WO2009110155A1 - パズル面生成システム及びパズル面生成方法 - Google Patents
パズル面生成システム及びパズル面生成方法 Download PDFInfo
- Publication number
- WO2009110155A1 WO2009110155A1 PCT/JP2008/072875 JP2008072875W WO2009110155A1 WO 2009110155 A1 WO2009110155 A1 WO 2009110155A1 JP 2008072875 W JP2008072875 W JP 2008072875W WO 2009110155 A1 WO2009110155 A1 WO 2009110155A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- line type
- puzzle plane
- puzzle
- information
- plane
- Prior art date
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/10—Two-dimensional jig-saw puzzles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/06—Games simulating outdoor ball games, e.g. hockey or football
- A63F7/0664—Electric
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/0612—Electronic puzzles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/10—Two-dimensional jig-saw puzzles
- A63F2009/1072—Manufacturing
Definitions
- the present invention relates to a puzzle plane generation system and a puzzle plane generation method for generating a puzzle plane composed of a plurality of cells.
- an object of the present invention is to provide a puzzle plane generation system and a puzzle plane generation method that easily generate a puzzle plane composed of a plurality of cells in a short time.
- the present invention solves the above-described problems by the following means.
- a plurality of rectangular squares are arranged in a matrix, a part of the plurality of squares is indicated by a first line type, and a side other than the part of the side is A puzzle that presents a puzzle plane indicated by a second line type and generates the puzzle plane of a puzzle game that requires a user to input to the plurality of squares so that a predetermined condition according to the line type is satisfied
- the plane generation system stores puzzle plane information including, for each square of the puzzle plane, position coordinates of the square and line type information in which line types of two sides intersecting at a predetermined vertex are associated with each other.
- a storage unit and a new puzzle plane generation unit that generates a new puzzle plane by geometrically transforming the puzzle plane, wherein the new puzzle plane generation unit includes line type information of each square in the new puzzle plane.
- the new puzzle plane generation unit includes line type information of each square in the new puzzle plane.
- a line type information generation unit that generates the line type information by determining the line type of the side of the puzzle plane associated with each side, the position coordinates of each square on the new puzzle plane, and the line type information
- the above problem is solved by having a puzzle plane information generation unit that generates the puzzle plane information of the new puzzle plane by associating the line type information of each square generated in the generation unit.
- the puzzle plane generation system of the present invention is a system in which two line types are used for a puzzle plane and a puzzle plane that provides a puzzle based on the line type is generated.
- the first line is generated by a new puzzle plane generation unit.
- a new puzzle plane can be generated by geometrically transforming one puzzle plane composed of the seed and the second line type.
- the configuration of the puzzle plane is determined by the puzzle plane information, and the puzzle plane information includes the position coordinates of each square and the line types of two sides that intersect at a predetermined vertex. For example, when the predetermined vertex is the upper left vertex, the line types of the upper side and the left side are associated with each square.
- the new puzzle plane generation unit includes a line type information generation unit and a puzzle plane information generation unit, and the line type information generation unit determines the line type of each side of the new puzzle plane based on the line type of the side to be converted.
- the information about each square of the new puzzle plane is set by the puzzle plane information generation unit, thereby generating a new puzzle plane.
- Geometric transformation is rotation, upside down, etc. All sides of the squares that make up the puzzle plane are transformed using the same transformation method, so the sides that are the transformation source of each side in the new puzzle plane are specified. It is easy. Further, since the information for specifying each square need only be the position and the line type of the two sides, the burden on the new puzzle plane generation unit is reduced and the memory of the storage unit is also saved.
- the first line type and the second line type need only be visually distinguishable, and include cases where the form is different, such as a dotted line and a solid line, and the color is different.
- the coordinate system for obtaining the position coordinates may be any coordinate system that can specify the position of each cell in two dimensions. For example, a coordinate system having the center of the puzzle plane as the origin or one vertex of the puzzle plane as the origin And so on. It should be noted that the manner in which the puzzle plane is presented includes the case where it is electrically displayed on the game screen and the case where it is presented on a recording body such as paper or film.
- the puzzle plane has a surrounding portion in which at least one square is surrounded by the first line type, and each side of each square constituting the surrounding line is indicated by the first line type, and the enclosure Each side of each square that does not constitute a line may be indicated by the second line type.
- the present invention can be applied to a puzzle in which a predetermined condition is given to at least one square included in the enclosure.
- the periphery of the puzzle surface may be indicated by the first line type.
- the line type information is information indicating the line types of two sides that intersect at a predetermined vertex of each square, and therefore the line type of the side corresponding to the outer frame of the puzzle plane can be obtained from the line type information. In some cases, this may not be possible, but in this case, the first line type may be always processed. Therefore, information regarding the line type of the outer frame is not necessary.
- the squares may be square, and the puzzle plane may have the same number of squares arranged vertically and horizontally, and the geometric transformation may be 90 ° clockwise rotation, 90 ° counterclockwise rotation, left / right inversion, or upside down inversion.
- a new puzzle plane can be generated without changing the form of the entire puzzle plane by rotating 90 degrees or turning upside down.
- the “inversion” is a conversion that inverts a plurality of squares that are positioned on the left and right or top and bottom with respect to a horizontal or vertical symmetry line passing through the center of the puzzle plane.
- the line type information generation unit sets each square in the new puzzle plane as a processing square in a predetermined order, and determines a square before the processing square is converted in the puzzle plane as a reference square, Of the two sides constituting the line type information of the processing cell, an adjacent cell sharing an edge that does not correspond to the two sides constituting the line type information of the reference cell is determined, and the adjacent cell is converted on the puzzle plane.
