타측 사용자 단말에 디스플레이 되도록 하는 디스플레이 처리 모듈;을 더 포함하는 것을 특징으로 하는 게임 제공 서버
- 청구항 8에 있어서,사전 결정된 규칙에 따른 게임 조작 정보가 저장된 인공지능 데이터베이스부를 더 포함하고,상기 데이터 처리 모듈은 상기 인공 지능 데이터베이스부에 저장된 게임 조작 정보를 수신하여 게임 데이터를 처리하는 것을 특징으로 하는 게임 제공 서버
- 청구항 10에 있어서, 상기 중앙 제어부는사용자 단말의 입력에 따라 싱글 플레이 모드 또는 멀티 플레이 모드를 결정하는 플레이 설정 모듈을 더 포함하고,싱글 플레이 모드인 경우, 상기 데이터 처리 모듈은 사용자 단말로부터 수신되는 게임 조작 정보와 인공지능 데이터베이스부에 저장된 게임 조작 정보를 이용하여 게임 데이터를 처리하며,게임 시작 후 기설정된 시간이 지나면, 상기 스위칭 모듈은 사용자 단말에서 진행되는 게임 데이터와 데이터 처리 모듈에서 진행되는 인공지능 모드의 게임 데이터를 교환하는 것을 특징으로 하는 게임 제공 서버
- 청구항 11에 있어서, 멀티 플레이 모드인 경우,상기 데이터 처리 모듈은 타측 사용자 단말로부터 수신되는 게임 조작 정보가 기설정된 조건을 충족하지 못한 때에는 싱글 플레이 모드로 전환하여 구동하는 것을 특징으로 하는 게임 제공 서버
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015523042A JP2015526155A (ja) | 2013-06-18 | 2014-05-23 | ゲーム提供サーバおよびこれを利用したゲーム提供方法、プログラムが収録された記録媒体 |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR10-2013-0069729 | 2013-06-18 | ||
KR1020130069729A KR101345237B1 (ko) | 2013-06-18 | 2013-06-18 | 게임 제공 서버 및 이를 이용한 게임 제공 방법, 프로그램이 수록된 기록 매체 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2014204105A1 true WO2014204105A1 (ko) | 2014-12-24 |
Family
ID=49989173
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/KR2014/004608 WO2014204105A1 (ko) | 2013-06-18 | 2014-05-23 | 게임 제공 서버 및 이를 이용한 게임 제공 방법, 프로그램이 수록된 기록 매체 |
Country Status (3)
Country | Link |
---|---|
JP (1) | JP2015526155A (ko) |
KR (1) | KR101345237B1 (ko) |
WO (1) | WO2014204105A1 (ko) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR102488055B1 (ko) * | 2015-11-30 | 2023-01-13 | 인포뱅크 주식회사 | 게임 제공 방법, 그를 수행하는 게임 서버 |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20090001628A (ko) * | 2007-05-04 | 2009-01-09 | 엔에이치엔(주) | 온라인 게임 서비스 방법 및 시스템 |
KR20100018622A (ko) * | 2007-08-02 | 2010-02-17 | 가부시키가이샤 코나미 데지타루 엔타테인멘토 | 게임 시스템, 단말기 및 컴퓨터 프로그램을 기록한 기록 매체 |
KR20120077790A (ko) * | 2010-12-31 | 2012-07-10 | (주)네오위즈게임즈 | 스포츠게임서비스를 제공하는 게임서버, 방법, 기록매체 |
KR20120079622A (ko) * | 2011-01-05 | 2012-07-13 | 에스케이플래닛 주식회사 | 게임 서비스 시스템 및 그의 게임 실행 방법 |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
AU2002368446A1 (en) * | 2002-12-10 | 2004-06-30 | Nokia Corporation | Method and device for continuing an electronic multi-player game, in case of an absence of a player of said game |
JP4331039B2 (ja) * | 2004-03-31 | 2009-09-16 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及びゲーム装置 |
JP5143973B2 (ja) * | 2012-08-27 | 2013-02-13 | 株式会社コナミデジタルエンタテインメント | ゲームサーバ |
JP5781558B2 (ja) * | 2013-02-27 | 2015-09-24 | 株式会社コナミデジタルエンタテインメント | ゲーム管理装置及びプログラム |
JP6130334B2 (ja) * | 2014-07-17 | 2017-05-17 | 株式会社スクウェア・エニックス | ゲーム装置、プログラム、ビデオゲーム処理システム及びビデオゲーム処理プログラム |
-
2013
- 2013-06-18 KR KR1020130069729A patent/KR101345237B1/ko not_active IP Right Cessation
-
2014
- 2014-05-23 JP JP2015523042A patent/JP2015526155A/ja active Pending
- 2014-05-23 WO PCT/KR2014/004608 patent/WO2014204105A1/ko active Application Filing
