WO2008018173A1 - système de jeu et procédé de commande de système de jeu - Google Patents

système de jeu et procédé de commande de système de jeu Download PDF

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Publication number
WO2008018173A1
WO2008018173A1 PCT/JP2007/000841 JP2007000841W WO2008018173A1 WO 2008018173 A1 WO2008018173 A1 WO 2008018173A1 JP 2007000841 W JP2007000841 W JP 2007000841W WO 2008018173 A1 WO2008018173 A1 WO 2008018173A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
game device
event
screen
identification information
Prior art date
Application number
PCT/JP2007/000841
Other languages
English (en)
Japanese (ja)
Inventor
Makoto Osaki
Taku Kihara
Takayuki Haneda
Ryo Sato
Takeshi Yamanouchi
Takayuki Muramatsu
Yutaka Sakai
Tsuguharu Nagasawa
Kota Matsumoto
Junichi Yamanaka
Kazuya Morita
Original Assignee
Sega Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corporation filed Critical Sega Corporation
Priority to JP2008528718A priority Critical patent/JP5515291B2/ja
Priority to CN2007800254843A priority patent/CN101484223B/zh
Publication of WO2008018173A1 publication Critical patent/WO2008018173A1/fr

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/401Secure communication, e.g. using encryption or authentication

Definitions

  • the present invention relates to a game system in which a plurality of game devices are connected via a network, and
  • the store clerk manually grasps and manages the battle combinations and order, and the burden on the store clerk is significant.
  • the distribution of the game device and other game devices is also very complicated.
  • Patent Document 1 Japanese Patent Application Laid-Open No. 0-7-0 5 9 94 4
  • Patent Document 2 Japanese Patent No. 3 2 7 1 0 30
  • the clerk manually distributes the game devices used for the system, and the processing and management are extremely complicated.
  • the present invention was devised to solve such conventional problems, and reduces the burden on the store clerk.
  • the present invention is a game system in which a plurality of game devices are connected via a network.
  • a game connected to the network and performing an event from the game device
  • a game device designating means for designating a device for designating a device; and a BIJ language event connected to the network
  • First discriminating means for discriminating users participating in the game, and provided in the game device,
  • the user who uses the game device specified by the game device specifying means is determined.
  • a separate second discriminating means connected to the network, and by the first and second discriminating means.
  • the event can be carried out efficiently and smoothly while reducing the burden on the store clerk.
  • the first discrimination means and the second discrimination means are, for example,
  • it is a reading means that can read the ID card held by the user.
  • the game device designating means designating means and the first discriminating means.
  • the stage is provided in a terminal connected to the network, and the terminal includes the first
  • the ID card can be rewritten by the discrimination means. This makes the terminal I
  • the game system according to the present invention is connected to the network, and the game device finger
  • a game device use restriction means for restricting the use of the game device to games other than events.
  • a game system according to the present invention is connected to the network, and the game device designation hand
  • the game device further includes re-execution means for executing the event again.
  • the game apparatus can be used more flexibly.
  • the present invention provides a plurality of game devices and a network for the plurality of game devices. Connected through
  • a game control method for a game system equipped with a supported game comprising:
  • a game device that is connected to the game device and that designates a game device to perform an event from among the game devices.
  • a device designation step connected to the network and participating in the event.
  • An event is set while identifying the identified user and the game device used by the user.
  • the event can be carried out efficiently and smoothly while reducing the burden on the store clerk.
  • the present invention executes a first game and a second game for executing the first game a plurality of times.
  • a plurality of game devices and a control device that causes the plurality of game devices to execute the second game