- An adjacent reference cell determining unit that determines a previous cell as an adjacent reference cell, an adjacent reference cell line type acquiring unit that acquires line type information of the adjacent reference cell with reference to the puzzle plane information, and the acquired line
- the adjacent line type determining unit that determines the line type of the side corresponding to the shared side of the adjacent cell, and the line of the reference cell among the two sides constituting the line type information of the processing cell Configure species information
- the side corresponding to one of the two sides is associated with the line type of the corresponding side with reference to the line type information of the reference square in the puzzle plane information, and the side corresponding to either of the two sides
- a non-corresponding side includes a processing cell line type determination unit that determines line type information of the processing cell by associating the line type determined by the adjacent line type determination unit, and the puzzle plane information generation unit May generate the puzzle plane information of the new puzzle plane by associating the position coordinates of the processing cell on the new puzzle plane with the line type information generated by the line type information generation unit.
- the processing mass can be determined by sequentially determining the processing mass. Line type information corresponding to the position of the cell can be obtained immediately.
- a plurality of rectangular squares are arranged in a matrix, a part of the plurality of squares is indicated by a first line type, and a part other than the part of the sides is displayed.
- the side presents the puzzle plane indicated by the second line type, and generates the puzzle plane of the puzzle game that requires the user to input to the plurality of squares so that a predetermined condition according to the line type is satisfied
- a puzzle plane generation method comprising: for each square of the puzzle plane, puzzle plane information including position coordinates of the square and line type information in which line types of two sides intersecting at a predetermined vertex are associated with each other.
- Storing a new puzzle plane by geometrically transforming the puzzle plane, and the step of generating the new puzzle plane includes line type information of each square in the new puzzle plane.
- Each of the two sides that make up And the sides of the puzzle plane that is the conversion source are associated with each other, and the line type of each of the two sides constituting the line type information of each square of the new puzzle plane is referred to the puzzle plane information.
- Generating the line type information by determining the line type of the side of the puzzle plane associated with each side, and the position coordinates of each square on the new puzzle plane and each square on the new puzzle plane.
- the above-mentioned problem is solved by including the step of generating the puzzle plane information of the new puzzle plane by associating it with the generated line type information.
- the present invention is embodied, for example, as a puzzle plane generation system according to claim 1.
- puzzle plane information including the position coordinates of the square and the line type information that associates the line types of two sides that intersect at a predetermined vertex. Is stored, and each side of the two sides constituting the line type information of each square in the new puzzle plane is associated with the side of the puzzle plane that is the conversion source, and the line type information of each square in the new puzzle plane is obtained.
- Line type information generation for generating line type information by determining the line type of each of the two sides constituting the line as the line type of the side of the puzzle plane associated with each side with reference to the puzzle plane information
- a puzzle plane information generation unit that generates puzzle plane information of the new puzzle plane by associating the position coordinates of each square on the new puzzle plane with the line type information of each square generated in the line type information generation unit.
- surface which shows the correspondence of the reference
- the flowchart which shows the flow of the process in the new puzzle plane production
- the flowchart which shows the flow of the process in the hint character of 1st form, and a correct answer setting process.
- surface which shows the correspondence of the reference
- surface which shows the corresponding relationship of the reference cell of a puzzle surface, the adjacent reference cell, and the processing cell of a new puzzle surface in the case of the upside down of the 1st form.
- region in the puzzle surface information shown in FIG. The figure which shows the data structure of the correct area
- the puzzle plane Q of the puzzle game of this embodiment is configured by arranging a plurality of square cells M1 to M9 in a matrix.
- the cells M are arranged in 3 ⁇ 3, but the number arranged vertically and horizontally is not limited to 3.
- On the puzzle plane Q at least one square M is grouped with a thick line, so that square groups MG1 to MG5 as five surrounding parts are formed.
- Hint characters H1 to H5 are associated with each mass group MG1 to MG5. Although the hint characters H1 to H5 are shown as characters in FIG. 1, they are actually numerical values such as 1+, 2+, 3+.
- mass group MG when it is not necessary to distinguish each of the mass groups MG1 to MG5, it is referred to as “mass group MG”, and when it is not necessary to distinguish each of the hint characters H1 to H5, it is referred to as “hint character H”.
- the sides of each square M that is part of the outer frame of the puzzle plane Q or the border of the square group MG are indicated by a thick line as the first line type, and the other sides of the other square M are designated as the second line type. Indicated by the dotted line.
- the number of mass groups MG and the number of cells M included in the mass group MG are not limited to those shown in FIG.
- the puzzle plane Q is presented to the player by being displayed on a game screen of a predetermined game machine, for example.
- the numbers 1 to 3 are input to each cell M.
- the numerical value input for each row / column is not duplicated, and the total value in the cell group MG corresponds to the hint character.
- the player moves the operation cursor to the operation target cell M, and inputs or deletes a numerical value for the cell M with the cursor, thereby inputting numerical values to all the cells M so as to satisfy the above-described condition.
- the numerical value of the hint character H is set so that the numerical value input to each square M is uniquely determined. Therefore, there is one correct answer per puzzle plane Q. When the player inputs numerical values to all squares M and the answer is correct, the game is cleared.
- the new puzzle plane generation system 1 includes an input unit 11, a puzzle plane information storage unit 12, and a work area 13.
- the input unit 11 receives an input from a user who generates a new puzzle plane Q '.
- the puzzle plane information storage unit 12 stores puzzle plane information for determining the configuration of the existing puzzle plane Q. The data structure of the puzzle plane information will be described later.
- the work area 13 is a memory area used for generating a new puzzle plane Q '.
- the new puzzle plane generation unit 10 is mainly composed of a CPU and storage areas such as RAM and ROM necessary for its operation, and controls the operations of the respective configurations 11 to 13.
- the ROM stores a computer program for realizing the present invention.
- the new puzzle plane generation unit 10 mainly functions as a line type information generation unit 10a and a puzzle plane information generation unit 10b.
- the new puzzle plane generation system 1 may further include a monitor on which predetermined information such as the generated new puzzle plane Q ′ is displayed.
- a first form of puzzle plane information PI-1 for determining the configuration of the puzzle plane Q will be described with reference to FIGS.
- the puzzle plane information PI-1 is composed of a puzzle plane ID 18 for identifying the puzzle plane Q and mass information 20 in which information about each square M is set.
