WO2012137373A1 - Jouet - Google Patents
Jouet Download PDFInfo
- Publication number
- WO2012137373A1 WO2012137373A1 PCT/JP2011/073669 JP2011073669W WO2012137373A1 WO 2012137373 A1 WO2012137373 A1 WO 2012137373A1 JP 2011073669 W JP2011073669 W JP 2011073669W WO 2012137373 A1 WO2012137373 A1 WO 2012137373A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- hollow
- solid
- piece
- pieces
- figures
- Prior art date
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/02—Chess; Similar board games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00716—Connectable or stackable playing pieces or parts thereof
- A63F2003/00719—Connectable or stackable playing pieces or parts thereof with connections amongst the playing pieces or parts thereof
- A63F2003/00725—Peg and socket connection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00747—Playing pieces with particular shapes
- A63F2003/00794—Stereometric shapes
- A63F2003/00801—Cylinders
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00832—Playing pieces with groups of playing pieces, each group having its own characteristic
- A63F2003/00835—The characteristic being the colour
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00832—Playing pieces with groups of playing pieces, each group having its own characteristic
- A63F2003/00839—The characteristic being size or shape
Definitions
- the present invention relates to a play equipment for a player to play a game while placing and moving pieces of different colors on the intersections of game boards where vertical and horizontal and horizontal diagonal lines intersect.
- the playground equipment described in Patent Document 1 is for laying out a five-pointed arrangement according to a new rule, and is divided into two parts, an upper lid and a lower lid, and a symbol representing a score at a portion that cannot be seen if the upper lid and the lower lid are overlapped. Is related to meteorites.
- the playground equipment described in Patent Document 2 is for playing at the same time and independently of each other in a plurality of game spaces on a game board.
- a plurality of different types of game pieces The present invention relates to a combination game tool including a board having a game field suitable for receiving game pieces.
- the play equipment described in Patent Document 3 is for providing a new game in which a chess game is changed, and includes a plate having a hole at each center of a rectangular frame of 8 rows and 8 rows formed on the surface. Two pairs of pegs of different colors each having a protrusion provided at the lower end so as not to cause positional displacement when inserted into the hole, and a hollow cylindrical shape of a size that can be fitted into the peg.
- the present invention relates to a game machine provided with two key markers.
- the playground equipment described in the above cited document 1 is for playing a so-called gomoku type of game in which meteorites are arranged on a board, and the playground equipment itself has no novelty, so that it is intended to improve the fun of the game. There was a problem that was difficult.
- the play equipment described in the cited document 2 and the cited document 3 includes a game board in which a large number of holes are formed and pieces inserted into the holes. There was a problem that it took time and effort.
- the playground equipment described in the cited reference 2 and the cited reference 3 is for playing a game that is considered based on a chess game, and the playground equipment itself has no novelty, so that it is intended to improve the interest of the game. There was a problem that was difficult.
- the present invention has been made in order to solve the above-mentioned problems, and by providing a completely new and progressive completely new game, it is aimed at improving the interest of the game and spreading the game more widely.
- the purpose is to provide playground equipment that can increase opportunities for communication and improve cultural standards.
- the play equipment according to the present invention has a plurality of intersections where vertical and horizontal and right and left diagonal ruled lines intersect each other, and each intersection has a different number of ruled lines.
- a game board that has been devised so that a score can be given and the basic score can be understood even when a piece is placed, and a plurality of and the same number of front and back sides placed on the intersection of the game board
- Two-color pieces designed to describe combinations of different figures, and each color piece has a plurality of solid pieces of the same shape that can be turned upside down, and can be turned upside down.
- the solid figure having a contour different from the hollow figure on the front side is described among the solid figures having the same shape as each of the hollow figures on the back surface side.
- solid figures different from each other on the front surface side and contours different from the solid figure on the front side among the hollow figures having the same shape outline as each of the solid figures on the back side are provided.
- the hollow figure is described, and the hollow figure that can be combined with the solid figure described in the solid piece is described in the hollow piece, and the hollow figure described in the solid piece can be combined with the hollow figure.
- the real figure is described in the hollow piece, the one piece in which the solid figure or the hollow figure is written, and the other figure in which the hollow figure or the solid figure having the same color and the same shape as the one piece is written Between two pieces And a combination of the solid figure described in the solid piece or the hollow piece and the hollow figure described in the hollow piece or the solid piece may be a polymer. It is comprised by these.
