WO2008018173A1 - système de jeu et procédé de commande de système de jeu - Google Patents
système de jeu et procédé de commande de système de jeu Download PDFInfo
- Publication number
- WO2008018173A1 WO2008018173A1 PCT/JP2007/000841 JP2007000841W WO2008018173A1 WO 2008018173 A1 WO2008018173 A1 WO 2008018173A1 JP 2007000841 W JP2007000841 W JP 2007000841W WO 2008018173 A1 WO2008018173 A1 WO 2008018173A1
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- WO
- WIPO (PCT)
- Prior art keywords
- game
- game device
- event
- screen
- identification information
- Prior art date
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
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- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/401—Secure communication, e.g. using encryption or authentication
Definitions
- the present invention relates to a game system in which a plurality of game devices are connected via a network, and
- the store clerk manually grasps and manages the battle combinations and order, and the burden on the store clerk is significant.
- the distribution of the game device and other game devices is also very complicated.
- Patent Document 1 Japanese Patent Application Laid-Open No. 0-7-0 5 9 94 4
- Patent Document 2 Japanese Patent No. 3 2 7 1 0 30
- the clerk manually distributes the game devices used for the system, and the processing and management are extremely complicated.
- the present invention was devised to solve such conventional problems, and reduces the burden on the store clerk.
- the present invention is a game system in which a plurality of game devices are connected via a network.
- a game connected to the network and performing an event from the game device
- a game device designating means for designating a device for designating a device; and a BIJ language event connected to the network
- First discriminating means for discriminating users participating in the game, and provided in the game device,
- the user who uses the game device specified by the game device specifying means is determined.
- a separate second discriminating means connected to the network, and by the first and second discriminating means.
- the event can be carried out efficiently and smoothly while reducing the burden on the store clerk.
- the first discrimination means and the second discrimination means are, for example,
- it is a reading means that can read the ID card held by the user.
- the game device designating means designating means and the first discriminating means.
- the stage is provided in a terminal connected to the network, and the terminal includes the first
- the ID card can be rewritten by the discrimination means. This makes the terminal I
- the game system according to the present invention is connected to the network, and the game device finger
- a game device use restriction means for restricting the use of the game device to games other than events.
- a game system according to the present invention is connected to the network, and the game device designation hand
- the game device further includes re-execution means for executing the event again.
- the game apparatus can be used more flexibly.
- the present invention provides a plurality of game devices and a network for the plurality of game devices. Connected through
- a game control method for a game system equipped with a supported game comprising:
- a game device that is connected to the game device and that designates a game device to perform an event from among the game devices.
- a device designation step connected to the network and participating in the event.
- An event is set while identifying the identified user and the game device used by the user.
- the event can be carried out efficiently and smoothly while reducing the burden on the store clerk.
- the present invention executes a first game and a second game for executing the first game a plurality of times.
- a plurality of game devices and a control device that causes the plurality of game devices to execute the second game
- control device is configured to connect the plurality of game devices.
- Game device identification information storage means for storing the device identification information, and a game player input game player identification information.
- Player identification information storage means to be stored, and operation to generate an operation signal in accordance with the player's operation input
- Correspondence information generator that generates association information that associates each game of multiple games
- Game schedule information generating means for generating joule information, and information on the plurality of game devices
- Association information search means for searching for the association information assigned to the information, and the association
- association information When the assigned association information is retrieved by the information retrieval means, the association information
- Association information transmitting means for transmitting information to the game device that has output the transmission request
- the event can be carried out efficiently and smoothly while reducing the burden on the store clerk.
- the event is efficiently and smoothly performed while reducing the burden on the store clerk.
- FIG. 1 is a block diagram showing an embodiment of a game system according to the present invention.
- FIG. 3 is a block diagram showing the store server of FIG.
- FIG. 1 a plurality of devices GM 1, GM2, GM3, GM4, GM5, G M 6
- the store server SSV is connected to an external network via a network such as the Internet as necessary. Connected to the management server MS V.
- Each of the game devices GM1 to GM6 can read and write the I C card I C 1 held by the user.
