WO2014178573A1 - Dispositif de jeu de fléchettes, procédé de jeu de fléchettes et support lisible par ordinateur - Google Patents

Dispositif de jeu de fléchettes, procédé de jeu de fléchettes et support lisible par ordinateur Download PDF

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Publication number
WO2014178573A1
WO2014178573A1 PCT/KR2014/003592 KR2014003592W WO2014178573A1 WO 2014178573 A1 WO2014178573 A1 WO 2014178573A1 KR 2014003592 W KR2014003592 W KR 2014003592W WO 2014178573 A1 WO2014178573 A1 WO 2014178573A1
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WO
WIPO (PCT)
Prior art keywords
dart
record
challenge
player
dart game
Prior art date
Application number
PCT/KR2014/003592
Other languages
English (en)
Korean (ko)
Inventor
홍상욱
Original Assignee
주식회사 홍인터내셔날
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 주식회사 홍인터내셔날 filed Critical 주식회사 홍인터내셔날
Priority to US14/888,899 priority Critical patent/US20160084618A1/en
Priority to ES14791271.1T priority patent/ES2685845T3/es
Priority to JP2016512816A priority patent/JP6218932B2/ja
Priority to CN201480025527.8A priority patent/CN105188862B/zh
Priority to EP14791271.1A priority patent/EP2992938B1/fr
Publication of WO2014178573A1 publication Critical patent/WO2014178573A1/fr

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Classifications

    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J3/00Targets for arrows or darts, e.g. for sporting or amusement purposes
    • F41J3/02Indicators or score boards for arrow or dart games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0204Targets therefor
    • A63F9/0208Targets therefor the projectile being connectable to the target, e.g. using hook and loop-type fastener, hooks
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/14Apparatus for signalling hits or scores to the shooter, e.g. manually operated, or for communication between target and shooter; Apparatus for recording hits or scores
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/24Targets producing a particular effect when hit, e.g. detonation of pyrotechnic charge, bell ring, photograph
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F42AMMUNITION; BLASTING
    • F42BEXPLOSIVE CHARGES, e.g. FOR BLASTING, FIREWORKS, AMMUNITION
    • F42B6/00Projectiles or missiles specially adapted for projection without use of explosive or combustible propellant charge, e.g. for blow guns, bows or crossbows, hand-held spring or air guns
    • F42B6/003Darts
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0204Targets therefor
    • A63F9/0208Targets therefor the projectile being connectable to the target, e.g. using hook and loop-type fastener, hooks
    • A63F2009/0221Targets therefor the projectile being connectable to the target, e.g. using hook and loop-type fastener, hooks with penetrating spikes, e.g. as in darts

Definitions

  • the present invention relates to a dart game device, and more particularly, to a dart game device for providing a record challenge mode to a player of the dart game device.
  • a dart means a 'small arrow' and is a game in which a score is drawn by throwing an arrow-shaped dart pin at a centrifugal target marked with numbers.
  • the dart game has an advantage that anyone can enjoy it anytime and anywhere with an arrowhead-shaped dart and a dart target.
  • Electronic dart game devices have been developed for participating in dart games at a distance and for transmitting play results or play processes over a communication network. Such electronic dart game devices may electrically detect a point where the dart target is hit, and automatically calculate and provide a score to the user.
  • the present invention has been devised in response to the above-described background, and is intended to provide a challenge mode for a player to improve his or her record.
  • the present invention is to provide a player with motivation to improve his or her record by providing various output effects while providing a challenge mode.
  • a method for providing a recording challenge mode to a player of a dart game apparatus for implementing the above-described problem, the step of receiving an input for selecting a challenge mode of the selected dart game method from the player Loading a challenge record that is subject to a challenge mode, wherein the challenge record includes one or more dart throw data that constitutes game play according to the selected dart game scheme, and wherein the dart throw data includes: Including data indicating which portion of the target of the dart game device the dart draw has hit, and performing the challenge mode based on the loaded challenge record and the selected dart game scheme.
  • the performing of the challenge mode further includes outputting a reward effect corresponding to the one or more dart draw data included in the loaded challenge record, wherein the reward effect Includes an lighting effect or a sound effect corresponding to the dart draw, according to the selected dart game method.
  • the loaded challenge record includes multimedia data including a play video associated with the challenge record
  • the performing of the challenge mode includes outputting the multimedia data. do.
  • the outputting of the multimedia data includes accelerating and playing a play video included in the multimedia data.
  • the step of performing the challenge mode is performed
  • the method further includes receiving an input of selecting a challenge record to be the target of the challenge mode.
  • the method further comprises retrieving match record information of the player, wherein the loaded challenge record is a match record of the retrieved player. The selection is made based on the information.
  • the loaded challenge record includes match record information having the highest score among match record information of the retrieved player.
  • the loaded challenge record includes game record information of a player different from the player.
  • the loaded challenge record includes virtual match record information generated by the dart game device based on the match record information of the retrieved player.
  • the performing of the challenge mode comprises: calculating a remaining number of dart draws based on the selected dart game method in the middle of performing the challenge mode and the calculated dart draw Based on the number of times, reloading the challenge record to be subjected to the challenge mode.
  • a dart game device providing a record challenge mode to a player according to an embodiment of the present invention for implementing the above-described problem, a user input unit and a challenge for receiving an input for selecting a challenge mode of the dart game method selected from the player
  • a controller for loading a challenge record that is a subject of a mode and performing the challenge mode, based on the loaded challenge record and the selected dart game scheme, wherein the challenge record constitutes game play according to the selected dart game scheme;
  • One or more dart throw data wherein the dart throw data includes data indicating which portion of the target of the dart game device the dart draw hit.
  • a computer readable medium for carrying out the above-described task is recorded by a program which, when executed by a computer, causes the computer to provide a recording challenge mode to a player of a dart game apparatus.