- a plurality of intersections where vertical and horizontal and horizontal diagonal ruled lines intersect each other are formed, and a different number of ruled lines intersect at each intersection, and a score with the number of the intersection lines as the basic score is given.
- the solid pieces of each color have different solid pieces on the front side.
- Shape described The hollow figure having a contour different from the solid figure on the front side among the hollow figures having the same shape as the solid figures on the back side is described, Different hollow figures are described on the front side, and solid figures having contours different from the hollow figures on the front side are described among the solid figures having the same shape as each hollow figure on the back side.
- the hollow figure that can be combined with the solid figure described in the solid piece is described in the hollow piece, and the solid figure that can be combined with the hollow figure described in the solid piece is the hollow piece.
- the number of basic points corresponding to the number of intersecting ruled lines may be described at each intersection of the game board.
- the game board corresponds to a hollow graphic or a solid graphic described on the front side of each solid piece and each hollow piece and a combination of a solid graphic or a hollow graphic described on the back side.
- a table is preferably displayed.
- the solid piece is fitted inside the hollow piece and formed higher than the hollow piece.
- the game board is formed with five ruled lines in the vertical and horizontal directions and seven ruled lines in the left and right directions, and four intersecting points where the three ruled lines intersect and four ruled lines intersect. 16 intersections, 12 intersections where 5 ruled lines intersect, and 9 intersections where 8 ruled lines intersect, each solid piece and each hollow piece of the two color pieces It is preferable that seven of each are provided.
- the present invention by providing a completely new and progressive completely new game, it is possible to improve the interest of the game, to spread the game more widely, increase people's communication opportunities, Various excellent effects such as improvement of the level can be obtained.
- FIG. 1 It is a top view which shows the game board of the playground equipment which concerns on embodiment of this invention.
- A is a top view which shows the piece of the play equipment which concerns on embodiment of this invention
- (b) is AA sectional drawing of (a). It is a figure which shows the list of all the solid pieces and hollow pieces of the play equipment which concerns on embodiment of this invention.
- FIG. 1 It is a figure which shows the calculation method of the combination of the combination piece of a solid piece and a hollow piece, and a score in the playground equipment which concerns on embodiment of this invention.
- A is a reference diagram of a three-dimensional model when producing a solid piece of playground equipment according to an embodiment of the present invention
- (b) is a view of when producing a hollow piece of playground equipment according to an embodiment of the present invention. It is a reference drawing of a three-dimensional model.
- FIG. 1 is a plan view showing the game board of the play equipment according to the embodiment of the present invention
- FIG. 2 (a) is a plan view showing the piece of the play equipment according to the embodiment of the present invention
- FIG. 2 (b) is a plan view showing the piece of the play equipment according to the embodiment of the present invention
- FIG. 2 (b) Is a cross-sectional view showing a piece of play equipment according to an embodiment of the present invention
- FIG. 3 is a view showing a list of all solid pieces and hollow pieces of the play equipment according to an embodiment of the present invention
- FIG. FIG. 5 is a plan view showing a state when each piece is initially arranged on the game board in the play equipment according to the embodiment
- FIG. 5 is a diagram when the pieces are initially arranged by inverting each piece on the game board in the play equipment according to the embodiment of the present invention.
- FIG. 6 is a plan view showing a state
- FIG. 6 is a diagram showing a combination of a solid piece and a hollow piece and a score calculation method in the play equipment according to the embodiment of the present invention.
- a plurality of intersections 3 where the vertical and horizontal and right and left diagonal ruled lines 2 intersect each other are formed, and each intersection has a different number of ruled lines.
- the game board 4 devised so that the score can be given and the basic score can be understood even when the piece is placed, and a plurality of both sides of the game board 4 placed on the intersection 3 of the game board 4 Are provided with a two-colored piece of a white piece 5 and a black piece 6 in which combinations of different figures are all described.
- the game board 4 has a rectangular shape, and at the center of the game board 4, five ruled lines 2 in the vertical and horizontal directions and seven ruled lines 2 in the diagonally left and right directions, respectively.