- the store server S S V controls and manages each of the game devices GM 1 to GM6.
- the terminal TM sends the information of 10 cards 1 1 and IC 2 to the store server SSV: ⁇ 1
- Live TV L TV outputs various images and sounds under the control of the store server S SV.
- the management server MS V uses user information based on information on I C 1 and I
- a game device GM 1 (GM 1 will be described as a representative example) is a game device as a whole.
- CPU 20 1 to be controlled and boot port for storing a program for starting the game device
- the game device GM 1 includes a rendering processor 20 that generates and controls an image to be displayed.
- the rendering processor 208 is based on the generated image, such as C R T
- Display section 2 1 3 Displays an image.
- the game device GM 1 includes a sound processor 2 1 0 for generating sound and generated sound.
- Sound memory 2 1 1 is stored, and the sound processor 2 1 0 is
- Sound memory 2 1 1 Generates an analog audio signal based on the data stored in the memory.
- the sound is output to the power 2 1 4 or headphone (not shown).
- Game device GM 1 is connected to a storage medium for programs and data, and stored games
- Program and data are stored in system memory 202, graphic memory 209, sound memo
- the game device GM 1 includes operation input switches such as direction keys and buttons for operating the game device.
- the game device GM 1 includes other game devices GM2 to GM6, a store server S S V, and other devices.
- the game device GM 1 has a bus that arbitrates communication between C P U 1 000 and other components.
- Arbiter 207 is provided, and programs and data are read and written appropriately.
- Power writer writer RW1 is connected to bus arbiter 207, and I C power
- the terminal TM is provided with a touch panel as an operation input switch.
- Live TV L TV also removes the power writer writer RW1 from the game device GM 1
- the store server SSV is a CPU 30 that controls the entire store server.
- a boot ROM 304 that stores a program for starting the device and a CPU 301
- a system memory 302 for storing programs to be executed and data.
- Render that generates and controls images to be displayed on the live TV LTV in the store server SSV
- the ring processor 307 and the original image of the generated image and the generated image are stored.
- a graphics memory 308 is provided, and the rendering processor 307 generates a generated image.
- the store server SSV includes a sound processor 309 for generating sound and generated sound.
- a sound memory 310 for storing the data of the sound processor 309.
- Store server SSV is connected to a storage medium for programs and data, and stored games
- Program and data are stored in system memory 302, graphic memory 308, sound memo
- the store server SSV is connected to the network I / F 31 1 and the modem 31 4 via the network NW.
- Terminal TM is connected and controlled by the input signal from Terminal TM.
- the store server SSV is connected to the game device GM 1 through the communication I / F 31 1 and the modem 31 4.
- Programs and data can be sent to and received from GM 6 with other devices.
- the store server SSV has a bus that mediates communication between C P U 1 000 and other components.
- Arbiter 207 is provided, and programs and data are read and written appropriately. [0042] [Operation for event implementation]
- Figure 4 shows the first screen I ⁇ 4 for setting up a new tournament at the terminal in Figure 1
- Figure 5
- the figure shows the second screen I ⁇ 5 for setting up a new tournament in the terminal of Fig. 1.
- Screen I ⁇ 4 shows the list of scheduled events 4 0 0, new tournament setting button 4 0 2
- tournament display button 4 0 4 and end button 4 0 6 are displayed. Display column 4 0 0 will be held
- the tournament end display button 4 0 4 is pressed, the tournament will end instead of the scheduled tournament.
- Screen I ⁇ 5 has a tournament type selection box 5 0 0, a tournament schedule setting box 5 0 2
- tournament type selection box 5 0 there are store tournament buttons 5 1 0 and official tournament buttons 5 1 2
- Pressing the store competition button 5 1 0 selects an event for users in the store
- Pressing the official tournament button 5 1 2 selects an event for users at multiple stores.
- Figure 6 shows the screen of the list of scheduled tournaments at the terminal in Figure 1.
- Figure 7 shows Figure 1.
- the set tournament is displayed in the display column 4 0 0 of the scheduled event list.
- Transmission indication 6 0 0 is attached.
- the tournament details button 6002 is provided, and the change operation described later is used to hold the conference. Used.
