WO2016182330A1 - Appareil de jeu de fléchettes comprenant une unité mobile - Google Patents
Appareil de jeu de fléchettes comprenant une unité mobile Download PDFInfo
- Publication number
- WO2016182330A1 WO2016182330A1 PCT/KR2016/004912 KR2016004912W WO2016182330A1 WO 2016182330 A1 WO2016182330 A1 WO 2016182330A1 KR 2016004912 W KR2016004912 W KR 2016004912W WO 2016182330 A1 WO2016182330 A1 WO 2016182330A1
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- WO
- WIPO (PCT)
- Prior art keywords
- dart
- unit
- moving
- dart target
- game device
- Prior art date
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B65/00—Implements for throwing ; Mechanical projectors, e.g. using spring force
- A63B65/02—Spears or the like ; Javelins
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J3/00—Targets for arrows or darts, e.g. for sporting or amusement purposes
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J3/00—Targets for arrows or darts, e.g. for sporting or amusement purposes
- F41J3/02—Indicators or score boards for arrow or dart games
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J5/00—Target indicating systems; Target-hit or score detecting systems
- F41J5/04—Electric hit-indicating systems; Detecting hits by actuation of electric contacts or switches
Definitions
- the present invention relates to a dart game device, and more particularly, to a dart game device including a moving unit.
- a dart means a 'small arrow'.
- a dart game has an arrowhead-shaped dart and a dart target that anyone, anytime, anywhere There is an advantage to enjoy without.
- dart game devices may electrically detect a point where the dart target is hit, and automatically calculate and provide a score to the user.
- the conventional dart game device causes inconveniences in that the player has to approach the dart game device directly to recover the dart pin by applying a physical force to the dart pin inserted in the dart target to proceed with the game.
- the present invention is devised in response to the above-described background, to facilitate the recovery of the dart pin.
- the present invention is intended to allow a player to enjoy a dart game with enhanced convenience by providing a dart game device having a moving unit.
- the present invention is intended to allow players to enjoy dart games with enhanced entertainment.
- the dart game apparatus may include a dart target display unit configured to output a dart target image having a plurality of score areas; A dart target positioned in front of the dart target display unit and capable of viewing the dart target image and having a plurality of dart pin accommodation grooves corresponding to the dart target image; A moving unit that is variably positioned between the dart target display unit and the dart target and whose position is controlled by a controller; And a position identification unit disposed on a front surface of the dart target and identifying a position coordinate of the dart pin inserted into any one of the accommodation grooves corresponding to the plurality of score areas. It may include.
- the dart game apparatus may include a dart target having a plurality of score areas; Detecting unit for detecting the hit of the dart; Lighting unit; A sound unit; And a moving unit which is variably positioned between the dart target and the sensing unit and whose position is controlled by a control unit. It may include.
- the recovery of the dart pin may be easy.
- FIG. 1 is a block diagram of a dart game apparatus according to an embodiment of the present invention.
- FIG. 2 illustrates a moving unit and a dart target according to an embodiment of the present invention.
- FIG. 3 is a block diagram of a dart game apparatus according to another embodiment of the present invention.
- FIG. 4 is a perspective view of a dart game device according to an embodiment of the present invention.
- FIG. 5 is a diagram illustrating a dart target display unit, a moving unit, a dart target, and a position identification unit according to another embodiment of the present invention.
- FIG. 6 illustrates a side view of the dart target display unit, the moving unit, the dart target, and the position identification unit according to an embodiment of the present invention, and a front view of the dart target.
- FIG. 7 is a view for explaining the concept of a position identification unit for identifying the position of the dart pin according to an embodiment of the present invention.
- FIG 8 illustrates an operating principle in which the dart pin can be recovered by the moving unit according to an embodiment of the present invention.
- FIG 9 illustrates a dart game device including a moving unit and a collecting unit according to an embodiment of the present invention.
- FIG. 10 illustrates a dart game apparatus including a moving unit, a collecting unit, and a dart pin moving unit according to an embodiment of the present invention.
- FIG. 11 illustrates a dart game device including a moving unit, a collecting unit, and a dart pin moving unit according to another embodiment of the present invention.
- a component may be, but is not limited to being, a process running on a processor, a processor, an object, an thread of execution, a program, and / or a computer.
- an application running on a computing device and the computing device can be a component.
- One or more components can reside within a processor and / or thread of execution, and a component can be localized within one computer or distributed between two or more computers.
- these components can execute from various computer readable media having various data structures stored thereon.
- the components may for example be signals having one or more data packets (e.g., data from one component interacting with another component in a local system, distributed system, and / or data via a network such as the other system and the internet via signals and / or signals). May communicate via local and / or remote processes.
- data packets e.g., data from one component interacting with another component in a local system, distributed system, and / or data via a network such as the other system and the internet via signals and / or signals. May communicate via local and / or remote processes.
- the terms “data” and “information” may often be interchangeable.
- the terms “user” and “player” may often be interchangeable.
- the terms “score region” and “segment” may often be interchangeable.
- FIG. 1 is a block diagram of a dart game apparatus according to an embodiment of the present invention.
- FIG. 2 illustrates a moving unit and a dart target according to an embodiment of the present invention.
- a dart game device including a moving unit.
- the dart game device is variably positioned between the dart target 110 having a plurality of score areas, a detector for detecting the hit of the dart, an illumination unit, an acoustic unit, and the dart target 110 and the detection unit, and positioned by a controller. May include a moving part to be controlled.
- the terms "sensing part” and “sensing part” as used herein are often used interchangeably.
- the moving unit 20 may be disposed behind the dart target 110.
- the moving unit 20 and the dart target 110 may be installed in parallel with each other.
- the moving unit 20 located behind the dart target 110 moves to the dart target 110 by the controller 190, and moves the dart pin inserted into the dart target 110 in the outward direction of the dart target 110. I can push it. This will be described with reference to FIG. 1.
- a bull's eye is positioned at the center, and a score in which regions with individual scores are provided are divided into concentric circles centering on the bull's eye and a straight line extending radially from the bull's eye. It may include a board. A plurality of holes in which the tip of the dart may be inserted may be formed on the score board.
- the dart game apparatus 100 may project the dart target image from the projection apparatus (not shown) to the dart target 110 (see FIG. 3).
- the dart target device 100 may not include the dart target display unit 10, but may instead include a projection device (not shown).
- the controller 190 may control the overall operation of the moving unit (not shown). For example, the controller 190 may control at least one of a moving time, a moving direction, and a moving speed of the moving unit 20. That is, the controller 190 may allow the moving unit 20 to move to the dart target 110 after the dart game player throws the dart pin.