- Nine intersections 3 intersecting the ruled lines 2 are formed, and each intersection 3 describes the number of basic points indicating the number of ruled lines 2 intersecting.
- each color piece 5, 6 has seven solid pieces 7, 8 having the same shape with a part of a circle cut off, and each of the same color pieces. It is configured by a combination of holes 9 and 10 into which the real pieces 7 and 8 can be fitted, and seven hollow pieces 11 and 12 having the same shape provided with a description space for each figure.
- Each of the solid pieces 7 and 8 and the hollow pieces 11 and 12 can be turned upside down and combined with each other. As shown in FIG.
- the solid pieces 7 and 8 are formed higher than the hollow pieces 11 and 12 so that the player can easily hold the solid pieces 7 and 8 when they are combined with the hollow pieces 11 and 12.
- the first solid piece is displayed.
- 7 and 8 are round hollow figures
- the second solid pieces 7 and 8 are triangular hollow figures
- the third solid pieces 7 and 8 are square hollow figures
- the fourth solid pieces 7 and 8 are A pentagonal hollow figure, a hexagonal hollow figure on the fifth solid piece 7 and 8, an octagonal hollow figure on the sixth solid piece 7 and 8, and a cross shape on the seventh solid piece 7 and 8
- the hollow figures are respectively described, and the solid pieces 7 and 8 with the hollow figure on the surface side are referred to as “associate medium pieces” for convenience.
- each hollow figure describes each hollow piece of a different shape as a figure.
- the first solid piece 7, 8 has a rectangular solid figure
- the second solid piece 7, 8 has an octagonal solid figure
- a solid solid figure of pentagon is described in the pieces 7 and 8
- a solid solid figure of the round shape is described in the seventh solid pieces 7 and 8, respectively.
- 8 is called a “midline real piece”.
- each solid figure describes each solid piece of a different shape as a figure.
- Each of the black and white hollow pieces 11 and 12 is provided with a space for describing each figure on the surface side of one side of the holes 9 and 10, and different solid figures are described.
- the first hollow pieces 11 and 12 are round solid figures
- the second hollow pieces 11 and 12 are triangular solid figures
- the third hollow pieces 11 and 12 are quadrilateral solid figures
- the hollow pieces 11 and 12 are pentagonal solid figures
- the fifth hollow pieces 11 and 12 are hexagonal solid figures
- the sixth hollow pieces 11 and 12 are octagonal solid figures
- the seventh hollow piece 11. , 12 have cross-shaped solid figures, respectively, and the hollow pieces 11 and 12 in a state where the solid figure is on the surface side are called “associative hollow pieces” for convenience.
- hollow figures having contours different from the solid figures on the front side among the hollow figures having the same shape as the solid figures are described on the back surfaces of the hollow pieces 11 and 12 of each color.
- the first hollow pieces 11 and 12 are pentagonal hollow figures
- the second hollow pieces 11 and 12 are round hollow figures
- the third hollow pieces 11 and 12 are full.
- Character-shaped hollow figure, the fourth hollow piece 11, 12 has a triangular hollow figure, the fifth hollow piece 11, 12 has an octagonal hollow figure, the sixth hollow piece 11, 12 has a square hollow figure, the seventh Hexagonal hollow figures 11 and 12 are respectively described in the hollow pieces 11 and 12, and the hollow pieces 11 and 12 with the hollow figure on the surface side are referred to as “normal hollow pieces” for convenience.
- the game board 4 has a hollow figure and a white hollow piece written on the surface side of the white solid piece 7 at positions facing each other across the portion of the ruled line 2.
- 11 is a combination of a solid figure described on the front surface side of 11, a solid figure described on the back side of the white solid piece 7, and a hollow figure described on the back side of the white hollow piece 11.
- a correspondence table 14 showing combinations of solid figures described on the side and hollow figures described on the back side of the black hollow piece 12 is displayed in an easy-to-view direction for each player to play. ing.
- the number of ruled lines 2 and intersections 3 on the game board 4 is not limited to the above-described numbers, and various changes are possible.
- the game board 4 may be foldable or roundable. In that case, portability is further improved, and it can be easily carried to a destination.