- Figure 8 shows the screen with the maximum number of scheduled events set in the terminal of Figure 1.
- FIG. 1 A first figure.
- the maximum number of events that can be set in screen I M 4 is set to 64, for example,
- Figure 9 shows the first screen for changing the tournament settings at the terminal in Figure 1.
- Fig. 1 shows the second screen for changing the tournament settings at the terminal in Fig. 1.
- Fig. 11 shows the line in Fig. 1.
- Screen I M 9 tournament detail screen I M 9 is displayed.
- Screen I M 9 has the same box as in Figure 5 5 0 0,
- the store server S S V uses the live TV L T V
- Figure 12 shows the screen of the scheduled tournament list on the day of the event at the terminal in Figure 1.
- Figure 13 shows the entry start screen for the terminal in Figure 1.
- Figure 14 shows the figure.
- Figure 1 shows the tournament rules screen at the start of entry at Terminal 1
- Figure 15 shows Figure 1
- Figure 1 6 shows a screen that accepts an entry on a live TV. Terminal
- Fig. 17 shows the screen when operating with user effort for entry
- Figure and Figure 18 are diagrams showing the screen when entry is completed in the terminal of Figure 1.
- Screen I M 14 includes date and time 7 0 0, capacity 7 0 2, entry start time 7 0 4, events
- the entry 1 start button 1 4 0 0 force ⁇ is provided.
- Screen I M 1 5 is displayed.
- Screen I M 1 5 displays the tournament rules, and then in Figure 15
- the entry agreement button 1 7 0 0 and the cancel button 1 7 0 2 are provided for reconfirmation.
- Figure 19 shows the tournament table screen at the terminal in Figure 1
- Figure 20 shows the figure.
- the tournament table is automatically generated by the store server S SV by random number processing.
- Live TV L T V announces the tournament table announcement (Fig. 20) and displays the tournament table.
- Figure 21 shows the first screen of the tournament at the terminal in Figure 1.
- Figure 22 shows the figure.
- Figure 2 shows the second screen of the start of the tournament in Terminal 1
- Figure 2 3 shows the terminal in Figure 1
- Fig. 2 shows the first screen for specifying the game device in Fig. 2-4. On TV
- Fig. 25 shows the start screen of the tournament.
- Fig. 25 shows the number of game devices specified in the terminal of Fig. 1.
- Figure 2 shows the screen in Fig. 2.
- Fig. 26 restricts the execution of games other than events on the game device of Fig. 1.
- FIG. 1 A first figure.
- Screen I M 2 2 is marked with “Ready” 2 2 0 0 in the display field 4 0 0
- I M 2 3 includes the tournament schedule setting box 5 0 2 and the tournament start button 2 3 0 0
- Screen I M 2 4 has a battle table A (any game device from G M 1 to G M 6) and a battle table
- Battlefield box 2 4 showing the settings of B (any game device other than Battlefield A) 2 4
- Screen IM 2 4 has a button for setting processing for the result of the match on counter A. 2408,
- buttons 241 8, 2420, 2422, 2424, 2426 are provided.
- the screen I M24 is provided with an indicator 2428 indicating the progress of the event.
- live TV L TV will display the screen shown in Fig. 24.
- a process for allocating a device (for example, GM 1) for an event is executed. At this time,
- Box 2400 displays a message in preparation.
- FIG. 27 is a diagram showing a game start screen in the game apparatus of FIG. 1.
- FIG. 28 is a diagram of FIG.
- FIG. 29 shows the terminal in Fig. 1.
- FIG. 30 shows the game device settings of Fig. 1 changed
- Fig. 31 shows the game device screen showing the setting change.
- Fig. 3 2 shows the game combination status on the game device of Fig. 1.
- Fig. 3 3 is a tournament diagram showing the start of the match in the live TV shown in Fig. 1.
- 3 4 is a screen showing the progress of the tournament at the terminal in Figure 1.
- the device displays a battle table display as shown in FIG. 30 and a notice of the start of the game.
- battlefield B 2 4 0 2 prompts player B to enter the territory ID.