  • control device is configured to connect the plurality of game devices.
  • Game device identification information storage means for storing the device identification information, and a game player input game player identification information.
  • Player identification information storage means to be stored, and operation to generate an operation signal in accordance with the player's operation input
  • Correspondence information generator that generates association information that associates each game of multiple games
  • Game schedule information generating means for generating joule information, and information on the plurality of game devices
  • Association information search means for searching for the association information assigned to the information, and the association
  • association information When the assigned association information is retrieved by the information retrieval means, the association information
  • Association information transmitting means for transmitting information to the game device that has output the transmission request
  • the event can be carried out efficiently and smoothly while reducing the burden on the store clerk.
  • the event is efficiently and smoothly performed while reducing the burden on the store clerk.
  • FIG. 1 is a block diagram showing an embodiment of a game system according to the present invention.
  • FIG. 3 is a block diagram showing the store server of FIG.
  • FIG. 1 a plurality of devices GM 1, GM2, GM3, GM4, GM5, G M 6
  • the store server SSV is connected to an external network via a network such as the Internet as necessary. Connected to the management server MS V.
  • Each of the game devices GM1 to GM6 can read and write the I C card I C 1 held by the user.
  • the store server S S V controls and manages each of the game devices GM 1 to GM6.
  • the terminal TM sends the information of 10 cards 1 1 and IC 2 to the store server SSV: ⁇ 1
  • Live TV L TV outputs various images and sounds under the control of the store server S SV.
  • the management server MS V uses user information based on information on I C 1 and I
  • a game device GM 1 (GM 1 will be described as a representative example) is a game device as a whole.
  • CPU 20 1 to be controlled and boot port for storing a program for starting the game device
  • the game device GM 1 includes a rendering processor 20 that generates and controls an image to be displayed.
  • the rendering processor 208 is based on the generated image, such as C R T
  • Display section 2 1 3 Displays an image.
  • the game device GM 1 includes a sound processor 2 1 0 for generating sound and generated sound.
  • Sound memory 2 1 1 is stored, and the sound processor 2 1 0 is
  • Sound memory 2 1 1 Generates an analog audio signal based on the data stored in the memory.
  • the sound is output to the power 2 1 4 or headphone (not shown).
  • Game device GM 1 is connected to a storage medium for programs and data, and stored games
  • Program and data are stored in system memory 202, graphic memory 209, sound memo
  • the game device GM 1 includes operation input switches such as direction keys and buttons for operating the game device.
  • the game device GM 1 includes other game devices GM2 to GM6, a store server S S V, and other devices.
  • the game device GM 1 has a bus that arbitrates communication between C P U 1 000 and other components.
  • Arbiter 207 is provided, and programs and data are read and written appropriately.
  • Power writer writer RW1 is connected to bus arbiter 207, and I C power
  • the terminal TM is provided with a touch panel as an operation input switch.
  • Live TV L TV also removes the power writer writer RW1 from the game device GM 1
  • the store server SSV is a CPU 30 that controls the entire store server.
  • a boot ROM 304 that stores a program for starting the device and a CPU 301
  • a system memory 302 for storing programs to be executed and data.
  • Render that generates and controls images to be displayed on the live TV LTV in the store server SSV
  • the ring processor 307 and the original image of the generated image and the generated image are stored.
  • a graphics memory 308 is provided, and the rendering processor 307 generates a generated image.
  • the store server SSV includes a sound processor 309 for generating sound and generated sound.
  • a sound memory 310 for storing the data of the sound processor 309.
  • Store server SSV is connected to a storage medium for programs and data, and stored games