- the number, shape, and color of the two-color pieces 5 and 6 and the combination of the solid figure and the hollow figure on the front side and the back side are not limited to the above examples, but the same shape that can be reversed upside down. And a plurality of hollow pieces 11 and 12 of the same shape that can be reversed and merged with each of the solid pieces 7 and 8.
- the pieces 7 and 8 have different hollow figures on the front surface side and have different contours from the hollow figures on the front side among the solid figures having the same shape as each of the previous hollow figures on the back side.
- a solid figure is described, and each of the hollow pieces 11 and 12 of each color has a different solid figure on the front side and a hollow figure having the same shape as each solid figure on the back side.
- the wheel is different from the solid figure
- the solid pieces 7 and 8 of the respective colors have different solid figures on the front side and have the same shape as the previous solid figures on the back side.
- the hollow figures having a contour hollow figures having a different outline from the solid figure on the front side are described, and the hollow pieces 11 and 12 of each color have different hollow figures on the front side and the back side.
- each game has 7 types of black and white solid pieces 7 and 8 and hollow pieces 11 and 12 on the game board 4 shown in FIG. 4 or FIG. 5 (in FIG. 5, each piece of FIG.
- the initial arrangement is as shown in FIG.
- each game is placed on the front side (an associate medium piece or an associate hollow piece) and is initially placed to play a game, thereby enjoying advanced bargaining and advanced game development.
- each piece is set to the back side (real middle piece or front hollow piece). It is also possible to simplify the game content by making the initial arrangement.
- the game board 4 is formed with five ruled lines 2 in the vertical and horizontal directions and seven ruled lines 2 in the diagonally left and right directions, and the first to third columns and the seventh to ninth columns in the vertical direction. A total of 14 intersections 3 are formed in each row. Therefore, for example, as shown in FIG. 4, five black sub-hollow pieces 12 in the first row, two black sub-hollow pieces 12 and two white sub-solid pieces in the second row 7. In the third row, five white associate solid pieces 7 are arranged, respectively, in the seventh row, five black associate solid pieces 8, and in the eighth row, two white associate pieces. The hollow piece 11 and the two black associate solid pieces 8 are arranged in the ninth row, and five white associate hollow pieces 11 are arranged in the ninth row.
- FIG. Black regular hollow pieces 12, two black regular hollow pieces 12 and two white medium solid pieces 7 in the second row, and five white medium solid pieces 7 in the third row, respectively.
- five black mid-strip pieces 8 are arranged in the seventh row, two white mid-hollow pieces 11 and two black mid-strip pieces 8 in the eighth row, and five in the ninth row.
- Each white positive hollow piece 11 is arranged. Equally, it is possible in initially placed just proportion actual frame 7,8 and the hollow piece 11, 12 to the first to third column and the seventh to ninth columns of the intersection 3 of all.
- FIG. 4 and FIG. 5 in order to show the vertical and horizontal positions of the intersection point 3, for convenience, arithmetic numbers are written vertically and Roman numerals are written horizontally. These numbers are not necessarily described on the game board 4.
- the pieces are continuous in the moving direction of the solid pieces 7 and 8 or the hollow pieces 11 and 12 to be moved.
- all the pieces must be skipped when they are lined up, except that the pieces that can be combined in the direction of the lined pieces (the solid pieces 7 and 8 and the hollow pieces 11 and 12 have the same color and If a figure having the same contour is described, the figure can be merged if there is a solid figure or a hollow figure regardless of whether the figure is a solid figure or a hollow figure).
- these pieces can be combined by combining the solid pieces 7 and 8 with the hollow pieces 11 and 12 or combining the hollow pieces 11 and 12 with the solid pieces 7 and 8. However, even in this case, when the player does not want to unite, it is possible to skip the pieces that can be combined.
- the solid pieces 7 and 8 and the hollow pieces 11 and 12 can be individually moved as individual pieces, but they are combined. It is not possible to move the pieces together. Furthermore, the intersection 3 to which the piece is moved must be vacant unless there is a piece that can be merged. If the intersection 3 is not vacant, the piece cannot be moved in that direction.
- the game ends and there is a united piece.
- a person who is given a score corresponding to the type of united piece with respect to the number of intersection lines at intersection 3 (calculates the number of intersection lines at intersection 3 as the basic score), and the total score is higher than the minimum score first.