- the game device assigned to the battle table A corresponds to the user's information.
- Preparation for the start of the game is made, such as confirmation of reading and display during reading.
- the live TV shows a tournament chart showing the start of the game as a preliminary bulletin.
- Screen I M24 indicator 2428 displays “Start” 3500 as shown in Figure 34
- Display 351 0, final display 351 2, award display 351 4 are provided, and one of them lights
- the screen I M26 also shows tournaments as needed Table 3 ⁇ 4: Display
- Figure 35 shows a screen showing that the game results are being reviewed on the game device of Figure 1.
- Fig. 36 is a screen showing the status of waiting for approval in the terminal of Fig. 1.
- Fig. 37 is a diagram of Fig.
- Figure 3 shows a screen showing that the game result has been finalized on the game device 1;
- Figure 39 shows a screen showing a preliminary game result on live TV.
- Figure 40 shows the confirmation that the convince has been confirmed.
- Figure 41 shows that the victory has been confirmed.
- Figure 41 shows the disqualification of the game device shown in Figure 1.
- Figure 42 shows the disqualification of the live TV in Figure 1 Face diagram, Fig. 4
- Fig. 3 is a screen image showing an invalid game on the game device of Fig. 1.
- Fig. 4 4 is a live T of Fig. 1.
- the game device displays the winner character C H 1
- the game device displays a no win message 4 0 0 0
- the live TV L TV also shows the invalid game display 4 5 0 0 (Fig. 4
- Figure 45 shows the screen for the operation at the end of the first round in the terminal of Figure 1.
- Figure 46 shows
- Figure 1 shows the screen of the beginning of the second round in the live TV of Figure 1
- Figure 4 7 shows the game in Figure 1
- Figure 4-8 shows a screen showing the rematch on the device.
- Figure 4-8 shows the final game on the game device shown in Figure 1.
- Figure 4-9 shows a screen showing the results for the operation at the end of the tournament at the terminal in Figure 1.
- Fig. 50 shows the screen at the end of the tournament on the game device of Fig. 1.
- Fig. 51 shows the diagram.
- the Screen I M 4 6 has a rematch button 4 6 0 4, a game number designation box 4 6 0 6,
- Serpotan 4 6 0 8 is displayed and you can set the rematch. [0090] Button to advance to the second round on screen IM 4 6 4 6 0 Press 2 to start the second round, live TV
- the screen showing the start of the second round of Fig. 46 is displayed on LTV.
- the screen I M 5 0 shows the winner determination button 5 0 0 0
- Lupotan 5 0 0 6 is displayed and rematch can be set.
- End of tournament button 5 2 0 2 confirms the end of the tournament.
- P U 201, system memory 202, and communication I / F 2 1 2 cooperate with game device designation means.
- the game machine GM1 to GM6 is a power machine driver.
- the writer RW1 is a game machine.
- C P U 30 1 and system memory 302 in the store server S S V cooperate with each other.
- the stem memory 202 and the communication I / F 2 1 2 cooperate to play the game device during the event.
- the event is the first game and the first game is executed a plurality of times.
- the second game can be regarded as being executed on a plurality of game devices.
- the game device identification information storage means for storing the identification information of the plurality of game devices.
- the power driver at terminal TM ⁇ Writer RW 2 is the player's
- the BIJ game device In cooperation, in accordance with the operation signal generated by the operation signal generation means, the BIJ game device
- Game device selection means for selecting identification information of one or more game devices from device identification information storage means
- Correspondence information generator that generates association information that associates each game of multiple games
- the game is performed by assigning the association information to the identification information of the selected game device.
- the association information assigned to the identification information of the game device is retrieved.
- the CPU 3 0 1 and the system memory 3 0 2 in the store server SSV are In cooperation, the association information retrieval means has retrieved the assigned association information.
- the association information is transmitted to the game device that has output the transmission request.
- Figure 52 is a UM L diagram showing the state of the game
- Terminal TM When the store server SSV determines that it is the day of the event, Terminal TM
- Terminal TM is a message of entry one start by live TV L TV
- the entry information at the terminal TM is sent to the store server S SV to store the store service.
