WO2006101036A1 - ゲームプログラム、ゲーム装置及びゲーム方法 - Google Patents
ゲームプログラム、ゲーム装置及びゲーム方法 Download PDFInfo
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- WO2006101036A1 WO2006101036A1 PCT/JP2006/305368 JP2006305368W WO2006101036A1 WO 2006101036 A1 WO2006101036 A1 WO 2006101036A1 JP 2006305368 W JP2006305368 W JP 2006305368W WO 2006101036 A1 WO2006101036 A1 WO 2006101036A1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Definitions
- the present invention relates to a plurality of command target physical strengths for instructing commands to a character displayed on at least one of a contact input type monitor and a non-contact input type monitor.
- a game program that allows a computer to implement a game displayed on a touch-input monitor.
- the present invention also relates to a game device and a game method realized by the game program.
- a general game device has a monitor, a game machine main body separate from the monitor, and an input unit such as a controller separate from the game machine main body.
- the controller has a plurality of input buttons.
- the portable game device has a game machine body, a liquid crystal monitor provided at a substantially central portion of the game machine body, and input units arranged on both sides of the liquid crystal monitor, such as a plurality of input buttons. Yes.
- various commands can be instructed to the character displayed on the monitor by operating the input unit.
- an enemy ally character for example, a plurality of tank characters is displayed on the monitor, and a movement instruction icon for moving the tank character or a tank character is set to fire.
- the icon group consisting of the fire command icons, etc. should be displayed on the monitor.
- input buttons such as direction indication buttons
- the friendly tank character to be commanded is selected.
- the tank character power is also moved to the icon group, that is, the highlight.
- an input button for example, a direction indication button
- an instruction to instruct the selected tank character can also be selected for the icon group power.
- an input button for example, a button with a circle symbol
- the command assigned to the selected icon is instructed to the selected tank character.
- the highlight can be moved to a tank character power icon group by operating a button with a triangle symbol. Then, when the forward movement instruction icon is selected by operating the direction instruction button and the button indicated by the circle symbol is operated, the selected tank character can be moved forward. Then, when the right movement instruction icon is selected by operating the direction instruction button and the button with a circle symbol is operated, the tank character that has moved forward can be moved further to the right. As described above, the selected tank character can be moved to a desired position by repeatedly operating the direction indication button and the button with a circle symbol. Finally, by selecting the firing instruction icon by operating the direction indicating button, and operating the button with a circle symbol, it is possible to fire from the tank character moved to the desired position toward the enemy team. .
- the direction instruction button is operated to select a tank character, and the tank character power also moves the highlight to the icon group.
- a button with a triangle symbol is operated.
- a direction instruction button is operated to select a forward movement instruction icon, and a button with a circle symbol is operated to move the selected tank character forward.
- the direction instruction button is operated to select the rightward movement instruction icon, and the button with a circle symbol is operated to move the tank character that has moved forward further to the right.
- the direction indicating button is operated to select the firing instruction icon, and the button with the circle symbol is operated to fire the tank character toward the enemy team.
- An object of the present invention is to make it possible to easily give a plurality of commands to a character displayed on a monitor.
- a game program according to claim 1 includes a plurality of command objects for instructing a character displayed on at least one of a contact input type monitor and a non-contact input type monitor.
- this is a program for realizing the following functions on a computer capable of realizing a game displayed on a contact input type monitor.
- a command object display function for displaying a plurality of command objects on a contact input type monitor.
- a first input position determination function that determines whether or not.
- a target selection function that selects at least two command target objects.
- An instruction generation function that generates a new instruction based on instructions assigned to each of at least two selected instruction objects.
- a new command instruction function that instructs a character to give a new command.
- a plurality of command objects are displayed on a contact input type monitor in the command object display function.
- the instruction assignment function an instruction is assigned to each of a plurality of instruction objects.
- the input position recognition function the input position on the touch input type monitor corresponding to the input signal is recognized based on the input signal from the touch input type monitor.
- the input position is in the display area of at least two command objects of the plurality of command objects. Whether or not it is located inside is determined.
- the object selection function while the input position on the contact input type monitor is continuously recognized, the input position is within the display area of at least two of the command objects. If it is determined that it is located, at least two command objects are selected.
- the instruction generation function a new instruction is generated based on the instruction assigned to each of the selected at least two instruction objects.
- a new instruction is instructed to the character.
- a plurality of command objects are displayed on a contact input type monitor.
- An instruction is assigned to each of the plurality of instruction objects.
- the input position on the contact input type monitor corresponding to the input signal is recognized based on the input signal from the contact input type monitor.
- the input position on the contact input type monitor is continuously recognized, the input position is positioned within the display area of at least two of the command objects. It is determined whether or not to place. Subsequently, while the input position on the contact input type monitor is continuously recognized, it is assumed that the input position is located inside the display area of at least two of the command objects. If so, at least two command objects are selected.
- a new command is generated based on the command assigned to each of the selected at least two command objects, and this new command is instructed to the character.
- a touch input type monitor such as a touch panel type monitor
- the player instructs a character displayed on the touch panel type monitor, eg, a tank character.
- the player brings an instruction means such as a touch pen or a finger into contact with the forward movement instruction icon (command target object) displayed on the touch panel monitor, and the touch pen or the finger is touched on the touch panel type.
- the forward move instruction icon, A rightward movement instruction icon and a firing instruction icon are selected. Then, the forward movement instruction assigned to the selected forward movement instruction icon, the right movement instruction assigned to the rightward movement instruction icon, and the firing instruction assigned to the firing instruction icon are synthesized, and the forward movement instruction, A new command with a move right command and a fire command is generated. For example, when the touch pen or finger is moved away from the touch panel type monitor force, a new command having a forward movement command, a right movement command, and a firing command is instructed to the tank character.
- the tank character moves forward. And after moving to the right, the tank character can fire.
- a plurality of commands can be easily instructed to a character such as a tank character displayed on a contact input type monitor such as a touch panel type monitor.
- a game program according to claim 2 is a program for causing the computer to further realize the following functions in the game program according to claim 1.
- New command object display function that displays a new command object corresponding to a new command on a contact input type monitor.
- a second input position determination function that determines whether or not the input position is within the display area of the new command object.
- a new command object corresponding to a new command is a contact input type. Displayed on the monitor. Then, a new command is assigned to the new command object. Subsequently, it is determined whether or not the input position is located within the display area of the new command object. In such a game, when it is determined that the input position is located within the display area of the new command object, a new command assigned to the new command object is instructed to the character.
- a new command power having a forward movement command, a right movement command, and a firing command is added to the touch panel type monitor.
- Assigned to the displayed new instruction object for example, a composite icon.
- the forward movement command, right movement command, and firing command force character assigned to the composite icon are instructed.
- a game program according to claim 3 is a program for causing the computer to further realize the following functions in the game program according to claim 2.
- a movement recognition function that determines whether the input position has moved continuously within the display area of the new command object.
- the input position is determined whether or not the input position has continuously moved within the display area of the new command object.
- the input position is determined to be located within the display area of the new command object, and the input position is determined to have moved continuously within the display area of the new command object, the input position Is recognized.