- each component shown in FIG. 1 will be described in detail later with reference to FIG. 3.
- each component illustrated in FIG. 1 is merely an example according to an embodiment of the present invention, and the dart game apparatus including the moving unit may include additional components.
- some of the components constituting the dart game apparatus may be omitted.
- FIG. 3 is a block diagram of a dart game apparatus according to another embodiment of the present invention.
- the dart game apparatus 100 may include a dart target display unit 10, a moving unit 20, a dart target 110, a location identification unit 120, a user input unit 130, an output unit 140, and a camera unit ( 150, the network connection unit 160, the player recognition unit 170, the memory 180, the controller 190, and the like.
- the components shown in FIG. 3 are not essential, such that the dart game apparatus 100 may have more components or fewer components.
- the dart target display 10 may be located at the rear of the dart target 110 of the dart game apparatus 100.
- the dart target display 10 may output a dart target image.
- the dart target image output by the dart target display unit 10 has a bull's eye positioned at the center, and divided into concentric circles centered on the bull's eye and a straight line extending radially from the bull's eye, each of which has individual scores. It may include a board.
- the dart target image output by the dart target display 10 may be an image in which the shape of the score placement and the scored regions are variably changed.
- the above-described dart target image may be formed to correspond to the plurality of accommodation grooves included in the dart target 110.
- the dart target image may include a video image of any still image and / or a moving image.
- the dart target display unit 10 may not only display a dart target image but also an information image related to a dart game, a dart game play method information image, a dart game throwing posture information image, a dart game event information image, a main dart game player information image, and the like. You can output it, but you are not limited to it.
- Images that may be output from the dart target display unit 10 may be predetermined and stored in the memory 180. Also, the images output from the dart target display unit 10 may be updated periodically.
- the dart target 110 may be located in front of the dart target display 10 and the moving unit 20.
- the dart target 110 may be formed to view the dart target image output from the dart target display 10.
- a plurality of receiving grooves into which the dart pin may be inserted may be formed in the dart target 110.
- the dart target 110 may be configured such that the dart pin accommodation grooves are disposed at equal intervals in the grid shape in the vertical and horizontal directions. These accommodation grooves preferably correspond to the dart target image output by the dart target display unit 10. Furthermore, these receiving grooves are preferably formed to meet the standard of the dart pin.
- the dart target display unit 10 includes a liquid crystal display (LCD), a thin film transistor-liquid crystal display (TFT LCD), an organic light-emitting diode (OLED), a flexible display
- LCD liquid crystal display
- TFT LCD thin film transistor-liquid crystal display
- OLED organic light-emitting diode
- the display device may include at least one of a flexible display and a 3D display.
- Some of these displays can be configured to be transparent or light transmissive so that they can be seen from the outside. This may be referred to as a transparent display.
- a representative example of the transparent display is TOLED (Transparent OLED).
- the moving unit 20 may be variably positioned between the dart target display unit 10 and the dart target 110. According to an embodiment of the present invention, the position of the moving unit 20 may be controlled by the controller 190.
- the moving unit 20 may move in the direction of the dart target 110 by the controller 190 to push forward the dart pin accommodated in the dart pin receiving groove included in the dart target 110. That is, the moving part 20 is preferably formed of a material of hardness that can push the dart pin forward.
- the moving unit 20 may be determined based on the material of at least one of the dart target 110 and the dart pin.
- the moving unit 20 may be formed to have a hardness to push three dart pins at once.
- the moving unit 20 may be formed of a material capable of viewing the dart target image output from the dart target display unit 10.
- the dart target 110 may view the dart target image to allow dart game players to throw the dart pin.
- the moving unit 20 may be selected based on the refractive index of the material forming the dart target 110. Through this, the dart game player may be allowed to see a clear dart target image.
- the controller 190 may control at least one of a moving time, a moving direction, and a moving speed of the moving unit 20.
- the controller 190 may allow the moving unit 20 to move to the dart target 110 after the dart game player throws the dart pin once.
- Position identification unit 120 disposed on the front surface of the dart target 110, the position coordinates of the dart pin inserted in any one of the receiving groove corresponding to the plurality of score areas. Can be identified.
- the position identification unit 120 may include one or more light emitting units 120a for emitting light and one or more light receiving units 120b for sensing the reception of the light.
- the light emitting unit 120a and the light receiving unit 120b may be disposed to correspond to each other on the coordinate axis of the dart target 110.
- the position identification unit 120 may identify the position of the dart pin according to the detected position for each of the at least two coordinate axes. That is, coordinate values of the dart pins hit by the dart target 110 may be detected according to whether light is received in each light emitting unit 120a and the light receiving unit 120b and the blocked position. In this regard will be described in detail later in FIG.
- the position identification unit 120 may have at least one light emitting unit 120a and at least one light receiving unit 120b along the coordinate axis.
- at least one light emitting unit 120a and at least one light receiving unit 120b may exist on the inner side of the edge of the position identification unit 120.
- the light emitting unit 120a and the light receiving unit 120b may be present at corresponding positions.
- At least one light emitting unit 120a and at least one light receiving unit 120b may be formed in such a manner that accommodation grooves of the dart pins correspond to the interval.
- the light emitting unit 120a may be an infrared light emitting diode, and a high sensitivity PIN photo diode may be employed as the light receiving unit 120b, but the present invention is not limited thereto.
- dart target display unit 10 the moving unit 20, the dart target 110, and the position identification unit 120 described above will be described with reference to FIG. 3.
- the location identifier 120 may further include a sensing unit.
- the score corresponding to the area in which the dart pins identified by the location identifier 120 are inserted through the sensing unit may be electrically converted and transmitted to the controller 190.
- the sensing unit (not shown) may transmit an electrical signal corresponding to the area where the dart pin is inserted to the controller 190, and the score corresponding to the electrical signal may be calculated by the controller 190.
- the sensing unit may detect the play of the dart game player performed on the dart target 110.
- the sensing unit may enable the evaluation of the actual game player's play.
- the sensing unit may detect which area of the dart target 110 the thrown dart pin hits with respect to the play in which the game player throws the dart pin.
- sensing part and “sensing part” as used herein are often used interchangeably.
- the user input unit 130 receives a user input for controlling the dart game apparatus 100.
- the user input unit 130 may include a keypad, a dome switch, a touch pad (static pressure / capacitance), a jog wheel, a jog switch, and the like.
- the user input unit 130 may also include a camera 151,..., 153, a microphone, or the like.
