WO2006033242A1 - ゲームプログラム、ゲーム装置及びゲーム方法 - Google Patents
ゲームプログラム、ゲーム装置及びゲーム方法 Download PDFInfo
- Publication number
- WO2006033242A1 WO2006033242A1 PCT/JP2005/016622 JP2005016622W WO2006033242A1 WO 2006033242 A1 WO2006033242 A1 WO 2006033242A1 JP 2005016622 W JP2005016622 W JP 2005016622W WO 2006033242 A1 WO2006033242 A1 WO 2006033242A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- character
- destination
- sending
- monitor
- game
- Prior art date
Links
- 238000000034 method Methods 0.000 title claims description 11
- 230000005540 biological transmission Effects 0.000 claims description 51
- 230000006870 function Effects 0.000 description 44
- 239000004973 liquid crystal related substance Substances 0.000 description 25
- 238000004891 communication Methods 0.000 description 10
- 238000010586 diagram Methods 0.000 description 7
- 238000001514 detection method Methods 0.000 description 4
- 230000007123 defense Effects 0.000 description 3
- 238000013473 artificial intelligence Methods 0.000 description 2
- 239000004065 semiconductor Substances 0.000 description 2
- 101000579646 Penaeus vannamei Penaeidin-1 Proteins 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- PWPJGUXAGUPAHP-UHFFFAOYSA-N lufenuron Chemical compound C1=C(Cl)C(OC(F)(F)C(C(F)(F)F)F)=CC(Cl)=C1NC(=O)NC(=O)C1=C(F)C=CC=C1F PWPJGUXAGUPAHP-UHFFFAOYSA-N 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
- 230000005236 sound signal Effects 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Definitions
- the present invention relates to a game program, and more particularly to a game program for causing a computer to realize a game in which a movable character is displayed on a touch panel type monitor. Also, background technology related to a game device and a game method realized by the game program
- a destination display function for displaying at least one character corresponding to the destination of the moving object on the monitor.
- the fielder character power that captured the ball with only the pressing operation.
- a ball character can be sent to a 1st, 2nd, or 3rd character.
- the player can input an instruction for causing the fielder character to send the ball character accurately and easily using only the instruction means.
- a contact position recognition function for recognizing the contact position of the instruction means when the character is displayed and the instruction means is brought into contact with the monitor area.
- FIG. 1 is an external view of a portable game machine as an example of a computer to which a game program according to the present invention can be applied.
- FIG. 4 A diagram for explaining the defensive system in a baseball game (example 1 when throwing a ball).
- FIG. 6 A diagram for explaining the defensive system in a baseball game (example 3 when moving and throwing a ball).
- Moving object display means 70 Defensive characters
- a non-touch panel type monitor consists of a liquid crystal panel
- a touch panel type monitor consists of a liquid crystal panel and a touch panel.
- the display surface of the liquid crystal panel and the data input surface of the touch panel are configured in a stacked and integrated type.
- the pointing means when the pointing means is brought into direct contact with the touch panel at the position of the target displayed on the liquid crystal panel, the coordinate data of the target is supplied from the touch input detection circuit 14a to the CPU 11, and the target is transferred to the CPU. Recognized.
- the sound processing circuit 15 generates an analog audio signal corresponding to the sound generation instruction from the CPU 11 and outputs it to the speaker 22.
- the communication control circuit 20 is included in the communication unit, and is used to connect the game machine 1 to other game machines and the like wirelessly.
- the communication control circuit 20 is connected to the CPU 11 via the bus 16.
- the communication control circuit 20 controls and transmits a connection signal for connecting the game machine 1 to the Internet via a oral wireless network or a wireless LAN according to a command from the CPU 11.
- the defensive character 70, the batter character 71, each base character 72, and the ball character 73 are displayed on the lower touch panel type monitor (Sl). .
- the ball character 73 is also sent the pitcher character power (S2), and the ball character 73 is returned by the batter character 71 (S3).
- the ball character 73 is caught by one fielder character of the deviating force of the defensive character 70 (S4).
- a character corresponding to the destination and a character corresponding to the ball sending mode are displayed in the vicinity of, for example, around one of the fielder characters 70 (S5).