- the new command assigned to the new command object is changed to a command different from the new command according to the shape of the trajectory.
- the touch pen or a finger is moved on the composite icon displayed on the touch panel type monitor, the touch pen or The locus of movement of the finger or the like is recognized.
- the command having the forward movement command, the rightward movement command, and the firing command assigned to the composite icon is changed to a command different from this command.
- a command having a forward movement command, a rightward movement command, and a firing command is changed to a backward movement command, a leftward movement command, and It is changed to an instruction having a firing instruction.
- the tank character is moved in the direction opposite to the indicated direction by simply moving the touch pen or finger up and down several times on the composite icon, and then fires on the tank character. be able to. That is, a plurality of commands can be easily instructed to a character such as a tank character displayed on a contact input type monitor such as a touch panel type monitor.
- a game program according to claim 4 is a program for causing a computer to further realize the following functions in any one of claims 1 to 3.
- An association area setting function for setting an association area for associating at least two instruction objects of a plurality of instruction objects to a contact input type monitor.
- a second input position determination function for determining whether or not the input position on the contact input type monitor is continuously recognized!
- an association area for associating at least two command objects among a plurality of command objects is set in a contact input type monitor. Then, while the input position on the contact input type monitor is continuously recognized, it is determined whether or not the input position is located inside the association area. Subsequently, while the input position on the contact input type monitor is continuously recognized, it is determined that the input position is located within the display area of at least two command objects, and the input position is within the associated area. If it is determined that it is located at least two command objects are selected.
- these icons are displayed side by side on a touch panel type monitor in the order of a firing instruction icon, a forward movement instruction icon, and a rightward movement instruction icon.
- association area is set to a contact input type monitor near the icon.
- first touch the touch pen or finger to the forward movement instruction icon and move the touch pen or finger or the like to the forward movement instruction icon force association area with the touch pen or finger touching the touch panel monitor.
- the forward movement instruction icon and the right movement instruction icon can be selected.
- the touch pen or finger is moved to the area associated with the right movement instruction icon force. Then, when a touch pen, a finger, or the like is moved from the association area to the firing instruction icon, a forward movement instruction icon, a rightward movement instruction icon, and a firing instruction icon can be selected. In this way, by setting the association area in a different part from the display area of the instruction icon, even if the right movement instruction icon and the firing instruction icon are at a distance, the right movement instruction icon force You can select the firing instruction icon via the area.
- a plurality of commands can be easily instructed to a character, for example, a tank character, displayed on a touch panel type monitor, for example, a touch input type monitor.
- a right movement instruction icon, a forward movement instruction icon, and a firing instruction icon force for example, a right movement instruction icon, a forward movement instruction icon, and a firing instruction icon force.
- the right movement instruction icon, the forward movement instruction icon, and the firing instruction icon are sequentially arranged in this order.
- these commands are combined in the order of right move command, forward move command, and fire command based on the commands assigned to the right move command icon, forward move command icon, and firing command icon.
- a new instruction is generated.
- this new command is instructed to the tank character, the tank character can be moved to the right to move the power tank character forward, and the moved tank character can be fired.
- the character displayed on the touch input type monitor such as the touch panel type monitor, for example, A plurality of commands can be easily instructed to the tank character. Then, it is possible to accurately indicate to the character, for example, a tank character, the thought, that is, the strategy determined in advance by the player.
- the tank character moves forward by selecting the forward movement instruction icon.
- the amount of movement and the movement amount of the tank character to the right is changed to 1Z2 by selecting the amount and rightward movement instruction icons, and the new amount of movement of the tank character to the front and right is changed by this changed amount of movement.
- An instruction is generated.
- the forward movement amount 1Z2 when only the forward movement instruction icon is selected and the rightward movement amount 1Z2 when only the rightward movement instruction icon is selected
- the tank character can be moved forward and right. As a result, it is possible to easily instruct a reconstructed command to a character such as a tank character displayed on a contact input type monitor such as a touch panel type monitor.
- a plurality of command objects for instructing commands to be displayed on at least one of the contact input type monitor and the non-contact input type monitor are in contact with each other.
- This is a game device capable of realizing a game displayed on an input-type monitor.
- This game apparatus includes a command object display means for displaying a plurality of command objects on a contact input type monitor, a command assignment means for assigning a command to each of the plurality of command objects, and a contact input type monitor power.
- the input position recognition means for recognizing the input position on the contact input type monitor corresponding to the input signal based on the input signal and the input position on the contact input type monitor are continuously recognized!
- a first input position determining means for determining whether the input position is within the display area of at least two command objects of the plurality of command objects, and an input position on a contact input type monitor Is continuously recognized
- the object selection means for selecting at least two instruction objects when it is determined that the input position is located within the display area of at least two of the instruction objects among the plurality of instruction objects.
- an instruction generation means for generating a new instruction based on the instructions assigned to each of the selected at least two instruction objects, and a new instruction instruction means for instructing the character about the new instruction. I have.
- a plurality of command objects for instructing commands to be displayed on at least one of the contact input type monitor and the non-contact input type monitor are in contact with each other.
- This is a game method executed by a computer capable of realizing a game displayed on an input-type monitor.
- This game method includes a command object display step for displaying a plurality of command objects on a contact input type monitor, a command assignment step for assigning commands to each of the plurality of command objects, and a contact input type monitor.
- the input position recognition step for recognizing the input position on the contact input type monitor corresponding to the input signal and the input position on the contact input type monitor are continuously recognized.
- a first input position determining step for determining whether or not the input position is within a display area of at least two command objects of the plurality of command objects, and an input position on a contact input type motor; If it is determined that the input position is located within the display area of at least two of the command objects while the command is continuously recognized, at least two command objects are selected.
- FIG. 1 is an external view of a portable game machine as an example of a computer to which a game program according to the present invention can be applied.
- FIG. 2 is a control block diagram as an example of the portable game machine.
- FIG. 3 is a functional block diagram as an example of the portable game machine.
- FIG. 5 is a diagram showing a mode when selecting an instruction icon (first example).
- FIG. 6 is a diagram showing a mode when selecting an instruction icon (second example).
- FIG. 7 is a diagram showing a mode when selecting a composite instruction icon (first example).
- FIG. 8 is a diagram showing one mode when selecting a composite instruction icon (second example).
- FIG. 9 is a diagram showing another mode when selecting a composite instruction icon (second example).
- FIG. 1 is an external view of a portable game machine 1 as an example of a computer to which the game program according to the present invention can be applied.
- FIG. 2 is a control block diagram as an example of the portable game machine 1.
- the portable game machine 1 mainly includes a main body 2, a liquid crystal monitor unit 3, an input unit 4, a cartridge mounting unit 5, and a communication unit 23.
- the main body 2 has an upper housing 2a and a lower housing 2b.
- the upper housing 2a and the lower housing 2b are connected to each other so as to be openable and closable.
- the liquid crystal monitor unit 3 includes a first liquid crystal monitor, that is, an upper liquid crystal monitor 3a provided in the upper casing 2a, and a second liquid crystal monitor, that is, a lower liquid crystal monitor 3b provided in the lower casing 2b.