  • Program and data are stored in system memory 302, graphic memory 308, sound memo
  • the store server SSV is connected to the network I / F 31 1 and the modem 31 4 via the network NW.
  • Terminal TM is connected and controlled by the input signal from Terminal TM.
  • the store server SSV is connected to the game device GM 1 through the communication I / F 31 1 and the modem 31 4.
  • Programs and data can be sent to and received from GM 6 with other devices.
  • the store server SSV has a bus that mediates communication between C P U 1 000 and other components.
  • Arbiter 207 is provided, and programs and data are read and written appropriately. [0042] [Operation for event implementation]
  • Figure 4 shows the first screen I ⁇ 4 for setting up a new tournament at the terminal in Figure 1
  • Figure 5
  • the figure shows the second screen I ⁇ 5 for setting up a new tournament in the terminal of Fig. 1.
  • Screen I ⁇ 4 shows the list of scheduled events 4 0 0, new tournament setting button 4 0 2
  • tournament display button 4 0 4 and end button 4 0 6 are displayed. Display column 4 0 0 will be held
  • the tournament end display button 4 0 4 is pressed, the tournament will end instead of the scheduled tournament.
  • Screen I ⁇ 5 has a tournament type selection box 5 0 0, a tournament schedule setting box 5 0 2
  • tournament type selection box 5 0 there are store tournament buttons 5 1 0 and official tournament buttons 5 1 2
  • Pressing the store competition button 5 1 0 selects an event for users in the store
  • Pressing the official tournament button 5 1 2 selects an event for users at multiple stores.
  • Figure 6 shows the screen of the list of scheduled tournaments at the terminal in Figure 1.
  • Figure 7 shows Figure 1.
  • the set tournament is displayed in the display column 4 0 0 of the scheduled event list.
  • Transmission indication 6 0 0 is attached.
  • the tournament details button 6002 is provided, and the change operation described later is used to hold the conference. Used.
  • Figure 8 shows the screen with the maximum number of scheduled events set in the terminal of Figure 1.
  • FIG. 1 A first figure.
  • the maximum number of events that can be set in screen I M 4 is set to 64, for example,
  • Figure 9 shows the first screen for changing the tournament settings at the terminal in Figure 1.
  • Fig. 1 shows the second screen for changing the tournament settings at the terminal in Fig. 1.
  • Fig. 11 shows the line in Fig. 1.
  • Screen I M 9 tournament detail screen I M 9 is displayed.
  • Screen I M 9 has the same box as in Figure 5 5 0 0,
  • the store server S S V uses the live TV L T V
  • Figure 12 shows the screen of the scheduled tournament list on the day of the event at the terminal in Figure 1.
  • Figure 13 shows the entry start screen for the terminal in Figure 1.
  • Figure 14 shows the figure.
  • Figure 1 shows the tournament rules screen at the start of entry at Terminal 1
  • Figure 15 shows Figure 1
  • Figure 1 6 shows a screen that accepts an entry on a live TV. Terminal
  • Fig. 17 shows the screen when operating with user effort for entry
  • Figure and Figure 18 are diagrams showing the screen when entry is completed in the terminal of Figure 1.
  • Screen I M 14 includes date and time 7 0 0, capacity 7 0 2, entry start time 7 0 4, events
  • the entry 1 start button 1 4 0 0 force ⁇ is provided.
  • Screen I M 1 5 is displayed.
  • Screen I M 1 5 displays the tournament rules, and then in Figure 15
  • the entry agreement button 1 7 0 0 and the cancel button 1 7 0 2 are provided for reconfirmation.
  • Figure 19 shows the tournament table screen at the terminal in Figure 1
  • Figure 20 shows the figure.
  • the tournament table is automatically generated by the store server S SV by random number processing.
  • Live TV L T V announces the tournament table announcement (Fig. 20) and displays the tournament table.
  • Figure 21 shows the first screen of the tournament at the terminal in Figure 1.
  • Figure 22 shows the figure.
  • Figure 2 shows the second screen of the start of the tournament in Terminal 1
  • Figure 2 3 shows the terminal in Figure 1
  • Fig. 2 shows the first screen for specifying the game device in Fig. 2-4. On TV
  • Fig. 25 shows the start screen of the tournament.
  • Fig. 25 shows the number of game devices specified in the terminal of Fig. 1.
  • Figure 2 shows the screen in Fig. 2.
  • Fig. 26 restricts the execution of games other than events on the game device of Fig. 1.