- nine pieces of mass information 20 are associated with one piece of puzzle plane information PI-1.
- the square information 20 includes a square position 21 indicating the position of the square M, line type information 22, a hint character 23, and a correct answer 24.
- the square position 21 indicates the position coordinates of the square M in a predetermined coordinate system.
- the coordinate system shown in FIG. 4 is used for the position coordinates when the puzzle plane Q is odd ⁇ odd
- the coordinate system shown in FIG. 5 is used for the position coordinates when the puzzle plane Q is even ⁇ even.
- a plurality of zones with equal intervals in the X-axis direction and the Y-axis direction are set. 4 and 5, in each coordinate system, the n zone in the X-axis direction is indicated by XZ-n, and the n zone in the Y-axis direction is indicated by YZ-n.
- the coordinate system of FIG. 4 is used.
- the position coordinates of the cell M1 are XZ--1 and YZ- + 1. It is indicated by ( ⁇ 1, +1).
- the line type information 22 indicates the line types of the two sides that intersect at the upper left vertex of each cell M, that is, the upper side and the left side. As shown in FIG. 6, there are four line type patterns P1 to P4 as combinations of line types on the upper side and the left side. Hereinafter, the line type patterns P1 to P4 are referred to as “line type patterns P” when it is not necessary to distinguish them.
- the line type information 22 is indicated by (the line type of the left side, the line type of the upper side), the bold line is indicated by “1”, and the dotted line is indicated by “0”, the line type pattern P1 is (1, 1),
- the line type information 22 is set to (1, 0) for the seed pattern P, (0, 1) for the line type pattern P3, and (0, 0) for the line type pattern P4.
- the puzzle plane generation system 1 can generate a maximum of seven new puzzle planes Q 'from a single existing puzzle plane Q by a combination of basic geometric transformations.
- the basic geometric transformation in this embodiment is 90 degree counterclockwise rotation (hereinafter referred to as “90 degree rotation”) and upside down, and a combination of these basic geometric transformations is shown in FIG. Seven conversion types are provided.
- FIG. 8 shows a new puzzle plane Q-1 generated from the existing puzzle plane Q by the conversion type “90 degree rotation” and a new puzzle plane Q ⁇ generated from the existing puzzle plane Q by the conversion type “upside down”. 2 is shown.
- the line type of the lower side of the adjacent mass AM (X, Y + 1) located one above the processing mass PM is necessary.
- the position coordinates of the cell M before conversion of the adjacent cell AM (hereinafter referred to as “adjacent reference cell ARM”) are (Y + 1, ⁇ X).
- the left side and top side of the line type information 22 of the adjacent reference cell ARM correspond to the bottom side and left side of the adjacent cell AM, respectively. Therefore, the line type information 22 of the processing cell PM is determined by obtaining the line types of the upper side of the reference cell RM and the left side of the adjacent reference cell ARM with reference to the puzzle surface information PI-1 of the puzzle surface Q. That is, when the line type information 22 of the reference cell RM is (o, p) and the line type information 22 of the adjacent reference cell ARM is (q, r), the line type information 22 of the processing cell PM is (p, q).
- the reference cell RM ( ⁇ 1, +1), the adjacent cell AM ( ⁇ 1, 0), the adjacent reference cell ARM (0, +1). Since the line type information 22 of the reference cell RM is (1, 1) and the line type information 22 of the adjacent reference cell ARM is also (1, 1), the line type information 22 of the processing cell PM is (1, 1). ) Is determined.
- the processing cell PM ′ is (X, Y) on the new puzzle plane Q-2
- the position coordinates of the reference cell RM ′ as the conversion source are (X, ⁇ Y).
- the left side and the top side of the reference cell RM ' correspond to the left side and the bottom side of the processing cell PM', respectively.
- the line type of the lower side of the adjacent cell AM ′ (X, Y + 1) located one above the processing cell PM ′ is required.
- the position coordinates of the cell M before conversion of the adjacent cell AM ′ (hereinafter referred to as “adjacent reference cell ARM ′”) are (X, ⁇ Y ⁇ 1).
- the left side and the top side of the line type information 22 of the adjacent reference cell ARM ′ correspond to the left side and the bottom side of the adjacent cell AM ′, respectively. Accordingly, the line type information 22 of the processing cell PM ′ is obtained by obtaining the line types of the left side of the reference cell RM ′ and the upper side of the adjacent reference cell ARM ′ with reference to the puzzle surface information PI-1 of the Q of the puzzle surface. It is determined. That is, when the line type information 22 of the reference cell RM ′ is (o, p) and the line type information 22 of the adjacent reference cell ARM ′ is (q, r), the line type information 22 of the processing cell PM ′ is (O, r).
- the reference cell RM ′ (+1, +1), the adjacent cell AM ′ (+1, 0), the adjacent reference cell ARM ′ ( +1, 0). Since the line type information 22 of the reference cell RM ′ is (0, 1) and the line type information 22 of the adjacent reference cell ARM ′ is also (0, 1), the line type information 22 of the processing cell PM ′ is ( 0, 1).
- the correspondence relationship based on the above-described principle of the line type information 22 of the processing mass PM when the line type information 22 is (q, r) is as shown in a correspondence relationship table T shown in FIG.
- the correspondence table T is stored in the storage area of the new puzzle plane generation unit 10 and is referred to as appropriate during processing. Correspondence between coordinate positions and line types in other conversion types can be obtained by combining 90 degree rotation and / or upside down.
- the hint character 23 is the hint character H of the mass group MG to which the mass M belongs.
- the hint character H is associated with each square M, only the hint letter H of the square M located at the upper left end in the square group MG is displayed on the game screen during the game.
- the last bit of the hint character 23 may be used as a flag, and the flag of the hint character 23 of the square M located at the upper left end of the square group MG may be raised.
- the correct answer 24 a numerical value as a correct answer to be input to the square M is set.