- the user input unit 130 may also include a short range communication module (not shown).
- the user input unit 130 may include a short range communication module (not shown) of the network connection unit 160.
- the user input unit 130 may be configured to receive a user input input by an external console device.
- a short range communication technology Bluetooth, Radio Frequency Identification (RFID), Infrared Data Association (IrDA), Ultra Wideband (UWB), ZigBee, and the like may be used.
- the external console device when the user input unit 130 performs short range communication using infrared communication, the external console device may be an infrared remote controller.
- the external console device when the user input unit 130 performs short range communication using a Bluetooth function, the external console device may be a mobile device including a Bluetooth module.
- the mobile device including the Bluetooth module may be, for example, a smartphone including the Bluetooth module.
- the user input unit 130 when the user input unit 130 uses short range communication, the user input unit 130 may communicate with communication with a short range module attached to or inserted into the dart pin.
- the user may select a dart game method, a match making request, a match approval, the number of dart game players, a dart game play method, and the like through the user input unit 130.
- the user may enter the number of dart game players through the user input unit 130, a dart game play method (zero one game, cricket game, count up game, etc.), a dart game method (one person play, network play, etc.), Online / offline matchmaking requests and match approvals can be selected.
- the user may select a virtual dart game player through the user input unit 130.
- the user input unit 130 may receive a signal by detecting a user's key operation or a touch input, or may receive a voice or an operation through a camera or a microphone of the user, and convert the signal into an input signal. Can be. For this purpose, well-known speech recognition techniques or motion recognition techniques may be used.
- the output unit 140 is to generate an output related to visual, auditory or tactile senses, and may include a volume output unit 141, a display unit 142, an illumination unit 143, and the like.
- the volume output unit 141 may output audio data received from the network connection unit 160 or stored in the memory 180 in a game sound effect, a game operation guide, a game method description, and the like.
- the volume output unit 141 may also output a volume signal related to a function (eg, game effect sound) performed in the dart game apparatus 100.
- the volume output unit 141 may also output voices from game players or third parties using other dart game apparatuses 100 (see FIG. 2) received through the network connection unit 160.
- the volume output module 141 may include a receiver, a speaker, a buzzer, and the like.
- the display unit 142 displays (outputs) information processed by the dart game apparatus 100 (refer to FIG. 2). For example, when the dart game apparatus 100 (refer to FIG. 2) is a game play method guide mode, the display unit 142 may output a selectable game play method. When the dart game device 100 (refer to FIG. 2) is playing a game, the display unit 142 displays a score detected through the sensing unit 120 or another dart game received through the network connection unit 160. An image of a game player or a third party using the apparatus 100 (refer to FIG. 2) may be output.
- the display 142 displays the speed information of the measured dart pin, or displays the speed information of the dart pin of another person and / or any predetermined speed information.
- the comparison information of can also be displayed.
- the display unit 142 may include a liquid crystal display (LCD), a thin film transistor-liquid crystal display (TFT LCD), an organic light-emitting diode (OLED), and a flexible display (flexible). and at least one of a 3D display.
- LCD liquid crystal display
- TFT LCD thin film transistor-liquid crystal display
- OLED organic light-emitting diode
- flexible display flexible
- Some of these displays can be configured to be transparent or light transmissive so that they can be seen from the outside. This may be referred to as a transparent display.
- a representative example of the transparent display is TOLED (Transparent OLED).
- the display 142 may include both the display unit 142 disposed on the top of the target 110 and the display disposed on the bottom of the target 110, or one of the display units 142. ) May be included.
- the position where the aforementioned display is arranged is an example, and the display may be arranged at various positions for design needs or visual effects.
- the touch sensor may be configured to convert a change in pressure applied to a specific portion of the display unit 142 or capacitance generated at a specific portion of the display unit 142 into an electrical input signal.
- the touch sensor may be configured to detect not only the position and area of the touch but also the pressure at the touch.
- the corresponding signal (s) is sent to the touch controller.
- the touch controller processes the signal (s) and then transmits the corresponding data to the controller 190.
- the controller 190 may determine which area of the display unit 142 is touched.
- the lighting unit 143 outputs a signal for notifying occurrence of an event of the dart game device 100. Examples of events generated by the dart game device 100 include identification of a dart game player, hitting a dart, change of a dart game player, and end of the game.
- the lighting unit 143 may include a light emission diode (LED) to notify the user of an event through the blinking of the LED.
- LED light emission diode
- the LEDs may be disposed on the rear surface of the dart target 110 to blink along a flashing pattern stored in advance according to occurrence of an event.
- one or more LEDs may be assigned to each portion of the dart target 110.
- the assigned LEDs may be disposed on the rear surface of the dart target 110 and may be disposed in a direction facing the outside of the dart game apparatus 100.
- the LEDs irradiate light
- the light irradiated by the LEDs may pass through the dart target 110 made of a transparent or translucent material to deliver a visual output to the user.
- the light irradiated by the LED may deliver a visual output to the user through a gap existing in the dart target 110.
- the light irradiated by the LED may deliver a visual output to the user through a gap existing in the dart target 110.
- the lighting unit 143 may be configured as a spotlight, which is a flat light for diffusing general illumination and / or a light for condensing light. It may also consist of illumination other than flatlights and / or spotlights.
- the lighting unit 143 may provide an entertainment effect by outputting a light condensing light to a user who occupies the first place among the users.
- the camera unit 150 identifies the users before the dart game starts, stores the identification information in the memory 180, and then the controller 190 may designate the user who is the first dart game after the game is finished. have.
- the camera unit 150 recognizes the user who is the first dart game based on the stored identification information, and the lighting unit 143 outputs the light that condenses the light to the user who is the first dart game designated through the controller 190. Can be.
- the output unit 140 may output a signal for notifying occurrence of an event in a form other than a video signal or an audio signal, for example, vibration.
- the output unit 140 may include the volume output unit 141, the display unit 142, and the lighting unit 143.
- the camera unit 150 includes a plurality of cameras 151,..., 153, and an infrared camera (not shown), and the image frames processed by the cameras 151,..., 153 are stored in the memory 180. It may be stored or transmitted to the outside through the network connection unit 160. Camera unit 150 may be provided with two or more according to the use environment.
- the camera unit 150 may be arranged to photograph the dart pin inserted into the dart target 110.
- it may be located behind the dart target.
- the dart game device may be located in a region in which the dart target 110 may be photographed in the housing H (see FIG. 2).
- the camera unit 150 may include a plurality of cameras (151, ..., 153).