- Management server (external server) MS V may perform user authentication, etc.
- Terminal TM changes state to "Ready"
- a tournament table is created and managed. [0114] At this time, the tournament started at Terminal TM, and the state of Terminal TM
- Terminal TM also announced the start of the tournament via live TV L TV.
- Terminal TM is a live TV.
- the store server SSV sets the combination to the terminal based on the generated tournament table.
- Terminal TM starts accepting user cards on the game device on the battlefield.
- Terminal TM displays the start of the first round on live TV L TV (Fig.
- Terminal TM Send information to terminal TM. This allows Terminal TM to be
- Terminal TM the store clerk determines that the two are disqualified, invalid matches, etc.
- the processing result is transmitted to the store server S S V.
- Store server S S V matches against game device
- the store server SSV displays “in game” at the terminal TM and displays live TV L
- the store server if the store clerk approves the result at the terminal TM, the store server
- the store server S SV sends the approved game result to the game device.
- AS SV determines whether the predetermined line has been terminated.
- the store clerk determines whether to approve it. The clerk When approved
- the store server SSV announced the end of the tournament via live TV LTV.
- FIG. 53 is a flowchart showing a process for securing a game device in the game system control method.
- the securing of the game device is executed by the following steps.
- Step S 5401 First, one of the game devices is set as a battle table by the terminal TM.
- Step S 5402 Following step S 5401, at the terminal TM, specify
- step S 5403 If not, go to step S 5403; if used, step S 54
- Step S 5403 Immediately secure the game device designated as the battle table and proceed as it is.
- Step S 5404 The specified game device will soon Ban
- Etc. are displayed and usage is restricted.
- Step S 5 4 0 5 Following step S 5 4 0 4, normal gain at terminal T M
- FIG. 1 is a block diagram showing an embodiment of a game system according to the present invention.
- FIG. 2 is a block diagram showing the game apparatus of FIG. 1.
- FIG. 3 is a block diagram showing the store size in FIG.
- FIG. 4 is a diagram showing a first screen for setting a new tournament in the terminal of FIG. 1.
- FIG. 5 is a diagram showing a second screen for setting a new tournament in the terminal of FIG.
- FIG. 6 A screen showing a list of scheduled tournaments in the terminal of FIG.
- FIG. 7 is a diagram showing a tournament information screen for the live TV shown in FIG.
- FIG. 8 A screen showing a state in which the maximum number of scheduled events are set in the terminal of Fig. 1.
- FIG. 9 is a diagram showing a first screen for changing the tournament settings in the terminal of FIG.
- FIG. 10 is a diagram showing a second screen for changing the tournament settings at the terminal of FIG.
- FIG. 1 1 A diagram showing a screen for changing tournament information in the live TV shown in FIG.
- FIG. 12 A screen showing a list of scheduled tournaments on the day of the event at the terminal in Fig. 1.
- FIG. 13 is a diagram showing an entry start screen in the terminal of FIG. 1.
- FIG.14 A diagram showing the convention rules screen at the start of the entry in the terminal of Fig.1.
- FIG. 15 is a diagram showing a screen during entry of the live TV in FIG. [Fig. 16]
- Fig. 16 is a diagram showing a screen at the time of operation by the user force for the entry in the terminal of Fig. 1;
- Fig. 17 is a diagram showing a screen at the time of operation with the clerk dedicated card for the entry in the terminal of Fig. 1.
- FIG. 18 is a diagram showing a screen when the entry is completed in the terminal of FIG.
- FIG. 19 is a diagram showing a tournament table screen in the terminal of FIG.
- FIG. 20 A view of the tournament table announcement screen in the live TV of FIG.
- FIG. 21 is a diagram showing a first screen for starting the tournament at the terminal shown in FIG.
- FIG. 22 is a diagram showing a second screen for starting the tournament at the terminal shown in FIG.
- FIG. 23 A diagram showing a first screen for specifying a game device in the terminal of FIG.
- FIG. 24 A screen showing the start of the tournament in the live TV of FIG.
- FIG. 25 is a diagram showing a second screen for specifying a game device in the terminal of FIG.