- a new puzzle plane generation process in which a new puzzle plane Q 'is generated from the puzzle plane Q will be described with reference to the flowchart shown in FIG.
- the new puzzle plane generation process is controlled by the new puzzle plane generation unit 10.
- a conversion type is set in step S30.
- One of the seven conversion types described above is set.
- 270 degrees rotation is set as the conversion type.
- step S31 the conversion type of the combination conversion is determined.
- the combination conversion is a basic geometric conversion constituting the conversion type set in step S30. When the conversion type is 270 degrees rotation, it is three 90 degree rotations.
- step S31 if there are a plurality of combination conversions, the conversion type of any one combination conversion is determined.
- the conversion type is determined as it is as the conversion type of the combination conversion.
- step S32 a new puzzle plane Q 'for which the puzzle plane information PI-1 is not yet set is generated in the work area 13. For example, the puzzle plane ID 18 of the new puzzle plane Q ′ is generated, and the puzzle plane information PI ′ of the new puzzle plane Q ′ in which only the square position 21 is set is generated in the work area 13.
- step S34 it is determined whether or not the processing mass PM to be processed on the new puzzle plane Q 'has been completed.
- the processing cell PM is specified one by one in the right direction from the cell M1 positioned at the upper left corner of the new puzzle plane Q '.
- the processing mass PM cannot be specified, it is determined that there is no processing mass PM to be processed, that is, the processing mass PM is finished.
- the process performed with respect to process mass PM is the process in step S36 and step S38.
- steps S36 and S38 are performed on the specified processing mass PM. Steps S36 and S38 are repeated for each square M until the processes for all squares M are completed.
- step S36 a hint character and correct answer setting process is performed, and a hint character 23 and a correct answer 24 in the cell information 20 of the processing cell PM are set. Details of the hint character and correct answer setting processing will be described later.
- step S38 line type information setting processing is performed, and the line type information 22 in the mass information 20 of the processing mass PM is set. Details of the line type information setting process will be described later.
- step S34 If it is determined in step S34 that the processing has been completed for all the cells M, the process proceeds to step S40, and it is subsequently determined whether or not there is a combination conversion. If there is a combination conversion that has not been processed, the process returns to step S31, and a process relating to the next combination conversion is performed. If all the combination conversions have been processed, the process proceeds to step S42.
- step S42 display hint character determination processing is performed. In the display hint character determination process, the flag of the hint character 23 of the square M whose line type pattern is P1 is set on the new puzzle plane Q '. If there are a plurality of line type patterns P1, the flag of the hint character 23 is set with priority on the cell M on the left side. As a result, the hint character H is displayed on the leftmost square M of the square group MG.
- step S42 the information to be set in each piece of the square information 20 of the puzzle plane information PI ′ is set, that is, the puzzle plane information PI ′ is completed. It is generated.
- step S44 the puzzle plane information PI 'is stored in the puzzle plane information storage unit 12.
- step S46 it is determined whether or not the processing has been completed for all seven conversion types. When all the puzzle plane information PI ′ corresponding to each conversion type has been processed, the new puzzle plane generation process ends. If it is determined that there is a conversion type that has not yet been processed among the seven conversion types, the process returns to step S30.
- step S50 a reference cell RM corresponding to the processing cell PM is determined by referring to the correspondence table T.
- step S52 by referring to the puzzle plane information PI-1 of the puzzle plane Q, the hint character 23 and the correct answer 24 in the square information 20 of the reference square RM are acquired.
- step S54 the acquired hint character 23 and correct answer 24 are set as the hint character 23 and correct answer 24 in the cell information 20 'of the processing cell PM. At this setting, all the flags of the hint character 23 are not set. This completes the hint character and correct answer setting process.
- step S60 a reference cell RM corresponding to the processing cell PM is determined by referring to the correspondence table T.
- step S62 the line type information 22 of the reference cell RM is acquired by referring to the puzzle plane information PI-1 of the puzzle plane Q.
- step S64 the adjacent reference cell ARM corresponding to the processing cell PM is determined by referring to the correspondence table T, and in step S66, the adjacent reference cell ARM is referred to by referring to the puzzle plane information PI-1.
- the line type information 22 of the mass ARM is acquired.
- the adjacent reference cell ARM is obtained (+2, 0) based on the correspondence table T.
- the line type of the outer frame of the puzzle plane Q is set as the line type of the adjacent square AM in step S66. Accordingly, the line type information of the adjacent reference cell ARM is always set to the line type pattern P1.
- step S68 by referring to the correspondence table T, the RM line type information 22 of the reference cell, that is, (o, p), and the line type information 22 of the adjacent reference cell ARM, that is, (q, r), Based on the above, the line type information 22 of the processing mass PM is determined and set. As described above, when the conversion type is 90 degree rotation, the line type information 22 of the processing mass PM is set to (p, q), and when the conversion type is upside down, the line type information 22 of the processing mass PM is ( o, r).
- the line type information generation unit 10a functions as a reference cell determination unit in step S60, functions as an adjacent reference cell determination unit in step S64, and functions as an adjacent reference cell line type acquisition unit in step S66.
- the line type information generation unit 10a functions as a processing mass line type determination unit in steps S62 and S68.
- the first form is not limited to the form described above, and may be realized in various forms.
- the basic geometric transformation is 90 degree counterclockwise rotation or upside down, but it may be 90 degree clockwise rotation or left / right inversion.
- the adjacent reference cell ARM is one lower than the reference cell RM, that is, when the reference cell RM is (x, y), the adjacent reference cell ARM is (x, y ⁇ 1). ).
- the adjacent reference cell ARM is one right of the reference cell RM, that is, when the reference cell RM is (x, y), the adjacent reference cell ARM is (x + 1, y). ).
- the position coordinates of the reference cell RM and the adjacent reference cell ARM are determined by calculation from the position coordinates of the processing cell PM.
- the cell M ′ of the new puzzle surface Q ′ and the cell M of the puzzle surface Q that is the conversion source. May be prepared in advance, and the reference cell RM and the adjacent reference cell ARM to be referred to may be determined by referring to the correspondence table.