- the upper liquid crystal monitor 3a is a non-contact input type monitor, that is, a non-touch panel type monitor
- the lower liquid crystal monitor 3b is a contact input type monitor, that is, a touch panel type monitor.
- a non-touch panel type monitor consists of a liquid crystal panel
- a touch panel type monitor has a liquid crystal panel and a touch panel. It is made up of.
- the display surface of the liquid crystal panel and the data input surface of the touch panel are configured as a laminated and integrated type.
- the input unit 4 includes a cross-shaped direction indicating button 4a disposed at the center of the left side of the lower housing 2b, a select button 4b and a start button 4c disposed on the left and right of the lower housing 2b, and a lower portion
- An instruction button 4d disposed at the right center portion of the housing 2b, a power button 4e disposed at the upper right portion of the lower housing 2b, an L button 4f disposed at the left and right corners of the lower housing 2b, and R button 4g is also powerful.
- the cartridge mounting part 5 is provided in the lower part of the lower housing 2b.
- a game cartridge can be mounted in the cartridge mounting portion 5.
- the communication unit 23 is built in the main body 2, for example, the upper casing 2a.
- a local wireless network function for example, a local wireless network function, an Internet connection function by a wireless LAN, and the like are provided.
- the game machine 1 is also provided with a volume adjustment button, an earphone jack, and the like, but description thereof will be omitted.
- the portable game machine 1 has a control unit, that is, a control device 10 inside.
- the control device 10 includes a CPU (Central Processing Unit) 11 using a microprocessor, a ROM (Read Only Memory) 12 as a main storage device, a RAM (Random Access Memory) 13, an image processing circuit 14, and a sound processing.
- a circuit 15, a communication control circuit 20, and a communication interface 21 are included. These are connected to each other via a bus 16.
- the CPU 11 interprets instructions from the game program and performs various data processing and control.
- the ROM 12 stores programs and the like necessary for basic control (for example, startup control) of the game machine 1.
- the RAM 13 secures a work area for the CPU 11.
- the image processing circuit 14 controls the liquid crystal monitor unit 3 in accordance with a drawing instruction from the CPU 11, and displays a predetermined image on at least one of the upper liquid crystal monitor 3a and the lower liquid crystal monitor 3b.
- the image processing circuit 14 includes a touch input detection circuit 14a. When a touch means such as a touch pen or finger is brought into direct contact with the touch panel, the coordinate data of the touch position is supplied from the touch input detection circuit 14a to the CPU 11, and the touch position is recognized by the CPU 11. .
- the pointing means when the pointing means is brought into direct contact with the touch panel at the position of the target displayed on the liquid crystal panel, the coordinate data of the target is the touch input detection circuit 14a.
- the sound processing circuit 15 generates an analog audio signal corresponding to the sound generation instruction from the CPU 11 and outputs it to the speaker 22.
- the communication control circuit 20 is included in the communication unit 23 and is used for wirelessly connecting the game machine 1 to other game machines and the like.
- the communication control circuit 20 is connected to the CPU 11 via the bus 16.
- the communication control circuit 20 controls and transmits a connection signal for connecting the game machine 1 to the Internet by a local wireless network or a wireless LAN in accordance with a command from the CPU 11.
- An external storage device 17 that is separate from the control device 10 is connected to the bus 16.
- the external storage device 17 includes a game force cartridge that is detachably attached to the main body 2 such as the lower housing 2b.
- a ROM 18 as a storage medium and a memory 19 as a rewritable user memory are provided inside the external storage device 17, a ROM 18 as a storage medium and a memory 19 as a rewritable user memory are provided inside the external storage device 17, a ROM 18 as a storage medium and a memory 19 as a rewritable user memory are provided.
- ROM 18 a game program for causing the game machine 1 as a computer to function and various data necessary for executing the game program are recorded in advance. These various data include various image data.
- a rewritable memory such as a flash memory is used. For example, game save data is recorded in the memory 19 as necessary.
- the storage medium of the external storage device 17 is not limited to a semiconductor storage element, and various storage media such as a magnetic storage medium, an optical storage medium, and a magneto-optical storage medium may be used. Note that the interface circuit is interposed between the nose 16 and each element as necessary.
- the game machine 1 configured as described above, the game program recorded in the ROM 18 of the external storage device 17 is loaded, and the loaded game program is executed by the CPU 11, so that various players can be used. Games of genres can be played on the LCD monitor unit 3.
- the game machine 1 is connected to a wireless network via the communication control circuit 20, or data is exchanged with other game machines by connecting to other game machines via a communication cable or the like. And can play a battle game.
- the game executed on the game machine 1 is, for example, a battle simulation game.
- a touch input type monitor that is, a lower liquid crystal monitor of the liquid crystal monitor unit 3 3b
- a non-contact input type monitor that is, a plurality of command objects such as command icons for instructing commands to a character such as a tank character displayed on at least one of the upper liquid crystal monitors 3a of the liquid crystal monitor unit 3 Force Displayed on the lower LCD monitor 3b.
- FIG. 3 is a functional block diagram for explaining various functions of the instruction instruction system that plays a major role in the present invention.
- Various machines (means) of the command instruction system described here are executed in, for example, a battle simulation game described later.
- the character display means 50 has a function of displaying a tank character on the lower liquid crystal monitor 3b.
- the tank character is displayed on the lower liquid crystal monitor 3b.
- the tank character is displayed on the lower liquid crystal monitor 3b.
- tank image data corresponding to the tank character is supplied from the external storage device 17 such as the ROM 18 to the control device 10 such as the RAM 13 and stored in the RAM 13 when the game program is loaded.
- the initial coordinate data of the tank coordinate data for displaying the tank image data on the lower liquid crystal monitor 3b is supplied from the external storage device 17 such as the ROM 18 to the control device 10 such as the RAM 13, and stored in the RAM 13.
- the tank image data and the tank coordinate data are recognized by the control device 10, for example, the CPU 11.
- the tank image data power stored in the RAM 13 is supplied to the lower liquid crystal monitor 3b via the image processing circuit 14 based on an instruction from the CPU 11.
- the tank image data is displayed at a predetermined position on the lower liquid crystal monitor 3b based on the tank coordinate data.
- the character selection means 51 determines whether or not the input position is a force that is positioned inside the monitor display area of the tank character, and when it is determined that the input position is positioned within the monitor display area of the tank character. And a tank character selection function. In the character selection means 51, when the control unit determines that the input position is located inside the monitor display area of the tank character, the tank character is selected by the control unit.
- the control device 10 determines whether or not the instruction means in the lower liquid crystal monitor 3b, for example, the contact position force of a touch pen, a finger or the like, is the force located within the monitor display area of the tank character. And the monitor contact position of the pointing means such as touch pen and finger Is determined by the control device 10 such as the CPU 11 to be located within the tank character monitor display area, the tank character is selected by the control device 10 such as the CPU 11.