  • the challenge recording includes one or more dart throw data constituting a game play according to the selected dart game method, wherein the dart throw data includes a dart draw hitting any part of a target of the dart game device; hit) to indicate whether And-code for causing the computer to perform the challenge mode based on the loaded challenge record and the selected dart game scheme.
  • the player can be provided with a challenge record that he can challenge to improve his game record, thereby providing a motivation effect for improving the game record of the dart game. You can expect
  • various sound and lighting effects are output according to the specific game record of the challenge record, so that the player may continue to be interested in playing the challenge mode.
  • FIG. 1 is a block diagram of a dart game apparatus according to an embodiment of the present invention.
  • FIG. 2 is a conceptual diagram of a game network including a dart game device according to an embodiment of the present invention.
  • FIG 3 is a perspective view of a dart game device according to an embodiment of the present invention.
  • FIG. 4 is a diagram illustrating an example of ratings and / or ratings (classes) that may be assigned to a player according to PPD and / or MPR.
  • FIG. 5 is a flow chart of a method for providing a recording challenge mode associated with one embodiment of the present invention.
  • FIG. 6 is a flowchart of a method for providing a recording challenge mode in accordance with another embodiment of the present invention.
  • FIG. 7 is a flow chart of a method for providing a recording challenge mode in accordance with another embodiment of the present invention.
  • FIG. 8 is a flow chart of a method for providing a recording challenge mode in accordance with another embodiment of the present invention.
  • a component may be, but is not limited to being, a process running on a processor, a processor, an object, an thread of execution, a program, and / or a computer.
  • an application running on a computing device and the computing device can be a component.
  • One or more components can reside within a processor and / or thread of execution, and a component can be localized within one computer or distributed between two or more computers.
  • these components can execute from various computer readable media having various data structures stored thereon.
  • the components may for example be signals having one or more data packets (e.g., data from one component interacting with another component in a local system, distributed system, and / or data via a network such as the other system and the internet via signals and / or signals). May communicate via local and / or remote processes.
  • data packets e.g., data from one component interacting with another component in a local system, distributed system, and / or data via a network such as the other system and the internet via signals and / or signals. May communicate via local and / or remote processes.
  • FIG. 1 is a block diagram of a dart game apparatus according to an embodiment of the present invention.
  • the dart game apparatus 100 may include a dart target 110, a sensing unit 120, a user input unit 130, an output unit 140, a camera unit 150, a network connection unit 160, and a user recognition unit 170. , The memory 180, the controller 190, and the like.
  • the components shown in FIG. 1 are not essential, so that a mobile terminal having more or fewer components may be implemented.
  • the dart target 110 may include a score board in which a bull's eye is positioned at the center, and divided into concentric circles centering on the bull's eye and a straight line extending radially from the bull's eye, each of which has been given an individual score.
  • a plurality of holes may be arranged on the score board to which the tip of the dart may be inserted.
  • the dart target 110 may include a display 142 which will be described below to variably change the shape of the scored and scored regions of the dart target 110.
  • the dart target 110 may include a light transmissive touch pad stacked on the display 142 and have a form of a touch screen.
  • the sensing unit 120 may detect a play of a dart game player performed on the dart target 110.
  • the sensing unit 120 may enable the evaluation of the actual game player's play.
  • the sensing unit 120 may detect which area of the dart target 110 the thrown dart hits with respect to the play in which the game player throws the dart.
  • the sensing unit 120 may electrically convert the score corresponding to the area where the dart is inserted and transmit the converted score to the control unit 190.
  • the user input unit 130 receives a user input for controlling the dart game apparatus 100.
  • the user input unit 130 may include a keypad, a dome switch, a touch pad (static pressure / capacitance), a jog wheel, a jog switch, and the like.
  • the user input unit 130 may also include a camera 151,..., 153, a microphone, or the like.
  • the user input unit 130 may also include a short range communication module (not shown).
  • the user input unit 130 may include a short range communication module (not shown) of the network connection unit 160.
  • the user input unit 130 may be configured to receive a user input input by an external console device.
  • a short range communication technology Bluetooth, Radio Frequency Identification (RFID), Infrared Data Association (IrDA), Ultra Wideband (UWB), ZigBee, and the like may be used.
  • the external console device when the user input unit 130 performs short range communication using infrared communication, the external console device may be an infrared remote controller.
  • the external console device when the user input unit 130 performs short range communication using a Bluetooth function, the external console device may be a mobile device including a Bluetooth module.
  • the mobile device including the Bluetooth module may be, for example, a smartphone including the Bluetooth module.
  • the user may select a dart game method, the number of dart game players, a dart game play method, and the like through the user input unit 130.
  • the user may select the number of dart game players, a dart game play method (zero one game, a cricket game, etc.), and a dart game method (one person play, network play, etc.) through the user input unit 130.
  • the user input unit 130 may receive a signal by detecting a user's key operation or a touch input, or may receive a voice or an operation through a camera or a microphone of the user, and convert the signal into an input signal. Can be. For this purpose, well-known speech recognition techniques or motion recognition techniques may be used.
  • the output unit 140 is to generate an output related to sight, hearing, or tactile sense, and may include an audio output unit 141, a display 142, an illumination unit 143, and the like.
  • the sound output module 141 may output audio data received from the network connection unit 160 or stored in the memory 180 in a game sound effect, a game operation guide, a game method description, and the like.
  • the sound output module 141 may also output a sound signal related to a function (eg, game effect sound) performed in the dart game apparatus 100.
  • the sound output module 141 may also output voice from a game player or a third party using another dart game apparatus 200 (see FIG. 2) received through the network connection unit 160.
  • the sound output module 141 may include a receiver, a speaker, a buzzer, and the like.