- FIG. 13A shows a mass correspondence table MT1 regarding 90 ° counterclockwise rotation of the 3 ⁇ 3 puzzle plane
- FIG. 13B shows a mass correspondence table MT2 regarding vertical flipping of the 3 ⁇ 3 puzzle plane.
- the line type information of the adjacent reference cell ARM may be set in the line type pattern P1 in the same manner as described above.
- the mass correspondence tables MT1 and MT2 are stored in the storage area of the new puzzle plane generation unit 10, for example.
- the upper side of the reference cell RM is always the left side of the processing cell PM
- the left side of the adjacent reference cell ARM is the upper side of the processing cell PM. Therefore, when setting the line type pattern P of the processing cell PM from the line type pattern P of the reference cell RM and the line type pattern P of the adjacent reference cell ARM, the line of the processing cell PM to be set from the two line type patterns P
- the seed pattern P is constant. Based on such a correspondence relationship, a line type correspondence table in which the line type pattern P of the reference cell RM, the line type pattern P of the adjacent reference cell ARM, and the line type pattern P of the processing cell PM are prepared in advance is prepared.
- the line type pattern P of the processing mass PM may be determined by referring to the correspondence table.
- a line type correspondence table MT3 of the line type pattern P in the counterclockwise rotation is shown in FIG. 13C.
- the line type correspondence table MT3 is also stored in the storage area of the new puzzle plane generation unit 10, for example. *
- the second embodiment will be described with respect to the differences from the first embodiment.
- the configuration of the puzzle plane Q and the hardware configuration of the new puzzle plane generation system 1 are the same.
- the puzzle plane information PI-2 in the second form is composed of a continuous ASCII character string as shown in FIG.
- the puzzle plane ID 110 is information for identifying the puzzle plane Q
- the attribute area 120 is an attribute of the puzzle plane Q, for example, the color of each square M or the background color when displaying the puzzle plane Q on the game screen, the puzzle This is an area in which the number of vertical cells and the number of horizontal cells on the surface Q are set.
- the line type area 130 includes start information 131, third line information 132, second line information 133, first line information 134, and end information 135.
- the third line information 132 indicates the line type information 136 of the third line of the puzzle plane Q, that is, the cells M1 to M3.
- the second line information 133 indicates the line type information 136 of the second line of the puzzle plane Q, that is, the cells M4 to M6.
- the first line information 134 indicates the line type information 136 of the first line of the puzzle plane Q, that is, the cells M7 to M9.
- the line type information 136 of the present embodiment shows the letters a to d in association with the line type patterns P1 to P4. Therefore, each information 132 to 134 is indicated by three characters.
- the line type pattern in the third row is P1, P1, and P3 from the left, so the third row information 132 is set to “aac”.
- the symbol “>” is a delimiter for readability of the character string set in the line type region 130.
- the hint character area 140 includes start information 141, third line information 142, second line information 143, first line information 144, and end information 145.
- the third line information 142 indicates the hint character H of the third line of the puzzle plane Q, that is, the cells M1 to M3.
- the second line information 143 indicates the second line of the puzzle plane Q, that is, the hint character H of the cells M4 to M6.
- the first line information 144 indicates the first letter of the puzzle plane Q, that is, the hint letters H of M7 to M9. In this embodiment, since the hint character H is indicated by 2 characters, each information 142 to 144 is composed of 6 characters.
- the hint character H includes a case of a blank.
- the symbol “>” is a delimiter for readability of the character string set in the hint character area 140.
- the correct answer area 150 includes start information 151, third line information 152, second line information 153, first line information 154, and end information 155, as shown in FIG. 15C.
- the third line information 152 indicates the correct answer of the third line of the puzzle plane Q, that is, the cells M1 to M3.
- the second line information 153 indicates the correct answer of the second line of the puzzle plane Q, that is, the cells M4 to M6.
- the first line information 154 indicates the correct answer of the first line of the puzzle plane Q, that is, M7 to M9. In this embodiment, a correct answer of one character is associated with each cell M. Therefore, each information 152 to 154 is composed of three characters.
- the third line information 152 is set to “431”.
- the symbol “>” is a delimiter for readability of the character string set in the hint character area 140.
- a method for generating a new puzzle plane Q 'from the puzzle plane Q having the above data structure will be described.
- a square constituting the new puzzle plane Q ′ is denoted by “mass M ′”
- a mass group constituted by the square M ′ is denoted by “mass group MG ′”.
- seven transformation types are provided by combining basic geometric transformations.
- a new puzzle plane generation process performed by the new puzzle plane generation unit 10 according to the second embodiment will be described. First, a conversion type is set in step S200. For example, assume that 270 degrees rotation is set. Subsequently, in step S201, the conversion type of the combination conversion is determined.
- the combination conversion is a basic geometric conversion that constitutes the conversion type set in step S200.
- the conversion type is set to 270 degrees rotation, three rotations are performed 90 degrees. is there.
- step S201 one of the plurality of combination conversions is determined.
- the conversion type set in step S200 is basic geometric conversion, the conversion type set in step S200 is determined as the conversion type of the combination conversion type.
- a new puzzle plane Q ' is generated in the work area 13 in step S202.
- a new puzzle plane Q ′ is generated at a position obtained by rotating the puzzle plane Q 90 degrees to the left.
- Each puzzle plane Q, Q ' is shown as a collection of vertex coordinates of each cell M, M', for example.
- step S204 hint character and correct answer acquisition processing is performed, and the hint character H and the correct answer are associated with each square M 'of the new puzzle plane Q' in the work area 13. Details of the hint character and correct answer acquisition processing will be described later.
- line type information setting processing is performed, and line type information 136 'is associated with each cell M' of the new puzzle plane Q 'in the work area 13. Details of the line type information setting process will be described later.