  • FIG. 1 A first figure.
  • Screen I M 2 2 is marked with “Ready” 2 2 0 0 in the display field 4 0 0
  • I M 2 3 includes the tournament schedule setting box 5 0 2 and the tournament start button 2 3 0 0
  • Screen I M 2 4 has a battle table A (any game device from G M 1 to G M 6) and a battle table
  • Battlefield box 2 4 showing the settings of B (any game device other than Battlefield A) 2 4
  • Screen IM 2 4 has a button for setting processing for the result of the match on counter A. 2408,
  • buttons 241 8, 2420, 2422, 2424, 2426 are provided.
  • the screen I M24 is provided with an indicator 2428 indicating the progress of the event.
  • live TV L TV will display the screen shown in Fig. 24.
  • a process for allocating a device (for example, GM 1) for an event is executed. At this time,
  • Box 2400 displays a message in preparation.
  • FIG. 27 is a diagram showing a game start screen in the game apparatus of FIG. 1.
  • FIG. 28 is a diagram of FIG.
  • FIG. 29 shows the terminal in Fig. 1.
  • FIG. 30 shows the game device settings of Fig. 1 changed
  • Fig. 31 shows the game device screen showing the setting change.
  • Fig. 3 2 shows the game combination status on the game device of Fig. 1.
  • Fig. 3 3 is a tournament diagram showing the start of the match in the live TV shown in Fig. 1.
  • 3 4 is a screen showing the progress of the tournament at the terminal in Figure 1.
  • the device displays a battle table display as shown in FIG. 30 and a notice of the start of the game.
  • battlefield B 2 4 0 2 prompts player B to enter the territory ID.
  • the game device assigned to the battle table A corresponds to the user's information.
  • Preparation for the start of the game is made, such as confirmation of reading and display during reading.
  • the live TV shows a tournament chart showing the start of the game as a preliminary bulletin.
  • Screen I M24 indicator 2428 displays “Start” 3500 as shown in Figure 34
  • Display 351 0, final display 351 2, award display 351 4 are provided, and one of them lights
  • the screen I M26 also shows tournaments as needed Table 3 ⁇ 4: Display
  • Figure 35 shows a screen showing that the game results are being reviewed on the game device of Figure 1.
  • Fig. 36 is a screen showing the status of waiting for approval in the terminal of Fig. 1.
  • Fig. 37 is a diagram of Fig.
  • Figure 3 shows a screen showing that the game result has been finalized on the game device 1;
  • Figure 39 shows a screen showing a preliminary game result on live TV.
  • Figure 40 shows the confirmation that the convince has been confirmed.
  • Figure 41 shows that the victory has been confirmed.
  • Figure 41 shows the disqualification of the game device shown in Figure 1.
  • Figure 42 shows the disqualification of the live TV in Figure 1 Face diagram, Fig. 4
  • Fig. 3 is a screen image showing an invalid game on the game device of Fig. 1.
  • Fig. 4 4 is a live T of Fig. 1.
  • the game device displays the winner character C H 1
  • the game device displays a no win message 4 0 0 0
  • the live TV L TV also shows the invalid game display 4 5 0 0 (Fig. 4
  • Figure 45 shows the screen for the operation at the end of the first round in the terminal of Figure 1.
  • Figure 46 shows
  • Figure 1 shows the screen of the beginning of the second round in the live TV of Figure 1
  • Figure 4 7 shows the game in Figure 1
  • Figure 4-8 shows a screen showing the rematch on the device.
  • Figure 4-8 shows the final game on the game device shown in Figure 1.
  • Figure 4-9 shows a screen showing the results for the operation at the end of the tournament at the terminal in Figure 1.
  • Fig. 50 shows the screen at the end of the tournament on the game device of Fig. 1.
  • Fig. 51 shows the diagram.
  • the Screen I M 4 6 has a rematch button 4 6 0 4, a game number designation box 4 6 0 6,
  • Serpotan 4 6 0 8 is displayed and you can set the rematch. [0090] Button to advance to the second round on screen IM 4 6 4 6 0 Press 2 to start the second round, live TV
  • the screen showing the start of the second round of Fig. 46 is displayed on LTV.
  • the screen I M 5 0 shows the winner determination button 5 0 0 0
  • Lupotan 5 0 0 6 is displayed and rematch can be set.
  • End of tournament button 5 2 0 2 confirms the end of the tournament.
  • P U 201, system memory 202, and communication I / F 2 1 2 cooperate with game device designation means.
  • the game machine GM1 to GM6 is a power machine driver.
