WO2016167480A1 - Procédé de fourniture d'un jeu de fléchettes ayant des zones de score pour joueurs, serveur du jeu de fléchettes et programme informatique - Google Patents

Procédé de fourniture d'un jeu de fléchettes ayant des zones de score pour joueurs, serveur du jeu de fléchettes et programme informatique Download PDF

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Publication number
WO2016167480A1
WO2016167480A1 PCT/KR2016/002664 KR2016002664W WO2016167480A1 WO 2016167480 A1 WO2016167480 A1 WO 2016167480A1 KR 2016002664 W KR2016002664 W KR 2016002664W WO 2016167480 A1 WO2016167480 A1 WO 2016167480A1
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WIPO (PCT)
Prior art keywords
player
information
dart
dart game
score
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Application number
PCT/KR2016/002664
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English (en)
Korean (ko)
Inventor
홍상욱
Original Assignee
주식회사 홍인터내셔날
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Application filed by 주식회사 홍인터내셔날 filed Critical 주식회사 홍인터내셔날
Publication of WO2016167480A1 publication Critical patent/WO2016167480A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B65/00Implements for throwing  ; Mechanical projectors, e.g. using spring force
    • A63B65/02Spears or the like ; Javelins
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/04Electric hit-indicating systems; Detecting hits by actuation of electric contacts or switches

Definitions

  • the present invention relates to a dart game, and more particularly, to a dart game for providing a game having a player score area.
  • a dart means a 'small arrow'.
  • a dart game has an arrowhead-shaped dart and a dart target that anyone, anytime, anywhere There is an advantage to enjoy without.
  • dart game devices may electrically detect a point where the dart target is hit, and automatically calculate and provide a score to the user.
  • the present invention is to reinforce the entertainment element of the dart game.
  • the present invention is to provide a variety of dart game game system.
  • the computer program includes instructions for causing a computer to perform the following steps, the steps of: assigning one or more score areas of a plurality of score areas constituting a dart target based on assignment information to a player score area ; Determining whether a hitting position of one or more dart pins inserted into the dart target is included in the assigned player score area; And determining that at least one of a penalty and a weight is assigned to at least one player when it is determined that the hit position of the dart pin is included in the assigned player score area. It may include.
  • the dart game apparatus may include a dart target having a plurality of score areas; An area allocator configured to allocate one or more score areas of the plurality of score areas constituting the dart target to the player score area based on the allocation information; A position determining unit determining whether a hitting position of one or more dart pins inserted into the dart target is included in the assigned player score area; And a score calculation unit that determines to assign at least one of a penalty and a weight to at least one player when it is determined that the hit position of the dart pin is included in the assigned player score area. It may include.
  • the dart game server may include: an area allocation module for allocating one or more score areas of a plurality of score areas constituting a dart target to a player score area based on allocation information; A position determination module for determining whether a hit position of at least one dart pin inserted into the dart target is included in the assigned player score area; And a score calculation module that determines to assign at least one of a penalty and a weight to at least one player when it is determined that the hit position of the dart pin is included in the assigned player score area.
  • FIG. 1 is a block diagram of a dart game apparatus according to an embodiment of the present invention.
  • FIG. 2 is a perspective view of a dart game device according to an embodiment of the present invention.
  • FIG. 3 exemplarily shows a dart game system according to an embodiment of the present invention.
  • FIG. 4 shows a detailed example of generation of allocation information according to an embodiment of the present invention.
  • FIG. 5 shows a flowchart for providing a dart game based on a player score area according to an embodiment of the present invention.
  • 6A shows a first embodiment of an example UI that can be output at a player device.
  • 6B illustrates a second embodiment of an example UI that can be output at the player device.
  • FIG. 7 is a block diagram of a computer operative to execute a program for providing a dart game based on a player score area according to an embodiment of the present invention.
  • FIG. 8 illustrates a schematic block diagram of an exemplary computing environment for executing a computer program for providing a dart game based on a player score area in accordance with one embodiment of the present invention.
  • a component may be, but is not limited to being, a process running on a processor, a processor, an object, an thread of execution, a program, and / or a computer.
  • an application running on a computing device and the computing device can be a component.
  • One or more components can reside within a processor and / or thread of execution, and a component can be localized within one computer or distributed between two or more computers.
  • these components can execute from various computer readable media having various data structures stored thereon.
  • the components may for example be signals having one or more data packets (e.g., data from one component interacting with another component in a local system, distributed system, and / or data via a network such as the other system and the internet via signals and / or signals). May communicate via local and / or remote processes.
  • data packets e.g., data from one component interacting with another component in a local system, distributed system, and / or data via a network such as the other system and the internet via signals and / or signals. May communicate via local and / or remote processes.
  • the terms “data” and “information” may often be interchangeable.
  • the terms “user” and “player” may often be interchangeable.
  • the terms “score region” and “segment” may often be interchangeable.
  • FIG. 1 is a block diagram of a dart game apparatus according to an embodiment of the present invention.
  • the dart game apparatus 100 may include a dart target 110, a sensing unit 120, a user input unit 130, an output unit 140, a camera unit 150, a network connection unit 160, and a player recognition unit 170. , The memory 180, the controller 190, and the like.
  • the components shown in FIG. 1 are not essential, such that the dart game apparatus 100 may have more components or fewer components.
  • the dart target 110 may include a score board in which a bull's eye is positioned at the center, and divided into concentric circles centering on the bull's eye and a straight line extending radially from the bull's eye, each of which has been given an individual score.
  • a plurality of holes in which the tip of the dart may be inserted may be formed on the score board.
  • the dart target 110 may include a display unit 142, which will be described below, to variably change the shape of the score placement and the areas to which the dart target 110 is assigned.
  • the dart target 110 may include a light transmissive touch pad stacked on the display module 142 and have a form of a touch screen.
  • the sensing unit 120 may detect a play of a dart game user performed on the dart target 110. That is, when the dart pin is projected by the user to reach the dart target 110, the sensing unit 120 may sense which part of the dart target 110 has reached the dart target 110. The sensing unit 120 may enable the evaluation of the actual user's play. The sensing unit 120 may detect the area of the dart target 110 in which the thrown dart pin hit the dart pin, or convert the score into a score. The sensing unit 120 may electrically convert the score corresponding to the area where the dart pin is inserted and transmit the converted score to the controller 190. Alternatively, the sensing unit 120 may transmit an electrical signal corresponding to an area where the dart pin is inserted to the controller 190, and the score corresponding to the electrical signal may be calculated by the controller 190.
  • the sensing unit 120 may cause the position determining unit 195 to determine whether the hitting position of one or more dart pins inserted into the dart target is included in the assigned player score area.
  • the sensing unit 120 may cause the position determining unit 195 to determine whether the hitting position of one or more dart pins inserted into the dart target is included in the assigned player score area.
  • the algorithm may be stored in the memory 180 or in an external server (not shown).
  • the hitting position of the dart pin stored by the camera unit 150 may be read by the controller 190 to determine whether the hitting position of the at least one dart pin inserted into the dart target is included in the assigned player score area. have.
  • the position determiner 195 may exist.
  • the user input unit 130 receives a user input for controlling the dart game apparatus 100.
  • the user input unit 130 may include a keypad, a dome switch, a touch pad (static pressure / capacitance), a jog wheel, a jog switch, and the like.
  • the user input unit 130 may also include a camera 151,..., 153, a microphone, or the like.
  • the user input unit 130 may also include a short range communication module (not shown).
  • the user input unit 130 may include a short range communication module (not shown) of the network connection unit 160.
  • the user input unit 130 may be configured to receive a user input input by an external console device.
  • a short range communication technology Bluetooth, Radio Frequency Identification (RFID), Infrared Data Association (IrDA), Ultra Wideband (UWB), ZigBee, and the like may be used.
  • the external console device when the user input unit 130 performs short range communication using infrared communication, the external console device may be an infrared remote controller.
  • the external console device when the user input unit 130 performs short range communication using a Bluetooth function, the external console device may be a mobile device including a Bluetooth module.