- a position coordinate data force indicating a position where a touch pen, a finger or the like is in contact with the touch panel of the lower liquid crystal monitor 3 b is supplied from the touch input detection circuit 14 a to the CPU 11 and recognized by the CPU 11. Then, the CPU 11 determines the position coordinate data of the pointing means recognized by the CPU 11 and the power force force positioned inside the monitor display area of the tank character. The CPU 11 recognizes and selects the tank character when it is determined by the CPU 11 that it is located within the monitor display area of the tank character recognized by the CPU 11.
- the command object display means 52 has a function of displaying a plurality of command icons on the lower liquid crystal monitor 3b. In the command object display means 52, a plurality of command icons are displayed on the lower liquid crystal monitor 3b.
- the instruction icon image data corresponding to the instruction icon is supplied from the external storage device 17 such as ROM 18 to the control device 10 such as RAM 13 and stored in the RAM 13 when the game program is loaded.
- the command icon coordinate data force for displaying the command icon image data on the lower liquid crystal monitor 3b is also supplied to the control device 10 such as the RAM 13 and stored in the RAM 13.
- the command icon image data and the command icon coordinate data are recognized by the control device 10 such as the CPU 11.
- the instruction icon image data stored in the RAM 13 is supplied to the lower liquid crystal monitor 3b via the image processing circuit 14 based on an instruction from the CP Ul 1.
- the command icon image data is displayed at a predetermined position on the lower liquid crystal monitor 3b based on the command icon coordinate data.
- a plurality of position coordinate data inside the command icon image data displayed on the lower liquid crystal monitor 3b is recognized by the control device 10 such as the CPU 11.
- the command icon display area force control device 10 recognizes the command icon.
- the instruction assigning means 53 has a function of assigning an instruction to each of a plurality of instruction icons. ing. The instruction assigning means 53 assigns an instruction to each of a plurality of instruction icons.
- an instruction is assigned to each of the plurality of instruction icons.
- the instruction is supplied from the external storage device 17 such as the ROM 18 to the control device 10 such as the RAM 13 and stored in the RAM 13.
- the instruction stored in the RAM 13 is recognized by the CPU 11.
- the command power recognized by the CPU 11 is assigned to each of a plurality of command icons based on an instruction from the CPU 11. The correspondence between the command and the command icon to which the command is assigned is set in advance in the game program.
- the association area setting means 54 has a function of setting an association area for associating at least two instruction icons among a plurality of instruction icons in a contact input type monitor.
- the association area power lower liquid crystal monitor 3b for associating at least two instruction icons among the plurality of instruction icons is set by the control unit.
- an association area for associating at least two command icons of a plurality of command icons is set in the lower liquid crystal monitor 3b by the control device 10 such as the CPU 11, and the control device 10 such as CPUl 1 Recognized.
- the input position recognition means 55 has a function of recognizing an input position on the lower liquid crystal monitor 3b corresponding to the input signal based on an input signal from the lower liquid crystal monitor 3b.
- the input position on the lower liquid crystal monitor 3b corresponding to the input signal is recognized by the control unit based on the input signal from the lower liquid crystal monitor 3b.
- the first input position determining means 56 displays the at least two command icons among the plurality of command icons while the input positions on the lower liquid crystal monitor 3b are continuously recognized. It has a function of determining whether or not it is located inside the area.
- the input position is displayed on at least two command icons of the plurality of command icons.
- the control unit determines whether or not it is located inside the region.
- control device 10 While the control device 10 is continuously recognizing the contact position of the indicating means such as the touch pen and the finger on the lower liquid crystal monitor 3b, that is, the indicating means such as the touch pen and the finger is placed on the lower liquid crystal monitor 3b. During continuous contact, the control device 10 determines whether or not the touch position of the touch pen or the finger is located within the display area of at least two command icons of the plurality of command icons. . Specifically, position coordinate data indicating the position where the touch pen finger or the like is in contact with the touch panel of the lower liquid crystal monitor 3b is supplied from the touch input detection circuit 14a to the control device 10 such as the CPU 11, and the control device 10 For example, it is recognized by CPU11. Then, the control device 10 determines whether or not the position coordinate data of the instruction means recognized by the control device 10 is positioned within the display area of at least two command icons recognized by the control device 10.
- the third input position determining means 57 has a function of determining whether or not the input position is a force positioned inside the association area while the input position on the contact input type monitor is continuously recognized. It has. The third input position determining means 57 determines whether or not the input position is located inside the association area while the input position on the contact input type monitor is continuously recognized.
- the control device 10 determines whether or not the contact position of the touch pen, the finger or the like is located within the association area. Specifically, position coordinate data indicating the position where the touch pen, finger, etc. is in contact with the touch panel of the lower liquid crystal monitor 3b is supplied from the touch input detection circuit 14a to the control device 10, for example, the CPU 11, and the control device 10 Recognized by CPU11. And control The control device 10 determines whether or not the position coordinate data of the instruction means recognized by the control device 10 is located within the association area recognized by the control device 10.
- the object selection means 58 While the input position on the lower liquid crystal monitor 3b is continuously recognized, the object selection means 58 has an input position within the display area of at least two command icons of the plurality of command icons. It is equipped with a function to select at least two command icons when the input position is determined to be located within the association area. In the object selection means 58, while the input position on the lower liquid crystal monitor 3b is continuously recognized, the control unit determines that the input position is located within the display area of at least two command icons. If the control unit determines that the position is located within the association area, at least two command icons are selected by the control unit.
- the control device 10 is continuously recognizing the contact position of the pointing means such as the touch pen and the finger on the lower liquid crystal monitor 3b, that is, the pointing means such as the touch pen and the finger is placed on the lower liquid crystal monitor 3b. While continuously touching, the control device 10 such as the CPU 11 determines that the touch pen, the finger, etc. are located within the display area of at least two of the command icons, and the touch pen, the finger, etc. When the control device 10 determines that the contact position such as is located within the association area, at least two command icons are recognized and selected by the control device 10 such as the CPU 11.
- a position coordinate data force indicating a position where a touch pen, a finger or the like is in contact with the touch panel of the lower liquid crystal monitor 3 b is supplied from the touch input detection circuit 14 a to the CPU 11 and recognized by the CPU 11. Then, the position coordinate data of the indication means recognized by the CPU 11 is determined by the CPU 11 to be located within the display area of at least two command icons recognized by the CPU 11 and the indication means recognized by the CPU 11 When the CPU 11 determines that the position coordinate data is located within the association area recognized by the CPU 11, at least two command icons are recognized and selected by the CPU 11.
- the command generation means 59 has a function of generating a new command based on a command assigned to each of at least two selected command icons! /
- the instruction generation means 59 is based on the instruction assigned to each of the at least two selected instruction icons. A new instruction is then generated.
- the command generation means 59 generates a new command based on the commands assigned to each of the at least two command icons selected in the order in which the input position is at least within the display area of the two command icons. Is done.
- a new instruction is based on the instruction assigned to each of the at least two selected instruction icons according to the number of instruction icons selected in the object selection means 58! Is generated.
- a new command for example, a combined command is generated by the control device 10, for example, the CPU 11, based on an instruction assigned to each of at least two command icons selected by the control device 10, for example, the CPU 11.