- FIG. 26 is a diagram showing a message for restricting execution of a game other than events in the game device of FIG. 1.
- FIG. 27 is a diagram showing a game start screen in the game apparatus of FIG. 1.
- FIG. 28 is a diagram showing a screen at the start of the first round in the live TV shown in FIG.
- FIG. 29 is a screen image showing a combination of matches in the terminal of FIG.
- FIG. 30 is a game device screen showing a setting change when the setting of the game device of FIG. 1 is changed.
- FIG.31 A screen showing the game device preparation status at the terminal in Fig. 1.
- FIG. 32 is a diagram showing a game combination screen in the game apparatus of FIG. 1.
- Figure 33 Live TVI in Figure 1: Tournament diagram showing the start of the game.
- FIG. 34 A screen shot showing the progress of the tournament in FIG.
- FIG. 35 A screen image showing that the game result of the game device of FIG. 1 is being examined.
- FIG. 36 A screen showing the status of waiting for approval at the terminal shown in FIG.
- FIG. 37 A screen showing that the game result of the game device shown in FIG. 1 has been finalized.
- FIG. 38 Live screen of Fig. 1 I V I: A screen shot showing the preliminary game results.
- FIG. 39 A screen image showing that the game machine ⁇ : can be won by the game device shown in FIG.
- FIG. 40 A screen showing that the unbeaten victory has been confirmed at the live ⁇ V I in Fig. 1.
- FIG. 41 is a diagram of a screen showing the disqualification of the game device ⁇ : in FIG.
- FIG.42 A screen showing the disqualification of both live ⁇ ⁇ ⁇ V I: in Fig. 1.
- FIG. 43 Game device shown in FIG. 1 ⁇ : A screen showing an invalid game in the game.
- FIG.44 Live screen in Fig. 1 I V I: A screen shot showing an invalid match.
- Figure 1 shows the screen for the operation at the end of the first round at Terminal ⁇ : Terminal 1 in Figure 1.
- FIG. 46 The screen of the start of the second round in Fig. 1 Live ⁇ V I: FIG. 47] A screen of the game device shown in FIG.
- FIG. 48 is a diagram of the screen showing the result of the final game in the game device ⁇ : shown in FIG. [Fig. 49] Terminal screen in Fig. 1: Screen for operation at the end of the tournament.
- FIG. 50 is an illustration of the game device shown in FIG. 1 at the end of the tournament.
- Figure 1 shows the screen at the end of the tournament.
- FIG. 52 A UML diagram showing the tournament implementation status by the game system.
- FIG. 53 Game device securing process in the game system control method according to the present invention Is a flowchart showing
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Abstract
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008528718A JP5515291B2 (ja) | 2006-08-06 | 2007-08-06 | ゲームシステムおよびゲームシステム制御方法 |
CN2007800254843A CN101484223B (zh) | 2006-08-06 | 2007-08-06 | 游戏系统和游戏系统控制方法 |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006236667 | 2006-08-06 | ||
JP2006-236667 | 2006-08-06 |
Publications (1)
Publication Number | Publication Date |
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WO2008018173A1 true WO2008018173A1 (fr) | 2008-02-14 |
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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PCT/JP2007/000841 WO2008018173A1 (fr) | 2006-08-06 | 2007-08-06 | système de jeu et procédé de commande de système de jeu |
Country Status (3)
Country | Link |
---|---|
JP (1) | JP5515291B2 (fr) |