  • the mobile device including the Bluetooth module may be, for example, a smartphone including the Bluetooth module.
  • the user input unit 130 when the user input unit 130 uses short range communication, the user input unit 130 may communicate with communication with a short range module attached to or inserted into the dart pin.
  • the user may select a dart game method, a match making request, a match approval, the number of dart game players, a dart game play method, and the like through the user input unit 130.
  • the user may enter the number of dart game players through the user input unit 130, a dart game play method (zero one game, cricket game, count up game, etc.), a dart game method (one person play, network play, etc.), Online / offline matchmaking requests and match approvals can be selected.
  • the user may select a virtual dart game player through the user input unit 130.
  • the user input unit 130 may receive a signal by detecting a user's key operation or a touch input, or may receive a voice or an operation through a camera or a microphone of the user, and convert the signal into an input signal. Can be. For this purpose, well-known speech recognition techniques or motion recognition techniques may be used.
  • the output unit 140 is to generate an output related to visual, auditory or tactile senses, and may include a volume output unit 141, a display unit 142, an illumination unit 143, and the like.
  • the volume output unit 141 may output audio data received from the network connection unit 160 or stored in the memory 180 in a game sound effect, a game operation guide, a game method description, and the like.
  • the volume output unit 141 may also output a volume signal related to a function (eg, game effect sound) performed in the dart game apparatus 100.
  • the volume output unit 141 may also output voices from game players or third parties using other dart game apparatuses 100 (see FIG. 2) received through the network connection unit 160.
  • the volume output module 141 may include a receiver, a speaker, a buzzer, and the like.
  • the result is output by the volume output unit 141 to the audio information. It may be output.
  • the result may be output as audio information by the volume output unit 141.
  • the volume output is "that", "too good!” And a reaction sound such as "five points are cut off” may be output.
  • the sounds described above may be updated for a predetermined period of time to output reaction sounds based on the buzzword.
  • the display unit 142 displays (outputs) information processed by the dart game apparatus 100 (refer to FIG. 2). For example, when the dart game apparatus 100 (refer to FIG. 2) is a game play method guide mode, the display unit 142 may output a selectable game play method. When the dart game device 100 (refer to FIG. 2) is playing a game, the display unit 142 displays a score detected through the sensing unit 120 or another dart game received through the network connection unit 160. An image of a game player or a third party using the apparatus 100 (refer to FIG. 2) may be output.
  • the display 142 displays the speed information of the measured dart pin, or displays the speed information of the dart pin of another person and / or any predetermined speed information.
  • the comparison information of can also be displayed.
  • the display unit 142 may display at least one of player score area information, weight information, and penalty information according to an embodiment of the present invention.
  • the "player score area” is a specific score area assigned to the player, and is characterized by giving weights and / or petty to the players when the dart pin thrown by the player is included in the player score area.
  • a weight according to an embodiment of the present invention may be variable based on the allocation information.
  • the weight may be different for each player based on the allocation information according to an additional embodiment of the present invention.
  • the penalty according to an embodiment of the present invention may be variable based on the allocation information.
  • the weight may be different for each player based on the allocation information according to an additional embodiment of the present invention.
  • Such weights and / or penalties may also be variably assigned per throwing action of the dart pin. Or, after throwing the dart pin three times (ie, one round has elapsed), a new weight and / or penalty may be granted. Through this, the dart game player may increase the interest in the dart game and at the same time, various dart game modes may be provided.
  • the display unit 142 may display a player score area allocated to the player or output whether a dart pin thrown by the player is included in the player score area. For example, “Chuncheon Makguksu doubled the score by hitting the player score area.” May be output through the display unit 142.
  • the display unit 142 may output information about various dart games according to the player score area according to an embodiment of the present invention.
  • the information about the projection area of the dart pin may be output so that the dart game player may throw the dart pin in a specific area or a specific position.
  • the display unit 142 may graphically provide information about the projection area. For example, an image in which a weighted player score area blinks through the display unit 142 may be output. Alternatively, text such as “when the area of Triple 5 is hit twice!” May be output to the display unit 142.
  • the above-described example is merely an example according to an embodiment of the present invention, and various images, images, and texts may be output through the display unit 142.
  • the dart game player scores an advantage when the dart game player hits a position based on the previously inserted positions of the two dart pins thrown.
  • the display unit 142 may include a liquid crystal display (LCD), a thin film transistor-liquid crystal display (TFT LCD), an organic light-emitting diode (OLED), and a flexible display (flexible). and at least one of a 3D display.
  • LCD liquid crystal display
  • TFT LCD thin film transistor-liquid crystal display
  • OLED organic light-emitting diode
  • flexible display flexible
  • Some of these displays can be configured to be transparent or light transmissive so that they can be seen from the outside. This may be referred to as a transparent display.
  • a representative example of the transparent display is TOLED (Transparent OLED).
  • the display 142 may include both the display unit 142 disposed on the top of the target 110 and the display disposed on the bottom of the target 110, or one of the display units 142. ) May be included.
  • the position where the aforementioned display is arranged is an example, and the display may be arranged at various positions for design needs or visual effects.
  • the touch sensor may be configured to convert a change in pressure applied to a specific portion of the display unit 142 or capacitance generated at a specific portion of the display unit 142 into an electrical input signal.
  • the touch sensor may be configured to detect not only the position and area of the touch but also the pressure at the touch.
  • the corresponding signal (s) is sent to the touch controller.
  • the touch controller processes the signal (s) and then transmits the corresponding data to the controller 190.
  • the controller 190 may determine which area of the display unit 142 is touched.
  • the lighting unit 143 outputs a signal for notifying occurrence of an event of the dart game device 100. Examples of events generated by the dart game device 100 include identification of a dart game player, hitting a dart, change of a dart game player, and end of the game.
  • the lighting unit 143 may include a light emission diode (LED) to notify the user of an event through the blinking of the LED.
  • LED light emission diode
  • the LEDs may be disposed on the rear surface of the dart target 110 to blink along a flashing pattern stored in advance according to occurrence of an event.
  • one or more LEDs may be assigned to each portion of the dart target 110.
  • the assigned LEDs may be disposed on the rear surface of the dart target 110 and may be disposed in a direction facing the outside of the dart game apparatus 100.
  • the LEDs irradiate light
  • the light irradiated by the LEDs may pass through the dart target 110 made of a transparent or translucent material to deliver a visual output to the user.
  • the light irradiated by the LED may deliver a visual output to the user through a gap existing in the dart target 110.
  • the light irradiated by the LED may deliver a visual output to the user through a gap existing in the dart target 110.
  • the lighting unit 143 may be configured as a spotlight, which is a flat light for diffusing general illumination and / or a light for condensing light. It may also consist of illumination other than flatlights and / or spotlights.
  • the lighting unit 143 may provide an entertainment effect by outputting a light condensing light to a user who occupies the first place among the users.
  • the camera unit 150 identifies the users before the dart game starts, stores the identification information in the memory 180, and then the controller 190 may designate the user who is the first dart game after the game is finished. have.
  • the camera unit 150 recognizes the user who is the first dart game based on the stored identification information, and the lighting unit 143 outputs the light that condenses the light to the user who is the first dart game designated through the controller 190. Can be.
  • the output unit 140 may output a signal for notifying occurrence of an event in a form other than a video signal or an audio signal, for example, vibration.
  • the output unit 140 may include the volume output unit 141, the display unit 142, and the lighting unit 143.
  • the camera unit 150 includes a plurality of cameras 151,..., 153, and an infrared camera (not shown), and the image frames processed by the cameras 151,..., 153 are stored in the memory 180. It may be stored or transmitted to the outside through the network connection unit 160. Camera unit 150 may be provided with two or more according to the use environment.
  • the camera unit 150 may be arranged to photograph the dart pin inserted into the dart target 110.
  • it may be located behind the dart target.
  • the dart game device may be located in a region in which the dart target 110 may be photographed in the housing H (see FIG. 2).
  • the camera unit 150 may include a plurality of cameras (151, ..., 153).
  • At least some cameras of the camera unit 150 are arranged to shoot an image frame including the dart target 110, and some other cameras are arranged to shoot an image frame directly related to the game rules in dart game play.