- the input force that is, the pointing means, for example, the touch position of the monitor such as the touch pen or the finger
- the forward force control device 10 such as the CPU 11 positioned within the display area of at least two of the command icons.
- a new instruction such as a synthesized instruction is generated by the controller 10 such as the CPU 11.
- a new command for example, a combined command power, based on the command assigned to each of at least two command icons selected. For example, it is generated by CPU 11.
- the new command object display means 60 has a function of displaying a new command icon corresponding to a new command on the lower liquid crystal monitor 3b.
- a new command icon corresponding to the new command is displayed on the lower liquid crystal monitor 3b.
- a new command icon corresponding to a new command for example, a synthesized command is displayed on the lower liquid crystal monitor 3b.
- the image data for the new command icon corresponding to the new command icon is supplied from the external storage device 17 such as the ROM 18 to the control device 10 such as the RAM 13 and stored in the RAM 13.
- the new command icon coordinate data force control device 10 for displaying the new command icon image data on the lower liquid crystal monitor 3 b is calculated and stored in the RAM 13.
- the image data for the new command icon and the coordinate data for the new command icon are recognized by the control device 10 such as the CPU 11.
- the image data power for the new instruction icon stored in the RAM 13 from the CPU 11 Is supplied to the lower liquid crystal monitor 3b via the image processing circuit 14.
- the image data for the new command icon is displayed on the lower liquid crystal monitor 3b based on the coordinate data for the new command icon.
- a plurality of position coordinate data force control devices 10 such as the CPU 11 inside the command icon image data displayed on the lower liquid crystal monitor 3b are recognized.
- the display area of the new command icon is recognized by the control device 10.
- the new instruction assigning means 61 has a function of assigning a new instruction, for example, a composite instruction to a new instruction icon.
- a new instruction for example, a composite instruction is assigned to the new instruction icon.
- a new instruction such as a composite instruction generated by the control device 10, eg, the CPU 11, is assigned to the new instruction icon.
- a new command generated by the control device 10 such as the CPU 11, for example, a combined command power, is assigned to a new command icon displayed on the lower liquid crystal monitor 3b based on an instruction from the CPU 11.
- the second input position determining means 62 has a function of determining whether or not the input position is a force for positioning in the display area of the new command icon.
- the second input position determining means 62 determines whether or not the input position is within the display area of the new command icon.
- the control means 10 determines whether or not the indication means in the lower liquid crystal monitor 3b, for example, the monitor contact position force S such as a touch pen or a finger, or the force located within the display area of the new command icon is determined.
- the touch pen or finger touches the touch panel of the lower liquid crystal monitor 3b, and the position coordinate data force indicating the position is supplied from the touch input detection circuit 14a to the control device 10 such as CPU 11, and the control device 10 such as CPU 11 Recognized.
- the control device 10 determines whether or not the position coordinate data of the instruction means recognized by the control device 10 and whether or not it is located within the display area of the new command icon recognized by the control device 10.
- the movement recognition means 63 has a function of determining whether or not the input position has moved continuously within the display area of the new command icon.
- the control unit determines whether or not the input position is continuously moved within the display area of the new command icon.
- instruction means such as a touch pen or a finger on the lower liquid crystal monitor 3b is used.
- the control device 10 determines whether or not the contact position is a force that is continuously recognized by the control device 10 within the display area of the new command icon.
- the position coordinate data indicating the position where the touch pen, finger, etc. are in contact with the touch panel of the lower liquid crystal monitor 3b is supplied from the touch input detection circuit 14a to the CPU 11 and recognized by the CPU 11.
- the position coordinate data power of the indication means recognized by the CPU 11 The controller 10 determines whether or not the controller 10 is continuously recognized within the display area of the new command icon recognized by the CPU 11. To be judged.
- the locus recognizing means 64 is input when it is determined that the input position is located within the display area of the new command icon and the input position is continuously moved within the display area of the new command icon.
- a function for recognizing the locus of the position is provided.
- the locus recognition means 64 when it is determined that the input position is located within the display area of the new command icon, and the input position is determined to be continuously moved within the display area of the new command icon, The locus of the input position is recognized.
- control means 10 determines that the monitor contact position of the lower liquid crystal monitor 3b such as the touch pen or the finger is located within the display area of the new command icon, and the lower liquid crystal monitor
- the control device 10 determines that the control means 10 continuously recognizes the monitor contact position of the pointing means such as touch pen or finger in 3b within the display area of the new command icon in 3b
- Trajectory shape force controller 10 Recognized by CPU 11, for example.
- the command changing means 65 has a function of changing a new command assigned to the new command icon to a command different from the new command according to the shape of the trajectory.
- the control unit changes the command to a command different from the new command force assigned to the new command icon according to the shape of the trajectory.
- the new command assigned to the new command icon such as the composite command is changed to a command different from the composite command. Changed by CPU11.
- the correspondence between the shape of the trajectory and the different commands that are changed according to the shape of the trajectory is preset in the game program.
- the new command instructing means 66 has a function of instructing a tank character to give a new command! /. In the new command instructing means 66, a new command generated by the control unit is instructed by the tank character input control unit.
- a new instruction generated by the control device 10, for example, the CPU 11, for example, a synthesized instruction is recognized by the CPU 11, and a new command recognized by the control device 10, for example, the CPU 11, for example, a combined command force control device 10, Based on this instruction, the tank character is instructed.
- the new command assigned to the new command icon is transferred to the control device 10
- the character is instructed based on an instruction from the CPU 11.
- the CPU 11 determines that the monitor touch position such as touch pen or finger is located within the display area of the new command icon, a new command assigned to the new command icon, such as a composite command, Based on this, the tank character is instructed.
- the control device 10 determines that the position coordinate data of the instruction means is located within the display area of the new command icon recognized by the control device 10, it is assigned to the new command icon. Based on an instruction from the new instruction, for example, the combined instruction CPU 11, the tank character is instructed.
- the control device 10 determines that it has moved automatically, a new command assigned to the new command icon is instructed to the character based on an instruction from the control device 10 such as the CPU 11. .
- the monitor contact position of the instruction means such as the touch pen or the finger in the lower liquid crystal monitor 3b is located within the display area of the new command icon, and the instruction means such as the touch pen or The monitor contact position force of a finger or the like Force is continuously recognized by the control device 10 within the display area of the new command icon.
- the indication means in the lower liquid crystal monitor 3b for example, a monitor contact position such as a touch pen or a finger is determined by the control device 10 to be located inside the display area of the new command icon, and the indication means in the lower liquid crystal monitor 3b, for example What is the new command assigned to the new command icon, such as a composite command, when the monitor touch position of the touch pen or finger is continuously recognized by the control device 10 within the display area of the new command icon?
- a monitor contact position such as a touch pen or a finger
- 1S Controller 10 Instructed to the tank character based on an instruction from CPUI I, for example.
- the command instruction system is for instructing various characters to a character, for example, a tank character.
- This command instruction system is mainly realized by the various means described above.
- FIG. 4 is a command instruction screen for instructing various commands to the tank character. This screen is displayed on the lower LCD monitor 3b.