- step S208 it is determined whether there is a combination conversion that has not been processed subsequently. When there is a combination conversion for which the processes in steps S202 to S206 have not been completed, it is determined that there is a combination conversion, and the process returns to step S201 to perform a process related to the next combination conversion. If the process has been completed for all combination conversions, it is determined that there is no combination conversion, and the process advances to step S212 to perform a hint character association determination process.
- the hint character association determination process the hint character H is set to be displayed in the upper left cell M ′ of the cell group MG ′.
- hint character association determination process if the line type pattern of the cell M ′ (hereinafter referred to as “hint cell M ′”) associated with a non-blank hint character H is P1, the hint character association process ends. In cases other than the line type pattern P1, processing is performed as follows. When the line type pattern of the hint cell M 'is P2, the hint character H is associated with the cell M' which is positioned above the hint cell M 'and whose line type pattern is P1. When the line type pattern of the hint cell M ′ is P3 or P4, the hint character H is associated with the cell M ′ that is located to the left of the hint cell M ′ and has the line type pattern P1. On the other hand, a blank hint character H is associated with the hint cell M ′.
- the puzzle is determined in step S214.
- a line type area 130, a hint character area 140, and a correct answer area 150 of the new puzzle plane information PI-2 ′ are generated from information associated with each square M ′ of the plane Q ′ and stored in the puzzle plane storage unit 12. .
- step S216 it is determined whether or not processing has been performed for all seven conversion types.
- the new puzzle plane generation processing is terminated, and when it is determined that processing has not been performed. Returns to step S200 to set the next conversion type.
- step S300 a processing target cell M (hereinafter referred to as “target cell M”) in the puzzle plane Q is determined.
- the target cell M is determined one by one in the right direction from the cell M1.
- step S302 with reference to the puzzle plane information PI-2, the hint character H and the correct answer of the target cell M are acquired.
- step S304 the transformed cell M ′ of the target cell M is determined.
- step S306 the hint character H and the correct answer of the target cell M are associated with the converted cell M '.
- step S308 it is determined whether or not the processing in steps S300 to S306 has been performed for all the squares M constituting the puzzle plane Q. When it is determined that the process has been performed for all the cells M, the hint character and correct answer acquisition process ends. If it is determined that the process is not performed for all the cells M, the process returns to step S300, and the process for the next cell M is performed.
- step S400 the target cell M on the puzzle plane Q is determined.
- step S402 the position of the left side and the upper side of the target cell M are determined.
- step S404 the line type pattern P is acquired from the line type information 136 of the target cell M from the puzzle plane information PI-2, and in step S405, the line type pattern is displayed on each of the left side and the upper side of the target cell M. Match linetypes based on P.
- the left side of the target cell M is associated with the line type of the left side of the line type pattern, and the upper side of the target cell M is the right side of the line type pattern.
- a line type may be associated.
- the new puzzle plane Q ′ is placed at a position where the puzzle plane Q is rotated 90 degrees with respect to the origin, and the sides of the new puzzle plane Q ′ corresponding to the sides of the puzzle plane Q Can be determined.
- the determination method there are a case where each side is specified by a point or a linear expression and is determined by calculation, and a case where the side is determined by referring to a table in which association is stored in advance.
- the process advances to step S408 to associate the line type of the side corresponding to the converted side.
- step S410 it is determined whether or not the processing in steps S404 to S408 has been completed for all cells M. If it is determined that the process has not ended, the process returns to step S400.
- step S412 the line types associated with the positions of the sides corresponding to the left side and the upper side of each square M ′ of the new puzzle plane Q ′ are acquired, and the line type pattern P of each square M ′ is determined.
- the line type information 136 ′ corresponding to the determined line type pattern P is associated with each cell M of the new puzzle plane Q ′ generated in the recording area 13 in step S414. Note that the sides that are part of the frame line in the puzzle plane Q before conversion are not associated with line types in the puzzle plane Q ′ after conversion. Therefore, the line type of the side not associated with the line type is always “thick line”.
- the present invention is not limited to the first form and the second form, and may be realized in various forms.
- the numerical value calculation method in the mass group MG may include not only addition but also subtraction.
- the hint character H may be not only a positive number but also a negative number.
- the puzzle plane Q does not have to be symmetrical left and right and up and down.
- the square M may be rectangular, and the arrangement of the squares M may be 1 ⁇ 5, 3 ⁇ 4, or the like.