  • the camera may be arranged to shoot a throw-line for throwing darts, in order to shoot image frames directly related to the dart game rules.
  • the plurality of cameras included in the camera unit 150 may be arranged such that at least some of the image frames are overlapped and photographed.
  • the camera unit 150 When the camera unit 150 includes a single camera, the camera captures at least a portion of the dart target 110 and an image frame directly related to the game rule (eg, a throw-line in a dart game). It may be a panoramic camera which is arranged to shoot all.
  • the game rule eg, a throw-line in a dart game. It may be a panoramic camera which is arranged to shoot all.
  • the camera unit 150 may be arranged to photograph a throw line and / or a portion of the player together with at least two or more points of the movement path of the dart pin.
  • the camera unit 150 may be arranged to photograph at least a portion of the dart target 110 together with at least two or more points of the movement path of the dart pin. This may be for the purpose of determining player misconduct and for measuring the speed of the dart pin.
  • the camera unit 150 may perform the above-mentioned shooting through one camera or may perform the above-mentioned shooting through a plurality of cameras.
  • cheating in a dart game can be divided into two types. First, the player crosses the throw line, and second, the player presses the dart target directly.
  • the present invention allows two cameras to determine both types of misconduct, one of which includes a throw line to capture the player's motion and the other to shoot a dart target.
  • the above technical feature of the present invention not only simply checks whether the player performs the game beyond the throw line, but also can determine whether the player or a third party directly presses the dart game target, so that the dart You can guarantee fairness and reliability in enjoying the game.
  • the dart game apparatus 100 may maximize the entertainment aspect while ensuring the reliability and fairness of the dart game by efficiently using one or more cameras.
  • the number, arrangement and angle direction of the camera in the dart game apparatus 100 may be changed based on the dart game mode, the characteristics and size of the dart game apparatus, the user setting, and the user information. For example, only one camera may be arranged to photograph all moving regions of the dart pin.
  • the network connection unit 160 may include one or more modules that enable wireless communication between the dart game device 100 and the wired / wireless communication system or between the network where the dart game device 100 and the dart game device 100 are located. Can be.
  • the network connection unit 160 may include one or more modules that enable communication with the dart game apparatus 100 and / or dart pins (not shown).
  • the network connection unit 160 may include a wired / wireless internet module for network connection.
  • Wireless Internet technologies may include Wireless LAN (Wi-Fi), Wireless Broadband (Wibro), World Interoperability for Microwave Access (Wimax), High Speed Downlink Packet Access (HSDPA), and the like.
  • Wired Internet technologies may include Digital Subscriber Line (XDSL), Fibers to the home (FTTH), Power Line Communication (PLC), and the like.
  • the network connection unit 160 may include a short range communication module to transmit and receive data to and from an electronic device including the short range communication module and located at a relatively short distance with the dart game device 100.
  • a short range communication technology Bluetooth, Radio Frequency Identification (RFID), Infrared Data Association (IrDA), Ultra Wideband (UWB), ZigBee, and the like may be used.
  • the network connection unit 160 may communicate with the dart game server 300 (see FIG. 3).
  • the network connection unit 160 may include the dart game server. Communicate with 300 (see FIG. 3) to receive or retrieve user information or identification information for the dart pin from the server.
  • the network connection unit 160 may detect the connection state of the network and the transmission and reception speed of the network.
  • the data received through the network connection unit 160 may be output through the output unit 140, stored through the memory 180, or transmitted to other electronic devices in a short range through a short range communication module.
  • the network connection unit 160 may receive information for calculating a score from the dart game device 100 using the location of the dart pin. Alternatively, location information may be received from the dart pin.
  • the network connection unit 160 is a dart game device 100, the throwing count of the dart pins remaining in the throwing opportunity of the dart game player, the progress of the dart game, the scoring situation of the dart game player, the measured speed of the dart pin, It may include at least one of a throwing order of the dart game player, information of the dart game player, and information of the opponent player of the dart game player.
  • the above information is merely an example, and the dart game server 300 (see FIG. 3) may transmit and receive all kinds of information related to the dart game with the dart game apparatus 100.
  • the network connection unit 160 may receive user identification information from the dart game device 100.
  • the network connection unit 160 may transmit at least one of player score area information, weight information, and penalty information to a device associated with one or more players.
  • the result determined by step S530 may be transmitted to the device associated with the player.
  • the corresponding information may be transmitted to the device associated with the first player.
  • the corresponding information may be transmitted to the device associated with the second player.
  • the aforementioned information may be sent to a device associated with the first player and a device associated with the second player. In this regard will be described later with reference to Figures 6a to 6b.
  • the player recognition unit 170 recognizes unique information of a remote user using radio waves by using a radio frequency identification (RFID) technology, which is a kind of the near field communication technology.
  • RFID radio frequency identification
  • a user may have a card with an RFID module, a mobile terminal, or a unique dart game device, for example, a personal dart device that he owns.
  • the RFID module possessed by the user may record information identifying the user (for example, a personal ID of the user registered in the server DB, an identification code, etc.).
  • the dart game apparatus 100 identifies the dart game player playing using the dart game apparatus 100 by identifying the RFID module possessed by the user, and identifies a database of the identified dart game player. You can update or accumulate new data.
  • the player recognition unit 170 may be integrated into the user input unit 130.
  • the player recognition unit 170 may include various technologies (for example, short-range communication technology such as Bluetooth, or short-range communication technology using an IC chip) that may transmit / receive user's unique information in a contact / contactless manner. can do.
  • the user recognition unit 170 may include a biometric data identification module that identifies the biometric data (voice, fingerprint, face) of the player in conjunction with the microphone, the touch pad, and the camera unit 150 of the user input unit 130. Can be.
  • the memory 180 may store a program for the operation of the controller 190 and may temporarily store input / output data (for example, a phone book, a message, a still image, a video, etc.).
  • the memory 180 may store data on vibration and volume of various patterns output when a touch is input on the touch screen.
  • the memory 180 may be a flash memory type, a hard disk type, a multimedia card micro type, a card type memory (for example, SD or XD memory), RAM (Random Access Memory, RAM), Static Random Access Memory (SRAM), Read-Only Memory (ROM), Electrically Erasable Programmable Read-Only Memory (EEPROM), Programmable Read-Only Memory (PROM), Magnetic Memory, Magnetic It may include a storage medium of at least one type of disk, optical disk.
  • the dart game apparatus 100 may operate in association with a web storage that performs a storage function of the memory 180 on the Internet.
  • information that may be stored in the memory 180 may include: a user's personal record competition / time / place / game type record, the user's dart pin game record, the user's pin-barrel combination game record ( If the pins and barrels are provided with separate recognition means and identification numbers), the user may use each dart pin, and speed / match record information.
  • allocation information generated by the allocation information generation unit 191 may be generated in the memory 180.
  • the allocation information according to an embodiment of the present invention may be generated based on at least one of player information, dart game information, and dart game device information.
  • One or more score areas of the plurality of score areas constituting the dart target may be allocated to the player score area based on the generated allocation information.
  • the player information may include gender information of the player, age information of the player, rating information of the player, point per dart information of the player, mark per round (MPR) information of the player, and information of the player.
  • Ranking information level information of the player, winning rate information of the player, winning rate information of each player's game mode, cumulative play count information of the player, winning rate information of the player during a predetermined period of time, It may include at least one of the cumulative number of plays during the player's latest predetermined period and the nationality information of the player.
  • the above descriptions are merely player information according to an embodiment of the present invention, and various information not described may be selected as player information.
  • the player score may include the average score of the player per game, the record of the highest score of the player per game, and the like.
  • the dart game information may include all information related to the dart game that the player is executing.
  • the dart game information may include the number of dart game players, a dart game play method (zero one game, cricket game, etc.), and a dart game method (one person play, network play, etc.).
  • the dart game device information may include at least one of a model name of the dart game device, a region information where the dart game device is installed, a place information where the dart game device is installed, and upgrade information of the dart game device.
  • the memory 180 may store information about a player score area allocated to the player by the area allocator 193.