- a layout screen of a plurality of tank characters 70 is displayed on the upper part of the lower liquid crystal monitor 3b.
- a layout screen of a plurality of tank characters 70 is displayed on the layout screen.
- a plurality of squares and a plurality of tank characters 70 arranged on the plurality of squares are displayed.
- An association area 72 for associating at least two instruction icons of the plurality of instruction icons 71 is set in the lower liquid crystal monitor 3b above and below the plurality of instruction icons 71.
- the association area 72 is set in a non-display state on the lower liquid crystal monitor 3b.
- Such an association The input position on the lower liquid crystal monitor 3b in the setting range of the area 72, that is, the monitor contact position of the pointing device 90 such as the touch pen 90 or the finger is recognized by the control unit such as the CPU 11.
- the association area 72 is set in the non-display state on the lower liquid crystal monitor 3b is shown, but the association area 72 set in the lower liquid crystal monitor 3b is shown in the lower liquid crystal monitor 3b. It may be displayed.
- a plurality of command icons 71 are arranged in the order of a 6 square forward movement instruction icon 71a, a 6 square backward movement instruction icon 71b, a 4 square rightward movement instruction icon 71c, a 4 square leftward movement instruction icon 71d, and a firing instruction icon 71e. Are displayed side by side on the lower LCD monitor 3b.
- the touch pen is placed inside the monitor display area of the tank character 7 Oa.
- the tank character 70a to be commanded is selected.
- touch pen 90 is continuously positioned inside the monitor display area of a plurality of tank characters, that is, when touch pen 90 is continuously touching the portion of lower liquid crystal monitor 3b on which a plurality of tank characters are displayed. A plurality of tank characters with which the touch pen 90 is in continuous contact are selected.
- the touch pen 90 is positioned inside the monitor display area of one command icon of the plurality of command icons 71.
- the touch pen 90 is moved to the association area 72 above or below the command icon while the touch pen 90 is in contact with the lower liquid crystal monitor 3b, and then the touch pen 90 is in contact with the lower liquid crystal monitor 3b. 90 to other life
- the command icon in which the touch pen 90 is positioned is selected.
- the touch pen 90 is positioned inside the monitor display area of the 6-mass forward movement instruction icon 71a, and the touch pen 90 is brought into contact with the lower liquid crystal motor 3b.
- the touch pen 90 is moved to the association area 72 above the command icon in the state of being touched, and then the touch pen 90 is touched to the lower liquid crystal monitor 3b and the touch pen 90 is displayed on the monitor screen of the right-hand movement icon 71c.
- the touch pen 90 is moved to the inside of the area, the 6 square forward movement instruction icon 71a and the 4 square right movement instruction icon 71c where the touch pen 90 is located are selected.
- the touch pen 90 is positioned inside the monitor display area of the 6-mass forward movement instruction icon 71a, and the touch pen 90 is brought into contact with the lower liquid crystal motor 3b.
- the touch pen 90 is moved to the association area 72 above the command icon in the state of being touched, and then the touch pen 90 is touched to the lower liquid crystal monitor 3b and the touch pen 90 is displayed on the monitor screen of the right-hand movement icon 71c.
- Move the touch pen 90 into the area Then, the touch pen 90 is moved to the association area 72 below the command icon with the touch pen 90 in contact with the lower liquid crystal monitor 3b, and then the touch pen 90 is moved with the touch pen 90 in contact with the lower liquid crystal monitor 3b.
- a desired instruction icon is selected as in the above two examples, an instruction assigned to the selected instruction icon is synthesized and a synthesized instruction is generated.
- the command assigned to the selected command icon is changed by the control unit, for example, the CPU 11.
- the control unit for example, the CPU 11.
- the amount of movement in the movement instruction command assigned to the movement instruction icon is divided by the number of command icons selected.
- the remainder generated by dividing the amount of movement by the number of command icons is now rounded down.
- instructions assigned to the changed instruction icon are combined by the control unit, for example, the CPU 11, and the combined instruction is controlled as a new instruction. It is recognized by the control unit, for example CPU11.
- the CPU 11 recognizes the order in which the instruction icons are selected, that is, the order power of the instructions assigned to the instruction icons.
- the 6 square forward movement instruction icon 71a and the 4 square right movement instruction icon 71c are selected in the order of the 6 square forward movement instruction icon 71a and the 4 square right movement instruction icon 71c.
- the assigned instructions are combined by the control unit, for example, CPU 11, in the order of 3 square forward movement instruction and 2 square rightward movement instruction instruction, and the combined instruction is recognized by the control unit, for example, CPU 11 as a combined instruction. .
- the number of command icons selected is three, so that a 6 square forward move instruction command and a 4 square right move instruction instruction are each 2 squares ahead.
- the 6-square forward movement instruction icon 71a, the 4-square rightward movement instruction icon 71c, and the firing-direction icon 71e are also displayed.
- 71e are selected in the order of the instruction icons, so that the command force assigned to the command icon is combined by the control unit, for example, the CPU 11, in order of the 2 cell forward movement instruction command, the 1 cell right movement instruction command, and the firing instruction command.
- the command is recognized by the control unit such as the CPU 11 as a synthesized command.
- the compositing command icon 75 is displayed on the lower liquid crystal monitor 3b.
- a composite instruction is assigned to the composite instruction icon 75.
- the composite instruction icon 75 is arranged above the plurality of instruction icons and displayed on the lower liquid crystal monitor 3b.
- the composite command icon 75 is changed in size according to the number of selected command icons and is displayed on the lower liquid crystal monitor 3b.
- a leader line that is, a link line 76 extending from the composite instruction icon 75 to the selected instruction icon is displayed on the lower liquid crystal monitor 3b. According to this link line 76 Thus, it is possible to visually recognize which instruction icon has been generated by selecting which instruction icon.
- the touch pen 90 is positioned inside the monitor display area of the compositing command icon 75, if the monitor display area force of the compositing command icon 75 is also separated, the touch command 90 is assigned to the composite command icon 75.
- the commanded composite command is directed to the tank character 70a.
- the touch pen 90 is moved to the compositing command icon.
- the tank character 70a can be moved to the right by 2 squares after the tank character 70a has been moved forward by 3 squares.
- the touch pen 90 is moved to the compositing command icon.
- the tank character 70a is moved forward by 2 squares, the tank character 70a is moved right by 1 square, and then fired at the tank character 70a.
- the touch pen 90 is moved inside the monitor display area of the compositing instruction icon 75.
- the locus of the contact position of the touch pen 90 that is, the shape of the locus is recognized by the control unit, for example, the CPU 11.
- the CPU 11 changes the command to a command different from the synthesized command force synthesized command assigned to the synthesized command icon 75.
- a command different from the compositing command is commanded to the tank character based on the command from the CPU 11.
- the locus 91 of the touch position of the touch pen 90 has six corners. It is formed into a sawtooth shape. Then, the composite command shown above is changed to a command different from the composite command corresponding to the locus shape 91. For example, the saw-shaped shape 91 is associated with a command to cancel the command to the tank character 70a. . As a result, the composite instruction shown above is changed to an instruction cancellation instruction.