  • the display 142 displays (outputs) information processed in the dart game apparatus 100. For example, when the dart game apparatus 100 is in a game play manner guide mode, the display 142 may output a selectable game play manner. When the dart game device 100 is playing a game, the display 142 displays a score detected through the sensing unit 120 or another dart game device 200 received through the network connection unit 160. 2) can be used to output a video taken by the game player or a third party.
  • the display 142 is a liquid crystal display (LCD), a thin film transistor-liquid crystal display (TFT LCD), an organic light-emitting diode (OLED), a flexible display ), And may include at least one of a 3D display.
  • LCD liquid crystal display
  • TFT LCD thin film transistor-liquid crystal display
  • OLED organic light-emitting diode
  • flexible display And may include at least one of a 3D display.
  • Some of these displays can be configured to be transparent or light transmissive so that they can be seen from the outside. This may be referred to as a transparent display.
  • a representative example of the transparent display is TOLED (Transparant OLED).
  • the display 142 may include both the display 142 disposed on the top of the target 110 and the display disposed on the bottom of the target 110, or the display 142 of one of them. It may include.
  • the position where the aforementioned display is arranged is an example, and the display may be arranged at various positions for design needs or visual effects.
  • the touch sensor may be configured to convert a change in pressure applied to a specific portion of the display 142 or capacitance generated at a specific portion of the display 142 into an electrical input signal.
  • the touch sensor may be configured to detect not only the position and area of the touch but also the pressure at the touch.
  • the corresponding signal (s) is sent to the touch controller.
  • the touch controller processes the signal (s) and then transmits the corresponding data to the controller 190.
  • the controller 190 may determine which area of the display 142 is touched.
  • the lighting unit 143 outputs a signal for notifying occurrence of an event of the dart game device 100. Examples of events generated by the dart game device 100 include identification of a dart game player, hitting a dart, change of a dart game player, and end of the game.
  • the lighting unit 143 may include a light emission diode (LED) to notify the user of an event through the blinking of the LED.
  • LED light emission diode
  • the LEDs may be disposed on the rear surface of the dart target 110 to blink along a flashing pattern stored in advance according to occurrence of an event.
  • one or more LEDs may be assigned to each portion of the dart target 110.
  • the assigned LEDs may be disposed on the rear surface of the dart target 110 and may be disposed in a direction facing the outside of the dart game apparatus 100.
  • the LEDs irradiate light
  • the light irradiated by the LEDs may pass through the dart target 110 made of a transparent or translucent material to deliver a visual output to the user.
  • the light irradiated by the LED may deliver a visual output to the user through a gap existing in the dart target 110.
  • the output unit 140 may output a signal for notifying occurrence of an event in a form other than a video signal or an audio signal, for example, vibration.
  • the camera unit 150 includes a plurality of cameras 151,..., 153, and the image frames processed by the cameras 151,..., 153 are stored in the memory 180 or the network connection unit 160. It can be transmitted to the outside through. Two or more cameras 150 may be provided according to the use environment.
  • At least some cameras of the camera unit 150 are arranged to shoot an image frame including the dart target 110, and some other cameras are arranged to shoot an image frame directly related to the game rules in dart game play.
  • the camera may be arranged to shoot a throw-line for throwing darts, in order to shoot image frames directly related to the dart game rules.
  • the plurality of cameras 151,..., 153 included in the camera unit 150 may be arranged such that at least some image frames are overlaid.
  • the camera unit 150 When the camera unit 150 includes a single camera, the camera captures at least a portion of the dart target 110 and an image frame directly related to the game rule (eg, a throw-line in a dart game). It may be a panoramic camera which is arranged to shoot all.
  • the game rule eg, a throw-line in a dart game. It may be a panoramic camera which is arranged to shoot all.
  • the network connection unit 160 may include one or more modules that enable wireless communication between the dart game device 100 and the wired / wireless communication system or between the network where the dart game device 100 and the dart game device 100 are located. Can be.
  • the network connection unit 160 may include a wired / wireless internet module for network connection.
  • Wireless Internet technologies may include Wireless LAN (Wi-Fi), Wireless Broadband (Wibro), World Interoperability for Microwave Access (Wimax), High Speed Downlink Packet Access (HSDPA), and the like.
  • Wired Internet technologies may include Digital Subscriber Line (XDSL), Fibers to the home (FTTH), Power Line Communication (PLC), and the like.
  • the network connection unit 160 may include a short range communication module to transmit and receive data to and from an electronic device including the short range communication module and located at a relatively short distance with the dart game device 100.
  • a short range communication technology Bluetooth, Radio Frequency Identification (RFID), Infrared Data Association (IrDA), Ultra Wideband (UWB), ZigBee, and the like may be used.
  • the network connection unit 160 may detect a connection state of a network and a transmission / reception speed of the network.
  • the data received through the network connection unit 160 may be output through the output unit 140, stored through the memory 180, or transmitted to other electronic devices in a short range through a short range communication module.
  • the user recognition unit 170 recognizes unique information of a remote user by using radio waves by using a radio frequency identification (RFID) technology, which is a kind of short-range communication technology.
  • RFID radio frequency identification
  • a user may have a card with an RFID module, a mobile terminal, or a unique dart game device, for example, a personal dart device that he owns.
  • the RFID module possessed by the user may record information (for example, a personal ID, an identification code, etc.) of the user registered in the database server (DB, see FIG. 2).
  • the dart game apparatus 100 identifies the dart game player playing using the dart game apparatus 100 by identifying the RFID module possessed by the user, and identifies a database of the identified dart game player. You can update or accumulate new data.
  • the user recognition unit 170 may include various technologies (for example, short-range communication technologies such as Bluetooth) that may transmit and receive unique information of the user in a contact / contactless manner.
  • the user recognition unit 170 may include a biometric data identification module for identifying a user's biometric data (voice, fingerprint, face) in conjunction with a microphone, a touch pad, and a camera unit 150 of the user input unit 130. Can be.