  • the memory 180 may store information about a penalty and / or weight to be given to one or more players when it is determined that the hit position of the dart pin is included in the assigned player score area. The above-described information may be deleted from the memory 180 at predetermined times.
  • the controller 190 typically controls the overall operation of the dart game apparatus 100. For example, in the case of a dart game, the hit position of the dart pin may be detected based at least in part on the signal received from the sensing unit 120, and the score corresponding to the detected hit position may be counted for each game participant. have. The controller 190 may proceed with the dart game based on the scores calculated for each game participant.
  • the controller 190 may perform a pattern recognition process for recognizing an operation input or a writing input performed on the touch screen or a camera as a text or an image.
  • the controller may perform speech recognition using a speech-to-text (STT) function for recognizing a voice input through the microphone as a text.
  • STT speech-to-text
  • the controller 190 may include an allocation information generator 191, an area allocator 193, a location determiner 195, and a score calculator 197.
  • the allocation information generation unit 191 may generate allocation information for determining a player score area to be allocated to the player. As described above, the allocation information may be generated based on at least one of player information, dart game information, and dart game device information.
  • the allocation information generation unit 191 may receive at least one of player information, dart game information, and dart game device information.
  • the player information may be read based on the player identification information recognized by the player recognition unit 170.
  • the allocation information generator 191 may receive player information from an external server.
  • the dart game apparatus 100 may provide location information to the allocation information generator 191.
  • the player's "nationality” may be determined by the assignment information.
  • "location information where the dart game device is installed” may be determined.
  • the allocation information may be generated by a combination of one or more allocation information. For example, the allocation information may be generated based on "age of the player", “regional information in which the dart game apparatus is installed” and "dart game play manner".
  • allocation information may be generated randomly.
  • the area allocator 193 may allocate one or more score areas of the plurality of score areas constituting the dart target to the player score area based on the allocation information generated by the allocation information generator 191. To this end, an allocation area corresponding to the allocation information may be previously determined and stored in the memory 180. This will be described later with reference to FIG. 5. Alternatively, the allocation area may be determined in real time through the area allocator 193 based on the allocation information determined by the allocation information generation unit 191.
  • the position determining unit 195 may determine whether the hitting position of one or more dart pins inserted into the dart target is included in the assigned player score area.
  • the score calculating unit 197 may provide a penalty and weight to one or more players. May be determined to give at least one of and a score corresponding thereto may be calculated.
  • the controller 190 may further include a penalty-weighting unit (not shown) for granting at least one of a penalty and a weight to one or more players.
  • a penalty-weighting unit may assign at least one of a penalty and a weight to the player.
  • the score calculator 197 may calculate a score corresponding to the dart pin thrown by the player based on the weight and / or penalty granted by the penalty-weighting unit (not shown).
  • the above-described control unit 190 is a variety of information for performing the above-described operations performed in the allocation information generation unit 191, area allocation unit 193, position determination unit 195 and score calculation unit 197 and / Alternatively, the predetermined logics may be stored in the memory 180. Alternatively, or in the alternative, the various information and / or predetermined logic may be stored in an external server (not shown).
  • the controller 190 may allow the data to be deleted in the oldest order among the data stored in the memory 180.
  • the image may be allowed to be deleted in the oldest image order among the photographing data captured and stored by the camera unit 150.
  • controller 190 may control the memory unit 180 to delete the unloaded data after a preset period.
  • the memory 180 may be controlled to delete the photographing data that is not loaded within 6 months after a specific time period.
  • the controller 190 may communicate with all of the other components described above, thereby organically controlling operations of each component.
  • Various embodiments described herein may be implemented in a recording medium readable by a computer or similar device using, for example, software, hardware or a combination thereof.
  • the embodiments described herein include application specific integrated circuits (ASICs), digital signal processors (DSPs), digital signal processing devices (DSPDs), programmable logic devices (PLDs), field programmable gate arrays (FPGAs), and the like. It may be implemented using at least one of processors, controllers, micro-controllers, microprocessors, and electrical units for performing other functions. The described embodiments may be implemented by the controller 190 itself.
  • ASICs application specific integrated circuits
  • DSPs digital signal processors
  • DSPDs digital signal processing devices
  • PLDs programmable logic devices
  • FPGAs field programmable gate arrays
  • embodiments such as the procedures and functions described herein may be implemented as separate software modules.
  • Each of the software modules may perform one or more functions and operations described herein.
  • Software code may be implemented in software applications written in a suitable programming language. The software code may be stored in the memory 180 and executed by the controller 190.
  • FIG. 2 is a perspective view of a dart game device according to an embodiment of the present invention.
  • the dart game apparatus 100 may be formed by mounting the components shown in FIG. 1 in a housing H.
  • the dart target 110, the display unit 142, the lighting unit 143, the volume output unit 141, the camera unit 150, and the player recognition unit 170 may be disposed in front of the dart game device 100. have.
  • the dart target 110 may be disposed such that the center of the dart target 110 is located at a position meeting the rules of the dart game (for example, 5 feet 8 inches in the vertical direction from the ground).
  • the lighting units 143-1 and 143-2 may be disposed at various parts of the dart game device 100 to deliver a visual effect to the player of the dart game device 100.
  • the lighting unit 143-1 may be disposed at a side surface of the dart target 110 to serve to illuminate the dart target 110.
  • the lighting unit 143-1 may also output a preset lighting effect according to an event of the dart game.
  • the lighting unit 143-1 may output lighting effects of various colors.
  • the lighting unit 143-2 may extend in the vertical direction along the front protrusion of the housing H. Like the lighting unit 143-1, the lighting unit 143-2 may output a preset lighting effect according to an event of the dart game, and output lighting effects of various colors.
  • the lighting unit 143-3 may be disposed on the side surface of the player recognition unit 170.
  • the lighting unit 143-3 may output a preset lighting effect according to an event of the dart game, and may output lighting effects of various colors. In particular, the lighting unit 143-3 may output lighting effects for events related to the player recognition unit 170.
  • the dart game apparatus 100 may be selectively connected to the dart game apparatus 100 and may include a dart plate P extending in the horizontal direction.
  • the dart plate P may further include an illumination unit 143-4.
  • the dart plate P may be integrally coupled with the dart game apparatus 100 or optionally detachable.
  • the dart plate P When the dart plate P is integrally coupled or selectively attached to the dart game apparatus 100, the dart plate P may be electrically connected to the dart game apparatus 100. As shown in FIG. 2, the lighting unit 143-4 of the dart game apparatus 100 may be disposed along the outer side of the dart plate P. FIG. One end of the dart plate P may extend to a place where the throw line should be located according to the distance of the throw line from the dart target according to the rules of the game. The lighting unit 143-4 may be disposed at a position corresponding to a throw line.
  • the lighting unit may be disposed on the rear portion of the dart target 110 to irradiate the lighting effect toward the user.
  • the lighting unit may include a combination of different lighting elements assigned according to each segment constituting the dart target.
  • the lighting unit may be disposed on the rear portion of the dart target 110 to irradiate the lighting effect toward the user through any segment.
  • a lighting effect can be output so that a dart game player can throw a dart pin in a specific area. If an area of triple 3 is allocated as an area for the player to obtain a weight, a lighting effect may be output to the area of triple 3.
  • the lighting unit when the player throws the dart pin in the player score area may examine the lighting effect toward the user through the player score area.
  • the lighting effect irradiated according to the weight and / or penalty assigned to the player score area may be different. For example, if an area of double 4 is assigned to a player score area that gives a penalty to the first player and the player throws a dart pin in the area of double 4, the red light illuminates the player through the area of double 4.
  • the volume output unit 141 may output an appropriate volume effect according to the player score area.
  • the housing H of the dart game apparatus 100 may include a display 142 arranged in a user direction.
  • the display 142 displays information necessary for the user as the dart game progresses (for example, aggregated scores, information of the player who is playing, score required to clear the game, information of the other player who is not playing, etc.). can do.