  • the writer RW1 is a game machine.
  • C P U 30 1 and system memory 302 in the store server S S V cooperate with each other.
  • the stem memory 202 and the communication I / F 2 1 2 cooperate to play the game device during the event.
  • the event is the first game and the first game is executed a plurality of times.
  • the second game can be regarded as being executed on a plurality of game devices.
  • the game device identification information storage means for storing the identification information of the plurality of game devices.
  • the power driver at terminal TM ⁇ Writer RW 2 is the player's
  • the BIJ game device In cooperation, in accordance with the operation signal generated by the operation signal generation means, the BIJ game device
  • Game device selection means for selecting identification information of one or more game devices from device identification information storage means
  • Correspondence information generator that generates association information that associates each game of multiple games
  • the game is performed by assigning the association information to the identification information of the selected game device.
  • the association information assigned to the identification information of the game device is retrieved.
  • the CPU 3 0 1 and the system memory 3 0 2 in the store server SSV are In cooperation, the association information retrieval means has retrieved the assigned association information.
  • the association information is transmitted to the game device that has output the transmission request.
  • Figure 52 is a UM L diagram showing the state of the game
  • Terminal TM When the store server SSV determines that it is the day of the event, Terminal TM
  • Terminal TM is a message of entry one start by live TV L TV
  • the entry information at the terminal TM is sent to the store server S SV to store the store service.
  • Management server (external server) MS V may perform user authentication, etc.
  • Terminal TM changes state to "Ready"
  • a tournament table is created and managed. [0114] At this time, the tournament started at Terminal TM, and the state of Terminal TM
  • Terminal TM also announced the start of the tournament via live TV L TV.
  • Terminal TM is a live TV.
  • the store server SSV sets the combination to the terminal based on the generated tournament table.
  • Terminal TM starts accepting user cards on the game device on the battlefield.
  • Terminal TM displays the start of the first round on live TV L TV (Fig.
  • Terminal TM Send information to terminal TM. This allows Terminal TM to be
  • Terminal TM the store clerk determines that the two are disqualified, invalid matches, etc.
  • the processing result is transmitted to the store server S S V.
  • Store server S S V matches against game device
  • the store server SSV displays “in game” at the terminal TM and displays live TV L
  • the store server if the store clerk approves the result at the terminal TM, the store server
  • the store server S SV sends the approved game result to the game device.
  • AS SV determines whether the predetermined line has been terminated.
  • the store clerk determines whether to approve it. The clerk When approved
  • the store server SSV announced the end of the tournament via live TV LTV.
  • FIG. 53 is a flowchart showing a process for securing a game device in the game system control method.
  • the securing of the game device is executed by the following steps.
  • Step S 5401 First, one of the game devices is set as a battle table by the terminal TM.
  • Step S 5402 Following step S 5401, at the terminal TM, specify
  • step S 5403 If not, go to step S 5403; if used, step S 54
  • Step S 5403 Immediately secure the game device designated as the battle table and proceed as it is.
  • Step S 5404 The specified game device will soon Ban
  • Etc. are displayed and usage is restricted.
  • Step S 5 4 0 5 Following step S 5 4 0 4, normal gain at terminal T M
  • FIG. 1 is a block diagram showing an embodiment of a game system according to the present invention.
  • FIG. 2 is a block diagram showing the game apparatus of FIG. 1.
  • FIG. 3 is a block diagram showing the store size in FIG.
  • FIG. 4 is a diagram showing a first screen for setting a new tournament in the terminal of FIG. 1.
  • FIG. 5 is a diagram showing a second screen for setting a new tournament in the terminal of FIG.
  • FIG. 6 A screen showing a list of scheduled tournaments in the terminal of FIG.