  • the memory 180 may store a program for the operation of the controller 190 and may temporarily store input / output data (for example, a phone book, a message, a still image, a video, etc.).
  • the memory 180 may store data regarding vibration and sound of various patterns output when a touch input on the touch screen is performed.
  • the memory 180 may be a flash memory type, a hard disk type, a multimedia card micro type, a card type memory (for example, SD or XD memory), RAM (Random Access Memory, RAM), Static Random Access Memory (SRAM), Read-Only Memory (ROM), Electrically Erasable Programmable Read-Only Memory (EEPROM), Programmable Read-Only Memory (PROM), Magnetic Memory, Magnetic It may include a storage medium of at least one type of disk, optical disk.
  • the dart game apparatus 100 may operate in association with a web storage that performs a storage function of the memory 180 on the Internet.
  • the controller 190 typically controls the overall operation of the dart game apparatus 100. For example, in the case of a dart game, the score detected by the sensing unit 120 is counted for each game participant, and the aggregated score is transmitted and received with another dart game apparatus 200 connected through a network, and the counting is performed. Record game wins / losses and scores according to the result.
  • the controller may perform a pattern recognition process for recognizing a motion input or a handwriting input performed on the touch screen or a camera as a text or an image.
  • the controller may perform speech recognition using a speech-to-text (STT) function for recognizing a voice input through the microphone as a text.
  • STT speech-to-text
  • Various embodiments described herein may be implemented in a recording medium readable by a computer or similar device using, for example, software, hardware or a combination thereof.
  • the embodiments described herein include application specific integrated circuits (ASICs), digital signal processors (DSPs), digital signal processing devices (DSPDs), programmable logic devices (PLDs), field programmable gate arrays (FPGAs), and the like. It may be implemented using at least one of processors, controllers, micro-controllers, microprocessors, and electrical units for performing other functions. The described embodiments may be implemented by the controller 190 itself.
  • ASICs application specific integrated circuits
  • DSPs digital signal processors
  • DSPDs digital signal processing devices
  • PLDs programmable logic devices
  • FPGAs field programmable gate arrays
  • embodiments such as the procedures and functions described herein may be implemented as separate software modules.
  • Each of the software modules may perform one or more functions and operations described herein.
  • Software code may be implemented in software applications written in a suitable programming language. The software code may be stored in the memory 180 and executed by the controller 190.
  • FIG. 2 is a conceptual diagram of a game network including a dart game device according to an embodiment of the present invention.
  • the dart game apparatus 100 used by the first game player P1 may be connected to one or more servers (media server MS, relay server RS, dart game server) through a network. GS)).
  • servers media server MS, relay server RS, dart game server
  • the plurality of dart game players may enjoy the dart game in the same space at the same time by using the same first dart game apparatus 100.
  • the second dart game player P2 remotely located with the first dart game player P1 wants to participate in the dart game using the second dart game device 100, one or more servers through the network.
  • Media server MS, relay server (RS), dart game server (GS) Media server MS, relay server (RS), dart game server (GS)
  • the first dart game device 100 and the second dart game device transmit or receive information through one or more servers (media server (MS), relay server (RS), dart game server (GS)), or play a dart game.
  • Information may be directly transmitted and received between the devices 100 and 200.
  • the dart game is played at different times at the same time, where the two dart game players P1 and P2 play, or the two dart game players P1 and P2 play at different times at different times, and the play contents are stored in the DB server.
  • DB may be stored in a way to win or lose or rank.
  • the media server MS may store dart game play videos of the dart game players P1 and P2 stored by using a camera or a microphone stored in the dart game devices 100 and 200.
  • the media server MS may be included in the DB server DB.
  • the relay server RS connects communication between the plurality of dart game devices 100 and 200.
  • the relay server RS may form a communication network between a plurality of dart game apparatuses 100 and 200 located at a long distance to form a peer-to-peer (P2P) network.
  • P2P peer-to-peer
  • the game server GS exchanges information (score obtained by each game player, information for communication between each game player) between the dart game devices 100 and 200, or each dart game device 100 or 200. ), Or transmits an advantage or warning based on a game rule, or transmits and receives information necessary for the dart game and controls the dart game devices 100 and 200.
  • the dart game server GS may collect the scores of the dart games, the scores of the dart game players 100 and 200, and transmit them to the DB server.
  • the DB server may store personal information of each dart game player 100 and 200, game loss and ranking information, score information for each game, replay video for each game, and the like.
  • the DB server may store the information separately for each user.
  • the DB server may assign a unique code to each user, and manage user-specific information by using the unique code.
  • the unique code may be stored in an RFID module (an RFID card or an RFID module stored in a mobile terminal) possessed by each user.
  • the game devices 100 and 200 may identify each game player through the included user recognition unit 170.
  • the DB server may also assign a unique code for identification to each of the dart game devices 100 and 200, and manage the dart game data for each identification code assigned to the dart game devices 100 and 200. .
  • the game player may access the web server WS using a mobile (including an electronic device with a built-in mobile communication function such as a mobile terminal, a cellular phone, a PDA, a PDP; or the like) 300 or a PC 400.
  • the web server WS may be connected to the mobiles 300 and 400 using the Internet or an intranet.
  • the web server WS may also be connected to the dart game devices 100 and 200.
  • the web server WS may be connected to a DB server DB to provide dart game data stored in the DB server to a dart game player.
  • FIG 3 is a perspective view of a dart game device according to an embodiment of the present invention.
  • the dart game apparatus 100 may be formed by mounting the components shown in FIG. 1 in a housing H.
  • the dart target 110, the display 142, the lighting unit 143, the sound output unit 141, the camera unit 150, and the user recognition unit 160 may be disposed in front of the dart game device 100. .