- At least some cameras of the camera unit 150 are arranged to shoot an image frame including the dart target 110, and some other cameras are arranged to shoot an image frame directly related to the game rules in dart game play.
- the camera may be arranged to shoot a throw-line for throwing darts, in order to shoot image frames directly related to the dart game rules.
- the plurality of cameras included in the camera unit 150 may be arranged such that at least some of the image frames are overlapped and photographed.
- the camera unit 150 When the camera unit 150 includes a single camera, the camera captures at least a portion of the dart target 110 and an image frame directly related to the game rule (eg, a throw-line in a dart game). It may be a panoramic camera which is arranged to shoot all.
- the game rule eg, a throw-line in a dart game. It may be a panoramic camera which is arranged to shoot all.
- the camera unit 150 may be arranged to photograph a throw line and / or a portion of the player together with at least two or more points of the movement path of the dart pin.
- the camera unit 150 may be arranged to photograph at least a portion of the dart target 110 together with at least two or more points of the movement path of the dart pin. This may be for the purpose of determining player misconduct and for measuring the speed of the dart pin.
- the camera unit 150 may perform the above-mentioned shooting through one camera or may perform the above-mentioned shooting through a plurality of cameras.
- cheating in a dart game can be divided into two types. First, the player crosses the throw line, and second, the player presses the dart target directly.
- the present invention allows two cameras to determine both types of misconduct, one of which includes a throw line to capture the player's motion and the other to shoot a dart target.
- the above technical feature of the present invention not only simply checks whether the player performs the game beyond the throw line, but also can determine whether the player or a third party directly presses the dart game target, so that the dart You can guarantee fairness and reliability in enjoying the game.
- the dart game apparatus 100 may maximize the entertainment aspect while ensuring the reliability and fairness of the dart game by efficiently using one or more cameras.
- the number, arrangement and angle direction of the camera in the dart game apparatus 100 may be changed based on the dart game mode, the characteristics and size of the dart game apparatus, the user setting, and the user information. For example, only one camera may be arranged to photograph all moving regions of the dart pin.
- the network connection unit 160 may include one or more modules that enable wireless communication between the dart game device 100 and the wired / wireless communication system or between the network where the dart game device 100 and the dart game device 100 are located. Can be.
- the network connection unit 160 may include one or more modules that enable communication with the dart game apparatus 100 and / or dart pins (not shown).
- the network connection unit 160 may include a wired / wireless internet module for network connection.
- Wireless Internet technologies may include Wireless LAN (Wi-Fi), Wireless Broadband (Wibro), World Interoperability for Microwave Access (Wimax), High Speed Downlink Packet Access (HSDPA), and the like.
- Wired Internet technologies may include Digital Subscriber Line (XDSL), Fibers to the home (FTTH), Power Line Communication (PLC), and the like.
- the network connection unit 160 may include a short range communication module to transmit and receive data to and from an electronic device including the short range communication module and located at a relatively short distance with the dart game device 100.
- a short range communication technology Bluetooth, Radio Frequency Identification (RFID), Infrared Data Association (IrDA), Ultra Wideband (UWB), ZigBee, and the like may be used.
- the network connection unit 160 may communicate with a dart game server (not shown).
- a dart game server for example, when the short range communication module of the dart game apparatus 100 receives the user information or the identification information about the dart pin through the short range communication module attached to or inserted into the dart pin, the network connection unit 160 may include the dart game server. Communicate with (not shown) to receive or retrieve user information or identification information for a dart pin from a server.
- the network connection unit 160 may detect the connection state of the network and the transmission and reception speed of the network.
- the data received through the network connection unit 160 may be output through the output unit 140, stored through the memory 180, or transmitted to other electronic devices in a short range through a short range communication module.
- the network connection unit 160 may receive information for calculating a score from the dart game device 100 using the location of the dart pin. Alternatively, location information may be received from the dart pin.
- the network connection unit 160 is a dart game device 100, the throwing count of the dart pins remaining in the throwing opportunity of the dart game player, the progress of the dart game, the scoring situation of the dart game player, the measured speed of the dart pin, It may include at least one of a throwing order of the dart game player, information of the dart game player, and information of the opponent player of the dart game player.
- the above information is merely an example, and the dart game server (not shown) may transmit and receive all kinds of information related to the dart game with the dart game apparatus 100.
- the network connection unit 160 may receive user identification information from the dart game device 100.
- the player recognition unit 170 recognizes unique information of a remote user using radio waves by using a radio frequency identification (RFID) technology, which is a kind of the near field communication technology.
- RFID radio frequency identification
- a user may have a card with an RFID module, a mobile terminal, or a unique dart game device, for example, a personal dart device that he owns.
- the RFID module possessed by the user may record information identifying the user (for example, a personal ID of the user registered in the server DB, an identification code, etc.).
- the dart game apparatus 100 identifies the dart game player playing using the dart game apparatus 100 by identifying the RFID module possessed by the user, and identifies a database of the identified dart game player. You can update or accumulate new data.
- the player recognition unit 170 may be integrated into the user input unit 130.
- the player recognition unit 170 may include various technologies (for example, short-range communication technology such as Bluetooth, or short-range communication technology using an IC chip) that may transmit / receive user's unique information in a contact / contactless manner. can do.
- the user recognition unit 170 may include a biometric data identification module that identifies the biometric data (voice, fingerprint, face) of the player in conjunction with the microphone, the touch pad, and the camera unit 150 of the user input unit 130. Can be.
- the memory 180 may store a program for the operation of the controller 190 and may temporarily store input / output data (for example, a phone book, a message, a still image, a video, etc.).
- the memory 180 may store data on vibration and volume of various patterns output when a touch is input on the touch screen.
- the memory 180 may store the dart target images to be output to the dart target display 10.
- the memory 180 may be a flash memory type, a hard disk type, a multimedia card micro type, a card type memory (for example, SD or XD memory), RAM (Random Access Memory, RAM), Static Random Access Memory (SRAM), Read-Only Memory (ROM), Electrically Erasable Programmable Read-Only Memory (EEPROM), Programmable Read-Only Memory (PROM), Magnetic Memory, Magnetic It may include a storage medium of at least one type of disk, optical disk.
- the dart game apparatus 100 may operate in association with a web storage that performs a storage function of the memory 180 on the Internet.
- information that may be stored in the memory 180 may include: a user's personal record competition / time / place / game type record, the user's dart pin game record, the user's pin-barrel combination game record ( If the pins and barrels are provided with separate recognition means and identification numbers), the user may use each dart pin, and speed / match record information.