- the player who selects the colored piece is recognized as the winner.
- the number of points earned for each type of united piece is the number of intersection lines at the intersection 3 where the united piece exists
- the number of intersection lines at the intersection 3 where the merged piece is present +2 points.
- the number of intersection lines at intersection point 3 where the merged piece is present x 2 times
- the number of intersection lines at intersection point 3 where the merged piece is located x 2 times + 5 It is counted as a point.
- the play equipment 1 is characterized by the combination of the solid pieces 7 and 8 as the pieces and the hollow pieces 11 and 12 and the combination of the solid figure and the hollow figure as the figure. . That is, when the pieces are combined, not only as a combination, but depending on the type of solid figure and hollow figure described in the solid pieces 7 and 8 and the hollow pieces 11 and 12, the combination as a figure Can occur at the same time, and can be bipolymerized. There are two types of two polymer forms of this piece: “normal two polymer” and “secondary polymer”. As a result, the two-polymerized piece is given more points (in this embodiment, twice the number of intersection lines) than the number of intersection lines where the united pieces are placed. Thus, it is possible to improve the game performance by giving variations to the score calculation.
- each piece when each piece is initially placed with the front side (an associate real piece and a associate hollow piece) and the minimum number of points is set to 100 points or more, each piece is placed in the initial placement. Since it is difficult to win the game with only the “quasi-two polymer pieces” combined without being inverted, each piece aims at the “normal two-polymer pieces” and has the highest score (the intersection of the intersection points where the combined pieces exist) The number of lines ⁇ 2 times + 5 points) needs to be advanced. On the other hand, when the game is advanced aiming at the “normal two-polymer piece”, it is necessary to make an important determination as to whether or not to move the pieces placed on the eight intersections in the initial placement.
- the game board 4 devised so that the number of intersection lines of each intersection 3 is different, and the number of intersection lines of each intersection 3 are assigned points.
- the points when the solid pieces 7 and 8 and the hollow pieces 11 and 12 are combined on the intersection 3 are described on each intersection 3 of the game board 4 so that the score can be understood at a glance. Yes.
- by assigning points according to the number of intersection lines of each intersection 3 it is possible to know the number of points that can be obtained even if each piece is arranged on the game board 4 and to confirm the score. There is no need to lift or move each piece.
- each piece has the novelty that different solid figures and hollow figures are described on both the front and back sides of all the same color pieces, so that each solid piece 7, 8 and each hollow piece 11 and 12 must be combined with another opponent's piece each time they are turned over, leading to an improvement in the fun of the game.
- the solid pieces 7 and 8 and the hollow pieces 11 and 12 all have the same shape, and the types of the pieces are divided by the described figures, so that each piece is on the front side. In the case of the back side, the solid pieces 7 and 8 and the hollow pieces 11 and 12 can be combined together, and the solid pieces 7 and 8 and the hollow pieces 11 and 12 are combined. Can be combined regardless of the order.
- the technical idea of writing figures on the front and back sides of the hollow pieces 11 and 12, or when the pieces are inverted by writing different figures on the front and back sides of the hollow pieces 11 and 12 The technical idea of merging with other pieces, the solid pieces and the hollow shapes on the front side and the back side of the hollow pieces 11 and 12 are used to classify the types of pieces, and the solids described in the pieces There has never been a technical idea such as using a graphic and a hollow graphic at all, and it is novel, and this can further improve the diversity and interest of the game.
- the minimum score is set high (over 100 points), it will be difficult to become a winner of the game unless all the pieces are changed to real mid-size pieces or straight hollow pieces.
- all pieces must be moved, and in the initial state, three black and white associate pieces on the intersection of high scores (8 points) are also moved. You will have to change to a real middle piece. Then, when moving, there is a high possibility that the opponent's piece will be deprived of the high-scoring intersection, and when and at any point, move your associate middle real piece from the high-scoring intersection to become the real middle piece The change also becomes a factor that determines the victory or defeat, and the game performance can be further enhanced.
- the merger of the middle middle pieces 7, 8 and the middle hollow pieces 11, 12; the middle piece of the middle middle pieces 7, 8 and the middle hollow pieces 11, 12; the middle middle piece 7, 8 and the middle hollow piece 11; , 12 and all the combinations of the middle pieces 7 and 8 and the hollow pieces 11 and 12 make it difficult to join all the pieces of each combination uniformly. Since the combinations of figures described in the middle and real middle pieces, and the associate hollow piece and the regular hollow piece are all different, the interest of the game can be further improved.