  • FIG. 7 is a diagram showing a tournament information screen for the live TV shown in FIG.
  • FIG. 8 A screen showing a state in which the maximum number of scheduled events are set in the terminal of Fig. 1.
  • FIG. 9 is a diagram showing a first screen for changing the tournament settings in the terminal of FIG.
  • FIG. 10 is a diagram showing a second screen for changing the tournament settings at the terminal of FIG.
  • FIG. 1 1 A diagram showing a screen for changing tournament information in the live TV shown in FIG.
  • FIG. 12 A screen showing a list of scheduled tournaments on the day of the event at the terminal in Fig. 1.
  • FIG. 13 is a diagram showing an entry start screen in the terminal of FIG. 1.
  • FIG.14 A diagram showing the convention rules screen at the start of the entry in the terminal of Fig.1.
  • FIG. 15 is a diagram showing a screen during entry of the live TV in FIG. [Fig. 16]
  • Fig. 16 is a diagram showing a screen at the time of operation by the user force for the entry in the terminal of Fig. 1;
  • Fig. 17 is a diagram showing a screen at the time of operation with the clerk dedicated card for the entry in the terminal of Fig. 1.
  • FIG. 18 is a diagram showing a screen when the entry is completed in the terminal of FIG.
  • FIG. 19 is a diagram showing a tournament table screen in the terminal of FIG.
  • FIG. 20 A view of the tournament table announcement screen in the live TV of FIG.
  • FIG. 21 is a diagram showing a first screen for starting the tournament at the terminal shown in FIG.
  • FIG. 22 is a diagram showing a second screen for starting the tournament at the terminal shown in FIG.
  • FIG. 23 A diagram showing a first screen for specifying a game device in the terminal of FIG.
  • FIG. 24 A screen showing the start of the tournament in the live TV of FIG.
  • FIG. 25 is a diagram showing a second screen for specifying a game device in the terminal of FIG.
  • FIG. 26 is a diagram showing a message for restricting execution of a game other than events in the game device of FIG. 1.
  • FIG. 27 is a diagram showing a game start screen in the game apparatus of FIG. 1.
  • FIG. 28 is a diagram showing a screen at the start of the first round in the live TV shown in FIG.
  • FIG. 29 is a screen image showing a combination of matches in the terminal of FIG.
  • FIG. 30 is a game device screen showing a setting change when the setting of the game device of FIG. 1 is changed.
  • FIG.31 A screen showing the game device preparation status at the terminal in Fig. 1.
  • FIG. 32 is a diagram showing a game combination screen in the game apparatus of FIG. 1.
  • Figure 33 Live TVI in Figure 1: Tournament diagram showing the start of the game.
  • FIG. 34 A screen shot showing the progress of the tournament in FIG.
  • FIG. 35 A screen image showing that the game result of the game device of FIG. 1 is being examined.
  • FIG. 36 A screen showing the status of waiting for approval at the terminal shown in FIG.
  • FIG. 37 A screen showing that the game result of the game device shown in FIG. 1 has been finalized.
  • FIG. 38 Live screen of Fig. 1 I V I: A screen shot showing the preliminary game results.
  • FIG. 39 A screen image showing that the game machine ⁇ : can be won by the game device shown in FIG.
  • FIG. 40 A screen showing that the unbeaten victory has been confirmed at the live ⁇ V I in Fig. 1.
  • FIG. 41 is a diagram of a screen showing the disqualification of the game device ⁇ : in FIG.
  • FIG.42 A screen showing the disqualification of both live ⁇ ⁇ ⁇ V I: in Fig. 1.
  • FIG. 43 Game device shown in FIG. 1 ⁇ : A screen showing an invalid game in the game.
  • FIG.44 Live screen in Fig. 1 I V I: A screen shot showing an invalid match.
  • Figure 1 shows the screen for the operation at the end of the first round at Terminal ⁇ : Terminal 1 in Figure 1.
  • FIG. 46 The screen of the start of the second round in Fig. 1 Live ⁇ V I: FIG. 47] A screen of the game device shown in FIG.
  • FIG. 48 is a diagram of the screen showing the result of the final game in the game device ⁇ : shown in FIG. [Fig. 49] Terminal screen in Fig. 1: Screen for operation at the end of the tournament.
  • FIG. 50 is an illustration of the game device shown in FIG. 1 at the end of the tournament.
  • Figure 1 shows the screen at the end of the tournament.
  • FIG. 52 A UML diagram showing the tournament implementation status by the game system.
  • FIG. 53 Game device securing process in the game system control method according to the present invention Is a flowchart showing