CN (1) | CN101484223B (fr) |
WO (1) | WO2008018173A1 (fr) |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101934144A (zh) * | 2009-06-26 | 2011-01-05 | 科乐美数码娱乐株式会社 | 游戏系统和游戏继续状态设定方法 |
JP2014155530A (ja) * | 2013-02-14 | 2014-08-28 | Taito Corp | ゲームシステム |
JP2017097923A (ja) * | 2017-02-20 | 2017-06-01 | 株式会社タイトー | ゲームシステム |
JP6488524B1 (ja) * | 2018-03-19 | 2019-03-27 | Aki Tennis 株式会社 | 試合結果管理装置 |
JP2021097927A (ja) * | 2019-12-23 | 2021-07-01 | 株式会社カプコン | コンピュータプログラムおよびゲームシステム |
JP2021194301A (ja) * | 2020-06-16 | 2021-12-27 | 株式会社カプコン | ゲームプログラム、ゲーム装置およびゲームシステム |
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JP2013118967A (ja) * | 2011-12-07 | 2013-06-17 | Namco Bandai Games Inc | サーバ装置、管理サーバシステム、プログラム、及び、通信ゲームシステム |
JP7270885B2 (ja) * | 2017-11-30 | 2023-05-11 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、及びプログラム |
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JP2003117245A (ja) * | 2001-08-09 | 2003-04-22 | Sega Corp | ゲームプログラム及びカードを使用するゲーム装置 |
WO2005020165A1 (fr) * | 2003-08-18 | 2005-03-03 | Igt | Systeme et procede pour mener un jeu en tournoi sur plusieurs plates-formes informatiques |
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US6805634B1 (en) * | 1998-10-14 | 2004-10-19 | Igt | Method for downloading data to gaming devices |
US20060058082A1 (en) * | 2004-09-13 | 2006-03-16 | Pokertek, Inc. | System and method for providing a card tournament using one or more electronic card table |
JP2008545474A (ja) * | 2005-05-23 | 2008-12-18 | ポーカーテック インコーポレイテッド | 電子カードゲームの以前のハンドをリプレイするためのホストコンソールを提供するシステムおよび方法 |
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- 2007-08-06 WO PCT/JP2007/000841 patent/WO2008018173A1/fr active Application Filing
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- 2007-08-06 JP JP2008528718A patent/JP5515291B2/ja active Active
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JPH0759944A (ja) * | 1993-08-25 | 1995-03-07 | Sega Enterp Ltd | トーナメントゲーム装置 |
JP2003117245A (ja) * | 2001-08-09 | 2003-04-22 | Sega Corp | ゲームプログラム及びカードを使用するゲーム装置 |
WO2005020165A1 (fr) * | 2003-08-18 | 2005-03-03 | Igt | Systeme et procede pour mener un jeu en tournoi sur plusieurs plates-formes informatiques |
Cited By (10)
Publication number | Priority date | Publication date | Assignee | Title |
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CN101934144A (zh) * | 2009-06-26 | 2011-01-05 | 科乐美数码娱乐株式会社 | 游戏系统和游戏继续状态设定方法 |
JP2014155530A (ja) * | 2013-02-14 | 2014-08-28 | Taito Corp | ゲームシステム |
JP2017097923A (ja) * | 2017-02-20 | 2017-06-01 | 株式会社タイトー | ゲームシステム |
JP6488524B1 (ja) * | 2018-03-19 | 2019-03-27 | Aki Tennis 株式会社 | 試合結果管理装置 |
JP2019164541A (ja) * | 2018-03-19 | 2019-09-26 | Aki Tennis 株式会社 | 試合結果管理装置 |
JP2021097927A (ja) * | 2019-12-23 | 2021-07-01 | 株式会社カプコン | コンピュータプログラムおよびゲームシステム |
JP7014974B2 (ja) | 2019-12-23 | 2022-02-02 | 株式会社カプコン | コンピュータプログラムおよびゲームシステム |
JP2021194301A (ja) * | 2020-06-16 | 2021-12-27 | 株式会社カプコン | ゲームプログラム、ゲーム装置およびゲームシステム |
JP7138287B2 (ja) | 2020-06-16 | 2022-09-16 | 株式会社カプコン | ゲームプログラム、ゲーム装置およびゲームシステム |
JP7470284B2 (ja) | 2020-06-16 | 2024-04-18 | 株式会社カプコン | ゲームプログラム、ゲーム装置、ゲームシステム |
Also Published As
Publication number | Publication date |
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CN101484223B (zh) | 2012-10-24 |
CN101484223A (zh) | 2009-07-15 |
JP5515291B2 (ja) | 2014-06-11 |
JPWO2008018173A1 (ja) | 2009-12-24 |
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