  • the dart target 110 may be disposed such that the center of the dart target 110 is located at a position meeting the rules of the dart game (for example, 5 feet 8 inches in the vertical direction from the ground).
  • the lighting units 143-1 and 143-2 may be disposed at various parts of the dart game device 100 to deliver a visual effect to the player of the dart game device 100.
  • the lighting unit 143-1 may be disposed at a side surface of the dart target 110 to serve to illuminate the dart target 110.
  • the lighting unit 143-1 may also output a preset lighting effect according to an event of the dart game.
  • the lighting unit 143-1 may output lighting effects of various colors.
  • the lighting unit 143-2 may extend in the vertical direction along the front protrusion of the housing H. Like the lighting unit 143-1, the lighting unit 143-2 may output a preset lighting effect according to an event of the dart game, and output lighting effects of various colors.
  • the lighting unit 143-3 may be disposed at a side surface of the user recognition unit 170.
  • the lighting unit 143-3 may output a preset lighting effect according to an event of the dart game, and may output lighting effects of various colors. In particular, the lighting unit 143-3 may output an lighting effect for an event related to the user recognition unit 170.
  • the dart game apparatus 100 may be selectively connected to the dart game apparatus 100 and may include a dart plate P extending in the horizontal direction.
  • the dart plate P may further include an illumination unit 143-4.
  • the dart plate P may be integrally coupled with the dart game apparatus 100 or optionally detachable.
  • the dart plate P When the dart plate P is integrally coupled or selectively attached to the dart game apparatus 100, the dart plate P may be electrically connected to the dart game apparatus 100. As shown in FIG. 3, the lighting unit 143-4 of the dart game apparatus 100 may be disposed along the outer side of the dart plate P. FIG. The dart plate P may extend at one end thereof to a place where the throw line should be located according to the distance of the throw line from the dart target according to the rules of the game. The lighting unit 143-4 may be disposed at a position corresponding to a throw line.
  • the lighting unit may be disposed on the rear portion of the dart target 110 to irradiate the lighting effect toward the user.
  • the lighting unit may include a combination of different lighting elements assigned according to each segment constituting the dart target.
  • the housing H of the dart game apparatus 100 may include a display 142 arranged in a user direction.
  • the display 142 displays information necessary for the user as the dart game progresses (for example, aggregated scores, information of players who are playing, scores required to clear the game, information of opponents who are not playing, and the like). can do.
  • the display 142 may display a visual effect according to an event as the dart game progresses. For example, when a user hits a bull's eye at the center of the dart target 100 consecutively at three dart draw opportunities, the display 142 may display a pre-stored video corresponding to the corresponding event.
  • the video may be stored in the memory 180 of the dart game device 100 or may be received from a server through the network connection unit 160.
  • the display 142 may interwork with the lighting units 143-1, 143-2, 143-3, and 143-4 and the sound output unit 140 to provide a user with visual and audio effects according to an event occurrence. have.
  • the display 142, the lighting units 143-1, 143-2, 143-3, and 143-4 and the sound output unit 140 display lighting effects and display effects on the event. And sound effects can be output together.
  • the display 142 is illustrated as being disposed at the bottom of the dart target 110, but the numbers and positions of the display 142 may be variously changed.
  • the user input unit 130 may be configured in the form of a keypad button. However, as described above, the user input unit 130 may be configured in various ways including a touch screen. The user may operate a key button of the user input unit 130 to select a mode of the game that the user wants to play.
  • the sound output unit 141 may also be disposed on the front surface of the housing H of the dart game apparatus 100 to output sound.
  • the number and location of the sound output unit 141 may also be variously changed.
  • the camera unit 150 may be mounted on an upper portion of the housing H of the dart game apparatus 100.
  • the camera unit 150 may include one or more cameras 151, 152,... 153 capable of photographing the dart target 110 and the throw line.
  • An image captured by the camera unit 150 may be transferred to the memory 180.
  • only a part of the video photographed by the camera unit 150 may be finally stored in the memory 180 or transmitted to a server (not shown) through the network connection unit 160.
  • the user recognition unit 170 may be disposed on the front side of the housing H of the dart game apparatus 100 and may include a short range communication module. The user places the card for recognizing the user near the user recognition unit 170 to complete user authentication.
  • the dart game that may be executed by the dart game apparatus 100 according to an embodiment of the present invention includes a 01 game (zero one game), a cricket game, a count-up game, a match mode, and the like. It may include.
  • the game is played by two teams (or two players) alternately drawing a dart into the dart target.
  • One round includes three dart draws.
  • the goal of the game is to add up the scores for each round to reach the target scores (100, 1000 units of points, usually ending with 01, such as 301, 501, 701, 901, 1101, 1501, etc.).
  • the target score and play round may be arbitrarily adjustable depending on the number of players participating.
  • the cricket game throws three darts in the first round and performs the round.
  • the double region and the triple region of the dart target may be calculated as 2 marks and 3 marks, respectively. If the cricket number is marked as the seriousness of the player, and the opponent of the player also marks the cricket number 3, the cricket number is closed and no more points can be added.
  • the objective of the game may be set to either get a high score until the end of the rule round or close all cricket numbers and get a higher score than your opponent.
  • a count-up game is a game in which you win if you score high in a round.
  • various types of games may be played by the dart game device 100, and the play mode of the dart game device 100 is not limited by the above-described game method.
  • the player's stats may be defined according to the game rules.
  • Points Per Dart may be calculated by dividing the total score scored by the player by the number of dart draws in the 01 game.
  • PPDs and MPRs can also be stored as the player's personal data, or as the player's stats.
  • the average score of the player per game in the count up game, the record of the highest score of the player per game, and the like may also be stored as the player's stats.
  • the dart game apparatus 100 may play a dart game and transmit a game record per player to the game server GS or the DB server DB according to the corresponding mode.