- the above-described information may be deleted from the memory 180 at predetermined times.
- the controller 190 typically controls the overall operation of the dart game apparatus 100. For example, in the case of a dart game, the hit position of the dart pin may be detected based at least in part on the signal received from the sensing unit 120, and the score corresponding to the detected hit position may be counted for each game participant. have. The controller 190 may proceed with the dart game based on the scores calculated for each game participant.
- the controller 190 may control the magnification of the dart target image output by the dart target display 10. In addition, the controller 190 may adjust and / or select an image resolution, an image size, and an image type of the dart target image output by the dart target display 10. In addition, the controller 190 may perform image processing for optimizing the dart target image according to an installation environment (eg, indoor / outdoor lighting) of the dart game apparatus 100.
- an installation environment eg, indoor / outdoor lighting
- controller 190 may control overall operations related to the moving unit 20 according to an embodiment of the present invention.
- the controller 190 may control at least one of a moving time, a moving direction, and a moving speed of the moving unit 20.
- controller 190 may determine one of the position of the collector, the height of the collector, the inclination of the collector, the moving point of the collector, the moving direction of the collector, the moving angle of the collector, and the moving speed of the collector. have.
- controller 190 may allow the movement of the collection unit moving unit by controlling at least one of a moving time, a moving direction, a moving angle, and a moving speed of the collecting unit moving unit.
- controller 190 as described above is merely an example according to an embodiment of the present invention, and various operations not described by the moving unit 20, the collecting unit, and the collecting unit moving unit are controlled by the controller 190. Can be.
- the controller 190 may perform a pattern recognition process for recognizing an operation input or a writing input performed on the touch screen or a camera as a text or an image.
- the controller may perform speech recognition using a speech-to-text (STT) function for recognizing a voice input through the microphone as a text.
- STT speech-to-text
- the controller 190 may allow the data to be deleted in the oldest order among the data stored in the memory 180.
- the image may be allowed to be deleted in the oldest image order among the photographing data captured and stored by the camera unit 150.
- controller 190 may control the memory unit 180 to delete the unloaded data after a preset period.
- the memory 180 may be controlled to delete the photographing data that is not loaded within 6 months after a specific time period.
- the controller 190 may communicate with all of the other components described above, thereby organically controlling operations of each component.
- Various embodiments described herein may be implemented in a recording medium readable by a computer or similar device using, for example, software, hardware or a combination thereof.
- the embodiments described herein include application specific integrated circuits (ASICs), digital signal processors (DSPs), digital signal processing devices (DSPDs), programmable logic devices (PLDs), field programmable gate arrays (FPGAs), and the like. It may be implemented using at least one of processors, controllers, micro-controllers, microprocessors, and electrical units for performing other functions. The described embodiments may be implemented by the controller 190 itself.
- ASICs application specific integrated circuits
- DSPs digital signal processors
- DSPDs digital signal processing devices
- PLDs programmable logic devices
- FPGAs field programmable gate arrays
- embodiments such as the procedures and functions described herein may be implemented as separate software modules.
- Each of the software modules may perform one or more functions and operations described herein.
- Software code may be implemented in software applications written in a suitable programming language. The software code may be stored in the memory 180 and executed by the controller 190.
- FIG. 4 is a perspective view of a dart game device according to an embodiment of the present invention.
- the dart game apparatus 100 may be formed by mounting the components shown in FIG. 1 in a housing H.
- the dart target 110, the display unit 142, the lighting unit 143, the volume output unit 141, the camera unit 150, and the player recognition unit 170 may be disposed in front of the dart game device 100. have.
- the dart target 110 may be disposed such that the center of the dart target 110 is located at a position meeting the rules of the dart game (for example, 5 feet 8 inches in the vertical direction from the ground). Therefore, although not shown in FIG. 4, the dart target display unit 10 (see FIG. 3), the moving unit 20 (see FIG. 3), and the position identification unit 120 (see FIG. 3) according to an embodiment of the present invention. At least one may also be disposed so that the center is located at a position corresponding to the dart target 110 (for example, 5 feet 8 inches in the vertical direction from the ground).
- the lighting units 143-1 and 143-2 may be disposed at various parts of the dart game device 100 to deliver a visual effect to the player of the dart game device 100.
- the lighting unit 143-1 may be disposed at a side surface of the dart target 110 to serve to illuminate the dart target 110.
- the lighting unit 143-1 may also output a preset lighting effect according to an event of the dart game.
- the lighting unit 143-1 may output lighting effects of various colors.
- the lighting unit 143-2 may extend in the vertical direction along the front protrusion of the housing H. Like the lighting unit 143-1, the lighting unit 143-2 may output a preset lighting effect according to an event of the dart game, and output lighting effects of various colors.
- the lighting unit 143-3 may be disposed on the side surface of the player recognition unit 170.
- the lighting unit 143-3 may output a preset lighting effect according to an event of the dart game, and may output lighting effects of various colors. In particular, the lighting unit 143-3 may output lighting effects for events related to the player recognition unit 170.
- the dart game apparatus 100 may be selectively connected to the dart game apparatus 100 and may include a dart plate P extending in the horizontal direction.
- the dart plate P may further include an illumination unit 143-4.
- the dart plate P may be integrally coupled with the dart game apparatus 100 or optionally detachable.
- the dart plate P When the dart plate P is integrally coupled or selectively attached to the dart game apparatus 100, the dart plate P may be electrically connected to the dart game apparatus 100. As shown in FIG. 2, the lighting unit 143-4 of the dart game apparatus 100 may be disposed along the outer side of the dart plate P. FIG. One end of the dart plate P may extend to a place where the throw line should be located according to the distance of the throw line from the dart target according to the rules of the game. The lighting unit 143-4 may be disposed at a position corresponding to a throw line.
- the lighting unit may be disposed on the rear portion of the dart target 110 to irradiate the lighting effect toward the user.
- the lighting unit may include a combination of different lighting elements assigned according to each segment constituting the dart target.
- the housing H of the dart game apparatus 100 may include a display 142 arranged in a user direction.
- the display 142 displays information necessary for the user as the dart game progresses (for example, aggregated scores, information of the player who is playing, score required to clear the game, information of the other player who is not playing, etc.). can do.
- the display 142 may display a visual effect according to an event as the dart game progresses. For example, when the user hits a bull's eye at the center of the dart target 100 consecutively on three dart draw opportunities, the display 142 may display a pre-stored video corresponding to the corresponding event.
- the video may be stored in the memory 180 of the dart game device 100 or may be received from a server through the network connection unit 160.