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Tourism & Hospitality (AREA)
- Marketing (AREA)
- Physics & Mathematics (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Health & Medical Sciences (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- Economics (AREA)
- General Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Pinball Game Machines (AREA)
- Information Transfer Between Computers (AREA)
- Controls And Circuits For Display Device (AREA)
- Position Input By Displaying (AREA)
Abstract
Description
Claims
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP05782340A EP1795244A4 (en) | 2004-09-21 | 2005-09-09 | GAME PROGRAM, GAME DEVICE, AND GAME METHOD |
CN2005800318583A CN101022866B (zh) | 2004-09-21 | 2005-09-09 | 游戏装置及游戏控制方法 |
US11/685,784 US7695356B2 (en) | 2004-09-21 | 2007-03-14 | Game program, game device, and game method |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004-273573 | 2004-09-21 | ||
JP2004273573A JP3791691B2 (ja) | 2004-09-21 | 2004-09-21 | ゲームプログラム、ゲーム装置及びゲーム方法 |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US11/685,784 Continuation US7695356B2 (en) | 2004-09-21 | 2007-03-14 | Game program, game device, and game method |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2006033242A1 true WO2006033242A1 (ja) | 2006-03-30 |
Family
ID=36090005
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2005/016622 WO2006033242A1 (ja) | 2004-09-21 | 2005-09-09 | ゲームプログラム、ゲーム装置及びゲーム方法 |
Country Status (7)
Country | Link |
---|---|
US (1) | US7695356B2 (ja) |
EP (1) | EP1795244A4 (ja) |
JP (1) | JP3791691B2 (ja) |
KR (1) | KR100943643B1 (ja) |
CN (1) | CN101022866B (ja) |
TW (1) | TWI285127B (ja) |
WO (1) | WO2006033242A1 (ja) |
Families Citing this family (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4258850B2 (ja) * | 2004-12-28 | 2009-04-30 | 株式会社セガ | 画像処理装置およびその方法 |
JP4961112B2 (ja) * | 2005-03-14 | 2012-06-27 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
JP5467168B1 (ja) * | 2013-07-31 | 2014-04-09 | 株式会社 ディー・エヌ・エー | ゲームプログラム、及び、情報処理装置 |
JP2016195864A (ja) * | 2016-08-16 | 2016-11-24 | 株式会社セガゲームス | 画像処理装置およびその方法 |
JP6344662B2 (ja) * | 2016-09-02 | 2018-06-20 | 株式会社セガゲームス | 画像処理装置およびその方法 |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2502473B2 (ja) * | 1993-12-13 | 1996-05-29 | コナミ株式会社 | テレビゲ―ム装置 |
JPH1071274A (ja) * | 1996-07-03 | 1998-03-17 | Sega Enterp Ltd | ゲーム画面の表示方法 |
JP2002000939A (ja) * | 2000-06-19 | 2002-01-08 | Sega Corp | 電子ゲーム装置、その方法及び記憶媒体 |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5435554A (en) * | 1993-03-08 | 1995-07-25 | Atari Games Corporation | Baseball simulation system |
US6270413B1 (en) * | 1996-07-03 | 2001-08-07 | Sega Enterprises, Ltd. | Display method for games displays |
US6217444B1 (en) * | 1996-09-24 | 2001-04-17 | Konami Co., Ltd. | Simulative golf game system and a method for providing a simulative golf game and a storage medium for storing a simulative golf game program |
JP2002058868A (ja) * | 2000-06-07 | 2002-02-26 | Square Co Ltd | 球技系ゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体およびプログラム、ならびに、球技系ゲーム処理装置およびその方法 |
JP3443402B2 (ja) * | 2001-01-12 | 2003-09-02 | 株式会社コナミコンピュータエンタテインメントスタジオ | アクションゲームプログラムを記録したコンピュータ読み取り可能な記録媒体、アクションゲーム制御装置および方法、アクションゲームプログラム |
KR100870307B1 (ko) * | 2001-02-22 | 2008-11-25 | 가부시키가이샤 세가 | 게임의 진행을 제어하는 프로그램이 기록된 컴퓨터 판독가능한 기록 매체, 및 게임의 진행을 제어하는 방법 |
-
2004
- 2004-09-21 JP JP2004273573A patent/JP3791691B2/ja not_active Expired - Lifetime
-
2005
- 2005-09-09 WO PCT/JP2005/016622 patent/WO2006033242A1/ja active Application Filing
- 2005-09-09 CN CN2005800318583A patent/CN101022866B/zh not_active Expired - Fee Related
- 2005-09-09 EP EP05782340A patent/EP1795244A4/en not_active Withdrawn
- 2005-09-09 KR KR1020077006058A patent/KR100943643B1/ko not_active IP Right Cessation
- 2005-09-16 TW TW094132174A patent/TWI285127B/zh active
-
2007
- 2007-03-14 US US11/685,784 patent/US7695356B2/en not_active Expired - Fee Related
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2502473B2 (ja) * | 1993-12-13 | 1996-05-29 | コナミ株式会社 | テレビゲ―ム装置 |
JPH1071274A (ja) * | 1996-07-03 | 1998-03-17 | Sega Enterp Ltd | ゲーム画面の表示方法 |
JP2002000939A (ja) * | 2000-06-19 | 2002-01-08 | Sega Corp | 電子ゲーム装置、その方法及び記憶媒体 |
Non-Patent Citations (2)
Title |
---|
"Jikkyo Powerful Pro-Yakyu Basic Ban 2001 Perfect Guide", vol. 1ST ED., 27 June 2001, KONAMI CO., LTD., pages: 8 - 9, XP002998496 * |
See also references of EP1795244A4 * |
Also Published As
Publication number | Publication date |
---|---|
JP2006087493A (ja) | 2006-04-06 |
TW200628200A (en) | 2006-08-16 |
CN101022866B (zh) | 2010-08-04 |
US20070155452A1 (en) | 2007-07-05 |
KR100943643B1 (ko) | 2010-02-25 |
US7695356B2 (en) | 2010-04-13 |
EP1795244A1 (en) | 2007-06-13 |
TWI285127B (en) | 2007-08-11 |
CN101022866A (zh) | 2007-08-22 |
KR20070043047A (ko) | 2007-04-24 |
EP1795244A4 (en) | 2008-06-11 |
JP3791691B2 (ja) | 2006-06-28 |
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