- a conversion type for obtaining a new puzzle plane may be selected by the user.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
- Processing Or Creating Images (AREA)
Abstract
Description
Claims (6)
- 複数の矩形状のマスがマトリックス状に配列され、前記複数のマスの一部の辺は第1の線種で示され、前記一部の辺以外の辺は第2の線種で示されるパズル面を提示して、線種に応じた所定の条件が満たされるように、前記複数のマスへユーザに入力が求められるパズルゲームの前記パズル面を生成するパズル面生成システムであって、
前記パズル面の各マスに関して、そのマスの位置座標と所定の頂点で交わる2つの辺のそれぞれの線種を対応付けた線種情報とを含むパズル面情報を記憶する記憶部と、
前記パズル面を幾何学的変換することにより新パズル面を生成する新パズル面生成部とを有し、
前記新パズル面生成部は、
前記新パズル面における各マスの線種情報を構成する2つの辺のそれぞれの辺と、変換元である前記パズル面の辺とを対応付け、前記新パズル面の各マスの線種情報を構成する2つの辺のそれぞれの辺の線種を、前記パズル面情報を参照して前記各辺に対応付けられた前記パズル面の辺の線種として決定することにより前記線種情報を生成する線種情報生成部と、
前記新パズル面における各マスの位置座標と前記線種情報生成部において生成された前記各マスの線種情報を対応付けることにより、前記新パズル面のパズル面情報を生成するパズル面情報生成部とを有するパズル面生成システム。 - 前記パズル面は、前記第1の線種によって少なくとも1つのマスが囲われる囲み部を有し、前記囲み線を構成する前記各マスの各辺は前記第1の線種で示され、前記囲み線を構成しない前記各マスの各辺は前記第2の線種で示される請求項1に記載のパズル面生成システム。
- 前記パズル面の周囲は前記第1の線種で示される請求項1又は2に記載のパズル面生成システム。
- 前記マスは正方形で前記パズル面は前記複数のマスが縦横同数配列され、前記幾何学的変換は90度右回り回転、90度左回り回転、左右反転又は上下反転である請求項1に記載のパズル面生成システム。
- 前記線種情報生成部は、
前記新パズル面における各マスを所定の順に処理マスとし、前記パズル面において前記処理マスが変換される前のマスを参照マスとして決定する参照マス決定部と、
前記処理マスの線種情報を構成する2つの辺のうち、前記参照マスの線種情報を構成する2つの辺に対応しない辺を共有する隣接マスを決定し、前記パズル面において前記隣接マスの変換前のマスを隣接参照マスとして決定する隣接参照マス決定部と、
前記パズル面情報を参照して、前記隣接参照マスの線種情報を取得する隣接参照マス線種取得部と、
前記取得した線種情報において、前記隣接マスの前記共有する辺に対応する辺の線種を決定する隣接線種決定部と、
前記処理マスの線種情報を構成する2つの辺のうち、前記参照マスの線種情報を構成する2つの辺のいずれかに対応する辺には、前記パズル面情報における前記参照マスの線種情報を参照して、前記対応する辺の線種を対応付け、前記2つの辺のいずれにも対応しない辺には、前記隣接線種決定部にて決定された線種を対応付けることにより、前記処理マスの線種情報を決定する処理マス線種決定部とを含み、
前記パズル面情報生成部は、前記新パズル面における処理マスの位置座標と前記線種情報生成部において生成された線種情報とを対応付けることにより、前記新パズル面のパズル面情報を生成する請求項4に記載の新パズル面生成システム。 - 複数の矩形状のマスがマトリックス状に配列され、前記複数のマスの一部の辺は第1の線種で示され、前記一部の辺以外の辺は第2の線種で示されるパズル面を提示して、線種に応じた所定の条件が満たされるように、前記複数のマスへユーザに入力が求められるパズルゲームの前記パズル面を生成するパズル面生成方法であって、
前記パズル面の各マスに関して、そのマスの位置座標と所定の頂点で交わる2つの辺のそれぞれの線種を対応付けた線種情報とを含むパズル面情報を記憶するステップと、
前記パズル面を幾何学的変換することにより新パズル面を生成するステップとを有し、
前記新パズル面を生成するステップは、
前記新パズル面における各マスの線種情報を構成する2つの辺のそれぞれの辺と、変換元である前記パズル面の辺とを対応付け、新パズル面の各マスの線種情報を構成する2つの辺のそれぞれの辺の線種を、前記パズル面情報を参照して各辺に対応付けられた前記パズル面の辺の線種として決定することにより前記線種情報を生成するステップと、
前記新パズル面における各マスの位置座標と前記新パズル面の各マスに関して生成された線種情報とを対応付けることにより、前記新パズル面のパズル面情報を生成するステップとを有するパズル面生成方法。
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/744,219 US8480464B2 (en) | 2008-03-07 | 2008-12-16 | Puzzle plane generation system and method for generating puzzle plane |
KR1020107012671A KR101183321B1 (ko) | 2008-03-07 | 2008-12-16 | 퍼즐면 생성 시스템 및 퍼즐면 생성 방법 |
EP08873044A EP2248563A4 (en) | 2008-03-07 | 2008-12-16 | PUZZLE PLAN GENERATION SYSTEM AND PUZZLE PLAN GENERATION METHOD |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008-058369 | 2008-03-07 | ||
JP2008058369A JP4381454B2 (ja) | 2008-03-07 | 2008-03-07 | パズル面生成システム及びパズル面生成方法 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2009110155A1 true WO2009110155A1 (ja) | 2009-09-11 |
Family
ID=41055725
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2008/072875 WO2009110155A1 (ja) | 2008-03-07 | 2008-12-16 | パズル面生成システム及びパズル面生成方法 |
Country Status (6)
Country | Link |
---|---|
US (1) | US8480464B2 (ja) |
EP (1) | EP2248563A4 (ja) |
JP (1) | JP4381454B2 (ja) |
KR (1) | KR101183321B1 (ja) |
TW (1) | TWI365095B (ja) |
WO (1) | WO2009110155A1 (ja) |
Families Citing this family (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5417053B2 (ja) * | 2009-06-12 | 2014-02-12 | 株式会社ソニー・コンピュータエンタテインメント | ゲーム制御プログラム、ゲーム装置、及びゲーム制御方法 |
US10576365B1 (en) * | 2016-06-03 | 2020-03-03 | GJC IP Holdings Ltd. | Education, logic, and puzzle systems, methods, and techniques |
JP6743102B2 (ja) * | 2018-09-06 | 2020-08-19 | 株式会社アグニ・フレア | ゲームプログラム、記録媒体及びゲーム制御方法 |
US11857882B1 (en) * | 2022-06-29 | 2024-01-02 | Superplay Ltd | Altering computer game tiles having multiple matchable ends |
US20240001231A1 (en) * | 2022-06-29 | 2024-01-04 | Superplay Ltd | Altering computer game tiles having multiple matchable ends |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH03166653A (ja) | 1989-11-27 | 1991-07-18 | Omron Corp | 電子絵本 |
JPH05135055A (ja) * | 1991-11-12 | 1993-06-01 | Sharp Corp | パズルゲーム機能を備えたワードプロセツサ |
JPH06142340A (ja) * | 1992-10-31 | 1994-05-24 | Victor Co Of Japan Ltd | ジグソーパズルの作成装置及び表示装置 |