  • the display 142 may display a visual effect according to an event as the dart game progresses. For example, when the user hits a bull's eye at the center of the dart target 100 consecutively on three dart draw opportunities, the display 142 may display a pre-stored video corresponding to the corresponding event.
  • the video may be stored in the memory 180 of the dart game device 100 or may be received from a server through the network connection unit 160.
  • the display unit 142 works in conjunction with the lighting units 143-1, 143-2, 143-3, and 143-4 and the volume output unit 141 to provide a user with visual and audio effects according to an event occurrence. Can be.
  • the display unit 142, the lighting units 143-1, 143-2, 143-3, and 143-4 and the volume output unit 141 may display lighting effects and display for the event. The effect and the volume effect can be output together.
  • the display unit 142 is illustrated as being disposed at the lower end of the dart target 110, but the number and location of the display unit 142 may be variously changed.
  • the user input unit 130 may be configured in the form of a keypad button. However, as described above, the user input unit 130 may be configured in various ways including a touch screen. The user may operate a key button of the user input unit 130 to select a mode of the game to be played by the user.
  • the volume output unit 141 may also be disposed on the front portion of the housing H of the dart game apparatus 100 to output the volume.
  • the number and position of the volume output unit 141 may also be variously changed.
  • the camera unit 150 may be mounted on an upper portion of the housing H of the dart game apparatus 100.
  • the camera unit 150 may include one or more cameras 151, 152,... 153 capable of photographing the dart target 110 and the throw line.
  • An image captured by the camera unit 150 may be transferred to the memory 180.
  • only a part of the moving image photographed by the camera unit 150 may be finally stored in the memory 180 or transferred to the server 300 (see FIG. 3) through the network connection unit 160.
  • the infrared camera unit (not shown) may be installed on the upper part of the housing of the dart game apparatus 100, the ceiling of the space where the dart game apparatus 100 is installed, and the left and right walls. Also, in order to more accurately measure the position of the dart pin hitting the dart target, a plurality of cameras may be set at various positions of the dart game apparatus 100.
  • the player recognition unit 170 may be disposed on the front side of the housing H of the dart game apparatus 100 and may include a short range communication module.
  • the user may finish user authentication by touching at least one of a card and a wearable device for recognizing the user near the player recognition unit 170.
  • FIG. 3 exemplarily shows a dart game system according to an embodiment of the present invention.
  • the dart game system may be configured of the dart game apparatus 100, the network 200, the dart game server 300, and the player device 400.
  • player device refers to a device associated with a player.
  • the components constituting the dart game system shown in FIG. 3 are exemplary, and only some of the components may constitute the dart game system, or additional components other than the components may be included in the dart game system.
  • the dart game server 300 may include an enterprise application integration (EAI) server, a result data receiving server of an external search engine, a dart game operation server, and / or a call center server.
  • EAI enterprise application integration
  • the network 200 may connect at least one of the dart game apparatus 100, the dart game server 300, and the player device 400 through a wired / wireless communication system. That is, the dart game server 300 may be connected to the dart game apparatus 100 and / or the player device 400 through the network 200.
  • the dart game server 300 may include an allocation information generation module 310, an area allocation module 320, a position determination module 330, and a score calculation module 340.
  • the allocation information generating module 310, the region allocating module 320, the position determining module 330, and the score calculating module 340 are the allocation information generating unit 191 and the region allocating unit 193 of the dart game apparatus 100, respectively. ) May correspond to the location determiner 195 and the score calculator 197.
  • the detailed description of the allocation information generation module 310, the region allocation module 320, the position determination module 330, and the score calculation module 340 of FIG. 3 is described with reference to the allocation information generation unit 191 and the region allocation unit of FIG. 193, the description of the position determining unit 195 and the score calculating unit 197 is referred to.
  • the dart game server 300 may store data related to the game mode based on the player score area, as well as data for generating the dart game and / or allocation information. Data related to the dart game may include a win or lose of the dart game, a score of each dart game player, and the like. To this end, the dart game server 300 may further include a memory module (not shown).
  • a memory module may include a flash memory type, a hard disk type, a multimedia card micro type, a card type memory (eg For example, SD or XD memory), RAM (Random Access Memory, RAM), Static Random Access Memory (SRAM), Read-Only Memory (ROM), Electrically Erasable Programmable Read-Only Memory (EEPROM), Programmable Read -Only Memory), magnetic memory, magnetic disk, optical disk may include at least one type of storage medium.
  • the dart game server 300 may operate in connection with web storage that performs a storage function of a memory module (not shown) on the Internet.
  • the dart game server 300 may manage at least one group of dart game devices, and through the communication module (not shown), the dart game device 100 and the player device 400. ), And may communicate with the terminal device and / or another server.
  • the terminal device may be a commercially available UE (not shown) such as a mobile phone, a tablet, another PDA, a portable multimedia device, a PC, and the like.
  • the dart game server 300 may transmit and / or receive various information performed on the dart game, such as a player score area, weight information, and penalty information, through a communication module (not shown). For example, at least one of dart game mode selection information, rating information of the dart game player, point per dart information of the dart game player, and mark per round (MPR) information of the dart game player are transmitted. And / or may be received.
  • a communication module not shown. For example, at least one of dart game mode selection information, rating information of the dart game player, point per dart information of the dart game player, and mark per round (MPR) information of the dart game player are transmitted. And / or may be received.
  • MPR mark per round
  • the communication module (not shown) is provided from a commercially available UE (not shown) such as the dart game device 100, a mobile phone, a tablet, other PDAs, portable multimedia devices, and a PC. It may be implemented in the form of a communication module that receives various information and data including player score area information, weight information, and penalty information using a wired / wireless communication scheme.
  • a commercially available UE such as the dart game device 100, a mobile phone, a tablet, other PDAs, portable multimedia devices, and a PC. It may be implemented in the form of a communication module that receives various information and data including player score area information, weight information, and penalty information using a wired / wireless communication scheme.
  • Such a communication module may include communication means apparent to those skilled in the art, such that the dart game apparatus 100, the dart game server 200, and the player device 400 communicate with each other.
  • wireless Internet technologies may include wireless LAN (Wi-Fi), wireless broadband (Wibro), world interoperability for microwave access (Wimax), high speed downlink packet access (HSDPA), and the like.
  • Wi-Fi wireless LAN
  • Wibro wireless broadband
  • Wimax world interoperability for microwave access
  • HSDPA high speed downlink packet access
  • wired Internet technology a digital subscriber line (XDSL), fibers to the home (FTTH), power line communication (PLC), or the like may be used.
  • XDSL digital subscriber line
  • FTH fibers to the home
  • PLC power line communication
  • the communication module may include a short range communication module to transmit and receive data to and from an electronic device including the short range communication module.
  • a short range communication technology Bluetooth, Radio Frequency Identification (RFID), Infrared Data Association (IrDA), Ultra Wideband (UWB), ZigBee, and the like may be used.
  • various information required to provide a dart game having a player score area is transmitted to the dart game device 100 and / or the player device 400 connected to the dart game server 300 (see FIG. 3) and the network 200. May be
  • the network 200 may form a channel for data communication between the dart game server 300 and the dart game apparatus 100 and / or the dart game server 300 and the player device 400.
  • the network 200 forms a channel for data communication between the dart game apparatus 100 and the player device 400 so that the dart game apparatus 100 receives information transmitted from the dart game server 300 by the player device 400. May be allowed to send).
  • the above-described information may be input through the player device 400 or may be input by the dart game apparatus 100. Such information may be stored in a database of the dart game server 300 or a computer-readable storage medium. According to one aspect of the present invention, a computer readable storage medium may be included in the player device 400.
  • Such storage media may include any type of storage media on which programs and data are stored such that they can be read by a computer system.
  • a medium may include a read only memory (ROM), a random access memory (RAM), a compact disc (CD) -ROM, a digital video disc (DVD) -ROM, a magnetic tape, a floppy disk, and optical data.
  • ROM read only memory
  • RAM random access memory
  • CD compact disc
  • DVD digital video disc
  • Storage and the like, and may also include those implemented in the form of a carrier wave (eg, transmission over the Internet).