  • the game server GS or DB server DB may calculate the player-specific PPD and / or MPR according to the game record and store it as the player's cumulative PPD and / or MPR stat.
  • game server GS or DB server DB may individually store game records of players. For example, in a 01 game, a count-up game, or a cricket game that the player previously played, the player may record information about the segment portion of the dart hit by each dart draw.
  • the game server GS or DB server DB may store cumulative (average) PPD and / or MPR data, highest PPD and / or MPR data of such players.
  • the game server GS or DB server DB may be two servers that are physically separated.
  • the game server GS and the DB server DB may be physically integrated as one server, and may be divided according to a role performed in the server.
  • one server may perform both the game server GS and the DB server DB.
  • the game server GS or DB server DB may store the player's personal stats, and may assign ratings (or ratings) to the player according to the stats.
  • ratings and / or grades (classes) that may be granted to a player in accordance with a PPD and / or MPR is shown in FIG. 4.
  • 5 through 8 are flow charts of a method for providing a recording challenge mode associated with one embodiment of the present invention.
  • the method for providing a write challenge mode according to an embodiment of the present invention is not limited by the steps shown in Figs. That is, the method for providing a write challenge mode according to an embodiment of the present invention may be performed through more or fewer steps than those shown in FIGS. 5 to 8. That is, some of the steps shown in FIGS. 5 to 8 may be omitted in the method for providing a write challenge mode according to an embodiment of the present invention, and steps not shown in FIGS. 5 to 8 may be added. And may be added to the method for providing a recording challenge mode.
  • the order of the steps shown in FIGS. 5 to 8 is not limited, and the order in which the steps are executed may be different from the order of the steps shown in FIGS. 5 to 8 as necessary.
  • the dart game apparatus 100 may recognize a player who wants to play a dart game (S110). The player may allow the dart game apparatus 100 to identify the player by placing the card including the RFID chip near the user recognition unit 170. The dart game apparatus 100 may identify the player through the RFID communication module and load data related to the identified player from the server based on the player.
  • the player may determine a desired dart game method and input an input for selecting the dart game to the dart game apparatus 100 through the user input unit 130 (S120).
  • the player may use a game method provided by the dart game device 100 through a user interface provided through the display 142 (or a user interface delivered as a voice through the sound output unit 140) (cricket game, 01 games, count up games, competitive mode games, etc.) can be checked.
  • the player may input an input for selecting one of these game methods through the user input unit 130.
  • the player may also want to play the challenge mode for the selected game type (one of the cricket game, the 01 game, the count up game, the competitive mode game, etc.). If the player wants to play the challenge mode for the selected game method, an input for selecting the challenge mode may be input through the user input unit 130 through the user interface provided through the display 142 (S130).
  • the execution order of the step of receiving an input for selecting a dart game method (S120) and the step of receiving an input for selecting a challenge mode (S130) is not limited to that illustrated in FIG. 5. That is, as shown in FIG. 5, the user can select a game mode and select a challenge mode for the selected game mode, or later select a challenge mode and in which game mode the challenge mode is to be performed.
  • the dart game apparatus 100 may retrieve game record information of the selected player (S140).
  • the dart game apparatus 100 may load the player's recording information from the server.
  • the server may be a game server GS and / or a DB server DB as described above.
  • the searching step S140 may be performed by the dart game apparatus 100, but may be performed by a server as necessary. In other words, the dart game apparatus 100 may simply transmit a signal for the server to invoke the player's game record information, and the player who receives it may retrieve the game record information.
  • the dart game apparatus 100 may load the player's PPD data from the server. Similarly, when the game method selected by the player is a cricket game, the dart game apparatus 100 may load the MPR data from the server. In addition, when the game method selected by the player is a count-up game, the dart game apparatus 100 may load the score data obtained per game from the server.
  • the dart game apparatus 100 loads the player's average PPD (or score data of the MPR or count up game), the highest PPD game data (or score data of the highest MPR or count up game). can do.
  • the dart game apparatus 100 may load, from the server, a challenge record to be challenged in the challenge mode, based on the retrieved game record information of the player (S150).
  • the challenge record includes one or more dart throw data constituting game play according to the selected dart game method, and the dart throw data indicates that a dart draw hits any part of a target of the dart game device. hit) may be included.
  • the selected game is a 01 game
  • the loaded challenge record is a game record of clearing the 01 game, and may include score data of the dart target hit by each dart draw when the 01 game is cleared. have. This may be similar for challenge recordings for cricket games and countup games.
  • the challenge record may further include location data of which position of the dart hits the dart target for each round of darts.
  • the challenge record loaded by the dart game apparatus 100 may be selected based on the game record information of the player. That is, the dart game device 100 may select a challenge record based on the player's game record information according to a predetermined algorithm in order to provide the player with a certain level or more of motivation.
  • the dart game device 100 may load a challenge record that is close to the player's best record. For example, assume a situation in which a player plays the 01 game and wants to perform a challenge mode on it.
  • the dart game apparatus 100 may search for the PPD point of the player. As described above, the dart game apparatus 100 may simply transmit a signal for selecting a challenge mode to the server, and the server may retrieve the player's PPD point.
  • the dart game apparatus 100 may select a challenge record of another person (or player) to challenge in the challenge mode according to the retrieved player's PPD point. For example, if a player's highest PPD point record 01 game match is a 30.80 PPD match, the dart game device 100 (or server) may select a challenge record with a PPD approaching 30.80 PPD and higher than 30.80 PPD. have. For example, the game information of the game 01 recorded with 32.80 PPDs recorded by others can be selected as the challenge record. The dart game apparatus 100 may load the selected challenge record.