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
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  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

L'invention concerne la réduction d'une charge sur un personnel de magasin, par la réalisation régulière et efficace d'un événement et la facilitation d'un dispositif de jeu utilisé dans l'événement et la distribution des autres dispositifs de jeu. Une pluralité des dispositifs de jeu est connectée à un serveur de magasin, un terminal et une télévision en direct LTM par l'intermédiaire d'un réseau NW. Chacun des dispositifs de jeu comprend un lecteur/scripteur de carte (RW1) susceptible de lire et écrire sur une carte IC (IC1) possédée par un utilisateur. Le terminal comprend une carte IC (IC1) et un lecteur/scripteur de carte (RW2) susceptible de lire et écrire sur une carte dédiée au personnel IC2. Le serveur de magasin commande et gère chacun des dispositifs de jeu et gère des informations sur la carte IC (IC1) lue à partir du lecteur/scripteur de carte (RW1, RW2). Le terminal transmet des informations sur la carte IC (IC1, IC2) au serveur de magasin et fait fonctionner le serveur de magasin par une entrée provenant de l'unité d'entrée de fonctionnement.
PCT/JP2007/000841 2006-08-06 2007-08-06 système de jeu et procédé de commande de système de jeu WO2008018173A1 (fr)

Priority Applications (2)

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JP2008528718A JP5515291B2 (ja) 2006-08-06 2007-08-06 ゲームシステムおよびゲームシステム制御方法
CN2007800254843A CN101484223B (zh) 2006-08-06 2007-08-06 游戏系统和游戏系统控制方法

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JP2006236667 2006-08-06
JP2006-236667 2006-08-06

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WO2008018173A1 true WO2008018173A1 (fr) 2008-02-14

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JP (1) JP5515291B2 (fr)
CN (1) CN101484223B (fr)
WO (1) WO2008018173A1 (fr)

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CN101934144A (zh) * 2009-06-26 2011-01-05 科乐美数码娱乐株式会社 游戏系统和游戏继续状态设定方法
JP2014155530A (ja) * 2013-02-14 2014-08-28 Taito Corp ゲームシステム
JP2017097923A (ja) * 2017-02-20 2017-06-01 株式会社タイトー ゲームシステム
JP6488524B1 (ja) * 2018-03-19 2019-03-27 Aki Tennis 株式会社 試合結果管理装置
JP2021097927A (ja) * 2019-12-23 2021-07-01 株式会社カプコン コンピュータプログラムおよびゲームシステム
JP2021194301A (ja) * 2020-06-16 2021-12-27 株式会社カプコン ゲームプログラム、ゲーム装置およびゲームシステム

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JP7270885B2 (ja) * 2017-11-30 2023-05-11 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム制御装置、及びプログラム

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JP2003117245A (ja) * 2001-08-09 2003-04-22 Sega Corp ゲームプログラム及びカードを使用するゲーム装置
WO2005020165A1 (fr) * 2003-08-18 2005-03-03 Igt Systeme et procede pour mener un jeu en tournoi sur plusieurs plates-formes informatiques

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101934144A (zh) * 2009-06-26 2011-01-05 科乐美数码娱乐株式会社 游戏系统和游戏继续状态设定方法
JP2014155530A (ja) * 2013-02-14 2014-08-28 Taito Corp ゲームシステム
JP2017097923A (ja) * 2017-02-20 2017-06-01 株式会社タイトー ゲームシステム
JP6488524B1 (ja) * 2018-03-19 2019-03-27 Aki Tennis 株式会社 試合結果管理装置
JP2019164541A (ja) * 2018-03-19 2019-09-26 Aki Tennis 株式会社 試合結果管理装置
JP2021097927A (ja) * 2019-12-23 2021-07-01 株式会社カプコン コンピュータプログラムおよびゲームシステム
JP7014974B2 (ja) 2019-12-23 2022-02-02 株式会社カプコン コンピュータプログラムおよびゲームシステム
JP2021194301A (ja) * 2020-06-16 2021-12-27 株式会社カプコン ゲームプログラム、ゲーム装置およびゲームシステム
JP7138287B2 (ja) 2020-06-16 2022-09-16 株式会社カプコン ゲームプログラム、ゲーム装置およびゲームシステム
JP7470284B2 (ja) 2020-06-16 2024-04-18 株式会社カプコン ゲームプログラム、ゲーム装置、ゲームシステム

Also Published As

Publication number Publication date
CN101484223B (zh) 2012-10-24
CN101484223A (zh) 2009-07-15
JP5515291B2 (ja) 2014-06-11
JPWO2008018173A1 (ja) 2009-12-24

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