  • such media may be distributed over systems connected by network 200 to store computer readable codes and / or instructions in a distributed fashion.
  • the player device 400 includes a user equipment, a mobile, a PC capable of wireless communication, a mobile phone, a kiosk, a cellular phone, a cellular, a cellular terminal, a subscriber unit, a subscriber station, a mobile station, a terminal, a remote station.
  • PDA remote terminal, access terminal, user agent, portable device having a wireless connection function, any device that can use a wireless connection mechanism, such as, but not limited to, a wireless modem.
  • the player device 400 may be referred to as any device capable of using a wired connection mechanism such as a wired fax machine, a PC having a wired modem, a wired telephone, a terminal capable of wired communication, and the like, but is not limited thereto. It doesn't work.
  • the dart game server 300 In addition to the above-described allocation information generation module 310, area allocation module 320, position determination module 330 and score calculation module 340, the dart game server 300 according to an additional embodiment of the present invention identifies player information. There may be further modules for performing recognition, searching and the like. Furthermore, the above-mentioned allocation information generation module 310, area allocation module 320, location determination module 330 and score calculation module 340 may be collectively referred to as a control module (not shown).
  • embodiments described herein may include application specific integrated circuits (ASICs), digital signal processors (DSPs), digital signal processing devices (DSPDs), programmable logic devices (PLDs), FPGAs ( It may be implemented using at least one of field programmable gate arrays, processors, controllers, micro-controllers, microprocessors, or electrical units for performing other functions. In some cases, the embodiments described herein may be implemented by a control unit (not shown) itself.
  • ASICs application specific integrated circuits
  • DSPs digital signal processors
  • DSPDs digital signal processing devices
  • PLDs programmable logic devices
  • FPGAs field programmable gate arrays
  • processors processors
  • controllers micro-controllers
  • microprocessors microprocessors
  • embodiments such as the procedures and functions described herein may be implemented in separate software modules.
  • Each of the software modules may perform one or more functions and operations described herein.
  • Software code may be implemented in software applications written in the appropriate programming languages.
  • the software code may be stored in a memory module (not shown) and executed by a control module (not shown).
  • FIG. 4 shows a detailed example of generation of allocation information according to an embodiment of the present invention.
  • the dart game apparatus 100 and / or the dart game server 300 may provide a dart game based on a player score area.
  • the player score area refers to a score area in which a bonus point and / or a penalty is given when a player throws a dart pin.
  • allocation information may be generated based on at least one of player information, dart game information, and dart game device information. Such allocation information may be generated by the allocation information generation unit 191 and / or the allocation information generation module 310.
  • one or more score areas of the plurality of score areas constituting the dart target may be allocated to the player score area based on the generated allocation information. For example, a player may be assigned one score area as a player score area. Alternatively, the player may be assigned three score areas as the player score areas.
  • the player information according to an embodiment of the present invention is gender information of the player, age information of the player, rating information of the player, PPD (point per dart) information of the player, MPR (mark) of the player. per round) information, ranking information of the player, level information of the player, winning rate information of the player, winning rate information of each player's game mode, cumulative play count information of the player, recent player's recent information. It may include at least one of the win rate information for a predetermined period, the cumulative number of plays of the player during the last predetermined period and the nationality information of the player.
  • the above descriptions are merely player information according to an embodiment of the present invention, and various information not described may be selected as player information.
  • the player score may include the average score of the player per game, the record of the highest score of the player per game, and the like.
  • the player's allocation information may be generated based on the matching player's information through the match making.
  • the dart game information may include all information related to the dart game that the player is executing.
  • the dart game information may include the number of dart game players, a dart game play method (zero one game, a cricket game, etc.) and a dart game method (single person play, network play, etc.), but the present invention is limited thereto. It doesn't work.
  • the dart game device information may include at least one of a model name of the dart game device, a region information on which the dart game device is installed, a place information on which the dart game device is installed, and upgrade information of the dart game device.
  • the present invention is not limited thereto.
  • FIG. 5 shows a flowchart for providing a dart game based on a player score area according to an embodiment of the present invention.
  • the method may be performed by, for example, a dart game device.
  • the dart game device may manage a group of at least one dart game device, and may communicate with the dart game device and / or a server through a communication module.
  • the dart game based on the player score area may be provided by the dart game device 100 and / or the dart game server 300. Additionally, it may be provided by a combination of the dart game apparatus 100 and the dart game server 300. For example, the dart game apparatus 100 receives data for providing a dart game based on a player score region from the dart game server 300 and receives a dart game based on the player score region through the dart game apparatus 100. Can be provided. Alternatively, it may be provided by the player device 400.
  • each step of the flowchart shown in FIG. 5 is not essential, and some steps may be omitted or added as necessary.
  • allocation information may be generated based on at least one of player information, dart game information, and dart game device information (S510).
  • one or more score areas of the plurality of score areas constituting the dart target may be allocated to the player score area based on the allocation information (S520).
  • the allocation area corresponding to the allocation information may be previously determined and stored in the memory 180 of the dart game apparatus 100, the memory module of the dart game server 300, and / or the external server. .
  • the first allocation information may be stored in the first allocation information
  • the second allocation region may be stored in the second allocation information
  • the information about the nth allocation region may be stored in the nth allocation information. Therefore, when the third allocation information is generated for the first player and the eighth allocation information is generated for the second player, the first player may be allocated a third allocation area corresponding to the third allocation information.
  • the second player may be allocated an eighth allocation area corresponding to the eighth allocation information.
  • the allocation area corresponding to the allocation information may be regenerated and stored for each predetermined period. Alternatively, a plurality of allocation areas corresponding to the allocation information may exist.
  • Allocation Information Allocation area Allocation Information Allocation area man Triple 1 German nationality Triple 6 Women Triple 2 Ranking 1 ⁇ 100 Double 17 U.S. nationality Triple 3 Ranking 101-1000 Single 17 Korean nationality Triple 4 ⁇ 10 matches in the last 3 days Triple 20 British nationality Triple 5 10 or more matches in the last 3 days Single 20
  • Table 1 shows a first embodiment of an allocation area corresponding to allocation information.
  • Table 2 shows a second embodiment of the allocation area corresponding to the allocation information.
  • the player score area may be allocated to the player.
  • the 'trial 1 area' which is a predetermined allocation area corresponding to 'man', may be the player score area allocated to the first player. have.
  • the allocation information determined for the second player is 'dart game play of less than 10 games in the last three days'
  • 'an area of triple 20' may be allocated as a player score area of the second player.
  • the allocation information determined for the third player is 'British nationality'
  • the 'triple 5 region' may be a player score region allocated to the third player.
  • the allocation information may be determined by a combination of the determined one or more allocation information.
  • the player score area assigned to the fourth player is assigned to the region 'Triple 1' corresponding to 'men' and the region 'Triple 4' corresponding to 'Korean nationality'. It can be assigned to the player score area of the player.
  • the player score area allocated to the fourth player based on [Table 2] may be the “double 3 area” corresponding to the “male of Korean nationality”.
  • the allocation information determined for the fifth player is determined to be 'men', 'Korean nationality' and 'ranking 111st', according to [Table 1], 'Triple 1', 'Triple 4', and 'Single 17' This area may be determined as the player score area assigned to the fifth player.
  • the 'double 5 area' corresponding to the 'Korean male ranking 111' may be a player score area allocated to the fifth player.
  • various player score areas may be generated in correspondence with various allocation information.
  • the allocation area information corresponding to the allocation information may be generated in real time without pre-determining and storing the information on the allocation area corresponding to the allocation information.
  • the player score area allocated by step S520 may be transmitted to a device associated with one or more players.
  • information about the first player score area assigned to the first player may be transmitted to the device associated with the first player.
  • information about the first player score area assigned to the first player may be transmitted to a device associated with the second player. In this regard will be described later with reference to Figures 6a to 6b.
  • step S520 it may be determined whether the hitting position of one or more dart pins inserted into the dart target is included in the player score area allocated by step S520 (S530).
  • Various algorithms can be presented to determine whether the player has hit within the player score area of the thrown dart pin.