- playground equipment 1 Since the game rules are simple, the game can be played regardless of age or sex, and can be widely spread. Moreover, it can be used as an educational playground equipment for infants, as a playground equipment for preventing dementia of the elderly, and as a playground equipment for the general public. (2) Because playground equipment has the same technical features around the world, people all over the world can overcome the barriers of gender, race, ethnicity, religion, language, region, etc. You can have games that you can have and contribute to world peace and friendship with countries around the world. (3) There is no advantage or disadvantage to the player depending on the order of the game, and since it is a fair game, both players can fully enjoy the game.
- the first player (Shirakoma) and the second player (Kurokoma) have different best hands, and even if the second player continues to play the same hand as the first player, Because it will disappear, the player will not be whitened.
- the rules are simple, the content of the game is very complex, and various tactics can be considered. It is important to understand the arrangement of each piece on the game board and make the best move every time. , I am allowed to think about which tactic should be prioritized for each move, and I will not get bored of the player.
- the flow of the game may change by one move, and it is necessary to read deeply considering several moves, and the profits and losses are divided depending on whether you move first or later in the game.
- each figure can be printed on both the front and back sides of each piece by silk screen printing or the like. Further, since each piece has only two types of shapes, and the types of pieces are divided by the types of figures described as the color of the pieces, the productivity is extremely good.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
Abstract
L'invention porte sur un jouet qui comprend un plateau de jeu (4) au moyen duquel un score peut être compris même quand une pièce est posée, le nombre de lignes d'intersection à un point d'intersection (3) étant un score acquis; et une pluralité et le même nombre de pièces de deux couleurs, une combinaison de différentes figures étant représentées à la fois sur les surfaces avant et arrière. Les pièces de chaque couleur comprennent une pluralité de pièces pleines (7, 8) qui peuvent être inversées vers l'avant et vers l'arrière et avoir la même forme; et une pluralité de pièces creuses (11, 12) ayant la même forme, inversées vers l'avant et vers l'arrière, et installées avec un espace pour chacune des figures qui sont combinées avec chacune des pièces pleines (7, 8). Parmi les figures pleines présentant différentes figures creuses à la surface avant et ayant le même contour que chacune des figures creuses à la surface arrière, les figures pleines ayant un contour différent du contour de la figure creuse à la surface avant sont représentées au niveau des pièces pleines (7, 8) de chaque couleur. Parmi les figures creuses présentant différentes figures pleines à la surface avant et ayant le même contour que chacune des figures pleines à la surface arrière, les figures creuses ayant un contour différent du contour de la figure pleine à la surface avant sont représentées au niveau des pièces creuses (11, 12) de chaque couleur.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2011084974A JP4806105B1 (ja) | 2011-04-07 | 2011-04-07 | 遊具 |
JP2011-084974 | 2011-04-07 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2012137373A1 true WO2012137373A1 (fr) | 2012-10-11 |
Family
ID=45044122
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2011/073669 WO2012137373A1 (fr) | 2011-04-07 | 2011-10-14 | Jouet |