- the display unit 142 works in conjunction with the lighting units 143-1, 143-2, 143-3, and 143-4 and the volume output unit 141 to provide a user with visual and audio effects according to an event occurrence. Can be.
- the display unit 142, the lighting units 143-1, 143-2, 143-3, and 143-4 and the volume output unit 141 may display lighting effects and display for the event. The effect and the volume effect can be output together.
- the display unit 142 is illustrated as being disposed at the lower end of the dart target 110, but the number and location of the display unit 142 may be variously changed.
- the user input unit 130 may be configured in the form of a keypad button. However, as described above, the user input unit 130 may be configured in various ways including a touch screen. The user may operate a key button of the user input unit 130 to select a mode of the game to be played by the user.
- the dart game apparatus 100 may further include a collecting unit 200.
- the collecting unit 200 may be located in front of the dart game device 100 to store the dart pins from the dart pin receiving groove.
- the collecting unit 200 may be located at the front lower end of the dart target 110 to store the dart pins pulled from the dart pin receiving groove by the moving unit 20.
- the collecting unit 200 may be formed at an angle, a size, and a height capable of receiving the dart pins drawn from the dart target 110.
- the collection unit 200 according to an embodiment of the present invention is preferably formed of a shape and / or material for preventing damage to the dart pin.
- the bottom surface of the collecting unit 200 may be disposed of a sponge formed of natural rubber or synthetic resin to prevent damage to the dart pins.
- the collecting unit 200 may be formed to be detachable from the dart game apparatus 100.
- the collecting unit 200 may be formed to change the opening and closing angle in a pivot (pivot) form.
- the collecting unit 200 may further include a collecting unit moving unit according to an additional embodiment.
- the collection unit moving unit may be controlled by the controller 190 at least one of the moving time, the moving direction, the moving angle and the moving speed. For example, as described above, the opening and closing angle of the collecting unit 200 may be changed manually, or may be changed by the collecting unit moving unit.
- the collecting unit 200 is formed in a drawer type, and the dart game player may collect the dart pins stored in the collecting unit 200 more conveniently than putting the hand into the collecting unit 200 to recover the dart pins. You can also allow it.
- the appearance of the collection unit 200 shown in FIG. 4 is merely an example according to an embodiment of the present invention, and the collection unit 200 according to the present invention is not limited to the appearance and / or description shown in FIG. 2.
- the volume output unit 141 may also be disposed on the front portion of the housing H of the dart game apparatus 100 to output the volume.
- the number and position of the volume output unit 141 may also be variously changed.
- the camera unit 150 may be mounted on an upper portion of the housing H of the dart game apparatus 100.
- the camera unit 150 may include one or more cameras 151, 152,... 153 capable of photographing the dart target 110 and the throw line.
- An image captured by the camera unit 150 may be transferred to the memory 180.
- only some of the videos captured by the camera unit 150 may be finally stored in the memory 180 or transferred to the server 300 (see FIG. 5) through the network connection unit 160.
- the infrared camera unit (not shown) may be installed on the upper part of the housing of the dart game apparatus 100, the ceiling of the space where the dart game apparatus 100 is installed, and the left and right walls. Also, in order to more accurately measure the position of the dart pin hitting the dart target, a plurality of cameras may be set at various positions of the dart game apparatus 100.
- the player recognition unit 170 may be disposed on the front side of the housing H of the dart game apparatus 100 and may include a short range communication module.
- the user may finish user authentication by touching at least one of a card and a wearable device for recognizing the user near the player recognition unit 170.
- FIG. 5 is a diagram illustrating a dart target display unit, a moving unit, a dart target, and a position identification unit according to another embodiment of the present invention.
- FIG. 6 illustrates a side view of the dart target display unit, the moving unit, the dart target, and the position identification unit according to an embodiment of the present invention, and a front view of the dart target.
- the location identifying unit 120 may be disposed in front of the dart target 110, and the moving unit 20 and the dart target display unit 10 may be disposed behind the dart target 110.
- a plurality of accommodation grooves in which the dart pins are inserted are disposed in the dart target 110, and may be formed to view the output dart target image of the dart target display unit 10.
- the dart target 110 may be a transparent acrylic member.
- the dart target display unit 10 located behind the dart target 110 may be formed in at least one of a television, a plasma display, a personal computer, a liquid crystal monitor, a monitor device, and an all-optical display panel.
- the dart target display unit 10 may include a liquid crystal display (LCD), a thin film transistor-liquid crystal display (TFT LCD), an organic light-emitting diode (OLED),
- LCD liquid crystal display
- TFT LCD thin film transistor-liquid crystal display
- OLED organic light-emitting diode
- the display device may include at least one of a flexible display and a 3D display.
- Some of these displays can be configured to be transparent or light transmissive so that they can be seen from the outside. This may be referred to as a transparent display.
- a representative example of the transparent display is TOLED (Transparent OLED).
- the dart target display unit 10 may be formed in a size conforming to the international dart standard.
- the moving unit 20 may be installed in front of the dart target display unit 10.
- the moving unit 20 may be installed in parallel with the dart target display unit 10.
- the dart target 110 may be installed in front of the moving unit 20.
- the dart target 110 may be installed in parallel with the moving part 20.
- a constant pressure is applied to the dart target 110, whereby the dart pins accommodated in the dart target 110 may be separated from the dart target 110.
- the dart target display unit 10 the moving unit 20, the dart target 110, and the position identification unit 120 may be arranged as shown in FIG. 6.
- the moving unit 20 may be variably positioned between the dart target display unit 10 and the dart target 110.
- the dart target 110 may be formed to have the same size as, for example, a display screen of the dart target display unit 10, and may be generally formed to have a size according to international regulations.
- the dart target 110 may be formed of, for example, an acrylic member so that the dart target image output by the dart target display unit 10 can be viewed.
- the acrylic member may have a diamond-shaped recess in a lattice shape, and a dart pin accommodation groove may exist at the center thereof.
- the dart target 110 may be formed to arrange the lattice vertically and horizontally at predetermined intervals of 2.5 mm to 4 mm width on the surface of the acrylic plate having a thickness of about 5 mm, for example.
- each lattice may be provided with a diamond-shaped concave portion of an inverted square pyramid having an inclined downward surface having an angle of about 30 to 45 degrees.
- a round receiving groove having a diameter of about 2 mm is provided.
- the said recessed part is formed in the shape of the funnel which provided the cylinder in the bottom part which reversed the square pyramid.