  • the result determined by step S530 may be output through the output unit 140 of the dart game apparatus 100. For example, through the volume output unit 141, "success! And / or sound such as "Failed!
  • the result determined by step S530 may be transmitted to the device associated with the player.
  • the corresponding information may be transmitted to the device associated with the first player.
  • the corresponding information may be transmitted to the device associated with the second player.
  • the aforementioned information may be sent to a device associated with the first player and a device associated with the second player. In this regard will be described later with reference to Figures 6a to 6b.
  • step S530 when it is determined by step S530 that the hitting position of the dart pin is included in the assigned player score area, it may be determined to give at least one of a penalty and a weight to one or more players (S540).
  • a weight according to an embodiment of the present invention may be variable based on the allocation information.
  • the weight may be given differently for each player based on the allocation information according to an additional embodiment of the present invention.
  • the penalty according to an embodiment of the present invention may be variable based on the allocation information.
  • the weight may be different for each player based on the allocation information according to an additional embodiment of the present invention.
  • the allocation information generated for each player may be subdivided into 'allocation information for player score area allocation', 'allocation information for weighting' and 'allocation information for penalty'.
  • Assignment information of 'Germany', 'Man', '99th ranking' and 'less than 10 games in the last 3 days' may be generated to the first player.
  • allocation information of 'Germany,' man ',' ranking 33rd place ', and' more than 10 games in the last 3 days' may be generated to the second player.
  • 'Germany' and 'man' are generated as allocation information for allocating the player score area
  • 'ranking information' is generated as allocation information for assigning weights
  • 'player' as allocation information for assigning a penalty. Information may be generated.
  • weights and / or penalties that may be assigned to the player score areas may be given differently to the first player and the second player.
  • weights and / or penalties may be variably imparted per throwing action of the dart pin. Or, after throwing the dart pin three times, weights and / or penalties may be newly assigned. Through this, the dart game player may increase the interest in the dart game and at the same time, various dart game modes may be provided.
  • the penalty information and / or weight information determined by step S540 may be sent to a device associated with one or more players.
  • At least one of player score area information, weight information, and penalty information may be transmitted to a device associated with one or more players.
  • player score area information may be transmitted to a device associated with one or more players.
  • weight information may be transmitted to a device associated with one or more players.
  • penalty information may be transmitted to a device associated with one or more players.
  • 6A shows a first embodiment of an example UI that can be output at a player device.
  • 6B illustrates a second embodiment of an example UI that can be output at the player device.
  • the dart game apparatus 100 and / or the dart game server 300 may convert at least one of player score area information, weight information, and penalty information into a device associated with one or more players. Can be sent.
  • player device a device associated with a player.
  • 600a illustrates an exemplary UI that may be provided to a player playing a dart game in accordance with one embodiment of the present invention.
  • the player score area allocated to the player is the area 610 of the triple 20 and the area 620 of the single 16.
  • the UI 600a that may be provided to the dart game player may provide the weight and / or penalty information 630 assigned to the player score area.
  • the text may be provided, "Now double the triple 20! Double 16 is -20.”
  • Such information may be provided in various emoticons (eg, 631 and 632).
  • the avatar selected by the player may be displayed on the UI 600a to provide a player score area, weight information, and penalty information.
  • 600b is an exemplary UI that may be provided to a player playing a dart game according to an embodiment of the present invention. More specifically, 600b illustrates an exemplary UI that can be provided to an opponent player of a dart game player in accordance with one embodiment of the present invention.
  • the UI 600a which may be provided to the dart game opponent player, may provide the weight and / or penalty information 640 assigned to the opponent player score area together. Such information may be provided with various emoticons (eg, 641).
  • a game mode may be provided that matches the score area assigned to the opponent player in accordance with an additional aspect of the present invention. That is, each player may be assigned a player score area assigned to him before the game starts. Assuming three sets of dart pin throwing opportunities, one player's score may be revealed after the end of the n set. The score disclosure of such a player may take place m totally until the end of the game.
  • a penalty may be awarded to the player if each player has never thrown the dart pin in the player score area allocated to him per n sets.
  • the scores obtained by the player and the penalty granted to the player may be provided, respectively.
  • each player can decide on the area of points assigned to the opponent he inferred.
  • the player device 400 may be provided with an associated program (eg, a mobile application) so that each player can easily infer the opponent's score area and report on the inferred player score area. Can be.
  • FIG. 7 is a block diagram of a computer operative to execute a program for providing a dart game based on a player score area according to an embodiment of the present invention.
  • FIG. 7 a brief, general description of a suitable computing environment in which various aspects of one embodiment of the present invention may be implemented may be provided.
  • program modules include routines, programs, components, data structures, etc. that perform particular tasks or implement particular abstract data types.
  • methods of the present invention may include uniprocessor or multiprocessor computer systems, minicomputers, mainframe computers, as well as personal computers, handheld computing devices, microprocessor-based or programmable consumer electronics, and the like (each of which And other computer system configurations, including one or more associated devices, which may operate in conjunction with one or more associated devices.
  • the illustrated aspects of the invention can also be practiced in distributed computing environments where certain tasks are performed by remote processing devices that are linked through a communications network.
  • program modules may be located in both local and remote memory storage devices.
  • Computers typically include a variety of computer readable media. Any medium that can be accessed by a computer can be a computer readable medium, and such computer readable media includes both volatile and nonvolatile media, removable and non-removable media.
  • computer readable media may comprise computer storage media and communication media.
  • Computer storage media includes both volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storing information such as computer readable instructions, data structures, program modules or other data.
  • Computer storage media may include RAM, ROM, EEPROM, flash memory or other memory technology, CD-ROMs, digital video disks or other optical disk storage devices, magnetic cassettes, magnetic tapes, magnetic disk storage devices or other magnetic storage devices, Or any other medium that can be accessed by a computer and used to store desired information.
  • Communication media typically embody computer readable instructions, data structures, program modules or other data on modulated data signals, such as carrier waves or other transport mechanisms, and convey all information.
  • modulated data signal means a signal that has one or more of its characteristics set or changed to encode information in the signal.
  • communication media includes wired media such as a wired network or direct-wired connection, and wireless media such as acoustic, RF, infrared, or other wireless media. Combinations of any of the above are also intended to be included within the scope of computer readable media.
  • System bus 1108 connects system components, including but not limited to system memory 1106, to processing unit 1104.
  • Processing unit 1104 may be any of a variety of commercial processors. Dual processor and other multiprocessor architectures may also be used as the processing unit 1104.
  • System bus 1108 may be any of several types of bus structures that may be further interconnected to a memory bus, a peripheral bus, and a local bus using any of a variety of commercial bus architectures.
  • System memory 1106 includes read only memory (ROM) 1110 and random access memory (RAM) 1112.
  • ROM read only memory
  • RAM random access memory
  • the basic input / output system (BIOS) is stored in nonvolatile memory 1110, such as ROM, EPROM, EEPROM, etc., and the BIOS provides a basic aid for transferring information between components in the computer 1102, such as during startup. Contains routines.
  • RAM 1112 may also include fast RAM, such as static RAM, for caching data.
  • Computer 1102 also includes an internal hard disk drive (HDD) 1114 (eg, EIDE, SATA) —this internal hard disk drive 1114 may also be configured for external use within a suitable chassis (not shown).
  • HDD hard disk drive
  • FDD magnetic floppy disk drive
  • optical disk drive 1120 eg, CD-ROM Disk 1122 for reading from or writing to or reading from other high capacity optical media such as DVD.
  • the hard disk drive 1114, the magnetic disk drive 1116, and the optical disk drive 1120 are connected to the system bus 1108 by the hard disk drive interface 1124, the magnetic disk drive interface 1126, and the optical drive interface 1128, respectively.
  • Interface 1124 for external drive implementation includes at least one or both of Universal Serial Bus (USB) and IEEE 1394 interface technologies.
  • drives and their associated computer readable media provide nonvolatile storage of data, data structures, computer executable instructions, and the like.
  • drives and media correspond to storing any data in a suitable digital format.