JPH08309021A (ja) * | 1995-05-22 | 1996-11-26 | Nippon Telegr & Teleph Corp <Ntt> | パズル作成支援装置 |
JP2006304816A (ja) * | 2005-04-26 | 2006-11-09 | Dainippon Printing Co Ltd | パズル作成支援装置及びパズル作成支援プログラム |
Family Cites Families (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH06142304A (ja) | 1992-11-12 | 1994-05-24 | Sophia Co Ltd | 遊技機 |
US5605332A (en) * | 1996-01-19 | 1997-02-25 | Pixel Products Unlimited | Pixelated puzzle |
JP4143241B2 (ja) * | 2000-03-06 | 2008-09-03 | 任天堂株式会社 | パズルゲーム装置およびその記憶媒体 |
GB2375970B (en) * | 2001-05-31 | 2005-11-23 | Nokia Corp | Electronic gaming |
JP4920940B2 (ja) * | 2004-10-04 | 2012-04-18 | 任天堂株式会社 | パズル要素表示ゲーム装置およびパズル要素表示ゲームプログラム |
JP2006262994A (ja) | 2005-03-22 | 2006-10-05 | Dainippon Printing Co Ltd | パズル作成支援装置及びパズル作成支援方法 |
JP5085053B2 (ja) | 2006-05-25 | 2012-11-28 | 株式会社バンダイナムコゲームス | 画像生成システム、プログラム及び情報記憶媒体 |
US20080182664A1 (en) * | 2007-01-26 | 2008-07-31 | Winster, Inc. | Games Promoting Cooperative And Interactive Play |
-
2008
- 2008-03-07 JP JP2008058369A patent/JP4381454B2/ja active Active
- 2008-12-16 US US12/744,219 patent/US8480464B2/en active Active
- 2008-12-16 EP EP08873044A patent/EP2248563A4/en not_active Withdrawn
- 2008-12-16 WO PCT/JP2008/072875 patent/WO2009110155A1/ja active Application Filing
- 2008-12-16 KR KR1020107012671A patent/KR101183321B1/ko not_active IP Right Cessation
-
2009
- 2009-01-22 TW TW098102748A patent/TWI365095B/zh not_active IP Right Cessation
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH03166653A (ja) | 1989-11-27 | 1991-07-18 | Omron Corp | 電子絵本 |
JPH05135055A (ja) * | 1991-11-12 | 1993-06-01 | Sharp Corp | パズルゲーム機能を備えたワードプロセツサ |
JPH06142340A (ja) * | 1992-10-31 | 1994-05-24 | Victor Co Of Japan Ltd | ジグソーパズルの作成装置及び表示装置 |
JPH08309021A (ja) * | 1995-05-22 | 1996-11-26 | Nippon Telegr & Teleph Corp <Ntt> | パズル作成支援装置 |
JP2006304816A (ja) * | 2005-04-26 | 2006-11-09 | Dainippon Printing Co Ltd | パズル作成支援装置及びパズル作成支援プログラム |
Also Published As
Publication number | Publication date |
---|---|
EP2248563A1 (en) | 2010-11-10 |
EP2248563A4 (en) | 2012-02-22 |
JP2009213570A (ja) | 2009-09-24 |
US20110101608A1 (en) | 2011-05-05 |
JP4381454B2 (ja) | 2009-12-09 |
US8480464B2 (en) | 2013-07-09 |
KR101183321B1 (ko) | 2012-09-14 |
KR20100072103A (ko) | 2010-06-29 |
TW200948446A (en) | 2009-12-01 |
TWI365095B (en) | 2012-06-01 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
JP4381454B2 (ja) | パズル面生成システム及びパズル面生成方法 | |
CN104732592A (zh) | 一种基于二维led旋转屏的实时三维数据生成方法 | |
TWI439943B (zh) | 點圖像編碼結構、其解碼方法與電子裝置 | |
JP6826278B2 (ja) | 立体画像制作支援装置 | |
EP3754080B1 (en) | Knit designing system for creating a contour line | |
Li et al. | Skeleton-based interactive fabrication for large-scale newspaper sculpture | |
JP2006217246A (ja) | 三角形状及び多角形状のモザイク画像の生成装置及びその方法 | |
TWI536317B (zh) | 立體圖文產生方法 | |
JP2008206931A (ja) | パズルゲームの問題を自動作成するプログラム | |
JPS63155260A (ja) | コンピユ−タによる表の編集方法 | |
CN116842117B (zh) | 一种基于geotools工具修复自相交的地理图像输出方法 | |
JPH06289952A (ja) | 多画面cad表示装置、および画像表示装置 | |
JP3803562B2 (ja) | 円筒タンク底板の作図方法 | |
CN116775787A (zh) | 一种基于geotools工具修复外环与内环相交的地理图像导出方法 | |
JP3619182B2 (ja) | 図形処理装置及び方法 | |
JP5121387B2 (ja) | 情報処理方法、情報処理装置及びプログラム | |
JPS60134979A (ja) | 3次元図形情報の入力方法 | |
JPH01306971A (ja) | 形状モデル設計装置 | |
JP4578183B2 (ja) | 画像表示方法、画像表示プログラムおよび画像表示装置 | |
JPH02242476A (ja) | 3次元モデル作成装置 | |
JPH1011474A (ja) | 2次元cadシステムにおける部品干渉チェック方法 | |
JPH039482A (ja) | パラメトリック図形処理装置とそのデータ入力方法及びデータ管理方法 | |
JPH02160287A (ja) | カーソル表示回路 | |
JPH0321990A (ja) | パターン発生方式 | |
JPH09204538A (ja) | 図解配置方法 |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
121 | Ep: the epo has been informed by wipo that ep was designated in this application |
Ref document number: 08873044 Country of ref document: EP Kind code of ref document: A1 |
|
WWE | Wipo information: entry into national phase |
Ref document number: 2008873044 Country of ref document: EP |
|
ENP | Entry into the national phase |
Ref document number: 20107012671 Country of ref document: KR Kind code of ref document: A |
|
NENP | Non-entry into the national phase |
Ref country code: DE |
|
WWE | Wipo information: entry into national phase |
Ref document number: 12744219 Country of ref document: US |