- the tank character 70a is instructed based on an instruction from the command cancel command force control unit, for example, the CPU 11. That is, the composite command generated by selecting the command icon is canceled.
- an instruction different from the synthetic instruction is changed to a predetermined instruction (instruction cancellation instruction) preset in the game program according to the shape of the trajectory.
- a command different from the intermediate force synthesis command prepared in advance in the game program may be selected and changed at random according to the shape of the trajectory.
- a plurality of cells and tank characters 70 arranged on the plurality of cells are displayed on the upper part of the lower liquid crystal monitor 3b (Sl).
- a plurality of command icons 71 for instructing various commands to the tank character 70 for example, a 6-mass forward movement instruction icon 71a, a 6-mass backward movement instruction icon 71b, A right movement instruction icon 71c, a four square left movement instruction icon 71d, and a firing instruction icon 71e are displayed (S2).
- an association area 72 for associating at least two command icons of the plurality of command icons 71 is set in the lower liquid crystal monitor 3b above and below the plurality of command icons 71 (S3).
- a tank is displayed on each of the 6 square forward movement instruction icon 71a, the 6 square backward movement instruction icon 71b, the 4 square rightward movement instruction icon 71c, the 4 square leftward movement instruction icon 71d, and the firing instruction icon 71e.
- Command to move character 7 forward 6 squares, command to move tank character 6 squares backward, command to move tank character 4 squares right, command to move tank character 4 squares left, and tank character A command to fire is assigned (S4).
- the monitor contact position of the touch pen 90 is within the monitor display area of the tank character. Whether or not the force is located is determined by the control unit, for example, CPUl (S5). If it is determined that the monitor touch position of the touch pen 90 is located within the monitor display area of the tank character 70a (Yes in S5), the tank character 70a is recognized by the control unit, for example, CPU11 and selected by the CPU 11 (S6). ). On the other hand, if it is determined that the monitor touch position of the touch pen 90 is not located within the monitor display area of the tank character, the tank character is not selected by the control unit, for example, the CPU 11 (S7), and S5 is executed again. .
- the control unit for example, CPUl (S5). If it is determined that the monitor touch position of the touch pen 90 is located within the monitor display area of the tank character 70a (Yes in S5), the tank character 70a is recognized by the control unit, for example, CPU11 and selected by the CPU 11 (S6). ). On the other hand, if it is
- the monitor touch position of the touch pen 90 is continuously recognized by the control unit, for example, the CPU 11, and the monitor touch of the touch pen 90 is displayed.
- the power 11 is determined by the CPU 11 when the position is within the display area of at least two command icons (S8). If the CPU 11 determines that the touch contact position of the touch pen 90 is at least within the display area of the two command icons (Yes in S8), the monitor touch position of the touch pen 90 is transferred to the control unit, for example, CPUl l. It is determined whether the monitor contact position of the touch pen 90 has passed through the inside of the association area 72 in a state where it is continuously recognized (S9). When it is determined that the monitor touch position of the touch pen 90 has passed through the association area 72 (Yes in S9), at least two command icons are selected (S10).
- the touch pen 90 is positioned within the monitor display area of the 6-mass forward movement instruction icon 71a, and the touch pen 90 is associated with the instruction icon 71 above. Move to area 72. Then, with the touch pen 90 in contact with the lower liquid crystal monitor 3b, the touch pen 90 is moved to the inside of the monitor display area of the 4-mass right movement instruction icon 71c, and the touch pen 90 is moved to the command icon 71. To the associated area 72 below. Then, with the touch pen 90 in contact with the lower liquid crystal monitor 3b, the touch pen 90 is moved into the motor display area of the firing instruction icon 71e. Then, a 6-square forward movement instruction icon 71a, a 4-square right movement instruction icon 71c, and a firing instruction icon 71e on which the touch pen 90 is located are selected.
- the CPU 11 determines that the monitor touch position of the touch pen 90 is not located within the display area of at least two command icons (No in S8), the touch pen 90 monitor Until the Utah contact position is located in the display area of the second command icon, the CPU 11 monitors the monitor contact position of the touch pen 90. Also, when it is determined that the touch contact position of the touch pen 90 has been applied through the inside of the association area 72 (No in S9), the information power of the touch contact position of the touch pen 90 determined by CP Ul l is determined by the CPU 11. Canceled and S8 is executed again.
- a desired command icon for example, a 6 square forward movement instruction icon 71a, a 4 square rightward movement instruction icon 71c, and a firing instruction icon 71e
- the instruction content of the instruction icon is changed by the control unit, for example, the CPU 11 (Sl l).
- the control unit for example, CP Ul in the order in which the instruction icons are selected (S12), and a combined instruction is generated based on the combined instructions (S13).
- a 2 square forward movement instruction command, a 2 square right movement instruction instruction, and a firing instruction instruction are combined in the order of a 2 square forward movement instruction instruction, a 2 square right movement instruction instruction, and a firing instruction instruction. Based on the combined instruction, a composite instruction is generated.
- the composite instruction icon 75 is displayed on the lower liquid crystal monitor 3b (S14), and the composite instruction is assigned to the composite instruction icon 75 (S15). Then, a leader line, that is, a link line 76 extending from the composite instruction icon 75 to the selected instruction icon is displayed on the lower liquid crystal monitor 3b (S16).
- the CPU 11 determines whether or not the monitor contact position of the touch pen 90 has continuously moved within the display area of the compositing command icon 75 (S 17). If the CPU 11 does not determine that the monitor touch position of the touch pen 90 has moved continuously within the display area of the compositing command icon 75 (No in S17), the compositing command assigned to the compositing command icon 75 Based on the instruction from the CPU 11, the tank character is instructed (S 20). For example, if the touch pen 90 is positioned inside the monitor display area of the compositing instruction icon 75 and the touch pen 90 is moved away from the monitor display area of the compositing instruction icon 75, the compositing assigned to the compositing instruction icon 75 is displayed. The command is a tank character 70a. Thus, after the tank character 70a is moved forward by 2 squares and the tank character 70a is moved right by 1 square, the tank character 70a can be fired.
- the monitor touch position of the touch pen 90 is determined.
- the locus of the position is recognized by the CPU 11 (S18).
- the composite command assigned to the composite command icon 75 is changed by the CPU 11 to a command different from the composite command according to the trajectory shape of the monitor contact position (S19), and the changed composite command is changed to the tank character 70a. (S20).
- the shape of the locus of the touch position of the touch pen 90 is formed into a saw shape having six corners.
- the composite instruction consisting of the 2-mass forward movement instruction instruction, 2-mass rightward movement instruction instruction, and firing instruction instruction is changed to a composite instruction including an instruction cancellation instruction corresponding to the sawtooth shape, and the instruction stop instruction is changed to the tank. Instructed by character 70a.
- a computer such as a game device is not limited to the above embodiment, and a monitor is used.
- game devices configured as separate units, arcade game devices with monitors integrated into the game device body, and personal computers and workstations that function as game devices by executing game programs. can do.
- the power tank character may be displayed on a non-touch panel type monitor, which shows an example in which the tank character is displayed on a touch panel type monitor.