  • computer readable media refers to HDDs, removable magnetic disks, and removable optical media such as CDs or DVDs, those skilled in the art will appreciate zip drives, magnetic cassettes, flash memory cards, cartridges, and the like.
  • Other types of computer readable media may also be used in the exemplary operating environment and it will be appreciated that any such media may include computer executable instructions for performing the methods of the present invention.
  • Program modules may be stored in the drive and RAM 1112, including operating system 1130, one or more application programs 1132, other program modules 1134, and program data 1136. All or a portion of the operating system, applications, modules and / or data may also be cached in RAM 1112. It will be appreciated that the present invention may be implemented in various commercially available operating systems or combinations of operating systems.
  • a user may enter commands and information into the computer 1102 via one or more wired / wireless input devices, such as a keyboard 1138 and a mouse 1140.
  • Other input devices may include a microphone, IR remote control, joystick, game pad, stylus 17 pen, touch screen, and the like.
  • These and other input devices are often connected to the processing unit 1104 via an input device interface 1142, which is connected to the system bus 1108, but the parallel port, IEEE 1394 serial port, game port, USB port, IR interface, Etc. can be connected by other interfaces.
  • a monitor 1144 or other type of display device is also connected to the system bus 1108 via an interface such as a video adapter 1146.
  • the computer generally includes other peripheral output devices (not shown) such as speakers, printers, and the like.
  • Computer 1102 may operate in a networked environment using logical connections to one or more remote computers, such as remote computer (s) 1148, via wired and / or wireless communications.
  • Remote computer (s) 1148 may be a workstation, server computer, router, personal computer, portable computer, microprocessor-based entertainment device, peer device, or other conventional network node, and generally for computer 1102. Although many or all of the described components are included, for simplicity, only memory storage 1150 is shown.
  • the logical connections shown include wired / wireless connections to a local area network (LAN) 1152 and / or a larger network, such as a telecommunications network (WAN) 1154.
  • LAN and WAN networking environments are commonplace in offices and businesses, facilitating enterprise-wide computer networks such as intranets, all of which may be connected to worldwide computer networks, such as the Internet.
  • the computer 1102 When used in a LAN networking environment, the computer 1102 is connected to the local network 1152 via a wired and / or wireless communication network interface or adapter 1156. Adapter 1156 may facilitate wired or wireless communication to LAN 1152, which also includes a wireless access point installed therein for communicating with wireless adapter 1156.
  • the computer 1102 When used in a WAN networking environment, the computer 1102 may include a modem 1158, connect to a communication server on the WAN 1154, or otherwise establish communications over the WAN 1154. Have the means.
  • the modem 1158 which may be an internal or external and wired or wireless device, is connected to the system bus 1108 via the serial port interface 1142.
  • program modules or portions thereof described with respect to computer 1102 may be stored in remote memory / storage device 1150. It will be appreciated that the network connections shown are exemplary and other means of establishing a communications link between the computers can be used.
  • Computer 1102 is associated with any wireless device or entity disposed and operating in wireless communication, such as a printer, scanner, desktop and / or portable computer, portable data assistant, communications satellite, wireless detectable tag. Communicate with any equipment or location (eg, kiosk, newsstand, restroom), and telephone. This includes at least Wi-Fi and Bluetooth TM wireless technology. Thus, the communication can be a predefined structure as in a conventional network or simply an ad hoc communication between at least two devices.
  • Wi-Fi Wireless Fidelity
  • Wi-Fi is a wireless technology such as a cell phone that allows such a device, for example, a computer, to transmit and receive data indoors and outdoors, ie anywhere within the coverage area of a base station.
  • Wi-Fi networks use a wireless technology called IEEE 802.11 (a, b, g, etc.) to provide secure, reliable, high-speed wireless connections.
  • Wi-Fi may be used to connect computers to each other, to the Internet, and to a wired network (using IEEE 802.3 or Ethernet).
  • Wi-Fi networks operate in unlicensed 2.4 and 5 GHz wireless bands, for example at 11 Mbps (802.11a) or 54 Mbps (802.11b) data rates, or in products that include both bands (dual band), As a result, the network can provide real-world performance similar to the basic 10BaseT wired Ethernet network used in many offices.
  • FIG. 8 illustrates a schematic block diagram of an exemplary computing environment for executing a computer program for providing a dart game based on a player score area in accordance with one embodiment of the present invention.
  • system 1200 includes one or more client (s) 1202.
  • Client (s) 1202 may be hardware and / or software (eg, threads, processes, computing devices).
  • Client (s) 1202 may, for example, maintain cookie (s) and / or associated contextual information by using the present invention.
  • System 1200 also includes one or more server (s) 1204.
  • Server (s) 1204 may also be hardware and / or software (eg, threads, processes, computing devices). The server 1204 may, for example, keep a thread that performs the transformation by using the present invention.
  • One possible communication between client 1202 and server 1204 may be in the form of a data packet configured to be transmitted between two or more computer processes.
  • the data packet may include, for example, a cookie and / or associated contextual information.
  • System 1200 may be used to facilitate communication between client (s) 1202 and server (s) 1204 (e.g., worldwide communication networks, such as the Internet). It includes.
  • Client (s) 1202 may include one or more client data store (s) that may be used to store information (eg, cookie (s) and / or associated contextual information) local to client (s) 1202. 1208 is connected to and operates.
  • server (s) 1204 operates in connection with one or more server data store (s) 1210 that can be used to store information local to servers 1204.
  • data, instructions, instructions, information, signals, bits, symbols, and chips may include voltages, currents, electromagnetic waves, magnetic fields or particles, optical fields. Or particles, or any combination thereof.
  • the various embodiments presented herein may be embodied in a method, apparatus, or article of manufacture using standard programming and / or engineering techniques.
  • article of manufacture includes a computer program, carrier, or media accessible from any computer-readable device.
  • computer-readable media may include magnetic storage devices (eg, hard disks, floppy disks, magnetic strips, etc.), optical discs (eg, CDs, DVDs, etc.), smart cards, and flash memory. Devices, such as, but not limited to, EEPROM, cards, sticks, key drives, and the like.
  • various storage media presented herein include one or more devices and / or other machine-readable media for storing information.
  • machine-readable medium includes, but is not limited to, a wireless channel and various other media capable of storing, holding, and / or delivering instruction (s) and / or data.
  • the present invention can be used in digital devices, dart devices, dart game devices, entertainment devices, dart servers, and the like.

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Mechanical Engineering (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
  • Multimedia (AREA)

Abstract

Un mode de réalisation de la présente invention concerne un programme informatique mémorisé dans un support lisible par ordinateur. Le programme informatique comprend des commandes pour permettre à un ordinateur d'effectuer les étapes suivantes, les étapes pouvant consister à : attribuer, à des zones de score pour joueurs, une ou plusieurs zones de score parmi une pluralité de zones de score, constituant une cible de fléchettes, sur la base des informations d'attribution; déterminer si la position de frappe d'une ou de plusieurs fléchettes qui frappent la cible de fléchettes est incluse dans les zones de score pour joueurs attribuées; et s'il est déterminé que la position de frappe des fléchettes est incluse dans les zones de score pour joueurs attribuées, déterminer qu'une pénalité et/ou une pondération sont attribuées à un ou plusieurs joueurs.
PCT/KR2016/002664 2015-04-13 2016-03-16 Procédé de fourniture d'un jeu de fléchettes ayant des zones de score pour joueurs, serveur du jeu de fléchettes et programme informatique WO2016167480A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR1020150051756A KR20160121907A (ko) 2015-04-13 2015-04-13 플레이어 점수 영역을 갖는 다트 게임을 제공하는 방법, 다트 게임 서버 및 컴퓨터 프로그램
KR10-2015-0051756 2015-04-13

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WO2016167480A1 true WO2016167480A1 (fr) 2016-10-20

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KR20230045519A (ko) * 2021-09-28 2023-04-04 주식회사 피닉스다트 다트 게임 영상을 제공하기 위한 방법

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CN111565807B (zh) * 2017-11-30 2023-06-13 世嘉股份有限公司 飞镖游戏装置、飞镖作弊判断方法及程序

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