Country Status (5)
Country | Link |
---|---|
US (1) | US20120256376A1 (fr) |
JP (1) | JP4806105B1 (fr) |
CN (1) | CN102728048A (fr) |
DE (1) | DE102012102411A1 (fr) |
WO (1) | WO2012137373A1 (fr) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8672328B2 (en) * | 2011-04-29 | 2014-03-18 | Mattel, Inc. | Word-forming game and method |
CN110201381A (zh) * | 2019-04-19 | 2019-09-06 | 李张善昊 | 棋以及棋盘 |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS55108376A (en) * | 1978-12-28 | 1980-08-20 | Shoptaugh Philip L | Combination game tool |
JPH03122879U (fr) * | 1990-03-26 | 1991-12-13 | ||
JPH0460268U (fr) * | 1990-09-28 | 1992-05-22 | ||
JP4763097B1 (ja) * | 2011-02-14 | 2011-08-31 | 和彦 笠井 | 遊具 |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2727745A (en) * | 1954-06-01 | 1955-12-20 | Homer H Jenkins | Peg and hole game apparatus |
US2896950A (en) * | 1956-08-24 | 1959-07-28 | Production And Marketing Compa | Board game |
US4032152A (en) | 1976-01-23 | 1977-06-28 | Aladdin Industries, Incorporated | Board game |
US4711453A (en) * | 1981-07-20 | 1987-12-08 | Stephen Kal | Dice pyramid tally board and game |
JPH0418561A (ja) | 1990-05-14 | 1992-01-22 | Sumitomo Bakelite Co Ltd | 感光性樹脂組成物 |
CN100577244C (zh) * | 2008-11-13 | 2010-01-06 | 柴亚霁 | 一种藏子围棋 |
CN101474477B (zh) * | 2009-01-23 | 2012-02-01 | 广东奥飞动漫文化股份有限公司 | 益智的游戏卡牌 |
-
2011
- 2011-04-07 JP JP2011084974A patent/JP4806105B1/ja active Active
- 2011-10-14 WO PCT/JP2011/073669 patent/WO2012137373A1/fr active Application Filing
- 2011-12-30 US US13/340,767 patent/US20120256376A1/en not_active Abandoned
-
2012
- 2012-02-14 CN CN2012100333388A patent/CN102728048A/zh active Pending
- 2012-03-21 DE DE102012102411A patent/DE102012102411A1/de not_active Withdrawn
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS55108376A (en) * | 1978-12-28 | 1980-08-20 | Shoptaugh Philip L | Combination game tool |
JPH03122879U (fr) * | 1990-03-26 | 1991-12-13 | ||
JPH0460268U (fr) * | 1990-09-28 | 1992-05-22 | ||
JP4763097B1 (ja) * | 2011-02-14 | 2011-08-31 | 和彦 笠井 | 遊具 |
Also Published As
Publication number | Publication date |
---|---|
US20120256376A1 (en) | 2012-10-11 |
JP2012217559A (ja) | 2012-11-12 |
JP4806105B1 (ja) | 2011-11-02 |
CN102728048A (zh) | 2012-10-17 |
DE102012102411A9 (de) | 2013-10-10 |
DE102012102411A1 (de) | 2013-02-07 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US20080258387A1 (en) | Word spelling and word crossing board game | |
US9795869B2 (en) | Geometrical shape apparatus | |
JP4806105B1 (ja) | 遊具 | |
JP4920792B1 (ja) | 電子ゲーム機及びそのプログラム | |
JP4763097B1 (ja) | 遊具 | |
JP3151860U (ja) | 盤上ゲーム用具 | |
KR20210009061A (ko) | 19*21 바둑판 시스템 | |
JP4988052B1 (ja) | 遊具 | |
JP3117724U (ja) | ボードゲーム | |
JP2019080889A (ja) | ボードゲーム用具 | |
JP2013090840A (ja) | リバーシゲーム用駒セット | |
JP3180277U (ja) | 盤ゲームセット | |
JP5795674B1 (ja) | 盤上ゲーム具 | |
JP3172701U (ja) | 駒反転ゲーム用具 | |
JP2006043165A (ja) | ゲーム遊具 | |
IES86504B2 (en) | A board game apparatus | |
JP3183483U (ja) | 立方体駒を用いる盤ゲームセット | |
JP4886903B1 (ja) | 電子ゲーム機及びそのプログラム | |
JP3122152U (ja) | 計算ゲーム具 | |
JP3177681U (ja) | 盤ゲームセット | |
TWM594490U (zh) | 桌上遊戲裝置 | |
JP4874424B1 (ja) | 電子ゲーム機並びにそのプログラム | |
JP2009011405A (ja) | ボードゲーム | |
JP2008161634A (ja) | ボードゲーム | |
KR20190037206A (ko) | 21*23 바둑판 시스템 |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
121 | Ep: the epo has been informed by wipo that ep was designated in this application |
Ref document number: 11862879 Country of ref document: EP Kind code of ref document: A1 |
|
NENP | Non-entry into the national phase |
Ref country code: DE |
|
122 | Ep: pct application non-entry in european phase |
Ref document number: 11862879 Country of ref document: EP Kind code of ref document: A1 |