- the receiving groove preferably has a cross-sectional dimension corresponding to the cross-sectional dimension of the tip of the dart pin.
- FIG. 7 is a view for explaining the concept of a position identification unit for identifying the position of the dart pin according to an embodiment of the present invention.
- the position identifier 120 is disposed in front of the dart target 110, and the position identifier 120 is configured to detect the position of the dart pin inserted into the dart target 110.
- the location identifier 120 may be formed in a rectangular shape having four frame edges according to the standard of the dart target display 10.
- the location identifier 120 may be formed to a thickness that may include one or more light emitting parts and one or more light receiving parts.
- the pair of light emitting portions A and the light receiving portions A 'each include a plurality of light emitting portions A1 to An and a plurality of light receiving portions A'1 to A'n corresponding to each of the plurality of light emitting portions. It can be formed to have.
- the other light emitting portion B and the light receiving portion B 'each include a plurality of light emitting portions B1 to Bn and a plurality of light receiving portions B'1 to B' respectively corresponding to the plurality of light emitting portions. n).
- Such a light emitting unit for example, preferably uses at least one of an infrared light emitting diode, an LED lamp, a laser diode, and a halogen lamp having a narrow light emitting axis, but is not limited thereto.
- the light receiving unit selects an element whose response corresponds to the light emitting unit.
- a high sensitivity PIN photo diode may be employed as the light receiving unit.
- the light emitting unit and the light receiving unit of the position identification unit may be controlled by the controller 190 (see FIG. 1). That is, the operation of the light emitting unit and the light receiving unit may be controlled by the controller 190. For example, when the game starts, the light emitting unit and the light receiving unit may be set to the light emitting state and the light receiving state, respectively, until the end of the game. As another example, the controller 190 (refer to FIG. 1) may emit the light emitting unit and the light receiving unit only when the dart pin throwing opportunity of the player is terminated (for example, when a hit of three dart pins is sensed). The light emission state and the light reception state can be controlled to be set respectively.
- the position identification unit 120 includes one or more light emitting units A1,... An and B1... Bn and one or more light receiving units A′1, A'n and B'1, ... B'n).
- Position identification unit 120 is a plurality of light emitting units (A1, ... An and B1 ... Bn) and a plurality of light receiving units (A'1, ... A'n and Coordinate values hit by the dart pin 5 (see FIG. 4) may be identified for each coordinate axis by using B'1,... B'n).
- the position identification unit 120 includes the light emitting units A1, ... An, and B1, ... Bn and the light receiving units A'1, ... A'n and B'1, B'n) may be arranged to correspond to each other on the coordinate axis of the dart target.
- the light receiving units A ′ 1, A′n are disposed corresponding to the light emitting units A 1, An, and light emitting units B 1, Bn.
- the light receiving units B'1, ... B'n may be disposed.
- the position identification unit may identify the position of the dart pin according to the detected position of each of the at least two coordinate axes.
- the position identifier 120 emits light from a light emitting unit (eg, A1, ... An) disposed along the coordinate axis with a dart target between at least two coordinate axes. Can be released. Where the dart pin is located, the light emitted from the light emitting unit does not reach the light receiving unit corresponding to the light emitting unit. That is, a coordinate value hit by the dart pin may be detected for each coordinate axis according to whether the emitted light reaches the light receiving unit and the blocked position.
- a light emitting unit eg, A1, ... An
- the dart pin 5 is inserted into the accommodation groove included in the dart target 110, and the light emitting portions A1,. Light emission from B1, ... Bn) is blocked. Thereby, the corresponding light receiving parts A'1, ... A'n and the light receiving parts B'1, ... B'n cannot receive light. That is, the light receiving signal is not transmitted to the control unit 190, and by detecting any one of the light receiving units A'1, ... A'n not received by the control unit 190, the dart pin 5 is inserted.
- the X coordinate position on the dart target 110 may be identified.
- the Y coordinate position on the dart target 110 into which the dart pin 5 is inserted can be identified.
- the coordinate value (for example, x-axis value) in which the dart pin is hit by the presence or absence of the light emitted from the light emitting parts A1, ... An reaches the light receiving parts A'1, ... A'n. ) Can be identified. Further, the coordinate value (for example, the y-axis value) in which the dart pin is hit through whether light emitted from the light emitting units B1, ... Bn reaches the light receiving units B'1, ... B'n. ) Can be identified.
- the throwing position value of the dart pin 5 can be detected based on the identified coordinate value. That is, a position value corresponding to the coordinate value may be predetermined and stored in the memory 180. The dart game score may be calculated based on the position value of the dart pin 5.
- the coordinates of the location can be identified.
- Each of the light emitting units A1, .., An, and B1, ... Bn and the light receiving units A'1, .. A'n and B'1, .. B'n each accommodate the dart target 110. It is preferable to be located according to the pitch width of the groove and the receiving groove.
- FIG 8 illustrates an operating principle in which the dart pin can be recovered by the moving unit according to an embodiment of the present invention.
- the dart target 110 is driven by a force applied by the moving unit 20.
- the dart pin 5 inserted into the back can be pushed back.
- the moving unit 20 moves in the direction of the dart target 110 by the controller 190 (see FIG. 3), thereby moving the dart pin 5 hit by the dart target 110 to the outside of the dart target 110. Can be pushed in a direction (ie, outside).
- the moving part 20 may be formed to have a hardness enough to push the dart pin 5 inserted into the dart target 110 in the outward direction of the dart target 110. Also,
- the dart game player does not need to apply a physical force in order to separate the dart pin inserted in the dart target from the dart target. It is also possible to allow small children and disabled people with disabilities to enjoy dart games without difficulty in retrieving dart pins.
- the dart game device 100 further includes a collecting unit 200 (see FIG. 4) to prevent the dart pin 5 from falling to the ground and / or one side of the dart target device. can do.
- This collection unit 200 will be described later with reference to FIGS. 9 to 11.
- FIG 9 illustrates a dart game device including a moving unit and a collecting unit according to an embodiment of the present invention.
- the dart game apparatus 100 may include a moving unit.
- the dart game apparatus 100 including the moving unit illustrated in FIG. 7 may include a collecting unit 200a.
- the collecting part 200b may be disposed at a position where the dart pin falls outward from the dart target 110 by the moving part.
- the collection part 200a illustrated in FIG. 9 may be interpolated in the dart game device, and may be formed so that one side of the collection part 200a may be opened and closed in a pivoting manner.
- a collecting unit 200a is, by the control unit, the position of the collecting unit, the height of the collecting unit, the inclination of the collecting unit, the moving point of the collecting unit, the moving direction of the collecting unit, the moving angle of the collecting unit, At least one of the movement speeds of the collection unit may be determined.