- the tank character is selected by operating the input unit 4.
- the present invention includes a program for executing the game as described above, a program method for executing the game, and a computer-readable recording medium on which the program is recorded.
- the recording medium for example, a computer-readable flexible disk, a semiconductor memory, a CD-ROM, a DVD, an MO, a ROM cassette, and the like can be cited in addition to the cartridge.
- a plurality of command objects are displayed on a contact input type monitor.
- An instruction is assigned to each of the plurality of instruction objects.
- the input position on the contact input type monitor corresponding to the input signal is recognized based on the input signal of the contact input type monitoring force.
- the input position on the contact input type monitor is continuously recognized, whether the input position is located within the display area of at least two of the command objects. Neglect is judged.
- the input position on the contact input type monitor is continuously recognized, it is assumed that the input position is located within the display area of at least two of the command objects. If so, at least two command objects are selected.
- a new command is generated based on the command assigned to each of the at least two selected command objects, and this new command is instructed to the character.
- the input position for example, the monitor contact position of the pointing means is changed to a contact input type monitor. It is possible to select at least two command objects by positioning them within the display area of at least two command objects displayed on the screen. Then, a new command can be generated based on the command assigned to each of the selected at least two command objects, and the new command can be instructed to the character. Thereby, a plurality of commands can be easily instructed to the character displayed on the contact input type monitor.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
- Input From Keyboards Or The Like (AREA)
Abstract
Description
Claims
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN2006800096309A CN101146581B (zh) | 2005-03-24 | 2006-03-17 | 游戏装置及游戏控制方法 |
US11/846,153 US20080026842A1 (en) | 2005-03-24 | 2007-08-28 | Game program, game device, and game method |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2005086922A JP3860828B2 (ja) | 2005-03-24 | 2005-03-24 | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
JP2005-086922 | 2005-03-24 |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US11/846,153 Continuation US20080026842A1 (en) | 2005-03-24 | 2007-08-28 | Game program, game device, and game method |
Publications (1)
Publication Number | Publication Date |
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WO2006101036A1 true WO2006101036A1 (ja) | 2006-09-28 |
Family
ID=37023697
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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PCT/JP2006/305368 WO2006101036A1 (ja) | 2005-03-24 | 2006-03-17 | ゲームプログラム、ゲーム装置及びゲーム方法 |
Country Status (6)
Country | Link |
---|---|
US (1) | US20080026842A1 (ja) |
JP (1) | JP3860828B2 (ja) |
KR (1) | KR100935542B1 (ja) |
CN (1) | CN101146581B (ja) |
TW (1) | TW200700128A (ja) |
WO (1) | WO2006101036A1 (ja) |
Families Citing this family (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5133515B2 (ja) * | 2005-11-14 | 2013-01-30 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
JP5180999B2 (ja) * | 2010-07-16 | 2013-04-10 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置、ゲーム制御方法 |
JP5379275B2 (ja) * | 2012-07-24 | 2013-12-25 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
US9561432B2 (en) * | 2014-03-12 | 2017-02-07 | Wargaming.Net Limited | Touch control with dynamic zones |
US9901824B2 (en) | 2014-03-12 | 2018-02-27 | Wargaming.Net Limited | User control of objects and status conditions |
JP6063437B2 (ja) * | 2014-12-19 | 2017-01-18 | 株式会社スクウェア・エニックス | プログラム、コンピュータ装置、コンピュータ処理方法、及びシステム |
JP6514941B2 (ja) * | 2015-04-02 | 2019-05-15 | 株式会社 ディー・エヌ・エー | ゲームプログラム、及び、情報処理装置 |
JP2017164139A (ja) * | 2016-03-15 | 2017-09-21 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、及びプログラム |
JP6368006B2 (ja) * | 2017-05-17 | 2018-08-01 | グリー株式会社 | 情報処理方法、情報処理システム及びプログラム |
CN109491579B (zh) * | 2017-09-12 | 2021-08-17 | 腾讯科技(深圳)有限公司 | 对虚拟对象进行操控的方法和装置 |
WO2021199538A1 (ja) * | 2020-03-31 | 2021-10-07 | 株式会社ポケモン | シミュレーションシステム、シミュレーション方法、及びシミュレーションプログラム |
JP2022187433A (ja) * | 2021-06-07 | 2022-12-19 | 株式会社ポケモン | シミュレーションシステム、シミュレーション方法、及びシミュレーションプログラム |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH06285259A (ja) * | 1993-03-31 | 1994-10-11 | Sega Enterp Ltd | 液晶コントローラ |
JPH1028777A (ja) * | 1996-07-18 | 1998-02-03 | Sega Enterp Ltd | コントローラ |
JP2002035411A (ja) * | 2000-05-15 | 2002-02-05 | Namco Ltd | ゲームシステム、サイン認識システム、ゲーム用処理方法、およびゲーム用プログラムを記録した記録媒体 |
JP2002041206A (ja) * | 2000-07-25 | 2002-02-08 | Sega Corp | 画像表示方法 |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH11342265A (ja) * | 1998-06-01 | 1999-12-14 | Sony Computer Entertainment Inc | 記録媒体及びエンタテインメントシステム |
JP3528846B1 (ja) * | 2003-02-12 | 2004-05-24 | 松下電器産業株式会社 | 真空断熱材、及び真空断熱材を用いた冷凍機器及び冷温機器 |
-
2005
- 2005-03-24 JP JP2005086922A patent/JP3860828B2/ja active Active
-
2006
- 2006-03-14 TW TW095108622A patent/TW200700128A/zh unknown
- 2006-03-17 KR KR1020077022941A patent/KR100935542B1/ko active IP Right Grant
- 2006-03-17 WO PCT/JP2006/305368 patent/WO2006101036A1/ja active Application Filing
- 2006-03-17 CN CN2006800096309A patent/CN101146581B/zh active Active
-
2007
- 2007-08-28 US US11/846,153 patent/US20080026842A1/en not_active Abandoned
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH06285259A (ja) * | 1993-03-31 | 1994-10-11 | Sega Enterp Ltd | 液晶コントローラ |
JPH1028777A (ja) * | 1996-07-18 | 1998-02-03 | Sega Enterp Ltd | コントローラ |
JP2002035411A (ja) * | 2000-05-15 | 2002-02-05 | Namco Ltd | ゲームシステム、サイン認識システム、ゲーム用処理方法、およびゲーム用プログラムを記録した記録媒体 |
JP2002041206A (ja) * | 2000-07-25 | 2002-02-08 | Sega Corp | 画像表示方法 |
Also Published As
Publication number | Publication date |
---|---|
KR20070110134A (ko) | 2007-11-15 |
CN101146581A (zh) | 2008-03-19 |
CN101146581B (zh) | 2010-05-26 |
JP2006263230A (ja) | 2006-10-05 |
TW200700128A (en) | 2007-01-01 |
US20080026842A1 (en) | 2008-01-31 |
KR100935542B1 (ko) | 2010-01-07 |
TWI297614B (ja) | 2008-06-11 |
JP3860828B2 (ja) | 2006-12-20 |
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