  • Algorithms for loading another person's challenge history in close proximity to the player's highest PPD score may be adjusted appropriately to provide the player's motivation. For example, a game record of 01 game having a PPD record that differs from the player's highest PPD record within 5 points can be randomly selected and loaded as a challenge record. Alternatively, the game record of the 01 game having a better PPD record within 10% than the player's best PPD match record can be randomly selected and loaded as the challenge record. In the algorithm described above, the values of 5 points and 10% are for explanation and can be variably set by the player's choice or the dart game network operator's choice.
  • the algorithm described above may also allow for selecting a challenge record based on the player's average PPD. For example, a match record with a good PPD record within a certain score, or within a percentage of the player's average PPD, may be loaded as a challenge record. When selecting a challenge record based on the player's average PPD, his match record may be selected and loaded as the challenge record.
  • the challenge record may be selected and loaded based on the player's MPR and the total score record, respectively.
  • the challenge record may be determined randomly or by first selecting the record of another person who has played the player, or in the same group as the player (for example, the same dart club or dart team). Is determined by first selecting the other player's record, or is determined by first selecting the other person's record that has been played in a region geographically close to the player, or a game record played by the dart game device 100. Can be determined.
  • the challenge recording may further include multimedia data including a play video associated with the challenge recording.
  • multimedia data including a play video associated with the challenge recording.
  • the loaded challenge record when played, it may further include a play video of the opponent photographed by the camera of the corresponding dart game device (not shown).
  • the dart game apparatus 100 may perform the challenge mode based on the loaded challenge record (S150) and the dart game scheme (S160).
  • step (S160) of the dart game apparatus 100 performing the challenge mode will be described in detail with reference to FIG. 6.
  • Steps S210 to S250 of FIG. 6 may refer to steps similar to those of FIG. 5 with similar identification numbers.
  • step S260 of performing a challenge mode based on the loaded challenge record and the selected dart game scheme may include one or more sub-steps S261 to S264.
  • the dart game apparatus 100 may proceed with the game according to a corresponding game method (one of 01 game, cricket game, and count up game). For example, for the 01 game, the dart game apparatus 100 may request the player to execute the first one round of three dart draws. The dart game apparatus 100 detects a portion of the target to which the dart thrown by the player is hit, and combines a corresponding sound, video, or lighting effect of the audio output unit 141, the display 142, and the lighting unit 143. Can be output through a combination For example, the score recorded by the player may be output through the display 142, and at the same time, the score remaining to clear the 01 game may be displayed. When the player hits the triple, double or bull's eye, the player may output a combination of sound, video, or lighting effects corresponding to the event (S261).
  • a corresponding game method one of 01 game, cricket game, and count up game.
  • the dart game apparatus 100 may request the player to execute the first one round of three dart draws.
  • the dart game apparatus 100 may determine whether the player has finished one round (S261). When the player's round ends, the dart game apparatus 100 may proceed to the round of challenge recording (S263), otherwise, continue the player round (S261). For example, in the case of the 01 game, it may be determined that the player round has ended by having three darts drawn.
  • the dart game apparatus 100 may output a reward effect according to the dart draw data of the round included in the challenge record (S263). For example, when the loaded challenge record hits 38, 19, and 20 points in the first round, the reward effect according to the corresponding score acquisition may be output.
  • the dart game apparatus 100 displays a combination of sound, video, or lighting effects such as 38 points (when 19 doubles are hit) in the first round of the first round.
  • the combination of the 142 and the lighting unit 143 may be output. That is, although the player corresponding to the challenge record does not actually appear and play in the same time and space, the dart game device 100 outputs an effect as if the player is playing together, so that the player playing the challenge mode does not lose interest. You can be motivated to keep records up to date.
  • the lighting unit 140, the sound effect, and the video effect to celebrate the event are output unit 140 of the dart game apparatus 100. Can be output via
  • the dart game apparatus 100 may display a play video of a player recorded through a camera when the challenge recording is played through the display 142.
  • the play video may be displayed using a user interface similar to the remote match mode of the dart game apparatus 100.
  • a player performing a challenge mode may experience the same effect as performing a real-time match mode remotely.
  • the dart game apparatus 100 may accelerate and play the play video (for example, 2x, 3x, or 4x). By accelerating and playing the play video, the execution time of the challenge mode can be shortened.
  • the dart game apparatus 100 When the dart target 110 of the dart game apparatus 100 includes the additional lighting unit 143 at the rear portion, the dart game apparatus 100 is located at the position where the corresponding dart is hit according to the dart draw data per round of the challenge record.
  • the corresponding illumination can be turned on.
  • the dart game device 100 may determine whether the corresponding game is ended (S265). If the game is finished, the process proceeds to the next step (S270), otherwise, it can proceed to the player round (S261).
  • the dart game apparatus 100 may determine whether the corresponding player has updated the challenge record loaded in the challenge mode after the game ends (S270). If the player has updated the challenge record loaded in challenge mode, the player has a better PPD (MPR for 01 games, MPR for cricket games, and final score data for count-up games). ) May be recorded.
  • PPD PPD for 01 games, MPR for cricket games, and final score data for count-up games.
  • the dart game apparatus 100 may transmit a notification message indicating that the challenge record is updated to the player who recorded the loaded challenge record (S280). For example, the dart game apparatus 100 may transmit a message indicating that the challenge record has been updated to the server, and allow the server to transmit a notification message to the player who recorded the challenge record. The server may cause the player who recorded the challenge record to display the corresponding message when using the dart game device. The server may also send the notification message to the mobile device owned by the player who recorded the challenge record.
  • FIG. 7 is a flowchart of a method for providing a challenge mode according to another embodiment of the present invention.
  • the dart game apparatus 100 may display a target record that the player can challenge based on the match record information of the found player (S340-1). For example, the dart game apparatus 100 may allow the server to retrieve a game record of a player who wants to play the challenge mode, and retrieve a challenge target record that the player can challenge based on the game record. have. The dart game apparatus 100 may receive the challenge target record retrieved from the server and display it on the display 142.