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20090001628A (ko) * | 2007-05-04 | 2009-01-09 | 엔에이치엔(주) | 온라인 게임 서비스 방법 및 시스템 |
KR20100018622A (ko) * | 2007-08-02 | 2010-02-17 | 가부시키가이샤 코나미 데지타루 엔타테인멘토 | 게임 시스템, 단말기 및 컴퓨터 프로그램을 기록한 기록 매체 |
KR20120077790A (ko) * | 2010-12-31 | 2012-07-10 | (주)네오위즈게임즈 | 스포츠게임서비스를 제공하는 게임서버, 방법, 기록매체 |
KR20120079622A (ko) * | 2011-01-05 | 2012-07-13 | 에스케이플래닛 주식회사 | 게임 서비스 시스템 및 그의 게임 실행 방법 |
Also Published As
Publication number | Publication date |
---|---|
KR101345237B1 (ko) | 2013-12-27 |
JP2015526155A (ja) | 2015-09-10 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US20180229125A1 (en) | Automatic movement of player character in network game | |
WO2011030972A1 (ko) | 온라인 캡슐 추첨 시스템 및 그 방법 | |
WO2015178651A1 (ko) | 대전게임 운영 시스템 및 방법 | |
JP2000116940A (ja) | 双方向通信型ゲームシステム | |
WO2011145855A2 (en) | Method, apparatus, and recoding medium for playing game with server trasferring in online game environment | |
WO2015023155A1 (ko) | 온라인 및 오프라인 연동 게임 시스템 및 컴퓨터 프로그램 | |
CN107733864A (zh) | 一种账户共享方法、装置及计算机可读存储介质 | |
JPH11319319A (ja) | ネットワークゲームシステム | |
WO2013165144A1 (ko) | 네트워크 대전을 제공하는 가상 골프 시뮬레이션 방법 및 장치 | |
WO2014204105A1 (ko) | 게임 제공 서버 및 이를 이용한 게임 제공 방법, 프로그램이 수록된 기록 매체 | |
WO2013100363A1 (ko) | 시뮬레이션 게임 제공 방법 및 서버 | |
WO2021177624A1 (ko) | 게임장치 및 그 작동방법 | |
WO2023132427A1 (ko) | 테이블 기반의 카드게임 서비스 제공 시스템 및 그 방법 | |
WO2023048483A1 (ko) | 코인 그리드 게임 제어 방법 및 이를 위한 컴퓨터 프로그램 | |
WO2021010805A1 (ko) | 잭팟 이벤트를 제공하기 위한 카지노 게임 시스템 및 방법 | |
WO2015026044A1 (ko) | 다인용 게임 플레이 지원 장치 및 방법 | |
WO2014003113A1 (ja) | ゲーム装置、ゲームシステム、ゲーム制御方法、ゲーム制御プログラム | |
WO2013085195A1 (ko) | 온라인 게임에서의 이벤트 참여에 따른 아이템 지급 방법 및 서버 | |
WO2013133512A1 (ko) | 온라인 게임에서 사용자 선택형 매칭 서비스 제공 방법 및 서버 | |
WO2013085173A1 (ko) | 온라인 게임 서비스의 자동 플레이 방지 방법 및 서버 | |
WO2010024533A2 (ko) | 게임 중독을 방지하는 온라인 게임 시스템 및 그 방법 | |
WO2012091286A1 (ko) | 토너먼트 게임을 제공하는 게임방법 및 게임서버 | |
WO2021141278A1 (ko) | 주사위 놀이를 통한 바둑 게임을 제공하는 방법 및 장치 | |
WO2012121470A1 (ko) | 이벤트성 보드게임을 제공하는 게임방법 및 게임서버 | |
WO2015199476A1 (ko) | 연쇄 변환을 이용한 대국용 보드게임 프로그램이 기록된 기록매체 및 온라인 보드게임 서비스 방법 |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
ENP | Entry into the national phase |
Ref document number: 2015523042 Country of ref document: JP Kind code of ref document: A |
|
121 | Ep: the epo has been informed by wipo that ep was designated in this application |
Ref document number: 14813220 Country of ref document: EP Kind code of ref document: A1 |
|
NENP | Non-entry into the national phase |
Ref country code: DE |
|
32PN | Ep: public notification in the ep bulletin as address of the adressee cannot be established |
Free format text: NOTING OF LOSS OF RIGHTS PURSUANT TO RULE 112(1) EPC (EPO FORM 1205N DATED 24/02/2016) |
|
122 | Ep: pct application non-entry in european phase |
Ref document number: 14813220 Country of ref document: EP Kind code of ref document: A1 |