- the dart game apparatus 100 including the moving unit may include a collecting unit 200b.
- the collection unit 200b illustrated in FIG. 9 may be formed in a rectangular shape similar to the collection unit 200 illustrated in FIG. 4, and may be formed in an interpolated form in the dart game device 100.
- the collecting unit may further include a collecting unit moving unit (not shown).
- the collecting unit moving unit may move the collecting unit toward the player.
- the collecting unit moving unit may be organically connected to the control unit 190 (see FIG. 3) to control at least one of a moving time, a moving direction, a moving angle, and a moving speed of the collecting unit moving unit. .
- FIG. 10 illustrates a dart game apparatus including a moving unit, a collecting unit, and a dart pin moving unit according to an embodiment of the present invention.
- the dart game apparatus 100 may include a moving unit.
- the dart pin dropped outward by the moving part may be stored in the collecting part 200c.
- the collecting unit 200c may be connected to the dart pin moving unit 230 to move the dart pins stored in the collecting unit 200c in the player direction.
- the bottom of the collecting part 200c may be included in one side of the dart pin moving part 230.
- the dart pin moving unit 230a illustrated in FIG. 10 may include a rail to allow the dart pin to move in the player direction.
- the dart pin moving unit 230a may include the lighting unit 143a as shown.
- the dart pin moving unit 230a may include the lighting unit 143a as shown.
- FIG. 11 illustrates a dart game device including a moving unit, a collecting unit, and a dart pin moving unit according to another embodiment of the present invention.
- the dart game apparatus 100 may include a moving unit.
- the dart pin dropped outward by the moving part may be stored in the collecting part 200d.
- the collecting unit 200d may be connected to the dart pin moving unit 230b to move the dart pins stored in the collecting unit 200d toward the player.
- the rail 235 included in the bottom surface of the collecting part 200d illustrated in FIG. 11 may move the dart pin to the dart pin moving part 230. After the dart pin is disposed in the dart pin moving unit 230b, the dart pin may be moved toward the player by gravity.
- the lower end of the dart pin moving part 230b may be deeply formed so that the dart pin does not protrude outward.
- a lower portion of the dart pin moving portion 230b may further include a collecting portion capable of collecting the dart pins.
- the dart pin moving unit 230 may include the lighting unit 143a as shown.
- the collection units 200a, 200b, 200c, and 200d are only examples according to an embodiment of the present invention, and the present invention is not limited thereto.
- dart pin moving unit 230 illustrated in FIGS. 10 to 11 is merely an example according to an embodiment of the present invention, and the present invention is not limited thereto.
- data, instructions, instructions, information, signals, bits, symbols, and chips may include voltages, currents, electromagnetic waves, magnetic fields or particles, optical fields. Or particles, or any combination thereof.
- the various embodiments presented herein may be embodied in a method, apparatus, or article of manufacture using standard programming and / or engineering techniques.
- article of manufacture includes a computer program, carrier, or media accessible from any computer-readable device.
- computer-readable media may include magnetic storage devices (eg, hard disks, floppy disks, magnetic strips, etc.), optical discs (eg, CDs, DVDs, etc.), smart cards, and flash memory. Devices, such as, but not limited to, EEPROM, cards, sticks, key drives, and the like.
- various storage media presented herein include one or more devices and / or other machine-readable media for storing information.
- machine-readable medium includes, but is not limited to, a wireless channel and various other media capable of storing, holding, and / or delivering instruction (s) and / or data.
- the present invention can be used in digital devices, dart devices, dart game devices, entertainment devices, dart servers, and the like.
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Abstract
L'invention concerne un appareil de jeu de fléchettes. L'appareil de jeu de fléchettes peut comprendre : une unité d'affichage de cible de fléchettes qui est destinée à produire une image de cible de fléchettes ayant une pluralité de zones de points ; une cible de fléchettes qui est placée en face de l'unité d'affichage de cible de fléchettes peut être vue à travers l'image de la cible de fléchettes et comprend une pluralité de rainures d'accueil de fléchettes en fonction de l'image de la cible de fléchettes ; une unité mobile qui est placée de manière variable entre l'unité d'affichage de cible de fléchettes et la cible de fléchettes et dont la position peut être commandée au moyen d'une unité de commande ; et une unité d'identification de position qui est disposée sur le côté avant de la cible de fléchettes et qui est destinée à identifier les coordonnées de la position d'une fléchette enfoncée dans l'une quelconque des rainures d'accueil qui correspondent à la pluralité de zones de points.
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KR1020150065447A KR101757663B1 (ko) | 2015-05-11 | 2015-05-11 | 이동부를 포함하는 다트 게임 장치 |
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PCT/KR2016/004912 WO2016182330A1 (fr) | 2015-05-11 | 2016-05-11 | Appareil de jeu de fléchettes comprenant une unité mobile |
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Cited By (2)
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WO2019026855A1 (fr) * | 2017-07-31 | 2019-02-07 | 株式会社セガゲームス | Dispositif et programme de jeu de fléchettes |
CN111565807A (zh) * | 2017-11-30 | 2020-08-21 | 世嘉股份有限公司 | 飞镖游戏装置、飞镖作弊判断方法及程序 |
Families Citing this family (2)
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KR101894771B1 (ko) * | 2017-01-31 | 2018-10-18 | (주)실루엣미디어그룹아시아 | 인터랙티브 다트 게임 장치 및 그 제어 방법 |
KR102059024B1 (ko) | 2018-02-27 | 2019-12-24 | 주식회사 제이엔위즈 | 온오프라인 융합형 슈팅 게임 시스템 |
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US5605335A (en) * | 1995-07-04 | 1997-02-25 | Simpson; William R. | Dart game apparatus |
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WO2019026855A1 (fr) * | 2017-07-31 | 2019-02-07 | 株式会社セガゲームス | Dispositif et programme de jeu de fléchettes |
JP2019027697A (ja) * | 2017-07-31 | 2019-02-21 | 株式会社セガゲームス | ダーツゲーム装置及びプログラム |
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CN111565807A (zh) * | 2017-11-30 | 2020-08-21 | 世嘉股份有限公司 | 飞镖游戏装置、飞镖作弊判断方法及程序 |
CN111565807B (zh) * | 2017-11-30 | 2023-06-13 | 世嘉股份有限公司 | 飞镖游戏装置、飞镖作弊判断方法及程序 |
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KR20160132643A (ko) | 2016-11-21 |
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