  • the challenged record displayed is selected by first selecting the record of another person who has played with that player or included in the same group as the player (eg, the same dart club or dart team). May be selected by first selecting a record of the player, or by selecting a record of another person who has a record of playing in a region geographically close to the player, or may be selected from a game record played by the dart game device 100. have.
  • the dart game apparatus 100 may receive an input for selecting one of the challenge target records displayed by the user through the user input unit 130 (S340-2). For example, the player may select an object record he / she wants to challenge from among the displayed challenge object records, and input an input for selecting the object record through the user input unit 130.
  • the dart game apparatus 100 may determine the target record selected by the player as the challenge record.
  • the dart game apparatus 100 may load the selected challenge record from the server (S350).
  • FIG. 8 is a flowchart of a method for providing a challenge mode according to another embodiment of the present invention.
  • the dart game apparatus 100 may search for the game record information of the player and generate virtual game record information based on this (S450 ′).
  • the dart game apparatus 100 may use the virtually generated match record as the challenge record, rather than loading one of the game records played by the other person as the challenge record.
  • the dart game apparatus 100 may virtually generate a record that is close to the highest score (or average score) of the corresponding game record based on the found player's game record.
  • the virtually generated record is generated by the server, and the dart game apparatus 100 may receive it and use it in the challenge mode.
  • the dart game apparatus 100 also calculates the remaining number of dart draws based on the selected dart game method in the middle of performing the challenge mode, and based on the calculated number of dart draws, the object of the challenge mode.
  • the challenge record can be reloaded.
  • the dart game apparatus 100 may change the challenge record that is the target of the challenge mode while performing the challenge mode according to the initially loaded challenge record. For example, while the dart game is in progress, another challenge record may be additionally loaded by the player based on the number of remaining draws.
  • the dart game device providing a record challenge mode to a player includes a user input unit 130 that receives an input for selecting a challenge mode of a selected dart game method, and a challenge that is a target of a challenge mode.
  • a controller 190 for loading a record and performing the challenge mode, based on the loaded challenge record and the selected dart game scheme, wherein the challenge record comprises one or more darts constituting a game play according to the selected dart game scheme Includes draw data, wherein the dart throw data includes data indicating which portion of the target of the dart game device the dart draw has hit, and in accordance with the challenge mode, It may be configured to include an output unit 140 for outputting the reward effect. .
  • various embodiments presented herein may be implemented as a method, apparatus, or article of manufacture using standard programming and / or engineering techniques.
  • article of manufacture includes a computer program, carrier, or media accessible from any computer readable device.
  • computer readable media may include magnetic storage devices (eg, hard disks, floppy disks, magnetic strips, etc.), optical disks (eg, CDs, DVDs, etc.), smart cards, and flash memory devices. (Eg, EEPROM, card, stick, key drive, etc.), but is not limited to these.
  • various storage media presented herein include one or more devices and / or other machine-readable media for storing information.
  • machine-readable medium includes, but is not limited to, a wireless channel and various other media capable of storing, holding, and / or delivering command (s) and / or data.
  • the invention can be used in digital devices, dart devices, dart game devices, entertainment devices and the like.

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Abstract

Pour résoudre le problème mentionné dans la description, un dispositif de jeu de fléchettes destiné à offrir un mode défi de record à un joueur, selon un mode de réalisation de la présente invention, comprend : une unité d'entrée utilisateur pour recevoir une entrée servant à sélectionner un mode défi d'un type de jeu de fléchettes sélectionné par un joueur ; et une unité de commande pour charger un record de défi, qui est la cible du mode défi, et pour mettre en œuvre le mode défi sur la base du record de défi chargé et du type de jeu de fléchettes sélectionné, le record de défi comprenant des données d'un ou plusieurs lancers de fléchettes qui constituent une partie conformément au type de jeu de fléchette sélectionné, et les données de lancer de fléchette comprenant des données servant à indiquer quelle partie des cibles du dispositif de jeu de fléchettes est atteinte par une fléchette lancée.
PCT/KR2014/003592 2013-05-03 2014-04-24 Dispositif de jeu de fléchettes, procédé de jeu de fléchettes et support lisible par ordinateur WO2014178573A1 (fr)

Priority Applications (5)

Application Number Priority Date Filing Date Title
US14/888,899 US20160084618A1 (en) 2013-05-03 2014-04-24 Dart game apparatus, method and computer readable medium thereof
ES14791271.1T ES2685845T3 (es) 2013-05-03 2014-04-24 Dispositivo de juego de dardos, método de juego de dardos y medio legible por ordenador
JP2016512816A JP6218932B2 (ja) 2013-05-03 2014-04-24 ダーツゲーム装置、ダーツゲームの方法及びコンピューター可読媒体(dartgameapparatus,methodandcomputerreadablemediumthereof)
CN201480025527.8A CN105188862B (zh) 2013-05-03 2014-04-24 飞镖游戏装置、飞镖游戏方法以及计算机可读介质
EP14791271.1A EP2992938B1 (fr) 2013-05-03 2014-04-24 Dispositif de jeu de fléchettes, procédé de jeu de fléchettes et support lisible par ordinateur

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KR10-2013-0049949 2013-05-03
KR20130049949A KR101493207B1 (ko) 2013-05-03 2013-05-03 다트 게임 장치, 다트 게임 방법 및 컴퓨터 판독가능한 매체

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EP (1) EP2992938B1 (fr)
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US20160084618A1 (en) 2016-03-24
EP2992938A4 (fr) 2017-01-11
EP2992938B1 (fr) 2018-06-06
EP2992938A1 (fr) 2016-03-09
JP2016523587A (ja) 2016-08-12
KR20140131081A (ko) 2014-11-12
JP6218932B2 (ja) 2017-10-25
PT2992938T (pt) 2018-08-06

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